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	<updated>2026-06-03T23:17:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_ink&amp;diff=71998</id>
		<title>Black ink</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_ink&amp;diff=71998"/>
		<updated>2012-05-21T14:46:06Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black ink is created by pressing an [[ink sac]] in a [[fruit press]].&lt;br /&gt;
&lt;br /&gt;
It is used for inscribing texts on [[papyrus sheet]] using a [[reed pen]].&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_ink&amp;diff=71997</id>
		<title>Black ink</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_ink&amp;diff=71997"/>
		<updated>2012-05-21T14:45:46Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black ink is created by pressing an [[ink sac]] in a [[fruit press]].&lt;br /&gt;
&lt;br /&gt;
It is used for inscribing texts on [[papyrus sheet]].&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=68493</id>
		<title>Kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=68493"/>
		<updated>2011-11-16T09:23:13Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Four '''kingdoms''' exist in the story of Wurm, of which 3 are on the [[Wild#Wild_servers|Wild]] server, and 1 on the [[Freedom]] servers. The [[Epic Server Cluster|Epic server]] kingdoms are player-made kingdoms (PMK) in addition to the Wild server kingdoms.&lt;br /&gt;
&lt;br /&gt;
To see the kingdom influence on your current server, use the &amp;lt;code&amp;gt;/kingdoms&amp;lt;/code&amp;gt; [[chat command]].&lt;br /&gt;
&lt;br /&gt;
== Wild Server Kingdoms ==&lt;br /&gt;
* The [[Whitelighter]] (WL) [[Mol-Rehan|Kingdom of Mol-Rehan]] aka MR&lt;br /&gt;
* The [[Whitelighter]] (WL) [[Jenn-Kellon|Kingdom of Jenn-Kellon]] aka JK&lt;br /&gt;
* The [[Blacklighter]] (BL) [[Horde of the Summoned]] aka HOTS&lt;br /&gt;
&lt;br /&gt;
All three kingdoms on the Wild server are at war with each other for different reasons. The MR vs. JK conflict is over land and power (this is set to be the main conflict), and the MR and JK vs. HOTS is over [[religion]], aka WL vs BL (this is set to be a smaller conflict).&lt;br /&gt;
&lt;br /&gt;
On the Wild server, land must be claimed for the kingdom by building [[guard tower]]s. When a guard tower is created, it claims the land around it for the kingdom and it is then possible to build a settlement there. &lt;br /&gt;
&lt;br /&gt;
If a player wishes to change their kingdom, they must be invited to join by a member of that kingdom, or go to the bone altar for HOTS.&lt;br /&gt;
&lt;br /&gt;
== Freedom Server Kingdoms ==&lt;br /&gt;
* Freedom Isles&lt;br /&gt;
&lt;br /&gt;
On the Freedom server there is only one kingdom, and therefore, no conflicts of any sort occur. There is no need to claim land for your kingdom.&lt;br /&gt;
&lt;br /&gt;
==Epic Server Kingdoms==&lt;br /&gt;
In addition to the normal preset Kingdoms, players can create their own [[Player Made Kingdom]]. PMK's are independent Kingdoms on Epic, created by declaring independence with a specific item on their settlement token. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* On the Golden Valley server all players are Freedom Isles and new players may not venture onto the main server, though players before the tutorial may remain as Freedom Isles kingdom there.&lt;br /&gt;
* Previously it was possible to be Mol-Rehan or Jenn-Kellon on Golden Valley, as well as being converted to Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Convert]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=68492</id>
		<title>Kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=68492"/>
		<updated>2011-11-16T09:22:16Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Four '''kingdoms''' exist in the story of Wurm, of which 3 are on the [[Wild#Wild_servers|Wild]] server, and 1 on the [[Freedom]] servers. The [[Epic Server Cluster|Epic server]] kingdoms are player-made kingdoms (PMK) in addition to the Wild server kingdoms.&lt;br /&gt;
&lt;br /&gt;
To see the kingdom influence on your current server, use the &amp;lt;code&amp;gt;/kingdoms&amp;lt;/code&amp;gt; [[chat command]].&lt;br /&gt;
&lt;br /&gt;
== Wild Server Kingdoms ==&lt;br /&gt;
* The [[Whitelighter]] (WL) [[Mol-Rehan|Kingdom of Mol-Rehan]] aka MR&lt;br /&gt;
* The [[Whitelighter]] (WL) [[Jenn-Kellon|Kingdom of Jenn-Kellon]] aka JK&lt;br /&gt;
* The [[Blacklighter]] (BL) [[Horde of the Summoned]] aka HOTS&lt;br /&gt;
&lt;br /&gt;
All three kingdoms on the Wild server are at war with each other for different reasons. The MR vs. JK conflict is over land and power (this is set to be the main conflict), and the MR and JK vs. HOTS is over [[religion]], aka WL vs BL (this is set to be a smaller conflict).&lt;br /&gt;
&lt;br /&gt;
On the Wild server, land must be claimed for the kingdom by building [[guard tower]]s. When a guard tower is created, it claims the land around it for the kingdom and it is then possible to build a settlement there. &lt;br /&gt;
&lt;br /&gt;
If a player wishes to change their kingdom, they must be invited to join by a member of that kingdom, or go to the bone altar for HOTS.&lt;br /&gt;
&lt;br /&gt;
== Freedom Server Kingdoms ==&lt;br /&gt;
* Freedom Isles&lt;br /&gt;
&lt;br /&gt;
On the Freedom server there is only one kingdom, and therefore, no conflicts of any sort occur. There is no need to claim land for your kingdom.&lt;br /&gt;
&lt;br /&gt;
==Epic Server Kingdoms==&lt;br /&gt;
In addition to the normal preset Kingdoms, players can create their own independent Kingdoms on Epic by declaring independence with a specific item on their settlement token. See more at [Player_Made_Kingdom|Player Made Kingdom].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* On the Golden Valley server all players are Freedom Isles and new players may not venture onto the main server, though players before the tutorial may remain as Freedom Isles kingdom there.&lt;br /&gt;
* Previously it was possible to be Mol-Rehan or Jenn-Kellon on Golden Valley, as well as being converted to Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Convert]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=68321</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=68321"/>
		<updated>2011-11-06T10:15:53Z</updated>

		<summary type="html">&lt;p&gt;Zcul: /* Epic servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has three types of server: Tutorial, Freedom (consisting of Independence, Deliverance, and Exodus) and Wild. A fourth type called 'Epic' (scenario lands) is planned. Currently not much information is known about the Epic server type as it's still in the planning and development phase. There is also a login server and a [[test server]] (which can be accessed via the wiki - see the link bar at the top left).&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the four server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! [[Golden Valley (server)|Tutorial]] !! Independence !! Deliverance&amp;lt;sup&amp;gt;[[#Note_7|[7] !! Exodus]]&amp;lt;/sup&amp;gt; !!  Wild !! [[Epic_server|Epic]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| Freedom Isles&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]] and [[Horde of the Summoned|HOTS]]&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and Player Made Kingdoms&lt;br /&gt;
|-&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| Limited&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Limited&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| Limited&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Limited&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| GM spawned&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
|-&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| No&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes, can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes, can only be planted in land claimed by kingdom.&lt;br /&gt;
| Yes, can only be planted in land claimed by kingdom.&lt;br /&gt;
|-&lt;br /&gt;
! Uniques&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Unknown&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Gods]]&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[White light]] gods only, can be inaugurated at 30 faith by priests with more than 40 faith.&lt;br /&gt;
| [[White light]] and [[Black light]] gods.&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Skill]] cap&lt;br /&gt;
| Yes, 20&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No (Premium) / Yes, 20 (Basic)&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Basic only&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| Premium only&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| High&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Medium &amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Minimal&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
! Size, in [[tile]]s&lt;br /&gt;
| 1024 x 1024&lt;br /&gt;
| 4096 x 4096&lt;br /&gt;
| 2048 x 2048&lt;br /&gt;
| 2048 x 2048&lt;br /&gt;
| 4096 x 4096&lt;br /&gt;
| 3 servers of 2048 x 2048&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Possible to duel and spar with other players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; As of the 5th of June 2009, deeds could no longer be purchased on the Entry server [[GV]] however existing deeds were allowed to remain - the last of which disbanded around the end of June 2010 or early July. Only GM placed deeds now exist on the server.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; It is expected that on the epic server there will be unique events and other things that do not occur on other server types.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Artifacts can only be found on the Wild server. See [[Locate Artifact]] for discovered artifacts.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Premium can be purchased here, but you must move to another server to gain the benefits of being a premium member. Note that time starts running on your purchase of premium time as soon as its paid for, so it's advisable to do this only just before you move server.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; [[Community Assistant|Community Assistants]] (CAs) are also present on Entry and Freedom servers to help new players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Rolf has stated [http://wurmonline.com/forum/index.php?topic=60931.msg543921#msg543921 here] that Deliverance is &amp;quot;just an open extension&amp;quot; to the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the Tutorial server is to introduce the player to the game mechanics.  Players may then move on from the Tutorial server to other server types using [[portal]]s. Premium must be purchased to be able to move to the Wild server. Premium time has no effect till the player leaves the server - the Tutorial server only allows basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There are also no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Wild and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server. &lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offenses in many instances. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
A second Freedom server named Deliverance has been [http://www.wurmonline.com/blog/from-the-boss/deliverance/ released], the server can be accessed through a portal at the end of the Tutorial or by sailing across the South border of Independence.&lt;br /&gt;
&lt;br /&gt;
A third Freedom server named Exodus has been [http://www.wurmonline.com/blog/from-the-boss/land-land-land/ released], the server can be accessed through a portal at the end of the Tutorial or by sailing across the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
See the [[Freedom FAQ]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Wild servers ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. &lt;br /&gt;
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. &amp;lt;sup&amp;gt;[''citation needed'']&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players. More details have been given on the blog about epic[http://www.wurmonline.com/blog/from-the-boss/short-update-on-epic/].&lt;br /&gt;
&lt;br /&gt;
Epic servers are up! Please refere to [Epic_Cluster|Epic Cluster] for more information.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
&lt;br /&gt;
=== Inter-server travel ===&lt;br /&gt;
It is possible to travel between the Wild and Freedom servers via portals at all of the capital deeds: Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on Wild. The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Additionally, fighting and archery skills are subject to a 1% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 69.3 fighting upon arriving. &lt;br /&gt;
&lt;br /&gt;
Travel from the Tutorial server is one-way only. Only premium characters can transfer to Wild. All characters can transfer to Freedom. Once you are on another server you may not go back to the Tutorial server, unless you start a new character.&lt;br /&gt;
&lt;br /&gt;
You can travel between the two Freedom servers via boat. Sailing through the South border of Independence will place you in the North of Deliverance, and similarly sailing through the North border of Deliverance will place you in the South of Independence.&lt;br /&gt;
&lt;br /&gt;
=== Test servers ===&lt;br /&gt;
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_8|[8]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_8|[8]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Wild || Wild || [http://twitter.com/wildserv1 wildserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Epic_Server_Cluster&amp;diff=68165</id>
		<title>Talk:Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Epic_Server_Cluster&amp;diff=68165"/>
		<updated>2011-10-29T22:29:35Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There's currently 3 pages about epic:&lt;br /&gt;
&lt;br /&gt;
* [[Epic Server Cluster]]&lt;br /&gt;
* [[Epic server]]&lt;br /&gt;
* [[Epic Cluster]]&lt;br /&gt;
&lt;br /&gt;
and the generic redirect&lt;br /&gt;
&lt;br /&gt;
* [[Epic]]&lt;br /&gt;
&lt;br /&gt;
Please move the information and link them here. --[[User:Ago|Ago]] 17:23, 29 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's not one server its 4 servers, and there will be more. I think we should have the Epic Server Cluster page as the landing page&lt;br /&gt;
for it all. With links to each server in the cluster, and a small diagram like on one of those pages :) -- [[User:Zcul|Zcul]] 00:29, 30 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68164</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68164"/>
		<updated>2011-10-29T22:27:34Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Undo revision 68163 by Zcul (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High Hopes&lt;br /&gt;
* Middle: [[ Elevation ]]&lt;br /&gt;
** Jenn Kellon Starting City:  [[High Hopes]]&lt;br /&gt;
** Mol Rehan Starting City:  [[ ??? ]]&lt;br /&gt;
** HOTS Starting City: [[ ??? ]]&lt;br /&gt;
** Lómaner (PMK) Starting City: [[The Uprising]]&lt;br /&gt;
&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ Affliction ]], Starting City: Dead Lake&lt;br /&gt;
&lt;br /&gt;
The Epic Server Cluster supports the new concept of [[Player Made Kingdom]] which will affect the game and how it is played.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68163</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68163"/>
		<updated>2011-10-29T22:26:34Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68162</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68162"/>
		<updated>2011-10-29T19:56:40Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a settlement, and stand inside your settlement&lt;br /&gt;
* Have 50 players in your deed or perimeter that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors&lt;br /&gt;
* Own a declaration of independence. These can be bought from a trader (price 1 gold)&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either JK or MR. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The king has the option to ally with all kingdoms, except HOTS. The game also supports custom PMK models. So you can submit your own flags etc to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are converted to your new kingdom, your settlement is converted, and any tower in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the spawn point of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom offices. Other then that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can trade your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of it's members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of Kingdoms == &lt;br /&gt;
&lt;br /&gt;
* Jenn Kellon&lt;br /&gt;
* Mol Rehan&lt;br /&gt;
* HOTS&lt;br /&gt;
* [[ Lómaner ]] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
* Info taken from post http://wurmonline.com/forum/index.php?topic=62457.0&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68161</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68161"/>
		<updated>2011-10-29T19:52:01Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a settlement, and stand inside your settlement&lt;br /&gt;
* Have 50 players in your deed or perimeter that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors&lt;br /&gt;
* Own a declaration of independence. These can be bought from a trader (price 1 gold)&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either JK or MR. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The king has the option to ally with all kingdoms, except HOTS. The game also supports custom PMK models. So you can submit your own flags etc to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are converted to your new kingdom, your settlement is converted, and any tower in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the spawn point of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom offices. Other then that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can trade your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of it's members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of Kingdoms == &lt;br /&gt;
&lt;br /&gt;
* Jenn Kellon&lt;br /&gt;
* Mol Rehan&lt;br /&gt;
* HOTS&lt;br /&gt;
* [[ Lómaner ]] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68159</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68159"/>
		<updated>2011-10-29T18:27:36Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made Kingdom&lt;br /&gt;
&lt;br /&gt;
Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;br /&gt;
&lt;br /&gt;
* The kingdom of [[ Lómaner ]] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68158</id>
		<title>Lore:Lómaner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68158"/>
		<updated>2011-10-29T18:04:02Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a [[kingdom]] in the [[lore]] of Wurm, taken over by the kingdom of [[Jenn-Kellon]] in 885 NT after a long period of war between it and its predecessors [[Jenn]] and [[Kellon]].&lt;br /&gt;
{{stub}} &lt;br /&gt;
&lt;br /&gt;
Lómaner will be a  [[ Player Made Kingdom ]] on the upcoming [[Epic Server Cluster]]. The king of Lómaner will be Wossoo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68157</id>
		<title>Lore:Lómaner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68157"/>
		<updated>2011-10-29T18:03:04Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a [[kingdom]] in the [[lore]] of Wurm, taken over by the kingdom of [[Jenn-Kellon]] in 885 NT after a long period of war between it and its predecessors [[Jenn]] and [[Kellon]].&lt;br /&gt;
{{stub}} &lt;br /&gt;
&lt;br /&gt;
Lómaner will be a  [[ Player Made Kingdom ]] on the upcoming [[Epic Server cluster]]. The king of Lómaner will be Wossoo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68156</id>
		<title>Lore:Lómaner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:L%C3%B3maner&amp;diff=68156"/>
		<updated>2011-10-29T18:02:30Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a [[kingdom]] in the [[lore]] of Wurm, taken over by the kingdom of [[Jenn-Kellon]] in 885 NT after a long period of war between it and its predecessors [[Jenn]] and [[Kellon]].&lt;br /&gt;
{{stub}} &lt;br /&gt;
&lt;br /&gt;
Lómaner will be a  [[ Player Made Kingdom ]] on the upcoming [[Epic]] Server cluster. The king of Lómaner will be Wossoo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68155</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68155"/>
		<updated>2011-10-29T18:01:40Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made Kingdom&lt;br /&gt;
&lt;br /&gt;
Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;br /&gt;
&lt;br /&gt;
* The kingdom of [[ Lómaner ]] was founded on Epic Cluster.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68152</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68152"/>
		<updated>2011-10-29T16:39:39Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made Kingdom&lt;br /&gt;
&lt;br /&gt;
Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68151</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=68151"/>
		<updated>2011-10-29T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Created page with 'Player Made Kingdom  Player Made kingdom is a feature introduced with the release of the Epic Server Cluster on Friday, October 28th, 2011.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made Kingdom&lt;br /&gt;
&lt;br /&gt;
Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68150</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68150"/>
		<updated>2011-10-29T16:34:40Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High hopes&lt;br /&gt;
* Middle: [[ Elevation ]]&lt;br /&gt;
** Jenn Kellon Starting City:  [[ ??? ]]&lt;br /&gt;
** Mol Rehan Starting City:  [[ ??? ]]&lt;br /&gt;
** HOTS Starting City: [[ ??? ]]&lt;br /&gt;
&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ Affliction ]], Starting City: Dead Lake&lt;br /&gt;
&lt;br /&gt;
The Epic Server Cluster supports the new concept of [[Player Made Kingdom]] which will affect the game and how it is played.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68149</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68149"/>
		<updated>2011-10-29T16:33:23Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* North: [[ ??? ]], Starting City: ???&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High hopes&lt;br /&gt;
* Middle: [[ Elevation ]]&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ Affliction ]], Starting City: Dead Lake&lt;br /&gt;
&lt;br /&gt;
The Epic Server Cluster supports the new concept of [[Player Made Kingdom]] which will affect the game and how it is played.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68148</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68148"/>
		<updated>2011-10-29T16:31:07Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* North: [[ ??? ]], Starting City: ???&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High hopes&lt;br /&gt;
* Middle: [[ Elevation ]], Starting City ???&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ Affliction ]], Starting City: ????&lt;br /&gt;
&lt;br /&gt;
The Epic Server Cluster supports the new concept of [[Player Made Kingdom]] which will affect the game and how it is played.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68147</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68147"/>
		<updated>2011-10-29T16:14:18Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* North: [[ ??? ]], Starting City: ???&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High hopes&lt;br /&gt;
* Middle: [[ Elevation ]], Starting City ???&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ ??? ]], Starting City: ????&lt;br /&gt;
&lt;br /&gt;
The Epic Server Cluster supports the new concept of [[Player Made Kingdom]] which will affect the game and how it is played.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68146</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68146"/>
		<updated>2011-10-29T16:13:29Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* North: [[ ??? ]], Starting City: ???&lt;br /&gt;
* East: [[ Serenity ]], Starting City: High hopes&lt;br /&gt;
* Middle: [[ Elevation ]], Starting City ???&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ ??? ]], Starting City: ????&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68145</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68145"/>
		<updated>2011-10-29T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* North: [[ ??? ]], Starting City: ???&lt;br /&gt;
* East: [[ Serenity ]], Starting City: ????&lt;br /&gt;
* Middle: [[ Elevation ]], Starting City ???&lt;br /&gt;
* West: [[ Desertion ]], Starting City: Glittershore&lt;br /&gt;
* South: [[ ??? ]], Starting City: ????&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68144</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68144"/>
		<updated>2011-10-29T16:08:29Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* East: [[ Desertion ]]&lt;br /&gt;
* Middle: [[ Elevation ]]&lt;br /&gt;
* West: [[ ??? ]]&lt;br /&gt;
* South: [[ ??? ]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68143</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68143"/>
		<updated>2011-10-29T16:07:43Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* East: [[Server_Desertion] Desertion]&lt;br /&gt;
* Middle: [[Server_Elevation] Elevation]&lt;br /&gt;
* West: [[Server_Serenity] Serenity]&lt;br /&gt;
* South: [[Server_Affiction] Affiction]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68142</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68142"/>
		<updated>2011-10-29T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Server Cluster&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
East: [[Desertion]]&lt;br /&gt;
Middle: [[Elevation]]&lt;br /&gt;
West: [[Serenity]] Jenn Kellon Home&lt;br /&gt;
South: [[Affiction]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68141</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68141"/>
		<updated>2011-10-29T16:05:40Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Epic Server Cluster ======&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
East: [[Desertion]]&lt;br /&gt;
Middle: [[Elevation]]&lt;br /&gt;
West: [[Serenity]] Jenn Kellon Home&lt;br /&gt;
South: [[Affiction]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68140</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68140"/>
		<updated>2011-10-29T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Epic Server Cluster ======&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elevation]] - [[Serenity]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68139</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68139"/>
		<updated>2011-10-29T16:00:17Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;---- Epic Server Cluster ----&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Elevation]] - [[Serenity]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68138</id>
		<title>Epic Server Cluster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_Server_Cluster&amp;diff=68138"/>
		<updated>2011-10-29T15:57:10Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Created page with ' File:Example.jpg---- Epic Server Cluster ----  The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battle…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Example.jpg]]---- Epic Server Cluster ----&lt;br /&gt;
&lt;br /&gt;
The epic server cluster consists of 4 separate servers that are connected. The central server, Elevation, serves as the battleground and even though raiding is permitted onto the home servers for each startup Kingdom Jenn-Kellon, Mol Rehan and HOTS, this will likely change as the tidings of war and conquest roll through this epic, wild landscape.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=68137</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=68137"/>
		<updated>2011-10-29T15:55:17Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev, his dev character is Andreas.&lt;br /&gt;
&lt;br /&gt;
He has a player character named Zcul on Wild in the village of Kyara.&lt;br /&gt;
&lt;br /&gt;
[[Epic Server Cluster]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=68135</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=68135"/>
		<updated>2011-10-29T15:43:48Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
==== Wild Server Cluster ====&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
* no map available&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo (or http://bit.ly/Wurm_Map) is also a shorter link to the map.&lt;br /&gt;
*[http://zerogame.us/wurm_map/# Searchable Community Map] - Not updated as often as the image. Has a search box to find deeds.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=60945.0 This forum thread] is where the updates are happening. http://tinyurl.com/5wfhvmh is also a shorter link to the map.&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. [http://wurmonline.com/forum/index.php?topic=61764.0 Forum thread] related to this map. - Highly accurate, work in progress&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Updated 7th October, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=62226.0 This forum thread] is where the updates are happening.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=61429</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=61429"/>
		<updated>2010-12-28T07:34:34Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev, his dev character is Andreas.&lt;br /&gt;
&lt;br /&gt;
He has a player character named Zcul on Wild in the village of Kyara.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=61428</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=61428"/>
		<updated>2010-12-28T07:34:23Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev, his dev character is Andreas.&lt;br /&gt;
&lt;br /&gt;
He has a player character on Wild in the village of Kyara.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61382</id>
		<title>Branding iron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61382"/>
		<updated>2010-12-27T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Branding Iron&lt;br /&gt;
|active=[[unknown]]&lt;br /&gt;
|passive=[[unknown]] (1.0 kg)&lt;br /&gt;
|group=unknown&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (unknown kg)&lt;br /&gt;
|skill=unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A metal brand on a sturdy metal shaft.''&lt;br /&gt;
&lt;br /&gt;
Used for [[branding]] animals.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61381</id>
		<title>Branding iron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61381"/>
		<updated>2010-12-27T17:38:17Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Branding Iron&lt;br /&gt;
|active=[[?????]]&lt;br /&gt;
|passive=[[?????]] (1.0 kg)&lt;br /&gt;
|group=?????&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.20 kg)&lt;br /&gt;
|skill=?????&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A metal brand on a sturdy metal shaft.''&lt;br /&gt;
&lt;br /&gt;
Used for [[branding]] animals.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61380</id>
		<title>Branding iron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61380"/>
		<updated>2010-12-27T17:36:27Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A metal brand on a sturdy metal shaft.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61379</id>
		<title>Branding iron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61379"/>
		<updated>2010-12-27T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Created page with 'A metal brand on a sturdy metal shaft.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A metal brand on a sturdy metal shaft.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding&amp;diff=61378</id>
		<title>Branding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding&amp;diff=61378"/>
		<updated>2010-12-27T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57098</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57098"/>
		<updated>2010-06-27T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev&lt;br /&gt;
&lt;br /&gt;
He has a player character on Wild in the village of Kyara.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57097</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57097"/>
		<updated>2010-06-27T21:55:17Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev.&lt;br /&gt;
&lt;br /&gt;
Started out as member of Independent Settlers and later joined Kyara on Jenn Kellon Kingdom on the Wild Server.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57096</id>
		<title>User:Zcul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Zcul&amp;diff=57096"/>
		<updated>2010-06-27T21:53:47Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Created page with 'Zcul is a client dev.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zcul is a client dev.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=57066</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=57066"/>
		<updated>2010-06-26T15:05:34Z</updated>

		<summary type="html">&lt;p&gt;Zcul: Undo revision 57065 by Zcul (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[silver tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by [[Player:Gavin|Gavin]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'. I noticed these numbers on a [[silver vein]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[silver tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=57065</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=57065"/>
		<updated>2010-06-26T14:57:09Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can be searched for by means of prospecting when being inside a [[cave]]; Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[silver tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by [[Player:Gavin|Gavin]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'. I noticed these numbers on a [[silver vein]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[silver tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=47407</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=47407"/>
		<updated>2009-08-04T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;action&amp;gt; is based on an internal client list. The known values are based on autorun.txt. They are: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for spam mode)&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, TAKE, DROP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=JoXSI&amp;diff=47389</id>
		<title>JoXSI</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=JoXSI&amp;diff=47389"/>
		<updated>2009-08-03T20:42:18Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;joXSI - open source xsi model loader and renderer, with skinned animations. If you want&lt;br /&gt;
to contribute to WurmOnline, you can do alot by helping out. For example, make a collada loader&lt;br /&gt;
and sample viewer similar to the joXSI project. Or add support for newer XSI objects into our loader.&lt;br /&gt;
&lt;br /&gt;
http://www.mojang.com/joXSI/&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Help&amp;diff=47388</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Help&amp;diff=47388"/>
		<updated>2009-08-03T19:37:25Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;F1 - This wiki help page &lt;br /&gt;
F2 - Toggle Skill Window On/Off&lt;br /&gt;
F3 - Toggle Inventory On/Off&lt;br /&gt;
F4 - Toggle Stats Window On/Off&lt;br /&gt;
F5 - Check Sleep Bonus&lt;br /&gt;
F6 - Check Time Played&lt;br /&gt;
F7 - Check Weather&lt;br /&gt;
F8 - /fl&lt;br /&gt;
F9 - Toggles Console Window&lt;br /&gt;
F10 - Turns On/Off GUI&lt;br /&gt;
F11 - Take a Screenshot&lt;br /&gt;
f12 - Quit&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Help&amp;diff=47387</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Help&amp;diff=47387"/>
		<updated>2009-08-03T19:31:58Z</updated>

		<summary type="html">&lt;p&gt;Zcul: New page: Hello. this is the future in-game help starting page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. this is the future in-game help starting page.&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44324</id>
		<title>Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44324"/>
		<updated>2009-05-24T12:49:37Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Nutrition is a measure of how healthy you are; or how much nutrition is in your body. Not to be mistaken for [[health]] or [[food]]. Your current nutrition level can be seen by hovering over the thirst/hunger bar. It is also reflected by the color of the hunger bar.&lt;br /&gt;
&lt;br /&gt;
'''Note''': this change was added on [[Wurm_Server_Release_History#090508|8th May 2009]] and there is still a lot to learn about this feature. Please help by contributing any findings.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Your nutrition level affects how soon you will become hungry (the speed at which your food bar drops). High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. [[cooking|cooked]] food will nourish you to about 50%. Nutrition also has a currently unknown effect on wound healing time.&lt;br /&gt;
&lt;br /&gt;
== Nutritive food ==&lt;br /&gt;
Any food has a nutrient value, eating it will make your body's '''nutrition''' level go towards the food's nutrient value. Raw vegetables, cheese, and raw meat have the lowest nutrient values.&lt;br /&gt;
&lt;br /&gt;
For best '''nutrition''', cook the dishes with more than just the necessary ingredients and try to add herbs and such. Cooked dishes are best eaten while still hot.&lt;br /&gt;
&lt;br /&gt;
* [[Meat]] may nurish you to 11%.&lt;br /&gt;
* [[Cooked meat]] may nurish you to 17%.&lt;br /&gt;
* [[Gulasch]] and [[casserole]]s may nourish you to 40-60%.&lt;br /&gt;
* [[Meal|Meals]] may nourish you to 90-100%.&lt;br /&gt;
&lt;br /&gt;
(need information on [[soup]], [[stew]], [[casserole]]s, [[gulasch]], [[bread]], and [[sandwich]]es nutrient values and decay rate)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44323</id>
		<title>Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44323"/>
		<updated>2009-05-24T12:49:09Z</updated>

		<summary type="html">&lt;p&gt;Zcul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Nutrition is a measure of how healthy you are; or how much nutrition is in your body. Not to be mistaken for [[health]] or [[food]]. Your current nutrition level can be seen by hovering over the thirst/hunger bar. It is also reflected by the color of the hunger bar.&lt;br /&gt;
&lt;br /&gt;
'''Note''': this change was added on [[Wurm_Server_Release_History#090508|8th May 2009]] and there is still a lot to learn about this feature. Please help by contributing any findings.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Your nutrition level affects how soon you will become hungry (the speed at which your food bar drops). High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. [[cooking|cooked]] food will nourish you to about 50%. Nutrition also has a currently unknown effect on wound healing time.&lt;br /&gt;
&lt;br /&gt;
== Nutritive food ==&lt;br /&gt;
Any food has a nutrient value, eating it will make your body's '''nutrition''' level go towards the food's nutrient value. Raw vegetables, cheese, and raw meat have the lowest nutrient values.&lt;br /&gt;
&lt;br /&gt;
For best '''nutrition''', cook the dishes with more than just the necessary ingredients and try to add herbs and such. Cooked dishes are best eaten while still hot.&lt;br /&gt;
&lt;br /&gt;
* [[Meat]] may nurish you to 11%.&lt;br /&gt;
* [[Cooked Meat]] may nurish you to 17%.&lt;br /&gt;
* [[Gulasch]] and [[casserole]]s may nourish you to 40-60%.&lt;br /&gt;
* [[Meal|Meals]] may nourish you to 90-100%.&lt;br /&gt;
&lt;br /&gt;
(need information on [[soup]], [[stew]], [[casserole]]s, [[gulasch]], [[bread]], and [[sandwich]]es nutrient values and decay rate)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Zcul</name></author>
		
	</entry>
</feed>