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	<updated>2026-06-04T02:22:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88031</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88031"/>
		<updated>2014-08-27T03:13:59Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone altar, with decorations depicting famous religious events.''&lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar will be dedicated to the god of the follower who finishes it. &lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* On failure, you lose 0.5kg lump&lt;br /&gt;
* Can be imped with as little as 0.05 kg lump&lt;br /&gt;
* When imping with silver lump, and you fail, at least 0.1 kg lump is lost&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* with ql 19 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
* with ql 33 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88030</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88030"/>
		<updated>2014-08-27T02:46:33Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone altar, with decorations depicting famous religious events.''&lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar will be dedicated to the god of the follower who finishes it. &lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* On failure, you lose 0.5kg lump&lt;br /&gt;
* Can be imped with as little as 0.05 kg lump&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* with ql 19 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
* with ql 33 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88029</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88029"/>
		<updated>2014-08-27T02:45:31Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone altar, with decorations depicting famous religious events.''&lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar will be dedicated to the god of the follower who finishes it. &lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* On failure, you lose 0.5kg lump&lt;br /&gt;
* Can be imped with as little as 0.05 kg lump&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* with ql 19 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88028</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88028"/>
		<updated>2014-08-27T02:37:11Z</updated>

		<summary type="html">&lt;p&gt;Tritus: typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone altar, with decorations depicting famous religious events.''&lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar will be dedicated to the god of the follower who finishes it. &lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
On failure, you lose 0.5kg lump&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* with ql 19 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88027</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=88027"/>
		<updated>2014-08-27T02:36:19Z</updated>

		<summary type="html">&lt;p&gt;Tritus: added note on material loss and on success chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Altar&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone altar, with decorations depicting famous religious events.''&lt;br /&gt;
&lt;br /&gt;
== Making of an altar ==&lt;br /&gt;
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar will be dedicated to the god of the follower who finishes it. &lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Praying|Pray]]&lt;br /&gt;
* [[Faith#Sermons|Sermons]]&lt;br /&gt;
* [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
On failure, you lose 0.5kg lump&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* with ql 17 lump, ql 63 lge anvil &amp;amp; 43 skill = 63% chance success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gold altar]]&lt;br /&gt;
* [[Silver altar]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=87486</id>
		<title>Boat lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=87486"/>
		<updated>2014-07-31T17:53:11Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Boat locks 101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Lock.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.8 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
* 1 key (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An ornate and intricate metal lock used to lock a boat.''&lt;br /&gt;
&lt;br /&gt;
'''Boat lock'''  is used to lock a [[ship]] or a boat. It is a recommended device to prevent your [[mooring anchor]] and boat from being stolen.&lt;br /&gt;
&lt;br /&gt;
== Boat locks 101 ==&lt;br /&gt;
* The most difficult lock to create.&lt;br /&gt;
* The boat's inventory window must be closed to attach or remove a boat lock, otherwise the option to ''Lock'' or ''Unlock'' won't appear.&lt;br /&gt;
* To attach a boat lock, activate the lock, right-click the boat, and select ''Lock''.&lt;br /&gt;
* To remove a boat lock, activate the correct key, right-click the boat, and select ''Unlock''.&lt;br /&gt;
* You do not need the key to access the cargohold, permissions are managed in the ''Manage vehicle'' dialogue.&lt;br /&gt;
* Holding the key to a boat's lock allows you to board it as commander regardless of permissions. So, if you only wanted certain people, IE not all your friends or all your village, to be able to use your boat then you could give each a key.&lt;br /&gt;
* Only the owner of the boat may attach or reattach the boat lock.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only with a boat lock, will the permissions in the management dialog then take effect.&lt;br /&gt;
* The [[quality]] of the large anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump determines the maximum quality of the resulting lock.&lt;br /&gt;
* You will want a quality of 80 or higher to effectively protect your boat on [[server types|servers]] with [[lockpick]]ing and [[stealing]] enabled.&lt;br /&gt;
* You might also want to moor your boat with a [[mooring anchor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=87485</id>
		<title>Boat lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=87485"/>
		<updated>2014-07-31T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Boat locks 101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Lock.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.8 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
* 1 key (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An ornate and intricate metal lock used to lock a boat.''&lt;br /&gt;
&lt;br /&gt;
'''Boat lock'''  is used to lock a [[ship]] or a boat. It is a recommended device to prevent your [[mooring anchor]] and boat from being stolen.&lt;br /&gt;
&lt;br /&gt;
== Boat locks 101 ==&lt;br /&gt;
* The most difficult lock to create.&lt;br /&gt;
* The boat's inventory window must be closed to attach or remove a boat lock, otherwise the option to ''Lock'' or ''Unlock'' won't appear.&lt;br /&gt;
* To attach a boat lock, activate the lock, right-click the boat, and select ''Lock''.&lt;br /&gt;
* To remove a boat lock, activate the correct key, right-click the boat, and select ''Unlock''.&lt;br /&gt;
* You do not need the key to access the cargohold, permissions are managed in the ''Manage vehicle'' dialogue.&lt;br /&gt;
* Holding the key to a boat's lock allows you to board it as commander regardless of permissions. So, if you only wanted certain people, IE not all your friends or all your village, to be able to use your boat then you could give each a key.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only with a boat lock, will the permissions in the management dialog then take effect.&lt;br /&gt;
* The [[quality]] of the large anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump determines the maximum quality of the resulting lock.&lt;br /&gt;
* You will want a quality of 80 or higher to effectively protect your boat on [[server types|servers]] with [[lockpick]]ing and [[stealing]] enabled.&lt;br /&gt;
* You might also want to moor your boat with a [[mooring anchor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=80871</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=80871"/>
		<updated>2013-08-09T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Tritus (Follower of Vynora) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Renowned Blacksmith]], [[Blacksmith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Making Wurm Work]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
* [[Game Concepts]]&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
Contrary to popular opinion, I am not a troll, those fangs are from the wolf side of my family.&lt;br /&gt;
&lt;br /&gt;
I am, very definitely, a lover of Wurm. When I am not playing I do like to spend a lot of time on the forums or here on the wiki, having my say and doing my best to help people get past the game's pretty steep learning curve. The first week is the worst, after that its just a joy to learn the intricacies of the game.&lt;br /&gt;
&lt;br /&gt;
I play all sorts of MMO and, when I am not playing Wurm, I am probably playing the latest beta, closed or open, or just timing out in a game that requires a little less thought.&lt;br /&gt;
&lt;br /&gt;
One example would be Freedom of Mankind, which I had run across inumerable times before I finally ended up playing as a result of reading a thread on the Wood Scraps forum here on Wurm. If you ever played, PI3 ftw! ;)&lt;br /&gt;
&lt;br /&gt;
I am 44 and, like many scots, an extreme cynic. This probably comes across in my forum posts, though, kinda obviously, many people misinterpret my caustic nature as a nit picking one. I admit that I have very storng opinions but I am not quite as unwilling to listen to other perspectives as sometimes seems the case. I love forum discussions when you get intelligent feedback, even when I dont agree with it myself.&lt;br /&gt;
&lt;br /&gt;
On the forums I most respect Othob Ribol, Urman and Spellcast. They are all very clued, intelligent posters.&lt;br /&gt;
&lt;br /&gt;
Inside the game I am definitely not a grinder. I really just do whatever I feel like most of the time and I gets bits of skill here there and everwhere as I go along. I have only ever worked hard at wood cutting entirely and accidentally because, with strong carpentry skills, I was not really left with much choice. I am admittedly very proud of my meagre 60ish skill in ship building. I take a lot of happiness from seeing a new boat go into the water.&lt;br /&gt;
&lt;br /&gt;
The people I most like ingame are Spellcast and the people that I met when I was in the village of Kallana Verde on MRH: Nad, Moss, Mobi, Gadget, Cali, FM, GFM. I feel a genuine bond of friendship toward these people that I have rarely ever developed in other games. I also have a strong affection for all my friends from DarkenStone, who kindly adopted me after the MRH server was closed. Batolomeaus being one of the kindest people I have met ingame, Gaffy, Rogan and Perse were hardly far behind him.&lt;br /&gt;
&lt;br /&gt;
I have intense respect for the entire Wurm team, GM's and devs especially and, usually ;), also for the player base, which is definitely one of the best I have come across since I got seriously MMO active in 2003.&lt;br /&gt;
&lt;br /&gt;
In real life, before illness retired me, I was wrote PHP backends, did general computer programming and a little computer related teaching and training. &lt;br /&gt;
&lt;br /&gt;
I have many interests but Science Fiction, Fantasy, pen and paper role playing and computer programming have usually been the strongest. Other strong interests are the martial arts, ancient history (folklore, myth, archeology etc), psychology and anthropology, and creative writing (essays, stories, poetry).&lt;br /&gt;
&lt;br /&gt;
With such a strong background in computing and other Wurm related subjects, I have an intense, almost driven, respect for Rolf and the other creators of Wurm. Long ago, while at uni, I wrote a similar FRP system and, about ten years ago I did the design for a full blown world simulator (most focus on geographical and geological stuff but some life development and migration patterns) - so I guess its not really very surprising that Rolf is a bit of a hero figure to me for bringing to fruition something that I only ever did in bits and pieces.&lt;br /&gt;
&lt;br /&gt;
=== Why Did I Write That? ===&lt;br /&gt;
&lt;br /&gt;
Bceause I guess I get curious about whats in the background of the players I meet and play with in Wurm. Maybe if I put myself on the line a bit, other people will tell a bit about themselves too.&lt;br /&gt;
&lt;br /&gt;
If you do .. remember .. no street addresses, phone numbers, real life traceable info such as school or place of work etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Farming_With_Tritus&amp;diff=79783</id>
		<title>Guides:Farming With Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Farming_With_Tritus&amp;diff=79783"/>
		<updated>2013-06-20T17:56:24Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP: [[Farming 1.1]]&lt;br /&gt;
&lt;br /&gt;
By [[Tritus]]&lt;br /&gt;
&lt;br /&gt;
See [[farming]] for a more general overview.&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new [[player]] can be extremely time consuming. But, since most people build their first [[House (general)|house]] with at least some surrounding [[land]] [[fence]]d off...&lt;br /&gt;
&lt;br /&gt;
[[Foraging|Forage]] and [[Botanizing|botanise]] a few times every time you log on. Every time you get a [[seed]], plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* To prepare the ground for planting you may need to [[Flattening|flatten]] and then cultivate it.&lt;br /&gt;
* Initially you should start with an easier crop such as [[corn]], [[cotton]], [[potato]], or [[wemp plants]]. Otherwise you may get zero [[skill]] gain.&lt;br /&gt;
* [[Onion]] and [[garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to farm the [[tile]] at least once every real [[day]].&lt;br /&gt;
&lt;br /&gt;
You will raise your skill more quickly if you farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about 3-5 days after you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually at different times over 3-5 days.&lt;br /&gt;
&lt;br /&gt;
You will rarely lose a harvest if you harvest at the same time every day. Crops that are ripe can often, though not always, still be properly harvested at the same time the following day.&lt;br /&gt;
&lt;br /&gt;
Your crop will be ripe when the top turns yellow.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 24 hours of becoming ripe. If you harvest too early or too late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for sowing. You get most skill from farming and maybe a good deal less than that for harvesting.&lt;br /&gt;
&lt;br /&gt;
With a 50-tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day at 10 hour intervals. Takes about 20 mins to tend 50 tiles with a 10 [[QL]] [[rake]]. As your skill level improves yield increases from 2 through 3 and 4 to 6 and up to 10.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always sow, farm, and harvest at the same time just before you go to sleep. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic farming cycle ===&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day. Every time the field requires it preferred...)&lt;br /&gt;
# Harvest (when the top is yellow)&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
=== Yield borders (approximate) ===&lt;br /&gt;
{| class=sortable&lt;br /&gt;
! Crop    !!  Yield 1-3  !!  Yield 3-4  !!  Yield 4-6  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Potato  ||  [10] 15    ||  [15] 30    ||  [46] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton  ||  [10] 15    ||  [15] 30    ||  [43] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Rye     ||  [10] 15    ||  [15] 30    ||  [46] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Oat     ||  [10] 15    ||  [15] 30    ||  [45] 60    ||  [60] &lt;br /&gt;
|-&lt;br /&gt;
| Wemp plants||  [10] 15    ||  [20] 30    ||  [45] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Wheat   ||  [15] 20    ||  [20] 30    ||  [46] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin ||  [15] 20    ||  [20] 30    ||  [45] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Corn    ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Garlic  ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Onion   ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Barley  ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
* Earliest I started getting any more than four was around 45 farming skill.&lt;br /&gt;
* Constant yield of 6 appears to be at 60 for all crops.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky tips ===&lt;br /&gt;
* Use the lowest QL rake you can.&lt;br /&gt;
* If possible have [[Circle of Cunning]] cast on your rake.&lt;br /&gt;
* Farm your entire crop first before harvesting to ensure the highest farming skill at time of harvest.&lt;br /&gt;
* It's best to farm at least two times before harvesting to ensure the most yield.&lt;br /&gt;
* The act of farming can be compared to treating a [medium [[wound]]. (Any time the field requires the act of farming, weeds are keeping the field from producing more harvestable items.)&lt;br /&gt;
* Planted crops are by far the best source of [[food]] for farm [[animal]]s. Just be certain you have enough from your harvests to replant as [[cattle]] will eat them until there is nothing but [[dirt]] if there are more than one animal per tile. (The act of farming the field will increase crop production therefore sustaining cattle more effectively, which will reduce the chances of cattle turning the tile to dirt.)&lt;br /&gt;
* If you harvest a crop tile, you will always recieve the expected amount even with animals grazing on crop tiles (their grazing doesn't reduce the amount harvested).&lt;br /&gt;
* Use a [[Food storage bin]] to store large quantities of seeds, grains and vegetables and to protect them from decay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood&amp;diff=66831</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood&amp;diff=66831"/>
		<updated>2011-08-13T18:09:02Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Wood'''&lt;br /&gt;
&lt;br /&gt;
= Wood =&lt;br /&gt;
&lt;br /&gt;
Wood is found in the form of [[felled tree]]s or [[log]]s.&lt;br /&gt;
&lt;br /&gt;
It is the main type of resource used in [[carpentry]] and is found from [[woodcutting | cutting down]] [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
Any wooden item can be used as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
The following need confirmation. This is how it seems to me but it may not be 100% accurate.&lt;br /&gt;
Parts bracketed in ?'s are where I am not very certain.[[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
* Maple imps fast but ?takes more damage/decay?&lt;br /&gt;
* Cedar imps slower than Maple but definately takes more damage over time than Pine.&lt;br /&gt;
* Willow is between Cedar and Pine on both counts(?)&lt;br /&gt;
* Pine is harder to imp than either Maple or Cedar but decays slower than both.&lt;br /&gt;
* Birch is harder to imp than Pine and ?decays even slower?&lt;br /&gt;
* Oak is the hardest wood to imp but takes a long time to damage/decay&lt;br /&gt;
* Lemon and Olive are ???&lt;br /&gt;
&lt;br /&gt;
See also: [[Woodcutting]]&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Building_A_Team&amp;diff=66830</id>
		<title>Guides:Building A Team</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Building_A_Team&amp;diff=66830"/>
		<updated>2011-08-13T18:00:50Z</updated>

		<summary type="html">&lt;p&gt;Tritus: Created page with '= Building A Team =  Wurm is a huge game.  You need carpentry, and cooking and smithing as a bare minimum at the start. Later you need even more skills.  Working in a group makes…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Building A Team =&lt;br /&gt;
&lt;br /&gt;
Wurm is a huge game.&lt;br /&gt;
&lt;br /&gt;
You need carpentry, and cooking and smithing as a bare minimum at the start.&lt;br /&gt;
Later you need even more skills.&lt;br /&gt;
&lt;br /&gt;
Working in a group makes a huge difference.&lt;br /&gt;
Other players can help you do almost everything faster and can help you do things you cant achieve alone just because you dont have the time to learn the skill.&lt;br /&gt;
&lt;br /&gt;
== Villages ==&lt;br /&gt;
&lt;br /&gt;
Village owners can be very fussy.&lt;br /&gt;
&lt;br /&gt;
Dont get me wrong, there are many village Mayors that are happy to welcome anyone that wants to join. But there are also many mayors that dont want the frustration of one person after another joining and then leaving without warning.&lt;br /&gt;
&lt;br /&gt;
If you can get into a village that is accepting people then try not to let them down by just disappearing. If you have to leave the game then at least be polite and let them know.&lt;br /&gt;
&lt;br /&gt;
Most recruiting villages dont care about specific skill levels, they just want people who will stick around and are happy to fit in, do their own thing and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
As a new player, the best thing you have going for you is the chance to work with someone else - and there are other new players starting the game every day.&lt;br /&gt;
&lt;br /&gt;
Ask in Local chat (especially near the Howl) if anyone wants to join up with you.&lt;br /&gt;
Dont be shy of joining up with someone else if they are asking for someone to work with them.&lt;br /&gt;
&lt;br /&gt;
It is a reality in Wurm that 2 players can achieve 4 times as much in the same amount of time, 3 players can achieve 9 times as much. And so on.&lt;br /&gt;
&lt;br /&gt;
With just one other person to work with, you will get that first building up in half the time. One person can smith while the other makes planks, etc.&lt;br /&gt;
It is possible to be a Jack of all trades but it takes a huge amount of extra time. Get help if you can.&lt;br /&gt;
&lt;br /&gt;
That said, be wary of the player that really just wants to swan around admiring the landscape and letting you do all the work.&lt;br /&gt;
To try to avoid that, get three or four people to work with you rather than just one. That way if someone does not pull their weight you wont care so much because the others do.&lt;br /&gt;
&lt;br /&gt;
== Basic Organisation ==&lt;br /&gt;
&lt;br /&gt;
Even if your team does not have or intend to buy a deed, elect a mayor or leader who is likely to stick around. Pick someone who cares about people and will pass on any writs if they think they wont be online for a while.&lt;br /&gt;
&lt;br /&gt;
Always make a building for everyone to share before making any private houses. That way everyone has a home base at the same time. Build that house with at least 2 tiles of growing space around it. You can then expand to 2x2 and then 3x3 and have a central storage area.&lt;br /&gt;
&lt;br /&gt;
Plan out what you are going to do in your space as a team and make sure everyone has the general idea.&lt;br /&gt;
You dont need a detailed map of what you want to build, though its nice to have one if someone wants to make one.&lt;br /&gt;
&lt;br /&gt;
Make sure everyone sticks to the general plan. One person deciding to change what you all agreed on can waste hours of time.&lt;br /&gt;
&lt;br /&gt;
Help each other make their own house. Usually its best to help by making planks and nails and letting them do as much as possible of the actual building themselves. That way everyone gets some good carpentry skill (always useful to have more than one person with basic carpentry skill).&lt;br /&gt;
&lt;br /&gt;
When there is an important joint goal to achieve, everyone should pitch in and help.&lt;br /&gt;
Initial QL is not usually vital for goals shared by a group of players when it is something they need as a group.&lt;br /&gt;
&lt;br /&gt;
== Skilled Team Members ==&lt;br /&gt;
&lt;br /&gt;
This is a bit arbitrary but it is what I have found works okay ..&lt;br /&gt;
&lt;br /&gt;
* Cook/Farmer/Fisher: This person is vital. Good food makes a huge difference. At the same time, this does not always take a lot of time, so this person often does something else as well.&lt;br /&gt;
* Hunter/Weaponsmith: This person will be your primary killer of dangerous beasts (though its also great if more than one of you can fight). Hunters will provide additional food and probably make the bows and other weapons that you use. Hunting is time consuming but this is still mostly a part time job.&lt;br /&gt;
* Combining the above two roles makes one person your food provider, butcher and cloth/leather tailor. Making handheld weapons or bows could be passed on to the Blacksmith or Carpenter if necessary.&lt;br /&gt;
* Blacksmith/Miner: A good Blacksmith saves loads of time and is an essential part of any group. One of you should focus on doing this by making most of the nails, anvils and metal tools. Better tools equals faster progress in all areas of Wurm.&lt;br /&gt;
* Carpenter: This person will focus on more difficult [[Carpentry]] and [[Fine Carpentry]]. They will imp [[spindle]]s, [[mallet]]s and [[fishing rod]]s, make [[bed]]s, [[small barrel]]s and [[large barrel]]s and may also end up being be your [[Cloth Tailor]]. Carpentry skillgain, just by creating things, is pretty high so this team member can often do another skill. The Carpenter will usually also end up being the Mason who makes walls, forges, ovens and stone buildings.&lt;br /&gt;
&lt;br /&gt;
Dont push any team member into following just one skill. It can get boring. If you need nails and the Blacksmith (or whoever) wants to go hunting then let them go have some fun and you make your own nails.&lt;br /&gt;
&lt;br /&gt;
Dont box anyone into being any of the above. It should always be a matter of choice who does what as long as they are willing to pitch in and help the team.&lt;br /&gt;
Some people will really just want to learn a bit of everything. Thats great if they will do a bit of everything for all of you.&lt;br /&gt;
Sometimes you all want to do a bit of everything. That works fine as long as you help each other.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=66829</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=66829"/>
		<updated>2011-08-13T16:58:09Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* List of tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of tutorials==&lt;br /&gt;
*[[Tutorial2|Overview]] - Good general overiew of important game concepts&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial|Next Steps]] - Generally a progression on the above&lt;br /&gt;
&lt;br /&gt;
*[[What Do I Do|First 24 Hours]] - A handheld guide on how to get established in your first 24 hours of gameplay&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Beginners 3)]] - 'Simple' Guide.&lt;br /&gt;
&lt;br /&gt;
* [[Building A Team]] Suggestions on how not to end up &amp;quot;going it alone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[[Wild_Quickstart|Wilderness Quickstart Guide]] - An alternative start up guide oriented to the wilderness&lt;br /&gt;
&lt;br /&gt;
*[[The &amp;quot;how do I build a house?&amp;quot; guide.]] - The definitive guide to building your first house.&lt;br /&gt;
&lt;br /&gt;
*[[Smithing Guide]]s - Excellent tips for smithing.&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Vein Finding]] - Kiro's guide to finding ore veins.&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client.&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.&lt;br /&gt;
&lt;br /&gt;
*[[Improving Guide]] - Basic information of Improving, by Realwurld.&lt;br /&gt;
&lt;br /&gt;
*[[The Reward Tool]] - All the information you need to know about the reward tool.&lt;br /&gt;
&lt;br /&gt;
*[[What you should do before heading to Freedom]] - Guide for those from Golden Valley who want to move to Freedom.&lt;br /&gt;
&lt;br /&gt;
*[[Healing Guide]] - Beginners Guide to Healing, by [[User:Claies|Claies]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66828</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66828"/>
		<updated>2011-08-13T16:56:32Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Final Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to help you get through your first 24 hours of ingame time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
&lt;br /&gt;
Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge built in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have at least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame cash by praying at an [[altar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more and a lot faster, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
= What Now? =&lt;br /&gt;
&lt;br /&gt;
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough of how to get going.&lt;br /&gt;
&lt;br /&gt;
At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
&lt;br /&gt;
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
&lt;br /&gt;
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgiveable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
= Caveats =&lt;br /&gt;
&lt;br /&gt;
* Be patient. Wurm is a difficult game at the start but the rewards are there for the perseverant.&lt;br /&gt;
* Do not destroy roads or public pathways. Both premium players with deeds and GM's can enforce penalties against destructive players. Digging within one tile of a road may damage it.&lt;br /&gt;
* Dont steal stuff (its a right click menu option). Doing this usually means you will be attacked by guards in or near the area.&lt;br /&gt;
* Dont attack guards. You will almost certainly die.&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66827</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66827"/>
		<updated>2011-08-13T16:49:56Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to help you get through your first 24 hours of ingame time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
&lt;br /&gt;
Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
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&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge built in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have at least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently cause you extra work by digging or building where you would prefer they should not. If you own the land then you can say that other people cannot do certain things there.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame cash by praying at an [[altar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more and a lot faster, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
= What Now? =&lt;br /&gt;
&lt;br /&gt;
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough of how to get going.&lt;br /&gt;
&lt;br /&gt;
At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
&lt;br /&gt;
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
&lt;br /&gt;
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgiveable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66826</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=66826"/>
		<updated>2011-08-13T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this guide is to help you get through your first 24 hours of ingame time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
&lt;br /&gt;
Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge built in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have at least: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently cause you extra work by digging or building where you would prefer they should not.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame cash by praying at an [[altar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
= What Now? =&lt;br /&gt;
&lt;br /&gt;
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough of how to get going.&lt;br /&gt;
&lt;br /&gt;
At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
&lt;br /&gt;
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
&lt;br /&gt;
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgiveable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Referral&amp;diff=66137</id>
		<title>Historical:Referral</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Referral&amp;diff=66137"/>
		<updated>2011-08-01T15:58:44Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Method */ clarification edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''referral''' is a one-time gift to every account that becomes a [[Premium Account|premium player]]. It can be given away to another player who has had premier playing time at least once, in order to express your gratitude to them for introducing you to [[Wurm]], or helping you out, or for whatever reason. Or you can just sell it for [[Bank of Wurm|ingame currency]].&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
A referred player can pick one of the following choices:&lt;br /&gt;
* 20 days of premium game time, or&lt;br /&gt;
* 3 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
Referrals also give 1 hour [[sleep bonus]].&lt;br /&gt;
&lt;br /&gt;
Besides the referral, new premium players also receive 2 silver coins in their bank account.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
The player giving the referral should type ''[[chat commands|/refer]]'' on the chat line. A panel will open into which they should then type the name of the person they want to receive the referral.&lt;br /&gt;
&lt;br /&gt;
The player receiving the referral should type ''[[chat commands|/refer]]'' on the chat line. A panel will open on which they will be allowed to select whether they want 200 days of premium time or 3 silver.&lt;br /&gt;
&lt;br /&gt;
Received referrals can be accumulated and claimed later at any time.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
* The referred player must have had premium at least once. So you cannot make a free player into a premium player via referral.&lt;br /&gt;
* You only get a referral the first time you become a premium, not if you let the premium expire and then later pay again.&lt;br /&gt;
* You may only refer once.&lt;br /&gt;
* You may not refer to yourself.&lt;br /&gt;
* You cannot give away received referrals.&lt;br /&gt;
* You may not change referrer once you select one, even if he/she does not collect the reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_token&amp;diff=65686</id>
		<title>Settlement token</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_token&amp;diff=65686"/>
		<updated>2011-07-27T08:59:30Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Structures|Structures]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Settlement token ==&lt;br /&gt;
The settlement token is the center of a [[settlement]]. There you can read the latest news and information, check the directions from the sundial compass on top, as well as modify your town's rules and settings and manage its citizens and guards etc.&lt;br /&gt;
&lt;br /&gt;
You can also allocate your [[bank account]] at the token to store both [[money]] and items (max 5). If you have money in your bank account, you can withdraw it at any settlement token. &lt;br /&gt;
You can also purchase game time under Manage player payments: 30 days of playing time for 10 silver.&lt;br /&gt;
If you try to manage your bank (open the item storage) at another token, it asks whether you want to transfer the items there, but the move takes some time to take effect.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
&lt;br /&gt;
==== Info ====&lt;br /&gt;
&lt;br /&gt;
This tells you the size of the deed, how many guards it has, the amount of upkeep and how long the upkeep will last.&lt;br /&gt;
&lt;br /&gt;
Additionally, here you can add funds to the village upkeep.&lt;br /&gt;
&lt;br /&gt;
==== Village History ====&lt;br /&gt;
&lt;br /&gt;
This tells you who has joined and left the village, who contributed to upkeep and how much they added.&lt;br /&gt;
&lt;br /&gt;
==== Area History ====&lt;br /&gt;
&lt;br /&gt;
This shows a history of deed founding and disbanding, possibly across the entire server.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
&lt;br /&gt;
==== Manage ====&lt;br /&gt;
&lt;br /&gt;
Opens a blank window that lets you drop ingame money into it to be added to your ingame bank account.&lt;br /&gt;
You generally need to use the website shop to buy premium time, thouggh you can also buy referrals from players or use a token to buy a month for 10 ingame silver.&lt;br /&gt;
&lt;br /&gt;
==== Withdraw Money ====&lt;br /&gt;
&lt;br /&gt;
Lets you withdraw ingame coins from your ingame bank account.&lt;br /&gt;
&lt;br /&gt;
==== Manage Player Payments ====&lt;br /&gt;
&lt;br /&gt;
Here you can buy premium time as long as you have at least 10 silver in your ingame bank account.&lt;br /&gt;
&lt;br /&gt;
=== Reimbursements ===&lt;br /&gt;
&lt;br /&gt;
This option allows you to access any reimbursements that the game's managements have made to you.&lt;br /&gt;
&lt;br /&gt;
As far as I know, these may be items or silver.&lt;br /&gt;
&lt;br /&gt;
This option seems to disappear if you click it and there are no reimbursements pending for you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]] [[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Keel_section&amp;diff=65636</id>
		<title>Keel section</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Keel_section&amp;diff=65636"/>
		<updated>2011-07-25T20:38:46Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=keel section&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (90.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (30.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is part of a keel. Put together several of these and you will have the keel of a [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the passive [[keel section]] affects the initial quality of the ship.&lt;br /&gt;
* The quality of the active [[keel section]] affects the success chance when creating a ship.&lt;br /&gt;
* The active keel section is damaged when you fail creating a ship.&lt;br /&gt;
* Requires some [[ship building]] skill to build. If you don't have the option, make a few [[tenon]]s first.&lt;br /&gt;
* The [[felled tree]] must be in your inventory. [[Woodcutting|Chop]] some [[log]]s off it, if it is too heavy to pick up.&lt;br /&gt;
&lt;br /&gt;
* Keel sections do not fit into a cart unless they are unfinished&lt;br /&gt;
* Two keel sections joined together as the hull of a boat will fit into a cart&lt;br /&gt;
&lt;br /&gt;
== Creation Success Rate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Shipbuilding skill !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Keel QL !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Rowing boat|Small Rowing Boat]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Small Sailing Boat]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Corbita]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Cog]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Knarr]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 25 || 49% || 32% || 19% || 9% || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 25 || 62% || 44% || 30% || 18% || 9% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 42 || 80% || 64% || 50% || 35% || 21% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40 || 85% || 71% || 57% || 42% || 27% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 42 || 86% || 72% || 59% || 44% || 28% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 50 || 89% || 77% || 64% || 49% || 34% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 42 || 90% || 79% || 66% || 51% || 35% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 60 || 95% || 88% || 78% || 65% || 50% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 42 || 92% || 81% || 68% || 54% || 39% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 60 || 96% || 90% || 81% || 68% || 53% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 42 || 93% || 85% || 73% || 59% || 42% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 60 || 97% || 92% || 84% || 72% || 58% || 41%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Game_Concepts&amp;diff=65486</id>
		<title>Guides:Game Concepts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Game_Concepts&amp;diff=65486"/>
		<updated>2011-07-15T20:18:02Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Pvp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disclaimer =&lt;br /&gt;
&lt;br /&gt;
This is for illustrative purposes only.&lt;br /&gt;
&lt;br /&gt;
I am '''not''' trying to dictate or in any way say that my perspectives are '''right'''&lt;br /&gt;
&lt;br /&gt;
= Game Concept Definitions =&lt;br /&gt;
&lt;br /&gt;
The idea here is to show how elements of the game might be loosely defined in a way that might provide both devs and player community with a sense of focus and direction, thus channeling the huge amount of creativity in the community.&lt;br /&gt;
&lt;br /&gt;
I will write as though I am providing a definition but '''I do not expect''' anyone to agree with anything in particular.&lt;br /&gt;
&lt;br /&gt;
That is, this is just an example.&lt;br /&gt;
&lt;br /&gt;
== Pvp ==&lt;br /&gt;
&lt;br /&gt;
Player versus player competition is intended to promote a sense of thrill and excitement, via victory and loss, in a way that players will enjoy.&lt;br /&gt;
&lt;br /&gt;
=== Kingdoms ===&lt;br /&gt;
&lt;br /&gt;
Kingdoms are intended to give the players a team to fight for so that they will feel that sense of thrill when they win and the determination to get their own back for their own side when they lose.&lt;br /&gt;
&lt;br /&gt;
Kingdoms should each have a rallying point of morale for the players. In real life, real people support this or that team because they have an affiliation there already. &amp;quot;Obviously, I will support my own country at the olympic games!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kingdoms should have quite a stark delineation so that players feel either certainty or, for players who are less decided, a sense of tension about whether they have picked 'the right side'.&lt;br /&gt;
&lt;br /&gt;
==== HoTs ====&lt;br /&gt;
&lt;br /&gt;
We are evil. We are bad. We will do whatever it takes to conquer. Libila is our guiding darkness.&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon ====&lt;br /&gt;
&lt;br /&gt;
We are the forces of organisation and construction. Rebels and destroyers must be removed so that we can build. Vynora is the queen of our armies.&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan ====&lt;br /&gt;
&lt;br /&gt;
We will not be suppressed. We will not tolerate slaughter. Magrannon is the volcanic source of our exuberance.&lt;br /&gt;
&lt;br /&gt;
==== Tritons ====&lt;br /&gt;
&lt;br /&gt;
''Yeah I know but I couldnt resist it ;)''&lt;br /&gt;
&lt;br /&gt;
We love the earth and the sea and the sky. Those others have no concern for our living world, slaying and slaughtering as they do. Fo is the root of our faith and the shield that protects us.&lt;br /&gt;
&lt;br /&gt;
=== Tentative Kingdom Overview ===&lt;br /&gt;
&lt;br /&gt;
* JK hate Hots and vice versa. Selfish chaos versus suppressive order.&lt;br /&gt;
* JK hates MR because MR are rebelliously outwith their idea of 'order' and yet so humiliatingly and humanly the same.&lt;br /&gt;
* JK cant stand TR because TR cant abide construction and the preservation of human life with high walls and directed development.&lt;br /&gt;
* MR cant abide TR cos they are so similar but have such different ideas about how 'freedom' should be achieved. They both love the natural world but MR like the uncontrolled, challenging Magranon while TR like the benificient, nurturing Fo.&lt;br /&gt;
* MR detests Hots because they are as suffocating as JK. Its not so much that they are selfish and greedy, its that they want everything their way.&lt;br /&gt;
* MR cannot understand TR. Why would you waste time on trees when people are Dying?&lt;br /&gt;
* Hots hates everyone really, but TR are disgusting. They grow trees and light instead of comforting, humid darkness and fungi. They are not just antipathetic like the JK, they are scum! They grow things that counter Libila's comforting and silent death.&lt;br /&gt;
* Hots love to kill MR. Ha they wont even stand with their JK bedmates. And anyway, they attack us when they are not attacking the JK scum!&lt;br /&gt;
* Hots loathe JK. They have no sense of respect for our desire for freedom, to do as we wish. To use their vacant corpses as pillows!&lt;br /&gt;
* TR detests the JK disruption of the 'natural' order. Maybe they are human, but probably they are a distorted form of insect.&lt;br /&gt;
* TR think that MR are a perversion of Fo's kindness, his angry side if he ever had one (that they would acknowledge).&lt;br /&gt;
* TR reject HoTs, outright loathesome dwellers in the darkness who distort and pervert the natural order of the 'Creator'&lt;br /&gt;
&lt;br /&gt;
''These are just ideas remember its the wording that people latch onto that provides a creative drive for the real people behind the characters. FRP? More psychology! These are not '''definitions''' so much as a sketch for people to aim toward''&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
&lt;br /&gt;
=== Fo ===&lt;br /&gt;
&lt;br /&gt;
As a priest of Fo my purpose is to guard and consort with the world that Fo created. To preserve both animal and human, crop and unruly hillside.&lt;br /&gt;
You know nought of me that consort with gold or man or wife and yet fail to revere the land on which you walk.&lt;br /&gt;
I preserve the world as it was made and detest your inadequacy that cannot feel the land as it is and live with it.&lt;br /&gt;
&lt;br /&gt;
=== Libila ===&lt;br /&gt;
&lt;br /&gt;
Think thee that I choke and strangle, ye foul being that hath no compassion for the dweller in the dark?&lt;br /&gt;
I do not choke, it is you that choke that fail to live with the reality of death and decay.&lt;br /&gt;
Fo is not so strong! Without me his 'love' would persih and wilt as a flower!&lt;br /&gt;
&lt;br /&gt;
=== Magranon ===&lt;br /&gt;
&lt;br /&gt;
Hear the roar of the Wurm untamed. You are but a shadow burned upon a wall.&lt;br /&gt;
Let the compassion of the fires of wrath sear your soul and come to me clean and penitent.&lt;br /&gt;
I am not unkind. I am merely harsh.&lt;br /&gt;
&lt;br /&gt;
=== Vynora ===&lt;br /&gt;
&lt;br /&gt;
Oh woe! Woe! Woe unto thee that fail to see my light.&lt;br /&gt;
You are but Fo's creature, though to me you belong!&lt;br /&gt;
Haste not to thy death along the weary roads of entanglement and destruction,&lt;br /&gt;
But travel my path in speed and with will and create as I have tought you.&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
&lt;br /&gt;
The gods must be distinct. Priests should have a calling and a sense of purpose. Followers should have some reason to follow.&lt;br /&gt;
Stratify the world so that players have to choose, if they choose to choose.&lt;br /&gt;
Followers of Fo must have benefits and penalties. Likewise followers of other religions.&lt;br /&gt;
Priests must adhere to the path of their god.&lt;br /&gt;
&lt;br /&gt;
There has to be a sense of choice here. To follow or not. To be priest or not. There must be consequences so that the player is engaged by their own choice.&lt;br /&gt;
&lt;br /&gt;
Humans are not good or bad, they are prejudiced or not. The extent of their prejudice is the degree of their limitation.&lt;br /&gt;
&lt;br /&gt;
Gods and religion are important concepts in the mind of humanity but they are only ideas. But our choices ae not just ideas. We have to live with our mistakes or our success&lt;br /&gt;
&lt;br /&gt;
== Carpentry ==&lt;br /&gt;
&lt;br /&gt;
This should be a basic skill 'easily' gained.&lt;br /&gt;
''Note the immediate difference here. One skill is not an entire game concept. It is a small part of a big jigsaw.''&lt;br /&gt;
&lt;br /&gt;
Generally involving the basic '''tools''' of survival, carpentry should be a default skill that all players gain as they play the game.&lt;br /&gt;
''Carpentry is a game mechanic, its not part of background atmosphere so .. a bit more specific definition about general limits ...''&lt;br /&gt;
&lt;br /&gt;
Carpentry should not be a '''skilled''' profession but the ability to make some products to a high degree of effectiveness should make a big difference.&lt;br /&gt;
Effortless survival is not the same as effortful survival. But the the basic ability to survive is importatnt.&lt;br /&gt;
&lt;br /&gt;
Carpenters, like masons, should be the base level supoprting personnel in Wurm.&lt;br /&gt;
--- In a game where you live or die by skill, basic skills have to be considered vital at both low and high level.&lt;br /&gt;
&lt;br /&gt;
In Wurm this is already an accepted ethos. That is, that the most primitive skills still have value at greater degrees of accomplishment.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Game_Concepts&amp;diff=65484</id>
		<title>Guides:Game Concepts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Game_Concepts&amp;diff=65484"/>
		<updated>2011-07-15T19:37:43Z</updated>

		<summary type="html">&lt;p&gt;Tritus: THIS IS COMPLETE CONJECTURE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disclaimer =&lt;br /&gt;
&lt;br /&gt;
This is for illustrative purposes only.&lt;br /&gt;
&lt;br /&gt;
I am '''not''' trying to dictate or in any way say that my perspectives are '''right'''&lt;br /&gt;
&lt;br /&gt;
= Game Concept Definitions =&lt;br /&gt;
&lt;br /&gt;
The idea here is to show how elements of the game might be loosely defined in a way that might provide both devs and player community with a sense of focus and direction, thus channeling the huge amount of creativity in the community.&lt;br /&gt;
&lt;br /&gt;
I will write as though I am providing a definition but '''I do not expect''' anyone to agree with anything in particular.&lt;br /&gt;
&lt;br /&gt;
That is, this is just an example.&lt;br /&gt;
&lt;br /&gt;
== Pvp ==&lt;br /&gt;
&lt;br /&gt;
Player versus player competition is intended to promote a sense of thrill and excitement, via victory and loss, in a way that players will enjoy.&lt;br /&gt;
&lt;br /&gt;
=== Kingdoms ===&lt;br /&gt;
&lt;br /&gt;
Kingdoms are intended to give the players a team to fight for so that they will feel that sense of thrill when they win and the determination to get their own back for their own side when they lose.&lt;br /&gt;
&lt;br /&gt;
Kingdoms should each have a rallying point of morale for the players. In real life, real people support this or that team because they have an affiliation there already. &amp;quot;Obviously, I will support my own country at the olympic games!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kingdoms should have quite a stark delineation so that players feel either certainty or, for players who are less decided, a sense of tension about whether they have picked 'the right side'.&lt;br /&gt;
&lt;br /&gt;
==== HoTs ====&lt;br /&gt;
&lt;br /&gt;
We are evil. We are bad. We will do whatever it takes to conquer. Libila is our guiding darkness.&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon ====&lt;br /&gt;
&lt;br /&gt;
We are the forces of organisation and construction. Rebels and destroyers must be removed so that we can build. Vynora is the queen of our armies.&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan ====&lt;br /&gt;
&lt;br /&gt;
We will not be suppressed. We will not tolerate slaughter. Magrannon is the volcanic source of our exuberance.&lt;br /&gt;
&lt;br /&gt;
==== Tritons ====&lt;br /&gt;
&lt;br /&gt;
''Yeah I know but I couldnt resist it ;)''&lt;br /&gt;
&lt;br /&gt;
We love the earth and the sea and the sky. Those others have no concern for our living world, slaying and slaughtering as they do. Fo is the root of our faith and the shield that protects us.&lt;br /&gt;
&lt;br /&gt;
=== Tentative Kingdom Overview ===&lt;br /&gt;
&lt;br /&gt;
* JK hate Hots and vice versa. Selfish chaos versus suppressive order.&lt;br /&gt;
* JK hates MR because MR are rebelliously outwith their idea of 'order' and yet so humiliatingly and humanly the same.&lt;br /&gt;
* JK cant stand TR because TR cant abide construction and the preservation of human life with high walls and directed development.&lt;br /&gt;
* MR cant abide TR cos they are so similar but have such different ideas about how 'freedom' should be achieved. They both love the natural world but MR like the uncontrolled, challenging Magranon while TR like the benificient, nurturing Fo.&lt;br /&gt;
* MR detests Hots because they are as suffocating as JK. Its not so much that they are selfish and greedy, its that they want everything their way.&lt;br /&gt;
* MR cannot understand TR. Why would you waste time on trees when people are Dying?&lt;br /&gt;
* Hots hates everyone really, but TR are disgusting. They grow trees and light instead of comforting, humid darkness and fungi. They are not just antipathetic like the JK, they are scum! They grow things that counter Libila's comforting and silent death.&lt;br /&gt;
* Hots love to kill MR. Ha they wont even stand with their JK bedmates. And anyway, they attack us when they are not attacking the JK scum!&lt;br /&gt;
* Hots loathe JK. They have no sense of respect for our desire for freedom, to do as we wish. To use their vacant corpses as pillows!&lt;br /&gt;
* TR detests the JK disruption of the 'natural' order. Maybe they are human, but probably they are a distorted form of insect.&lt;br /&gt;
* TR think that MR are a perversion of Fo's kindness, his angry side if he ever had one (that they would acknowledge).&lt;br /&gt;
* TR reject HoTs, outright loathesome dwellers in the darkness who distort and pervert the natural order of the 'Creator'&lt;br /&gt;
&lt;br /&gt;
''These are just ideas remember its the wording that people latch onto that provides a creative drive for the real people behind the characters. FRP? More psychology! These are not '''definitions''' so much as a sketch for people to aim toward''&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65482</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65482"/>
		<updated>2011-07-15T18:51:36Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Making Wurm Work]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
* [[Game Concepts]]&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
Contrary to popular opinion, I am not a troll, those fangs are from the wolf side of my family.&lt;br /&gt;
&lt;br /&gt;
I am, very definitely, a lover of Wurm. When I am not playing I do like to spend a lot of time on the forums or here on the wiki, having my say and doing my best to help people get past the game's pretty steep learning curve. The first week is the worst, after that its just a joy to learn the intricacies of the game.&lt;br /&gt;
&lt;br /&gt;
I play all sorts of MMO and, when I am not playing Wurm, I am probably playing the latest beta, closed or open, or just timing out in a game that requires a little less thought.&lt;br /&gt;
&lt;br /&gt;
One example would be Freedom of Mankind, which I had run across inumerable times before I finally ended up playing as a result of reading a thread on the Wood Scraps forum here on Wurm. If you ever played, PI3 ftw! ;)&lt;br /&gt;
&lt;br /&gt;
I am 44 and, like many scots, an extreme cynic. This probably comes across in my forum posts, though, kinda obviously, many people misinterpret my caustic nature as a nit picking one. I admit that I have very storng opinions but I am not quite as unwilling to listen to other perspectives as sometimes seems the case. I love forum discussions when you get intelligent feedback, even when I dont agree with it myself.&lt;br /&gt;
&lt;br /&gt;
On the forums I most respect Othob Ribol, Urman and Spellcast. They are all very clued, intelligent posters.&lt;br /&gt;
&lt;br /&gt;
Inside the game I am definitely not a grinder. I really just do whatever I feel like most of the time and I gets bits of skill here there and everwhere as I go along. I have only ever worked hard at wood cutting entirely and accidentally because, with strong carpentry skills, I was not really left with much choice. I am admittedly very proud of my meagre 60ish skill in ship building. I take a lot of happiness from seeing a new boat go into the water.&lt;br /&gt;
&lt;br /&gt;
The people I most like ingame are Spellcast and the people that I met when I was in the village of Kallana Verde on MRH: Nad, Moss, Mobi, Gadget, Cali, FM, GFM. I feel a genuine bond of friendship toward these people that I have rarely ever developed in other games. I also have a strong affection for all my friends from DarkenStone, who kindly adopted me after the MRH server was closed. Batolomeaus being one of the kindest people I have met ingame, Gaffy, Rogan and Perse were hardly far behind him.&lt;br /&gt;
&lt;br /&gt;
I have intense respect for the entire Wurm team, GM's and devs especially and, usually ;), also for the player base, which is definitely one of the best I have come across since I got seriously MMO active in 2003.&lt;br /&gt;
&lt;br /&gt;
In real life, before illness retired me, I was wrote PHP backends, did general computer programming and a little computer related teaching and training. &lt;br /&gt;
&lt;br /&gt;
I have many interests but Science Fiction, Fantasy, pen and paper role playing and computer programming have usually been the strongest. Other strong interests are the martial arts, ancient history (folklore, myth, archeology etc), psychology and anthropology, and creative writing (essays, stories, poetry).&lt;br /&gt;
&lt;br /&gt;
With such a strong background in computing and other Wurm related subjects, I have an intense, almost driven, respect for Rolf and the other creators of Wurm. Long ago, while at uni, I wrote a similar FRP system and, about ten years ago I did the design for a full blown world simulator (most focus on geographical and geological stuff but some life development and migration patterns) - so I guess its not really very surprising that Rolf is a bit of a hero figure to me for bringing to fruition something that I only ever did in bits and pieces.&lt;br /&gt;
&lt;br /&gt;
=== Why Did I Write That? ===&lt;br /&gt;
&lt;br /&gt;
Bceause I guess I get curious about whats in the background of the players I meet and play with in Wurm. Maybe if I put myself on the line a bit, other people will tell a bit about themselves too.&lt;br /&gt;
&lt;br /&gt;
If you do .. remember .. no street addresses, phone numbers, real life traceable info such as school or place of work etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=65480</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=65480"/>
		<updated>2011-07-15T17:41:49Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* These actions can effect your alignment: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. When having below 1 alignment, you cannot choose any of the [[White Light]] [[Gods]]. For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much ([http://wurmonline.com/forum/index.php?topic=28321.msg276734#msg276734 source]).&lt;br /&gt;
&lt;br /&gt;
Alignment will automatically go towards 1 over time for whitelighters, and -1 for blacklighters.&lt;br /&gt;
&lt;br /&gt;
When it goes down it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.&lt;br /&gt;
This loss is halved in local range to the White light for white lighters.&lt;br /&gt;
&lt;br /&gt;
If your alignment drops below 1 as a whitelighter, you will lose your faith.&lt;br /&gt;
&lt;br /&gt;
===These actions can effect your alignment:===&lt;br /&gt;
* Butchering a human corpse (- 1)&lt;br /&gt;
* Burying a human corpse (+ 1)&lt;br /&gt;
* Listening to a [[confession]] (+/- 1)&lt;br /&gt;
* Confessing to a priest (+/- 5)&lt;br /&gt;
* Holding a [[sermon]] (+/- 1)&lt;br /&gt;
* Listening to a sermon (+/- 1 or more, depends on preaching success)&lt;br /&gt;
* Converting someone to your religion (+/- 1)&lt;br /&gt;
* Healing someone else (+ 1)&lt;br /&gt;
* Successful Lockpicking (-5)&lt;br /&gt;
* Casting [[Bless]] on players (seems random). (+ 1)&lt;br /&gt;
* Sacrificing items in an [[altar]] (at least worth 50c get price) (+/- 1)&lt;br /&gt;
* Praying at the [[White Light]] on the [[Wild server]]. (+ 3)&lt;br /&gt;
* Praying at the [[Black Light]] on the Wild server. (- 3)&lt;br /&gt;
* Desecrating an altar (- 2)&lt;br /&gt;
* Killing of a [[whitelighter]] (- 5)&lt;br /&gt;
* Killing of a [[blacklighter]] (+ 5)&lt;br /&gt;
* [[Fo]] special: plant a sprout (+ 1)&lt;br /&gt;
* [[Vynora]] special: pave a tile (+ 1)&lt;br /&gt;
* [[Vynora]] special: working on walls (+ 0.5)&lt;br /&gt;
* [[Magranon]] special: mine (+ 0.5)&lt;br /&gt;
* [[Magranon]] special: kill a creature (+ 0.5)&lt;br /&gt;
* [[Libila]] special: kill a creature (- 0.5)&lt;br /&gt;
(numbers with a positive (+) are good for whitelighters and negatives (-) respectively good for blacklighters)&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Not confirmed. Priests randomly lose Alignment. I have priest of Fo and of Vynora and they seem to lose alignment overnight for no reason that I can ascertain. The only thing that may be causing this that I can think of is taking falling damage or entering a mine. Vis: My Fo priest does nothing but pray all day and jump of a hill into a mine to go to his altar yet he loses alignment for no reason that I have yet spotted.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment to your choosen side has a cooldown timer. Once you gained alignment you have to wait 30 minutes before you can gain again.&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=65479</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=65479"/>
		<updated>2011-07-15T17:36:30Z</updated>

		<summary type="html">&lt;p&gt;Tritus: Sermons vs Alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.&lt;br /&gt;
&lt;br /&gt;
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.&lt;br /&gt;
&lt;br /&gt;
You cannot raise faith above 30 without becoming a priest.&lt;br /&gt;
&lt;br /&gt;
At 30 '''faith''' you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.&lt;br /&gt;
&lt;br /&gt;
At 50 '''faith''' you can become a champion (this does not exist on the Freedom server). See the [[champion player|champion]] page for the other requirements. Side note: Youll begin getting gems too.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies. &lt;br /&gt;
*It can take a player approximately a month (praying five times a day) to reach the 30 faith needed to become a [[priest]].&lt;br /&gt;
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.&lt;br /&gt;
&lt;br /&gt;
===Sermons===&lt;br /&gt;
*Holding a [[sermon]] will reward a preacher with a faith related bonus when preaching to a group of listeners. A listener is a [[premium]] player, of the same [[religion]], which has not received an [[alignment]] gain in the past half hour, and is near the preacher(4 tiles?).&lt;br /&gt;
&lt;br /&gt;
# With six or more listeners the preacher's faith gains through prayer are reset to five. This can be done every three hours per a priest.&lt;br /&gt;
# With eleven or more listeners the preacher is rewarded with a .2 instant faith bonus in addition to the size six reward. This can be done every three hours per a priest.&lt;br /&gt;
&lt;br /&gt;
*Sermon frequency is limited to every three hours for a priests. Although, within this window that same preacher can be a listener in another priest's sermon.&lt;br /&gt;
*Alignment gains are notorious for breaking a sermon, and make sure this requirement doesn't disqualify one of your listeners.&lt;br /&gt;
*If your priest has less than 100.00 alignment they will gain +1.00 Alignment and zero Faith (need this verified [[User:Tritus|Tritus]])&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65457</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65457"/>
		<updated>2011-07-14T19:46:47Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Making Wurm Work]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
Contrary to popular opinion, I am not a troll, those fangs are from the wolf side of my family.&lt;br /&gt;
&lt;br /&gt;
I am, very definitely, a lover of Wurm. When I am not playing I do like to spend a lot of time on the forums or here on the wiki, having my say and doing my best to help people get past the game's pretty steep learning curve. The first week is the worst, after that its just a joy to learn the intricacies of the game.&lt;br /&gt;
&lt;br /&gt;
I play all sorts of MMO and, when I am not playing Wurm, I am probably playing the latest beta, closed or open, or just timing out in a game that requires a little less thought.&lt;br /&gt;
&lt;br /&gt;
One example would be Freedom of Mankind, which I had run across inumerable times before I finally ended up playing as a result of reading a thread on the Wood Scraps forum here on Wurm. If you ever played, PI3 ftw! ;)&lt;br /&gt;
&lt;br /&gt;
I am 44 and, like many scots, an extreme cynic. This probably comes across in my forum posts, though, kinda obviously, many people misinterpret my caustic nature as a nit picking one. I admit that I have very storng opinions but I am not quite as unwilling to listen to other perspectives as sometimes seems the case. I love forum discussions when you get intelligent feedback, even when I dont agree with it myself.&lt;br /&gt;
&lt;br /&gt;
On the forums I most respect Othob Ribol, Urman and Spellcast. They are all very clued, intelligent posters.&lt;br /&gt;
&lt;br /&gt;
Inside the game I am definitely not a grinder. I really just do whatever I feel like most of the time and I gets bits of skill here there and everwhere as I go along. I have only ever worked hard at wood cutting entirely and accidentally because, with strong carpentry skills, I was not really left with much choice. I am admittedly very proud of my meagre 60ish skill in ship building. I take a lot of happiness from seeing a new boat go into the water.&lt;br /&gt;
&lt;br /&gt;
The people I most like ingame are Spellcast and the people that I met when I was in the village of Kallana Verde on MRH: Nad, Moss, Mobi, Gadget, Cali, FM, GFM. I feel a genuine bond of friendship toward these people that I have rarely ever developed in other games. I also have a strong affection for all my friends from DarkenStone, who kindly adopted me after the MRH server was closed. Batolomeaus being one of the kindest people I have met ingame, Gaffy, Rogan and Perse were hardly far behind him.&lt;br /&gt;
&lt;br /&gt;
I have intense respect for the entire Wurm team, GM's and devs especially and, usually ;), also for the player base, which is definitely one of the best I have come across since I got seriously MMO active in 2003.&lt;br /&gt;
&lt;br /&gt;
In real life, before illness retired me, I was wrote PHP backends, did general computer programming and a little computer related teaching and training. &lt;br /&gt;
&lt;br /&gt;
I have many interests but Science Fiction, Fantasy, pen and paper role playing and computer programming have usually been the strongest. Other strong interests are the martial arts, ancient history (folklore, myth, archeology etc), psychology and anthropology, and creative writing (essays, stories, poetry).&lt;br /&gt;
&lt;br /&gt;
With such a strong background in computing and other Wurm related subjects, I have an intense, almost driven, respect for Rolf and the other creators of Wurm. Long ago, while at uni, I wrote a similar FRP system and, about ten years ago I did the design for a full blown world simulator (most focus on geographical and geological stuff but some life development and migration patterns) - so I guess its not really very surprising that Rolf is a bit of a hero figure to me for bringing to fruition something that I only ever did in bits and pieces.&lt;br /&gt;
&lt;br /&gt;
=== Why Did I Write That? ===&lt;br /&gt;
&lt;br /&gt;
Bceause I guess I get curious about whats in the background of the players I meet and play with in Wurm. Maybe if I put myself on the line a bit, other people will tell a bit about themselves too.&lt;br /&gt;
&lt;br /&gt;
If you do .. remember .. no street addresses, phone numbers, real life traceable info such as school or place of work etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65454</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65454"/>
		<updated>2011-07-14T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Making Wurm Work]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Finding_Work&amp;diff=65438</id>
		<title>Guides:Finding Work</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Finding_Work&amp;diff=65438"/>
		<updated>2011-07-13T10:35:58Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Finding Work =&lt;br /&gt;
&lt;br /&gt;
You do not have to work for other players but it is one way to make ingame cash and can be fun.&lt;br /&gt;
&lt;br /&gt;
This page is not really a guide so much as some ideas that might help you earn some coppers.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
&lt;br /&gt;
Finding gainful employment in Wurm is not necessarily easy. Most people who want work are looking because they cannot necessarily pay for the game with real life money.&lt;br /&gt;
&lt;br /&gt;
''' Remember that there are lots of players who would like to earn ingame cash by working and that the people who might employ you have to buy silver with real life money. '''&lt;br /&gt;
&lt;br /&gt;
In other words, most jobs mean that you do really have to put in quite a lot of time and effort to get paid and also that you wont usually find 20 people a day looking for people to do work for them.&lt;br /&gt;
&lt;br /&gt;
However, even a couple of copper for a job is quite a valuable amount of cash to have to stick in your bank. It all adds up and, if you work hard, it is not impossible to become premium just by working for other players.&lt;br /&gt;
&lt;br /&gt;
To be realistic, you may easily play the game for thrre months or more before you can afford to buy premium with an ingame referral or via a deed [[token]].&lt;br /&gt;
&lt;br /&gt;
== Referral ==&lt;br /&gt;
&lt;br /&gt;
(Requires checking on the details)&lt;br /&gt;
&lt;br /&gt;
Every character that becomes premium gets one referral. They can use this ingame to 'give' one month of 'free' premium time to any other character that has an '''active premium account'''. So you have to be premium to be referred.&lt;br /&gt;
&lt;br /&gt;
In practice, players sell their referrals for 6 to 7 silver.&lt;br /&gt;
&lt;br /&gt;
The alternative to buying a referral or paying real life cash is to pay 10 silver at a deed token.&lt;br /&gt;
&lt;br /&gt;
= Looking For Work =&lt;br /&gt;
&lt;br /&gt;
Theoretically you can be paid to use any skill you have. You can be paid in tools, which you may then use or sell, or you can be paid in ingame cash.&lt;br /&gt;
&lt;br /&gt;
Looking for work with a skill level less than 20 is likely to be an exercise in frustration for both you and your employer. You will be much slower at everything you do, meaning you will take longer to earn the cash and the employer will have to wait longer for the result.&lt;br /&gt;
&lt;br /&gt;
The best ways to look for work are to:&lt;br /&gt;
&lt;br /&gt;
*Advertise on the forums&lt;br /&gt;
&lt;br /&gt;
Make a clear, no nonsense post that says what you are willing to do, how much you want and whether or not your prices are negotiable.&lt;br /&gt;
&lt;br /&gt;
*Advertise on /kchat&lt;br /&gt;
&lt;br /&gt;
Do not spam /kchat every two minutes. You will only get yourself put on everyone's ignore list. Ask maybe once an hour if anyone wants what you are willing to help with.&lt;br /&gt;
&lt;br /&gt;
*Have a profession&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey I want to make some money, does anyone have any work? I'll do anything.&amp;quot; Most people will ignore you immediately.&lt;br /&gt;
&amp;quot;Does anyone want me to mine for them. I have 20 mining. Please send me a tell&amp;quot; People will at least notice that you are being clear, to the point and courteous so they will be more likely to hire you if they want your help.&lt;br /&gt;
&lt;br /&gt;
*Be reliable&lt;br /&gt;
&lt;br /&gt;
If you earn a reputation as someone who turns up and sticks to what they said they would do, then word will get around that you are a good employee. Knowing that someone is going to do what they say often encourages other players to hire when they probably would not do so otherwise.&lt;br /&gt;
&lt;br /&gt;
*Be patient&lt;br /&gt;
&lt;br /&gt;
The Wurm jop market has ups and downs just like the real world, there will be up times and dwon times. Take each job as a bonus and stick the cash in the bank when you are done.&lt;br /&gt;
&lt;br /&gt;
= Preparation =&lt;br /&gt;
&lt;br /&gt;
Always pm the employer ingame to make sure they are online and available to go through with the contract.&lt;br /&gt;
&lt;br /&gt;
If you will be working for a deed holder and are not a deed holder yourself, always insist that they invite you to their village for the duration of the job. You dont want to die and have to travel across the server to get back to the work site.&lt;br /&gt;
&lt;br /&gt;
If you are a deed holder yourself, then insist that they ally with you for the duration.&lt;br /&gt;
&lt;br /&gt;
= Types Of Work =&lt;br /&gt;
&lt;br /&gt;
Players can employ you to do just about any conceivable thing. Watch the forums for people looking for particular types of work that you can do.&lt;br /&gt;
&lt;br /&gt;
== Dirt ==&lt;br /&gt;
&lt;br /&gt;
Yep, pay dirt. Digging is one of the most common tasks people get employed to do. If you dont mind spending a few hours digging up dirt and delivering it to the appropriate location, you can make very good money indeed.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Occasionally people want shards or ore mined or maybe an ore vein removed and will pay you to mine for them.&lt;br /&gt;
&lt;br /&gt;
== Brick Making ==&lt;br /&gt;
&lt;br /&gt;
It is quite commone for people needing hundreds of bricks to hire help to make them.&lt;br /&gt;
&lt;br /&gt;
== Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Selling charcoal is an old favourite, though quite a difficult skill to raise to 20+.&lt;br /&gt;
&lt;br /&gt;
== Item Spam ==&lt;br /&gt;
&lt;br /&gt;
Professional crafters may be willing to hire you to make items to a certain QL for them so that they can then imp those items from there. You can expect to get realatively low wages for this but you will also get skill yourself.&lt;br /&gt;
&lt;br /&gt;
== Fencing and Stone Walls ==&lt;br /&gt;
&lt;br /&gt;
People requiring large amounts of fencing or stone wall may employ you to build them. This one is not very common.&lt;br /&gt;
&lt;br /&gt;
== Skilled Labour ==&lt;br /&gt;
&lt;br /&gt;
High levels in almost any skill may earn you money from players who lack that skill or the time to use it.&lt;br /&gt;
&lt;br /&gt;
= End Note =&lt;br /&gt;
&lt;br /&gt;
Making ingame cash entirely through ingame methods requires lots of patience. You definitely will not become rich overnight, especially on a basic account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Tritus|Tritus]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Finding_Work&amp;diff=65437</id>
		<title>Guides:Finding Work</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Finding_Work&amp;diff=65437"/>
		<updated>2011-07-13T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Tritus: Created page with '= Finding Work =  You do not have to work for other players but it is one way to make ingame cash and can be fun.  This page is not really a guide so much as some ideas that migh…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Finding Work =&lt;br /&gt;
&lt;br /&gt;
You do not have to work for other players but it is one way to make ingame cash and can be fun.&lt;br /&gt;
&lt;br /&gt;
This page is not really a guide so much as some ideas that might help you earn some coppers.&lt;br /&gt;
&lt;br /&gt;
== Caveats ==&lt;br /&gt;
&lt;br /&gt;
Finding gainful employment in Wurm is not necessarily easy. Most people who want work are looking because they cannot necessarily pay for the game with real life money.&lt;br /&gt;
&lt;br /&gt;
''' Remember that there are lots of players who would like to earn ingame cash by working and that the people who might employ you have to buy silver with real life money. '''&lt;br /&gt;
&lt;br /&gt;
In other words, most jobs mean that you do really have to put in quite a lot of time and effort to get paid and also that you wont usually find 20 people a day looking for people to do work for them.&lt;br /&gt;
&lt;br /&gt;
However, even a couple of copper for a job is quite a valuable amount of cash to have to stick in your bank. It all adds up and, if you work hard, it is not impossible to become premium just by working for other players.&lt;br /&gt;
&lt;br /&gt;
To be realistic, you may easily play the game for thrre months or more before you can afford to buy premium with an ingame referral or via a deed [[token]].&lt;br /&gt;
&lt;br /&gt;
== Referral ==&lt;br /&gt;
&lt;br /&gt;
(Requires checking on the details)&lt;br /&gt;
&lt;br /&gt;
Every character that becomes premium gets one referral. They can use this ingame to 'give' one month of 'free' premium time to any other character that has an '''active premium account'''. So you have to be premium to be referred.&lt;br /&gt;
&lt;br /&gt;
In practice, players sell their referrals for 6 to 7 silver.&lt;br /&gt;
&lt;br /&gt;
The alternative to buying a referral or paying real life cash is to pay 10 silver at a deed token.&lt;br /&gt;
&lt;br /&gt;
= Looking For Work =&lt;br /&gt;
&lt;br /&gt;
Theoretically you can be paid to use any skill you have. You can be paid in tools, which you may then use or sell, or you can be paid in ingame cash.&lt;br /&gt;
&lt;br /&gt;
Looking for work with a skill level less than 20 is likely to be an exercise in frustration for both you and your employer. You will be much slower at everything you do, meaning you will take longer to earn the cash and the employer will have to wait longer for the result.&lt;br /&gt;
&lt;br /&gt;
The best ways to look for work are to:&lt;br /&gt;
&lt;br /&gt;
*Advertise on the forums&lt;br /&gt;
&lt;br /&gt;
Make a clear, no nonsense post that says what you are willing to do, how much you want and whether or not your prices are negotiable.&lt;br /&gt;
&lt;br /&gt;
*Advertise on /kchat&lt;br /&gt;
&lt;br /&gt;
Do not spam /kchat every two minutes. You will only get yourself put on everyone's ignore list. Ask maybe once an hour if anyone wants what you are willing to help with.&lt;br /&gt;
&lt;br /&gt;
*Have a profession&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey I want to make some money, does anyone have any work? I'll do anything.&amp;quot; Most people will ignore you immediately.&lt;br /&gt;
&amp;quot;Does anyone want me to mine for them. I have 20 mining. Please send me a tell&amp;quot; People will at least notice that you are being clear, to the point and courteous so they will be more likely to hire you if they want your help.&lt;br /&gt;
&lt;br /&gt;
*Be reliable&lt;br /&gt;
&lt;br /&gt;
If you earn a reputation as someone who turns up and sticks to what they said they would do, then word will get around that you are a good employee. Knowing that someone is going to do what they say often encourages other players to hire when they probably would not do so otherwise.&lt;br /&gt;
&lt;br /&gt;
*Be patient&lt;br /&gt;
&lt;br /&gt;
The Wurm jop market has ups and downs just like the real world, there will be up times and dwon times. Take each job as a bonus and stick the cash in the bank when you are done.&lt;br /&gt;
&lt;br /&gt;
= Preparation =&lt;br /&gt;
&lt;br /&gt;
Always pm the employer ingame to make sure they are online and available to go through with the contract.&lt;br /&gt;
&lt;br /&gt;
If you will be working for a deed holder and are not a deed holder yourself, always insist that they invite you to their village for the duration of the job. You dont want to die and have to travel across the server to get back to the work site.&lt;br /&gt;
&lt;br /&gt;
If you are a deed holder yourself, then insist that they ally with you for the duration.&lt;br /&gt;
&lt;br /&gt;
= Types Of Work =&lt;br /&gt;
&lt;br /&gt;
Players can employ you to do just about any conceivable thing. Watch the forums for people looking for particular types of work that you can do.&lt;br /&gt;
&lt;br /&gt;
== Dirt ==&lt;br /&gt;
&lt;br /&gt;
Yep, pay dirt. Digging is one of the most common tasks people get employed to do. If you dont mind spending a few hours digging up dirt and delivering it to the appropriate location, you can make very good money indeed.&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Occasionally people want shards or ore mined or maybe an ore vein removed and will pay you to mine for them.&lt;br /&gt;
&lt;br /&gt;
== Brick Making ==&lt;br /&gt;
&lt;br /&gt;
It is quite commone for people needing hundreds of bricks to hire help to make them.&lt;br /&gt;
&lt;br /&gt;
== Charcoal ==&lt;br /&gt;
&lt;br /&gt;
Selling charcoal is an old favourite, though quite a difficult skill to raise to 20+.&lt;br /&gt;
&lt;br /&gt;
== Item Spam ==&lt;br /&gt;
&lt;br /&gt;
Professional crafters may be willing to hire you to make items to a certain QL for them so that they can then imp those items from there. You can expect to get realatively low wages for this but you will also get skill yourself.&lt;br /&gt;
&lt;br /&gt;
== Fencing and Stone Walls ==&lt;br /&gt;
&lt;br /&gt;
People requiring large amounts of fencing or stone wall may employ you to build them. This one is not very common.&lt;br /&gt;
&lt;br /&gt;
== Skilled Labour ==&lt;br /&gt;
&lt;br /&gt;
High levels in almost any skill may earn you money from players who lack that skill or the time to use it.&lt;br /&gt;
&lt;br /&gt;
= Endote =&lt;br /&gt;
&lt;br /&gt;
Making ingame cash entirely through ingame methods requires lots of patience. You definitely will not become rich overnight, especially on a basic account.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65436</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65436"/>
		<updated>2011-07-13T09:44:00Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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The purpose of this guide is to help you get through your first 24 hours of ingame time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
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Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
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= SO WHAT DO I DO? =&lt;br /&gt;
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== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
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For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
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Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently cause you extra work by digging or building where you would prefer they should not.&lt;br /&gt;
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You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
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There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== Prayer ===&lt;br /&gt;
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To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame cash by praying at an [[altar]].&lt;br /&gt;
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=== The Reward Tool ===&lt;br /&gt;
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Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
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=== Premium ===&lt;br /&gt;
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At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
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Some aspects of the game are only available to premium players.&lt;br /&gt;
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As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
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= What Now? =&lt;br /&gt;
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I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough of how to get going.&lt;br /&gt;
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At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
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Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
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Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
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Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
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= Final Advice =&lt;br /&gt;
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You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
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These posts are written by two types of people:&lt;br /&gt;
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The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats you, byeee!&lt;br /&gt;
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The second type is more mature but makes the forgiveable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
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Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
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When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
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Author: [[User:Tritus|Tritus]]&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65435</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65435"/>
		<updated>2011-07-13T09:43:12Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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The purpose of this guide is to help you get through your first 24 hours of ingame time by providing you with a base in the game, your own place. What you find here is pretty much what most experienced players would tell you bit by bit.&lt;br /&gt;
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Hopefully, by the time you complete this, you will have an inkling of what can be possible in the game and some ideas of your own about where to take it from there. &lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
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= SO WHAT DO I DO? =&lt;br /&gt;
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== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and 'destructive' players. Most players are destructive by accident rather than by intention but its nice to know that someone cannot accidently cause you extra work by digging or building where you would prefer they should not.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
There is plenty to do before reaching the 20 cap on all skills. Along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== Prayer ===&lt;br /&gt;
&lt;br /&gt;
To be very honest, praying is a very laborious way to make money. But you can, if you have lots of time to spare, make a very small amount of ingame cash by praying at an [[altar]].&lt;br /&gt;
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=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
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As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
= What Now? =&lt;br /&gt;
&lt;br /&gt;
I hope this guide has helped get you started with a lot less confusion than can be the case. As I said, Wurm is a game of limitless possibilities where you really need to set you own goals, but I hope it has helped you get an idea of what you can do by having a structured walkthrough of how to get going.&lt;br /&gt;
&lt;br /&gt;
At this point many people, though, do seem to feel a bit at a loss. What's next?&lt;br /&gt;
&lt;br /&gt;
Look around the are you have set yourself up in and think about what you can do with it. Expanding your homestead is a great way to enjoy the game and explore more of its possibilities.&lt;br /&gt;
&lt;br /&gt;
Ask yourself what you have most enjoyed so far. Be it smithing or carpentry, housebuilding or terraforming, thats always a good place to focus on developing your skills and getting more fun out of leaving your mark on the face of Wurm.&lt;br /&gt;
&lt;br /&gt;
Do you want to make cash? Its not vital but it is nice to have. So maybe you want to consider which of your skills you can develop to get you some work from other players. See [[Finding Work]].&lt;br /&gt;
&lt;br /&gt;
= Final Advice =&lt;br /&gt;
&lt;br /&gt;
You will see the occasional post in the forums saying something like &amp;quot;This game is boring&amp;quot;, &amp;quot;it sux&amp;quot;, Its all grind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These posts are written by two types of people:&lt;br /&gt;
&lt;br /&gt;
The first type you will have come across in real life. They sit staring out the window saying they are bored and doing nothing about it. They want everyone else to do everything for them and, left to their own devices, they do nothing and bore themselves to tears. If thats you, byeee!&lt;br /&gt;
&lt;br /&gt;
The second type is more mature but makes the forgiveable mistake of getting so into the game that they burn themselves out. They grind for hours to get the next point of skill and forget that Wurm is a game. I have done this myself, set myself some enormous goal and focussed entirely on that one thing till I was so sick of doing the same thing for hour after hour of game time that I had to quit the game for a month or three just to recharge my batteries. &lt;br /&gt;
&lt;br /&gt;
Wurm about having fun and having the chance to do whatever you want, whenever you want. Always remember to set yourself realistic, achievable goals or you will honestly just get sick of playing, just the same as can happen in any other game.&lt;br /&gt;
&lt;br /&gt;
When you begin to find that what you have been doing is getting tedious, cut yourself some slack and jump out of the rut before you get into it. A change '''is''' as good as a rest, so change your focus and try a new skill or go exploring or just take a break from the game and go watch TV or something.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65285</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65285"/>
		<updated>2011-07-05T12:39:47Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 (but thats probably wrong) right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
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= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
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For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
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Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
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You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
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So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== The Reward Tool ===&lt;br /&gt;
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Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
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=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
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Some aspects of the game are only available to premium players.&lt;br /&gt;
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As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65284</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65284"/>
		<updated>2011-07-05T12:37:54Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage to formulate and pursue your own goals.&lt;br /&gt;
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For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
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Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
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You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65283</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65283"/>
		<updated>2011-07-05T12:36:03Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
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=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65282</id>
		<title>Guides:What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:What_Do_I_Do&amp;diff=65282"/>
		<updated>2011-07-05T12:33:43Z</updated>

		<summary type="html">&lt;p&gt;Tritus: Created page with '= What Do I Do ? =   == Preface ==   Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked m…'&lt;/p&gt;
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&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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== Preface ==&lt;br /&gt;
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Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
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== So .. What Is Wurm All About ==&lt;br /&gt;
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Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
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What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
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That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
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The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
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Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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==== Preparations ====&lt;br /&gt;
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If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
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*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
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'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
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Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
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Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
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=== A quick level ===&lt;br /&gt;
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Estimated time of 90 mins.&lt;br /&gt;
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This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
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[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
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Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
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=== Or, A slower but safer level ===&lt;br /&gt;
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Estimated time of 3 hours.&lt;br /&gt;
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''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
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Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
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Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
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Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
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You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
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=== Planning a Shack ===&lt;br /&gt;
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Estimated time of 30 mins.&lt;br /&gt;
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Cut down a tree and make 4 [[plank]].&lt;br /&gt;
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Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
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You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
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So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
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Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
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This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
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=== Finishing the Shack ===&lt;br /&gt;
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Estimated time 180 mins&lt;br /&gt;
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'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
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Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
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When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
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=== I Found Cotton !!! ===&lt;br /&gt;
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You will find it sooner or later but this is not easy!&lt;br /&gt;
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As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
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Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
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Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
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== Established ==&lt;br /&gt;
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So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
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First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
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It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
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Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
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*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
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In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
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* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
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Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
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This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
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Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
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Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
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Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
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For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
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== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=65281</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=65281"/>
		<updated>2011-07-05T12:32:29Z</updated>

		<summary type="html">&lt;p&gt;Tritus: retitling of links, chronological ordering, removal of link to obsolete page (which I wrote), insertion of link to new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of tutorials==&lt;br /&gt;
*[[Tutorial2|Overview]] - Good general overiew of important game concepts&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial|Next Steps]] - Generally a progression on the above&lt;br /&gt;
&lt;br /&gt;
*[[What Do I Do|First 24 Hours]] - A handheld guide on how to get established in your first 24 hours of gameplay&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Beginners 3)]] - 'Simple' Guide.&lt;br /&gt;
&lt;br /&gt;
*[[Wild_Quickstart|Wilderness Quickstart Guide]] - An alternative start up guide oriented to the wilderness&lt;br /&gt;
&lt;br /&gt;
*[[The &amp;quot;how do I build a house?&amp;quot; guide.]] - The definitive guide to building your first house.&lt;br /&gt;
&lt;br /&gt;
*[[Smithing Guide]]s - Excellent tips for smithing.&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Vein Finding]] - Kiro's guide to finding ore veins.&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client.&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.&lt;br /&gt;
&lt;br /&gt;
*[[Improving Guide]] - Basic information of Improving, by Realwurld.&lt;br /&gt;
&lt;br /&gt;
*[[The Reward Tool]] - All the information you need to know about the reward tool.&lt;br /&gt;
&lt;br /&gt;
*[[What you should do before heading to Freedom]] - Guide for those from Golden Valley who want to move to Freedom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65279</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65279"/>
		<updated>2011-07-05T12:15:22Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65276</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65276"/>
		<updated>2011-07-05T11:59:06Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Making Wurm Work]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65275</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65275"/>
		<updated>2011-07-05T11:57:51Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;br /&gt;
&lt;br /&gt;
= SO WHAT DO I DO? =&lt;br /&gt;
&lt;br /&gt;
== The game is really all about exploration, survival and '''skill'''. ==&lt;br /&gt;
&lt;br /&gt;
Wurm is extremely deep, having many layers and a vast array of possibilities.&lt;br /&gt;
&lt;br /&gt;
This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore.&lt;br /&gt;
&lt;br /&gt;
Its very hazardous and you will probably die but very fun also.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?'&lt;br /&gt;
&lt;br /&gt;
Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage formulate and pursue your own goals.&lt;br /&gt;
&lt;br /&gt;
For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again.&lt;br /&gt;
&lt;br /&gt;
== And, of course, money! ==&lt;br /&gt;
&lt;br /&gt;
Money is a great luxury in Wurm just like it is in the real world. With money you can buy  much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players.&lt;br /&gt;
&lt;br /&gt;
You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop.&lt;br /&gt;
&lt;br /&gt;
So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player.&lt;br /&gt;
&lt;br /&gt;
=== The Reward Tool ===&lt;br /&gt;
&lt;br /&gt;
Or you can look at [[The Reward Tool]] which is accessible, [[http://shop.wurmonline.com/WurmWeb/index.jsp here]], and earn yourself some ingame pocket money.&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
&lt;br /&gt;
At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the game are only available to premium players.&lt;br /&gt;
&lt;br /&gt;
As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65274</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65274"/>
		<updated>2011-07-05T11:27:13Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
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&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. [[Casserole]] is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
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&lt;br /&gt;
=== Tools ===&lt;br /&gt;
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&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore and attempt several of these until you get lucky and complete one on the first attempt. You can use this to attempt to complete the others.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor or etc. Someone who can make quality goods for their friends, neighbours and villagers is more liely to be welcome in a village and can make ingame money with their handiwork.&lt;br /&gt;
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There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
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This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
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Trying to give you the best skill outline I can, develop each of these skills in '''roughly''' this order to get an easier start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before you dedicate yourself to raising this one&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s (these are good for [[fighting skill]]) and you will have a much easier job of making a [[bed]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - use a QL 1 shaft on practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets can be awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65273</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65273"/>
		<updated>2011-07-05T11:11:54Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
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&lt;br /&gt;
== Preface ==&lt;br /&gt;
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&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
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&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
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== Preliminary Advice ==&lt;br /&gt;
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Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
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&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
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== What To Do? ==&lt;br /&gt;
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=== Preliminaries ===&lt;br /&gt;
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When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
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The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
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=== Laying Foundations ===&lt;br /&gt;
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Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
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For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
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&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
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&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''&lt;br /&gt;
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&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
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Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
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Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
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This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
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If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
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'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
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*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
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&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
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&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
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If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
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=== I Found A Place ===&lt;br /&gt;
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Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
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Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
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If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
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&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
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&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
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&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
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''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
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&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
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&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
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== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
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Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
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Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
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Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
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Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65272</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65272"/>
		<updated>2011-07-05T11:10:31Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65271</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65271"/>
		<updated>2011-07-05T11:09:39Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65270</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65270"/>
		<updated>2011-07-05T11:06:02Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
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&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65269</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65269"/>
		<updated>2011-07-05T11:04:11Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
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&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes a necessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65268</id>
		<title>User:Tritus/What Do I Do</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/What_Do_I_Do&amp;diff=65268"/>
		<updated>2011-07-05T11:02:50Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What Do I Do ? =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I started playing Wurm (I make it November 2003 or 2004 right after the New Dawn beta of EverQuest), I have heard this question asked more times than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is far too complex for anyone to give any easy answer to the new player wanting to know exactly what the game is about and how to get into it but maybe this page will gve you some ideas.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Advice ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read the wiki, read the wiki, read the wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just about any and every possible action you can undertake in Wurm is described here in outline, from making a nail to building a caravel. You will find it your constant companion once you get used to using it and start to get into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So .. What Is Wurm All About ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is the most wonderful and involving Alternate Reality that I have found. It beats all other sandbox games I have played hands down (other, but inferior, examples being Runescape and Tale of the Desert).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What that basically means is that Wurm is all about exploration, survival and crafting. At the end of the day, most players would probably say that Wurm is a crafting game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that there is not really any one thing that you ''should do'' but that there is a vast array of things that you ''can do''. The real problem is choosing ''what to do''.&lt;br /&gt;
&lt;br /&gt;
== What To Do? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Preliminaries ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you start the game you get a limited toolkit that includes the most basic tools required to do anything else. But now you have the horrible problem of being in a huge world with so many possible things you can learn and achieve that nearly everyone seems to feel incredibly lost right at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing to do is to bookmark this wiki. Really I cannot emphasise enough how important this is. The wiki is the only game manual and its completely and utterly essential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second thing to do is to gather your patience and perseverance because you will not get into Wurm if you expect to get started in an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laying Foundations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay you know the wiki URL off by heart and you have screwed yourself to the sticking point .. What's next?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of real time gameplay you will be given free food and drink by the bartender near the place where you entered the world after leaving the tutorial. That first 24 hours is invaluable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be prepared to die. This happens and will definitely happen at some point anyway but its frustrating when it happens as you are trying to find a place to get started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be courteous and polite to people as you pass through. Village mayors can and occasionally do order their guards to kill rude strangers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyway pick a direction to start exploring along. North, East, West, South, whatever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just like real life. Watch what you are passing so that you are familiar with how to get back if you find a place you like. Use village names, mountains, an unusual spot on the road as a landmark that you can remember later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are attacked, just keep running. You are travelling light and can outrun most creatures unless they get a lucky hit on you as you go by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What you are looking for''' is a relatively unsettled area that has easy access to water, plenty of trees and preferably exposed rock where you can create a mine entrance. Optionally, an already open mine entrance is very helpful. Do not pick a place that has a high level of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*As a new player '''you will find it difficult to build on a steep hillside''' so try to avoid areas where the slopes are more than 40 steep. ''Right click a '''Tile Border''' and select '''Examine''' to see how steep the slope is.''&lt;br /&gt;
*Relatively unsettled means that you want about ten tiles in a row where it does not say 'This is part of Village' or 'This is within the perimeter of Village'. Just right click the ground and select Examine to find out if the area is unsettled.&lt;br /&gt;
*Easy access to water, for a new player, really means access to water that you can fish in. You can get by without that, but it is much much harder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you travel, say hello to the people you pass and ask advice about any areas where you may be able to stay. Remember that these people may become your future neighbours and that they may be knowledgeable enough and nice enough to point you to a great place to set up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is well worth looking for an area that is not highly populated (ie has a village or house every minute of travel time) so I would guess that you may have to travel for at least 30 minutes of real time before you find a nice spot.You really do need to have a little patience at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do not find a good spot after 40 to 60 minutes travelling in one direction then ''/suicide'' and start over again heading in a different direction. Remember you are just starting the game and its worth while just relaxing at this point and enjoying the scenery.&lt;br /&gt;
&lt;br /&gt;
=== I Found A Place ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so you find a place with not too steep hills, access to water and hopefully exposed rock or an existing mine nearby. How steep are the slopes? This is important!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have a quick check to make sure that there is somewhere flat enough that you can dig in. You need this so that you can practice [[Digging]] to raise that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there is not a slope flat enough for you to dig on right now, thats not necessarily a huge problem. You can always practice somewhere not too far off or near the world spawn point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope you were observant while you were travelling and noticed any open mines that you passed because you will need a list of things to set up home on your little patch of turf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have slopes level enough to dig in and there is an open mine nearby then you are all set. If not then refresh your memory on how you got to where you are and then type ''/suicide'' to get back to the server spawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The list below assumes you are near the server spawn on Freedom where most of it is easily possible and where you will have easy access to the bartender for free meals.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*60 mins. Go find a flat spot to practice digging and get your Digging skill to at least 10, preferably 15. Just dig 2 dirt, drop them, repeat - until your skill is high enough. This may take an hour or so but is going to be invaluable almost anywhere you are starting up. You can dig on any slope that is 3x your skill or less. 15 is mostly a great starting skill but takes a bit longer than 10.&lt;br /&gt;
*15 mins. Find some clay (its a type of tile on the ground), Dig some up and make a [[Clay Jar]] and a [[Clay Bowl]].&lt;br /&gt;
*30 mins. Find a place you can cut down trees and chop one down. Make a [[Mallet]], 4 or 5 [[Kindling]], and grab 2 logs or 40 kilograms of wood scraps.&lt;br /&gt;
*25 mins. This will take a while and is strenuous so make sure you top up on food first. Head to the nearest open mine, preferrably one with a forge buit in. Mine 20 [[iron ore]].&lt;br /&gt;
*60 mins. Activate your Steel &amp;amp; Flint, then right click and Light the forge, or right click a Kindling in your inventory and Create-&amp;gt;Campfire. Activate the log or your wood scrap then right click the forge/fire and select Burn. Right click the Forge/fire, Open it and put the [[iron ore]] and the [[clay jar]] in.&lt;br /&gt;
*15 mins. , if necessary by attempting this several times until you get one that is not ''Unfinished''.&lt;br /&gt;
*60 mins. Once the [[iron ore]] has become [[iron lump]]. First Make a [[Small Anvil]]. Then make at least 4x [[Large Nails]], 2x [[Door Lock]] and 12x [[Small Nails]].&lt;br /&gt;
*10 mins. If you died and lost your backpack, have a look around the area nearby to see if there is one lying around where someone else died.&lt;br /&gt;
*Go to the bartender at the world spawn and top up on food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This entire process will take you roughly 5 hours and really is best done near the world spawn. Depending on how much time you get to play each day, it may take you a few days of patient preparation. The one part that you must have all the time available for is the smelting of the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should now have atleast: a Mallet, a Small Anvil, 4 Large Nails, 2x Door Lock, 12x Small Nails, a Pottery Jar, a Pottery Bowl, a Leather Backpack, and your new player tools. Drop anything heavy like logs or ore, '''top up with food at the bartender''' and run back to the spot you found to build on.&lt;br /&gt;
&lt;br /&gt;
== The Building Begins ==&lt;br /&gt;
&lt;br /&gt;
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[fast]] at least once, gaining a full food bar at the loss of body weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.&lt;br /&gt;
&lt;br /&gt;
=== A quick level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 90 mins.&lt;br /&gt;
&lt;br /&gt;
This method may  not work on steeper slopes but is probably the fastest way to get a flattish starting space ..&lt;br /&gt;
&lt;br /&gt;
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.&lt;br /&gt;
&lt;br /&gt;
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper &lt;br /&gt;
&lt;br /&gt;
=== Or, A slower but safer level ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 3 hours.&lt;br /&gt;
&lt;br /&gt;
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.&lt;br /&gt;
&lt;br /&gt;
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.&lt;br /&gt;
&lt;br /&gt;
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.&lt;br /&gt;
&lt;br /&gt;
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.&lt;br /&gt;
&lt;br /&gt;
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.&lt;br /&gt;
&lt;br /&gt;
Ensure that top line of tiles is flat all the way along, if necessary by dropping back some dirt to raise any tile intersection that are too low.&lt;br /&gt;
&lt;br /&gt;
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.&lt;br /&gt;
&lt;br /&gt;
You should, under nearly all circumstances, end up with a flat area that is at least 3x2.&lt;br /&gt;
&lt;br /&gt;
=== Planning a Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time of 30 mins.&lt;br /&gt;
&lt;br /&gt;
Cut down a tree and make 4 [[plank]].&lt;br /&gt;
&lt;br /&gt;
Decide which of the tiles around the edge of your flat area is easiest to get to (its usually the one that used to be the lowest one) and, using your Mallet, right click that tile and plan a 1 tile building on that spot. (Read the guide on how to [[Build House]])&lt;br /&gt;
&lt;br /&gt;
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.&lt;br /&gt;
&lt;br /&gt;
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors,  walls and windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan [[Wooden fence]]s around the outside of your space. (Your shack and its two doors will be the gate to the inside)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This '''roughly''' safeguards your personal base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Shack ===&lt;br /&gt;
&lt;br /&gt;
Estimated time 180 mins&lt;br /&gt;
&lt;br /&gt;
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.&lt;br /&gt;
&lt;br /&gt;
Estimated time 40 mins&lt;br /&gt;
&lt;br /&gt;
Finish your fences next to give you space to grow stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both your hut and fence is complete, plant any seeds you have found inside your fenced area. Vegetable crops like corn, onion, potato and cotton should take priority. Two tiles cotton and the rest veg. Plant half the area one day and the other half a day or two later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== I Found Cotton !!! ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will find it sooner or later but this is not easy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you find cotton you should make a [[spindle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you should make [[string of cloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton.&lt;br /&gt;
&lt;br /&gt;
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.&lt;br /&gt;
&lt;br /&gt;
== Established ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So .. you have your 3x3 space. A hut and a tiny farm. What's next?&lt;br /&gt;
&lt;br /&gt;
First, read all of these: [[Useful links for beginners | New Player Guides ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need the real Wurm player's toolkit and it's not that hard to make. However most of these involve [[mining]] and [[smithing]] quite a lot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of your earliest priorites after you can feed yourself is a set of tools ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A [[hammer]] is vital. Mine 10 ore nad attempt several of these until you get lucky and complete then on the first attempt. You can use these to improve each other.&lt;br /&gt;
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.&lt;br /&gt;
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.&lt;br /&gt;
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make.&lt;br /&gt;
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.&lt;br /&gt;
*Now improve all your tools. Bad tools make your life harder.&lt;br /&gt;
*The [[large anvil]] becomes anecessity later on but is best made for the first time when your [[mining]] is around 10-15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailor. Someone who can make quality goods for their friends, neighbours and villagers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no right way to become good! But, there is an easier way to get there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, develop your skills ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good start in Wurm ...&lt;br /&gt;
&lt;br /&gt;
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better&lt;br /&gt;
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later&lt;br /&gt;
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it&lt;br /&gt;
* 20 Smithing - invaluable skill but get your mining higher before yuo dedicate yourself to it&lt;br /&gt;
* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome&lt;br /&gt;
* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - these are good for [[fighting skill]]&lt;br /&gt;
* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a practice doll at the start&lt;br /&gt;
* Animal Taming - its fun and eventually the animals you gain as pets are awesome - but this is not a priority skill&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/Priest_Guide&amp;diff=65267</id>
		<title>User:Tritus/Priest Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/Priest_Guide&amp;diff=65267"/>
		<updated>2011-07-05T10:10:25Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preface ==&lt;br /&gt;
&lt;br /&gt;
In the same vein as my Farming guide, this guide is intended to be helpful to people learning to be a priest for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
&lt;br /&gt;
It is extremely important to research the various restrictions of each type of priest before you decide to create a priest character.&lt;br /&gt;
&lt;br /&gt;
You must have a premium account to become a priest.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
You need to become a Follower before you can become a Priest and you need to have 1.5+ Body to become any sort of Follower. You also need 1.0+ Alignment to become a Follower of Fo, Magranon or Vynora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Champions ==&lt;br /&gt;
&lt;br /&gt;
If you later want to become a Champion you will need to bear in mind that:&lt;br /&gt;
&lt;br /&gt;
* Priests of Libila and Magranon need 25 soul strength to become a champion. &lt;br /&gt;
* Priests of Vynora and Fo need 23 soul depth to become a champion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
Before you start your priest it will be helpful to have a few things ready:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Priests ===&lt;br /&gt;
&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Rake]] and easy access to at least 50 tiles of farmland planted with [[Cotton]], [[Potato]] and [[Wemp]]&lt;br /&gt;
* [[Rope Tool]]&lt;br /&gt;
* a couple of [[Dog]], preferrably penned in adjacent locked pens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo &amp;amp; Vynora ===&lt;br /&gt;
&lt;br /&gt;
* [[Fine Fishing Rod]] and easy access to a fishing spot&lt;br /&gt;
* [[Sickle]] and plenty of trees nearby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Libila &amp;amp; Magranon ===&lt;br /&gt;
&lt;br /&gt;
* [[Stone Chisel]] and [[Trowel]]&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Wooden Spindle]] and [[Floor Loom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Skills ==&lt;br /&gt;
&lt;br /&gt;
The skills below are important because they raise the important characteristics for the various types of priest.&lt;br /&gt;
&lt;br /&gt;
Because the lower levels in these skills seem to give the fastest increase to the characteristics. I would suggest raising as many of these to 20 as possible before you become a priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Priests ===&lt;br /&gt;
&lt;br /&gt;
[[Channeling]] which can only be raised after you become a priest, [[Praying]], [[Taming]] (not Libila)&lt;br /&gt;
&lt;br /&gt;
=== Fo &amp;amp; Vynora ===&lt;br /&gt;
&lt;br /&gt;
Soul Depth based skills are most important though, I assume, that all Soul raising skills are useful.&lt;br /&gt;
&lt;br /&gt;
[[Botanizing]], [[Farming]], [[First Aid]], [[Fishing]], [[Foraging]], [[Forestry]], [[Gardening]], [[Hot food cooking]], [[Pottery]], [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Libila &amp;amp; Magranon ===&lt;br /&gt;
&lt;br /&gt;
Soul Strength based skills are most important though, I assume, that all Soul raising skills are useful.&lt;br /&gt;
&lt;br /&gt;
[[Masonry]], [[Mining]], [[Paving]], [[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Being a Follower ==&lt;br /&gt;
&lt;br /&gt;
You need to raise your Faith to 30 before you can change from Follower to Priest.&lt;br /&gt;
&lt;br /&gt;
The fastest way to do this is to pray 5 times daily at intervals of at least 20 minutes. Praying more often will not affect your [[Faith]] but will help to raise your Soul characteristics.&lt;br /&gt;
&lt;br /&gt;
While you are waiting on your Faith to rise, your best use of your time is to concentrate on the appropriate skills listed above.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that Priests are severely limited in what they can do so you may want to postpone becoming a Priest until your Soul Strength is 25 or your Soul Depth is 23 if you think that you may want to become a Champion later.&lt;br /&gt;
&lt;br /&gt;
Also remember that, once a priest, you can create almost everything, even though they cannot improve things, so it is handy to have basic ability in most skills where you can complete things in a single action.&lt;br /&gt;
&lt;br /&gt;
It can be useful to raise Mind Logic to 30 before becoming a priest so that you will have 4 actions. A good way to do this is to work hard at carpentry skills.&lt;br /&gt;
&lt;br /&gt;
== Becoming A Priest ==&lt;br /&gt;
&lt;br /&gt;
Note: Priests of Libila should find it much easier to get to the Black Light so the following is for White Light priests only and only if you are on Wild.&lt;br /&gt;
&lt;br /&gt;
When are ready to become a priest (at least 30 Faith and enough points in the appropriate Soul characteristic) you will need to be initiated at the Altar of Three.&lt;br /&gt;
&lt;br /&gt;
When you are ready to do so it is important to make sure that you have at least two prayers left for that day (see later).&lt;br /&gt;
&lt;br /&gt;
The fastest way to get to the White Light (Altar of Three) is to '''/suicide''', choosing your rebirth point as the Altar of Three.&lt;br /&gt;
&lt;br /&gt;
After you actually become a priest, by clicking on the correct deity, you should pray at the altar (thus the reason for keeping prayers available). After you pray, you should see a new purple bar appear below your food and water bars.&lt;br /&gt;
&lt;br /&gt;
Having converted to become a priest of the god of your choice you may then /suicide back to the home town of your kingdom.&lt;br /&gt;
&lt;br /&gt;
If you choose not to /suicide, finding your way to the White Light overland is your own task. In that case, the [[Maps]] page may be useful to you.&lt;br /&gt;
&lt;br /&gt;
== Being a Priest ==&lt;br /&gt;
&lt;br /&gt;
The most important things to do are to Pray regularly and to raise your Channeling skill.&lt;br /&gt;
&lt;br /&gt;
Channeling is raised by casting spells and benefits from sleep bonus. The fastest way to raise Channeling is to have a large supply of valuable items to [[Sacrifice]], so that you have more favour in a shorter time and to sacrifice especially while you have sleep bonus.&lt;br /&gt;
&lt;br /&gt;
Initially, Bless raises Channeling fastest and getting to 15-20 Channeling using only Bless is fairly easy. About a week.&lt;br /&gt;
&lt;br /&gt;
For '''Vynora''' priests. You should start casting Opulence at around 15 Channeling for slightly faster skillgain.&lt;br /&gt;
&lt;br /&gt;
[[Farming]] (not Libila) and making [[Rope]] is one way for priests to get high value items to sacrifice. It is certainly going to be faster to have village support to make you other high value items, such as jewellery, for you to sacrifice.&lt;br /&gt;
&lt;br /&gt;
Making ropes is also a valuable skill its its own right and ideal for priests.&lt;br /&gt;
&lt;br /&gt;
Priests can be somewhat frustrating characters to have as alts, since they cannot do an awful lot, though see below.&lt;br /&gt;
&lt;br /&gt;
Be aware though that a priest can '''create''' stuff in every skill that is not prohibited so they do still have some potential to learn skills and be of use.&lt;br /&gt;
&lt;br /&gt;
=== Other Useful Priesting Passtimes ===&lt;br /&gt;
&lt;br /&gt;
These suggestions are all based on the idea that some things are time consuming but easy to create at low skill, thus being an ideal use of your priest's time, expecially if you can dual client.&lt;br /&gt;
&lt;br /&gt;
*making [[String of cloth]], [[Square piece of cloth]] and [[Sheet]]&lt;br /&gt;
*making [[Shaft]]s and [[Plank]]s&lt;br /&gt;
*making [[Peg]]s, [[Tenon]]s and [[Hull plank]]s&lt;br /&gt;
*making [[Fletching]] parts prior to imp&lt;br /&gt;
*all basic blacksmithing, such as making [[Small nails]] and other simple items&lt;br /&gt;
*all lock making is ideal for priests since they dont have to improve anything&lt;br /&gt;
*basic pottery&lt;br /&gt;
&lt;br /&gt;
== Prospective Champions ==&lt;br /&gt;
&lt;br /&gt;
If you intend to become a Champion, then, as well as the requirements mentioned above, it is advisable to first raise at least Channeling to 30 (and perhaps all religious skills) since these will all be immediately boosted by +50 to a maximum value of 80.&lt;br /&gt;
&lt;br /&gt;
Be aware that a champion may not leave Wild.&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65266</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65266"/>
		<updated>2011-07-05T10:00:48Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]], [[Crofter]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65265</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65265"/>
		<updated>2011-07-05T10:00:00Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]], [[Tim the Toolman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65264</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65264"/>
		<updated>2011-07-05T09:56:45Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Farming With Tritus]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip **obsolete**&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
* [[Kallana_Verde]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65263</id>
		<title>User:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus&amp;diff=65263"/>
		<updated>2011-07-05T09:55:09Z</updated>

		<summary type="html">&lt;p&gt;Tritus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Hrm, interesting things to say?&lt;br /&gt;
&lt;br /&gt;
Dunno. I edit the wiki some and spend a lot of time building my farming estate at Greendale.&lt;br /&gt;
&lt;br /&gt;
Looking forward to moving to MR Home - which better not be tonight! &lt;br /&gt;
&lt;br /&gt;
Please! Please! Please! Not to tonight!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A week or so later ...&lt;br /&gt;
&lt;br /&gt;
3 real days, 8 hours staring at slowly shifting water each day to sail from Aeldell in Jenn Kellon to our eventual location, Kallana Verde, in Mol Rehan.&lt;br /&gt;
&lt;br /&gt;
What a horrendous unending slog. But we found such a beautiful valley! :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tritus (Follower of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=629 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Renowned Carpenter]], [[Carpenter]], [[Bowmaker]], [[Fine Carpenter]], [[Fletcher]], [[Harbormaster]]&lt;br /&gt;
*[[Digger]], [[Excavator]], [[Land Shaper]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]], [[Timberman]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*Cloth [[Tailor]]&lt;br /&gt;
*[[Carving knife|Stabber]]&lt;br /&gt;
*[[Smith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Svelte (Priestess of Vynora) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=787 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Norn]]&lt;br /&gt;
&lt;br /&gt;
=== Fop (Priest of Fo) ===&lt;br /&gt;
&lt;br /&gt;
http://wurm.riceri.se/ajax_user.php?Id=788 You must be logged in&lt;br /&gt;
&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Mason]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
*Played Wurm for a couple months during Gold 1(?) as Logos. This may actually have been early during Gold 2. I have had problems trying to resolve this accurately, but I know for a fact that it was the November immediately after the European open beta of Everquest New Dawn finished and the same year as the Neocron 4 open beta. &lt;br /&gt;
*Returned to the game in April 2008&lt;br /&gt;
*Started building Greendale west of NT and directly southeast of Aegis&lt;br /&gt;
*Crazily took on a commission to make 3 ql 30 large signs for Pacer when I had only 8 Fine Carpentry.&lt;br /&gt;
*Moved to Aeldell a couple of weeks prior to the opening of MRH&lt;br /&gt;
*Started to focus on Cloth Tailoring in order to help with ship building&lt;br /&gt;
*Gained my mason title while building a 24 wall stone estate for Kyros near Akhenaten on Jenn Kellon Home&lt;br /&gt;
*Started developing Fine Carpentry, currently around 35&lt;br /&gt;
*Built my small sailing boat the De Tritus with invaluable help from Nadroj&lt;br /&gt;
*Sailed for 3 real days to reach Kallana Verde in Mol-Rehan&lt;br /&gt;
*Was made village elder by KV mayor, Nadroj&lt;br /&gt;
*Made around 10 beds for our villagers .. lots more fine carp :D&lt;br /&gt;
*Built the Miners Cot at KV&lt;br /&gt;
*Helped terraform KV&lt;br /&gt;
*Helped create a cedar forest at KV&lt;br /&gt;
*Got the Cloth Tailoring title&lt;br /&gt;
*Helped build the village housing at KV (not as much as I should have done) but imped most of the coffins and forges to compensate&lt;br /&gt;
*Decided that KV were gonna mine through a mountain to create a 700 tile underground canal from North to South. Goldfishmoo, Moss and my other villagers did the most of the work. Incredible people.&lt;br /&gt;
*Built the guard tower (with some help) and the Tower Bunkhouse at the KV Tunnel entrance&lt;br /&gt;
*Built a rowboat and sailboat inside the KV tunnel.&lt;br /&gt;
*Got Bowyer title&lt;br /&gt;
*Got Fine Carpenter title&lt;br /&gt;
*Got Fletcher title&lt;br /&gt;
*Ran the 2008 Xmas Impalong on MRH. I say 'ran' - without all the help I got from players from MRH and Wild it would not have worked at all.&lt;br /&gt;
*Worked my ass off for 3 solid weeks on a road from KV to DS. Was offline 5 months from the resulting burnout&lt;br /&gt;
*Worked my ass off to get 80 Wood Cutting&lt;br /&gt;
*Joined DarkenStone prior to moving to Freedom when KV disbanded prior to moving to Wild&lt;br /&gt;
*Got LandShaper title while terraforming DS and Triton on Freedom&lt;br /&gt;
*Got the Stabber title for carving knife use&lt;br /&gt;
*Got Harbormaster title&lt;br /&gt;
*Made and enchanted a large number of mailboxes caross the Freedom server&lt;br /&gt;
&lt;br /&gt;
*alts Svelte(Vynora) and Fop(Fo) remain in JKH near NT finishing off Greendale&lt;br /&gt;
*both moved to Freedom with Tritus&lt;br /&gt;
&lt;br /&gt;
*My PC burned out = 18 month forced absence&lt;br /&gt;
*Started new Triton deed near Freedom Market Docks&lt;br /&gt;
*Got Smith title&lt;br /&gt;
*finished the Triton stair between Triton and Ravenloft. Small road really but satisfying to complete.&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
&lt;br /&gt;
=== Svelte ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Vynora priest and probably champ after that&lt;br /&gt;
*working to raise all important skills to 30&lt;br /&gt;
*gained [Mason] title while completing the construction of GD&lt;br /&gt;
*became Priest of Vynora just after the Vynora priest nerf .. lol :D&lt;br /&gt;
*moved to Freedom&lt;br /&gt;
*got the Norn title for 50 faith&lt;br /&gt;
*currently raising Ropemaking (43) and Cloth Tailoring (16)&lt;br /&gt;
&lt;br /&gt;
=== Fop ===&lt;br /&gt;
&lt;br /&gt;
*aims to become Fo priest&lt;br /&gt;
*gained [Mason] title while repairing and imping the perimeter walls of GD&lt;br /&gt;
gained Digger title&lt;br /&gt;
*gained Miner title while mining silver for the 2008 Xmas Impalong on JKH&lt;br /&gt;
*became Fo priest while on Wild and waiting for Freedom server to open&lt;br /&gt;
*gained Excavator title while helping Tritus terraform Triton and the Ds-&amp;gt;BH road on Independance&lt;br /&gt;
*enchanted lots of mailboxes around Independance - an exhausting task&lt;br /&gt;
*many thanks to the nice people around Crystal Lake for making my work for them so easy and troublefree&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[Cooking With Tritus|Cooking Skill Guide]]&lt;br /&gt;
* [[Farming With Tritus|Farming Guide]]&lt;br /&gt;
* [[User:Tritus/settlement | Settlement Template]] wip&lt;br /&gt;
* [[User:Ephemeral/Quickstart]] wip [[User:Tritus/Quickstart]] wip -&amp;gt; [[User:Tritus/QS New]] wip&lt;br /&gt;
* Local Client wip&lt;br /&gt;
* [[User:Tritus/Priest Guide]]&lt;br /&gt;
* [[User:Tritus/What Do I Do]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Players]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Stew&amp;diff=65231</id>
		<title>Historical:Stew</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Stew&amp;diff=65231"/>
		<updated>2011-07-02T22:22:44Z</updated>

		<summary type="html">&lt;p&gt;Tritus: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|creation=cooking&lt;br /&gt;
|container=[[pottery bowl]], [[sauce pan]] or [[frying pan]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=hot food cooking&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
A '''stew''' is the second easiest dish to [[cook]], and most new cooks should start with them. &lt;br /&gt;
&lt;br /&gt;
All the recipes below have difficulty 4. For higher difficulty, try adding more [[food]] of different types. This may also cause you to create a [[casserole]] instead of a stew.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
* Any 2 different [[Foraging|foraged]] berries: [[strawberry]], [[lingonberry]], [[blueberry]]&lt;br /&gt;
* Any [[meat]]/[[fish]] + crops ([[pumpkin]], [[corn]], [[potato]], etc)&lt;br /&gt;
* Any 2 meat, or 1 meat/fish plus fillet (needs to be verified)&lt;br /&gt;
&lt;br /&gt;
* Any crops + any foraged berries&lt;br /&gt;
* Any 2 different [[herbs]]: onion (actually a [[vegetable]]), garlic, basil, parsley, lovage, sassafras, thyme, belladonna&lt;br /&gt;
&lt;br /&gt;
Simply place the items into a [[pottery bowl]], [[sauce pan]], or [[frying pan]], and cook the ingredients until [[glowing]] hot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Tritus</name></author>
		
	</entry>
</feed>