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	<updated>2026-06-04T09:19:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_slab_opening&amp;diff=77427</id>
		<title>Stone slab opening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_slab_opening&amp;diff=77427"/>
		<updated>2013-01-20T13:11:18Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Stone slab opening&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[trowel]]&lt;br /&gt;
|passive=[[floor plan]]&lt;br /&gt;
|group=Stone slab opening&lt;br /&gt;
|materials=* 2x [[slab]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=paving}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Floor plan to create an opening with a ladder for multi-story buildings.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Right click the floor of the house, select ''Plan'' &amp;gt; ''Build floor with opening above'' to create a floor plan&lt;br /&gt;
* Right click the floor plan, select ''Build'' &amp;gt; ''Stone slab opening''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* 21 [[paving]] skill is required to start a stone slab opening.&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
* 2x [[slab]]&lt;br /&gt;
* 10x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Floors]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77418</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77418"/>
		<updated>2013-01-19T09:09:03Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77417</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77417"/>
		<updated>2013-01-19T09:08:14Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures|| Gold || Kill all hell creatures ([[hell hound]], [[hell scorpious]], [[hell horse]])&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77416</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77416"/>
		<updated>2013-01-19T09:07:30Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures|| Gold || Kill all hell creatures ([[hell hound]], [[hell scorpious]])&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=76570</id>
		<title>Source crystal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=76570"/>
		<updated>2012-12-26T12:51:38Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: use a hammer to crush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a translucent pink, glittering crystal containing the Source - the essense of the future.''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.01 kg)&lt;br /&gt;
|creation=Mining and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A source crystal can also be crushed with a hammer into [[source salt]], which provides 10 [[karma]] when eaten. The source crystal is described as a pink crystal in event, but is named source crystal in the inventory.&lt;br /&gt;
&lt;br /&gt;
'''''Note :''' There was a bug that allowed the casting of [[Vessel]] on these crystals as though they were gems.  This had now been corrected, and can no longer be done.''&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=59401</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=59401"/>
		<updated>2010-09-24T13:24:28Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100924, 100920, 100918, 100917, 100916&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100924 Embarking changed ==&lt;br /&gt;
* Since wednesday, embarking vehicles no longer cause the world to reload as long as you are on the same tile as you'll end up on. A few bugs with this functionality has also been fixed these last few days including drifting when disembarking on a tile close to the boat.&lt;br /&gt;
* The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.&lt;br /&gt;
* Creating healing covers also take less time.&lt;br /&gt;
  &lt;br /&gt;
== 100920 Decayed skills returned ==&lt;br /&gt;
* Since skill decay was removed we decided that it was fair to let old players who quit because of it the opportunity to return with their decayed skills restored. Enjoy!&lt;br /&gt;
* Corpse creation using suicide was put to the limit yesterday so it had to be toned down a bit. You can now only suicide a few times and corpses will not always be created.&lt;br /&gt;
* Some of the deeds that were disbanded due to a bug this weekend were restored. A few problems may remain but we'll do our best to sort them out.&lt;br /&gt;
&lt;br /&gt;
== 100918 Changes to weapon damage ==	 	 &lt;br /&gt;
* Weapon damage now uses a rounder &amp;quot;Curve&amp;quot; formula, which pretty much puts quality level 70 at 90% of max damage. After that the curve flattens out towards 100% at ql 100. It also boosts low ql weapons. The formula and a nice graph can be found in the forums. Thanks Othob!&lt;br /&gt;
* Weapon damage overall was lowered a bit. Note that neither of these changes have been applied to archery where damage still is linear with quality level.&lt;br /&gt;
* The change to very light wounds was reverted for now since the way it was implemented benefited Champions too much.&lt;br /&gt;
&lt;br /&gt;
== 100917 Defensive mode buff ==&lt;br /&gt;
* Defensive mode now ignores the defense movement penalty applied when running around&lt;br /&gt;
* Very light wounds no longer give movement or skill penalties&lt;br /&gt;
* Some issues with referrals and the free premium silver were sorted out&lt;br /&gt;
* Referrals now give 1 hour sleep bonus plus either 20 days premium or 3 silver&lt;br /&gt;
* Iron fences are now stronger&lt;br /&gt;
* The village decay modifier now gives a small bonus to item crafting instead&lt;br /&gt;
* The &amp;quot;70 rule&amp;quot; weapon damage we tried during the night was removed&lt;br /&gt;
&lt;br /&gt;
== 100916 Some positive tweaks ==&lt;br /&gt;
* Skill decay was removed on all servers&lt;br /&gt;
* New premium players receive 2 silver in their bank account&lt;br /&gt;
* Referrals now give 3 silver or 1 month premium instead&lt;br /&gt;
* Aggressive fighting now increased max damage from 125 to 133%&lt;br /&gt;
* Items now use a new &amp;quot;70 rule&amp;quot; where they deal 95% of their base damage at quality level 70. The next 30 quality levels increases damage linearly towards 100%.&lt;br /&gt;
* Lowered damage received on weapons, armour and shields so they will not need to be repaired as much&lt;br /&gt;
* Improving item quality will now be similar in speed to arrows for weapons, armour and shields&lt;br /&gt;
&lt;br /&gt;
== 100914 Post-Summer update ==&lt;br /&gt;
* Client:&lt;br /&gt;
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.&lt;br /&gt;
** Improved tree rendering performance. This should help on older graphics cards, multi-clienting, or at high wurm Window / screen resolutions.&lt;br /&gt;
** Changed coloring system. Dyed objects retain more of their original texture. Painting transparent objects now works.&lt;br /&gt;
** Crop, grass and steppe texture layout changed to get rid of the floating lines.&lt;br /&gt;
** Bugfix: Large ships no longer rotating needlessly when embarking as passenger.&lt;br /&gt;
** Distant sounds should not be as loud as they were before.&lt;br /&gt;
** Horses, ships and large carts now rotate smoothly when you ride/steer them.&lt;br /&gt;
** The position for the commander / rider is now fixed. No more wobbling around on horses and boats!&lt;br /&gt;
** Client does not play ambient grass environment sounds that often.&lt;br /&gt;
** Bugfix: Footsteps not audible from huge distances anymore.&lt;br /&gt;
** Bugfix: Footsteps from other players now use the tile type they are standing on.&lt;br /&gt;
** Bugfix: Clicking on PA players in the PA channel user list now generates right /tell command.&lt;br /&gt;
** Fight window icons displayed at icon size to improve sharpness.&lt;br /&gt;
** Added support for separate small fight window icons.&lt;br /&gt;
** Fight window layout modified to accommodate bigger distance meter.&lt;br /&gt;
** Fight window button for the active fighting mode stays visible with some transparency&lt;br /&gt;
** Sound: Doppler effect now works. This shouldn't affect everyday situations.&lt;br /&gt;
** Maximum hearing distance of footsteps emitted by other players and creatures increased a bit.&lt;br /&gt;
** Some other optimizations to reduce CPU load.&lt;br /&gt;
** Bugfix: file chooser dialog now works properly with old Java versions on Windows Vista.&lt;br /&gt;
** Bugfix: Water shader now works properly with compressed textures enabled.&lt;br /&gt;
** Added support for colored text and images in server-supplied windows (for the tutorial).&lt;br /&gt;
&lt;br /&gt;
* Server:&lt;br /&gt;
** Shields now are more properly positioned.&lt;br /&gt;
** The title for slaying Champions was not properly awarded.&lt;br /&gt;
** Mayors should now be able to dismiss merchants for long gone players.&lt;br /&gt;
** Failing when creating items should be less dramatic.&lt;br /&gt;
&lt;br /&gt;
* Art and models:&lt;br /&gt;
** Banners and flags have been added. 4 kingdom flags and banners each, and a &amp;quot;blank&amp;quot; flag and banner. 10 in total.&lt;br /&gt;
** Added new fence models for woven and iron fences.&lt;br /&gt;
** New low stone wall models added. (Replaces current)&lt;br /&gt;
** New low stone distant images added. (Replaces current)&lt;br /&gt;
** Updated the crop, grass and steppe sprite to conform to client changes. (Line at the top fix)&lt;br /&gt;
** Updated fight icons. (By Timecatcher)&lt;br /&gt;
** Added small versions of fight window icons.&lt;br /&gt;
** Redesigned the distance gauge.&lt;br /&gt;
** Edited the heart icon to remove line.&lt;br /&gt;
** Corrected distant images for planned walls.&lt;br /&gt;
** Corrected palisade distant images.&lt;br /&gt;
** New start up screen. (Thanks “CobbleMan” for pointing it out)&lt;br /&gt;
** Added temporary mapping for a sea creature to use an existing model.&lt;br /&gt;
** Re-compressed leaf, butterfly, bird and fish images.&lt;br /&gt;
** Added the mappings for the decayed version of wooden fences. (Currently unused)&lt;br /&gt;
** Added decay texture for wooden and woven fences. (Currently unused)&lt;br /&gt;
&lt;br /&gt;
* Sounds and environment:&lt;br /&gt;
** Updated environment (ambient) sounds (By Doughboy).&lt;br /&gt;
** There are now separate male and female emotes.&lt;br /&gt;
** Reduced volume on crickets.&lt;br /&gt;
** Added crafting sounds, new saw sound.&lt;br /&gt;
** Added trap and combat sounds.&lt;br /&gt;
** Added new shield bash sound along with destroy wood/stone.&lt;br /&gt;
** Many mobs that were once silent now are not.&lt;br /&gt;
** Many file formats changed to .ogg format.&lt;br /&gt;
** So many ambient sound and ecosystem sound changes it’s impossible to list, but Wurm is much &amp;quot;calmer&amp;quot; now.&lt;br /&gt;
** Added push/pull sounds.&lt;br /&gt;
** Added drinking and eating sounds.&lt;br /&gt;
** Added farming sound which also added sounds for a lot of other actions.&lt;br /&gt;
** Added paving sound.&lt;br /&gt;
** Added bandaging wound sound.&lt;br /&gt;
** Added fire sound. (Currently unused)&lt;br /&gt;
** Added the loom work sound.&lt;br /&gt;
** Cleaned up and modified several sounds.&lt;br /&gt;
** Changed twenty two sound files from stereo to mono to assist distance drop of in the sound system.&lt;br /&gt;
** Removed redundant applause sound and mapping.&lt;br /&gt;
** Corrected file name error for male &amp;quot;call&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 100903 Archery change ==&lt;br /&gt;
* In todays update, archery changed so that long and medium bows now require a minimum range of 10 and 5 tiles respectively. Previously there was no reason to practice anything else than longbow really.&lt;br /&gt;
* Moru changed the registration pages so now you actually see the challenge phrase when you want to recover your password!&lt;br /&gt;
&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=59073</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=59073"/>
		<updated>2010-09-14T13:58:11Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100903 &amp;amp; 100914&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100914 Post-Summer update == 	 	 	 &lt;br /&gt;
* Client:&lt;br /&gt;
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.&lt;br /&gt;
** Improved tree rendering performance. This should help on older graphics cards, multi-clienting, or at high wurm Window / screen resolutions.&lt;br /&gt;
** Changed coloring system. Dyed objects retain more of their original texture. Painting transparent objects now works.&lt;br /&gt;
** Crop, grass and steppe texture layout changed to get rid of the floating lines.&lt;br /&gt;
** Bugfix: Large ships no longer rotating needlessly when embarking as passenger.&lt;br /&gt;
** Distant sounds should not be as loud as they were before.&lt;br /&gt;
** Horses, ships and large carts now rotate smoothly when you ride/steer them.&lt;br /&gt;
** The position for the commander / rider is now fixed. No more wobbling around on horses and boats!&lt;br /&gt;
** Client does not play ambient grass environment sounds that often.&lt;br /&gt;
** Bugfix: Footsteps not audible from huge distances anymore.&lt;br /&gt;
** Bugfix: Footsteps from other players now use the tile type they are standing on.&lt;br /&gt;
** Bugfix: Clicking on PA players in the PA channel user list now generates right /tell command.&lt;br /&gt;
** Fight window icons displayed at icon size to improve sharpness.&lt;br /&gt;
** Added support for separate small fight window icons.&lt;br /&gt;
** Fight window layout modified to accommodate bigger distance meter.&lt;br /&gt;
** Fight window button for the active fighting mode stays visible with some transparency&lt;br /&gt;
** Sound: Doppler effect now works. This shouldn't affect everyday situations.&lt;br /&gt;
** Maximum hearing distance of footsteps emitted by other players and creatures increased a bit.&lt;br /&gt;
** Some other optimizations to reduce CPU load.&lt;br /&gt;
** Bugfix: file chooser dialog now works properly with old Java versions on Windows Vista.&lt;br /&gt;
** Bugfix: Water shader now works properly with compressed textures enabled.&lt;br /&gt;
** Added support for colored text and images in server-supplied windows (for the tutorial).&lt;br /&gt;
&lt;br /&gt;
* Server:&lt;br /&gt;
** Shields now are more properly positioned.&lt;br /&gt;
** The title for slaying Champions was not properly awarded.&lt;br /&gt;
** Mayors should now be able to dismiss merchants for long gone players.&lt;br /&gt;
** Failing when creating items should be less dramatic.&lt;br /&gt;
&lt;br /&gt;
* Art and models:&lt;br /&gt;
** Banners and flags have been added. 4 kingdom flags and banners each, and a &amp;quot;blank&amp;quot; flag and banner. 10 in total.&lt;br /&gt;
** Added new fence models for woven and iron fences.&lt;br /&gt;
** New low stone wall models added. (Replaces current)&lt;br /&gt;
** New low stone distant images added. (Replaces current)&lt;br /&gt;
** Updated the crop, grass and steppe sprite to conform to client changes. (Line at the top fix)&lt;br /&gt;
** Updated fight icons. (By Timecatcher)&lt;br /&gt;
** Added small versions of fight window icons.&lt;br /&gt;
** Redesigned the distance gauge.&lt;br /&gt;
** Edited the heart icon to remove line.&lt;br /&gt;
** Corrected distant images for planned walls.&lt;br /&gt;
** Corrected palisade distant images.&lt;br /&gt;
** New start up screen. (Thanks “CobbleMan” for pointing it out)&lt;br /&gt;
** Added temporary mapping for a sea creature to use an existing model.&lt;br /&gt;
** Re-compressed leaf, butterfly, bird and fish images.&lt;br /&gt;
** Added the mappings for the decayed version of wooden fences. (Currently unused)&lt;br /&gt;
** Added decay texture for wooden and woven fences. (Currently unused)&lt;br /&gt;
&lt;br /&gt;
* Sounds and environment:&lt;br /&gt;
** Updated environment (ambient) sounds (By Doughboy).&lt;br /&gt;
** There are now separate male and female emotes.&lt;br /&gt;
** Reduced volume on crickets.&lt;br /&gt;
** Added crafting sounds, new saw sound.&lt;br /&gt;
** Added trap and combat sounds.&lt;br /&gt;
** Added new shield bash sound along with destroy wood/stone.&lt;br /&gt;
** Many mobs that were once silent now are not.&lt;br /&gt;
** Many file formats changed to .ogg format.&lt;br /&gt;
** So many ambient sound and ecosystem sound changes it’s impossible to list, but Wurm is much &amp;quot;calmer&amp;quot; now.&lt;br /&gt;
** Added push/pull sounds.&lt;br /&gt;
** Added drinking and eating sounds.&lt;br /&gt;
** Added farming sound which also added sounds for a lot of other actions.&lt;br /&gt;
** Added paving sound.&lt;br /&gt;
** Added bandaging wound sound.&lt;br /&gt;
** Added fire sound. (Currently unused)&lt;br /&gt;
** Added the loom work sound.&lt;br /&gt;
** Cleaned up and modified several sounds.&lt;br /&gt;
** Changed twenty two sound files from stereo to mono to assist distance drop of in the sound system.&lt;br /&gt;
** Removed redundant applause sound and mapping.&lt;br /&gt;
** Corrected file name error for male &amp;quot;call&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 100903 Archery change ==&lt;br /&gt;
* In todays update, archery changed so that long and medium bows now require a minimum range of 10 and 5 tiles respectively. Previously there was no reason to practice anything else than longbow really.&lt;br /&gt;
* Moru changed the registration pages so now you actually see the challenge phrase when you want to recover your password!&lt;br /&gt;
&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=58618</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=58618"/>
		<updated>2010-08-27T13:32:55Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100827 Returning damage bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
== 100827 Returning damage bugfix ==&lt;br /&gt;
* The reoccuring damage on items bug should finally be fixed now.&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=58559</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=58559"/>
		<updated>2010-08-25T13:56:37Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: added 100824 &amp;amp; 100805&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100824 Champions change ==&lt;br /&gt;
* Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.&lt;br /&gt;
* Aura of Shared Pain wounds are less severe when fighting champions.&lt;br /&gt;
* As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.&lt;br /&gt;
* Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.&lt;br /&gt;
* The bug causing item damage to return upon login is disabled.&lt;br /&gt;
* Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.&lt;br /&gt;
&lt;br /&gt;
== 100805 Unfounded rumours of an exploit ==&lt;br /&gt;
* There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this. &lt;br /&gt;
* Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.&lt;br /&gt;
* In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the &amp;quot;get price&amp;quot;.&lt;br /&gt;
* It should still be possible to purchase items at one trader and sell to another and make profit.&lt;br /&gt;
* It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.&lt;br /&gt;
* If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Buttercup&amp;diff=57801</id>
		<title>User talk:Buttercup</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Buttercup&amp;diff=57801"/>
		<updated>2010-08-08T06:42:50Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: Created page with 'There is a preview button, please make use of it! ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a preview button, please make use of it! [[User:Wintermute|Wintermute]] 06:42, 8 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=57549</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=57549"/>
		<updated>2010-07-29T14:40:30Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: added few last recent updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100729 Minor vacation bugfixes ==&lt;br /&gt;
* Scythe skill now properly increases when you harvest crops.&lt;br /&gt;
* Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.&lt;br /&gt;
* You should no longer be able to attack hitched, led or dominated creatures on the freedom server.&lt;br /&gt;
* You may no longer enchant grass or trees behind fences or walls.&lt;br /&gt;
* Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.&lt;br /&gt;
* The Hots special move &amp;quot;Kiss Goodnight&amp;quot; now has a 4 second timer instead of 2 - more in line with Mol Rehan &amp;quot;Bonker&amp;quot; which has a 5 second timer.&lt;br /&gt;
&lt;br /&gt;
== 100706 Improved mobile offers ==&lt;br /&gt;
* Because we got so good rates from Allopass on mobile payments I could increase the amount of coins you get at low price points. Instead of 50 copper coins you now get 75 for the same price, and instead of 100 copper coins (1 silver) you now get 150 copper coins!&lt;br /&gt;
* The bug that crashed the client for some players during the night was fixed with a new client version.&lt;br /&gt;
&lt;br /&gt;
== 100703 Mobile Payments! ==&lt;br /&gt;
* You may now use your mobile phone to pay for premium time or silver coins! Go to the webshop and locate an offer that is available in your country. Most countries only support one or two payment levels so you may have to look around a bit to find which one applies to you. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 100702 Ingame bank issue == &lt;br /&gt;
* Banks that were opened the last 2 days have lost items because the banks were not saved properly to disk. There is no easy way of locating these items but if you lost a valuable item please report it in the thread in bugs and problems in the forums at www.wurmonline.com. We need item names, which server you are playing on, quality levels and your player name.&lt;br /&gt;
&lt;br /&gt;
== 100701 Non-square deeds ==&lt;br /&gt;
* You may now found or resize deeds with rectangular form! In order to prevent too stretched deeds one edge of the deed can not be longer than 4 times the other edge. &lt;br /&gt;
&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=55743</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=55743"/>
		<updated>2010-05-02T14:25:04Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: Note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile, Creature, Item&lt;br /&gt;
|castingtime=5&lt;br /&gt;
|god=[[Fo]], [[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Removes any spell from an area, creature/player, or item enchant. Has no effect on [[demise spells]] or their protection spells.&lt;br /&gt;
&lt;br /&gt;
Speculation: Casting it gives a number like an enchant. All (some?) enchants on the item under that number are removed.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
If you are casting on an item you have to have the item in your inventory to dispel it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=55671</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=55671"/>
		<updated>2010-04-26T17:51:42Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Fo */ &amp;gt;&amp;gt; Gavin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as [[Champion player|Champion]]s of their chosen [[Gods|Deity]].&amp;lt;br/&amp;gt; If these players should suffer three deaths and 'ascend' (perma-death), that information will also be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Fo ==&lt;br /&gt;
*[[Player:Monkman|Monkman]] - ''Nov 11, 2007 9:23:56 AM Monkman is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*[[Player:Drlazarus|Drlazarus]] - Drlazarus is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*Bekku - ''Bekku is now a Champion of Fo!''''Bekku is now RIP''&lt;br /&gt;
&lt;br /&gt;
*Mimiga - &amp;quot;Mimiga is now a Champion of Fo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Player:Jup|Jup]] - ''Sep 24, 2009 10:10 AM'' Jup is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
*Paladine - ''Dec 9, 2009 1:50 AM'' Paladine is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
*Greystar - ''Feb 28, 2010 11:35 PM'' Greystar is now a Champion of Fo&lt;br /&gt;
&lt;br /&gt;
*[[Player:Gavin|Gavin]] - ''Apr 25, 2010 17:43 PM'' Gavin is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
*[[Player:Felix|Felix]] - ''Apr 26, 2010 12:41 PM'' Felix is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
== Magranon ==&lt;br /&gt;
* [[User:Starving|Starving]] - ''Sep 27, 2007 00:07:28 AM Starving is now a Champion of Magranon!''&lt;br /&gt;
* Karr - ''Apr 14, 2008 15:21:50 '''Karr is now RIP, 11th May 2008'''''&lt;br /&gt;
* Spider - ''Jun 14, 2008 01:27:48 AM Spider is now a Champion of Magranon!''&lt;br /&gt;
* Rhapzody - ''Jun 27, 2008 04:21:41 PM Rhapzody is now a Champion of Magranon!''&lt;br /&gt;
* Myon - ''Jun 28, 2008 03:46:41 AM Myon is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:iaqb|iaqb]] - ''Nov 11, 2008 3:01:34 PM Iaqb is now a Champion of Magranon!''&lt;br /&gt;
* [[User:Wossoo|Wossoo]] - ''Feb 22, 2009 6:15:10 AM Wossoo is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:Jayz|Jayz]] - ''Mar 5, 2009 4:53:51 PM Jayz is now a Champion of Magranon!''&lt;br /&gt;
* Ragnarson - ''Mar 20, 2009 20:38:42 PM Ragnarson is now a Champion of Magranon!''&lt;br /&gt;
* Longshanks - ''May 13, 2009 1:25:30 PM Longshanks is now a Champion of Magranon!'' '''''Longshanks is now RIP'''''&lt;br /&gt;
* Nadroj - ''February 17, 2010 20:45:40 PM Nadroj is now a Champion of Magranon!''&lt;br /&gt;
* Bloodyhell - ''February 18, 2010 08:59:40PM Bloodyhell is now a Champion of Magranon!''&lt;br /&gt;
* Hexd - ''March 16, 2010 08:40:04PM Hexd is now a Champion of Magranon&lt;br /&gt;
* [[User:Rudie|Rudie]] - ''March 16, 2010 08:40:25PM Rudie is now a Champion of Magranon&lt;br /&gt;
&lt;br /&gt;
== Vynora ==&lt;br /&gt;
* Cooljpx  - ''April 12, 2009 1:23:30 AM Cooljpx is now a champion of Vynora!''&lt;br /&gt;
* [[User:Kilean|Haraldstern]] - ''Sep 25, 2007 1:55:22 PM Haraldstern is now a Champion of Vynora!'' &lt;br /&gt;
* Sunshine - ''Sep 28, 2007 7:43:54 AM Sunshine is now a Champion of Vynora!''&lt;br /&gt;
* Zodina - ''Oct 1, 2007 14:37:39 PM Zodina is now a Champion of Vynora!''&lt;br /&gt;
* Ryn - ''Oct 14, 2007 4:14:06 PM Ryn is now a Champion of Vynora!''&lt;br /&gt;
* Bosk - ''Nov 10, 2007 8:09:26 AM Bosk is now a Champion of Vynora!''&lt;br /&gt;
* Chumpy - ''Nov 20, 2007 4:04:46 PM (EST) Chumpy is now a Champion of Vynora!''&lt;br /&gt;
* Tilly - ''Jan 21, 2008 23:37:36 Tilly is now a Champion of Vynora!''&lt;br /&gt;
* Lathrod - ''Jan 27, 2008 19:49:11 Lathrod is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Gavin|Elamor]] - ''Feb 3, 2008 1:57:14 PM Elamor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Toni|Undercover]] - ''Feb 3, 2008 1:57:14 PM Undercover is now a Champion of Vynora!''&lt;br /&gt;
* Zeeawk - ''Feb 3, 2008 7:22:51 PM Zeeawk is now a Champion of Vynora!''&lt;br /&gt;
* Duce - ''Feb 4, 2008 4:52:57 AM Duce is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Felix|Condor]] - ''Feb 24, 2008 6:11:40 AM Condor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Davidbritsky|Nickromancer]] - ''Mar 6, 2008 5:45:58 PM Nickromancer is now a Champion of Vynora!''&lt;br /&gt;
* Arunsun - ''Mar 10, 2008 2:42:19 AM Arunsun is now a Champion of Vynora!''&lt;br /&gt;
* Skogar - ''Mar 24, 2008 8:58:32 PM EST Skogar is now a Champion of Vynora!''&lt;br /&gt;
* Shayne - ''Apr 15, 2008 09:56:48 Shayne is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Alexgodis|AlexGodis]] - ''Apr 16, 2008 4:01:03 PM Alexgodis is now a Champion of Vynora!''&lt;br /&gt;
* Sharaka - ''Apr 23, 2008 1:51:49 AM Sharaka is now a Champion of Vynora!''&lt;br /&gt;
* [[player:Ryuu|Polanpl]] - ''May 5, 2008 7:48:12 AM Polanpl is now a Champion of Vynora!''&lt;br /&gt;
* Syrox - ''May 6, 2008 11:15:47 PM Syrox is now a Champion of Vynora!''&lt;br /&gt;
* Pow - ''May 11, 2008 4:33:16 AM Pow is now a Champion of Vynora!''&lt;br /&gt;
* Solutare - ''May 17, 2008 7:49:40 PM Solutare is now a Champion of Vynora!''&lt;br /&gt;
* Kelp - ''May 27, 2008 2:36:09 PM Kelp is now a Champion of Vynora!''&lt;br /&gt;
* Nicodemus - ''June 30, 2008 7:05:54 Nicodemus is now a Champion of Vynora!''&lt;br /&gt;
* Priest - ''Apr 08, 2008 18:10:40 Priest is now a Champion of Vynora!''&lt;br /&gt;
* Snout - ''Snout is now a Champion of Vynora!''&lt;br /&gt;
* Neas - ''Neas is now a Champion of Vynora!''&lt;br /&gt;
* Champsaf - ''August 12, 2008 11:54:51 PM MST Champsaf is now a Champion of Vynora!''&lt;br /&gt;
* Shangtsungpriest - ''August 24, 2008 23:05:29 UTC Shangtsungpriest is now a Champion of Vynora!''&lt;br /&gt;
* Pombear - ''Sep 14, 2008 4:26:12 PM Pombear is now a Champion of Vynora!''&lt;br /&gt;
* Eldfagel - ''Nov 7, 2008 2:56:10 PM Eldfagel is now a Champion of Vynora!'' '''Eldfagel is now permabanned - May 13, 2009'''&lt;br /&gt;
* [[User:Chromega|Barlogknight]] - ''Dec 29, 2008 3:32:00 PM Barlogknight is now a Champion of Vynora!''&lt;br /&gt;
* Chumpeh - ''Jan 10, 2009 15:06:05 PM Chumpeh is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Drago|Eclipsis]] - ''Feb 07, 2009 20:09:10 PM Eclipsis is now a Champion of Vynora!''&lt;br /&gt;
* Zxc - ''Zxc is now a Champion of Vynora!''&lt;br /&gt;
* Mech - ''Mech is now a Champion of Vynora!''&lt;br /&gt;
* Falasdil - ''Mar 21, 2009 6:19:58 PM Falasdil is now a Champion of Vynora!''&lt;br /&gt;
* Violet - ''May 8, 2009 15:26:42 pm Violet is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Leopater|Leopater]] - ''May 10, 2009 17:30:45 PM Leopater is now a Champion of Vynora!''&lt;br /&gt;
* Volcano - ''June 12, 2009 1:23:30 PM Volcano is now a Champion of Vynora!''&lt;br /&gt;
* Kevhar - ''Kevhar is now a Champion of Vynora!''&lt;br /&gt;
* Yomo - ''Yomo is now a Champion of Vynora!''&lt;br /&gt;
* Ignatius - ''July 25, 2009 09:14:36 AM (GMT) Ignatius is now a Champion of Vynora!''&lt;br /&gt;
* Toasty - ''November 6, 2009 8:27:03 PM Toasty is now a Champion of Vynora!''&lt;br /&gt;
* Voelven - ''November 10, 2009 7:53:33 AM Voelven is now a Champion of Vynora!''&lt;br /&gt;
* Anadan - ''November 12, 2009 10:32:46 AM Anadan is now a Champion of Vynora!''&lt;br /&gt;
* Baldin - ''November 29, 2009 3:16:05 AM Baldin is now a Champion of Vynora!''&lt;br /&gt;
* Dawn - ''December 12, 2009 12:48:26 PM Dawn is now a Champion of Vynora!''&lt;br /&gt;
* Bober - ''December 15, 2009 8:07:55 AM Bober is now a Champion of Vynora!''&lt;br /&gt;
* Koros - ''December 21, 2009 1:32:17 AM Koros is now a Champion of Vynora!''&lt;br /&gt;
* Feltorn - ''January 6, 2010 4:12:42 PM Feltorn is now a Champion of Vynora!''&lt;br /&gt;
* Spartacus -  ''February 2, 2010 05:35:08 AM Spartacus is now a Champion of Vynora!''&lt;br /&gt;
* [[User:Naio|Mayu]] -  ''April 5, 2010 7:43:07 PM Mayu is now a Champion of Vynora!''&lt;br /&gt;
&lt;br /&gt;
== Libila ==&lt;br /&gt;
*[[User:Oracle|Asmodai]] - ''Sep 28, 2007 5:11:05 PM '''Asmodai is now RIP, 16th Dec 2007!'''''&lt;br /&gt;
* Sye - ''Oct 20, 2007 7:19:27 AM Sye is now a Champion of Libila!''&lt;br /&gt;
* Seth - ''Nov 20, 2007 8:59:12 AM Seth is now a Champion of Libila!''&lt;br /&gt;
* Wwiiol - ''Wwiiol is now a Champion of Libila!''&lt;br /&gt;
* Lordfox - ''February 21, 2009 21:56:57 Lordfox is now a Champion of Libila!''&lt;br /&gt;
* Kissit - ''Kissit is now a Champion of Libila!'' '''Kissit is now permabanned - May 13, 2009'''&lt;br /&gt;
* Walkerbooh - ''Walkerbooh is now a Champion of Libila!!'' - October 3, 2009&lt;br /&gt;
* [[User:Friend|Doctorchaos]] - ''Doctorchaos is now a Champion of Libila!!'' - January 26, 2010 12:52:53 PM&lt;br /&gt;
* Tiu - ''Tiu is now a Champion of Libila!'' - February 10, 2010 01:50:40 AM&lt;br /&gt;
* Daolin - ''Daolin is now a Champion of Libila!'' - February 15, 2010 22:17:14 AM&lt;br /&gt;
* Shweet - ''Shweet is now a Champion of Libila!'' - February 21, 2010 12:51:57 PM&lt;br /&gt;
&lt;br /&gt;
== Champions from Gold 1 ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (Gold-1)]] for a list.&lt;br /&gt;
&lt;br /&gt;
== Champions from beta ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (beta)]] for a list. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54342</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54342"/>
		<updated>2010-02-12T16:44:10Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100211 Upkeep price changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54308</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54308"/>
		<updated>2010-02-10T17:17:35Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100210 New deed system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54224</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54224"/>
		<updated>2010-02-04T15:43:21Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100204 New bins fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=54096</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=54096"/>
		<updated>2010-01-31T08:53:59Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sleep bonus''' provides a period of increased [[skill]] and [[stamina]] gain. This is a way to help [[player]]s who can not play for many real-life hours (all times are in real-life time, not [[Wurm time]]) each day without hindering players who can stay logged on for a long time. Sleep bonus is gained through the use of a [[bed]].&lt;br /&gt;
&lt;br /&gt;
While rested, a player has 3x stamina regeneration and 2x skill gain. A player receives 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
* 3x stamina regeneration&lt;br /&gt;
* 2x skill gain&lt;br /&gt;
* 1 minute of sleep bonus for every 24 minutes your character sleeps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Hours of sleep&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Bonus time (minutes)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 (five days)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours max&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;168 (1 week)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours max&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;336 (2 weeks)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours max&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Maximum bonus is attained at 120 hours of sleep, it will not increase beyond 5 hours.&lt;br /&gt;
* Sleep does not affect the main [[fighting]] skill. However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, do receive the bonus.&lt;br /&gt;
* [[White powder]] also gives 1 hour of sleep bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=54095</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=54095"/>
		<updated>2010-01-31T08:39:19Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[silver tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by [[Player:Gavin|Gavin]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'. I noticed these numbers on a [[silver vein]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[silver tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=54094</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=54094"/>
		<updated>2010-01-31T08:36:14Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by [[Player:Gavin|Gavin]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'. I noticed these numbers on a [[silver vein]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[silver tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Wintermute&amp;diff=54044</id>
		<title>User talk:Wintermute</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Wintermute&amp;diff=54044"/>
		<updated>2010-01-29T14:15:00Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: this is resolved, removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=54043</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=54043"/>
		<updated>2010-01-29T13:50:46Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: Created page with '{{item |name={{PAGENAME}} |active=iron ribbon  |passive=plank  |group=Containers |materials=* 24x plank * 4x large nails |result=*'''{{PAGENAME}}''' |skill=Carpen…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A storage bin made from planks and strengthened with iron ribbons.&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crop_storage_bin&amp;diff=54042</id>
		<title>Crop storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crop_storage_bin&amp;diff=54042"/>
		<updated>2010-01-29T13:48:17Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: Created page with '{{item |name={{PAGENAME}} |active=iron ribbon  |passive=plank  |group=Containers |materials=* 24x plank * 4x large nails |result=*'''{{PAGENAME}}''' |skill=Carpen…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A storage bin made from planks and strengthened with iron ribbons.&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54041</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54041"/>
		<updated>2010-01-29T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* 100129 Refunds and fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54038</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54038"/>
		<updated>2010-01-29T12:53:40Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100129 Refunds and fighting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: Crops hoppers and bulk containers. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=54006</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=54006"/>
		<updated>2010-01-27T16:09:44Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To [[meditate]], drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
&lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]] !![[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || Observer || Mental || Unafraid || Giving || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 24 Days || Bookkeeper || Psycho || Brave || Rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || Mud-dweller || Beast || Performer || Splendid || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 24 Days || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt|Erupt]]'&amp;amp;'[[Path of Power#Freeze|Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week / a few weeks&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=53991</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=53991"/>
		<updated>2010-01-26T16:20:35Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: faith requirements changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is the tree [[sprout]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Unfaithful actions may be noticed and punished:&lt;br /&gt;
** Desecrating WL altars: -1 Faith/-2 Alignment or -2 Alignment/Wound&lt;br /&gt;
** Lockpicking/Thievery: -0.25 Faith/-1 Alignment&lt;br /&gt;
** Butchering Humans: -0.25 Faith/-5 Alignment&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[scorpion]]s. &lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
* [[Digging|Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this), but not 'pack' dirt.&lt;br /&gt;
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic priest penalties- see [[Priest]] page&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
*You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Champion penalties ====&lt;br /&gt;
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]&lt;br /&gt;
| 7 || 5 || 10 || Creature || Protection from [[thorn]]s || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]&lt;br /&gt;
| 20 || 15 || 20 || Creature || restores stamina || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]&lt;br /&gt;
| 21 || 30 || 20 || Tile || tends to animals in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15 || 10 || Creature || hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || Wounds || heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || Item || locates rare creatures || needs a [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]&lt;br /&gt;
| 32 || 13 || 10 || Wounds || heals quite a bit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's touch]]&lt;br /&gt;
| 32 || 30 || 30 || Item || counter's Fo's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]&lt;br /&gt;
| 33 || 60 || 40 || Tile || heals allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]&lt;br /&gt;
| 35 || 17 || 15 || Wounds || heals pretty much || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || increases unarmed damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || better natural armour || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 35 || 20 || 19 || Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 40 || 50 || Tile, Item || creates and destroys dirt || lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]&lt;br /&gt;
| 40 || 40 || 30 || Creature || removes all wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]&lt;br /&gt;
| 41 || 40 || 40 || Tile || fields and trees are nurtured || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]&lt;br /&gt;
| 43 || 20 || 20 || Tile || drives away enemy creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]&lt;br /&gt;
| 55 || 50 || 49 || Creature || gives giant strength || Only works up to 40 strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || Item || transfers life force to you || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| 62 || 120 || 60 || Item || will poison enemies || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || Creature || removes evil spirits from creatures || kills [[zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cure_serious&amp;diff=53990</id>
		<title>Cure serious</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cure_serious&amp;diff=53990"/>
		<updated>2010-01-26T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: faith requirement changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=17&lt;br /&gt;
|difficulty=15&lt;br /&gt;
|target=Wound&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB | Main]] / [[Religion]] / [[:Category:Spells | Spells]] [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
At 35 [[faith]], the [[Gods | God]] [[Fo]] gives [[priest]]s the ability to cast '''Cure serious''' on [[wounds]]. It cures the entire wound, no matter how serious it is. It costs 17 [[favor]] to cast. &lt;br /&gt;
&lt;br /&gt;
''Note that healing a [[Libila]] follower with a [[Fo]] healing spell with give the caster a severe [[faith]] penalty.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#.  Activate a tree [[sprout]], right-click one a wound, and select Spells/Cure Serious &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cure_medium&amp;diff=53989</id>
		<title>Cure medium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cure_medium&amp;diff=53989"/>
		<updated>2010-01-26T16:10:36Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: faith requirement changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=32&lt;br /&gt;
|favor=13&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Wound&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''Cure medium'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
At 32 [[faith]], the God [[Fo]] gives a [[priest]] the ability to cast [[cure medium]] on [[wounds]]. It cures up to 50 damage per cast. It costs 13 [[favor]] to cast. &lt;br /&gt;
&lt;br /&gt;
''Note that healing a [[Libila]] follower with a [[Fo]] healing spell with give the caster a severe [[faith]] penalty.''&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a tree sprout, right-click on a [[wound]], and select Spells/[[Cure medium]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=53988</id>
		<title>Cure light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=53988"/>
		<updated>2010-01-26T16:10:17Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: faith requirement changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=31&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=5&lt;br /&gt;
|target=Wound&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
At 31 [[faith]], the God [[Fo]] gives [[priest]]s  the ability to cast cure light on [[wounds]]. It cures up to 10 damage per cast. It costs 10 [[favor]] to cast. &lt;br /&gt;
&lt;br /&gt;
''Note that healing a [[Libila]] follower with a [[Fo]] healing spell with give the caster a severe [[faith]] penalty.''&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a tree sprout, right-click one a [[wound]], and select Spells/'''Cure light'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53987</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53987"/>
		<updated>2010-01-26T16:05:42Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: added the link as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53986</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53986"/>
		<updated>2010-01-26T16:03:37Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100126 Upcoming deed changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion here.&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Wintermute&amp;diff=53978</id>
		<title>User talk:Wintermute</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Wintermute&amp;diff=53978"/>
		<updated>2010-01-26T13:06:49Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's removed only for priests, Rolf has said that he wants champs to have nerfed stat gain so they don't sit on deed grinding. See the quote in this thread: http://wurmonline.com/forum/index.php?topic=29602.0 [[User:Robert|Robert]] 12:52, 26 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
he did say otherwise on IRC today:&amp;lt;br&amp;gt;&lt;br /&gt;
[12:59] &amp;lt;Eshay&amp;gt; &amp;lt;Wintermute&amp;gt;yeah, it's fixed for priests but not champs&amp;lt;br&amp;gt;&lt;br /&gt;
[12:59] &amp;lt;Eshay&amp;gt; are you sure ?&amp;lt;br&amp;gt;&lt;br /&gt;
[12:59] &amp;lt;Eshay&amp;gt; I've tested yesterday and earned charac&amp;lt;br&amp;gt;&lt;br /&gt;
[12:59] &amp;lt;Eshay&amp;gt; more in two hours than in the full last month&amp;lt;br&amp;gt;&lt;br /&gt;
[12:59] &amp;lt;Wintermute&amp;gt; I did gain 0.005 str on my priest today. which is a lot compared to the 0.03 I gained since the religion fix&amp;lt;br&amp;gt;&lt;br /&gt;
[13:00] &amp;lt;Rolf&amp;gt; should be fixed on champs as well&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Wintermute|Wintermute]] 13:06, 26 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=53976</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=53976"/>
		<updated>2010-01-26T12:42:07Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: stats gain should be fixed according to Rolf. if it's still in, it's a bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''champion player''' in [[Wurm]] is a [[player]] who has perma-death also known as real-death (currently only possible on the [[wild server]]). Once such player dies four times, they are permanently dead, and can no longer log into that player account. Once they are forever dead, they'll have to create a new character with a different name to continue playing Wurm. The players that become champions are recorded in the [[Hall of champions]].&lt;br /&gt;
&lt;br /&gt;
== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. The decision to do this is final, and extremely dangerous. If you choose this path, you will eventually pass the spirit currently blocking the path to the netherworld, effectively dying forever. He will block your passage three times more. This means you will not be able to play this character any more after you die the third time. It does however have its advantages: You will immediately get a boost of power, granted &amp;lt;god&amp;gt;. You will also gain a permanent bonus when fighting and performing certain other tasks. Your faith and favor will be set to max, and you may never lose or change deity. But first and foremost, your name will live in the history of Wurm forever! Do you want to become a champion of &amp;lt;god&amp;gt;, realizing that this is a final and irrevocable decision?&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 23 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[Channeling]] and [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]]&lt;br /&gt;
* Increased skill gain (factor isn't known)&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The trade-off==&lt;br /&gt;
* Permadeath. You get 3 respawns, if you die after the third respawn, you do NOT respawn. Your name will be remembered and inscribed in the [[hall of champions]].&lt;br /&gt;
* You can not change your mind later. Champion status is permanent.&lt;br /&gt;
* You can never change your [[deity]] (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
==Text displayed upon permadeath==&lt;br /&gt;
:You are dead. &lt;br /&gt;
:The dark spirit on the way to the netherworld walks toward you, ready to demand your knowledge. &lt;br /&gt;
:At the last moment, it halts hesitantly. &lt;br /&gt;
:As it withdraws into the shadows, you realize you are free. &lt;br /&gt;
:You walk for a long time through a dark, moist and warm tunnel. &lt;br /&gt;
:The longing to return has since long left your body. &lt;br /&gt;
:After a tunnel bend, a bright light emanates from up ahead. &lt;br /&gt;
:As you pass into the light you hear the sound of laughter and people throwing a grand feast in your honor. &lt;br /&gt;
:A broad smile enters your face as you recognize the voices. &lt;br /&gt;
:Nobody can hear you now.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53974</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53974"/>
		<updated>2010-01-26T10:55:11Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: came in yesterday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=53934</id>
		<title>Template:Update-header</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=53934"/>
		<updated>2010-01-23T12:37:16Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: there no /news anymore. also removed personal comments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shameless, unofficial copy of the Wurm server release notes as shown in the news section of the [[client|Wurm client]]. &lt;br /&gt;
&lt;br /&gt;
The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by OneTooFree AB, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=300px|bgcolor=#8E8|bordercolor=#000|align=center}} &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wurm Server Release History|2010]]&lt;br /&gt;
- [[Wurm Server Release Notes 2009|2009]]&lt;br /&gt;
- [[Wurm Server Release Notes 2008|2008]]&lt;br /&gt;
- [[Wurm Server Release Notes 2007|2007]]&lt;br /&gt;
- [[Wurm Server Release Notes 2006|2006]]&lt;br /&gt;
- [[Wurm Server Release Notes 2005|2005]]&lt;br /&gt;
- [[Wurm Server Release Notes 2004|2004]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53933</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53933"/>
		<updated>2010-01-23T12:16:54Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100123 Bug with life stealing restart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53911</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53911"/>
		<updated>2010-01-22T11:11:36Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100122 Some priest limitations lifted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53902</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53902"/>
		<updated>2010-01-21T18:13:02Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: the fighting moves are in stble now. am I right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
!Bind !!Category&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item movement/manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || [[Item]] manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; CONTINUE_BUILDING &amp;lt;/tt&amp;gt; ||[[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; FINISH &amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; CONTINUE &amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt; special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defaults ===&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53856</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53856"/>
		<updated>2010-01-18T15:54:16Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53855</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53855"/>
		<updated>2010-01-18T15:53:50Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: 100118 Rite of Spring popular tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Command&amp;diff=53854</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Command&amp;diff=53854"/>
		<updated>2010-01-18T13:00:51Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: don't link to a deleteme page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''command''' is a text-based instruction that generally performs some desired function. A command can be entered as either a [[chat command]] or a [[console|console command]].&lt;br /&gt;
&lt;br /&gt;
A command should not be confused with an [[action]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=53806</id>
		<title>Historical:Gulasch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Gulasch&amp;diff=53806"/>
		<updated>2010-01-15T11:30:54Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Gulasch''' (&amp;quot;'''goulash'''&amp;quot;) is a somewhat good [[nutrition]]al [[hot food cooking|dish]] made in a [[sauce pan]]. Gulasch is a liquid dish and must be carried in a liquid [[container]] such as a [[pottery jar]] or [[waterskin]]. It is useful for [[skill]]gain in [[hot food cooking]] for difficulty levels that are higher than [[casserole]]s but lower than [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can put a lot of ingredients into a sauce pan to cook a gulasch, but at least two different items are required. Excluding grain and water (if you add another type it works), any combination of grain, meat, [[foraged]] item, [[botanized]] item, and small amounts of water creates gulasch.&lt;br /&gt;
&lt;br /&gt;
The proper ratio for water to food is for every 0.02kg of water there must be at least 0.3kg of food (grain will make [[porridge]] unless combined with a [[foraged]]/[[botanized]] item). Bear in mind you do not need water..&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
&lt;br /&gt;
* [[Stone forge]] / [[Stone oven]] / [[Campfire]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When trying new combinations of ingredients, always [[examine]] the sauce pan to determine what kind of dish you make. For example, mixing [[rye]] and [[barley]] would result in a [[casserole]] if used with meat, or [[porridge]] if used with water.&lt;br /&gt;
* Max QL of gulasch is 2x your [[Hot food cooking]] skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=53805</id>
		<title>Historical:Casserole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=53805"/>
		<updated>2010-01-15T11:27:13Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A dish of somewhat good nutrition, mainly cooked and consumed by newcomers. Usually started by mixing [[botanised Items]] with [[foraged items]]. This dish may also be prepared with [[fish]] or [[meat]], which will make it bigger. A '''casserole''' will [[decay]] at a slower rate when stored within certain types of [[container]]s like a [[pottery bowl]].  Sometimes also used as a commodity for bartering when made up of high QL and preferential infrequent ingredients.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Since [[hot food cooking]] is a very versatile skill when put into practice, you will find the following information beneficial to newcomers when preparing a basic [[casserole]] - it is not the only, definite way to make one - this provides a good start on learning how.  &lt;br /&gt;
&lt;br /&gt;
To start place 2 [[botanised Items]] and 2 [[foraged items]] (excluding onions, garlic, and some nuts: some may help 'cook' a casserole yet won't be consumable once casserole is done; ie. nuts) in a [[pottery bowl]], then put into a [[stone oven]], [[stone forge]], or [[campfire]] until cooked.  Dish is cooked when contents inside [[pottery bowl]] change to [[casserole]].  Once cooked, [[casserole]] can be examined to see what it is made of.&lt;br /&gt;
&lt;br /&gt;
Please note that for dish to become a substantial [[casserole]] it must be started with 2 [[botanised Items]] and 2 [[foraged items]], or it may yield a low QL [[casserole]] or [[stew]]. Examine [[pottery bowl]] as you add items to determine dish status until [[casserole]] appears.  Adding more items (in more or less equal proportions) to [[pottery bowl]] will help [[casserole]] QL and weight to go up to max. Keep in mind that overall QL of cooked [[casserole]] will always be determined and maxed by [[Hot food cooking]] skill.&lt;br /&gt;
&lt;br /&gt;
===Some Recipes===&lt;br /&gt;
* [[Meat]]/[[Fish]] + [[botanised Items|Botanised Items]]/[[foraged items|Foraged Items]]&lt;br /&gt;
* [[botanised Items|Botanised Items]] + [[foraged items|Foraged Items]]&lt;br /&gt;
&lt;br /&gt;
Note: May become stew depending on # of ingredients.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
&lt;br /&gt;
* [[Stone forge]] / [[Stone oven]] / [[Campfire]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
&lt;br /&gt;
== Items/Resources required ==&lt;br /&gt;
&lt;br /&gt;
* [[Botanised Items]]&lt;br /&gt;
* [[Foraged items]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
&lt;br /&gt;
== Resulting product ==&lt;br /&gt;
* [[Casserole]]&lt;br /&gt;
&lt;br /&gt;
== Skills used ==&lt;br /&gt;
* [[Hot food cooking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Max QL of Casserole is 2x your [[Hot food cooking]] skill&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=53803</id>
		<title>Humid drizzle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=53803"/>
		<updated>2010-01-15T07:09:49Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=40&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
'''Humid drizzle''' is an area of effect spell that tends to (i.e. [[groom]]s) all animals in a radius of 4 tiles in every direction around the tile it is cast on. It also cures diseased animals.&lt;br /&gt;
&lt;br /&gt;
This spell has a cooldown timer of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[sprout]] and right-click on the ground. Select &amp;quot;Spells &amp;gt; Humid drizzle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rite_of_Spring&amp;diff=53789</id>
		<title>Rite of Spring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rite_of_Spring&amp;diff=53789"/>
		<updated>2010-01-14T13:01:06Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: only on freedom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=300&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Vynora]] spell available to [[Priest/Priestess]] at 50 [[Faith]]. An enchantment [[:Category:Spells | spell]] castable on [[altar]]s. Requires [[link]]ing with multiple priests to be possible.&lt;br /&gt;
&lt;br /&gt;
Has an unknown effect. The description says &amp;quot;Followers of Vynora receive a permanent blessing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate your [[Gods]] channeling item, and right-click an altar. Select Spells/Rite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': This spell is only available on [[Freedom]] server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=53788</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=53788"/>
		<updated>2010-01-14T12:52:47Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''champion player''' in [[Wurm]] is a [[player]] who has perma-death also known as real-death (currently only possible on the [[wild server]]). Once such player dies four times, they are permanently dead, and can no longer log into that player account. Once they are forever dead, they'll have to create a new character with a different name to continue playing Wurm. The players that become champions are recorded in the [[Hall of champions]].&lt;br /&gt;
&lt;br /&gt;
== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. The decision to do this is final, and extremely dangerous. If you choose this path, you will eventually pass the spirit currently blocking the path to the netherworld, effectively dying forever. He will block your passage three times more. This means you will not be able to play this character any more after you die the third time. It does however have its advantages: You will immediately get a boost of power, granted &amp;lt;god&amp;gt;. You will also gain a permanent bonus when fighting and performing certain other tasks. Your faith and favor will be set to max, and you may never lose or change deity. But first and foremost, your name will live in the history of Wurm forever! Do you want to become a champion of &amp;lt;god&amp;gt;, realizing that this is a final and irrevocable decision?&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 23 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]] and [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* [[Channeling]] increased to 40.&lt;br /&gt;
* Shorter time for normal [[healing]]&lt;br /&gt;
* Increased skill gain (factor isn't known)&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The trade-off==&lt;br /&gt;
* Permadeath. You get 3 respawns, if you die after the third respawn, you do NOT respawn. Your name will be remembered and inscribed in the [[hall of champions]].&lt;br /&gt;
* You can not change your mind later. Champion status is permanent.&lt;br /&gt;
* You can never change your [[deity]] (or change kingdom). &lt;br /&gt;
&lt;br /&gt;
==Text displayed upon permadeath==&lt;br /&gt;
:You are dead. &lt;br /&gt;
:The dark spirit on the way to the netherworld walks toward you, ready to demand your knowledge. &lt;br /&gt;
:At the last moment, it halts hesitantly. &lt;br /&gt;
:As it withdraws into the shadows, you realize you are free. &lt;br /&gt;
:You walk for a long time through a dark, moist and warm tunnel. &lt;br /&gt;
:The longing to return has since long left your body. &lt;br /&gt;
:After a tunnel bend, a bright light emanates from up ahead. &lt;br /&gt;
:As you pass into the light you hear the sound of laughter and people throwing a grand feast in your honor. &lt;br /&gt;
:A broad smile enters your face as you recognize the voices. &lt;br /&gt;
:Nobody can hear you now.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=53493</id>
		<title>Humid drizzle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Humid_drizzle&amp;diff=53493"/>
		<updated>2010-01-10T06:19:43Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=40&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
'''Humid drizzle''' is an area of effect spell that tends to (i.e. [[groom]]s) all animals in a small radius around the caster. It also cures diseased animals.&lt;br /&gt;
&lt;br /&gt;
This spell has a cooldown timer of 14 minutes.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[sprout]] and right-click on the ground. Select &amp;quot;Spells &amp;gt; Humid drizzle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53405</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53405"/>
		<updated>2010-01-09T16:19:08Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Date added */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the [[ground]] (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
===Category===&lt;br /&gt;
''(incomplete and needs cleaning up)''&lt;br /&gt;
&lt;br /&gt;
'''* UI CONTROL:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* Movement/Control:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE, GLANCE_LEFT, GLANCE_RIGHT&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* FIGHTING/COMBAT:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_FIGHT_SPAM, NO_TARGET, TARGET, AIM_RIGHT, AIM_UPPER_LEFT, AIM_LEFT, AIM_MIDDLE, AIM_LOWER_MIDDLE, AIM_LOWER_RIGHT, AIM_LOWER_LEFT, AIM_UPPER_MIDDLE, AIM_UPPER_RIGHT, FOCUS, SHIELD_BASH, DEFEND_LEFT, DEFEND_RIGHT, DEFEND_LOWER, DEFEND_UPPER&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* STATUS TOGGLES:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM MOVEMENT/MANIPULATION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DRAG, STOP_DRAGGING, PUSH, PULL, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5, TAKE, DROP, EXAMINE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MINING/DIGGING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DIG, FLATTEN, PACK, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PROSPECT, DREDGE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* NATURE/FARMING/GROOMING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FORAGE, BOTANIZE, PICK_FLOWERS, PRUNE, CULTIVATE, PICK_SPROUT, FARM, HARVEST, BREED, GROOM, TAME, LEAD, STOP_LEADING, FEED&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* RELIGION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM CREATION/MISC ITEMS:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;IMPROVE, REPAIR, CUT_DOWN, CHOP_UP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MISC SKILLS:'''&lt;br /&gt;
TRACK&lt;br /&gt;
&lt;br /&gt;
===Date added===&lt;br /&gt;
Pre November 2007: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
November 2007: &amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY]], [[climb|TOGGLE_CLIMB]], [[faith|TOGGLE_FAITHFUL]], [[lawful|TOGGLE_LAWFUL]], [[Toolbelt|ACTIVATE_TOOL1]], [[Toolbelt|ACTIVATE_TOOL2]], [[Toolbelt|ACTIVATE_TOOL3]], [[Toolbelt|ACTIVATE_TOOL4]], [[Toolbelt|ACTIVATE_TOOL5]]&amp;lt;/tt&amp;gt; (there was no key option for [[spam mode]])&lt;br /&gt;
&lt;br /&gt;
March 2008: &amp;lt;tt&amp;gt;[[Spam mode|TOGGLE_FIGHT_SPAM]], GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, [[Examine|EXAMINE]], [[take|TAKE]], [[drop|DROP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
August 2009 (client version 2.6.8-1658 [[unstable client]]): &amp;lt;tt&amp;gt;[[drag|DRAG, STOP_DRAGGING]], PUSH, [[repair|REPAIR]], TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, PULL, [[improve|IMPROVE]], [[dig|DIG, FLATTEN, PACK]], [[harvest|HARVEST, FARM]], [[cultivate|CULTIVATE]], [[mine|MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL]], [[prospect|PROSPECT]], [[pick|PICK_SPROUT]], [[prune|PRUNE]], [[cut|CUT_DOWN]], [[chop|CHOP_UP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
October 2009 (2.6.8-1735 [[test client]]): &amp;lt;tt&amp;gt;ACTIVATE, [[tame|TAME]], [[Lead (action)|LEAD, STOP_LEADING]], [[track|TRACK]], [[feed|FEED]], [[target|TARGET]], [[absorb|ABSORB]], [[breed|BREED]], [[groom|GROOM]], [[dredge|DREDGE]], [[forage|FORAGE]], [[botanize|BOTANIZE]], [[pick|PICK_FLOWERS]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
December 2009 (2.6.8-1906,1908,1914 test): &amp;lt;tt&amp;gt;[[fish|FISH]], [[build|BUILD_HOUSE_WALL, BUILD_HOUSE_WINDOW, BUILD_HOUSE_DOOR, BUILD_STONE_WALL, BUILD_TALL_STONE_WALL, BUILD_PALISADE, BUILD_FENCE, BUILD_PALISADE_GATE, BUILD_FENCE_GATE]], [[finish|FINISH]], [[continue building|CONTINUE_BUILDING]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
January 2010 (2.7.0-2065): &amp;lt;tt&amp;gt;AIM_RIGHT, AIM_UPPER_LEFT, AIM_LEFT, AIM_MIDDLE, AIM_LOWER_MIDDLE, AIM_LOWER_RIGHT, AIM_LOWER_LEFT, AIM_UPPER_MIDDLE, AIM_UPPER_RIGHT, FOCUS, SHIELD_BASH, DEFEND_LEFT, DEFEND_RIGHT, DEFEND_LOWER, DEFEND_UPPER&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=2% bgcolor=#797b86&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
''(date-sorted by default but doesn't manually sort correctly so reload page)''&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
!Bind !!Category !!Date added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]] || Pre-November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]] || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_NORMAL]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_AGGRESSIVELY]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[climb|TOGGLE_CLIMB]]&amp;lt;/tt&amp;gt; || [[Player]] movement || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[faith|TOGGLE_FAITHFUL]]&amp;lt;/tt&amp;gt; || [[Religion]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[lawful|TOGGLE_LAWFUL]]&amp;lt;/tt&amp;gt; || Morality || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL1]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL2]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL3]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL4]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL5]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Spam mode|TOGGLE_FIGHT_SPAM]]&amp;lt;/tt&amp;gt; || [[Fighting]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Examine|EXAMINE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[take|TAKE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drop|DROP]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drag|DRAG]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drag|STOP_DRAGGING]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[repair|REPAIR]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[improve|IMPROVE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[dig|DIG]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[flatten|FLATTEN]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[pack|PACK]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[harvest|HARVEST]]&amp;lt;/tt&amp;gt; || [[Farming]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[farm|FARM]]&amp;lt;/tt&amp;gt; || [[Farming]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[cultivate|CULTIVATE]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_FORWARD]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_UP]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_DOWN]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_SURFACE]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_TUNNEL]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[prospect|PROSPECT]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Pick sprout|PICK_SPROUT]]&amp;lt;/tt&amp;gt; || [[Nature]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[prune|PRUNE]]&amp;lt;/tt&amp;gt; || [[Nature]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[cut|CUT_DOWN]]&amp;lt;/tt&amp;gt; || [[Woodcutting]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[chop|CHOP_UP]]&amp;lt;/tt&amp;gt; || [[Woodcutting]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[activate|ACTIVATE]]&amp;lt;/tt&amp;gt; || [[Item ]] manipulation || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[tame|TAME]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Lead (action)|LEAD]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Lead (action)|STOP_LEADING]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[track|TRACK]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[feed|FEED]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[target|TARGET]]&amp;lt;/tt&amp;gt; || [[Fighting]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[absorb|ABSORB]]&amp;lt;/tt&amp;gt; || [[Healing]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[breed|BREED]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[groom|GROOM]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[dredge|DREDGE]]&amp;lt;/tt&amp;gt; || [[Digging]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[forage|FORAGE]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[botanize|BOTANIZE]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Pick flowers|PICK_FLOWERS]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defaults ===&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53404</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=53404"/>
		<updated>2010-01-09T16:11:31Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: fighting stance keybinds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the [[ground]] (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
===Category===&lt;br /&gt;
''(incomplete and needs cleaning up)''&lt;br /&gt;
&lt;br /&gt;
'''* UI CONTROL:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* Movement/Control:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE, GLANCE_LEFT, GLANCE_RIGHT&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* FIGHTING/COMBAT:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_FIGHT_SPAM, NO_TARGET, TARGET, AIM_RIGHT, AIM_UPPER_LEFT, AIM_LEFT, AIM_MIDDLE, AIM_LOWER_MIDDLE, AIM_LOWER_RIGHT, AIM_LOWER_LEFT, AIM_UPPER_MIDDLE, AIM_UPPER_RIGHT, FOCUS, SHIELD_BASH, DEFEND_LEFT, DEFEND_RIGHT, DEFEND_LOWER, DEFEND_UPPER&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* STATUS TOGGLES:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM MOVEMENT/MANIPULATION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DRAG, STOP_DRAGGING, PUSH, PULL, TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5, TAKE, DROP, EXAMINE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MINING/DIGGING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;DIG, FLATTEN, PACK, MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL, PROSPECT, DREDGE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* NATURE/FARMING/GROOMING:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;FORAGE, BOTANIZE, PICK_FLOWERS, PRUNE, CULTIVATE, PICK_SPROUT, FARM, HARVEST, BREED, GROOM, TAME, LEAD, STOP_LEADING, FEED&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* RELIGION:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* ITEM CREATION/MISC ITEMS:'''&lt;br /&gt;
&amp;lt;tt&amp;gt;IMPROVE, REPAIR, CUT_DOWN, CHOP_UP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* MISC SKILLS:'''&lt;br /&gt;
TRACK&lt;br /&gt;
&lt;br /&gt;
===Date added===&lt;br /&gt;
Pre November 2007: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
November 2007: &amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY]], [[climb|TOGGLE_CLIMB]], [[faith|TOGGLE_FAITHFUL]], [[lawful|TOGGLE_LAWFUL]], [[Toolbelt|ACTIVATE_TOOL1]], [[Toolbelt|ACTIVATE_TOOL2]], [[Toolbelt|ACTIVATE_TOOL3]], [[Toolbelt|ACTIVATE_TOOL4]], [[Toolbelt|ACTIVATE_TOOL5]]&amp;lt;/tt&amp;gt; (there was no key option for [[spam mode]])&lt;br /&gt;
&lt;br /&gt;
March 2008: &amp;lt;tt&amp;gt;[[Spam mode|TOGGLE_FIGHT_SPAM]], GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, [[Examine|EXAMINE]], [[take|TAKE]], [[drop|DROP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
August 2009 (client version 2.6.8-1658 [[unstable client]]): &amp;lt;tt&amp;gt;[[drag|DRAG, STOP_DRAGGING]], PUSH, [[repair|REPAIR]], TURN_CLOCKWISE, TURN_COUNTERCLOCKWISE, PULL, [[improve|IMPROVE]], [[dig|DIG, FLATTEN, PACK]], [[harvest|HARVEST, FARM]], [[cultivate|CULTIVATE]], [[mine|MINE_FORWARD, MINE_UP, MINE_DOWN, MINE_SURFACE, MINE_TUNNEL]], [[prospect|PROSPECT]], [[pick|PICK_SPROUT]], [[prune|PRUNE]], [[cut|CUT_DOWN]], [[chop|CHOP_UP]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
October 2009 (2.6.8-1735 [[test client]]): &amp;lt;tt&amp;gt;ACTIVATE, [[tame|TAME]], [[Lead (action)|LEAD, STOP_LEADING]], [[track|TRACK]], [[feed|FEED]], [[target|TARGET]], [[absorb|ABSORB]], [[breed|BREED]], [[groom|GROOM]], [[dredge|DREDGE]], [[forage|FORAGE]], [[botanize|BOTANIZE]], [[pick|PICK_FLOWERS]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
December 2009 (2.6.8-1906,1908,1914 test): &amp;lt;tt&amp;gt;[[fish|FISH]], [[build|BUILD_HOUSE_WALL, BUILD_HOUSE_WINDOW, BUILD_HOUSE_DOOR, BUILD_STONE_WALL, BUILD_TALL_STONE_WALL, BUILD_PALISADE, BUILD_FENCE, BUILD_PALISADE_GATE, BUILD_FENCE_GATE]], [[finish|FINISH]], [[continue building|CONTINUE_BUILDING]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=2% bgcolor=#797b86&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
''(date-sorted by default but doesn't manually sort correctly so reload page)''&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
!Bind !!Category !!Date added&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]] || Pre-November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]] || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement || Pre-November  2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_DEFENSIVE]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_NORMAL]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[fight|FIGHT_AGGRESSIVELY]]&amp;lt;/tt&amp;gt; || [[Fighting]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[climb|TOGGLE_CLIMB]]&amp;lt;/tt&amp;gt; || [[Player]] movement || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[faith|TOGGLE_FAITHFUL]]&amp;lt;/tt&amp;gt; || [[Religion]] || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[lawful|TOGGLE_LAWFUL]]&amp;lt;/tt&amp;gt; || Morality || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL1]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL2]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL3]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL4]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Toolbelt|ACTIVATE_TOOL5]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || November 2007&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Spam mode|TOGGLE_FIGHT_SPAM]]&amp;lt;/tt&amp;gt; || [[Fighting]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]] || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Examine|EXAMINE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[take|TAKE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drop|DROP]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || March 2008&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drag|DRAG]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[drag|STOP_DRAGGING]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[repair|REPAIR]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[improve|IMPROVE]]&amp;lt;/tt&amp;gt; || [[Item]] movement/manipulation || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[dig|DIG]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[flatten|FLATTEN]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[pack|PACK]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[harvest|HARVEST]]&amp;lt;/tt&amp;gt; || [[Farming]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[farm|FARM]]&amp;lt;/tt&amp;gt; || [[Farming]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[cultivate|CULTIVATE]]&amp;lt;/tt&amp;gt; || [[Digging]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_FORWARD]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_UP]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_DOWN]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_SURFACE]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[mine|MINE_TUNNEL]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[prospect|PROSPECT]]&amp;lt;/tt&amp;gt; || [[Mining]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Pick sprout|PICK_SPROUT]]&amp;lt;/tt&amp;gt; || [[Nature]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[prune|PRUNE]]&amp;lt;/tt&amp;gt; || [[Nature]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[cut|CUT_DOWN]]&amp;lt;/tt&amp;gt; || [[Woodcutting]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[chop|CHOP_UP]]&amp;lt;/tt&amp;gt; || [[Woodcutting]] || August 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[activate|ACTIVATE]]&amp;lt;/tt&amp;gt; || [[Item ]] manipulation || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[tame|TAME]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Lead (action)|LEAD]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Lead (action)|STOP_LEADING]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[track|TRACK]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[feed|FEED]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[target|TARGET]]&amp;lt;/tt&amp;gt; || [[Fighting]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[absorb|ABSORB]]&amp;lt;/tt&amp;gt; || [[Healing]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[breed|BREED]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[groom|GROOM]]&amp;lt;/tt&amp;gt; || [[Animals]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[dredge|DREDGE]]&amp;lt;/tt&amp;gt; || [[Digging]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[forage|FORAGE]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[botanize|BOTANIZE]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;[[Pick flowers|PICK_FLOWERS]]&amp;lt;/tt&amp;gt; || [[Nature]] || October 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defaults ===&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Aura_of_Shared_Pain&amp;diff=53388</id>
		<title>Aura of Shared Pain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Aura_of_Shared_Pain&amp;diff=53388"/>
		<updated>2010-01-09T07:47:27Z</updated>

		<summary type="html">&lt;p&gt;Wintermute: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=25&lt;br /&gt;
|favor=35&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]], [[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''{{PAGENAME}}''' makes the item it is casted upon cause damage to the opponent when the holder is being hit. The spell only does any good if it is casted on a armor piece other then shields.&lt;br /&gt;
&lt;br /&gt;
Some unique creatures like dragons are known to resist that spell.&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.&lt;br /&gt;
&lt;br /&gt;
This spell has a cooldown timer of 4 minutes.&lt;br /&gt;
&lt;br /&gt;
==Warning==	 &lt;br /&gt;
There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;/div&gt;</summary>
		<author><name>Wintermute</name></author>
		
	</entry>
</feed>