https://www.wurmpedia.com/api.php?action=feedcontributions&user=AlmostSolitude&feedformat=atomWurmpedia - User contributions [en]2024-03-28T16:52:34ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=Talk:Bridge&diff=119755Talk:Bridge2021-04-03T09:03:48Z<p>AlmostSolitude: </p>
<hr />
<div>== Minimum Height ==<br />
<br />
<br />
Its safe to say; you need at least 20 dirts above water or ships wont be able to go through. <br />
<br />
I would recommend 25+ and arched bridges.<br />
<br />
If a small ship is able to go through, the larger ships would as well. the only thing that really matter is depth</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Bridge&diff=119754Talk:Bridge2021-04-03T09:01:54Z<p>AlmostSolitude: </p>
<hr />
<div>== Minimum Height ==<br />
<br />
Its safe to say; you need at least 20 dirts above water or ships wont be able to go through. <br />
I would recommend 25+ <br />
<br />
If a small ship is able to go through, the larger ships would as well. the only thing that really matter is depth</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Bridge&diff=119753Talk:Bridge2021-04-03T09:01:18Z<p>AlmostSolitude: </p>
<hr />
<div>== Minimum Height ==<br />
<br />
Its safe to say you need at least 20 dirts above water or ships wont be able to go through<br />
I would recommend 25+ <br />
<br />
If a small ship is able to go through, the larger ships would as well. the only thing that really matter is depth</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Bridge&diff=119752Talk:Bridge2021-04-03T09:00:45Z<p>AlmostSolitude: minimum height</p>
<hr />
<div>minimum height<br />
<br />
its safe to say you need at least 20 dirts above water or ships wont be able to go through<br />
I would recommend 25+ <br />
<br />
if a small ship is able to go through, the larger ships would as well. the only thing that really matter is depth</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Saddle_rack&diff=119522Saddle rack2021-03-23T20:38:11Z<p>AlmostSolitude: add note: Small nails quality affects the creation chance of this item.</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|image=Saddle_rack.png<br />
|active=[[small nails]] <br />
|passive=[[plank]] <br />
|group=Storage<br />
|materials=* 2x [[small nails]]<br />
* 11x [[plank]]s<br />
* 4x [[peg]]s<br />
|result=*'''{{PAGENAME}}''' (6.50 kg)<br />
|skill=Fine carpentry<br />
}}<br />
==Description==<br />
'' A rack to store saddles and bardings. ''<br />
<br />
Used for storing [[saddle]]s, [[bridle]]s and [[barding]].<br />
<br />
==Notes==<br />
Small nails quality affects the creation chance of this item.<br />
<br />
The wood type of the rack is determined by the last piece of wood added during construction.<br />
<br />
Can hold 15 items total. <br />
<br />
To continue building it, it must be on the ground. <br />
<br />
It cannot be picked up once finished, though it can be push/pull/rotated and placed. <br />
<br />
You can load 3 racks into a large cart and 12 into a wagon. <br />
<br />
[[Category:Storage]]<br />
[[Category:Babel/S]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Saddle_rack&diff=119521Talk:Saddle rack2021-03-23T20:34:16Z<p>AlmostSolitude: </p>
<hr />
<div>==Chance details==<br />
<br />
At 6 Fine Carpentry with a 99ql Nails<br />
<br />
saddle rack = 6% <br />
<br />
At 7 Fine Carpentry with a 70ql Nails<br />
<br />
saddle rack = 6%<br />
<br />
At 7 Fine Carpentry with a 50ql Nails<br />
<br />
saddle rack = 6%<br />
<br />
At 7 Fine Carpentry with a 25ql Nails<br />
<br />
saddle rack = 6%<br />
<br />
At 19 Fine Carpentry with a 1ql Nails<br />
<br />
saddle rack = 6%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Saddle_rack&diff=119520Talk:Saddle rack2021-03-23T20:30:34Z<p>AlmostSolitude: creation chance</p>
<hr />
<div>==Chance details==<br />
<br />
At 6 Fine Carpentry with a 99ql Nails<br />
<br />
saddle rack = 6% <br />
<br />
At 7 Fine Carpentry with a 70ql Nails<br />
<br />
saddle rack = 6%<br />
<br />
At 7 Fine Carpentry with a 50ql Nails<br />
<br />
saddle rack = 6%<br />
<br />
At 7 Fine Carpentry with a 25ql Nails<br />
<br />
saddle rack = 6%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Potato&diff=119512Potato2021-03-20T17:30:58Z<p>AlmostSolitude: weight (0.10 kg)to 0.50kg</p>
<hr />
<div>[[CDB| Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Potato.jpg<br />
|creation=farm<br />
|result=* '''{{PAGENAME}}''' (0.50 kg)<br />
|improve=no<br />
|storage=fsb<br />
}}<br />
<br />
== Description ==<br />
''A potato. Potatoes can be pretty hard to grow to edible size.''<br />
<br />
== Notes ==<br />
* Can be used in [[hot food cooking|cooking]] recipes.<br />
* It can be found by [[foraging]] tiles.<br />
* Can be [[farming|sown]].<br />
* 51 fit in a [[pottery bowl]].<br />
<br />
[[Category:Foraged items]]<br />
[[Category:Cooking]]<br />
[[Category:Farming items]]<br />
[[Category:Babel/P]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Tree&diff=119486Talk:Tree2021-03-20T00:26:13Z<p>AlmostSolitude: Tree Spread Range</p>
<hr />
<div>== Tree Spread Range ==<br />
10 tiles <br />
<br />
<br />
<br />
<br />
<br />
<br />
== Trees and Direction! ==<br />
<br />
After chopping a Tree Down, It appears they all fall in the same direction..<br />
This is true!<br />
All Logs Point North - South, but which end is which??<br />
<br />
Felled Trees will tell you the Answer,<br />
<br />
EDIT:<br />
After More Recent Studdies on Tree Compasses,<br />
It shows that Trees fall to the Center of the Map..<br />
<br />
New Town<br />
<br />
When a tree falls it is a GENERAL Location not Exact, so chop a few and decide.<br />
Happy Travels and Enjoy!<br />
-Galverix 'Wanderer'<br />
<br />
Trees now fall in any direction. Just look at [http://wurmonline.com/forum/index.php?action=gallery;sa=view;id=643].<br />
[[User:Arvid|Arvid]] 04:13, 28 February 2010 (UTC)<br />
<br />
I believe that you can still tell direction with trees. some portion of the felled tree will always overlap the northwest corner of the tile the tree occupied. If less than a felled tree results, then the resulting log or wood scrap will appear on the northwest corner of the tile the tree occupied. If anyone else can verify this, please add it to the article. [[User:Arcas|Arcas]] 02:48, 30 August 2010 (UTC)<br />
<br />
It's much easier to just use planets and sun for that, don't encourage deforestation. :)<br />
<br />
==Overaged Trees==<br />
<br />
From my experience, overaged trees DO give more wood. It seems to be of a lesser QL though. Needs more testing/input from others. - battlepants<br />
<br />
Yes, they do give more wood. I can get maximum ql from all ages and types of trees, though it's possible the age affects the difficulty. - [[User:Thorgot|thorgot]] 08:50, 28 February 2010 (UTC)<br />
:I like to confirm this. Grinding woodcutting on overaged fruit trees netted me more skillgain then cutting very old trees in the same amount of time. Overaged trees take maybe 60% the damage from a hit than very old trees. [[User:KaiH|KaiH]] 09:19, 28 February 2010 (UTC)</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Larder&diff=119383Talk:Larder2021-03-16T23:44:34Z<p>AlmostSolitude: Chance details</p>
<hr />
<div>==Chance details==<br />
<br />
At 6 Fine Carpentry skill with a<br />
99ql Plank, Larder 6%<br />
70ql Plank, Larder 0%<br />
50ql Plank, Larder 0%<br />
20ql Plank, Larder 0%<br />
1ql Plank, Larder 0%<br />
<br />
At 10 Fine Carpentry skill with a<br />
99ql Plank, Larder 12%<br />
70ql Plank, Larder 9%<br />
50ql Plank, Larder 8%<br />
20ql Plank, Larder 6%<br />
1ql Plank, Larder 0%<br />
<br />
At 15 Fine Carpentry skill with a<br />
99ql Plank, Larder 20%<br />
70ql Plank, Larder 15%<br />
50ql Plank, Larder 12%<br />
20ql Plank, Larder 9%<br />
1ql Plank, Larder 0%<br />
<br />
At 20 Fine Carpentry skill with a<br />
99ql Plank, Larder 30%<br />
70ql Plank, Larder 22%<br />
50ql Plank, Larder 17%<br />
20ql Plank, Larder 12%<br />
1ql Plank, Larder 6%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Checker_board_(toy_making)&diff=119354Talk:Checker board (toy making)2021-03-14T17:17:59Z<p>AlmostSolitude: Created page with " requires a minimum of 10 skill in toy making"</p>
<hr />
<div><br />
<br />
requires a minimum of 10 skill in toy making</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Gold_altar&diff=119295Talk:Gold altar2021-03-12T20:26:56Z<p>AlmostSolitude: Created page with "==Chance details== add here"</p>
<hr />
<div>==Chance details==<br />
<br />
add here</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Sail&diff=119247Talk:Sail2021-03-09T00:12:36Z<p>AlmostSolitude: format+ minimum skill needed using 100ql</p>
<hr />
<div>==Chance details==<br />
<br />
At 5 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 0%<br />
Small Square 6%<br />
Square 0%<br />
<br />
At 8 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 6%<br />
Small Square 9%<br />
Square 0%<br />
<br />
At 13 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 13%<br />
Small Square 19%<br />
Square 6%<br />
<br />
At 21.30 Cloth Tailoring with QL 38 Needle<br />
<br />
Triangular 13%<br />
Small Square 18%<br />
Square 6%<br />
<br />
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle<br />
<br />
Triangular 23% / 9%<br />
Small Square 29% / 13%<br />
Square 12% / 00%<br />
<br />
At 33.40 Cloth tailoring with ql 41.35 needle <br />
<br />
Triangular sail 31%<br />
Square sail 17% <br />
Small square sail 38%<br />
<br />
At 35.03 Cloth tailoring with ql 41.31 needle <br />
<br />
Triangular sail 32% <br />
Square sail 19% small <br />
Square sail 39%<br />
<br />
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle<br />
<br />
Triangular 28% / 10%<br />
Small Square 35% / 15%<br />
Square 15% / 00%<br />
<br />
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle<br />
<br />
Triangular 74% / 23%<br />
Small Square 80% / 29%<br />
Square 59% / 12%<br />
<br />
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle<br />
<br />
Triangular 91% / 62%<br />
Small Square 94% / 70%<br />
Square 83% / 46%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Halter_rope&diff=119246Talk:Halter rope2021-03-08T23:52:09Z<p>AlmostSolitude: </p>
<hr />
<div>minimum skill needed: <br />
19 ropemaking needed with 100ql ropes <br />
23 ropemaking skill using 70ql ropes<br />
27 ropemaking skill using 50ql ropes</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Halter_rope&diff=119245Talk:Halter rope2021-03-08T23:51:33Z<p>AlmostSolitude: </p>
<hr />
<div>creation chance : <br />
19 ropemaking needed with 100ql ropes <br />
23 ropemaking skill using 70ql ropes<br />
27 ropemaking skill using 50ql ropes</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Halter_rope&diff=119244Talk:Halter rope2021-03-08T23:51:19Z<p>AlmostSolitude: </p>
<hr />
<div>creation chance = <br />
19 ropemaking needed with 100ql ropes <br />
23 ropemaking skill using 70ql ropes<br />
27 ropemaking skill using 50ql ropes</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Halter_rope&diff=119243Talk:Halter rope2021-03-08T23:50:55Z<p>AlmostSolitude: </p>
<hr />
<div>creation chance = 19 ropemaking needed with 100ql ropes <br />
23 ropemaking skill using 70ql ropes<br />
27 ropemaking skill using 50ql ropes</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Talk:Halter_rope&diff=119242Talk:Halter rope2021-03-08T23:46:55Z<p>AlmostSolitude: Created page with "creation chance = 19 ropemaking needed with 100ql ropes and 27 ropemaking skill using 50ql ropes"</p>
<hr />
<div>creation chance = 19 ropemaking needed with 100ql ropes and 27 ropemaking skill using 50ql ropes</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Leather_wound_handle&diff=119235Leather wound handle2021-03-07T22:36:26Z<p>AlmostSolitude: displaying wrong skill (carp instead of leatherwork)</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Leather wound handle.jpg<br />
|active=[[Strip of leather]] (0.03 kg)<br />
|passive=[[Wooden handle]] (0.1 kg)<br />
|group=Miscellaneous<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.13 kg)<br />
|improve=no<br />
|skill=leatherworking}}<br />
== Description ==<br />
''A wooden handle wound with leather.'' <br />
<br />
== Usage ==<br />
Used in the creation of:<br />
* [[Sacrificial knife]]<br />
* [[Medium fishing reel]]<br />
* [[Reinforced handle]]<br />
<br />
== Notes ==<br />
* Handles can not be [[improve]]d. <br />
* The handle [[quality]] depends upon the quality of the shaft used.<br />
<br />
<br />
[[Category:Carpentry items]]<br />
[[Category:items]]<br />
[[Category:Babel/L]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Player:Almostsolitude&diff=119119Player:Almostsolitude2021-02-21T20:45:50Z<p>AlmostSolitude: </p>
<hr />
<div>{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
== About ==<br />
{{event|inline| Almostsolitude }} is one handsome, determined Wurmian! He always dresses very well;his current outfit is beautiful black drake hide. He is kind, helpful, generous and one of Goldfinch's best friends. He is a very strong fighter, has a good-natured, humorous outlook, and is one of the hardest-working people on Pristine! When he is not taking uniques for a run or working on his epic underground home,"Sol" enjoys aiding in community projects and generally keeping his alliance-mates company. He is collecting quite a zoo of champion beasts, including a lovable female troll. Can be most often be found mining, grinding in front of a hot forge or killing every wild thing that moves. <br />
[[File:Sol.png|200px|thumb|left|]] <br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Traits Example 3 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="background-color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="background-color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="background-color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="background-color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="background-color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="background-color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="background-color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="background-color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="background-color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="background-color:#bf260a">'''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="background-color:#bf260a">'''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="background-color:#bf260a">'''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="background-color:#bf260a">'''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="background-color:#bf260a">'''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="background-color:#bf260a">'''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="background-color:#bf260a">'''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="background-color:#bf260a">'''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="background-color:#0abf26">'''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="background-color:#0abf26">'''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="background-color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="background-color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 4 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="color:#bf260a"> '''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="color:#bf260a"> '''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="color:#bf260a"> '''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="color:#bf260a"> '''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="color:#bf260a"> '''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="color:#bf260a"> '''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="color:#bf260a"> '''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="color:#bf260a"> '''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="color:#0abf26"> '''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="color:#0abf26"> '''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 5 == <br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happy_face.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.jpg|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Animals Table ==<br />
<br />
{| class= "wikitable sortable"<br />
! Animal Name !! data-sort-type=number | Fight Skill !! Hostile !! Tamable !! data-sort-type=number | Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! data-sort-type=number | Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}<br />
<br />
<br />
---------------<br />
== Sails == <br />
Chance details<br />
<br />
At 5 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 0%<br />
Small Square 6%<br />
Square 0%<br />
<br />
At 8 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 6%<br />
Small Square 9%<br />
Square 0%<br />
<br />
At 13 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 13%<br />
Small Square 19%<br />
Square 6%<br />
<br />
At 21.30 Cloth Tailoring with QL 38 Needle<br />
<br />
Triangular 13%<br />
Small Square 18%<br />
Square 6%<br />
<br />
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle<br />
<br />
Triangular 23% / 9%<br />
Small Square 29% / 13%<br />
Square 12% / 00%<br />
<br />
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle<br />
<br />
Triangular 28% / 10%<br />
Small Square 35% / 15%<br />
Square 15% / 00%<br />
<br />
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle<br />
<br />
Triangular 74% / 23%<br />
Small Square 80% / 29%<br />
Square 59% / 12%<br />
<br />
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle<br />
<br />
Triangular 91% / 62%<br />
Small Square 94% / 70%<br />
Square 83% / 46%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Player:Almostsolitude&diff=119117Player:Almostsolitude2021-02-21T20:26:44Z<p>AlmostSolitude: added sails</p>
<hr />
<div>{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
== About ==<br />
{{event|inline| Almostsolitude }} is one handsome, determined Wurmian! He always dresses very well;his current outfit is beautiful black drake hide. He is kind, helpful, generous and one of Goldfinch's best friends. He is a very strong fighter, has a good-natured, humorous outlook, and is one of the hardest-working people on Pristine! When he is not taking uniques for a run or working on his epic underground home,"Sol" enjoys aiding in community projects and generally keeping his alliance-mates company. He is collecting quite a zoo of champion beasts, including a lovable female troll. Can be most often be found mining, grinding in front of a hot forge or killing every wild thing that moves. <br />
[[File:Sol.png|200px|thumb|left|]] <br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Traits Example 3 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="background-color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="background-color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="background-color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="background-color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="background-color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="background-color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="background-color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="background-color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="background-color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="background-color:#bf260a">'''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="background-color:#bf260a">'''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="background-color:#bf260a">'''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="background-color:#bf260a">'''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="background-color:#bf260a">'''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="background-color:#bf260a">'''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="background-color:#bf260a">'''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="background-color:#bf260a">'''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="background-color:#0abf26">'''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="background-color:#0abf26">'''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="background-color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="background-color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 4 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="color:#bf260a"> '''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="color:#bf260a"> '''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="color:#bf260a"> '''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="color:#bf260a"> '''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="color:#bf260a"> '''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="color:#bf260a"> '''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="color:#bf260a"> '''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="color:#bf260a"> '''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="color:#0abf26"> '''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="color:#0abf26"> '''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 5 == <br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happy_face.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.jpg|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Animals Table ==<br />
<br />
{| class= "wikitable sortable"<br />
! Animal Name !! data-sort-type=number | Fight Skill !! Hostile !! Tamable !! data-sort-type=number | Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! data-sort-type=number | Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}<br />
<br />
<br />
---------------<br />
sails: <br />
Chance details<br />
<br />
At 5 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 0%<br />
Small Square 6%<br />
Square 0%<br />
<br />
At 8 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 6%<br />
Small Square 9%<br />
Square 0%<br />
<br />
At 13 Cloth Tailoring with a 99ql Needle<br />
<br />
Triangular 13%<br />
Small Square 19%<br />
Square 6%<br />
<br />
At 21.30 Cloth Tailoring with QL 38 Needle<br />
<br />
Triangular 13%<br />
Small Square 18%<br />
Square 6%<br />
<br />
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle<br />
<br />
Triangular 23% / 9%<br />
Small Square 29% / 13%<br />
Square 12% / 00%<br />
<br />
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle<br />
<br />
Triangular 28% / 10%<br />
Small Square 35% / 15%<br />
Square 15% / 00%<br />
<br />
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle<br />
<br />
Triangular 74% / 23%<br />
Small Square 80% / 29%<br />
Square 59% / 12%<br />
<br />
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle<br />
<br />
Triangular 91% / 62%<br />
Small Square 94% / 70%<br />
Square 83% / 46%</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Sail&diff=118836Sail2021-02-21T13:00:47Z<p>AlmostSolitude: caps</p>
<hr />
<div>{{disambig}}<br />
'''{{PAGENAME}}''' may refer to:<br />
<br />
* [[Triangular sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])<br />
* [[Square sail]] (made out of a 5.3 kg [[square piece of cloth|cloth]])<br />
* [[Small square sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])<br />
<br />
==Chance details==<br />
At 5 Cloth Tailoring with a 99ql Needle <br />
*Triangular 0%<br />
*Small Square 6%<br />
*Square 0%<br />
<br />
At 8 Cloth Tailoring with a 99ql Needle <br />
*Triangular 6%<br />
*Small Square 9%<br />
*Square 0%<br />
<br />
At 13 Cloth Tailoring with a 99ql Needle <br />
*Triangular 13%<br />
*Small Square 19%<br />
*Square 6%<br />
<br />
At 21.30 Cloth Tailoring with QL 38 Needle <br />
*Triangular 13%<br />
*Small Square 18%<br />
*Square 6%<br />
<br />
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle<br />
*Triangular 23% / 9%<br />
*Small Square 29% / 13%<br />
*Square 12% / 00%<br />
<br />
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle<br />
*Triangular 28% / 10%<br />
*Small Square 35% / 15%<br />
*Square 15% / 00%<br />
<br />
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle<br />
*Triangular 74% / 23%<br />
*Small Square 80% / 29%<br />
*Square 59% / 12%<br />
<br />
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle<br />
*Triangular 91% / 62%<br />
*Small Square 94% / 70%<br />
*Square 83% / 46%<br />
[[Category:Babel/S]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Sail&diff=118835Sail2021-02-21T12:59:39Z<p>AlmostSolitude: added 99ql needle chances and minimum skill req</p>
<hr />
<div>{{disambig}}<br />
'''{{PAGENAME}}''' may refer to:<br />
<br />
* [[Triangular sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])<br />
* [[Square sail]] (made out of a 5.3 kg [[square piece of cloth|cloth]])<br />
* [[Small square sail]] (made out of a 4.3 kg [[square piece of cloth|cloth]])<br />
<br />
==Chance details==<br />
at 5 cloth tailoring with a 99ql needle <br />
*Triangular 0%<br />
*Small Square 6%<br />
*Square 0%<br />
<br />
at 8 cloth tailoring with a 99ql needle <br />
*Triangular 6%<br />
*Small Square 9%<br />
*Square 0%<br />
<br />
at 13 cloth tailoring with a 99ql needle <br />
*Triangular 13%<br />
*Small Square 19%<br />
*Square 6%<br />
<br />
At 21.30 Cloth Tailoring with QL 38 Needle <br />
*Triangular 13%<br />
*Small Square 18%<br />
*Square 6%<br />
<br />
At 22.74 Cloth Tailoring with QL 70 Needle / QL 17 Needle<br />
*Triangular 23% / 9%<br />
*Small Square 29% / 13%<br />
*Square 12% / 00%<br />
<br />
At 40.03 Cloth Tailoring with QL 30.77 Needle / QL 1 Needle<br />
*Triangular 28% / 10%<br />
*Small Square 35% / 15%<br />
*Square 15% / 00%<br />
<br />
At 50.01 Cloth Tailoring with QL 80.17 Needle / QL 3,18 Needle<br />
*Triangular 74% / 23%<br />
*Small Square 80% / 29%<br />
*Square 59% / 12%<br />
<br />
At 90.07 Cloth Tailoring with QL 70.14 Needle / QL 3,55 Needle<br />
*Triangular 91% / 62%<br />
*Small Square 94% / 70%<br />
*Square 83% / 46%<br />
[[Category:Babel/S]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Golden_mirror&diff=118766Golden mirror2021-02-15T19:50:11Z<p>AlmostSolitude: [16:49:00] A brightly glowing golden mirror is not tradable. added: * This item is not tradeable.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Goldenmirror.jpg<br />
|creation=no<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.1kg)<br />
|improve=no<br />
}}<br />
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:No drop|No-drop]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
''Using this shiny golden mirror, you can change your gender and appearance.''<br />
<br />
<br />
==Notes==<br />
* The golden mirror is a special item that has the power to provide the player with a one-time, permanent appearance change as well as the ability to change gender.<br />
* The mirror can be bought from a [[trader]] for 15 [[silver coin]]s. It weighs 0.10 kg, and is a [[nodrop|no drop]] item.<br />
* This item is not tradeable.<br />
<br />
[[Category:Items]]<br />
[[Category:No drop]]<br />
[[Category:Babel/G]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Red_striped_cloth_sleeve&diff=118692Red striped cloth sleeve2021-02-09T15:39:18Z<p>AlmostSolitude: A minimum of 10 [cloth tailoring]* to cloth tailoring</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Cloth_sleeve.jpg<br />
|active=[[White cloth sleeve]]<br />
|passive=[[Water]] <br />
|group=Clothes<br />
|materials=*1 [[White cloth sleeve]]<br />
* [[Water]] (1.00 kg) <br />
*1 [[Cochineal]]<br />
|result=* [[{{PAGENAME}}]] (0.20 kg)<br />
|skill=cloth tailoring<br />
|dyeable=useless<br />
}}<br />
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]<br />
== Description ==<br />
''Cloth studded with wool and sewn into a cylinder to protect the arms. It could be improved with a string of cloth.''<br />
<br />
== Notes ==<br />
* Armour for your arms. You will need one for each arm.<br />
* Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.<br />
* One sleeve is needed for each arm.<br />
* A minimum of 10 [[cloth tailoring]] skill is required to craft these.<br />
<br />
== See also ==<br />
* [[Armour]]<br />
* [[Cloth armour]]<br />
* [[Fighting]]<br />
<br />
[[Category:Babel/R]]<br />
[[Category:Cloth armour]]<br />
[[Category:Clothes]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=White_cloth_sleeve&diff=118677White cloth sleeve2021-02-09T11:08:00Z<p>AlmostSolitude: image fix</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Cloth_sleeve.jpg<br />
|active=[[needle]]<br />
|passive=[[square piece of cloth]]<br />
|group=Clothes<br />
|materials=no<br />
|result=* [[{{PAGENAME}}]] (0.20kg)<br />
|skill=cloth tailoring<br />
|dyeamount=<br />
}}<br />
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / [[{{PAGENAME}}]]<br />
== Description ==<br />
<br />
<br />
== Notes ==<br />
* Armour for your arms. You will need one for each arm. <br />
* This sleeve is different in appearance from the [[plain white cloth sleeve]].<br />
* Cloth armour is the weakest of all, with 40% damage reduction at 100 quality. However, it has no penalty to walking speed, and offers the highest evasion rate.<br />
* A higher quality needle increases your chance at creating.<br />
* Failure creating will consume 0.02 kg of square piece of cloth.<br />
<br />
<br />
== See also ==<br />
* [[Armour]]<br />
* [[Cloth armour]]<br />
* [[Fighting]]<br />
<br />
[[Category:Babel/W]]<br />
[[Category:Cloth armour]]<br />
[[Category:Clothes]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Timber_framed_arch_right&diff=117787Timber framed arch right2020-12-18T19:08:19Z<p>AlmostSolitude: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Timber_framed_right_arch.jpg<br />
|name='''{{PAGENAME}}'''<br />
|active=[[Mallet]] or [[Hammer]]<br />
|passive=[[Wall plan]]<br />
|groupM=Build > '''{{PAGENAME}}'''<br />
|materials=*6x [[Wooden beam]]<br />
*20x [[Clay]]<br />
*10x [[Mixed grass]]<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=Carpentry<br />
|improveItem=Planks<br />
|note=* You must have 1 wooden beam in inventory to build the wall.<br />
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay.<br />
}}<br />
== Description ==<br />
''Material timer framed You see a wall.''<br />
<br />
A right arch for a [[timber framed house]]. <br />
<br />
== Modifying ==<br />
* You can turn walls to suit your needs.<br />
<br />
== Repairing and improving ==<br />
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.<br />
* Activate a plank, right-click the wall, and select "Repair" or "Improve".<br />
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.<br />
* 1 plank will repair up to 10 damage depending on quality and repairing skill.<br />
<br />
== Notes ==<br />
* There are also the [[Stone house wall|stone]] and [[Wooden house wall|wood]] versions.<br />
<br />
[[Category:Walls]]<br />
[[Category:Babel/T]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Timber_framed_arch_left&diff=117786Timber framed arch left2020-12-18T19:08:13Z<p>AlmostSolitude: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Timber_framed_left_arch.jpg<br />
|name='''{{PAGENAME}}'''<br />
|active=[[Mallet]] or [[Hammer]]<br />
|passive=[[Wall plan]]<br />
|groupM=Build > '''{{PAGENAME}}'''<br />
|materials=*6x [[Wooden beam]]<br />
*20x [[Clay]]<br />
*10x [[Mixed grass]]<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=Carpentry<br />
|improveItem=Planks<br />
|note=* You must have 1 wooden beam in inventory to build the wall.<br />
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay.<br />
}}<br />
== Description ==<br />
''Material timer framed You see a wall.''<br />
<br />
A left arch for a [[timber framed house]]. <br />
<br />
== Modifying ==<br />
* You can turn walls to suit your needs.<br />
<br />
== Repairing and improving ==<br />
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.<br />
* Activate a plank, right-click the wall, and select "Repair" or "Improve".<br />
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.<br />
* 1 plank will repair up to 10 damage depending on quality and repairing skill.<br />
<br />
== Notes ==<br />
* There are also the [[Stone house wall|stone]] and [[Wooden house wall|wood]] versions.<br />
<br />
[[Category:Walls]]<br />
[[Category:Babel/T]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Timber_framed_T_arch&diff=117785Timber framed T arch2020-12-18T19:08:04Z<p>AlmostSolitude: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Timber_framed_t_arch.jpg<br />
|name='''{{PAGENAME}}'''<br />
|active=[[Mallet]] or [[Hammer]]<br />
|passive=[[Wall plan]]<br />
|groupM=Build > '''{{PAGENAME}}'''<br />
|materials=*6x [[Wooden beam]]<br />
*20x [[Clay]]<br />
*10x [[Mixed grass]]<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=Carpentry<br />
|improveItem=Planks<br />
|note=* You must have 1 wooden beam in inventory to build the wall.<br />
* The order of material is wooden beams, 10 grass and clay then the remaining 10 clay.<br />
}}<br />
== Description ==<br />
''Material timber framed You see a wall.''<br />
<br />
A T arch wall for a [[timber framed house]]. <br />
<br />
== Modifying ==<br />
* You can turn walls to suit your needs.<br />
<br />
== Repairing and improving ==<br />
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.<br />
* Activate a plank, right-click the wall, and select "Repair" or "Improve".<br />
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.<br />
* 1 plank will repair up to 10 damage depending on quality and repairing skill.<br />
<br />
== Notes ==<br />
* There are also the [[Stone house wall|stone]] and [[Wooden house wall|wood]] versions.<br />
<br />
[[Category:Walls]]<br />
[[Category:Babel/T]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Player:Almostsolitude&diff=116756Player:Almostsolitude2020-09-22T12:30:03Z<p>AlmostSolitude: table sort by numbers</p>
<hr />
<div>{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
== About ==<br />
{{event|inline| Almostsolitude }} is one handsome, determined Wurmian! He always dresses very well;his current outfit is beautiful black drake hide. He is kind, helpful, generous and one of Goldfinch's best friends. He is a very strong fighter, has a good-natured, humorous outlook, and is one of the hardest-working people on Pristine! When he is not taking uniques for a run or working on his epic underground home,"Sol" enjoys aiding in community projects and generally keeping his alliance-mates company. He is collecting quite a zoo of champion beasts, including a lovable female troll. Can be most often be found mining, grinding in front of a hot forge or killing every wild thing that moves. <br />
[[File:Sol.png|200px|thumb|left|]] <br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Traits Example 3 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="background-color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="background-color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="background-color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="background-color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="background-color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="background-color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="background-color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="background-color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="background-color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="background-color:#bf260a">'''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="background-color:#bf260a">'''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="background-color:#bf260a">'''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="background-color:#bf260a">'''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="background-color:#bf260a">'''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="background-color:#bf260a">'''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="background-color:#bf260a">'''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="background-color:#bf260a">'''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="background-color:#0abf26">'''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="background-color:#0abf26">'''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="background-color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="background-color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 4 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="color:#bf260a"> '''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="color:#bf260a"> '''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="color:#bf260a"> '''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="color:#bf260a"> '''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="color:#bf260a"> '''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="color:#bf260a"> '''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="color:#bf260a"> '''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="color:#bf260a"> '''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="color:#0abf26"> '''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="color:#0abf26"> '''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 5 == <br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happy_face.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.jpg|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Animals Table ==<br />
<br />
{| class= "wikitable sortable"<br />
! Animal Name !! data-sort-type=number | Fight Skill !! Hostile !! Tamable !! data-sort-type=number | Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! data-sort-type=number | Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Player:Almostsolitude&diff=116754Player:Almostsolitude2020-09-22T12:25:09Z<p>AlmostSolitude: updated png/jpg imgs</p>
<hr />
<div>{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
== About ==<br />
{{event|inline| Almostsolitude }} is one handsome, determined Wurmian! He always dresses very well;his current outfit is beautiful black drake hide. He is kind, helpful, generous and one of Goldfinch's best friends. He is a very strong fighter, has a good-natured, humorous outlook, and is one of the hardest-working people on Pristine! When he is not taking uniques for a run or working on his epic underground home,"Sol" enjoys aiding in community projects and generally keeping his alliance-mates company. He is collecting quite a zoo of champion beasts, including a lovable female troll. Can be most often be found mining, grinding in front of a hot forge or killing every wild thing that moves. <br />
[[File:Sol.png|200px|thumb|left|]] <br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Traits Example 3 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="background-color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="background-color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="background-color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="background-color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="background-color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="background-color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="background-color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="background-color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="background-color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="background-color:#bf260a">'''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="background-color:#bf260a">'''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="background-color:#bf260a">'''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="background-color:#bf260a">'''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="background-color:#bf260a">'''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="background-color:#bf260a">'''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="background-color:#bf260a">'''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="background-color:#bf260a">'''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="background-color:#0abf26">'''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="background-color:#0abf26">'''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="background-color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="background-color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 4 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="color:#bf260a"> '''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="color:#bf260a"> '''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="color:#bf260a"> '''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="color:#bf260a"> '''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="color:#bf260a"> '''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="color:#bf260a"> '''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="color:#bf260a"> '''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="color:#bf260a"> '''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="color:#0abf26"> '''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="color:#0abf26"> '''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 5 == <br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happy_face.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happy_face.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.jpg|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Animals Table ==<br />
<br />
{| class= "wikitable sortable"<br />
! Animal Name !! Fight Skill !! Hostile !! Tamable !! Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Brown_bear&diff=116236Brown bear2020-08-22T04:15:45Z<p>AlmostSolitude: it was stating black was stronger than brown</p>
<hr />
<div>{{Creature<br />
|image=Brownbear.jpg<br />
|aggro=Yes<br />
|tamable=Yes<br />
|dommable=No<br />
|groomable=No<br />
|butcheringprod=[[Meat]] (1.2kg/piece), [[fur]], [[tooth]]<br />
|meattype=Bear<br />
|eats=Meat<br />
|ridable=Yes (if tame)<br />
|swim=Yes<br />
|lair=[[Bear cave]]<br />
}}<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''The brown bear has a distinctive hump on the shoulders, and long deadly claws on the front paws.''<br />
<br />
==Notes==<br />
* '''Brown bear''' is a dangerous [[animal]], slightly stronger than its [[black bear]] cousin. <br />
* Do not try to run away from it into the water, because this bear can swim. <br />
* It can be [[taming|tamed]] with meat or fish (15+ taming skill recommended). <br />
* Since brown bears can swim, one in the water is sometimes referred to as a Bearshark.<br />
* Brown bears can only be hitched up to the [[age|last Aged stage]]. However, they can only be hitched if they are tamed. But if they age and become unruly while hitched they will unhitch themselves.<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Travel]]<br />
[[Category:Babel/B]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Black_bear&diff=116235Black bear2020-08-22T04:15:43Z<p>AlmostSolitude: it was stating black was stronger than brown</p>
<hr />
<div>{{Creature<br />
|image=Blackbear.png<br />
|aggro=Yes<br />
|tamable=Yes<br />
|dommable=No<br />
|groomable=No<br />
|butcheringprod=[[Meat]], [[fur]], [[tooth]]<br />
|meattype=Bear<br />
|eats=Meat<br />
|ridable=No<br />
|swim=No<br />
|lair=[[Bear cave]]<br />
}}<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''The black bear looks pretty kind, but has strong, highly curved claws ready to render you to pieces.''<br />
==Notes==<br />
*'''Black bear''' is a fierce [[animal]] to new players, but less so than its cousin [[Brown bear]]. It can be killed by a well-equipped player without much [[fighting]] skill. <br />
*It can be [[taming|tamed]] with [[meat]] or [[fish]]. 20+ taming skill recommended. <br />
* It is pretty rare and occasionally spawns in mines and from bear caves.<br />
* It cannot swim.<br />
<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Babel/B]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Lunchbox&diff=116234Lunchbox2020-08-22T03:08:59Z<p>AlmostSolitude: rarity helps with contents decay</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=lunchbox.png<br />
|active=[[lead sheet]] <br />
|passive=[[tin sheet]] <br />
|group=Storage<br />
|materials=* 6x [[rivet]]s<br />
* 1x [[pottery jar]]<br />
* 1x [[lead sheet]]s<br />
* 3x [[tin sheet]]s<br />
* 1x [[wires]]<br />
* 2x [[strip of leather|strips of leather]]<br />
|result=*'''{{PAGENAME}}''' (1.00 kg)<br />
|skill=Blacksmithing<br />
|improve=blacksmithing<br />
|dyeamount=73<br />
}}<br />
<br />
== Description ==<br />
<br />
''A container made from tin that keeps food fresh and warm when travelling.''<br />
<br />
== Notes ==<br />
* This is the craftable version of the [[picnic basket]].<br />
* Decay ticks take twice as long to happen and are reduced by 65% (including when kept in player's inventory).<br />
* Damage of the contents is slightly reduced on a '''<span style="color: #4299E0;">Rare</span>''' lunchbox<br />
* A lunchbox holds 2 kg of liquid and 2 kg of food and is limited to 3 items.<br />
* Upon creation, the lunchbox comes with a thermos and a food tin built in. They cannot be removed.<br />
** Beverage items can be stored in the thermos section, while food items can be stored in the food tin.<br />
<br />
[[File:Lunchbox_inside.png]]<br />
<br />
[[Category:Items]]<br />
[[Category:Babel/L]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Large_rat&diff=116162Large rat2020-08-18T05:34:12Z<p>AlmostSolitude: Garbage pile, not trash heaps</p>
<hr />
<div>{{Creature<br />
|image=LargeRat.jpg<br />
|aggro=Yes<br />
|tamable=Yes<br />
|dommable=No<br />
|groomable=No<br />
|butcheringprod=[[Meat]] (0.3 kg/piece)<br />
:[[Gland]]<br />
:[[Pelt]] (0.2 kg)<br />
|meattype=Game<br />
|eats=Meat<br />
|ridable=No<br />
|swim=Yes<br />
|lair=[[Garbage pile]]<br />
}}<br />
<br />
<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
''This is an unnaturally large version of a standard black rat.''<br />
<br />
== Notes ==<br />
* A large rat is a weak but aggressive [[animal]].<br />
* Upon being butchered, large rats will often yield a [[pelt]].<br />
* They can be [[taming|tamed]] quite easily with [[meat]] or [[fish]]. No minimum taming skill is necessary.<br />
* Champion large rats are considered to be roughly on par to a regular black bear in combat.<br />
* Large rats are known to originate from [[lair|Garbage pile]] and rock tiles.<br />
<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Babel/L]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Red_cloth_tunic&diff=115787Red cloth tunic2020-08-11T04:16:25Z<p>AlmostSolitude: req 10 skill</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Red Cloth Tunic.jpg<br />
|active=[[Cloth shirt]]<br />
|passive=[[water]] (0.30kg)<br />
|group=Clothes<br />
|materials=* 1x [[Cochineal]]<br />
* 1x [[Leather belt]]<br />
* 1x [[Strip of leather]]<br />
|result=*'''{{PAGENAME}}''' (0.30kg)<br />
|skill=cloth tailoring<br />
|improve=cloth<br />
|dyeable=useless<br />
}}<br />
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''A fine tunic made from red cloth with leather trim and a decorative belt.''<br />
<br />
{{ClothArmour|part=torso}}<br />
<br />
== Notes ==<br />
* Requires a minimum of 10 skill in [[Cloth tailoring]] to create<br />
* A higher quality [[cloth shirt]] increases your chance at creating.<br />
* This piece uses the same slot as a [[cloth jacket]], they cannot be worn together.<br />
<br />
== See also ==<br />
* [[Armour]]<br />
* [[Cloth armour]]<br />
* [[Fighting]]<br />
<br />
[[Category:Babel/R]]<br />
[[Category:Cloth armour]]<br />
[[Category:Clothes]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Mortar_and_pestle&diff=115594Mortar and pestle2020-08-05T01:32:24Z<p>AlmostSolitude: Req. 10 stonecutting skill</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|image=Mortarandpestle.jpg<br />
|active=[[stone chisel]]<br />
|passive=[[marble shards]] (0.11 kg)<br />
|group=Tools<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.10 kg)<br />
|skill=stone cutting<br />
}}<br />
<br />
== Description ==<br />
''A device used to prepare ingredients or substances by crushing and grinding them into a fine paste or powder.''<br />
<br />
A '''mortar and pestle''' is a tool used for preparing ingredients for [[cooking]]. It is used to grind spices and other ingredients.<br />
<br />
== Notes ==<br />
* Requires a minimum of 10 skill in [[stone cutting]] to create a '''mortar and pestle'''.<br />
* Failure to create results in the marble shards losing 0.01 kg.<br />
* To crush ingredients with this, activate the '''mortar and pestle''' then ''right-click'' on the ingredient to be ground.<br />
** If the ingredient is able to be crushed with this tool, you will see a submenu ''create'' with what you can create listed in that menu.<br />
* Grinding ingredients uses [[milling]].<br />
<br />
[[Category:Babel/M]]<br />
[[Category:Cooking utensils]]<br />
[[Category:Tools]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Troll&diff=115583Troll2020-08-03T04:01:11Z<p>AlmostSolitude: it can be repaired and improved now -removed cant be repaired</p>
<hr />
<div>{{Creature<br />
|image=TrollRender.jpg<br />
|aggro=Yes<br />
|tamable=No<br />
|dommable=Yes<br />
|groomable=No<br />
|butcheringprod=[[Meat]] (1.2 kg/piece)<br />
:[[Gland]]<br />
:[[Tooth]]<br />
|meattype=Humanoid<br />
|eats=Meat<br />
|ridable=No<br />
|swim=No<br />
|lair=[[Troll mound]]<br />
}}<br />
<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]<br />
<br />
== Description ==<br />
''A dark green stinking troll. Always hungry. Always deadly.''<br />
<br />
== Notes ==<br />
*Trolls can cause large wounds using a [[Huge shod club|club]] as well as bite with strong jaws. A Minimum of 60 fighting skill with good equipment is recommended to fight one alone.<br />
*They can pass through unlocked doors and gates and can climb ladders.<br />
*They can traverse any tile steepness but will not enter water.<br />
*They can bash down walls.<br />
*If killed, they give the [[title]] 'Trollslayer' (note: the player must record at least one hit on the troll before it dies in order to get the title).<br />
*When [[dominate]]d, they cannot destroy fences/stone/house walls.<br />
*They can pull carts but only while ''dominated''.<br />
*They can rapidly regenerate and heal any wounds, despite severity.<br />
*Trolls drop a 45ql, 15kg [[huge shod club]] upon death. They also pose a small chance to drop a non-rare, rare, supreme, or even a fantastic [[Cooking#Recipes|recipe]].<br />
*You can take a [[huge shod club]] from a [[dominate]]d troll's inventory but not put it back in. A shod clubless troll claws. "''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''"<br />
<br />
== Images ==<br />
<gallery heights=300px mode="packed-hover"><br />
File:2014-02-06 wiki troll.png|Today's common troll in its natural environment<br />
</gallery><br />
<br />
[[Category:Bestiary]]<br />
[[Category:Babel/T]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Handle&diff=115494Handle2020-07-30T22:12:02Z<p>AlmostSolitude: Construction material</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Wooden handle<br />
|image=Wooden handle.png<br />
|active=[[carving knife]]<br />
|passive=[[shaft]] (0.1 kg)<br />
|group=Construction material<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.1 kg)<br />
|improve=no<br />
|skill=carpentry}}<br />
== Description ==<br />
''A finely carved wooden handle that would fit well on a sword.''<br />
<br />
== Usage ==<br />
* Required for completion of various tools and weapons such as [[swords]], [[sickle]]s, and [[knives]].<br />
<br />
== Notes ==<br />
* [[Quality]] depends upon the quality of the [[shaft]] used.<br />
* Called "Wooden handle" inside a [[bulk storage bin]].<br />
<br />
== See also ==<br />
* [[Reinforced handle]] (used for creating [[fishing reel]]s)<br />
<br />
[[Category:Tool parts]]<br />
[[Category:Babel/H]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Bark&diff=115443Bark2020-07-26T18:39:02Z<p>AlmostSolitude: *Not all trees will have bark (this was confusing new players)</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Bark<br />
|image=bark.png<br />
|result=* '''{{PAGENAME}}'''<br />
|creation=Forestry<br />
|improve=no<br />
|combinable=no<br />
}}<br />
<br />
== Description ==<br />
''A piece of bark from a tree, looks like it would float well. It is made from birchwood.''<br />
<br />
Only found in overaged [[birch]] trees using a hatchet or an [[awl]] under nature submenu<br />
<br />
== Usage ==<br />
* Is a [[float]] when used in [[fishing]]<br />
<br />
== Notes ==<br />
* Cannot be stored in a bsb<br />
* Commonly stored in a [[tackle box]]<br />
* Not all trees will have bark <br />
* Used for [[Fishing]]<br />
* See [[Floats|floats]] page for notes on effectiveness.<br />
<br />
[[Category:Babel/B]]<br />
[[Category:Forestry items]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Beginners_Tools&diff=115373Beginners Tools2020-07-15T23:41:49Z<p>AlmostSolitude: as of 03/MAR/20, new ql, effective ql</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Tools]] / '''Beginners Tools'''<br />
<br />
New players are granted a set of mostly low quality starter items. All of the items except the backpack, pottery bowl, rope and steel & flint are categorized as [[nodrop|"No-Drop"]] items at death and also may not be [[improve]]d.<br />
<br />
==Tools==<br />
:*[[Hatchet]] 30ql<br />
:*[[Steel and flint]] 50ql<br />
:*[[Carving knife]] 10ql<br />
:*[[Shovel]] 10ql<br />
:*[[Saw]] 10ql<br />
:*[[Pickaxe]] 10ql<br />
:*[[Rake]] 10ql<br />
<br />
==Weapons==<br />
:*[[Long sword]] 25 ql<br />
<br />
==Armor==<br />
:*[[Leather cap]] 10ql<br />
:*[[Leather jacket]] 10ql<br />
:*[[Leather Sleeve]](x2) 10ql<br />
:*[[Leather glove]](x2) 10ql<br />
:*[[Leather pants]] 10ql<br />
:*[[Leather boot]](x2) 10ql<br />
<br />
==Other==<br />
:*[[Backpack]] 10ql<br />
:*[[Compass]] 30ql<br />
:*[[Deed stake]] 30ql<br />
:*[[Item:Hand mirror|Hand mirror]] 20ql<br />
:*[[Shield]] 10ql<br />
:*[[Pottery bowl]] 2ql<br />
:*[[Starter tent]] 30ql<br />
:*[[Toolbelt]] 20ql<br />
:*[[Rope]] 10ql<br />
[[Category:Babel/B]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Settlement&diff=115359Settlement2020-07-12T17:32:33Z<p>AlmostSolitude: disband and refunds, you never get the deed cost back just upkeep</p>
<hr />
<div>[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''<br />
<br />
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''<br />
<br />
== Description ==<br />
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.<br />
<br />
The mayor is the most important citizen of a settlement. <br />
<br />
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.<br />
<br />
== Advantages to Deeding Land ==<br />
* Control of who is allowed which actions within the settlement area.<br />
* [[Deed guards]] protecting the settlement.<br />
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).<br />
* A settlement token to access your [[bank]] account.<br />
* On settlements with over 30 days upkeep in their coffers:<br />
** No decay on buildings, fences, or decorative items.<br />
** No monthly partial loss of bulk items in crates or other bulk storage.<br />
* Maintenance of signs, lamps, banners and flags by spirit guards.<br />
* Village chat.<br />
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).<br />
* Respawn at your own settlement from anywhere on the map when you die.<br />
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.<br />
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25<br />
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.<br />
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.<br />
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.<br />
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.<br />
<br />
== Founding ==<br />
Founding a settlement (deed) requires the use of a [[deed stake]]. <br />
<br />
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.<br />
<br />
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:<br />
* Settlement size (east, west, north, and south)<br />
* Perimeter size, beyond the five free tiles<br />
* Village name and motto and whether it is a democracy or dictatorship.<br />
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.<br />
*Number of guards.<br />
<br />
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.<br />
<br />
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.<br />
<br />
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.<br />
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.<br />
<br />
===Notes===<br />
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.<br />
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. <br />
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.<br />
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.<br />
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.<br />
*A token must be placed at least two tiles away from tiles submersed in water. <br />
*A token cannot be inside a cave, or a house.<br />
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.<br />
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.<br />
*You may not plant a deed on [[Holy Ground]].<br />
<br />
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. <br />
<br />
After founding, you can edit your settings from the Token > Settlement menu, or from the Settlement deed paper > Village menu.<br />
<br />
== Perimeter ==<br />
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. <br />
<br />
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.<br />
<br />
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]<br />
<br />
== Resizing ==<br />
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.<br />
<br />
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. <br />
<br />
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.<br />
<br />
'''Warning:''' At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u><br />
<br />
== Disbanding ==<br />
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.<br />
<br />
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.<br />
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.<br />
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.<br />
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.<br />
* When disbanding, all branded animals lose their branding.<br />
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.<br />
<br />
== Mayor ==<br />
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. <br />
<br />
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.<br />
<br />
*If trading to a player who is not in a village, the transfer is immediate.<br />
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.<br />
<br />
'''If you are purchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours.'''<br />
=== Voting ===<br />
If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as an 81% vote used to be enough to evict the mayor)<br />
<br />
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. <br />
<br />
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. <br />
<br />
''Note: Vote command gives the confirmation message: "You vote for Name as mayor this week.", so possibly the mayor can only be changed once per week, regardless of the number of elections?''<br />
<br />
<br />
== Citizens ==<br />
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.<br />
<br />
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.<br />
<br />
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait for the 24 hours to pass.<br />
<br />
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.<br />
<br />
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. <br />
<br />
== Spirit Templars (Deed Guards) ==<br />
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. <br />
<br />
Spirit templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter. Unlike [[tower guard]]s, they do not respond to calls for help. <br />
<br />
They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''. <br />
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.<br />
<br />
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.<br />
<br />
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). <br />
<br />
Templars can be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards.<br />
<br />
== Upkeep / Coffers ==<br />
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Info or Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 28 days.<br />
<br />
=== Upkeep used for expansion costs ===<br />
When resizing a deed, some of the charges can come from the coffers. This will be reflected on the last screen of the resize dialog. It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.<br />
<br />
Example : <br />
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.<br />
<br />
:This change will cost 26 silver and 80 copper.<br />
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.<br />
:21 silver, 80 copper and 4 iron will be taken from your bank account.<br />
<br />
:The settlement has 3 silver in its coffers.<br />
<br />
=== Upkeep draining ===<br />
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. <br />
<br />
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.<br />
<br />
== Allies ==<br />
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.<br />
<br />
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)<br />
<br />
=== Allies ===<br />
* Allies can respawn on the deed if they die within 50 tiles of it.<br />
* Allies have their own deed role.<br />
* Allies have a green outline.<br />
* Allies can loot your [[corpse]] when you're online.<br />
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.<br />
<br />
=== Wars ===<br />
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].<br />
<br />
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. <br />
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.<br />
<br />
== Permissions & Settings ==<br />
=== Permissions ===<br />
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.<br />
<br />
=== Settings ===<br />
;Village motto: The Motto will be on all gates when examined.<br />
:[14:28:13] You see a wooden fence gate in the settlement of <village name>.<br />
:[14:28:13] A plaque is attached to it:<br />
:[14:28:13] -----------------<br />
:[14:28:13] <Motto>.<br />
:[14:28:13] -----------------<br />
:[14:28:13] QL=26.913738, dam=0.0<br />
<br />
;Village message of the day : Message of the day for village chat. Displays on login / change.<br />
:[14:21:04] MOTD:TESTING IT<br />
<br />
'''Additional Settings'''<br />
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).<br />
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.<br />
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.<br />
<br />
=== Alliance ===<br />
An Alliance's MOTD can be changed via Manage > Settlement > Manage Politics<br />
<br />
== Cost Calculations ==<br />
=== Detailed breakdown ===<br />
<table border=0><br />
<tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr><br />
<tr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td> </tr><br />
<tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr><br />
<tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 iron coins</td> </tr><br />
<tr> <td> Initial cost for hiring a guard (per 1): </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><br />
<tr> <td> Guard monthly salary (per 1): </td> <td> Freedom = 1 silver / Epic = 3 silver coins</td> </tr><br />
</table><br />
<br />
== Additional Information ==<br />
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.<br />
<br />
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.<br />
[[Category:Misc]]<br />
[[Category:No drop]]<br />
[[Category:Babel/S]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Animal_husbandry&diff=115298Animal husbandry2020-06-29T01:59:58Z<p>AlmostSolitude: overly aggressive can attack anyone randomly like a hell horse - removed when emoted at</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.<br />
<br />
== Notes ==<br />
* Grooming is the main activity which gives animal husbandry skill.<br />
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.<br />
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
* Shearing is another activity which gives animal husbandry skill.<br />
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].<br />
** [[Wool]] bundles are put directly into your inventory upon shearing.<br />
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.<br />
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** Shearing can not be done while mounted.<br />
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.<br />
** Neither animal should be hungry.<br />
** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.<br />
**If too hungry or low on fat animals can die when giving birth.<br />
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.<br />
** Tamed animals who are pregnant can lose the baby if they go offline when you do.<br />
** Neither animal should be of same gender.<br />
** Both animals should be of the same species.<br />
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<br />
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --><br />
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.<br />
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)<br />
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. <br />
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]<br />
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)<br />
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.<br />
** The horse name is determined at birth, the traits are determined at breeding.<br />
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.<br />
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
===Messages===<br />
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.<br />
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.<br />
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --><br />
<br />
=== Traits ===<br />
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. <br />
*The breeder's animal husbandry skil level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.<br />
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.<br />
* Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.<br />
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.<br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happyface.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happyface.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happyface.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.png|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
=== Inbreeding ===<br />
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. <br />
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. <br />
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.<br />
<br />
== Caring ==<br />
* To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.<br />
* If you start caring for that animal this message will appear: <br />
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}<br />
* The number of animals you may care for is determined by your Animal husbandry skill level.<br />
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.<br />
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.<br />
* Hostile creatures must be tamed first before they can be cared for.<br />
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:<br />
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}<br />
* Non-premium players can only care for 1 animal.<br />
* The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:<br />
;{{event|inline|You no longer care for the one creature you used to.}}<br />
* To stop caring for a specific animal right click the animal and select 'care for'.<br />
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.<br />
** A list of all the animals cared for may be listed by using the command ''/caringfor''<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Drover at 50 skill<br />
* Granger at 70 skill<br />
* Rancher at 90 skill<br />
* Zoologist at 100 skill<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Rod_of_transmutation&diff=114756Rod of transmutation2020-05-01T15:59:05Z<p>AlmostSolitude: removed "up to" confused people</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=rodoftrans.png<br />
|creation=no<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.0kg)<br />
|improve=no<br />
}}<br />
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:No drop|No-drop]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
''A two foot long granite rod that turns a normal cave tile into the ore of your choice. The tile will have max ql limit of 99 and 10 000 mining operations. The rod is destroyed in the process.''<br />
== Notes ==<br />
* '''Rod of transmutation''' turns a normal cave rock tile into the [[vein]] of your choice. Using the wand will provide 99 QL ore and will allow for about 10,000 mining operations.<br />
* The rod is destroyed when used.<br />
* The rod can be bought from a [[trader]] for 40 [[silver coin]]s. It weighs 1.00 kg, and is a [[nodrop|no drop]] item.<br />
* It cannot create rock, [[adamantine]], [[glimmersteel]], [[seryll]], or [[rock salt]] veins.<br />
* If used on an ore vein or a support beamed tile it gives this message: "This rod only works on normal cave walls."<br />
* Ore quality received is still based on mining level<br />
* Rods do create 99QL veins on the Epic home servers. Rolf has confirmed that this is "expected".''<br />
<br />
<br />
[[Category:Items]]<br />
[[Category:No drop]]<br />
[[Category:Babel/R]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Animal_husbandry&diff=114397Animal husbandry2020-04-17T15:15:09Z<p>AlmostSolitude: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.<br />
<br />
== Notes ==<br />
* Grooming is the main activity which gives animal husbandry skill.<br />
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.<br />
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
* Shearing is another activity which gives animal husbandry skill.<br />
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].<br />
** [[Wool]] bundles are put directly into your inventory upon shearing.<br />
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.<br />
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** Shearing can not be done while mounted.<br />
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.<br />
** Neither animal should be hungry.<br />
** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.<br />
**If too hungry or low on fat animals can die when giving birth.<br />
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.<br />
** Tamed animals who are pregnant can lose the baby if they go offline when you do.<br />
** Neither animal should be of same gender.<br />
** Both animals should be of the same species.<br />
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<br />
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --><br />
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.<br />
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)<br />
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. <br />
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]<br />
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)<br />
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.<br />
** The horse name is determined at birth, the traits are determined at breeding.<br />
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.<br />
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
===Messages===<br />
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.<br />
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.<br />
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --><br />
<br />
=== Traits ===<br />
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. <br />
*The breeder's animal husbandry skil level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.<br />
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.<br />
* Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.<br />
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.<br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happyface.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happyface.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happyface.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.png|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
=== Inbreeding ===<br />
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. <br />
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. <br />
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.<br />
<br />
== Caring ==<br />
* To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.<br />
* If you start caring for that animal this message will appear: <br />
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}<br />
* The number of animals you may care for is determined by your Animal husbandry skill level.<br />
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.<br />
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.<br />
* Hostile creatures must be tamed first before they can be cared for.<br />
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:<br />
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}<br />
* Non-premium players can only care for 1 animal.<br />
* The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:<br />
;{{event|inline|You no longer care for the one creature you used to.}}<br />
* To stop caring for a specific animal right click the animal and select 'care for'.<br />
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.<br />
** A list of all the animals cared for may be listed by using the command ''/caringfor''<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Drover at 50 skill<br />
* Granger at 70 skill<br />
* Rancher at 90 skill<br />
* Zoologist at 100 skill<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Animal_husbandry&diff=114395Animal husbandry2020-04-17T15:14:33Z<p>AlmostSolitude: Traits: wikitable sortable + faces</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.<br />
<br />
== Notes ==<br />
* Grooming is the main activity which gives animal husbandry skill.<br />
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.<br />
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
* Shearing is another activity which gives animal husbandry skill.<br />
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].<br />
** [[Wool]] bundles are put directly into your inventory upon shearing.<br />
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.<br />
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** Shearing can not be done while mounted.<br />
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.<br />
** Neither animal should be hungry.<br />
** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.<br />
**If too hungry or low on fat animals can die when giving birth.<br />
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.<br />
** Tamed animals who are pregnant can lose the baby if they go offline when you do.<br />
** Neither animal should be of same gender.<br />
** Both animals should be of the same species.<br />
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<br />
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --><br />
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.<br />
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)<br />
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. <br />
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]<br />
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)<br />
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.<br />
** The horse name is determined at birth, the traits are determined at breeding.<br />
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.<br />
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
===Messages===<br />
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.<br />
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.<br />
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --><br />
<br />
=== Traits ===<br />
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. <br />
*The breeder's animal husbandry skil level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.<br />
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.<br />
* Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.<br />
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.<br />
<br />
<br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happyface.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happyface.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happyface.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.png|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
=== Inbreeding ===<br />
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. <br />
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. <br />
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.<br />
<br />
== Caring ==<br />
* To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.<br />
* If you start caring for that animal this message will appear: <br />
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}<br />
* The number of animals you may care for is determined by your Animal husbandry skill level.<br />
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.<br />
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.<br />
* Hostile creatures must be tamed first before they can be cared for.<br />
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:<br />
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}<br />
* Non-premium players can only care for 1 animal.<br />
* The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:<br />
;{{event|inline|You no longer care for the one creature you used to.}}<br />
* To stop caring for a specific animal right click the animal and select 'care for'.<br />
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.<br />
** A list of all the animals cared for may be listed by using the command ''/caringfor''<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Drover at 50 skill<br />
* Granger at 70 skill<br />
* Rancher at 90 skill<br />
* Zoologist at 100 skill<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Animals&diff=114271Animals2020-04-16T03:51:51Z<p>AlmostSolitude: </p>
<hr />
<div>[[CDB|Main]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
[[Basic Knowledge|Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.<br />
<br />
== Spawning and behavior ==<br />
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. <br />
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.<br />
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.<br />
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.<br />
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.<br />
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.<br />
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.<br />
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.<br />
<br />
==Leading==<br />
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose "Lead". A player may lead up to four animals at one time with separate ropes, or a halter rope.<br />
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. <br />
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.<br />
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.<br />
<br />
== Animals Table ==<br />
{| class= "wikitable sortable"<br />
! Animal Name !! Fight Skill !! Hostile !! Tamable !! Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
* For more complete info on butchering and butchering products, see [[butchering]] or [[butchering items]].<br />
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.<br />
<br />
==Additional information ==<br />
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).<br />
* Some rare creatures will drop unique items when killed, some of which are highly valuable.<br />
* All corpses except humans max is 50.00 kg.<br />
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]<br />
* Carnivorous animals or mobs will attack certain non-hostile animals.<br />
* Once tamed, crocodiles are the only creature in Wurm that can be embarked upon and ridden into and through water like a boat. However, they can only cross a server line while stored in creature cages, not while being ridden.<br />
<br />
==See also==<br />
* [[Age]]<br />
* [[Animal conditions]]<br />
* [[Animal husbandry]] (covers the "care-for" mechanic)<br />
* [[:Category:Bestiary|Bestiary]]<br />
* [[Lair]]<br />
* [[Mounts]]<br />
* [[Rift creature]]<br />
* [[Pet]]<br />
<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Bestiary| ]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Animals&diff=114270Animals2020-04-16T03:39:16Z<p>AlmostSolitude: class= sortable to "wikitable sortable"</p>
<hr />
<div>[[CDB|Main]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
[[Basic Knowledge|Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.<br />
<br />
== Spawning and behavior ==<br />
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. <br />
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.<br />
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.<br />
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.<br />
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.<br />
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.<br />
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.<br />
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.<br />
<br />
==Leading==<br />
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose "Lead". A player may lead up to four animals at one time with separate ropes, or a halter rope.<br />
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. <br />
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.<br />
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.<br />
<br />
== Animals Table ==<br />
{| class= "wikitable sortable"<br />
! Animal Name !! Fight Skill !! Hostile !! Tamable !! Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
* For more complete info on butchering and butchering products, see [[butchering]] or [[butchering items]].<br />
<br />
==Additional information ==<br />
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).<br />
* Some rare creatures will drop unique items when killed, some of which are highly valuable.<br />
* All corpses except humans max is 50.00 kg.<br />
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]<br />
* Carnivorous animals or mobs will attack certain non-hostile animals.<br />
* Once tamed, crocodiles are the only creature in Wurm that can be embarked upon and ridden into and through water like a boat. However, they can only cross a server line while stored in creature cages, not while being ridden.<br />
<br />
==See also==<br />
* [[Age]]<br />
* [[Animal conditions]]<br />
* [[Animal husbandry]] (covers the "care-for" mechanic)<br />
* [[:Category:Bestiary|Bestiary]]<br />
* [[Lair]]<br />
* [[Mounts]]<br />
* [[Rift creature]]<br />
* [[Pet]]<br />
<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Bestiary| ]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Characteristics&diff=114268Characteristics2020-04-16T03:37:18Z<p>AlmostSolitude: class= sortable to "wikitable sortable"</p>
<hr />
<div>[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Press F2 to see your characteristics. Characteristics help when you perform actions depending on them. When a new character is created all characteristics start at 19.5. Like skills they are limited to 20 if you don't have [[premium]] time. Points in characteristics are gained much more slowly than those in [[skills]]. On PVE: If a character was once premium and then loses premium, their characteristic skills will drop down to 30 (or remain unchanged if lower than 30); however, you can not raise them further until becoming premium again. On PVP: Characteristics remain capped at 20. Crossing from PVE to PVP will enforce this cap immediately.<br />
* Body<br />
** [[Body strength]] - High strength allows you to carry more, take less damage from hits, and do more damage in fighting and destroying walls. <br />
*** 21 strength is needed to get the option to destroy a wall. <br />
*** 20 strength is needed to unpave or dig on roads.<br />
*** 23 strength is needed to load and unload things. <br />
*** 21 strength is needed to prevent damage to a [[Bag of keeping]]/Master bag of keeping upon death<br />
** [[Body stamina]] - Body stamina reflects how much stamina you can have in your stamina bar. <br />
** [[Body control]] - 20.50 body control is needed to be able to use the steal command, and to ride certain animals. Body control helps with chance to evade hits during fighting.<br />
*** 21 control is needed to ride a horse.<br />
* Mind<br />
** [[Mind logic]] - Primarily used by [[carpentry]] & [[smithing]], and affects how many action queue slots you have. You also need varying levels of Mind logic to command [[Boats]]. Mind Logic is believed to have something to do with Stealth.<br />
*** 20.10 logic is needed to drive a [[Large cart]] and [[Sailboat]]<br />
** [[Mind speed]] - Primarily used in [[fighting]]. <br />
* Soul<br />
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you and casting [[Dominate]] and [[Rebirth]]. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[Champion player|champion]]. <br />
** [[Soul depth]] - Used by [[nature]] and [[cooking]] skills as well as determining your chance to attach [[runes]]. [[Priest]]s of [[Vynora]] and [[Fo]] need 25 soul depth to become a [[Champion player|champion]].<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}<br />
<br />
<br />
[[Category:Characteristics|*]]<br />
[[Category:Babel/C]]</div>AlmostSolitudehttps://www.wurmpedia.com/index.php?title=Player:Almostsolitude&diff=114264Player:Almostsolitude2020-04-16T03:18:48Z<p>AlmostSolitude: </p>
<hr />
<div>{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
== About ==<br />
{{event|inline| Almostsolitude }} is one handsome, determined Wurmian! He always dresses very well;his current outfit is beautiful black drake hide. He is kind, helpful, generous and one of Goldfinch's best friends. He is a very strong fighter, has a good-natured, humorous outlook, and is one of the hardest-working people on Pristine! When he is not taking uniques for a run or working on his epic underground home,"Sol" enjoys aiding in community projects and generally keeping his alliance-mates company. He is collecting quite a zoo of champion beasts, including a lovable female troll. Can be most often be found mining, grinding in front of a hot forge or killing every wild thing that moves. <br />
[[File:Sol.png|200px|thumb|left|]] <br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Traits Example 3 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="background-color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="background-color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="background-color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="background-color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="background-color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="background-color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="background-color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="background-color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="background-color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="background-color:#bf260a">'''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="background-color:#bf260a">'''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="background-color:#bf260a">'''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="background-color:#bf260a">'''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="background-color:#bf260a">'''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="background-color:#bf260a">'''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="background-color:#bf260a">'''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="background-color:#bf260a">'''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="background-color:#0abf26">'''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="background-color:#0abf26">'''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="background-color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="background-color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 4 == <br />
{| class="wikitable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Effect<br />
|-<br />
!0<br />
!0<br />
| <div style="color:#808080"> '''Horse's color is considered a trait.'''</div> || Does not count against the trait limit<br />
|-<br />
!20<br />
!10.56<br />
| <div style="color:#0abf26"> '''It will fight fiercely.'''</div> || Higher fighting skill <sup>1</sup><br />
|-<br />
!21<br />
!11.12<br />
| <div style="color:#0abf26"> '''It has fleeter movement than normal.'''</div> || Minor speed boost<br />
|-<br />
!22<br />
!11.68<br />
| <div style="color:#0abf26"> '''It is a tough bugger'''</div> || Withstands more damage<br />
|-<br />
!23<br />
!12.25<br />
| <div style="color:#0abf26"> '''It has a strong body'''</div> || Bonus to mounted weight limit<br />
|-<br />
!24<br />
!12.82<br />
| <div style="color:#0abf26"> '''It has lightning movement'''</div> || Major speed boost<br />
|-<br />
!25<br />
!13.40<br />
| <div style="color:#0abf26"> '''It can carry more than average'''</div> || Major bonus to mounted weight limit<br />
|-<br />
!26<br />
!13.98<br />
| <div style="color:#0abf26"> '''It has very strong leg muscles'''</div> || Minor speed boost, bonus to mounted weight limit<br />
|-<br />
!27<br />
!14.56<br />
| <div style="color:#0abf26"> '''It has keen senses'''</div> || Able to sense when on a water tile <sup>1</sup><br />
|-<br />
!28<br />
!15.15<br />
| <div style="color:#bf260a"> '''It has malformed hindlegs'''</div> || Minor speed penalty <sup>2</sup><br />
|-<br />
!29<br />
!15.74<br />
| <div style="color:#bf260a"> '''The legs are of different length'''</div> || Major speed penalty <sup>2</sup><br />
|-<br />
!30<br />
!16.33<br />
| <div style="color:#bf260a"> '''It seems overly aggressive'''</div> || Random chance to bite when emoted at <sup>2</sup><br />
|-<br />
!31<br />
!16.93<br />
| <div style="color:#bf260a"> '''It looks very unmotivated'''</div> || Major penalty to mounted weight limit <sup>2</sup><br />
|-<br />
!32<br />
!17.54<br />
| <div style="color:#bf260a"> '''It is unusually strong willed'''</div> || Will stop being led at random <sup>2</sup><br />
|-<br />
!33<br />
!18.15<br />
| <div style="color:#bf260a"> '''It has some illness'''</div> || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup><br />
|-<br />
!34<br />
!18.76<br />
| <div style="color:#bf260a"> '''It looks constantly hungry'''</div> || Becomes hungry twice as fast as normal <sup>2</sup><br />
|-<br />
!39<br />
!21.90<br />
| <div style="color:#bf260a"> '''It looks feeble and unhealthy'''</div> || Prone to catching a disease <sup>2</sup><br />
|-<br />
!40<br />
!22.54<br />
| <div style="color:#0abf26"> '''It looks unusually strong and healthy'''</div> || Has a higher resistance to disease<br />
|-<br />
!41<br />
!23.19<br />
| <div style="color:#0abf26"> '''It has a certain spark in its eyes'''</div> || Lives 50% longer than normal<br />
|-<br />
!43<br />
!24.50<br />
| <div style="color:#808080"> '''It has been corrupted.'''</div> || Grazes on [[mycelium]] instead of grass <sup>4</sup><br />
|-<br />
!83<br />
!58.77<br />
| <div style="color:#808080"> '''Bred in captivity'''</div> || Informational, will not count toward the max number of traits<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Traits Example 5 == <br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happyface.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happyface.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happyface.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happyface.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happyface.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happyface.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.png|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.png|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Animals Table ==<br />
<br />
{| class= "wikitable sortable"<br />
! Animal Name !! Fight Skill !! Hostile !! Tamable !! Recommended Taming skill !! Groomable !! Can Swim !! Lead w/o Taming !! Dominated !! Weight !! Spawn Tile !! Spawn Lair !! Breedable<br />
|-<br />
|| [[Anaconda]] || 50 || Yes || No || N/A || No || Yes || N/A || No || 50 || ? || ? || No<br />
|-<br />
|| [[Bison]] || 20 || No || Yes || 15 || Yes || No || Yes || No || 50 || Steppe tile || ? || Yes<br />
|-<br />
|| [[Black bear]] || 25 || Yes || Yes || 20 || No || No || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Black wolf]] || 15 || Yes || Yes || 5 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Blue whale]] || ?? || No || No || N/A || No || Yes || No || No || 50 || Deep Water || No Lair || No<br />
|-<br />
|| [[Brown bear]] || 25 || Yes || Yes || 15 || No || Yes || No || No || 50 || ? || Bear cave || Yes<br />
|-<br />
|| [[Bull]] || 5 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Calf]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || No<br />
|-<br />
|| [[Cave bug]] || 10 || Yes || Yes || 35 || No || No || No || No || 19.28 || Cave tiles || Cave bug mound || Yes<br />
|-<br />
|| [[Chicken]] || 1 || No || Yes || 1 || Yes || No || Yes || no || 0.36 || ? || ? || No<br />
|-<br />
|| [[Cow]] || 1 || No || Yes || 5 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
| [[Crab]] || ?? || Yes || Yes || ??? || No || Yes || No || ??? || 19.28 || ? || ? || No<br />
|-<br />
|| [[Crocodile]] || 40 || Yes || Yes || 45 || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Deer]] || 1 || No || Yes || 1 || No || Yes || No || No || 50 || Tree tile, Grass tile || No Lair || Yes<br />
|-<br />
|| [[Dog]] || 5 || No || Yes || 1 || Yes || Yes || No || No || 50 || ? || No Lair || Yes<br />
|-<br />
|| [[Dolphin]] || ?? || No || No || N/A || No || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Fog Spider]] || ?? || Yes || ?? || ?? || No || No || ?? || ?? || ?? || ? || ? || No<br />
|-<br />
|| [[Goblin]] || 15 || Yes || No || N/A || No || No || No || Yes || 50 || ? || Goblin hut || No<br />
|-<br />
| [[Hell horse]] || 10 || Mix || Yes || 70 || No || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Hell hound]] || 40 || Yes || Yes || 40+ || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Hell scorpious]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || No<br />
|-<br />
|| [[Hen]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Horse]] || 5 || No || Yes || 7 || Yes || Yes || Yes || No || 50 || Steppe tile, Grass tile || ? || Yes<br />
|-<br />
|| [[Huge spider]] || 25 || Yes || No || No || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Isopod]] || ? || Yes || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?<br />
|-<br />
|| [[Large rat]] || 1 || Yes || Yes || 1 || No || Yes || No || No || 7.14 || Rock tile || Trash heap || yes<br />
|-<br />
|| [[Lava fiend]] || 40 || Yes || No || N/A || No || No || No || Yes || 50 || Cave tile, Rock tile || ? || No<br />
|-<br />
|| [[Lava spider]] || 40 || Yes || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain gorilla]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Mountain lion]] || 15 || Yes || Yes || 1 || No || No || No || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Octopus]] || ?? || No || No || N/A || ??? || Yes || No || ??? || 50 || ? || ? || No<br />
|-<br />
|| [[Pheasant]] || 1 || No || Yes || 1 || No || No || No || No || 15 || ? || ? || No<br />
|-<br />
|| [[Pig]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 50 || ? || ? || Yes<br />
|-<br />
|| [[Rabid hyena]] || 40 || Mix || No || N/A || Yes || Yes || ??? || No || 50 || ? || ? || No<br />
|-<br />
|| [[Rooster]] || 1 || No || Yes || 1 || Yes || No || Yes || No || 0.36 || ? || ? || No<br />
|-<br />
|| [[Scorpion]] || 30 || Yes || No || N/A || No || No || No || Yes || 50 || Sand tile || ? || No<br />
|-<br />
|| [[Sea serpent]] || 60 || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Seal]] || ?? || Yes || Yes || ??? || No || Yes || No || No || ? || Rock tile || ? || Yes<br />
|-<br />
|| [[Shark]] || ?? || Yes || No || N/A || No || Yes || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Sheep]] || ?? || No || Yes || 1 || Yes || No || Yes || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Tortoise]] || 65 || No || Yes || 25+|| No || Yes || No || ??? || ? || ? || ? || Yes<br />
|-<br />
|| [[Troll]] || 60 || Yes || No || N/A || No || No || No || Yes || 50 || ? || ? || Yes<br />
|-<br />
|| [[Unicorn]] || 25 || No || Yes || 35+ || No || No || No || No || 50 || Grass tile, Mycelium tile, Steppe tile || ? || Yes<br />
|-<br />
|| [[Weta]] || ? || No || Yes || ? || No || Yes || ? || No || ? || ? || ? || Yes<br />
|-<br />
|| [[Wild boar]] || 40 || Mix || No || N/A || No || No || No || No || 50 || ? || ? || No<br />
|-<br />
|| [[Wild cat]] || 1 || Yes || Yes || 1 || No || No || No || No || 7.14 || ? || Wild cat hideout || Yes<br />
|}<br />
<br />
<br />
<br />
{{HP-freedom}} {{Player<br />
|name=AlmostSolitude<br />
|kingdom=Freedom<br />
|server=Pristine<br />
|settlement=The Wurm Academy<br />
}}<br />
[[Category:Players]]<br />
<br />
<br />
<br />
== Skill effect on characteristics ==<br />
<br />
{| border=1 class="wikitable sortable"<br />
|-<br />
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth<br />
|-<br />
|| [[Animal husbandry]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Archaeology]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Archery]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Axes]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Taming|Animal Taming]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Baking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Beverages]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] <br />
|-<br />
|| [[Botanizing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Bowyery]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Butchering]] || [[File:green-check.png|center|middle|20px]] || || ||[[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Carpentry]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Channeling ]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Climbing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Cloth Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Coal-making]] || || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] ||<br />
|-<br />
|| [[Cooking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Destroy pavement|Destroying pavement]] || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Bash|Destroying]] walls || [[File:green-check.png|center|middle|20px]] || || || || || ||<br />
|-<br />
|| [[Digging]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] Epic Only ||<br />
|-<br />
|| [[Farming]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fighting]] || || ||[[File:green-check.png|center|middle|20px]] || ||[[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Firemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[First Aid]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fishing]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Fletching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Foraging]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Forestry]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Gardening]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Knives]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Leatherworking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Lockpicking]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Masonry]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Mauls]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Meditating]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milking]] || || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Milling]] || || [[File:green-check.png|center|middle|20px]] || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Mining]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] Freedom only|| || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Natural Substances]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Papyrusmaking]] ||[[File:green-check.png|center|middle|20px]] || || || || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Paving]] || [[File:green-check.png|center|middle|20px]] || || || || || [[File:green-check.png|center|middle|20px]] || <br />
|-<br />
|| [[Polearms]] || [[File:green-check.png|center|middle|20px]] || || || || || || <br />
|-<br />
|| [[Pottery]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Praying]] || || || || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[Prospecting]] || || || || || || || <br />
|-<br />
|| [[Repairing]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Ropemaking]] || || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Shields]] || || || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Smithing]] || [[File:green-check.png|center|middle|20px]] || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Stone cutting]] || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Swords]] || || || [[File:green-check.png|center|middle|20px]] || || || || <br />
|-<br />
|| [[Tailoring]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Taunting]] || || || || || [[File:green-check.png|center|middle|20px]] || || <br />
|-<br />
|| [[Thatching]] || || || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || <br />
|-<br />
|| [[Tracking]] || || || || [[File:green-check.png|center|middle|20px]] || || || [[File:green-check.png|center|middle|20px]]<br />
|-<br />
|| [[War machines]] || || || ||[[File:green-check.png|center|middle|20px]] || || ||<br />
|-<br />
|| [[Woodcutting]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || || || || || <br />
|-<br />
|}</div>AlmostSolitude