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		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=130138</id>
		<title>Maps</title>
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		<updated>2025-06-21T21:38:48Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: Update release map link to Yaga, move unmaintained link to archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / [[:Category:Geography|Geography]] / [[Maps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=80%|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: Many of the following maps are player-made and may be subject to player or kingdom bias.&amp;lt;br /&amp;gt;&lt;br /&gt;
The official map dumps and in-game map are the only ones provided by Code Club.&lt;br /&gt;
&lt;br /&gt;
See [[World map]] if you are seeking information on the in-game World map.&lt;br /&gt;
For information on server crossing mechanics, see the [[ship#Server-Crossing Mechanics|Ships page]].'''&lt;br /&gt;
&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Maps''' ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:25px; text-align: center; float:none;&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
! &amp;amp;nbsp; !! colspan=&amp;quot;8&amp;quot;| &amp;lt;span style=&amp;quot;font-size:135%&amp;quot;&amp;gt;Southern Freedom Isles&amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server !! style=&amp;quot;width:11%;&amp;quot; | [[Independence]] !! style=&amp;quot;width:11%;&amp;quot; | [[Deliverance]] !! style=&amp;quot;width:11%;&amp;quot; | [[Exodus]] !! style=&amp;quot;width:11%;&amp;quot; | [[Celebration]] !! style=&amp;quot;width:11%;&amp;quot; | [[Pristine]] !! style=&amp;quot;width:11%;&amp;quot; | [[Release]] !! style=&amp;quot;width:11%;&amp;quot; | [[Xanadu]] !! style=&amp;quot;width:11%;&amp;quot; | [[Chaos]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded || Jun 2009 || Sep 2011 || Sep 2011 || May 2012 || Dec 2012 || Dec 2012 || June 2014 || May 2007&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Official Maps'''&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Independence 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S3YtYl9pV1hjZHM Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Deliverance.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S2ZXRjlsdDV2SWM Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Exodus 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8eXNqaXBXNl83Y00 Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Celebration 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8S1g3RlRYcFdmSVk Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Pristine 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8cTV5QnBfcEpXbEU Map dumps] &lt;br /&gt;
|&lt;br /&gt;
* [[:File:Release_01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8dW96YXB3dldhZDA Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Xanadu 01 zoom.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8aktjVDNfcWt3SHc Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Chaos 250.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8TkJpbllsR0s5UEE Map dumps]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Archives'''&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/srtm065c3sjpcag/independence.png Jan 2012]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/h8xchi35lk6gw41/Deliverance.png Jan 2015]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/pjoqnsjikbyo2q8/Exodus%20Dump.jpg 2012]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/tlrpbfbzddd7sms/Celebration.png Jul 2012]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/kdwn6jkl97u0j4l/Pristine.png Jan 2013] &lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/7bp5xjvlhe3e69d/Release.png Jan 2013]&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/azwcjmsvkhwjsp6/Chaos.png Jan 2012]&lt;br /&gt;
|-  align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Community maps'''&lt;br /&gt;
| &lt;br /&gt;
* [https://www.wurmnode.com/server/independence/map Wurmnode]&lt;br /&gt;
* [https://independence.yaga.host/ Exploration Map]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/191907-the-independence-exploration-map Forum thread]&lt;br /&gt;
* [https://drive.google.com/file/d/1VXUlm1dnPAy4mcp7-thzVoPcrJaN4Rv8/view Cats Eye Map by HughMongus]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/160073-albia-cats-eyes-highways-map-of-indy/ Forum Thread]&lt;br /&gt;
* [https://drive.google.com/file/d/1kHuvWv-8Sha5nsRgow9LSLrNxwYbHFpL/ Roads Map]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/140493-albia-roads-map-of-indy/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/deliverance/map Wurmnode]&lt;br /&gt;
* [https://deliverance.yaga.host Map by Yaga]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/168376-deliverance-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/exodus/map Wurmnode]&lt;br /&gt;
* [https://exodus.yaga.host/ Map by Solmark]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/171226-new-exodus-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/celebration/map Wurmnode]&lt;br /&gt;
* [https://celebration.yaga.host/ Map by Oluffus]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/171395-new-celebration-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/pristine/map Wurmnode]&lt;br /&gt;
* [https://pristine.yaga.host/ Map by Ohana]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/184443-pristine-community-map-202120222023// Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/release/map Wurmnode]&lt;br /&gt;
* [https://release.yaga.host/ Map by Fraskesa]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/184079-release-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/xanadu/map Wurmnode]&lt;br /&gt;
* [https://xanadu.yaga.host/ Map by Dalethegood]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/183918-new-xanadu-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|-  align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Community map&amp;lt;br /&amp;gt;archives'''&lt;br /&gt;
| &lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
* [http://dl.dropboxusercontent.com/sh/nq6rphf21ibk255/AAAR1r_NPiyGO2rfiGeUFYt2a/Delimap.jpg Map By Tpikol]&lt;br /&gt;
|&lt;br /&gt;
* [http://exodus.nesgamepro.com/ Map by NESGamePro]&lt;br /&gt;
* [http://exodus.nesgamepro.com/map.jpg Alternate map]&lt;br /&gt;
* [http://imgur.com/a/VdByP#0 Lobbers Map by Leslie]&lt;br /&gt;
** [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 Map by Kristof continued by Oluffus] &lt;br /&gt;
* [https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Tpikol Map by validate]&lt;br /&gt;
**[http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/tkd810jh6lkaf2u/Pristine_Community_Map.png?dl=0 Map by Xor]&lt;br /&gt;
* [http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg Map By Acaos and Karthannar]&lt;br /&gt;
** [http://forum.wurmonline.com/index.php?/topic/130500-pristine-community-map-091715/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.dl.dropboxusercontent.com/s/jnv65yd3ejnujaa/RELEASE%20MAP%20DUMP.png?dl=0 Map by Fraskesa]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release%20map.png?dl=0 Map by Pandalet]&lt;br /&gt;
** [http://forum.wurmonline.com/index.php?/topic/140248-release-community-map Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|-  align=&amp;quot;left&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! colspan=&amp;quot;4&amp;quot;| &amp;lt;span style=&amp;quot;font-size:135%&amp;quot;&amp;gt;Northern Freedom Isles&amp;lt;/span&amp;gt; !! colspan=&amp;quot;4&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%&amp;quot;&amp;gt;Epic Cluster&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Server !! [[Harmony]] !! [[Melody]] !! [[Cadence]] !! [[Defiance]] !! [[Elevation]] !! [[Desertion]] !! [[Affliction]] !! [[Serenity]] &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Founded ||Jul 2020 || Jul 2020 || Aug 2020 || Jul 2020 ||July 2019 || Nov 2011 || Oct 2014 || Nov 2011  &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Official Maps'''&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Harmony4.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1xfibdE08xkjUQ762DWalyT5rD1twV0_7 Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Melody2.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1oKM-jP-AYRYI8Ei_N-LvbYpM1sG8K3gP Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Cadence.PNG| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1yZUtw8X3f2VurO7Q8aVtvy0lZOK60sSQ Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Defiance_v4_2.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1RV1Z19R-WyJ1-ufhYXUNDYx4xNJYl4xS Map dumps]&lt;br /&gt;
|&lt;br /&gt;
*  [[:File:Elevation.png| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8SHlvVG5FV3U3SU0 Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Desertion 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8UXlLX3lVQ0ZmM2c Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Affliction 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8VDd0cVlkYzZHdXc Map dumps]&lt;br /&gt;
|&lt;br /&gt;
* [[:File:Serenity 01.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0B6J_aGQ6URL8QUJGNTF0cktUeE0 Map dumps]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Archives'''&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
*[https://web.archive.org/web/20160319012745/http://ewild001.game.wurmonline.com/map.jpg Apr 2015]&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upkm6uk0mnmc0hw/Elevation.png Nov 2011]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/qbwndobhyf52p50/Desertion.png Nov 2011] &lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/vqordm6uvuryrfn/Affliction.png Nov 2011]&lt;br /&gt;
|&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upfhe54nhi1wmxv/Serenity.png Nov 2011]&lt;br /&gt;
|-  align=&amp;quot;left&amp;quot;&lt;br /&gt;
| '''Community maps'''&lt;br /&gt;
| &lt;br /&gt;
* [https://www.wurmnode.com/server/harmony/map Wurmnode]&lt;br /&gt;
* [https://harmony.yaga.host/ Map by Explora]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/191408-new-harmony-community-map// Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/melody/map Wurmnode]&lt;br /&gt;
* [https://melody.yaga.host Map by Yldrania]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/177782-melody-community-map/ Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
* [https://www.wurmnode.com/server/cadence/map Wurmnode]&lt;br /&gt;
* [https://cadence.yaga.host Map by Morbidae]&lt;br /&gt;
** [https://forum.wurmonline.com/index.php?/topic/191415-new-cadence-community-map// Forum Thread]&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:25px; text-align: center; float:none; &amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
! &amp;amp;nbsp; !! colspan=&amp;quot;2&amp;quot;| &amp;lt;span style=&amp;quot;font-size:135%&amp;quot;&amp;gt;Moons&amp;lt;/span&amp;gt; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Moon !! [[Jackal]] !! [[Valrei]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;width:10%; &amp;quot;&lt;br /&gt;
| '''Official Maps'''&lt;br /&gt;
| style=&amp;quot;width:45%; &amp;quot; |&lt;br /&gt;
* [https://drive.google.com/drive/folders/1DY_NVqYwQNiJ0p-3_rmw5EbtYXPJovfC Map dumps]&lt;br /&gt;
* Jackal is a moon of our homeland, Wurm. Most of Jackal is still wholly unexplored. Around the spawn town of Camp Freedom there are both familiar and unfamiliar animals and trees. In the distance a land that seems to be corrupted looms.&lt;br /&gt;
| style=&amp;quot;width:45%; &amp;quot; | &lt;br /&gt;
* [[:File:Valrei map.jpg| In-game map]] &lt;br /&gt;
* Valrei is the setting for the Gods scenarios relating to [[Scenarios|Epic missions]].&amp;lt;br /&amp;gt;The current Valrei map may be seen by opening the Valrei map in game or by viewing the player-made map below.&lt;br /&gt;
|- align=&amp;quot;left&amp;quot; style=&amp;quot;width:10%; &amp;quot;&lt;br /&gt;
| '''Community Maps'''&lt;br /&gt;
| style=&amp;quot;width:45%; &amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Catacombs - Offline servers and other resources no longer available ==&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
''Golden Valley was historically the tutorial/non-premium server before the tutorial was moved to Haven. Travel to these lands is no longer possible.&lt;br /&gt;
*[https://prosperific.github.io/wurm-online-golden-valley-map/ Golden Valley Community Map by Atlas]&lt;br /&gt;
*[https://web.archive.org/web/20151107015025/http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
*[https://i.imgur.com/ZhELuJj.jpg New Dawn Map] - Shows an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
*[https://prosperific.github.io/wurm-online-golden-valley-map/ Golden Valley Community Map] - Created by Atlas 12/16/2022&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[https://web.archive.org/web/20160629163634/http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
&amp;lt;!-- *[[Historical:Servermap (Gold 1)|Servermap1 (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however). --&amp;gt;&lt;br /&gt;
*[[Historical:Servermap4 (Gold 1)|Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
* [https://web.archive.org/web/20151107015020/http://www.nickersonm.com/wurm/mapping/wild001-map.png Wild001 2007 Map Dump]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Navigation maps ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 Southern Freedom Cluster] (Note: The cluster map shows geographic relations should plot-free sailing have the player cross server borders. Plotting course, on the other hand, alleviates the geographic relations/positioning visually seen in the cluster map.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Astronomical research archive==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[Wurm Universe]], Physics and Astronomical Research&lt;br /&gt;
*[[AstroResearch 1]], 14/09 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/07 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*See [[World map|this article]] if you are seeking information on the in-game World map.&lt;br /&gt;
*Scale for the topographical﻿ markings is 250 dirt/slope.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Wurm universe]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Common_bugs_and_solutions&amp;diff=75948</id>
		<title>Common bugs and solutions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Common_bugs_and_solutions&amp;diff=75948"/>
		<updated>2012-12-05T14:09:58Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Wurm runs, but doesn't accept keyboard or mouse input/gain window focus after login (Linux) */ Removed, outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicBug.jpg|50px|right|&amp;quot;It has been just so in all of my inventions. The first step is an intuition, and comes with a burst, then difficulties arise—this thing gives out and [it is] then that &amp;quot;Bugs&amp;quot;—as such little faults and difficulties are called—show themselves and months of intense watching, study and labor are requisite before commercial success or failure is certainly reached...&amp;quot; -Thomas Edison.]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This is made by the ''players'' of Wurm, not someone from the development team so there may be errors, don't just fully rely on this, just check this first, attempt it then post.&lt;br /&gt;
&lt;br /&gt;
Have a look at [[Client Log Messages]] for more common errors and solutions.&lt;br /&gt;
&lt;br /&gt;
== Problems before pressing the play button ==&lt;br /&gt;
&lt;br /&gt;
=== The game crashes before the login screen ===&lt;br /&gt;
&lt;br /&gt;
* Make sure you are running an up to date client version.&lt;br /&gt;
* Make sure your Java version is up to date.&lt;br /&gt;
&lt;br /&gt;
=== The play button is grayed out ===&lt;br /&gt;
&lt;br /&gt;
* Have you entered your character name correctly?&lt;br /&gt;
* Have you entered your password?&lt;br /&gt;
* Have you read and accepted the EULA?&lt;br /&gt;
* Has the pack update completed successfully?&lt;br /&gt;
&lt;br /&gt;
If the button remains greyed out, post a thread in the bug forum and ask for help.&lt;br /&gt;
&lt;br /&gt;
=== The pack update has failed ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(In version 2.7.0 or newer only)&amp;lt;/span&amp;gt; Press the 'show error log' button and post the log in the bug forum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Download-icon.gif]] ''Attempt to download the packs manually.''&lt;br /&gt;
&lt;br /&gt;
The packs can be downloaded using these links (Right click &amp;amp; then &amp;lt;tt&amp;gt;Save Target/Link As&amp;lt;/tt&amp;gt;):&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0;margin-right:50%;&amp;quot;&amp;gt;''&lt;br /&gt;
* [http://www.wurmonline.com/packs/graphics.jar http://www.wurmonline.com/packs/graphics.jar]&lt;br /&gt;
* [http://www.wurmonline.com/packs/sound.jar http://www.wurmonline.com/packs/sound.jar]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Then, place the downloaded .jar files in the wurm/packs/ folder.&lt;br /&gt;
&lt;br /&gt;
'''Do not attempt to unzip the files.'''&lt;br /&gt;
&lt;br /&gt;
Make sure ALL files are downloaded and installed.&lt;br /&gt;
&lt;br /&gt;
'''If it still doesn't work:'''&lt;br /&gt;
&lt;br /&gt;
Make a post in the bug forum and wait for dev or GM assistance.&lt;br /&gt;
&lt;br /&gt;
== Problems after pressing play, before actually playing ==&lt;br /&gt;
&lt;br /&gt;
=== Grey game window when using a Macintosh ===&lt;br /&gt;
&lt;br /&gt;
Make sure you are using the JOGL+AWT renderer in game settings.&lt;br /&gt;
&lt;br /&gt;
Turn on 'Use nanoTime' timer in the compatibility tab in the settings. &lt;br /&gt;
&lt;br /&gt;
=== The game crashes with a crash window ===&lt;br /&gt;
&lt;br /&gt;
Read the crash message at the top of the window (the part inside &amp;lt;brackets&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
* Make sure maximum texture size for megatextures (advanced graphics) is more than 256.&lt;br /&gt;
* Make sure automatic mipmap generation (compatibility) is not disabled.&lt;br /&gt;
* Make sure your Java version is up to date.&lt;br /&gt;
* If the crash message mentions jogl.library.path, [[reinstall]] the client.&lt;br /&gt;
&lt;br /&gt;
=== The game crashes without a crash window ===&lt;br /&gt;
&lt;br /&gt;
Locate the HS_ERR_PID crash log. It is usually on the desktop, but can be placed in other locations too.&lt;br /&gt;
&lt;br /&gt;
==== For Intel users ====&lt;br /&gt;
&lt;br /&gt;
* Disable VBO (compatibility tab)&lt;br /&gt;
* If it still crashes, disable multidraw (compatibility tab)&lt;br /&gt;
&lt;br /&gt;
==== For ATI users ====&lt;br /&gt;
&lt;br /&gt;
* Make sure you are using Catalyst 9.12 '''or newer'''.&lt;br /&gt;
** If your card is too old, use Catalyst 9.3 '''or older'''.&lt;br /&gt;
** Catalyst 9.4 through 9.11 have OpenGL memory leaks.&lt;br /&gt;
* Disable Catalyst AI&lt;br /&gt;
* Set antialiasing (AA) and anisotropic filtering (AF) to game-controlled.&lt;br /&gt;
&lt;br /&gt;
==== If it still fails ====&lt;br /&gt;
&lt;br /&gt;
Post your log file with description of the problem in the technical problem forums, and wait for developer,GM or other assistance.&lt;br /&gt;
*DO NOT POST YOUR LOG ON THE OPEN FORUM, unless you have edited out your name first.&lt;br /&gt;
&lt;br /&gt;
  Link : http://wurmonline.com/forum/index.php?board=31.0&lt;br /&gt;
&lt;br /&gt;
Mention that you used this page, and that your problem wasn't listed.&lt;br /&gt;
&lt;br /&gt;
== Gameplay problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=59065</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=59065"/>
		<updated>2010-09-14T13:35:50Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Introduction */ irc on rizon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667. There are three channels:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurmhelp - For players seeking help&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#trade - for players wanting to trade&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/index.php?do=chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]).&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to Register your IRC Nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=59064</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=59064"/>
		<updated>2010-09-14T13:33:32Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: irc on rizon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Welcome''' to the '''WurmPedia''' ==&lt;br /&gt;
&lt;br /&gt;
The [[WurmPedia:Community_Portal|WurmPedia]] is a wiki about &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.wurmonline.com/ Wurm Online]&amp;lt;/span&amp;gt;. Anyone with a registered wiki account can edit the wiki. For information on how to register a wiki account see below. It's a good place to share information about the game to help other [[:Category:Players|players]] and find [[Complete DB|information about the game]] which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not [[Special:Wantedpages|write one yourself]] or begin reading?&lt;br /&gt;
&lt;br /&gt;
'''Note to editors; do not edit this page without first consulting Eir, Gurubear or an admin responsible for this page.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | '''Main Features'''&lt;br /&gt;
&lt;br /&gt;
'''[[Digging|Terraforming]] - [[Fighting|Combat]] - [[Build House|Player Housing]] - [[Mining|Mining]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alphabetical index'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Babel/0|0]] - [[:Category:Babel/1|1]] - [[:Category:Babel/2|2]] - [[:Category:Babel/3|3]] - [[:Category:Babel/4|4]] - [[:Category:Babel/5|5]] - [[:Category:Babel/6|6]] - [[:Category:Babel/7|7]] - [[:Category:Babel/8|8]] - [[:Category:Babel/9|9]] - [[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;[[Babel|About the alphabetical index]]&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Tutorials and rules'''&lt;br /&gt;
* [[Making Wurm Work]] install &amp;amp; config&lt;br /&gt;
* [http://wurmonline.com/forum/index.php?board=4.0 Official Game Rules]&lt;br /&gt;
* [[Chat|Chat rules]]&lt;br /&gt;
* [[Basic Knowledge|Basic knowledge]]&lt;br /&gt;
* [[Interface and controls|Interface and controls]]&lt;br /&gt;
* [[Tutorials|Beginner tutorials]]&lt;br /&gt;
* [[Useful links for beginners]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''The current world'''&lt;br /&gt;
* [[Dev]]s and [[GM]]s&lt;br /&gt;
* [[:Category:Helpful players|Helpful players]]&lt;br /&gt;
* [[Continents]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Settlements|Settlements]]&lt;br /&gt;
* [[Trade|Trade and merchants]]&lt;br /&gt;
* [[Current_events|Current events]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Stories'''&lt;br /&gt;
* [[Backstory|Official backstory]]&lt;br /&gt;
* [[:Category:Player Stories|Player stories]]&lt;br /&gt;
* [[:Category:Wurm History|History]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''General information'''&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.wurmonline.com/ Website]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.wurmonline.com/forum/ Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://wurmonline.com/forum/index.php?action=gallery Wurm gallery]&lt;br /&gt;
* [[Account Types|Account types]]&lt;br /&gt;
* [[Server Types|Server types]]&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Game details'''&lt;br /&gt;
* [[Complete DB|Complete database]]&lt;br /&gt;
* [[Chat commands]]&lt;br /&gt;
* [[Console|Console commands]]&lt;br /&gt;
* [[Client Key Bindings|Client key bindings]]&lt;br /&gt;
* [[Features|Planned and requested features]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Technical articles'''&lt;br /&gt;
* [[Client Problems and Help|Client problems]]&lt;br /&gt;
* [[Client Configuration|Client configuration]]&lt;br /&gt;
* [[Wurm release notes|Release notes]]&lt;br /&gt;
* [[:Category:Technical Details|Technical details]]&lt;br /&gt;
* [[Toolkits|Online tools and calculators]]&lt;br /&gt;
* [[Babel|Alphabetical listings]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
== Quick '''FAQ''' ==&lt;br /&gt;
{| style=&amp;quot;background-color:#f8f8f8;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''What is a wiki?'''&lt;br /&gt;
A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful. &lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''How do I get a wiki account?'''&lt;br /&gt;
Contact [[user:Eir|Eir]] for a wiki account. Please do not contact [[User:Rolf|Rolf]] and [[User:Egal|Egal]] about Wiki accounts. &lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Help'''&lt;br /&gt;
We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on effectively reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Looking for something to do?'''&lt;br /&gt;
Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], [[:Category:Deleteme|pages marked for deletion]], [[Special:Uncategorizedpages|uncategorised pages]], or [[:Category:Cleanme|unclean pages]]!&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''I have another question/answer/idea'''&lt;br /&gt;
Try joining the IRC channel. We're at #wurm on irc.rizon.net. See the [[Internet Relay Chat|IRC]] article for more details and how to get started.&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Firefox plugin '''&lt;br /&gt;
There is a [http://mycroft.mozdev.org/download.html?name=wurm&amp;amp;sherlock=yes&amp;amp;opensearch=&amp;amp;submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the &amp;quot;Wurm Online Wiki&amp;quot; link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Languages}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] &amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-size: 32px;color:#e0e0e0;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt; http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_stealer&amp;diff=57027</id>
		<title>Mind stealer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_stealer&amp;diff=57027"/>
		<updated>2010-06-22T23:37:39Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: no kill required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=120&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hitting with the sword may transfer higher skills from non-players. Requires [[linking]] to cast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=57009</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=57009"/>
		<updated>2010-06-21T15:54:55Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: up to 100621&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
== 100621 More destructibles ==&lt;br /&gt;
* It is now possible to destroy a lot more of the items that are left standing in old settlements such as forges, coffins and furniture.&lt;br /&gt;
* Allowing someone into your house using village or alliance settings now lets them sleep in the bed as well.&lt;br /&gt;
&lt;br /&gt;
== 100616 Poison and wine ==&lt;br /&gt;
* Poison now works as intended. A poison wound can now kill you over time as well as be healed by itself.&lt;br /&gt;
* Wine and lemonade making works again. It now uses equal amounts of ingredients and produces dishwater on failure.&lt;br /&gt;
* I have been debugging more rubberband situations.&lt;br /&gt;
&lt;br /&gt;
== 100610 Movement and spell changes == &lt;br /&gt;
* Rubberbanding when taking damage should be less.&lt;br /&gt;
* Minimum, unencumbered falling damage was increased.&lt;br /&gt;
* Venom wounds are now internal as they were supposed to be. They can only be cured naturally using potent (i.e. farmer) salves.&lt;br /&gt;
* Light of Fo bugfix.&lt;br /&gt;
* Fire/Ice pillar and Fungus spells now may remove enchanted trees and grass and turn them to sand, marsh or mycelium.&lt;br /&gt;
&lt;br /&gt;
== 100603 Easier to head to the wild server from freedom ==&lt;br /&gt;
* Taming and dominating now is quicker. Taming skillgain speed was increased to compensate for the shorter time it takes.&lt;br /&gt;
* The trip to wild from freedom is now free of charge. The return trip instead has a fee of 20 silver coins.&lt;br /&gt;
&lt;br /&gt;
== 100601 Caution! ==&lt;br /&gt;
* CAUTION! So called 'vulnerable' actions such as casting or healing may now be interrupted if you take damage. Higher body control helps you keep control of the action. The higher the damage the harder it is to keep performing the action.&lt;br /&gt;
* You now need 20kg of sand or dirt to change a tile.&lt;br /&gt;
* The reason for the lag was excessive logs that had amassed and the problem surfaced as we added more logging this weekend. These logs are now pruned, and we also add more RAM memory to the freedom server.&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=56663</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=56663"/>
		<updated>2010-05-28T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100528 Agg creatures on deed, movement, catapults&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100528 Agg creatures on deed, movement, catapults ==&lt;br /&gt;
* You may no longer winch catapults while someone else is doing it. It is a bit of a pity but it was too unbalancing. &lt;br /&gt;
* There is now a flag for allowing aggressive creatures in your settlement. Guards will then ignore all aggressive creatures.&lt;br /&gt;
* Mass stamina now works underground.&lt;br /&gt;
* You will now stop dragging a raft as you pick it up.&lt;br /&gt;
* Movement and positioning should be more exact.&lt;br /&gt;
&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=56510</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=56510"/>
		<updated>2010-05-19T10:33:50Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100503,100505,100519&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
== 100519 Main Issues update ==&lt;br /&gt;
* Thanks to excellent bug reports and test cases by Manny and Wollschaf most annoying cave displacement and invisibility bugs could be solved&lt;br /&gt;
* Catapults now do more structural damage&lt;br /&gt;
* House walls now use the same timer as fences to repair&lt;br /&gt;
* Unfinished fences were used in unintended ways so they can now be removed as if they were fence plans&lt;br /&gt;
* Guards should no longer block destruction of mine doors for village enemies&lt;br /&gt;
* Lockpicking skillgain speed increased&lt;br /&gt;
* Traits bugfix&lt;br /&gt;
* You may now properly tame on deed&lt;br /&gt;
* Fog should be less dramatic&lt;br /&gt;
* You will now be able to lockpick vehicles on the pvp servers again&lt;br /&gt;
* You will no longer lose alignment when you've recently gained it&lt;br /&gt;
   &lt;br /&gt;
== 100505 Carts fix == &lt;br /&gt;
* Riding carts in and out of caves should work a lot better now&lt;br /&gt;
* Some minor exploit fixes with finishing items in containers&lt;br /&gt;
* More icons were mapped and will start working when the graphics are updated&lt;br /&gt;
* Oakshell cast on non-players now has less effect&lt;br /&gt;
&lt;br /&gt;
== 100503 Wurm voted Top 20 ever!==&lt;br /&gt;
* Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.&lt;br /&gt;
* On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.&lt;br /&gt;
* Meditation skillgain was increased&lt;br /&gt;
* Genesis spell had a bug which kept bad traits&lt;br /&gt;
* Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=55714</id>
		<title>Wild growth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_growth&amp;diff=55714"/>
		<updated>2010-04-30T16:59:36Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=41&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wild growth''' is an area of effect spell given to priests of Fo at 41 faith. It  nurtures and tends to all trees and fields within a small radius around the caster. It also gives increased crop yields from affected fields. &lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[statuette]] of Fo and right-click anywhere. Select &amp;quot;Spells &amp;gt; Wild growth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Venom&amp;diff=55713</id>
		<title>Venom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Venom&amp;diff=55713"/>
		<updated>2010-04-30T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=62&lt;br /&gt;
|favor=120&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=?&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Venom''' is a spell given to priests of Fo at 62 faith. It is a weapon enchantment that can deal poison wounds to opponents when struck with it. It requires 120 favor to cast, and therefor requires [[linking]] of multiple priests.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate a [[statuette]] of Fo and right-click on an item Select &amp;quot;Spells &amp;gt; Venom&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lurker_in_the_woods&amp;diff=55712</id>
		<title>Lurker in the woods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lurker_in_the_woods&amp;diff=55712"/>
		<updated>2010-04-30T16:58:55Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=31&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Fo]], [[Magranon]]&lt;br /&gt;
}}'''Lurker in the woods''' allows the user to detect the presence and rough whereabouts of nearby champion creatures in a manner similar to [[water divining]]. It has a cooldown period of 4 minutes between casts.&lt;br /&gt;
&lt;br /&gt;
To use the enchanted pendulum, right click it and choose 'use'.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate a [[statuette]] of Fo and right-click on a pendulum. Choose spells &amp;gt; &amp;quot;Lurker in the woods&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Warning==	 &lt;br /&gt;
There is a risk that this spell will damage or destroy the pendulum if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Light_of_Fo&amp;diff=55711</id>
		<title>Light of Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Light_of_Fo&amp;diff=55711"/>
		<updated>2010-04-30T16:58:33Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=33&lt;br /&gt;
|favor=60&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
'''Light of Fo''' is an area of effect spell given to priests of Fo at 33 faith. It heals all allies within a small radius around the caster.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate a [[statuette]] of Fo and right-click on on a tile. Select &amp;quot;Spells &amp;gt; Light of Fo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Genesis&amp;diff=55710</id>
		<title>Genesis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Genesis&amp;diff=55710"/>
		<updated>2010-04-30T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}'''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[statuette]] of Fo and right-click a zombie. Select &amp;quot;Spells &amp;gt; Genesis&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forest_giant_strength&amp;diff=55709</id>
		<title>Forest giant strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forest_giant_strength&amp;diff=55709"/>
		<updated>2010-04-30T16:57:26Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=55&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=49&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Forest giant strength''' is a spell given to priests of Fo at 55 faith. Attempting to cast it on players with over 40 (?) body strength gives the message, &amp;quot;&amp;lt;Player&amp;gt; doesn't seem affected as he probably is too strong already&amp;quot;. Presumably it temporarily buffs the body strength of weaker players. &lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate a [[statuette]] of Fo and right-click on your body, another player, or a creature. Select &amp;quot;Spells &amp;gt; Forest giant strength&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category: Buff spells]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=55708</id>
		<title>Cure light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=55708"/>
		<updated>2010-04-30T16:56:52Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette of Fo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=31&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=5&lt;br /&gt;
|target=Wound&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
At 31 [[faith]], the God [[Fo]] gives [[priest]]s  the ability to cast cure light on [[wounds]]. It cures up to 10 damage per cast. It costs 10 [[favor]] to cast. &lt;br /&gt;
&lt;br /&gt;
''Note that healing a [[Libila]] follower with a [[Fo]] healing spell with give the caster a severe [[faith]] penalty.''&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[statuette]] of Fo, right-click one a [[wound]], and select Spells/'''Cure light'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Courier&amp;diff=55707</id>
		<title>Courier</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Courier&amp;diff=55707"/>
		<updated>2010-04-30T16:56:26Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: statuette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=120&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Courier'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Fo]] spell available to [[Priest/Priestess]] at 30 [[Faith]]. Used to enchant [[spirit cottage]]s and [[spirit house]]s to allow them to send [[mail]] to other players.&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it; failure does not destroy the mailbox. Success of casting the spell depends on your channeling skill. A higher power increases how keen the Messengers are to work for you (mail is delivered faster if the mailbox has a higher cast on it).&lt;br /&gt;
&lt;br /&gt;
Courier can also be cast on fountains and wells to turn them into [[wishing well|wishing wells]], which can then be used to make wishes by activating a coin and right-clicking the fountain or well. It is unknown whether the cast power affects the chance of the wish to come true.&lt;br /&gt;
&lt;br /&gt;
It has a cooldown timer of 4 minutes between casts. &lt;br /&gt;
&lt;br /&gt;
Priests of [[Libila]] have an equivalent spell with the same function called [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a [[statuette]] of Fo and right-click on a Mailbox. Select Spells / [[Courier]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=55639</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=55639"/>
		<updated>2010-04-24T11:33:00Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100418 Crash bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100418 Crash bugfix ==&lt;br /&gt;
* Fixed the bug that crashed the login server a few times this weekend&lt;br /&gt;
* You are now properly returned to the boat when reconnecting&lt;br /&gt;
* Writ management was improved with sorting friends list and options for allowing allies and villagers into the house&lt;br /&gt;
* Fixed a bug with structures not being saved properly&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=55480</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=55480"/>
		<updated>2010-04-09T14:40:52Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: up to 100407&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100407 A few combat related changes ==&lt;br /&gt;
* Archery now has a small height bonus/penalties to damage. Higher is better.&lt;br /&gt;
* A reputation bug with catapulting enemy villages was fixed.&lt;br /&gt;
* Worm brains now create internal wounds. Hell Strength now has lower faith requirement.&lt;br /&gt;
&lt;br /&gt;
== 100331 Various economic changes ==&lt;br /&gt;
* Settlement size and guard numbers can no longer be changed during siege&lt;br /&gt;
* You will now receive a larger portion of upkeep when you disband - all in excess of 5 silver. You still only receive 5 silver for the form itself though.&lt;br /&gt;
* Twigging no longer works as long as enemy players are in local or you are fighting. There used to be a 30 second window before you could twig.&lt;br /&gt;
* Personal traders will soon accept an amount of items depending on sales this month so start selling.&lt;br /&gt;
* You can no longer deed a tower and destroy it with citizen bonus unless you created it.&lt;br /&gt;
* Fixed a few bugs related to cave openings.&lt;br /&gt;
* Death bounce pits are gone! THANK YOU DASHIVA!&lt;br /&gt;
&lt;br /&gt;
== 100324 Materials starting to be sorted == &lt;br /&gt;
* As you probably have noticed we have changed certain ways materials are handled ingame. We needed to make the client aware of materials and decided to make the naming of these clientside. This has caused various issues and model discrepancies. Most of these are sorted now and the rest will be sorted pretty soon. Thank you for your patience. Note that some items will always have strange descriptions or names that were the causes of these changes.&lt;br /&gt;
&lt;br /&gt;
== 100317 Client RC 2.7.0 ==&lt;br /&gt;
* We're getting ready to update the stable client to 2.7.0. Please give the unstable client a test run to make sure there aren't any unexpected bugs. If all goes well, the client update will happen on Monday.&lt;br /&gt;
* More details on the forum: http://wurmonline.com/forum/index.php?topic=31798.0&lt;br /&gt;
* Citizens may now mine on reinforced cave on their deed.&lt;br /&gt;
* In order to see the numbers for old items in bulk bins, you now have to add or remove an item first.&lt;br /&gt;
&lt;br /&gt;
== 100312 Wood types displayed ==&lt;br /&gt;
* As you may have noticed, the wood type name is now added to the names of new items. This caused more clutter than people wanted, so in the next update this field will be moved to the description instead.&lt;br /&gt;
* You now lose stealth mode when you log on.&lt;br /&gt;
&lt;br /&gt;
== 100303 Some data loss on the Golden Valley server ==&lt;br /&gt;
* During maintenance today some database operations failed while upgrading the database.&lt;br /&gt;
* Most of the problems are now fixed and most important data could be restored.&lt;br /&gt;
* Since kingdoms on Golden Valley were lost it had to be turned into freedom. Many creatures were destroyed. The data loss should have had most effect on Golden Valley players. I think I managed to restore most of the other data. Sorry for the hassle!&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Compass&amp;diff=55181</id>
		<title>Compass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Compass&amp;diff=55181"/>
		<updated>2010-04-01T15:24:46Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Creation Details */ remove formulas as they are wrong (by now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Compass&lt;br /&gt;
|active=[[pottery jar]]&lt;br /&gt;
|passive=[[olive oil]] (0.06 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=*1x [[needle]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar.''&lt;br /&gt;
&lt;br /&gt;
A tool that indicates the cardinal points relative to the position of the player.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The compass must be in the inventory of the player in order to use it.  Then, it can be placed wherever you like in the [[HUD]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The compass gradually becomes unstable while moving, and stabilizes while standing still. When the compass is too unstable it can't be used.&lt;br /&gt;
* The quality of the compass affects how fast it changes towards stability or instability.&lt;br /&gt;
* A QL 1 compass will become unreadable almost immediately, QL 30 after approximately 2 seconds, and QL 70 after 10 seconds.&lt;br /&gt;
* A fully unstable compass will become readable in about 2 seconds at QL 70, 10 seconds at QL 30, and 20 seconds at QL 1.&lt;br /&gt;
* A finished compass cannot be improved. Your best bet is to use high quality components to make it. Additionally they can't be repaired, other than with the [[mend]] spell.&lt;br /&gt;
&amp;lt;!-- :*Wurm has a magnetic west. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation Details ==&lt;br /&gt;
&lt;br /&gt;
The production of compasses goes in 2 stages: Making unfinished ones using pottery jars and olive oil, and finishing them with an iron needle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=54758</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=54758"/>
		<updated>2010-03-04T19:30:04Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */ statuette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]]. Becoming a follower of this goddess will automatically mean joining her kingdom. You can only follow this god on a [[Server Types|wild server]]. Her [[channeling]] item is a gold or silver [[statuette]] of Libila.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Followers of Libila can absorb [[Mycelium]], healing a random wound for 7 damage. This consumes the Mycelium tile.&lt;br /&gt;
* The foodbar of followers of Libila will slowly be restored while standing on Mycelium. (Using Mycelium as your sole food source will leave you with a nutrition level of 100%)&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Libila followers are generally less successful when [[Taming]] animals.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
&lt;br /&gt;
=== Libila priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities and penalties.&lt;br /&gt;
* Ability to cast Libila spells (see below)&lt;br /&gt;
* Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
* [[Archery]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Mining|Mine]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] and [[Magranon]] priests cannot do this)&lt;br /&gt;
====Penalties====&lt;br /&gt;
* Cannot [[digging|dig]]&lt;br /&gt;
* Cannot [[farming|farm]]&lt;br /&gt;
* Cannot use [[gardening]]&lt;br /&gt;
* Cannot [[taming|tame]]&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use [[alchemy]]&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill channeling grinding, use on blank altars to bless them to Libila.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain stamina]]&lt;br /&gt;
| 10 || 20 || 20 || Creature || Drains stamina and adds to you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Health]]&lt;br /&gt;
| 19 || 15 || 20 || Creature || Creates internal wounds and heals you. || Seems to heal and deal tiny to mediocre amounts of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15 || 10 || Creature || Hides you from locate spells. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Web armour]]&lt;br /&gt;
| 25 || 35 || 60 || Item || May slow down creatures hitting you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus]]&lt;br /&gt;
| 30 || 20 || 30 || Tile || Turns tiles to mycelium. || Creates a 3x3 area of Mycelium from grass and dirt tiles, can be cast on deep underwater tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Messenger]]&lt;br /&gt;
| 30 || 30 || 40 || Item || Tricks evil spirits to inhabit the target. || Cast on mailboxes to make them function.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]]&lt;br /&gt;
| 31 || 50 || 60 || Item || Increases damage. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates enemies. || Can only be cast on a pendulum, but makes it useless for water divining.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Trap]]&lt;br /&gt;
| 33 || 10 || 20 || Tile || The mycelium obeys you and attacks. || Doesn't seem to work at the moment; intended for working against members of the enemy kingdoms.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Touch]]&lt;br /&gt;
| 33 || 40 || 60 || Item || Target causes rotting wounds, but takes more damage. || Can only be cast on weapons; causes an infected wound but weapon takes more damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting gut]]&lt;br /&gt;
| 35 || 10 || 10 || Creature || Causes a rotting gut wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || Stores favor in a gem. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn of Libila]]&lt;br /&gt;
| 40 || 50 || 60 || Tile || Damages enemies and heals friends. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]]&lt;br /&gt;
| 40 || 50 || 40 || Creature || Removes one fifth of a creatures strength. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]]&lt;br /&gt;
| 40 || 40 || 40 || Item || Raises zombies from corpses. || Zombies count as pets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || Item || Higher crit chance against regenerating creatures. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || Item || Higher crit chance against animals. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || Item || Higher crit chance against Fo followers. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || Item || Higher crit chance against followers of Magranon. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || Item || Higher crit chance against followers of Vynora. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm Brains]]&lt;br /&gt;
| 50 || 40 || 60 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie infestation]]&lt;br /&gt;
| 50 || 120 || 70 || Tile || Summons your best friends. || One of two spells that priests must link together to cast, assuming it raises multiple zombies from corpses in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessings of the dark]]&lt;br /&gt;
| 51 || 70 || 60 || Item || Increases skill gain and speed. || Assuming this is a combination of CoC and WoA.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || Item || Higher crit chance against dragons. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain rain]]&lt;br /&gt;
| 60 || 60 || 20 || Tile || Causes rotting wounds in an area. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell strength]]&lt;br /&gt;
| 65 || 60 || 40 || Creature || May double strength. || Assuming strength is capped at 99.&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the dead]]&lt;br /&gt;
| 70 || 300 || 70 || Tile , Item || Summons the souls of the deceased. || Rolf stated he intends this spell only to be cast once a month if even that, and that it is a &amp;quot;mass raise&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || Tile || Locates hidden artifacts. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 90 || 80 || unknown || Item || N/A || Destroys normal altars and can damage the [[Bone Altar]] and [[Altar of Three]]. Does not show on the altar spell list.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[The First Culling]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=54757</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=54757"/>
		<updated>2010-03-04T19:27:26Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */ statuette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Follower abilities and penalties ===&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* No known follower penalties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot cut wood.&lt;br /&gt;
* Cannot use alchemy&lt;br /&gt;
* Cannot pave or destroy roads&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
*You can never lose your Deity.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You cannot change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 10 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=54756</id>
		<title>Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=54756"/>
		<updated>2010-03-04T19:25:39Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Vynora'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Vynora is the Goddess of knowledge, creation, water and [[fishing]]. Her [[channeling]] item is a gold or silver [[statuette]] of Vynora.&lt;br /&gt;
&lt;br /&gt;
Roads are connected with Vynora because it is a symbol of civilization and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Converting Speech ===&lt;br /&gt;
&lt;br /&gt;
What is this?&lt;br /&gt;
&lt;br /&gt;
Have you ever asked yourself that question?&lt;br /&gt;
&lt;br /&gt;
Vynora, our goddess and guide, will help you seek the answer to that ancient riddle, just as we help her in her quest to know everything.&lt;br /&gt;
&lt;br /&gt;
Many secrets has she gathered, and we who call ourselves Seekers will be the first ones to learn.&lt;br /&gt;
&lt;br /&gt;
What is a Man? What is a Woman? What lies in darkness of the Void? Questions need answers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekers strive after excellence. We seek the truth in all things. We will go anywhere in our attempts to find it.&lt;br /&gt;
&lt;br /&gt;
True knowledge also brings us power. Power over self, but also power over others.&lt;br /&gt;
&lt;br /&gt;
Our gathered experience tells us that the best for all is to use that knowledge with care.&lt;br /&gt;
&lt;br /&gt;
Therefore most of us are peaceful and strive after a calm and orderly way to gather knowledge.&lt;br /&gt;
&lt;br /&gt;
Welcome to join the followers of Vynora!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Inscription([[Altar of Three]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt; &lt;br /&gt;
Seeker! I am the Water and the Wind. &lt;br /&gt;
&lt;br /&gt;
A bowl is my symbol.Have you ever asked yourself the Questions? I will help you find the answer to the Ancient Riddles, if you help me. &lt;br /&gt;
&lt;br /&gt;
My knowledge is vast, but I need to know the last parts! We all must know! What are you? What lingers in the darkness of the Void? &lt;br /&gt;
&lt;br /&gt;
Seek excellence. Seek the truth in all things. Go anywhere in your attempts to find it. &lt;br /&gt;
&lt;br /&gt;
True knowledge also brings you power. Exercise that power with care, or it will hurt you like the snake who bites its tail. &lt;br /&gt;
&lt;br /&gt;
Too many secrets are hidden by the other gods, and none will they reveal. This cannot be. &lt;br /&gt;
&lt;br /&gt;
Flow with me! &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Vynora. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
&lt;br /&gt;
* Receives Vynora domain bonuses while in Vynora's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
&lt;br /&gt;
* Followers cannot raise Faith above 30&lt;br /&gt;
* Vynora dislikes the destroying of roads and walls. &lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora priests abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with high [[faith]] have slower skill decay. (40 faith, 25% less)&lt;br /&gt;
* Priests of Vynora with high [[faith]] (60-70?) are inspired in their deity's favored terrains, and have less [[stamina]] drain there. Vynora gets this bonus on roads. &lt;br /&gt;
* [[Paving]] (Priests of other Gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Magranon]] and [[Fo]] priests cannot do this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use bows&lt;br /&gt;
* Cannot mine&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot create or use healing covers&lt;br /&gt;
&lt;br /&gt;
=== Vynora champion abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Vynora follower and Vynora priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[Characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* Shorter time for normal healing&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Vynora (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Vynora' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity || Good for low skill channeling grinding, use on blank altars to bless them to Vynora. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Opulence]]&lt;br /&gt;
| 15 || 10 || 10 || 20 || Item || Feeds more || Use on food&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || ? || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 || Item || hurts [[creatures]] hitting you || Use on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Vynora's hand]]&lt;br /&gt;
| 28 || 30 || 30 || ? || Item || counters Vynora's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || ? || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates [[creatures]] nearby || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal settlements]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates nearby [[settlements]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbleness]]&lt;br /&gt;
| 30 || 80 || 60 || ? || Item || increases chances to hit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom of Vynora]]&lt;br /&gt;
| 30 || 30 || 50 || ? || Creature || Transfers [[fatigue]] to [[sleep bonus]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the deep]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || locates rare [[fish]] || Use on [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tentacles]]&lt;br /&gt;
| 33 || 10 || 20 || ? || Tile || Summons tentacles from the deep || Area damage spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice pillar]]&lt;br /&gt;
| 35 || 10 || 10 || ? || Tile, Creature || Lowers temperature drastically || Area damage spell/Attack spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Excel]]&lt;br /&gt;
| 35 || 40 || 30 || ? || Creature || Increases defences || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tornado]]&lt;br /&gt;
| 40 || 50 || 30 || ? || Tile || causes area damage to creatures and environment || can fell trees&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || ? || Item || Causes frost wounds. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || ? || Item || higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Animal's demise]]&lt;br /&gt;
| 43 || 40|| 50 || ? || Item || higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || ? || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || ? || Item || higher crit chance against Fo followers || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || ? || Item || higher crit chance against followers of Magranon|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || hits may transfer higher skills || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || increases speed of use || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Spring]]&lt;br /&gt;
| 50 || 300 || 60 || 90 || Item || Followers of Vynora receive a permanent blessing || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || ? || Item || higher crit chance against [[dragons]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle of Cunning]]&lt;br /&gt;
| 51 || 50 || 60 || 30 || Item || increases skill gain || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || ? || Item || higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || ? || Tile || locates hidden [[artifact]]s || N/A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=54755</id>
		<title>Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=54755"/>
		<updated>2010-03-04T19:25:26Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */ statuette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Vynora'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Vynora is the Goddess of knowledge, creation, water and [[fishing]]. Her [channeling]] item is a gold or silver [[statuette]] of Vynora.&lt;br /&gt;
&lt;br /&gt;
Roads are connected with Vynora because it is a symbol of civilization and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Converting Speech ===&lt;br /&gt;
&lt;br /&gt;
What is this?&lt;br /&gt;
&lt;br /&gt;
Have you ever asked yourself that question?&lt;br /&gt;
&lt;br /&gt;
Vynora, our goddess and guide, will help you seek the answer to that ancient riddle, just as we help her in her quest to know everything.&lt;br /&gt;
&lt;br /&gt;
Many secrets has she gathered, and we who call ourselves Seekers will be the first ones to learn.&lt;br /&gt;
&lt;br /&gt;
What is a Man? What is a Woman? What lies in darkness of the Void? Questions need answers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekers strive after excellence. We seek the truth in all things. We will go anywhere in our attempts to find it.&lt;br /&gt;
&lt;br /&gt;
True knowledge also brings us power. Power over self, but also power over others.&lt;br /&gt;
&lt;br /&gt;
Our gathered experience tells us that the best for all is to use that knowledge with care.&lt;br /&gt;
&lt;br /&gt;
Therefore most of us are peaceful and strive after a calm and orderly way to gather knowledge.&lt;br /&gt;
&lt;br /&gt;
Welcome to join the followers of Vynora!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Inscription([[Altar of Three]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt; &lt;br /&gt;
Seeker! I am the Water and the Wind. &lt;br /&gt;
&lt;br /&gt;
A bowl is my symbol.Have you ever asked yourself the Questions? I will help you find the answer to the Ancient Riddles, if you help me. &lt;br /&gt;
&lt;br /&gt;
My knowledge is vast, but I need to know the last parts! We all must know! What are you? What lingers in the darkness of the Void? &lt;br /&gt;
&lt;br /&gt;
Seek excellence. Seek the truth in all things. Go anywhere in your attempts to find it. &lt;br /&gt;
&lt;br /&gt;
True knowledge also brings you power. Exercise that power with care, or it will hurt you like the snake who bites its tail. &lt;br /&gt;
&lt;br /&gt;
Too many secrets are hidden by the other gods, and none will they reveal. This cannot be. &lt;br /&gt;
&lt;br /&gt;
Flow with me! &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Vynora. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
&lt;br /&gt;
* Receives Vynora domain bonuses while in Vynora's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
&lt;br /&gt;
* Followers cannot raise Faith above 30&lt;br /&gt;
* Vynora dislikes the destroying of roads and walls. &lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora priests abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with high [[faith]] have slower skill decay. (40 faith, 25% less)&lt;br /&gt;
* Priests of Vynora with high [[faith]] (60-70?) are inspired in their deity's favored terrains, and have less [[stamina]] drain there. Vynora gets this bonus on roads. &lt;br /&gt;
* [[Paving]] (Priests of other Gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Magranon]] and [[Fo]] priests cannot do this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use bows&lt;br /&gt;
* Cannot mine&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot create or use healing covers&lt;br /&gt;
&lt;br /&gt;
=== Vynora champion abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Vynora follower and Vynora priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[Characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* Shorter time for normal healing&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Vynora (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Vynora' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity || Good for low skill channeling grinding, use on blank altars to bless them to Vynora. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Opulence]]&lt;br /&gt;
| 15 || 10 || 10 || 20 || Item || Feeds more || Use on food&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || ? || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 || Item || hurts [[creatures]] hitting you || Use on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Vynora's hand]]&lt;br /&gt;
| 28 || 30 || 30 || ? || Item || counters Vynora's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || ? || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates [[creatures]] nearby || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal settlements]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates nearby [[settlements]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbleness]]&lt;br /&gt;
| 30 || 80 || 60 || ? || Item || increases chances to hit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom of Vynora]]&lt;br /&gt;
| 30 || 30 || 50 || ? || Creature || Transfers [[fatigue]] to [[sleep bonus]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the deep]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || locates rare [[fish]] || Use on [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tentacles]]&lt;br /&gt;
| 33 || 10 || 20 || ? || Tile || Summons tentacles from the deep || Area damage spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice pillar]]&lt;br /&gt;
| 35 || 10 || 10 || ? || Tile, Creature || Lowers temperature drastically || Area damage spell/Attack spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Excel]]&lt;br /&gt;
| 35 || 40 || 30 || ? || Creature || Increases defences || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tornado]]&lt;br /&gt;
| 40 || 50 || 30 || ? || Tile || causes area damage to creatures and environment || can fell trees&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || ? || Item || Causes frost wounds. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || ? || Item || higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Animal's demise]]&lt;br /&gt;
| 43 || 40|| 50 || ? || Item || higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || ? || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || ? || Item || higher crit chance against Fo followers || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || ? || Item || higher crit chance against followers of Magranon|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || hits may transfer higher skills || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || increases speed of use || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Spring]]&lt;br /&gt;
| 50 || 300 || 60 || 90 || Item || Followers of Vynora receive a permanent blessing || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || ? || Item || higher crit chance against [[dragons]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle of Cunning]]&lt;br /&gt;
| 51 || 50 || 60 || 30 || Item || increases skill gain || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || ? || Item || higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || ? || Tile || locates hidden [[artifact]]s || N/A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=54754</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=54754"/>
		<updated>2010-03-04T19:24:02Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */ statuette&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is a gold or silver [[statuette]] of Fo.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Unfaithful actions may be noticed and punished:&lt;br /&gt;
** Desecrating WL altars: -1 Faith/-2 Alignment or -2 Alignment/Wound&lt;br /&gt;
** Lockpicking/Thievery: -0.25 Faith/-1 Alignment&lt;br /&gt;
** Butchering Humans: -0.25 Faith/-5 Alignment&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[scorpion]]s. &lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
* [[Digging|Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this), but not 'pack' dirt.&lt;br /&gt;
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic priest penalties- see [[Priest]] page&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
*You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Champion penalties ====&lt;br /&gt;
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]&lt;br /&gt;
| 7 || 5 || 10 || Creature || Protection from [[thorn]]s || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]&lt;br /&gt;
| 20 || 15 || 20 || Creature || restores stamina || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]&lt;br /&gt;
| 21 || 30 || 20 || Tile || tends to animals in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15 || 10 || Creature || hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || Wounds || heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || Item || locates rare creatures || needs a [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]&lt;br /&gt;
| 32 || 13 || 10 || Wounds || heals quite a bit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's touch]]&lt;br /&gt;
| 32 || 30 || 30 || Item || counter's Fo's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]&lt;br /&gt;
| 33 || 60 || 40 || Tile || heals allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]&lt;br /&gt;
| 35 || 17 || 15 || Wounds || heals pretty much || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || increases unarmed damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || better natural armour || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 35 || 20 || 19 || Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 40 || 50 || Tile, Item || creates and destroys dirt || lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]&lt;br /&gt;
| 40 || 40 || 30 || Creature || removes all wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]&lt;br /&gt;
| 41 || 40 || 40 || Tile || fields and trees are nurtured || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]&lt;br /&gt;
| 43 || 20 || 20 || Tile || drives away enemy creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]&lt;br /&gt;
| 55 || 50 || 49 || Creature || gives giant strength || Only works up to 40 strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || Item || transfers life force to you || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| 62 || 120 || 60 || Item || will poison enemies || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || Creature || removes evil spirits from creatures || kills [[zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Team&amp;diff=54646</id>
		<title>Team</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Team&amp;diff=54646"/>
		<updated>2010-02-27T17:00:24Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: what teams are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players can invite other players to form a team with them by right-clicking on the player character and selecting &amp;quot;Team up&amp;quot;. A team provides a separate chat channel to the members. Being a member of a team allows you to pick up items another team member dropped outside of a deed on non-[[pvp]] servers, which is otherwise disallowed as long as the owner is still close by. This restriction is also lifted for unlocked boats and carts which were dragged.&lt;br /&gt;
&lt;br /&gt;
Team membership is not persistent unless at least two members of the team stay online. When the team leader logs off, another random team member is appointed new leader. It is not possible to be a member of two teams at once.&lt;br /&gt;
&lt;br /&gt;
The team leader has a different chat color and can manage the team and remove members, toggle their invite permission, and transfer leadership to another member.&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54634</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54634"/>
		<updated>2010-02-26T13:33:39Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: corrected 100224 Teams, ranged cover and spell tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Teams, ranged cover and spell tweaks ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54633</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54633"/>
		<updated>2010-02-26T13:32:40Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100226 and 100224&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100226 Religious symbols changed ==&lt;br /&gt;
* For reasons explained in the forums, the religious symbols for all religions have changed to statuettes.&lt;br /&gt;
* This means that if you are a priest, your new religious symbol will be a statuette of your deity made from gold or silver.&lt;br /&gt;
* Bug fixes with containers, friends list and casting spells on yourself.&lt;br /&gt;
* Exiting stealth mode no longer keeps the movement penalty after reconnecting.&lt;br /&gt;
&lt;br /&gt;
== 100224 Religious symbols changed ==&lt;br /&gt;
* You can now form teams.&lt;br /&gt;
** On non-pvp servers you are no longer allowed to pick up undeeded items belonging to someone standing closeby unless you are both in the same team, citizens of the same village, or friends.&lt;br /&gt;
** Members will rejoin teams that have at least two members left when they return after logging off.&lt;br /&gt;
** Teams also have team chat.&lt;br /&gt;
* On pvp servers, fences and walls now (properly) use a cover value for archery and spells targetting creatures.&lt;br /&gt;
** The cover value affects the difficulty or makes it impossible to attack.&lt;br /&gt;
** Partial cover is ignored for the closest tiles, making it possible to use windows and low walls as cover while attacking yourself.&lt;br /&gt;
&lt;br /&gt;
* Libila:&lt;br /&gt;
** Drain Health now has a 3 second timer, higher effect&lt;br /&gt;
** Fungus got higher casting cost and a cooldown timer&lt;br /&gt;
** Web Armour now has effect on attack speed instead of movement&lt;br /&gt;
** It is now possible to prune old thorn trees&lt;br /&gt;
** Scythes now has a larger chance to create critical wounds.&lt;br /&gt;
*** Vynora:&lt;br /&gt;
**** The power of nimbleness was improved&lt;br /&gt;
*** Magranon:&lt;br /&gt;
**** Smite casting time was reduced to 30 secs&lt;br /&gt;
**** Fireheart casting time was reduced to 5 secs&lt;br /&gt;
**** Goat Shape now requires at least a small amount of stamina to work since you shouldn't be able to climb totally exhausted.&lt;br /&gt;
* We will try with larger casting ranges for Fireheart and Drain Health. If this works we can increase for other spells as well.&lt;br /&gt;
* Cooked meat now weights 0.9 kilograms.&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54507</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=54507"/>
		<updated>2010-02-20T18:05:02Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100219 Boat bug and path change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
== 100219 Boat bug and path change == &lt;br /&gt;
* A bug with winds was found which may have been the cause for the problems with sailing after a restart.&lt;br /&gt;
* The increased damage of path of hate was overpowered and moved to a higher level.&lt;br /&gt;
* Tunneling should work properly again.&lt;br /&gt;
* Sand, clay, woad, cochineal now fit in bulk bins.&lt;br /&gt;
&lt;br /&gt;
== 100215 Trader rewrite ==&lt;br /&gt;
* Traders and merchants no longer leave when they do poor business. A trader that is undeeded can be deeded again instead by someone else. That trader will add to the upkeep in the settlement it is with the tax rate.&lt;br /&gt;
* Personal merchants will be rewritten in about a month. They will accept higher set prices the more money they make. This first month will be used to gather data on your merchants so make sure to get some business going.&lt;br /&gt;
* Lamps no longer show color but their light will. The lamp models will be updated soon as well. They are also created in new ways now.&lt;br /&gt;
* Pain rain and Tornado now affect a max number of creatures depending on the power of the cast and number of people linked.&lt;br /&gt;
* For settlements in excess of 10 guards, those will now not spawn until the count is very low during sieges at which time they will spawn in large bursts.&lt;br /&gt;
&lt;br /&gt;
==100211 Upkeep price changes==&lt;br /&gt;
* As explained in the previous news, there is a new deed system in place for which we are very excited. There has been a few minor bugs but nothing very serious.&lt;br /&gt;
* The new deeds are now available for sale at the traders on the freedom server as well! Happy pioneering!&lt;br /&gt;
* The upkeep per tile has been more than halved down to 20 iron coins per month! Enjoy!&lt;br /&gt;
* The upkeep for and hiring price for guards has doubled! It was too low before. If you receive too much defenses for too little money the game goes stale because raiding is a big part of the wild server. The reduced tile upkeep costs hopefully counter this somewhat.&lt;br /&gt;
* Small deeds now have a minimum guard capacity of 3 guards instead of 5 for the same reason.&lt;br /&gt;
* The bug where converted homestead mayors could not invite has been fixed.&lt;br /&gt;
* There is no longer a requirement to hire at least one guard on freedom servers for the deed rules to be enforced since that server is designed to minimize griefing possibilities. Deeds will be protected anyways. The requirement remains on wild.&lt;br /&gt;
* Mind Stealer was too grindable so it will give skill on kills instead. The values will have to be tweaked but may be too low now.&lt;br /&gt;
&lt;br /&gt;
==100210 New deed system!==&lt;br /&gt;
* The new deed system is in place! &lt;br /&gt;
**The cost for deeding land has been seriously reduced. The Area of Control has been removed. You should now expand your deed instead.&lt;br /&gt;
**You may now found deeds closer to eachother. If you want to reserve space around your deed you may expand the perimeter of your deed.&lt;br /&gt;
**In the new system you hire guards one by one. All guards are heavy guards.&lt;br /&gt;
**You need to change your old deed items to the new item type. Just right-click the deed and select &amp;quot;Replace&amp;quot;.&lt;br /&gt;
**The new settlement forms will be available at traders on the freedom server when we have verified that replacing works allright and existing deed owners have had a chance to expand their deeds. These deeds are available on wild already because they are needed and can be attacked if misplaced. As usual you right-click the forms to get the options you need.&lt;br /&gt;
*Area spells such as Pain Rain and Pillar spells have changed. They no longer can be cast through walls and only have effect inside the house where they were cast.&lt;br /&gt;
*The bulk containers now work properly. Their decay rate is set to 5% per month.&lt;br /&gt;
&lt;br /&gt;
==100205 Use them new bulk containers!==&lt;br /&gt;
*The new drag and drop bulk containers are working well, and we suggest you start using them as much as possible. There are some naming issues with cereals, dough and bread but those will be sorted out in the next update.&lt;br /&gt;
*The reason behind these new containers is mainly to reduce lag because of database congestion. Decay is reduced a lot inside these containers.&lt;br /&gt;
*A lot of the items that fit in bulk containers is actually decaying a lot too slow outside of them today because a bug makes them count deed and inside bonuses twice. These items will start decaying faster next update which is another incentive to start putting them into these containers.&lt;br /&gt;
&lt;br /&gt;
==100204 New bins fixed==&lt;br /&gt;
* You can now add combined items to the bulk containers and they will keep the correct amount of weight.&lt;br /&gt;
* [[Trash bin]]s now instadestroy damaged items within the hour. If an item is undamaged, it will receive a small amount of damage the first hour instead and be destroyed the second.&lt;br /&gt;
&lt;br /&gt;
==100203 Better bulk containers==&lt;br /&gt;
*The bulk containers have been made drag and drop and you can drag directly from piles on the ground. Old bulk container items have been lost as per the previous warning about changing the way they store data.&lt;br /&gt;
*Trash bins have been added. They create extra-high decay.&lt;br /&gt;
*A new command /fsleep has been added. /fsleep - freezes or thaws the consumption of sleep bonus. May be toggled every 5 minutes. This toggle is reset every time you log off.&lt;br /&gt;
*You may no longer found deeds until the new deed system is in place.&lt;br /&gt;
&lt;br /&gt;
==100201 Bulk containers should be emptied==&lt;br /&gt;
*The bulk containers will be changed to use drag and drop and contain various types of items. The way they store data will change in a way that can not be migrated, so they will loose the items contained during the next update. Since we are talking about low cost items this will hopefully not be a big problem but please remove the items you wish to keep. Expect the next update to come on wednesday.&lt;br /&gt;
*More &amp;quot;no target&amp;quot; situations were identified and removed. Note that you may not receive a warning about these in the future since you shouldn't count on loosing your target while fighting.&lt;br /&gt;
*Some of the new items on the traders received new prices or names.&lt;br /&gt;
&lt;br /&gt;
==100129 Refunds and fighting==&lt;br /&gt;
* The mayor will now be refunded if you disband your village. The mayor receives the remaining upkeep minus one month worth of upkeep. The deed will remain in inventory and the status will be set to unused.&lt;br /&gt;
* You may also refund the unused deeds. Right-click the unused deed and you will receive the value of the deed in your bank account.&lt;br /&gt;
* Because this may swamp the economy with silver coins and we need the income from silver sales, we have added some new items at the traders that you can spend it on. When someone purchases one of these items, half of the money is returned to economy so it is good for everyone involved. More here: [http://wurmonline.com/forum/index.php?topic=30021.0]&lt;br /&gt;
* A bug with digging was fixed&lt;br /&gt;
* Creatures should keep or gain fat levels at a better rate (Thanks Wollschaf)&lt;br /&gt;
* There has been some changes to fighting:&lt;br /&gt;
# You should no longer be able to &amp;quot;no-target&amp;quot; or &amp;quot;stop&amp;quot; mid fight and regain stamina.&lt;br /&gt;
# You are now more vulnerable when casting spells, healing or doing other things. (The range for casting will have to be looked at)&lt;br /&gt;
# The path of hate bonus damage multiplier has been lowered to 1.5 and doesn't stack with certain other bonuses.&lt;br /&gt;
# Hots now properly loose alignment when they slay a player.&lt;br /&gt;
* Oh there are two new items: [[Crop storage bin|Crops hoppers]] and [[Bulk storage bin|bulk containers]]. These may have no proper models yet. They average the ql of bulk items added such as logs, rocks (and grain) etc. They virtually stop decay of these items but as they take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Play around with them cautiously. Once they are destroyed the items inside are gone. There is a small loss in average quality level because otherwise they can be somewhat exploited.&lt;br /&gt;
&lt;br /&gt;
==100126 Upcoming deed changes==&lt;br /&gt;
* Because of upcoming deed changes the current traders no longer have settlement deeds available for purchase. You can read the current suggestion [http://wurmonline.com/forum/index.php?topic=29838.0 here].&lt;br /&gt;
* The bugged items that could not be used were removed.&lt;br /&gt;
* A small bug with item leftover material was fixed.&lt;br /&gt;
&lt;br /&gt;
==100125 Spell power changes==&lt;br /&gt;
*Aggressive spells now have a higher minimum effectiveness, removing the risk that you cast a successful but useless spell.&lt;br /&gt;
*The cure spells were too easy to obtain for Fo priests, creating exploitability by turning priest before battles. You will now receive these at a faith level above 30.&lt;br /&gt;
&lt;br /&gt;
==100123 Bug with life stealing restart==&lt;br /&gt;
* There was a bug with life stealer causing a bug with wounds which was the cause for the unscheduled restart today&lt;br /&gt;
* Some model changes were also introduced &lt;br /&gt;
&lt;br /&gt;
==100122 Some priest limitations lifted==&lt;br /&gt;
* The skill gain limitations on priests were removed for existing servers since this would put new priests too far behind&lt;br /&gt;
* Vessel now reduces 3 quality levels instead of 1 for low quality gems&lt;br /&gt;
&lt;br /&gt;
==100118 Rite of Spring popular tweak==&lt;br /&gt;
* Rite of spring is now castable much more seldom, and with less reward.&lt;br /&gt;
* You can now cast Vessel on gems of less than 10 quality level. If you succeed it looses 1 quality level but no favor is channelled into the gem. You use up only the base favor cost.&lt;br /&gt;
* Wisdom of Vynora now has diminishing returns.&lt;br /&gt;
* Those who can erupt now also can cool lava.&lt;br /&gt;
* Drain stamina and Drain health now have minimum values but may need further buffing.&lt;br /&gt;
 &lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crop_storage_bin&amp;diff=54214</id>
		<title>Crop storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crop_storage_bin&amp;diff=54214"/>
		<updated>2010-02-03T22:34:01Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: Redirect to food storage bin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Food storage bin]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=54213</id>
		<title>Food storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Food_storage_bin&amp;diff=54213"/>
		<updated>2010-02-03T22:31:19Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: modified copy of crop storage bin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A storage bin made from planks and strengthened with iron ribbons.&lt;br /&gt;
&lt;br /&gt;
Food storage bins average the [[quality]] of the items added, for example [[grain]], [[cooked meat]] and [[herbs]]. Decay of the stored items is virtually stopped, but as the storage bins take decay damage themselves 10% of the contents are destroyed. They decay like normal wood items such as chests. Once they are destroyed the items inside are gone. There is a small loss in average quality level of items inserted.&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53830</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=53830"/>
		<updated>2010-01-17T13:32:27Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 100116 Some item decay was too low&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==100116 Some item decay was too low==&lt;br /&gt;
*Decay was too high for certain item types such as dirt, logs and rock shards causing the item database to grow and slow down the game. A lot of these items that had already sustained damage were manually deleted during this maintenance restart.&lt;br /&gt;
*A few other issues such as creature types and zombie states not being saved over restarts should work better in the future but that bug remained over this restart.&lt;br /&gt;
&lt;br /&gt;
==100104 New decade==&lt;br /&gt;
* Welcome to a new Decade with Wurm Online. We start off with a few minor tweaks:&lt;br /&gt;
* Bloodthirst effect increase was too easy. The increase is now determined by the damage you cause as well. Current effects were halved to bring it in line with future gains.&lt;br /&gt;
* The damage reduction for champions turned out to be a bit too much. The 75% damage reduction has been lowered to 60%. Also Life Stealer items are a bit harder to use for champions.&lt;br /&gt;
* An bug where simply trading with your own merchant reset the sales timer has been fixed. This is an unintended exploit, since merchants aren't supposed to be free safe storage. Another situation where this timer is reset may still be in but don't expect that forever. Please make sure your merchants starts selling stuff or expect them to humbly leave.&lt;br /&gt;
* A bug with linking and leaving the area was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bag_of_keeping&amp;diff=53808</id>
		<title>Bag of keeping</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bag_of_keeping&amp;diff=53808"/>
		<updated>2010-01-15T17:43:35Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: carving knife 0.4 kg now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A bag of keeping is a small container that can contain a few objects of small size.&lt;br /&gt;
It's very useful as you will respawn if you die with the bag of keeping and the objects inside it.&lt;br /&gt;
&lt;br /&gt;
They were the 2005 Christmas gift to all players during beta.&lt;br /&gt;
&lt;br /&gt;
They were given out to beta testers who had a premium account in the first week of gold. The title Ageless was also given out to these beta testers.&lt;br /&gt;
&lt;br /&gt;
It can hold inside objects like :&lt;br /&gt;
&lt;br /&gt;
* [[String of cloth]]&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Currency]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Butchering knife]] (Pre size increase, as they are 1.2kg now instead of 0.4kg)&lt;br /&gt;
* [[Leather knife]]&lt;br /&gt;
* [[Needle]]&lt;br /&gt;
* [[Iron awl]]&lt;br /&gt;
* [[Stone chisel]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Key]]s&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Bags of Keeping take 0.3 damage when the owner dies, unless the owner has above 21 [[body strength|strength]], or above 35 [[faith]]. &lt;br /&gt;
&lt;br /&gt;
== Master Bag of Keeping == &lt;br /&gt;
This is a larger version of the Bag of Keeping. They can store more and slightly larger items.&lt;br /&gt;
&lt;br /&gt;
These were given out to people whom subscribed to a 1-year subscription in the first week after Gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=51735</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=51735"/>
		<updated>2009-12-21T15:24:51Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Description */ effect on casting spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maxium for Fo, Vynora and Magranon, -100 for Libila. When having below 1 alignment, you cannot choose any of the [[White Light]] [[Gods]]. For [[priest|priests]], a high alignment value increases chances to successfully cast [[spell|spells]] while a low alignment value lowers the chances.&lt;br /&gt;
&lt;br /&gt;
There are many things that can affect your alignment.&lt;br /&gt;
Butchering a human corpse is a great way to start the journey to the negative alignments.&lt;br /&gt;
You lose 5 alignment for each corpse. Burying a human corpse on the other hand, increases your alignment. You gain 6 points towards your alignment for burying a human corpse.&lt;br /&gt;
&lt;br /&gt;
It also seems that alignment naturally grow over time, probably when you don't do any illegal actions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=51719</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=51719"/>
		<updated>2009-12-21T13:35:15Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==091221==&lt;br /&gt;
* The new religion code is now live. The change contains more spells, the ability to link casters, the need to keep your alignment in check by for instance taking confession or holding sermons. Most functionality is like before though. In order to reduce the incitament for everyone to become a priest, priests gain basic body and mind characteristics slower.&lt;br /&gt;
* Some changes were implemented to make it easier on newbies like large anvil weight, fireplace heating and less-than-20 skillgain speed.&lt;br /&gt;
* Bugs with vehicles/boats and entering caves were fixed so mounts and vehicles shouldn't get stuck or disappear. You've heard it before but this time should be different.&lt;br /&gt;
* Champions can take more damage.&lt;br /&gt;
* Secondary weapon attacks had a bug which made them attack too often. This has been fixed so test it out on something harmless.&lt;br /&gt;
* A lot of other small changes and bugfixes were introduced that should have a positive effect on the game.&lt;br /&gt;
* The reason that this is released a few days before christmas is so that we have time to detect any really bad bugs before the holidays. In any case, this update will fix more bugs than it causes.&lt;br /&gt;
&lt;br /&gt;
==091030==&lt;br /&gt;
* When you lead or ride creatures they no longer should suffocate in rock&lt;br /&gt;
* Domestic creatures should move more often between reboots.&lt;br /&gt;
* The previous Mol Rehan server was upgraded to 16GB RAM yesterday and today we asked our hosting company to install 64-bit linux on the machine.  When that is done we'll prepare the system a while then move wild there. We expect that to happen next week or the week after.&lt;br /&gt;
&lt;br /&gt;
==091026==&lt;br /&gt;
* The bug where you could raise 3 corners of a road section by flattening was removed so that it prevents raising on all 4 corners instead.&lt;br /&gt;
* The strength requirement to remove paved tiles was lowered to 20.&lt;br /&gt;
&lt;br /&gt;
==091020==&lt;br /&gt;
* You may now buy premium time at settlement tokens for silver coins ingame. The cost is 10 silver, and 3 silver is returned to the traders.&lt;br /&gt;
* You may now travel between the wild server and the freedom server using portals found in the capitals. On freedom there are portals in Samling and Freedom Market. The cost for using a portal is 10 silver coins deducted from your bank account. You can only bring no-drop and newbie items as well as coins in order to reduce local trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described in the web forum.&lt;br /&gt;
* The bug where animals attached to the wrong vehicle when hitched was fixed.&lt;br /&gt;
&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=51718</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=51718"/>
		<updated>2009-12-21T13:34:49Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091221 Religion update!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==091221==&lt;br /&gt;
* The new religion code is now live. The change contains more spells, the ability to link casters, the need to keep your alignment in check by for instance taking confession or holding sermons. Most functionality is like before though. In order to reduce the incitament for everyone to become a priest, priests gain basic body and mind characteristics slower.&lt;br /&gt;
* Some changes were implemented to make it easier on newbies like large anvil weight, fireplace heating and less-than-20 skillgain speed.&lt;br /&gt;
* Bugs with vehicles/boats and entering caves were fixed so mounts and vehicles shouldn't get stuck or disappear. You've heard it before but this time should be different.&lt;br /&gt;
* Champions can take more damage.&lt;br /&gt;
* Secondary weapon attacks had a bug which made them attack too often. This has been fixed so test it out on something harmless.&lt;br /&gt;
* A lot of other small changes and bugfixes were introduced that should have a positive effect on the game.&lt;br /&gt;
* The reason that this is released a few days before christmas is so that we have time to detect any really bad bugs before the holidays. In any case, this update will fix more bugs than it causes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==091030==&lt;br /&gt;
* When you lead or ride creatures they no longer should suffocate in rock&lt;br /&gt;
* Domestic creatures should move more often between reboots.&lt;br /&gt;
* The previous Mol Rehan server was upgraded to 16GB RAM yesterday and today we asked our hosting company to install 64-bit linux on the machine.  When that is done we'll prepare the system a while then move wild there. We expect that to happen next week or the week after.&lt;br /&gt;
&lt;br /&gt;
==091026==&lt;br /&gt;
* The bug where you could raise 3 corners of a road section by flattening was removed so that it prevents raising on all 4 corners instead.&lt;br /&gt;
* The strength requirement to remove paved tiles was lowered to 20.&lt;br /&gt;
&lt;br /&gt;
==091020==&lt;br /&gt;
* You may now buy premium time at settlement tokens for silver coins ingame. The cost is 10 silver, and 3 silver is returned to the traders.&lt;br /&gt;
* You may now travel between the wild server and the freedom server using portals found in the capitals. On freedom there are portals in Samling and Freedom Market. The cost for using a portal is 10 silver coins deducted from your bank account. You can only bring no-drop and newbie items as well as coins in order to reduce local trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described in the web forum.&lt;br /&gt;
* The bug where animals attached to the wrong vehicle when hitched was fixed.&lt;br /&gt;
&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49474</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49474"/>
		<updated>2009-10-26T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091026 Small change to roads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==091026==&lt;br /&gt;
* The bug where you could raise 3 corners of a road section by flattening was removed so that it prevents raising on all 4 corners instead.&lt;br /&gt;
* The strength requirement to remove paved tiles was lowered to 20.&lt;br /&gt;
&lt;br /&gt;
==091020==&lt;br /&gt;
* You may now buy premium time at settlement tokens for silver coins ingame. The cost is 10 silver, and 3 silver is returned to the traders.&lt;br /&gt;
* You may now travel between the wild server and the freedom server using portals found in the capitals. On freedom there are portals in Samling and Freedom Market. The cost for using a portal is 10 silver coins deducted from your bank account. You can only bring no-drop and newbie items as well as coins in order to reduce local trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described in the web forum.&lt;br /&gt;
* The bug where animals attached to the wrong vehicle when hitched was fixed.&lt;br /&gt;
&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49359</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49359"/>
		<updated>2009-10-20T21:33:50Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091020 Cross server travel and ingame premium purchases for silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091020==&lt;br /&gt;
* You may now buy premium time at settlement tokens for silver coins ingame. The cost is 10 silver, and 3 silver is returned to the traders.&lt;br /&gt;
* You may now travel between the wild server and the freedom server using portals found in the capitals. On freedom there are portals in Samling and Freedom Market. The cost for using a portal is 10 silver coins deducted from your bank account. You can only bring no-drop and newbie items as well as coins in order to reduce local trade disruption. If you have above 50 in Archery or Fighting skill, those skills will suffer a 5% penalty. The reasoning behind these penalties is described in the web forum.&lt;br /&gt;
* The bug where animals attached to the wrong vehicle when hitched was fixed.&lt;br /&gt;
&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49249</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49249"/>
		<updated>2009-10-15T10:23:51Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091015 Market deeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==091015==&lt;br /&gt;
* There is now a setting in deed management that may allow anyone to put personal merchants on your deed&lt;br /&gt;
* Skillgain for meditation should now be easier and more consistent&lt;br /&gt;
* The rubberband bug got another kick&lt;br /&gt;
* You may no longer allow people from opposing kingdoms to pass your mine doors&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=49186</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=49186"/>
		<updated>2009-10-11T20:49:56Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Fighting characteristics */ stam does not determine max damage anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The height of the main fighting skill determines your chances to hit, And chance to successfully focus. &lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. Greenish Raging Angry and Champion creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fight skill gain against creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped. (depends on weight of items being carried and type of armor) you get skill when you get a kick message&lt;br /&gt;
::* [[Aggressive fighting]] - In aggressive mode you will parry less, damage dealt seems close to Normal but maybe slightly higher, Aggressive fighting is generally a very poor choice to use.&lt;br /&gt;
::* [[Defensive fighting]] -  In defensive mode damage you deal is lower, and your attack speed suffers. Miss rate seems increased also&lt;br /&gt;
::* [[Normal Fighting]] - The best fighting mode. It has a identical parry rate of defensive fighting, You will do more damage than defensive, And it is also the same hit-speed as aggressive fighting, Most people deem normal fighting as the holy grail for fighting styles.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Don't use a weapon you are not skilled in unless you already have high in your main weapon and want to train more subskills up.&lt;br /&gt;
It is best to use dual wield if you want to use both hands. If you use more than one type of weapon your skill gain is spread over two categories and will take longer to raise.&lt;br /&gt;
&lt;br /&gt;
Weaponskill over 50 does not do anything. At 60 you get a new special move but that's about it. Higher weapon skill will not help you parry more contrary to what some believe.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weaponskill with [[Axes]] and [[Swords]] ([[longsword]] and [[huge sword]] respectively) is to cut trees down with [[Woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[Body]] and [[Woodcutting]] skillgain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. At low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
If you target your opponents left side and he targets your right side you clinch stances.&lt;br /&gt;
This means both of you have worse chance of hitting eachother. &lt;br /&gt;
&lt;br /&gt;
At primary weapon skill level 50 you receive defensive stances.&lt;br /&gt;
If you choose one of those, you will clinch with a bonus in several stances at once, but you will not attack. &lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves.&lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
There is no need to try to learn your enemies special moves since you can't counter them anyways. &lt;br /&gt;
&lt;br /&gt;
* Mol Rehan have quick stamina cheap moves that do less damage and punish the opponents combat rating.&lt;br /&gt;
* HOTS have slow high damage moves that cost more stamina and often drains stamina.&lt;br /&gt;
* Jenn Kellon have medium time moves that create multiple wounds.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
Also see: [[Special moves]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
The height of your weapon skill determines which stances you may take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have the highest parry rate and do a high base damage with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with left hand combo's. Axes have a slow attack speed and high miss rate.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal the highest amount of base damage. They have a similar parry rate of swords and a moderate attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armor provides the largest defense bonus of any armor crafted from non-unique components, at the largest expense of mobility. Plate armor has a large glance rate. Very rarely sees use due to its high offensive penalties.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armor provides superior defense at the expense of mobility. Attack speed and evasion are moderately affected by chain armor. Chain armor is commonly used.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather armor has a slight evasion penalty. Basic leather armor is rarely used by people who have an alternative, but is certainly better than nothing and is great starting armor for a new player.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and moderate defense. Studded leather armor has a mild evasion penalty. Studded leather is very popular, as it's mix of moderate mitigation and high mobility make it perfect for archers and light fighters in [[PvP]].&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers tiny protection from most attacks. To mitigate for this, cloth armour has the highest evasion rate of any armor type and can be used as an emergency bandage to great effect in dire situations. Cloth armor effectively never saw use previously, but is becoming more common as it's new properties become more well known.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best [[Plate armour smithing]] armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps mostly with dodging. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to land a special move.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. You will not block or parry if your shield skill and weapon skill is below 40. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Never fight in water.&lt;br /&gt;
:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Throwing'''&lt;br /&gt;
&lt;br /&gt;
You may throw an object during a fight. You are allowed to throw any object that you can drop (except bows) - so be careful not to chuck your only sword at your opponent.&lt;br /&gt;
&lt;br /&gt;
To throw:&lt;br /&gt;
:* Target the opponent&lt;br /&gt;
:* Equip the object to throw (inventory equip, not hand-equip)&lt;br /&gt;
:* Method 1: Right-click opponent and select throw&lt;br /&gt;
:* Method 2: enter Ranged attack mode and double click your opponent &lt;br /&gt;
Note that each object has specific minimum and maximum ranges. The damage that you inflict depends on many variables.&lt;br /&gt;
&lt;br /&gt;
== Damage messages and Strength of attacks==&lt;br /&gt;
An attack will show this:&lt;br /&gt;
&lt;br /&gt;
You '''&amp;lt;weapon type&amp;gt;''' young starving wolf '''&amp;lt;strength&amp;gt;''' and '''&amp;lt;result&amp;gt;''' it.&lt;br /&gt;
&lt;br /&gt;
''Weapon type'' is the type of damage dealt by the weapon, e.g. ''piercing'' or ''mauling''. &lt;br /&gt;
&lt;br /&gt;
''Strength'' is how hard the hit itself is. The scale is: very lightly, lightly, pretty hard, hard, very hard, extremely hard, deadly hard.&lt;br /&gt;
&lt;br /&gt;
''Result'' is the severity of the resulting wound. This includes all existing damage if you hit an existing wound, so even a 1 damage hit can give ''damages'' if it hits an already severe wound. The scale is: slaps, irritates, hurts, harms, damages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49144</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49144"/>
		<updated>2009-10-10T09:56:07Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091009 Mail Cash On Delivery bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091009==&lt;br /&gt;
* A bug where you could send containers via mail COD much cheaper than if prepaid was fixed.&lt;br /&gt;
* The bug with small carts getting stuck at cave entrances was fixed.&lt;br /&gt;
* We had problems with the shop and registration system being unavailable the last 16 hours but it is now online again.&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passengers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to lose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49116</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49116"/>
		<updated>2009-10-08T09:30:18Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091008 Movement bug fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091008==&lt;br /&gt;
* Fixed a bug where riding out from a cave sometimes didn't show the rider&lt;br /&gt;
* Fixed a bug where dragging a cart out from a cave seemed to make the passenegers stay in the cave&lt;br /&gt;
* The rubberband bug where you sometimes could not move after disembarking should be fixed but it could not be reproduced.&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to loose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=FPS&amp;diff=49100</id>
		<title>FPS</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=FPS&amp;diff=49100"/>
		<updated>2009-10-07T09:23:31Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: redirect to frame rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[frame rate]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=49099</id>
		<title>Frame rate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=49099"/>
		<updated>2009-10-07T09:22:38Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: category misc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The number of ''frames per second'' (FPS) the client is able to generate.&lt;br /&gt;
&lt;br /&gt;
See [[:wikipedia:Frame_rate#Frame_rates_in_video_games|this article on Wikipedia]] for a detailed explanation of this acronym.&lt;br /&gt;
&lt;br /&gt;
The current frame rate can be displayed in the wurm client by double-clicking on the [[HUD#Statusbar|status bar]], opening the [[console]], and using the command &amp;quot;toggle fps&amp;quot; there. You can add this command to the [[autorun|autorun.txt]] file if you want it to be displayed permanently.&lt;br /&gt;
&lt;br /&gt;
You can also use the statistics window which is opened by {{key|F9}} ({{key|F4}} in the [[unstable client]], &amp;quot;toggle stats&amp;quot; in the console) to have a quick look.&lt;br /&gt;
&lt;br /&gt;
The maximum frame rate the client will render can be limited with a [[Client Configuration#Advanced tab|frame rate limiter]] - especially useful if you run into heat problems. Tips for improving the frame rate can be found on the [[Client Configuration]] page as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=49098</id>
		<title>Frame rate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=49098"/>
		<updated>2009-10-07T09:22:09Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: all about frame rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The number of ''frames per second'' (FPS) the client is able to generate.&lt;br /&gt;
&lt;br /&gt;
See [[:wikipedia:Frame_rate#Frame_rates_in_video_games|this article on Wikipedia]] for a detailed explanation of this acronym.&lt;br /&gt;
&lt;br /&gt;
The current frame rate can be displayed in the wurm client by double-clicking on the [[HUD#Statusbar|status bar]], opening the [[console]], and using the command &amp;quot;toggle fps&amp;quot; there. You can add this command to the [[autorun|autorun.txt]] file if you want it to be displayed permanently.&lt;br /&gt;
&lt;br /&gt;
You can also use the statistics window which is opened by {{key|F9}} ({{key|F4}} in the [[unstable client]], &amp;quot;toggle stats&amp;quot; in the console) to have a quick look.&lt;br /&gt;
&lt;br /&gt;
The maximum frame rate the client will render can be limited with a [[Client Configuration#Advanced tab|frame rate limiter]] - especially useful if you run into heat problems. Tips for improving the frame rate can be found on the [[Client Configuration]] page as well.&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=49097</id>
		<title>Client Key Bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=49097"/>
		<updated>2009-10-07T08:46:12Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: link to console as there is a link to a list of all key values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the keybindings.txt file, which is automatically updated if you rebind keys while playing. Other commands that should be run on update can be put in autorun.txt. More details about key bindings can be found on the [[Console]] page.&lt;br /&gt;
&lt;br /&gt;
=== Default files ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[autorun.txt]&lt;br /&gt;
toggle keyboard_hints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[keybindings.txt]&lt;br /&gt;
bind w move_forward&lt;br /&gt;
bind s move_back&lt;br /&gt;
bind a move_left&lt;br /&gt;
bind d move_right&lt;br /&gt;
bind q turn_left&lt;br /&gt;
bind e turn_right&lt;br /&gt;
bind x autorun&lt;br /&gt;
bind c center_view&lt;br /&gt;
&lt;br /&gt;
bind up move_forward&lt;br /&gt;
bind down move_back&lt;br /&gt;
bind left turn_left&lt;br /&gt;
bind right turn_right&lt;br /&gt;
bind page_up autorun&lt;br /&gt;
bind page_down center_view&lt;br /&gt;
bind insert strafe&lt;br /&gt;
bind home turn_up&lt;br /&gt;
bind end turn_down&lt;br /&gt;
&lt;br /&gt;
// Stance selects&lt;br /&gt;
bind NUMPAD0 STRAFE&lt;br /&gt;
bind NUMPAD1 &amp;quot;cmd 294&amp;quot;&lt;br /&gt;
bind NUMPAD2 &amp;quot;cmd 297&amp;quot;&lt;br /&gt;
bind NUMPAD3 &amp;quot;cmd 312&amp;quot;&lt;br /&gt;
bind NUMPAD4 &amp;quot;cmd 291&amp;quot;&lt;br /&gt;
bind NUMPAD5 &amp;quot;cmd 303&amp;quot;&lt;br /&gt;
bind NUMPAD6 &amp;quot;cmd 309&amp;quot;&lt;br /&gt;
bind NUMPAD7 &amp;quot;cmd 288&amp;quot;&lt;br /&gt;
bind NUMPAD8 &amp;quot;cmd 300&amp;quot;&lt;br /&gt;
bind NUMPAD9 &amp;quot;cmd 306&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Window toggles&lt;br /&gt;
bind F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
bind F2 &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind F3 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind F4 &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Other function keys&lt;br /&gt;
bind F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
bind F6 &amp;quot;say /time&amp;quot;&lt;br /&gt;
bind F7 &amp;quot;say /weather&amp;quot;&lt;br /&gt;
bind F8 &amp;quot;say /fl&amp;quot;&lt;br /&gt;
//bind F9 &amp;quot;&amp;quot;&lt;br /&gt;
bind f10 &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
bind f11 &amp;quot;screenshot&amp;quot;&lt;br /&gt;
bind f12 &amp;quot;quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Toolbelt&lt;br /&gt;
bind 1 activate_tool1&lt;br /&gt;
bind 2 activate_tool2&lt;br /&gt;
bind 3 activate_tool3&lt;br /&gt;
bind 4 activate_tool4&lt;br /&gt;
bind 5 activate_tool5&lt;br /&gt;
&lt;br /&gt;
// Misc keys&lt;br /&gt;
bind enter toggle_chat&lt;br /&gt;
bind t toggle_chat&lt;br /&gt;
bind tab next_tab&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Customization ===&lt;br /&gt;
&lt;br /&gt;
For faster access to drop, take, examine, climb, no target and glance left/right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind y drop&lt;br /&gt;
bind u examine&lt;br /&gt;
bind i take&lt;br /&gt;
bind r toggle_climb&lt;br /&gt;
bind o GLANCE_LEFT&lt;br /&gt;
bind p GLANCE_RIGHT&lt;br /&gt;
bind n NO_TARGET&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops JK chat from loading when the game starts (But sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
this would work best at the bottom of the file I think.&lt;br /&gt;
&lt;br /&gt;
The new IRC Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Irc [Server] [Port]&lt;br /&gt;
&lt;br /&gt;
Ircsay [Msg]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Irc [Server] [Port]:&amp;lt;/tt&amp;gt; This opens the IRC windows in the provided server and port, Heavenly place by Default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Ircsay [Msg]:&amp;lt;/tt&amp;gt; Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f7 &amp;quot;ircsay /identify *password*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Could also be used to Auto-Load the irc once the game starts by adding&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
irc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the autorun.txt file&lt;br /&gt;
&lt;br /&gt;
Note: the Brackets [] aren't needed in the commands, it can just be.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay hey guys&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another command is &amp;lt;tt&amp;gt;exec&amp;lt;/tt&amp;gt;, it's useful for loading a sequence of commands from a text file, among other things...&lt;br /&gt;
&lt;br /&gt;
It could be used like this...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind F7 &amp;quot;exec irc.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
irc.txt could have the following in it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay /identify PASSWORD&lt;br /&gt;
ircsay /join #town&lt;br /&gt;
ircsay Hey guys.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information about the new IRC commands, visit the [[Setting up IRC in the client]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=49081</id>
		<title>Grooming brush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=49081"/>
		<updated>2009-10-06T14:57:39Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: corrected weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Grooming brush&lt;br /&gt;
|active=[[shaft]] (0.18 kg)&lt;br /&gt;
|passive=[[wemp fibre]] (0.17 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.35 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A grooming brush is used to [[grooming|groom]] animals. Grooming gives [[animal breeding]] skill and prevents animals from catching diseases.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The shaft quality affects the success chance of creation.&lt;br /&gt;
*If you are using more than the required amout of shaft or wemp fibre it will take only the needed weight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49034</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=49034"/>
		<updated>2009-10-05T13:19:36Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091005 Fat decrease bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091005==&lt;br /&gt;
* Various bugfixes: Using freedom portals, fat level decrease, creating grooming brushes and puppets now work as intended. The fat decrease bug was what caused creatures to sometimes die prematurely this weekend&lt;br /&gt;
* Animal breeding skill was renamed to Animal husbandry instead. Grooming gives lower skillgain now since it was too high during the weekend&lt;br /&gt;
* Erupting is now limited in various ways and moved to another level&lt;br /&gt;
* Large carts are no longer lockable&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to loose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=48875</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=48875"/>
		<updated>2009-10-02T21:40:53Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: 091002 Puppets and disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==091002==&lt;br /&gt;
* Apparently people breed creatures much to gain skill, so we added another way to gain that skill for domestic animals: by grooming. You will be able to use a brush made from wood and wemp fibre on your creatures as they get dirty or need attention. Grooming also helps prevent disease and depression.&lt;br /&gt;
* Your creatures may now (rarely) catch diseases. Now, please do not panic:) See how often or rarely it happens - it is easy to prevent. Diseases arise mainly from two factors: large amounts (three or more on one tile) of creatures in small spaces, and other diseased animals or players. Diseases cause them to loose fat faster and also to die after a while. To remove disease, put the creature isolated, well fed and groom it. If a creature needs to be groomed which happens after about two days, examining it will say &amp;quot;This creature could use some grooming&amp;quot;.&lt;br /&gt;
* The two meditation paths that previously was virtually impossible to find now is more available.&lt;br /&gt;
* You can now create puppets to play with.&lt;br /&gt;
* Skill decay rates have been drastically changed. You will now not decay skills until after two weeks of not using them. The accumulated skill loss will be the same.&lt;br /&gt;
* You can now enchant things like buckets, loom, dredge and fruit press.&lt;br /&gt;
* I found a reason that could have made creatures move away from grass. It is still unverified.&lt;br /&gt;
&lt;br /&gt;
==090923==&lt;br /&gt;
* A few bugs that qualified as or were perceived as exploits were fixed - attacking through mine doors, twigging in combat, and climbing with a cart. Right now only the wild server is updated with these fixes.&lt;br /&gt;
* I walked through the code that verify commands from the client. Not many holes were found - actually less than I expected.&lt;br /&gt;
* I granted Wollschaf the wish of buckets using WOA when harvesting maple sap since he reported a bug with it. Rejoice!&lt;br /&gt;
&lt;br /&gt;
==090922==&lt;br /&gt;
* Parts of the database on the wild server was rolled back to yesterday as the white light altar was destroyed because of a missing check on the server allowing it to be moved into lava. The effects of this is large on the server population so a rollback was warranted.&lt;br /&gt;
* The server is designed to handle erroneous input but as this event shows there are situations that lack protection. As we have opened the client to send any command to the server at any time these types of bugs were expected and we are improving the protection. We do however expect you to report such errors instead of intentionally creating havoc since it steals time from normal development.&lt;br /&gt;
* Regarding punishment: A lot of the players had a very good time because of these bugs and a lot of the GM's as well. It was done in the open and a lot of players dragged all sorts of items around. It caused commotion and excitement. I like that and I think most of us do. It seems to me the wild server needed some action like this. I rolled most of the damage back such as the faith and favor loss, but yes some people lost some skills including the people who did this. The intention was not malicious or egoistic but rather playful and it was done by so many players so there will be no bans for this.&lt;br /&gt;
&lt;br /&gt;
==090921==&lt;br /&gt;
* The problems involving some misplaced items on the wild server was solved, and the items were returned to where they were this friday. No rollback was required. The wild server players received sleep bonus as a small compensation for the hassle. Please forward any remaining issues to Rolf.&lt;br /&gt;
* Boat permissions should now be properly set on the wild server as you embark as captain on the ship.&lt;br /&gt;
* Skill level 15 is now required in meditation in order to embark on a philosophical path.&lt;br /&gt;
&lt;br /&gt;
==090915==&lt;br /&gt;
* Fixed a bug with hitching, failed to reproduce others. Hopefully it works now&lt;br /&gt;
* Vehicles on mine doors should not get stuck in the same way any longer&lt;br /&gt;
* A bug where an animal trait could get lost at a restart was fixed, also breeding timer&lt;br /&gt;
* A bug with cooking and salt was fixed&lt;br /&gt;
* There is now a /lives command for champions to show how many respawns they have left&lt;br /&gt;
* A secret feature was introduced which will be announced more later&lt;br /&gt;
* Kingdom animals should no longer attack innocent horses and the like&lt;br /&gt;
&lt;br /&gt;
==090904==&lt;br /&gt;
* Priests with faith 40+ may now inaugurate other players with 30 faith as priests on the freedom server.&lt;br /&gt;
* Large carts are now a lot harder to drag but they move 3 times faster when driven. If that still is too slow it will have to be increased again.&lt;br /&gt;
* You should no longer be able to build walls on the other side of a wall.&lt;br /&gt;
* Trap damage was toned down a bit for the most powerful ones.&lt;br /&gt;
* Foraging and botanizing should start yielding more results.&lt;br /&gt;
&lt;br /&gt;
==090831==&lt;br /&gt;
*  Because they pose too much of a threat, the bear population has been declared to become extint on the Golden Valley server.&lt;br /&gt;
* There was a change in the creature movement code in order to make animals stop entering buildings.&lt;br /&gt;
&lt;br /&gt;
==090828==&lt;br /&gt;
* Some bugs player placement on vehicles was fixed. Driving into a cave still has a graphical bug.&lt;br /&gt;
* Fixed a bug where liquids moved between containers lost data&lt;br /&gt;
* Meat and fish filets now decay four times slower. As usual, add salt or move to a container to slow decay even more.&lt;br /&gt;
* Added combat moves for freedom&lt;br /&gt;
* You should now retarget someone who is embarking or disembarking a boat&lt;br /&gt;
* Wooden mine doors no longer requires 21 strength to be placed so they may now be placed by most people&lt;br /&gt;
* The fire effect from dragons now disappear&lt;br /&gt;
* Piles now disappear when they contain few items&lt;br /&gt;
* Non-aggressive creatures will now usually avoid traps unless they are ridden by enemies&lt;br /&gt;
* Boarding vehicles no longer removes yourself from local&lt;br /&gt;
* Female horse corpse models should show correctly now&lt;br /&gt;
&lt;br /&gt;
==090810==&lt;br /&gt;
* Performing tricky actions when you are being attacked now makes you more vulnerable than before. This affects all non-combat actions such as tracking, spellcasting, bandaging but also actions that open you up for attacks such as taunting.&lt;br /&gt;
&lt;br /&gt;
==090803==&lt;br /&gt;
* Raw meat now has the same decay rate as corpses.&lt;br /&gt;
* Food now takes damage as you insert it into banks.&lt;br /&gt;
* The bug where traps dealt spell damage against uniques was fixed. Traps will still do some damage on them though until next restart to gather information on the effect of normal traps in case someone decides to try.&lt;br /&gt;
* Rope value was changed so that normal ropes that are very easy to make have a lot lower value while cordage ropes had its value doubled.&lt;br /&gt;
* There was an armour bug when you hit a companion with an arrow that was fixed.&lt;br /&gt;
&lt;br /&gt;
==090715==&lt;br /&gt;
* The old Jenn-Kellon and Mol Rehan home servers have being taken offline. You will not be able to log on to them again.&lt;br /&gt;
* The old home servers accounts are migrated to the wild server.&lt;br /&gt;
* The artifacts on the wild server have respawned in other places during this downtime.&lt;br /&gt;
* PvP on the wild server is now allowed again.&lt;br /&gt;
* The portals to the freedom lands have disappeared and sailing there is no longer possible.&lt;br /&gt;
* The free settlement disbanding that was in place these last few weeks is removed so now you will loose half the deed cost again if you disband.&lt;br /&gt;
&lt;br /&gt;
==090713==&lt;br /&gt;
* Planting mixed seeds now should work, making it possible to spread steppe.&lt;br /&gt;
* A bug that affected some timing issues where for instance food levels dropped too quickly was fixed. It also affected mounts and in those rare cases you may end up being kicked from the vehicle or mount.&lt;br /&gt;
&lt;br /&gt;
==090706==&lt;br /&gt;
* Nutrition level now goes down with every step when you fast.&lt;br /&gt;
* Fixed a bug where digging on protected tiles was sometimes allowed.&lt;br /&gt;
* You may now destroy locked buildings on the wild server without skill loss penalty if they are not deeded. If a guard detects you your reputation may take a hit but the skill loss penalty is reserved for deeded structures.&lt;br /&gt;
* A bug that allowed you to collapse a cave entrance beneath a mine door was fixed so that you now need to destroy the mine door first.&lt;br /&gt;
&lt;br /&gt;
==090703==&lt;br /&gt;
* If a ship can not cross the border to the next server, the client will now make it stop a few tiles from it. This should prevent throwing people out of their boats as it reaches the border, thereby preventing some drowning situations.&lt;br /&gt;
* Market stalls can now be destroyed by their creators.&lt;br /&gt;
&lt;br /&gt;
==090627==&lt;br /&gt;
* The problems where items and creatures suddenly went invisible until next restart should be gone now.&lt;br /&gt;
* I destroyed most bears and wolves on the free Golden Valley server, but there are still a lot too many creatures making it a more dangerous place than it is supposed to be. Unless players manage to kill off these creatures we'll probably do it next restart scheduled Monday.&lt;br /&gt;
&lt;br /&gt;
==090615==&lt;br /&gt;
* The chance to find salt has increased. Existing salt spots moved.&lt;br /&gt;
* There are some changes to the requirements for destroying buildings which usually make you require 21 strength. These will be sorted out next update so that you can destroy your own buildings.&lt;br /&gt;
* You were able to loose reputation while catapulting on non-pvp servers which should no longer be possible.&lt;br /&gt;
* Road decay on premium servers was made a lot less common.&lt;br /&gt;
&lt;br /&gt;
==090612==&lt;br /&gt;
* The release date for the Freedom lands is set to Wednesday the 17th 18:00 hrs CEST. You will be able to sail there, south of the existing home servers and the wild server. An FAQ should be available pretty soon explaining some other details.&lt;br /&gt;
* The bug where boats no longer transferred properly between servers was fixed. Anchors now transfer properly with the boat as well.&lt;br /&gt;
* The portals to the home servers from Golden Valley will close during the weekend.&lt;br /&gt;
* Tower guards now only attack creatures that you have targeted or is fighting. So they will not randomly hunt any longer when you say &amp;quot;help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==090610==&lt;br /&gt;
* The servers now run freedom code, which means that on the home servers it should work like it will on the freedom servers. The preliminary date for the freedom server release is on Monday 15th, so some large scale tests will not hurt. The wild server lacks the area of influence that home servers have. You should be able to duel but otherwise most things should be locked down now.&lt;br /&gt;
* Some flattening bugs were fixed and it should work more properly again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090608==&lt;br /&gt;
* Gravel, slabs, planks and cobblestone now use a different algorithm to determine whether they decay or not. If they are not walked upon for a day or two there is a small chance that they will decay.&lt;br /&gt;
* A hint on wishing wells: The value of the coin is the base when calculating the chance for the wish to come true. You may even be better off sacrificing one higher value coin than several small value coins.&lt;br /&gt;
* Game masters may protect tiles such as roads from terraforming. This feature is supposed to be used on the non-pvp servers mainly.&lt;br /&gt;
* If you change kingdom on the wild server and return to your old home server you will be kicked out from the village. Your old village will start disbanding if you are the mayor and it is not a homestead. If it is a homestead the effects are uncertain this update but you will probably be hunted on your own deed. In the next update homesteads will also start disbanding as you return.&lt;br /&gt;
* Mounts will start changing speed due to traits a while after you mount now, in order to make it better for riding competitions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==090605==&lt;br /&gt;
* Wurm Online is now 3 years old (the 6th)! As a celebration to the 3 year anniversary certain priests may now create wishing wells. Needless to say they have secret functionality.&lt;br /&gt;
* An old bug related to creatures and items disappearing was found and dealt with.&lt;br /&gt;
* Golden Valley players can no longer go unfaithful or unlawful&lt;br /&gt;
* Golden Valley traders no longer sell deeds. You're not really supposed to deed that server but the existing ones will be allowed to remain.&lt;br /&gt;
&lt;br /&gt;
==090529==&lt;br /&gt;
* Tower guards no longer automatically clear the area around their towers. You now have to manually write help or guards! in local chat and they will try to help you with your target or opponent. If you are not engaged or target a creature they will start killing off aggressive creatures at random instead. The reason for this change is that more often than not people wanted wildlife to stay alive nearby.&lt;br /&gt;
&lt;br /&gt;
==090528==&lt;br /&gt;
* The finishing lag problems on the wild server lead to a bug fix where tower guards now hunt through locked house doors. I haven't received any reports yet but they probably enter through locked fences as well.&lt;br /&gt;
&lt;br /&gt;
==090525==&lt;br /&gt;
* You should not receive those out of synch commands on boats any more. A lot of other bugs that were related to this problem were also fixed in the process.&lt;br /&gt;
* Crocodiles now move like other creatures.&lt;br /&gt;
* Free disbands are now effective. You will receive a new trader deed only once as you plant the deed again if you have a village size 10+.&lt;br /&gt;
* The reason for the wild finishing lag was tower guards not being able to pass through doors, trying to find a way. '''Fixed'''.&lt;br /&gt;
* Boat locks can no longer be used to lock large carts since that was unintended.&lt;br /&gt;
&lt;br /&gt;
==090520==&lt;br /&gt;
* Swimming now works as intended and is required. You will start drowning as you approach low stamina - so be careful out there!&lt;br /&gt;
&lt;br /&gt;
==090515==&lt;br /&gt;
* There was a difficulty cap before for skill checks which was removed. This should not have a big impact on normal gameplay but for high skills certain actions may have become harder.&lt;br /&gt;
* Rank for banned players was reset. Villages where the mayor was banned have been turned into democracies so that you can vote for a new mayor.&lt;br /&gt;
* Some bug fixes with creature breeding not updating their model.&lt;br /&gt;
* Offline creatures now loose loyalty as if they were ingame.&lt;br /&gt;
&lt;br /&gt;
==090512==&lt;br /&gt;
* Good and high nutrition food fills better again&lt;br /&gt;
* Salt is more common and if included in meals will lower decay to half.&lt;br /&gt;
* Raw meat and fish is now low nutrition and cooked meat is medium nutrition&lt;br /&gt;
* Fat and nourishment (nutrition level) now has some effect on wound recovery&lt;br /&gt;
* Dominated creatures now loose some loyalty when they are hurt - the more powerful the creature is the easier it becomes aggravated.&lt;br /&gt;
* Boats now have a kingdom flag set by whoever mounts as driver. Current boats have their flag set to the current server. New boats from the person who creates them. You will be able to pick boats with enemy kingdom flag on the current home servers.&lt;br /&gt;
* Fasting bug was fixed.&lt;br /&gt;
* Flattening close to houses and fences now should be fixed.&lt;br /&gt;
&lt;br /&gt;
==090508== &lt;br /&gt;
*Food changed. There now is a nutrition level that affects how soon you get hungry. You gain skill a bit better with higher nutrition levels in your body as well. High nutrition food decays a lot faster though so it must be more fresh than travel food. Good idea Joss! Hopefully this change will make life for newbies a bit easier but we'll see during the weekend.&lt;br /&gt;
* We have gathered information about client cheats for a while. If you are one of those who have used modified clients you may email icheated@wurmonline.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it and provide information about which tool you used. Instead of a permanent ban you will merely have your skills reset to max 20. If you decide not to email us, please offload any deeds and writs so that your fellow villagers don't get into trouble when you get permanently banned.&lt;br /&gt;
* Found the reason why you can not ride newly bred creatures - they kept their childhood skills. New creatures that are born will be ridable.&lt;br /&gt;
* Added debug functionality to try and figure out why creatures go invisible at times since I can not reproduce it on the test server.&lt;br /&gt;
* A big warm welcome to all new players from PC Gamer UK. We hope you will enjoy Wurm Online!&lt;br /&gt;
&lt;br /&gt;
==090505==&lt;br /&gt;
* A new client was released, version 2.6.21. If you experience problems with the movement keys (WASD) not working any longer, delete the old ones and log on again. The old keybinds are found in your Wurm folder/Config/whatever config you're currently using/keybindings.txt&lt;br /&gt;
* Fixed a bug where targeting was lost as you mounted.&lt;br /&gt;
&lt;br /&gt;
==090428==&lt;br /&gt;
* Most creatures will be better at detecting enemies in certain circumstances. This should affect for instance spawning towerguards but may make raiding a bit more dangerous as well. Thank you Drega for raising the issue.&lt;br /&gt;
* You will no longer be able to lead away a creature dominated by someone else. Thank you Nosyt for this report!&lt;br /&gt;
&lt;br /&gt;
==090424==&lt;br /&gt;
* Mounts move a little bit faster&lt;br /&gt;
* Horse and foal corpses should start to have the right color&lt;br /&gt;
* You will get the option to tracking without holding an item again&lt;br /&gt;
* Breeding times were still too long and should improve.&lt;br /&gt;
&lt;br /&gt;
==090421==&lt;br /&gt;
* With this update you get the sounds and music that Joss Sanglier has made for Wurm. Visit sanglier.co.uk to find out more about him and read his blog. Enjoy!&lt;br /&gt;
* The movement code on the server was cleaned up a bit. It will solve or help find the problems that make you have to use /stuck all the time.&lt;br /&gt;
* Riding was changed so that you can no longer ride on tiles that are too steep in any direction, so you can't just ride up or down any mountain. There will also be some slowdown while riding upwards.&lt;br /&gt;
* There was a bug with focusing. You now need to be within fight distance in order to focus.&lt;br /&gt;
&lt;br /&gt;
==090415==&lt;br /&gt;
* The new client version should remove some of the invisibility problems that have been prevalent for a while. There should also be an improvement for people who could not get picking to work. There are still some problems with &amp;quot;color bleeding&amp;quot; instead but we're looking at that as well. Thank you Pryath for working hard on this!&lt;br /&gt;
* Carts are now dragged in the proper direction again.&lt;br /&gt;
&lt;br /&gt;
== 090410 ==&lt;br /&gt;
*This year the good ole easter bunny hides enough eggs for everyone. Starting some time on saturday around the world you will be able to hunt for you own egg. These hidden eggs will be gone after about 48 hours and then you will not be able to find them any longer. The bunny may also make live appearances but will not have many eggs to throw after placing the majority already. The bunny will only let premium players find eggs, since otherwise heshe promotes the creation of throw-away free accounts.&lt;br /&gt;
&lt;br /&gt;
== 090403 ==&lt;br /&gt;
* Some bug fixes for riding, especially at cave openings as a passenger. Still not thoroughly tested but better.&lt;br /&gt;
* You should now only be teleported across the map when relogging on a boat and not for instance while on a horse.&lt;br /&gt;
&lt;br /&gt;
== 090326 ==&lt;br /&gt;
* Mounts and large carts are in! The large cart models needs to be rotated though and it will happen soon enough.&lt;br /&gt;
* You can breed better horses. A saddle and horseshoes will increase speed.&lt;br /&gt;
* Welcome the new client! Mainly Dashiva has done absolutely wonders with it! Thanks also to the other client team members - Pryath, Pidgeon, Kilean and Egal.&lt;br /&gt;
* There was always bonus for casting dominating spells versus creatures. This bonus was removed since creatures are a lot tougher now.&lt;br /&gt;
* The game now tries to determine whether you overkill someone for skill and will stop giving you fightskill for that. A few players who had exploited overkilling above 50 lost 5 points in skill.&lt;br /&gt;
* You will no longer be kicked out of unlocked boats when relogging.&lt;br /&gt;
* Focusing will be smoother in combat.&lt;br /&gt;
&lt;br /&gt;
== 090323 ==&lt;br /&gt;
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.&lt;br /&gt;
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.&lt;br /&gt;
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.&lt;br /&gt;
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.&lt;br /&gt;
* Wild boars and gorillas now attack players from the opposite kingdom.&lt;br /&gt;
* Creatures require less food overall.&lt;br /&gt;
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.&lt;br /&gt;
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.&lt;br /&gt;
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.&lt;br /&gt;
* You should be able to create saddles and girth now.&lt;br /&gt;
&lt;br /&gt;
== 090321 ==&lt;br /&gt;
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.&lt;br /&gt;
* The bug where you could drown on land was fixed. Swimming also drains more stamina now.&lt;br /&gt;
&lt;br /&gt;
== 090320 ==&lt;br /&gt;
* You probably and hopefully play Wurm because you like the game. You probably want to have a safe experience with slow foreseeable well tested changes. Unfortunately that does not fit well with the state that this game is in. We try to make that evident in many places, for instance in our forums and when you register a character. The dramatic changes listed below may make you want to quit Wurm. If that is so I am sorry but from my perspective these changes are needed since they push the game in the direction where I see the future and survival of Wurm. You may see the opposite. If so the future will tell who is right. Hopefully you will come back one day and try it out again - you are more than welcome! Before you quit though - stay and see what happens. It may not be as bad as you think. - Rolf&lt;br /&gt;
* Overall fight skills were modified by a factor of *0.7 which means that someone who had fight skill 70 will now have 49. You no longer gain fight skill for killing players of the same kingdom. Before this modification, the approximately 15 players who had higher than 75 fighting skill were set to 75.&lt;br /&gt;
* You will now start to drown if you swim too far without stamina, taking (admittedly weird) drowning wounds that heal faster than normal. These wounds will probably be replaced some day with a proper drowning feature.&lt;br /&gt;
* Because of the drowning change. you may now move between all servers if you are a paying customer, visiting and raiding enemy home servers. If you die, you will be teleported to the closest wild server and you will of course loose all equipment where you died. There will never be a good moment to introduce this. I have tried to warn. We will see how bad it gets. It may give new blood to HOTS, who may access both enemy home servers easier because of their central location. If you see enemies approaching - change to heavy guards and change back when the enemies leave. Try to steal the boats from any raiding parties, gather up and annihilate them for a nice booty. Wurm home servers were never intended to be totally safe. I still expect them to be fairly safe though, especially inland and on the opposite side of the border to the wild server.&lt;br /&gt;
* Lastly, you may start to create some equipment used for mounts. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 090306 ==&lt;br /&gt;
* The anticipated lair spawn rate increase is now effective. Creature lairs should become more common.&lt;br /&gt;
* Corrosive traps are now improvable.&lt;br /&gt;
* You now gain more fighting skill for pvp kills.&lt;br /&gt;
* Removed the money bonus for joining MR.&lt;br /&gt;
* On the wild server, setting KOS on a settlement now make guard tower guards hostile to that player in the perimeter as a way to make it harder for spy alt accounts. You receive warnings if you enter the perimeter while being KOS.&lt;br /&gt;
* A bug where a trader could act like personal merchant and claim to be out of money was fixed.&lt;br /&gt;
* You now have to either crush wemp and get fibre or pick the seeds from it! Whoo!&lt;br /&gt;
* A bug with finishing containers was fixed.&lt;br /&gt;
* Shield min damage was changed to 0.1&lt;br /&gt;
* A bug with entering caves was fixed&lt;br /&gt;
&lt;br /&gt;
== 090220 ==&lt;br /&gt;
* Sculpting wands are no longer purchased by traders. They used to give 5 silvers for them even without charges, which was unintended.&lt;br /&gt;
* Shield skillgain changed once more this time for the better.&lt;br /&gt;
&lt;br /&gt;
== 090218 ==&lt;br /&gt;
* Reconnecting now properly puts you back on the boat&lt;br /&gt;
* Archery line of sight fix&lt;br /&gt;
* Farming now yields more again&lt;br /&gt;
* Shield skillgain is borked and nerfed to more reasonable levels. You dont get more skill the more creatures you fight now because the cost in damage did not make up for it.&lt;br /&gt;
* Dropping link when you are under attack will not be a viable strategy any longer&lt;br /&gt;
&lt;br /&gt;
== 090216 ==&lt;br /&gt;
* If you are fighting and your stamina is close to 0 you now gain no skill. The fighting skill you gain for killing a foe is not affected. The reason for this change is to reduce inactive grinding against several harmless opponents. Shield skillgain speed was boosted 20%. Hopefully more skill gain speeds can be increased as a result of this.&lt;br /&gt;
&lt;br /&gt;
== 090213 ==&lt;br /&gt;
* The troll club strike has ended.&lt;br /&gt;
* Critical hits were toned down in frequency by 5 and damage by 50%&lt;br /&gt;
* As you loose a fatness level now your hunger is removed, resembling starving. Until you have no fat left.&lt;br /&gt;
* Archery should check for elevation better.&lt;br /&gt;
* The test client now has sound(!).&lt;br /&gt;
&lt;br /&gt;
== 090206 == &lt;br /&gt;
* A lot of the hostile golden valley creatures are disappearing. A rumour is that they pass through the portals or are affected by them in a negative way.&lt;br /&gt;
* Creatures shouldn't bash fences indiscriminately any longer.&lt;br /&gt;
* Guard towers are no longer possible to build or continue on Golden Valley as you may have noticed. The guards broke the truce too often.&lt;br /&gt;
&lt;br /&gt;
== 090202 ==&lt;br /&gt;
* Shield skillgain was increased this restart. It may be increased even more next update.&lt;br /&gt;
* More creatures bash walls now.&lt;br /&gt;
* Fighting players from the same kingdom no longer gives weapon and fight style skill in order to avoid exploits&lt;br /&gt;
* Undominated creatures on cave tiles with more than 2 creatures are now destroyed at boot because of starvation.&lt;br /&gt;
* Kingdom towers can no longer be finished by enemy kingdom alts&lt;br /&gt;
* Dragon scale movement penalty was decreased&lt;br /&gt;
* Fixed a bug with kingdom royal level losses&lt;br /&gt;
&lt;br /&gt;
== 090130 ==&lt;br /&gt;
* Shield skillgain should work better. Shields now take minimum 0.2 damage per hit though so they should withstand max 500 hits. You may however grind on creatures better again. The cost is this shield damage and the time invested.&lt;br /&gt;
* Rock sculpting is quicker, about 1 per 10 actions instead of 1 per 25&lt;br /&gt;
* A bug with boat settings being lost when changing server was fixed. Boats will now allow all to board after switching servers since maybe you don't belong to the same village on the other server.&lt;br /&gt;
* Paved tiles should now decay on the entry server&lt;br /&gt;
* MR now receives 2 silver coins when using the portal on Golden Valley. Existing MR players also received 2 silver coins for correctness, and as a motivational perk. I am aware that this is unorthodox and sensitive. Try to see the good consequences of it though - it does mean more money globally. This bonus offer will end after a while.&lt;br /&gt;
* There is now a player assistant window for new players where they may ask questions to appointed Player Assistants.&lt;br /&gt;
* Archery should work again&lt;br /&gt;
&lt;br /&gt;
== 090128 ==&lt;br /&gt;
* Traps now disappear if the terrain becomes invalid&lt;br /&gt;
* Same kingdom structures can no longer be destroyed with catapults on the home servers&lt;br /&gt;
* Pruning now works for old trees, setting them back to 'start of old age'&lt;br /&gt;
* New anti-exploit feature. It will be harder to grind archery and fighting skill off of alt characters now. You will only gain a certain amount of skill from fighting another particular player per approx 4 hour period. Until that period has passed you will have to find another player to fight if you want to gain skill. If this works well we will have to discuss what the next step shall be.&lt;br /&gt;
* Some more village perimeter bug fixes&lt;br /&gt;
&lt;br /&gt;
== 090120 == &lt;br /&gt;
* This update contains a new feature - traps. Traps work on player enemies only. Players from a different kingdom or a hostile village may fall victim of your traps. There are ways to detect traps.&lt;br /&gt;
* Some suggested changes for wine making were implemented&lt;br /&gt;
* Fixed some bugs with track&lt;br /&gt;
* Wall damage should update better&lt;br /&gt;
* A bug with sculpting wands where they drained charges but couldn't affect the terrain should be fixed&lt;br /&gt;
* You should no longer be able to steal locked boats on home servers if you are of the same kingdom&lt;br /&gt;
&lt;br /&gt;
== 090114 ==&lt;br /&gt;
* A large change to registration and the server situation has been made - there is now one single entry server for new players called the Golden Valley. From there they use portals to get to the other servers. In order to use the portals they have to purchase premium time. Old basic accounts will be able to log on to the Jenn home server for now, but no new accounts can be created there.&lt;br /&gt;
* Another large change has been made to home server settlements. They now have perimeter control. For a village this is 50 tiles, and for a homestead it is based on the size. Fences, houses and roads can not be built or destroyed within the perimeter unless the settlement specifically allows it. The reason for this change is to remove certain grief-like situations and relieve the GM team of the task of protecting fences.&lt;br /&gt;
* Entry server specifics: If you buy premium on the entry server you will not notice it until you go through a portal to a premium server. You can change kingdom any number of times on this server. You can only bring 200 items through the portal. Trees grow at a higher rate on that server. Pvp is not allowed but both Mol Rehan and Jenn-Kellon kingdoms exist.&lt;br /&gt;
* In order to become HOTS you now have to seek it out on the wild server. HOTS players will be beefed because of this.&lt;br /&gt;
* We sincerely hope that these changes does not bring anyone down. We believe that it is for the best in the long run.&lt;br /&gt;
&lt;br /&gt;
== 090110 ==&lt;br /&gt;
* The large influx of players from 4chan is pressing the server capacity on Jenn002 causing it to crash. In order to avoid this the limit of non-premium players that are allowed on the server had to be lowered while we figure out how we best handle the situation. We suggest that as soon as you have decided that you like Wurm - create an account on the beautiful Mol Rehan server! Note that you will then have to pay for some premium time on the website in order to log on that character.&lt;br /&gt;
* A bug with traders was fixed.&lt;br /&gt;
* A bug where sending items via the ingame mail system to an unavailable server made the item disappear was fixed.&lt;br /&gt;
&lt;br /&gt;
== 090109 ==&lt;br /&gt;
* The chance for hitting the opponent of your target in archery was reduced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=48862</id>
		<title>Grooming brush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=48862"/>
		<updated>2009-10-02T19:06:35Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: initial (and incomplete) page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Grooming brush&lt;br /&gt;
|active=[[shaft]]&lt;br /&gt;
|passive=[[wemp fibre]] (1.1 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A grooming brush is used to [[grooming|groom]] animals. Grooming gives [[animal breeding]] skill and prevents animals from catching diseases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grooming brushes are currently not improvable and unfinished grooming brushes can not be finished due to a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48848</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48848"/>
		<updated>2009-10-02T00:09:37Z</updated>

		<summary type="html">&lt;p&gt;Wollschaf: /* Starting and Following a Path */ Medidation Skill -&amp;gt; meditating skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you are on a path, skill-gain is limited to 5 times every 3 hours. &lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power and Insanity. There are also rumoured to be Paths of Nature, Honor and Triumph.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The first question of each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the second and subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;lt;not known&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 hours || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 hours || Eager || Disturbed || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 days || Explorer || Crazed || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 days || Sheetfolder || Deranged || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;quot;More than a week&amp;quot; || ? || ? || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living cretures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you will chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Wollschaf</name></author>
		
	</entry>
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