https://www.wurmpedia.com/api.php?action=feedcontributions&user=Axeblade&feedformat=atomWurmpedia - User contributions [en]2024-03-28T08:25:16ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=Archery&diff=128451Archery2023-12-24T18:32:23Z<p>Axeblade: /* Skillgain Tips */ Fixed link to Archery target , was linking to target</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.<br />
<br />
== Targeting ==<br />
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)<br />
<br />
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. <br />
<br />
{| class="wikitable"<br />
! rowspan="2" style="text-align: center;" width="100" | Bow<br />
! colspan="2" width="200" | Range (in tiles)<br />
|-<br />
! Minimum<br />
! Optimal<br />
|-<br />
| [[Short bow]]<br />
| style="text-align: center;" | None<br />
| style="text-align: center;" | 5<br />
|-<br />
| [[Reflex bow]]<br />
| style="text-align: center;" | 5<br />
| style="text-align: center;" | 10<br />
|-<br />
| [[Long bow]]<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 20<br />
|}<br />
<br />
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.<br />
<br />
{| class="wikitable"<br />
! width="50" | Skill<br />
! width="150" | Option<br />
|-<br />
! style="text-align: center;" | 30<br />
| Shoot quickly<br />
|-<br />
! style="text-align: center;" | 35<br />
| Aim at torso<br />
|-<br />
! style="text-align: center;" | 40<br />
| Aim at left/right arm<br />
|-<br />
! style="text-align: center;" | 50<br />
| Aim at head<br />
|-<br />
! style="text-align: center;" | 60<br />
| Aim at face<br />
|-<br />
! style="text-align: center;" | 70<br />
| Aim at legs<br />
|}<br />
<br />
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.<br />
<br />
== Notes on Bows ==<br />
There are three types of bows:<br />
*[[Short bow]]<br />
*[[Reflex bow]]<br />
*[[Long bow]]<br />
<br />
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.<br />
*The higher the QL of the bow string, the less chance that it snaps.<br />
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)<br />
<br />
Additionally:<br />
*Bows made with [[willow]] decrease the difficulty of your shot.<br />
*The higher the QL of the bow, the more damage is inflicted on your target. <br />
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.<br />
<br />
== Notes on Arrows ==<br />
There are three types of arrows:<br />
*[[Hunting arrow]]<br />
*[[War arrow]]<br />
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed<br />
<br />
When shooting a bow, the order of arrow selection is:<br />
#Arrows in an equipped [[quiver]].<br />
#Arrows in your [[backpack]].<br />
#Arrows in a quiver in your inventory.<br />
#Arrows in your inventory not in a quiver.<br />
*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message "You have no arrows left to shoot!".<br />
<br />
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:<br />
#War arrows<br />
#Hunting arrows<br />
#Arrow shafts<br />
<br />
Additionally:<br />
*Arrows made with [[cedar]] are easier to improve.<br />
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%<br />
*Arrows made with [[maple]] take 20% less damage.<br />
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% <br />
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. <br />
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%<br />
<br />
== Additional Damage Modifiers ==<br />
*Every point in [[body strength]] increases archery damage by 1%.<br />
*The biggest damage modifier is the ql of the arrows used.<br />
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.<br />
*A target that is under water will take half damage unless the target is taller than 4 meters.<br />
*The target’s armour is a significant factor in damage. <br />
*Targets wearing a shield can block shots from inflicting damage.<br />
<br />
== Enchanting ==<br />
Possible enchantments on bows:<br />
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.<br />
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).<br />
*[[Bloodthirst]] increases damage as it increases in power.<br />
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.<br />
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.<br />
*[[Mind stealer]] to occasionally gain skills<br />
<br />
Possible enchantments on arrows:<br />
*Each of the [[demise spells]]<br />
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage<br />
*[[Life transfer]] to gain health<br />
<br />
== Skillgain Tips ==<br />
* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. <br />
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.<br />
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.<br />
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.<br />
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.<br />
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".<br />
* WLers shooting same kingdom will become hunted.<br />
* Skillgain is affected by [[Sleep bonus]].<br />
* You can't gain archery and sub-archery skills from bred animals.<br />
* Every priest can use bows.<br />
* Archery provides the fastest means to gains in [[body control]].<br />
<br />
==Skills & Characteristics==<br />
* Archery<br />
* [[Body]] > [[Body control]]<br />
===Subskills===<br />
* Archery > [[Short bow]]<br />
* Archery > [[Reflex bow]]<br />
* Archery > [[Long bow]]<br />
<br />
== [[Titles]] ==<br />
* Archer at 50 skill<br />
* Hawk Eye at 70 skill<br />
* Eagle Eye at 90 skill<br />
== See Also ==<br />
* [[Fletching]]<br />
* [[Bowyery]]<br />
* [[Fighting]]<br />
<br />
[[Category:Archery]]<br />
[[Category:Fighting]]<br />
[[Category:Skills]]<br />
[[Category:Babel/A]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Animal_husbandry&diff=127026Animal husbandry2023-08-14T21:09:40Z<p>Axeblade: Added flies as part of AH (as referenced in fly )</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.<br />
<br />
== Grooming ==<br />
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.<br />
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.<br />
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}<br />
<br />
==Fly catching==<br />
*A small but of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch a [[fly|flies]] from them.<br />
**Flies can be used as fishing [[bait]]<br />
<br />
==Shearing==<br />
* Shearing is another activity which gives animal husbandry skill.<br />
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].<br />
** [[Wool]] bundles are put directly into your inventory upon shearing.<br />
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.<br />
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** Shearing can not be done while mounted.<br />
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.<br />
<br />
==Breeding==<br />
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.<br />
** Neither animal should be hungry.<br />
** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.<br />
**If too hungry or low on fat animals can die when giving birth.<br />
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.<br />
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.<br />
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].<br />
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<br />
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --><br />
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.<br />
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)<br />
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. <br />
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]<br />
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. <br />
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} <br />
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}<br />
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}<br />
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}<br />
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)<br />
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.<br />
** The horse name is determined at birth, the traits are determined at breeding.<br />
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.<br />
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
<br />
=== Inbreeding ===<br />
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. <br />
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. <br />
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.<br />
<br />
===Messages===<br />
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.<br />
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.<br />
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case<br />
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --><br />
<br />
== Traits ==<br />
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.<br />
**The dominant category is picked from either the mother or the father randomly.<br />
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.<br />
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.<br />
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. <br />
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).<br />
**Inbreeding will now cause the max point value to be divided by 1.5.<br />
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').<br />
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.<br />
* Traits fall into several categories:<br />
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. <br />
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.<br />
**Combat: These traits increase how tough a creature can be and how well it can fight.<br />
**Negative: These traits all have negative effects that are generally unwanted.<br />
**Output: These traits increase results from butchering output, shearing, and milking. <br />
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. <br />
<br />
===Inspect Animal===<br />
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.<br />
*Players can see information about if an animal is hungry, breedable, and/or groomable.<br />
*Use ‘Inspect animal’ on bred creatures to see traits.<br />
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.<br />
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.<br />
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.<br />
<br />
<br />
{| class= "wikitable sortable"<br />
!! width="50"| Category !! width="200" | Trait name !! width="200" | Effect!! width="50" | Base Skill ([[Epic]] Curve Skill) !! width="50" | Value <br />
|-<br />
| '''Combat, Rare'''<br />
| ''It seems extremely tame'' <br />
| Aggressive animals become passive <br />
| < 43 (24.50)<br />
| 0<br />
|-<br />
| Combat<br />
| ''It seems more friendly'' <br />
| Easier to tame <br />
| 34 (18.76)<br />
| 5<br />
|-<br />
| Combat<br />
| ''It will fight fiercely.'' || Higher fighting skill <ref name="unknown">Traits are either unknown or unconfirmed.</ref><br />
| 20 (10.56)<br />
| 10<br />
|-<br />
| Combat<br />
| ''It looks more friendly than normal'' <br />
| Less likely to be attacked by aggressive creatures when tame<br />
| 48 (27.89)<br />
| 15<br />
|-<br />
| Combat<br />
| ''It is a tough bugger.'' || Withstands more damage <br />
|22 (11.68)<br />
| 15<br />
|-<br />
| Combat<br />
| ''It seems especially loyal'' <br />
| keeps loyalty to its tamer longer, loses less when taking damage<br />
| 49 (28.59)<br />
| 20<br />
|-<br />
| '''Draft, Rare'''<br />
| ''It seems stronger than normal'' <br />
| Carry weight bonus<br />
| 32 (17.54) <br />
| 0<br />
|-<br />
| '''Draft, Rare'''<br />
| ''It seems more nimble than normal'' <br />
| Increased maximum rideable slope <ref name="nimble"> Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref><br />
| 32 (17.54) <br />
| 0<br />
|-<br />
| Draft<br />
| ''It is easy on its gear'' <br />
| Equipped gear takes less damage<br />
| 40 (22.54) <br />
| 10<br />
|-<br />
| Draft<br />
| ''It has a strong body.'' || Bonus to hauling weight limit <br />
|23 (12.25)<br />
| 15<br />
|-<br />
| Draft<br />
| ''It can carry more than average.'' || Major bonus to hauling weight limit <br />
|25 (13.40)<br />
| 20<br />
|-<br />
| Draft<br />
| ''It has strong legs'' <br />
| Carry weight bonus<br />
| 38 (21.26)<br />
| 20<br />
|-<br />
| Miscellaneous<br />
| ''Bred in captivity.'' <br />
| Informational, will not count toward the max number of traits <br />
| 53 (31.44) <br />
| 0<br />
|-<br />
| '''Miscellaneous, Rare'''<br />
| ''It has a chance to produce twins'' <br />
| Chance to birth twins (only present on female creatures)<br />
| 44 (25.17) <br />
| 0<br />
|-<br />
| '''Miscellaneous, Rare'''<br />
| ''It seems immortal'' <br />
| Will never die as if cared for <br />
| 29 (15.74) <br />
| 0<br />
|-<br />
|Miscellaneous<br />
| Horse's color is considered a trait. <br />
| Does not count against the trait limit <br />
|0<br />
|0<br />
|-<br />
| Miscellaneous<br />
| ''It has been corrupted.'' <br />
| Grazes on [[mycelium]] instead of grass <ref name="corrupt">[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.</ref> <br />
|43 (24.50)<br />
|0<br />
|-<br />
| Miscellaneous<br />
| ''It looks unusually strong and healthy.'' <br />
| Has a higher resistance to disease <br />
| 40 (22.54) <br />
| 10<br />
|-<br />
| Miscellaneous<br />
| ''It has a certain spark in its eyes.'' <br />
| Lives 50% longer than normal <br />
| 41 (23.19)g<br />
| 10<br />
|-<br />
| Miscellaneous<br />
| ''It has a slow metabolism'' <br />
| Eats half as much as a normal animal<br />
| 45 (25.84)<br />
| 10<br />
|-<br />
| Miscellaneous<br />
| ''It looks stationary'' <br />
| It will stay put as if saddled<br />
| 50 (29.29)<br />
| 10<br />
|-<br />
| Miscellaneous<br />
| ''It seems to be a graceful eater'' <br />
| Less chance to reduce the growth stage of a tile when eating<br />
| 39 (21.90)<br />
| 10<br />
|-<br />
| Negative<br />
| ''It looks extremely sick'' <br />
| Has a very slim chance to pass away when it receives a hunger tick <ref name="genesis">Traits may be removed by casting [[Genesis]].</ref> <br />
| < 50 <br />
| 5<br />
|-<br />
| Negative<br />
| ''It seems shabby and frail'' <ref name="genesis"/><br />
| Reduces output of resources such as milk and wool<br />
| 42 (23.84)<br />
|5<br />
|-<br />
| Negative<br />
| ''It seems to dislike steep terrain'' <ref name="genesis"/><br />
| Decreases ridable slope <br />
| 43 (24.50) <br />
| 5<br />
|-<br />
| Negative<br />
| ''It has malformed hindlegs.'' || Minor speed penalty <ref name="genesis"/><br />
|28 (15.15)<br />
| 5<br />
|-<br />
| Negative<br />
| ''The legs are of different length.'' || Major speed penalty <ref name="genesis"/> <br />
|29 (15.74)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It seems overly aggressive.'' || Random chance to bite <ref name="genesis"/> <br />
|30 (16.33)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit <ref name="genesis"/> <br />
|31 (16.93)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It is unusually strong-willed.'' || Will stop being led at random <ref name="genesis"/> <br />
|32 (17.54)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable <ref name="genesis"/> <ref name="illness">Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.</ref> <br />
|33 (18.15)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal <ref name="genesis"/> <br />
|34 (18.76)<br />
| 5<br />
|-<br />
| Negative<br />
| ''It looks feeble and unhealthy.'' || Prone to catching a disease <ref name="genesis"/> <br />
|39 (21.90)<br />
| 5<br />
|-<br />
| '''Output, Rare'''<br />
| ''It has very good genes'' <br />
| Increased amount and quality of resources like milk and wool <br />
| ? <br />
| 0<br />
|-<br />
| Output<br />
| ''It seems to pick stuff up''<br />
| Chance to dig something up when eating, drops items on the ground<br />
| 37 (20.63)<br />
| 5<br />
|-<br />
| Output<br />
| ''It seems vibrant'' <br />
| Increases the output of resources<br />
| 46 (26.52)<br />
| 5<br />
|-<br />
| Output<br />
| ''It seems prize winning'' <br />
| Gives better products when butchered<br />
| 35 (19.38) <br />
| 10<br />
|-<br />
| Output<br />
| ''It gives more resources'' <br />
| Increases output of resources such as wool and milk<br />
| 33 (18.15) <br />
| 10<br />
|-<br />
| Output<br />
| ''It looks plump and ready to butcher'' <br />
| Gives more products when butchered<br />
| 36 (20.00)<br />
| 20<br />
|-<br />
| Speed<br />
| ''It has fleeter movement than normal.'' || Minor speed boost<br />
|21 (11.12)<br />
| 10<br />
|-<br />
| Speed<br />
| ''It has lightning movement.'' || Major speed boost <br />
|24 (12.82)<br />
| 20<br />
|-<br />
| Speed<br />
| ''It has very strong leg muscles.'' || Movement speed bonus <br />
|26 (13.98)<br />
| 15<br />
|-<br />
| Speed<br />
| '' It seems accustomed to water'' || Moves faster in shallow waters<br />
|27 (14.56)<br />
| 10<br />
|-<br />
| '''Speed, Rare'''<br />
| ''It is unbelievably fast'' <br />
| Always on speed bonus similar to hell horses<br />
| 51 (30.00)<br />
|0<br />
|}<br />
<br />
<references/><br />
<br />
== Caring ==<br />
* To prevent venerable animals from dying of old age they may be cared for. To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the "Venerable" stage. <br />
* If you start caring for that animal this message will appear: <br />
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}<br />
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.<br />
* The number of animals you may care for is determined by your Animal husbandry skill level.<br />
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.<br />
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.<br />
* Hostile creatures must be tamed first before they can be cared for.<br />
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:<br />
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}<br />
* Non-premium players can only care for 1 animal.<br />
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium <br />
* The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:<br />
;{{event|inline|You no longer care for the one creature you used to.}}<br />
* To stop caring for a specific animal right click the animal and select 'care for'.<br />
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.<br />
** A list of all the animals cared for may be listed by using the command ''/caringfor''<br />
<br />
==Skills & Characteristics==<br />
* [[Nature]] > Animal husbandry<br />
* [[Soul]] > [[Soul strength]]<br />
* [[Soul]] > [[Soul depth]]<br />
<br />
==[[Titles]]==<br />
* Drover at 50 skill<br />
* Granger at 70 skill<br />
* Rancher at 90 skill<br />
* Zoologist at 100 skill<br />
==See Also==<br />
* [[Nature]]<br />
** [[Animal husbandry]]<br />
** [[Animal taming]]<br />
** [[Botanizing]]<br />
** [[Farming]]<br />
** [[Fishing]]<br />
** [[Foraging]]<br />
** [[Forestry]]<br />
** [[Gardening]]<br />
** [[Meditating]]<br />
** [[Milking]]<br />
** [[Papyrusmaking]]<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Morning_fog&diff=125851Morning fog2023-04-22T12:47:54Z<p>Axeblade: Correction : Spell effects are under Hud settings and not settings</p>
<hr />
<div>[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''<br />
<br />
{{Spell<br />
|image=morning fog.png<br />
|faith=30<br />
|favor=5<br />
|difficulty=10<br />
|target=Creature<br />
|castingtime=9<br />
|god=[[Fo]]<br />
}}<br />
<br />
== Description ==<br />
'''Morning fog''' is a spell which grants some protection from [[thorn]]s. The protection is not permanent like a [[bless]]ing; it is temporary. How good a protection one receives from the spell can be seen under "Hud Settings > Spell Effects". This spell is great for grinding your [[channeling]] skill due to the very low favor cost.<br />
<br />
== Method ==<br />
# [[Activate]] a [[statuette of Fo]]<br />
# Right-click a creature or person<br />
# Select ''Spells'' > ''Morning fog''<br />
<br />
== Event Window ==<br />
Start: "You start to cast 'Morning fog' on yourself."<br />
<br />
Success:"You cast 'Morning fog' on yourself." "You now have protection from thorns and lava."<br />
<br />
Better power recast: "You will now receive improved protection from thorns and lava."<br />
<br />
Fail: [20:31:21] You fail to channel the 'Morning fog'.<br />
<br />
Combat window message when not facing the creature you're casting on {{event|inline|You must turn towards Fosnake in order to see it.}}<br />
<br />
[[Category:Buff spells]]<br />
[[Category:Fo spells]]<br />
[[Category:Spells]]<br />
[[Category:Babel/M]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Runes&diff=125606Runes2023-03-27T07:40:35Z<p>Axeblade: Added that de-age rune does not work on aggressive animals unless tamed - [09:36:51] Venerable scorpion ignores the rune as she is more interested in attacking you.</p>
<hr />
<div>== Description ==<br />
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.<br />
<br />
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.<br />
<br />
== Creation ==<br />
<br />
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]<br />
<br />
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.<br />
<br />
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:<br />
*[[Fo]]<br />
*[[Magranon]]<br />
*[[Vynora]]<br />
*[[Libila]]<br />
*[[Jackal]]<br />
<br />
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].<br />
<br />
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.<br />
<br />
== Effects ==<br />
The combination of metal type and god type will determine the effect of a rune.<br />
<br />
The rift resource used will determine what the rune can be attached to or used on.<br />
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.<br />
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.<br />
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.<br />
<br />
== Properties (perks) == <br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan=7 | Runes' Properties List <br />
|-<br />
! scope="col"| Metal<br />
! scope="col"| Fo<br />
! scope="col"| Jackal<br />
! scope="col"| Libila<br />
! scope="col"| Magranon<br />
! scope="col"| Vynora<br />
! scope="col"| The Scavenger**<br />
|-<br />
! scope="row"| Adamantine<br />
| 5% less enchant decay, 5% Enchant Success<br />
| 1x Random color on item<br />
| 10% Less enchant decay<br />
| 10% Vehicle Speed<br />
| 7.5% Vehicle Speed, 5% Less decay<br />
| 10% enchant success, 10% less decay<br />
|-<br />
! scope="row"| Brass<br />
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')<br />
| "Decent" Glow<br />
| "Okay" Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')<br />
| 10% more quality when imped<br />
| "Slight" Glow, 7.5% more quality when imped<br />
| 10% less damage taken, 10% less weight<br />
|-<br />
! scope="row"| Bronze<br />
| 10% Wind Speed<br />
| 1x Goat Shape (Spell)<br />
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')<br />
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')<br />
| 7.5% Wind Speed, 5% Vehicle Speed (any item)<br />
| 10% more quality when imped, 10% less enchant decay<br />
|-<br />
! scope="row"| Copper<br />
| 1x Charm Animal (Spell) <br />
| 5% Higher improve chance, 5% Less Decay on contents<br />
| 1x Locate Soul (Spell)<br />
| 5% Higher improve chance, 5% Increased rarity chance <br />
| 7.5% Higher improve chance<br />
| 10% Higher improve chance, 10% less QL loss from repairing<br />
|-<br />
! scope="row"| Electrum<br />
| 1x Reduce creature's age <nowiki>*</nowiki><br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| ?<br />
|-<br />
! scope="row"| Glimmersteel<br />
| 10% skill level bonus<br />
| 5% skill level bonus, 5% more quality when imped<br />
| 10% usage speed<br />
| 5% usage speed, 5% skill level bonus<br />
| 5% usage speed, 5% more quality when imped<br />
| 10% usage speed, 10% shatter resistance<br />
|-<br />
! scope="row"| Gold<br />
| 10% chance to increase yield by raking (tending) or forestry harvest<br />
| 10% reduced size<br />
| 5% raking/harvesting, 5% less weight (any item)<br />
| 5% reduced size, 5% less weight<br />
| 1x reveal creatures (Spell)<br />
| 10% less QL loss from repairing, 10% less damage taken<br />
|-<br />
! scope="row"| Iron<br />
| 10% less fuel usage<br />
| 5% raking/harvesting, 5% less decay (any item)<br />
| 1x light token (Spell)<br />
| 1x sunder (spell)<br />
| 5% less fuel usage, 5% less decay<br />
| 10% reduced size, 10% less enchant decay<br />
|-<br />
! scope="row"| Lead<br />
| 5% less QL loss from repairing, 5% usage speed<br />
| 10% less volume<br />
| 5% reduced volume, 5% usage speed<br />
| 10% less QL lost when repaired<br />
| 5% less QL lost when repaired, 5% increased volume<br />
| 10% reduced volume, 10% usage speed<br />
|-<br />
! scope="row"| Seryll<br />
| 10% enchant success<br />
| 5% enchant success, 5% less QL loss from repairing<br />
| 5% shatter resistance, 5% less QL loss from repairing<br />
| 10% shatter resistance<br />
| 5% shatter resistance, 5% enchant success<br />
| 10% enchant success, 10% shatter resistance<br />
|-<br />
! scope="row"| Silver<br />
| "Okay glow", 5% skill level bonus<br />
| "Okay glow", 7.5% increased volume<br />
| 5% increased volume, 5% less decay on contents<br />
| 10% increased volume<br />
| 10% less decay on contents<br />
| 10% increased volume, 10% less decay on contents<br />
|-<br />
! scope="row"| Steel<br />
| 5% less decay, 5% less damage taken<br />
| 10% less decay<br />
| 5% less damage taken, 5% wind speed (any item)<br />
| 5% reduced decay, 5% more wind speed (any item)<br />
| 10% less damage taken<br />
| 10% less damage taken, 10% less decay<br />
|-<br />
! scope="row"| Tin<br />
| 5% increased rarity chance, 5% less damage taken<br />
| 1x refresh (Spell)<br />
| 5% increased rarity chance, 5% higher improve chance<br />
| 1x mole senses (Spell)<br />
| 10% increased rarity chance<br />
| 10% increased rarity chance, 10% higher improve chance<br />
|-<br />
! scope="row"| Zinc<br />
| 1x morning fog (Spell)<br />
| 5% less weight, 5% vehicle speed (any item)<br />
| 10% less weight<br />
| 5% increased size, 5% vehicle speed (any item)<br />
| 1x mend (Spell)<br />
| 10% less weight , 10% increased size<br />
|-<br />
|}<br />
<br />
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.<br />
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.<br />
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.<br />
<br />
===Notes===<br />
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. <br />
* Any rune with raking or gathering effects will also effect [[milking]] actions.<br />
<br />
== Attaching ==<br />
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.<br />
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.<br />
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].<br />
* Can only attach them to completed items.<br />
* Only one rune can be attached to an item.<br />
** Attaching a new rune will replace the previous rune.<br />
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.<br />
<br />
== Additional Notes ==<br />
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.<br />
*Runes '''decay''' dramatically fast outside of inventory.<br />
*Runes are '''removed''' by a priest's dispel casting.<br />
** Runes can also be replaced by attaching a new rune.<br />
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.<br />
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.<br />
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.<br />
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.<br />
<br />
== See also ==<br />
* [[Rift]]<br />
<br />
[[Category:Babel/R]]<br />
[[Category:Rift]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Arrow_shaft&diff=124990Arrow shaft2023-01-25T07:53:50Z<p>Axeblade: added cupboard as a container for shafts while making arrow shafts</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Arrow shaft.png<br />
|active=[[carving knife]]<br />
|passive=[[shaft]] (0.1 kg)<br />
|group=Miscellaneous<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.1 kg)<br />
|skill=fletching<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
Arrow shafts are used to either create a [[hunting arrow]] or a [[war arrow]]. <br />
<br />
It can be used as an arrow itself, but with little accuracy or damage. Normally used in practicing on an [[archery target]].<br />
<br />
Arrow shafts cannot be improved, so quality is capped by raw material quality.<br />
<br />
Arrow shafts are used in the following order: <br />
# Arrows in an equipped [[quiver]]<br />
# Arrows in a in inventory<br />
# Arrows in a [[backpack]]<br />
# Loose arrows in inventory<br />
<br />
== Notes ==<br />
* Arrows made out of [[maple]] or [[oak]] take less damage.<br />
* Arrows made out of [[cedar]] are easier to improve. <br />
* Containers in a backpack (i.e. quiver) have no effect on arrow shaft usage order. Whichever is listed first in the backpack, loose arrows or a quiver with arrows in it, will be used first after the equipped quiver and the quiver in inventory.<br />
* When making arrow shafts, the shafts to make them from fit in a [[cupboard]] that you can carry.<br />
<br />
[[Category:Arrows]]<br />
[[Category:Babel/A]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Prospecting&diff=124895Prospecting2023-01-04T07:53:29Z<p>Axeblade: Added WurmNode tool for Shard Analyse</p>
<hr />
<div>[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]<br />
<br />
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect". <br />
== Layout for surface prospecting ==<br />
<pre><br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | o | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
</pre><br />
<br />
The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).<br />
<br />
==Notes==<br />
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.<br />
* [[Gem]]s appear randomly during all mining and cannot be prospected.<br />
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.<br />
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.<br />
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
==Skill levels ==<br />
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):<br />
<br />
* 20 (Actual epic skill 10.56): Estimate the [[quality]] of a vein or rock tile, and detect flint when present<br />
** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''<br />
* 40 (Actual epic skill 22.54): Detect salt when present<br />
* 60 (Actual epic skill 36.75): Estimate the remaining amount of ore in a vein<br />
* 80 (Actual epic skill 55.28) Exact quality when prospecting a tile underground (overrides prospecting 20 message)<br />
* 90 (Actual epic skill 68.38) Exact remaining hits (overrides prospecting 60 message)<br />
<br />
The same abilities are available when prospecting the vein inside the mine.<br />
<br />
== Vein quality ==<br />
Rock tiles and ore veins have a maximum quality level.<br />
<br />
* Poor: 20-29 (can also prospect as "pretty bad")<br />
* Acceptable: 30-39<br />
* Normal: 40-59<br />
* Good: 60-79<br />
* Very good: 80-94<br />
* Utmost: 95-99<br />
<br />
== Vein depletion ==<br />
If your prospecting skill is over 60 (36.75), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.<br />
<br />
* "There is plenty of ore left" ''(more than 10000)''<br />
* "Only a few weeks mining remain here" ''(between 5000 and 10000)''<br />
* "The ore is starting to deplete" ''(between 3000 and 5000)''<br />
* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''<br />
* "The ore will run out soon" ''(between 100 and 1000)''<br />
* "The ore will run out any hour" ''(1-100)''<br />
<br />
== Player-made Tools ==<br />
{{External}}<br />
<br />
* http://www.pvv.org/~magnusrk/wurm/prospect.html<br />
<br />
* https://www.wurmnode.com/tool/shard_analyse<br />
<br />
==Notes==<br />
* Ceilings, walls and floors all give the same skill gain.<br />
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.<br />
<br />
==Skills & Characteristics==<br />
* Prospecting<br />
<br />
== [[Titles]] ==<br />
* Prospector at 50 skill<br />
* Geologist at 70 skill<br />
* Goldsniffer at 90 skill<br />
* I am so Vein at 100 skill<br />
== See also ==<br />
* [[Mining]]<br />
* [[Tuning fork of metal detection]]<br />
* [[Analyse|Analysing]]<br />
<br />
[[Category:Babel/P]]<br />
[[Category:Mining]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Key_bindings&diff=124538Key bindings2022-11-06T09:34:34Z<p>Axeblade: Fixed link to Guides:Quickswitch hotkeys - was quickswitch hotkeys that got moved</p>
<hr />
<div>[[Main Page]] / '''{{PAGENAME}}'''<br />
<br />
== Introduction ==<br />
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands. These may be modified via the launcher settings under the '''Keybindings''' tab. This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile. See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes. It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.<br />
<br />
== Quick Binding ==<br />
<br />
New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.<br />
<br />
==Default keybindings==<br />
<!--- Editors, I have set this table up to match the keybindings screen in the settings. I find this order would be best for new players. I've added the additional ones at the bottom in a new table - Marni ---><br />
<br />
=== Movement ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Move forwards<br />
| ALIGN=CENTER | {{key|W}} / {{key|UP}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | MOVE_FORWARD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward<br />
|- <br />
| ALIGN=LEFT | Move backwards<br />
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | MOVE_BACK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards<br />
|- <br />
| ALIGN=LEFT | Move left<br />
| ALIGN=CENTER | {{key|A}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | MOVE_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left<br />
|- <br />
| ALIGN=LEFT | Move right<br />
| ALIGN=CENTER | {{key|D}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | MOVE_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right<br />
|- <br />
| ALIGN=LEFT | Turn left<br />
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | TURN_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turn the player and camera left<br />
|- <br />
| ALIGN=LEFT | Turn right<br />
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | TURN_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turn the player and camera right<br />
|- <br />
| ALIGN=LEFT | Turn up<br />
| ALIGN=CENTER | {{key|PAGE_UP}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | TURN_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turn the camera up<br />
|- <br />
| ALIGN=LEFT | Turn down<br />
| ALIGN=CENTER | {{key|PAGE_DOWN}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | TURN_DOWN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turn the camera down<br />
|- <br />
| ALIGN=LEFT | Glance left<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | GLANCE_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release<br />
|- <br />
| ALIGN=LEFT | Glance right<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | GLANCE_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release<br />
|- <br />
| ALIGN=LEFT | Autorun<br />
| ALIGN=CENTER | {{key|X}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | AUTORUN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Automatically walks forward until pressed again<br />
|- <br />
| ALIGN=LEFT | Strafe<br />
| ALIGN=CENTER | {{key|INSERT}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | STRAFE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_<br />
|- <br />
| ALIGN=LEFT | Center view<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | CENTER_VIEW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Resets the camera vertically<br />
|-<br />
| ALIGN=LEFT | Freelook mode<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | "toggle freelookmode"<br />
|ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the ability to look around using the mouse without clicking<br />
|-<br />
| ALIGN=LEFT | Change view<br />
| ALIGN=CENTER | {{key|V}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | CHANGE_VIEW<br />
|ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Changes from first person to third person view and back<br />
|-<br />
| ALIGN=LEFT | Zoom in <br />
| ALIGN=CENTER | {{key|+}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | ZOOM_IN<br />
|ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Moves the camera in in third person<br />
|-<br />
| ALIGN=LEFT | Zoom out<br />
| ALIGN=CENTER | {{key|-}}<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]<br />
| ALIGN=LEFT | ZOOM_OUT<br />
|ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Moves the camera out in third person<br />
|}<br />
<br />
=== HUD ===<br />
{| class="wikitable collapsible collapsed sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle chat<br />
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_CHAT<br />
| ALIGN=CENTER | BindF<br />
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window<br />
|- <br />
<br />
| ALIGN=LEFT | Next tab<br />
| ALIGN=CENTER | {{key|TAB}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | NEXT_TAB<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to the next tab on the focused window<br />
|- <br />
<br />
| ALIGN=LEFT | Previous tab<br />
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | PREVIOUS_TAB<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to the previous tab on the focused window<br />
|- <br />
<br />
| ALIGN=LEFT | Next window<br />
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | NEXT_WINDOW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])<br />
|- <br />
<br />
| ALIGN=LEFT | Previous window<br />
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | PREVIOUS_WINDOW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])<br />
|- <br />
<br />
| ALIGN=LEFT | Main menu<br />
| ALIGN=CENTER | {{key|O}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | MAIN_MENU<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Open the in-game menu<br />
|- <br />
<br />
| ALIGN=LEFT | Stop or Main Menu<br />
| ALIGN=CENTER | {{key|ESCAPE}}<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STOP_OR_MAIN_MENU<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty<br />
|- <br />
<br />
| ALIGN=LEFT | <div id="SelectBar">Select bar slot #</div><br />
| ALIGN=CENTER |<br />
| ALIGN=CENTER | [[Select bar]]<br />
| ALIGN=LEFT | SELECT_BUTTON_#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]<br />
|- <br />
<br />
| ALIGN=LEFT | Activate toolbelt slot #<br />
| ALIGN=CENTER | {{key|1}} – {{key|5}}<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | ACTIVATE_TOOL#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Activate item in [[toolbelt]] slot of number #<br />
|- <br />
<br />
| ALIGN=LEFT | Activate toolbelt previous slot<br />
| ALIGN=CENTER |<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | ACTIVATE_TOOL_PREVIOUS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Activate item in previous [[toolbelt]] slot<br />
|- <br />
<br />
| ALIGN=LEFT | Activate toolbelt next slot<br />
| ALIGN=CENTER |<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | ACTIVATE_TOOL_NEXT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Activate item in next [[toolbelt]] slot<br />
|- <br />
<br />
| ALIGN=LEFT | Load toolbelt arrangement #<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | LOAD_TOOLBELT#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Loads [[toolbelt]] arrangement # into active toolbelt<br />
|- <br />
<br />
| ALIGN=LEFT | Save current toolbelt arrangement<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | SAVE_TOOLBELT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement<br />
|- <br />
<br />
| ALIGN=LEFT | Save toolbelt arrangement #<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | SAVE_TOOLBELT#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Saves # [[toolbelt]] arrangement<br />
|- <br />
| ALIGN=LEFT | Next toolbelt arrangement<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | NEXT_TOOLBELT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to next [[toolbelt]] arrangement<br />
|- <br />
| ALIGN=LEFT | Previous toolbelt arrangement<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Toolbelt]]<br />
| ALIGN=LEFT | PREV_TOOLBELT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to previous [[toolbelt]] arrangement<br />
|- <br />
| ALIGN=LEFT | Save current skill tracker arrangement<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Skill tracker]]<br />
| ALIGN=LEFT | SAVE_SKILL_TRACKER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Saves active [[skill tracker]] arrangement<br />
|- <br />
| ALIGN=LEFT | Save skill tracker arrangement #<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Skill tracker]]<br />
| ALIGN=LEFT | SAVE_SKILL_TRACKER#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Saves # skill tracker arrangement<br />
|- <br />
| ALIGN=LEFT | Load skill tracker arrangement #<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Skill tracker]]<br />
| ALIGN=LEFT | LOAD_SKILL_TRACKER#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Loads # skill tracker arrangement<br />
|-<br />
| ALIGN=LEFT | Next skill tracker arrangement<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Skill tracker]]<br />
| ALIGN=LEFT | NEXT_SKILL_TRACKER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to next skill tracker arrangement<br />
|- <br />
| ALIGN=LEFT | Previous skill tracker arrangement<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Skill tracker]]<br />
| ALIGN=LEFT | PREV_SKILL_TRACKER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Switch to previous skill tracker arrangement<br />
|- <br />
| ALIGN=LEFT | Toggle climb<br />
| ALIGN=CENTER | {{key|Z}}<br />
<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | TOGGLE_CLIMB<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles [[climb]]ing mode<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle faithful<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Religion]]<br />
| ALIGN=LEFT | TOGGLE_FAITHFUL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles [[faith]] mode<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle lawful<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Reputation]]<br />
| ALIGN=LEFT | TOGGLE_LAWFUL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles [[lawful]] mode<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle fight spam<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles [[fighting]] spam text<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle character window<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the the character display<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle character<br />
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_CHARACTER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle map<br />
| ALIGN=CENTER | {{key|M}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_MAP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the [[world map]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle crafting window<br />
| ALIGN=CENTER | {{key|B}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_CRAFTING<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the [[crafting window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle crafting recipes<br />
| ALIGN=CENTER | {{key|N}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle cookbook window<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | TOGGLE_COOKBOOK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Toggles the [[Cooking#Cookbook|cooking recipe window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle console<br />
| ALIGN=CENTER | {{key|F1}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle console"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the [[console]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle skills<br />
| ALIGN=CENTER | {{key|F2}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle skills"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle inventory<br />
| ALIGN=CENTER | {{key|F3}} / {{key|I}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle inventory"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle stats<br />
| ALIGN=CENTER | {{key|F4}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle stats"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the client statistics window<br />
|- <br />
<br />
| ALIGN=LEFT | Check sleep<br />
| ALIGN=CENTER | {{key|F5}}<br />
| ALIGN=CENTER | [[Sleep bonus]]<br />
| ALIGN=LEFT | "say /sleep"<br />
| ALIGN=CENTER | Chat<br />
| ALIGN=LEFT | Display [[sleep bonus]] information in event window<br />
|- <br />
<br />
| ALIGN=LEFT | Check time<br />
| ALIGN=CENTER | {{key|F6}}<br />
| ALIGN=CENTER | [[Time]]<br />
| ALIGN=LEFT | "say /time"<br />
| ALIGN=CENTER | Chat<br />
| ALIGN=LEFT | Display [[time]] information in event window<br />
|- <br />
<br />
| ALIGN=LEFT | Toggle mission<br />
| ALIGN=CENTER | {{key|F7}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "say /mission"<br />
| ALIGN=CENTER | Chat<br />
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information<br />
|- <br />
| ALIGN=LEFT | Toggle fight<br />
| ALIGN=CENTER |<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle fightspam"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the fight [[spam mode]] on or off<br />
|- <br />
| ALIGN=LEFT | Toggle GUI<br />
| ALIGN=CENTER | {{key|F10}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle gui"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off<br />
|- <br />
<br />
| ALIGN=LEFT | Screenshot<br />
| ALIGN=CENTER | {{key|F11}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "screenshot"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Takes a screenshot<br />
|- <br />
<br />
| ALIGN=LEFT | Quit<br />
| ALIGN=CENTER | {{key|F12}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "quit"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Displays the quit dialogue<br />
|}<br />
<br />
=== Action ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Examine<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EXAMINE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc<br />
|- <br />
<br />
| ALIGN=LEFT | Equip<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EQUIP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Equip left<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EQUIP_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side<br />
|- <br />
<br />
| ALIGN=LEFT | Equip right<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EQUIP_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side<br />
|- <br />
<br />
| ALIGN=LEFT | Unequip<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | UNEQUIP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | First aid<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | FIRSTAID<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound<br />
|- <br />
<br />
| ALIGN=LEFT | Treat<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TREAT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound<br />
|- <br />
<br />
| ALIGN=LEFT | Absorb<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | ABSORB<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]<br />
|- <br />
<br />
| ALIGN=LEFT | Climb up<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | CLIMB_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Climb up ladders<br />
|- <br />
<br />
| ALIGN=LEFT | Climb down<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]<br />
| ALIGN=LEFT | CLIMB_DOWN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Climb down ladders<br />
|- <br />
<br />
| ALIGN=LEFT | Track<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TRACK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Track]] on the highlighted tile<br />
|- <br />
<br />
| ALIGN=LEFT | Fish<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | FISH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fish]] on the highlighted tile<br />
|- <br />
<br />
| ALIGN=LEFT | Stop<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STOP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]<br />
|- <br />
<br />
| ALIGN=LEFT | Sell<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SELL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]<br />
|-<br />
<br />
| ALIGN=LEFT | Trade<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TRADE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Opens the [[trade]] window<br />
|-<br />
<br />
| ALIGN=LEFT | Investigate<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Archaeology]]<br />
| ALIGN=LEFT | INVESTIGATE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Archaeology|Investigates]] the highlighted tile for [[Unidentified fragment|fragments]]<br />
|-<br />
<br />
| ALIGN=LEFT | Eat<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EAT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Eat the selected [[food]]<br />
<br />
|-<br />
<br />
| ALIGN=LEFT | Taste<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TASTE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Taste the selected [[food]]/[[beverage]]<br />
<br />
|-<br />
<br />
| ALIGN=LEFT | Drink<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DRINK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Drink the selected [[beverage]]/water <br />
<br />
|-<br />
<br />
| ALIGN=LEFT | Embark as commander<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EMBARK_DRIVER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Embark the selected vehicle/boat as commander/captain<br />
|-<br />
<br />
| ALIGN=LEFT | Embark as passenger<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | EMBARK_PASSENGER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Embark the selected vehicle/boat as passenger<br />
|-<br />
<br />
| ALIGN=LEFT | Disembark<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DISEMBARK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Disembark the selected vehicle/boat<br />
<br />
|-<br />
<br />
| ALIGN=LEFT | Moor<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | MOOR<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Moor the selected boat with the activated anchor<br />
|-<br />
<br />
| ALIGN=LEFT | Raise Anchor<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | RAISE_ANCHOR<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Raise anchor from the selected boat <br />
|- <br />
| ALIGN=LEFT | Mix<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | MIX<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Mix the highlighted item<br />
|}<br />
<br />
=== Crafting ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
<br />
| ALIGN=LEFT | Add to crafting window<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]<br />
|- <br />
<br />
| ALIGN=LEFT | Improve<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | IMPROVE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Improve]]s the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Repair<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | REPAIR<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Repair]]s the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Continue<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | CONTINUE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments<br />
|- <br />
<br />
| ALIGN=LEFT | Finish<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | FINISH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)<br />
|- <br />
<br />
| ALIGN=LEFT | Plan building<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | PLAN_BUILDING<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Plan a [[house|building]] on the highlighted tile<br />
|- <br />
<br />
| ALIGN=LEFT | Finalize building<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Crafting]]<br />
| ALIGN=LEFT | FINALIZE_BUILDING<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Finalizes a [[house|building]] on the highlighted tile<br />
|}<br />
=== Item ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Activate<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | ACTIVATE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Activate]]s the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Open<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | OPEN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Opens the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Close<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | CLOSE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Closes the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Take<br />
| ALIGN=CENTER | <br />
<br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TAKE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Takes the highlighted item<br />
|- <br />
<br />
| ALIGN=LEFT | Drop<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DROP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Drops the highlighted item(s)<br />
|- <br />
| ALIGN=LEFT | Drop as pile<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DROP_AS_PILE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Drops the highlighted item(s) into a pile.<br />
|- <br />
| ALIGN=LEFT | Combine<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | COMBINE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Combine]]s the selected items<br />
|- <br />
<br />
| ALIGN=LEFT | Identify<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archaeology]]<br />
| ALIGN=LEFT | IDENTIFY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Archaeology|Identifies]] the selected unidentified fragments<br />
|-<br />
<br />
| ALIGN=LEFT | Combine fragment<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | COMBINE_FRAGMENT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Combine]]s the selected fragments<br />
|- <br />
| ALIGN=LEFT | Lock<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LOCK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Lock]]s the highlighted item<br />
|- <br />
| ALIGN=LEFT | Unlock<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | UNLOCK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Un[[locks]] the highlighted item<br />
|- <br />
| ALIGN=LEFT | Drag<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DRAG<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Drags the highlighted item<br />
|- <br />
| ALIGN=LEFT | Stop dragging<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STOP_DRAGGING<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Stops dragging the highlighted item<br />
|- <br />
| ALIGN=LEFT | Push<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | PUSH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Pushes the highlighted item<br />
|- <br />
| ALIGN=LEFT | Pull<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | PULL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Pulls the highlighted item<br />
|- <br />
| ALIGN=LEFT | Push Gently<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | PUSH_GENTLY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Gently pushes the highlighted item, moving it slightly<br />
|- <br />
| ALIGN=LEFT | Pull Gently<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | PULL_GENTLY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Gently pulls the highlighted item, moving it slightly<br />
|- <br />
| ALIGN=LEFT | Turn clockwise<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TURN_CLOCKWISE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turns the highlighted item clockwise<br />
|- <br />
| ALIGN=LEFT | Turn counterclockwise<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Turns the highlighted item counter-clockwise<br />
|- <br />
| ALIGN=LEFT | Sit<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SIT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | You sit on the targeted sit-able item.<br />
|- <br />
| ALIGN=LEFT | Standup<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STAND_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | You stand up from sitting.<br />
|- <br />
| ALIGN=LEFT | Meditate<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | MEDITATE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | You meditate at the targeted rug.<br />
|- <br />
| ALIGN=LEFT | Use Spyglass<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | WATCH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Spies with the activated [[spyglass]].<br />
|- <br />
| ALIGN=LEFT | Use Pendulum<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | USE_PEDULUM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Uses the highlighted [[pendulum]].<br />
|- <br />
| ALIGN=LEFT | Winch<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | WINCH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] once.<br />
|- <br />
| ALIGN=LEFT | Winch 5<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | WINCH5<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 5 times.<br />
|- <br />
| ALIGN=LEFT | Winch 10<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | WINCH10<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 10 times.<br />
|- <br />
| ALIGN=LEFT | Unwind<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | UNWIND<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Unwinds the highlighted [[war machines|machine]].<br />
|- <br />
| ALIGN=LEFT | Load<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LOAD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Loads the selected item into the war machine.<br />
|- <br />
| ALIGN=LEFT | Unload<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | UNLOAD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Unloads the war machine.<br />
|- <br />
| ALIGN=LEFT | Fire<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | FIRE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Fires the highlighted [[war machines|machine]].<br />
|-<br />
| ALIGN=LEFT | Sit<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SIT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Sits your character on the selected item<br />
|-<br />
| ALIGN=LEFT | Stand up<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STAND_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Stands your character up from the item your sitting on<br />
|-<br />
| ALIGN=LEFT | Load Cargo<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LOAD_CARGO<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Loads selected object into mounted vehicle<br />
<br />
|-<br />
| ALIGN=LEFT | Light<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Lights the selected object<br />
<br />
|-<br />
| ALIGN=LEFT | Snuff<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SNUFF<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Snuffs the selected object <br />
|-<br />
| ALIGN=LEFT | Discard<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | DISCARD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Discards the object (crumble into dust)<br />
|-<br />
| ALIGN=LEFT | Place<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | PLACE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Place the object<br />
|-<br />
| ALIGN=LEFT | Lore<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LORE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Perform a lore action on the container<br />
|-<br />
| ALIGN=LEFT | Rename<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | RENAME<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Renames an object<br />
|-<br />
| ALIGN=LEFT | Spin<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SPIN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Spin - <br />
|-<br />
| ALIGN=LEFT | Smelt<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SMELT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Smelt - <br />
|-<br />
| ALIGN=LEFT | Burn<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | BURN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Burn the activated fuel in the selected object <br />
|}<br />
<br />
=== Creature ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Lead<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | LEAD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature<br />
|- <br />
| ALIGN=LEFT | Stop leading<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | STOP_LEADING<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature<br />
|- <br />
| ALIGN=LEFT | Tame<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | TAME<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Tame]]s the highlighted creature<br />
|- <br />
| ALIGN=LEFT | Feed<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | FEED<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Feeds the highlighted creature with the activated item<br />
|- <br />
| ALIGN=LEFT | Breed<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | BREED<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Breed]]s the highlighted creature with the led creature<br />
|- <br />
| ALIGN=LEFT | Groom<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | GROOM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Groom]]s the highlighted creature<br />
|- <br />
| ALIGN=LEFT | Butcher<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | BUTCHER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Butchering|Butchers]] the highlighted [[corpse]]<br />
|- <br />
| ALIGN=LEFT | Bury<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | BURY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Bury]]s the highlighted creature<br />
|- <br />
| ALIGN=LEFT | Shear<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | SHEAR<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]<br />
|- <br />
| ALIGN=LEFT | Milk<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | MILK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Collect milk from [[bison]], [[sheep]], or [[cow|cows]]<br />
|- <br />
| ALIGN=LEFT | Hitch<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | HITCH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Hitching|Hitch]] a leaded animal to the vehicle<br />
|- <br />
| ALIGN=LEFT | Unhitch<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Action]]<br />
| ALIGN=LEFT | UNHITCH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Unhitch the selected animal<br />
|}<br />
<br />
=== Terraform ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Dig<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | DIG<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing<br />
|- <br />
| ALIGN=LEFT | Dig To Pile<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | DIG_TO_PILE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing, drops the dirt to a pile<br />
|- <br />
| ALIGN=LEFT | Pack<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | PACK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Pack]]s the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Pave<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Paving]]<br />
| ALIGN=LEFT | PAVE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Pave]]s the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Pave corner<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Paving]]<br />
| ALIGN=LEFT | PAVE_CORNER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Dredge<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | DREDGE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing<br />
|- <br />
| ALIGN=LEFT | Level<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | LEVEL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]<br />
|- <br />
| ALIGN=LEFT | Flatten<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | FLATTEN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]<br />
|- <br />
| ALIGN=LEFT | Flatten border<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Digging]]<br />
| ALIGN=LEFT | FLATTEN_BORDER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]<br />
|- <br />
| ALIGN=LEFT | Mine surface<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | MINE_SURFACE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing<br />
|- <br />
| ALIGN=LEFT | Tunnel<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | MINE_TUNNEL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted<br />
|- <br />
| ALIGN=LEFT | Mine forward<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | MINE_FORWARD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted<br />
|- <br />
| ALIGN=LEFT | Mine down<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | MINE_DOWN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted<br />
|- <br />
| ALIGN=LEFT | Mine up<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | MINE_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted<br />
|- <br />
| ALIGN=LEFT | Prospect<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | PROSPECT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Prospect]]s the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Analyse<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Mining]]<br />
| ALIGN=LEFT | ANALYSE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Analyse]]s the highlighted item<br />
|}<br />
<br />
=== Nature ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Pick herb/spice<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Gardening]]<br />
| ALIGN=LEFT | PICK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Pick [[herb]] or [[spice]] from highlighted planter<br />
|- <br />
| ALIGN=LEFT | Plant [[trellis]] right<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Gardening]]<br />
| ALIGN=LEFT | PLANT_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Plant a trellis to the right of the tile<br />
|- <br />
| ALIGN=LEFT | Plant [[trellis]] left<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Gardening]]<br />
| ALIGN=LEFT | PLANT_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Plant a trellis to the left of the tile<br />
|- <br />
| ALIGN=LEFT | Harvest<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Farming]]<br />
| ALIGN=LEFT | HARVEST<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Harvest]] the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Farm<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Farming]]<br />
| ALIGN=LEFT | FARM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Farm]] the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Sow<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Farming]]<br />
| ALIGN=LEFT | SOW<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Cultivate<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Farming]]<br />
| ALIGN=LEFT | CULTIVATE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Cultivate]] the highlighted tile<br />
|- <br />
| ALIGN=LEFT | Pick sprout<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Forestry]]<br />
| ALIGN=LEFT | PICK_SPROUT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant/trellis<br />
|- <br />
| ALIGN=LEFT | Prune<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Forestry]]<br />
| ALIGN=LEFT | PRUNE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Prune]] highlighted tree/plant<br />
|- <br />
| ALIGN=LEFT | Cut down<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Forestry]]<br />
| ALIGN=LEFT | CUT_DOWN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant/[[hedges|hedge]]<br />
|- <br />
<br />
| ALIGN=LEFT | Chop up<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Forestry]]<br />
| ALIGN=LEFT | CHOP_UP<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Chop up highlighted [[felled tree]]<br />
|- <br />
| ALIGN=LEFT | Forage<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | FORAGE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Forage]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Forage vegetable<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | FORAGE_VEG<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Forage resource<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | FORAGE_RESOURCE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Forage berries<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | FORAGE_BERRIES<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Botanize<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | BOTANIZE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Botanize]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Botanize seeds<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | BOTANIZE_SEEDS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Botanize herbs<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | BOTANIZE_HERBS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Botanize resource<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | BOTANIZE_RESOURCE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Botanize spices<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | BOTANIZE_SPICES<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Botanize]] for [[spices]] on highlighted tile<br />
|- <br />
| ALIGN=LEFT | Pick flower<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | PICK_FLOWERS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile<br />
|- <br />
| ALIGN=LEFT | Plant naturally<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | PLANT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Plant [[Sprout]]s naturally or [[Herbs]] in a [[Pottery planter]]<br />
|- <br />
| ALIGN=LEFT | Plant Center<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | PLANT_CENTER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles<br />
|- <br />
| ALIGN=LEFT | Gather grass<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | GATHER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Gather [[grass]]<br />
|- <br />
| ALIGN=LEFT | Trim grass<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | TRIM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]<br />
|- <br />
| ALIGN=LEFT | Collect Snow<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | COLLECT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Collect [[Snowballs]] during [[Winter]]<br />
|- <br />
| ALIGN=LEFT | Crush<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Nature]]<br />
| ALIGN=LEFT | CRUSH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Crush [[Wemp fibre|fibres]] from [[Wemp plant|plants]] or [[Pumpkin|Pumpkins]] into seeds<br />
|}<br />
<br />
=== Fighting ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Target<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | TARGET<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player<br />
|- <br />
| ALIGN=LEFT | No target<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | NO_TARGET<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]<br />
|- <br />
| ALIGN=LEFT | Fight defensive<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | FIGHT_DEFENSIVE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fight]] defensively<br />
|- <br />
| ALIGN=LEFT | Fight normal<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | FIGHT_NORMAL<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fight]] normally<br />
|- <br />
| ALIGN=LEFT | Fight aggressively<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | FIGHT_AGGRESSIVELY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fight]] aggressively<br />
|- <br />
| ALIGN=LEFT | Aim upper left<br />
| ALIGN=CENTER | {{key|NUMPAD7}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_UPPER_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim upper middle<br />
| ALIGN=CENTER | {{key|NUMPAD8}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_UPPER_MIDDLE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim upper right<br />
| ALIGN=CENTER | {{key|NUMPAD9}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_UPPER_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim left<br />
| ALIGN=CENTER | {{key|NUMPAD4}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim middle<br />
| ALIGN=CENTER | {{key|NUMPAD5}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_MIDDLE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim right<br />
| ALIGN=CENTER | {{key|NUMPAD6}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim lower left<br />
| ALIGN=CENTER | {{key|NUMPAD1}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_LOWER_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim lower middle<br />
| ALIGN=CENTER | {{key|NUMPAD2}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_LOWER_MIDDLE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player<br />
|- <br />
| ALIGN=LEFT | Aim lower right<br />
| ALIGN=CENTER | {{key|NUMPAD3}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | AIM_LOWER_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player<br />
|- <br />
| ALIGN=LEFT | Defend left<br />
| ALIGN=CENTER | {{key|DIVIDE}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | DEFEND_LEFT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts<br />
|- <br />
| ALIGN=LEFT | Defend right<br />
| ALIGN=CENTER | {{key|ADD}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | DEFEND_RIGHT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts<br />
|- <br />
| ALIGN=LEFT | Defend upper<br />
| ALIGN=CENTER | {{key|MULTIPLY}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | DEFEND_UPPER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts<br />
|- <br />
| ALIGN=LEFT | Defend lower<br />
| ALIGN=CENTER | {{key|SUBTRACT}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | DEFEND_LOWER<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts<br />
|- <br />
| ALIGN=LEFT | Focus<br />
| ALIGN=CENTER | {{key|NUMPAD0}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | FOCUS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]<br />
|- <br />
| ALIGN=LEFT | Shield bash<br />
| ALIGN=CENTER | {{key|DECIMAL}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | SHIELD_BASH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].<br />
|- <br />
| ALIGN=LEFT | Special move #<br />
| ALIGN=CENTER | {{key|6}} – {{key|0}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | SPECIAL_MOVE#<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Perform [[special move]] number #<br />
|- <br />
| ALIGN=LEFT | Target Hostile<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | TARGET_HOSTILE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Only allows you to target hostile [[creatures]]<br />
|- <br />
| ALIGN=LEFT | Shoot <br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at legs<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_LEGS<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's legs with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at torso<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_TORSO<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's torso with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at face<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_FACE<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's face with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at head<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_HEAD<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's head with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at right arm<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_RIGHTARM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's right arm with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Shoot at left arm<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Archery]]<br />
| ALIGN=LEFT | SHOOT_LEFTARM<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | Shoot at the creature/player's left arm with your [[bow]]<br />
|- <br />
| ALIGN=LEFT | Taunt<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | TAUNT<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Taunt]] the creature.<br />
|}<br />
<br />
=== Priest ===<br />
{| class="wikitable sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Pray<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Religion]]<br />
| ALIGN=LEFT | PRAY<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Pray]] at highlighted tile or item<br />
|- <br />
| ALIGN=LEFT | Preach<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Religion]]<br />
| ALIGN=LEFT | PREACH<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character<br />
|- <br />
| ALIGN=LEFT | Listen<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Religion]]<br />
| ALIGN=LEFT | LISTEN<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Listen]] to highlighted character<br />
|- <br />
| ALIGN=LEFT | Link<br />
| ALIGN=CENTER | <br />
| ALIGN=CENTER | [[Religion]]<br />
| ALIGN=LEFT | LINK<br />
| ALIGN=CENTER | Bind<br />
| ALIGN=LEFT | [[Link]] to highlighted character<br />
|}<br />
<br />
=== Priest Spells ===<br />
{| class="wikitable collapsible collapsed sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|-<br />
|ALIGN=Left |Bless<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | BLESS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Bless]] on highlighted item<br />
|-<br />
|ALIGN=Left | Dispel<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DISPEL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Dispel]] on highlighted item<br />
|-<br />
|ALIGN=Left | Dirt (Spell)<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DIRT_SPELL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Dirt (spell)]] on highlighted item<br />
|-<br />
|ALIGN=Left | Locate Soul<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LOCATE_SOUL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Locate soul]] on highlighted item<br />
|-<br />
|ALIGN=Left | Light Token<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LIGHT_TOKEN<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Light token]] on highlighted item<br />
|-<br />
|ALIGN=Left | Nolocate<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | NOLOCATE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Nolocate]] on highlighted item<br />
|-<br />
|ALIGN=Left | Cure light<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CURE_LIGHT<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Cure light]] on highlighted item<br />
|-<br />
|ALIGN=Left | Cure medium<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CURE_MEDIUM<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Cure medium]] on highlighted item<br />
|-<br />
|ALIGN=Left | Cure serious<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CURE_SERIOUS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Cure serious]] on highlighted item<br />
|-<br />
|ALIGN=Left | Humid drizzle<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | HUMID_DRIZZLE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Humid drizzle]] on highlighted item<br />
|-<br />
|ALIGN=Left | Ward<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WARD<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Ward]] on highlighted item<br />
|-<br />
|ALIGN=Left | Wild growth<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WILD_GROWTH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Wild growth]] on highlighted item<br />
|-<br />
|ALIGN=Left | Light of Fo<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LIGHT_OF_FO<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Light of Fo]] on highlighted item<br />
|-<br />
|ALIGN=Left | Wrath of Magranon<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WRATH_OF_MAGRANON<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Wrath of Magranon]] on highlighted item<br />
|-<br />
|ALIGN=Left | Disintegrate<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DISINTEGRATE <br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Disintegrate]] on highlighted item<br />
|-<br />
|ALIGN=Left | Mass Stamina<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | MASS_STAMINA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Mass stamina]] on highlighted item<br />
|- <br />
|ALIGN=Left | Fire Pillar<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FIRE_PILLAR<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Fire pillar]] on highlighted item<br />
|-<br />
|ALIGN=Left | Mole senses<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | MOLE_SENSES<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Mole senses]] on highlighted item<br />
|-<br />
|ALIGN=Left | Strongwall<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | STRONGWALL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Strongwall]] on highlighted item<br />
|- <br />
|ALIGN=Left | Locate artifact<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LOCATE_ARTIFACT<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Locate artifact]] on highlighted item<br />
|- <br />
|ALIGN=Left | Tentacles <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | TENTACLES<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Tentacles]] on highlighted item<br />
|-<br />
|ALIGN=Left | Reveal creatures<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | REVEAL_CREATURES<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Reveal creatures]] on highlighted item<br />
|- <br />
|ALIGN=Left | Ice pillar<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ICE_PILLAR<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Ice pillar]] on highlighted item<br />
|-<br />
|ALIGN=Left | Reveal settlements <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | REVEAL_SETTLEMENTS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Reveal settlements]] on highlighted item<br />
|-<br />
|ALIGN=Left | Fungus trap <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FUNGUS_TRAP<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Fungus trap]] on highlighted item<br />
|-<br />
|ALIGN=Left | Fungus <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FUNGUS_SPELL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Fungus]] on highlighted item<br />
|-<br />
|ALIGN=Left | Pain rain<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | PAINRAIN<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Pain rain]] on highlighted item<br />
|-<br />
|ALIGN=Left | Scorn of Libila <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | SCORN_OF_LIBILA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Scorn of Libila]] on highlighted item<br />
|-<br />
|ALIGN=Left | Bearpaws<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | BEARPAWS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Bearpaws]] on highlighted item<br />
|-<br />
|ALIGN=Left | Willowspine <br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WILLOWSPINE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Willowspine]] on highlighted item<br />
|-<br />
|ALIGN=Left | Sixth sense<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | SIXTH_SENSE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Sixth sense]] on highlighted item<br />
|-<br />
|ALIGN=Left | Morning fog<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | MORNING_FOG<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Morning fog]] on highlighted item<br />
|-<br />
|ALIGN=Left | Charm<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CHARM<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Charm]] on highlighted item<br />
|-<br />
|ALIGN=Left | Refresh<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | REFRESH_SPELL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Refresh_(spell)|Refresh]] on highlighted item<br />
|-<br />
|ALIGN=Left | Oakshell<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | OAKSHELL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Oakshell]] on highlighted item<br />
|-<br />
|ALIGN=Left | Forest giant strength<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FOREST_GIANT_STRENGTH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Forest giant strength]] on highlighted item<br />
|-<br />
|ALIGN=Left | Tangle weave<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | TANGLEWEAVE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item<br />
|-<br />
|ALIGN=Left | Genesis<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | GENESIS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Genesis]] on highlighted item<br />
|-<br />
|ALIGN=Left | Heal<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | HEAL_SPELL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Heal]] on highlighted item<br />
|-<br />
|ALIGN=Left | Frantic Charge<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FRANTIC_CHARGE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Frantic charge]] on highlighted item<br />
|-<br />
|ALIGN=Left | Fireheart<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FIRE_HEART<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Fireheart]] on highlighted item<br />
|-<br />
|ALIGN=Left | Dominate<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DOMINATE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Dominate]] on highlighted item<br />
|-<br />
|ALIGN=Left | Smite<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | SMITE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Smite]] on highlighted item<br />
|-<br />
|ALIGN=Left | Goat shape<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | GOAT_SHAPE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Goat shape]] on highlighted item<br />
|-<br />
|ALIGN=Left | Shard of ice<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | SHARD_OF_ICE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Shard of ice]] on highlighted item<br />
|-<br />
|ALIGN=Left | Excel<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | EXCEL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Excel]] on highlighted item<br />
|-<br />
|ALIGN=Left | Wisdom of vynora<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WISDOM_OF_VYNORA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Wisdom of vynora]] on highlighted item<br />
|-<br />
|ALIGN=Left | Drain health<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DRAIN_HEALTH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Drain health]] on highlighted item<br />
|-<br />
|ALIGN=Left | Phantasms<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | PHANTASMS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Phantasms]] on highlighted item<br />
|-<br />
|ALIGN=Left | Rotting gut<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ROTTING_GUT<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Rotting gut]] on highlighted item<br />
|-<br />
|ALIGN=Left | Weakness<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WEAKNESS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Weakness]] on highlighted item<br />
|-<br />
|ALIGN=Left | Truehit<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | TRUEHIT<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Truehit]] on highlighted item<br />
|-<br />
|ALIGN=Left | Hell strength<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | HELL_STRENGTH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Hell strength]] on highlighted item<br />
|-<br />
|ALIGN=Left | Drain stamina<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DRAIN_STAMINA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Drain stamina]] on highlighted item<br />
|-<br />
|ALIGN=Left | Worm brains<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WORM_BRAINS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Worm brains]] on highlighted item<br />
|-<br />
|ALIGN=Left | Lurker in the Woods<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LURKER_IN_THE_WOODS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Lurker in the woods]] on highlighted item<br />
|-<br />
|ALIGN=Left | Lifetransfer<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LIFETRANSFER<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Lifetransfer]] on highlighted item<br />
|-<br />
|ALIGN=Left | Vessel<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | VESSEL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Vessel]] on highlighted item<br />
|-<br />
|ALIGN=Left | Dark messenger<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | DARK_MESSENGER<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Dark messenger]] on highlighted item<br />
|-<br />
|ALIGN=Left | Courier<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | COURIER<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Courier]] on highlighted item<br />
|-<br />
|ALIGN=Left | Venom<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | VENOM<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Venom]] on highlighted item<br />
|-<br />
|ALIGN=Left | Break altar<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | BREAK_ALTAR<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Break altar]] on highlighted item<br />
|-<br />
|ALIGN=Left | Flaming aura<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FLAMING_AURA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Flaming aura]] on highlighted item<br />
|-<br />
|ALIGN=Left | Lurker in the dark<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LURKER_IN_THE_DARK<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Lurker in the dark]] on highlighted item<br />
|-<br />
|ALIGN=Left | Aura of Shared Pain<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | AURA_OF_SHARED_PAIN<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Aura of shared pain]] on highlighted item<br />
|-<br />
|ALIGN=Left | Sunder<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | SUNDER<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Sunder]] on highlighted item<br />
|-<br />
|ALIGN=Left | Animal Demise<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ANIMALS_DEMISE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Demise spells|Animal Demise]] on highlighted item<br />
|-<br />
|ALIGN=Left | Circle of cunning<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CIRCLE_OF_CUNNING<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Circle of cunning]] on highlighted item<br />
|-<br />
|ALIGN=Left | Opulence<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | OPULENCE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Opulence]] on highlighted item<br />
|-<br />
|ALIGN=Left | Frostbrand<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FROSTBRAND<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Frostbrand]] on highlighted item<br />
|-<br />
|ALIGN=Left | Mind stealer<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | MIND_STEALER<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Mind stealer]] on highlighted item<br />
|-<br />
|ALIGN=Left | Lurker in the deep<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LURKER_IN_THE_DEEP<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Lurker in the deep]] on highlighted item<br />
|-<br />
|ALIGN=Left | Mend<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | MEND<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Mend]] on highlighted item<br />
|-<br />
|ALIGN=Left | Wind of ages<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WIND_OF_AGES<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Wind of ages]] on highlighted item<br />
|-<br />
|ALIGN=Left | Nimbleness<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | NIMBLENESS<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Nimbleness]] on highlighted item<br />
|-<br />
|ALIGN=Left | Human Demise<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | HUMANS_DEMISE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Demise spells|Human Demise]] on highlighted item<br />
|-<br />
|ALIGN=Left | Rotting touch<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ROTTING_TOUCH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Rotting touch]] on highlighted item<br />
|-<br />
|ALIGN=Left | Bloodthirst<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | BLOOD_THIRST<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Bloodthirst]] on highlighted item<br />
|-<br />
|ALIGN=Left | Web armour<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | WEB_ARMOUR<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Web armour]] on highlighted item<br />
|-<br />
|ALIGN=Left | Blessings of the dark<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | BLESSINGS_OF_THE_DARK<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Blessings of the dark]] on highlighted item<br />
|-<br />
|ALIGN=Left | Rebirth<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | REBIRTH<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Rebirth]] on highlighted item<br />
<br />
|-<br />
|ALIGN=Left | Essence drain<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ESSENCE_DRAIN<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Essence drain]] on highlighted item<br />
<br />
|-<br />
|ALIGN=Left | Land of the dead<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | LAND_OF_THE_DEAD<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Land of the dead]] on highlighted item<br />
|-<br />
|ALIGN=Left | Summon soul<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spell]]<br />
|ALIGN=LEFT | SUMMON_SOUL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Summon soul]] on highlighted item<br />
|-<br />
|ALIGN=Left | Corrupt<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CORRUPT<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Corrupt]] on highlighted item<br />
|-<br />
|ALIGN=Left | Zombie Infestation<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | ZOMBIE_INFESTATION<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Zombie infestation]] on highlighted item<br />
|-<br />
|ALIGN=Left | Purge<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | PURGE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Purge]] on highlighted item<br />
<br />
|-<br />
|ALIGN=Left | Toxin<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | TOXIN<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Toxin]] on highlighted item<br />
|-<br />
|ALIGN=Left | Cleanse<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | CLEANSE<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Cleanse]] on highlighted item<br />
|-<br />
|ALIGN=Left | Hypothermia<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | HYPOTHERMIA<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Hypothermia]] on highlighted item<br />
|-<br />
|ALIGN=Left | Focused will<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | FOCUSED_WILL<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Focused will]] on highlighted item<br />
|-<br />
|ALIGN=Left | Inferno<br />
|ALIGN=CENTER | <br />
|ALIGN=CENTER | [[Spells]]<br />
|ALIGN=LEFT | INFERNO<br />
|ALIGN=CENTER | Bind<br />
|ALIGN=LEFT | Cast [[Inferno]] on highlighted item<br />
<br />
|}<br />
<br />
<br />
<br />
These keybinds are set as default in the client but cannot be directly modified in the settings. Read the advanced section below for details on how to modify these.<br />
<br />
=== Other ===<br />
{| class="wikitable collapsible collapsed sortable"<br />
! WIDTH=220 | '''Command'''<br />
! WIDTH=130 | '''Default'''<br />
! WIDTH=120 | '''Category'''<br />
! WIDTH=225 | '''Keybind'''<br />
! WIDTH=90 | '''Type'''<br />
! WIDTH=450 | '''Description'''<br />
|- <br />
| ALIGN=LEFT | Check focus level<br />
| ALIGN=CENTER | {{key|F8}}<br />
| ALIGN=CENTER | [[Fighting]]<br />
| ALIGN=LEFT | "say /fl"<br />
| ALIGN=CENTER | Chat<br />
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window<br />
|- <br />
| ALIGN=LEFT | Toggle Wikisearch<br />
| ALIGN=CENTER | {{key|H}}<br />
| ALIGN=CENTER | [[Interface]]<br />
| ALIGN=LEFT | "toggle wikisearch"<br />
| ALIGN=CENTER | Console<br />
| ALIGN=LEFT | Toggles the Wikisearch window<br />
|}<br />
<br />
==Advanced key binding==<br />
There are more advanced methods to changing key binds and this section will attempt to explain these. Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.<br />
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.<br />
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.<br />
: If in doubt, back-up the <tt>keybindings.txt</tt> file before making any changes via the console or in the file itself.<br />
<br />
=== Console ===<br />
To access the console press the default keybind of {{key|F1}} to open the window. From here the <tt>BIND</tt> command may be used to assign keys to actions, chat or console commands.<br />
Usage: bind <key> [<action>|"<command>"]<br />
There are three types of action or command which can be assigned to a key bind. '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.<br />
:Actions are the '''Bind''' type entries listed in the tables above, such as <tt>MINE_FORWARD</tt> or <tt>PRAY</tt>. These cannot be used stand-alone and normally reference right-click in-game context menu actions.<br />
BIND UP MINE_FORWARD<br />
:Console commands are '''[[Console]]''' type entries such as <tt>"toggle console"</tt> and <tt>"screenshot"</tt>. These must be added to the bind with the double quotes ({{key|"}}) surrounding them. They may also be used stand-alone in the console without the quotations.<br />
BIND F1 "toggle console"<br />
:Chat commands are '''[[Chat]]''' type entries, <tt>"say /time"</tt> or <tt>"say /sleep"</tt>. These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix <tt>say</tt>.<br />
BIND F5 "say /sleep"<br />
<br />
'''In-game wiki'''<br />
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound. Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting. Now enter the following to have it re-bound to {{key|H}}.<br />
bind h "toggle wikisearch"<br />
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.<br />
<br />
===keybindings.txt===<br />
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed. They are entered the in the same method as they would be typed into the console. It's advisable that a backup is taken before any changes are made.<br />
<br />
===Console EXEC===<br />
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[Guides:Quickswitch hotkeys]] for more information and examples.<br />
<br />
==Special characters==<br />
Some keys cannot be entered as typed on a keyboard and must be referred to by their ''Java'' reference.<br />
{| CLASS="wikitable sortable"<br />
! WIDTH=125 ALIGN=CENTER | Java name<br />
! WIDTH=125 ALIGN=CENTER | On QWERTY<br />
! WIDTH=125 ALIGN=CENTER | On QWERTZ<br />
|- <br />
| ALIGN=LEFT | <TT>SLASH</TT><br />
| ALIGN=CENTER | {{key|/}}<br />
| ALIGN=CENTER | {{key|#}}<br />
|- <br />
| ALIGN=LEFT | <TT>APOSTROPHE</TT><br />
| ALIGN=CENTER | {{key|'}}<br />
| ALIGN=CENTER | {{key|ä}}<br />
|- <br />
| ALIGN=LEFT | <TT>PERIOD</TT><br />
| ALIGN=CENTER | {{key|.}}<br />
| ALIGN=CENTER | {{key|.}}<br />
|- <br />
| ALIGN=LEFT | <TT>SEMICOLON</TT><br />
| ALIGN=CENTER | {{key| ;}}<br />
| ALIGN=CENTER | {{key|ü}}<br />
|- <br />
| ALIGN=LEFT | <TT>EQUALS</TT><br />
| ALIGN=CENTER | =<br />
| ALIGN=CENTER | {{key|*}}<br />
|- <br />
| ALIGN=LEFT | <TT>COMMA</TT><br />
| ALIGN=CENTER | {{key|,}}<br />
| ALIGN=CENTER | {{key|,}}<br />
|- <br />
| ALIGN=LEFT | <TT>SUBTRACT</TT><br />
| ALIGN=CENTER | {{key|-}}<br />
| ALIGN=CENTER | {{key|-}}<br />
|- <br />
| ALIGN=LEFT | <TT>PLUS</TT><br />
| ALIGN=CENTER | {{key|+}}<br />
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}<br />
|- <br />
| ALIGN=LEFT | <TT>GRAVE</TT><br />
| ALIGN=CENTER | {{key|`}}<br />
| ALIGN=CENTER | {{key|ö}}<br />
|- <br />
| ALIGN=LEFT | <TT>RBRACKET</TT><br />
| ALIGN=CENTER | {{key|]}}<br />
| ALIGN=CENTER | {{key|´}}<br />
|- <br />
| ALIGN=LEFT | <TT>LBRACKET</TT><br />
| ALIGN=CENTER | {{key|[}}<br />
| ALIGN=CENTER | {{key|ß}}<br />
|- <br />
| ALIGN=LEFT | <TT>BACKSLASH</TT><br />
| ALIGN=CENTER | {{key|\}}<br />
| ALIGN=CENTER | {{key|^}}<br />
|- <br />
| ALIGN=LEFT | <TT>DECIMAL</TT><br />
| ALIGN=CENTER | {{key|NUMPAD .}}<br />
| ALIGN=CENTER | {{key|NUMPAD ,}}<br />
|- <br />
| ALIGN=LEFT | <TT>DIVIDE</TT><br />
| ALIGN=CENTER | {{key|NUMPAD /}}<br />
| ALIGN=CENTER | {{key|NUMPAD /}}<br />
|- <br />
| ALIGN=LEFT | <TT>MULTIPLY</TT><br />
| ALIGN=CENTER | {{key|NUMPAD *}}<br />
| ALIGN=CENTER | {{key|NUMPAD *}}<br />
|- <br />
| ALIGN=LEFT | <TT>MOUSE2</TT><br />
| ALIGN=CENTER | {{key|MMB}}<br />
| ALIGN=CENTER | {{key|MMB}}<br />
|- <br />
| ALIGN=LEFT | <TT>MOUSE3</TT><br />
| ALIGN=CENTER | {{key|MB4}}<br />
| ALIGN=CENTER | {{key|MB4}}<br />
|- <br />
| ALIGN=LEFT | <TT>MOUSE4</TT><br />
| ALIGN=CENTER | {{key|MB5}}<br />
| ALIGN=CENTER | {{key|MB5}}<br />
|- <br />
| ALIGN=LEFT | <TT>SCROLLUP</TT>*<br />
| ALIGN=CENTER | {{key|MWheel-Up}}<br />
| ALIGN=CENTER | {{key|MWheel-Up}}<br />
|- <br />
| ALIGN=LEFT | <TT>SCROLLDOWN</TT>*<br />
| ALIGN=CENTER | {{key|MWheel-Down}}<br />
| ALIGN=CENTER | {{key|MWheel-Up}}<br />
|- <br />
| ALIGN=LEFT | <TT>AT</TT><br />
| ALIGN=CENTER | {{key|@}}<br />
| ALIGN=CENTER | {{key|@}}<br />
|- <br />
| ALIGN=LEFT | <TT>COLON</TT><br />
| ALIGN=CENTER | {{key| :}}<br />
| ALIGN=CENTER | {{key|:}}<br />
|- <br />
| ALIGN=LEFT | <TT>CIRCUMFLEX</TT><br />
| ALIGN=CENTER | {{key|^}}<br />
| ALIGN=CENTER | {{key|^}}<br />
|- <br />
| ALIGN=LEFT | <TT>CAPS_LOCK</TT><br />
| ALIGN=CENTER | {{key| Caps Lock}}<br />
| ALIGN=CENTER | {{key| Caps Lock}} or {{key|↑}} <br />
|}<br />
* Most mouse buttons will be detected by Java and the game may make them all available. Simply increment the number at the end of <tt>MOUSE</tt> to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.<br />
* <nowiki>*</nowiki> Only available in Preview client.<br />
<br />
==Notes==<br />
* To reset key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings. This will generate a new file on next load.<br />
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.<br />
* Key modifiers may also be specified, e.g. <tt>SHIFT</tt> or <tt>CTRL+ALT</tt>. Add these before the key you with to bind, e.g. <tt>SHIFT+D</tt>. Available modifiers are:<br />
:* shift<br />
:* ctrl, ctrl+alt, ctrl+shift<br />
:* alt, alt+shift<br />
:* ctrl+alt+shift<br />
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.<br />
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.<br />
* To see the current assignment via the console type <tt>bind <key></tt><br />
* To remove a key bind assignment type <tt>bind <key> ""</tt><br />
* Chat messages may also be bound to keys:<br />
bind <key> "say guards!"<br />
bind <key> "say /shout Hello kingdom people!"<br />
bind <key> "say /v Hello village people!"<br />
bind <key> "say /tell <name> Enemies in local run awayyyy!"<br />
* All possible chat commands are available by typing <tt>/help</tt> in a chat box.<br />
* To list all key binds in the console type <tt>dump binds</tt> in the console window.<br />
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action. Some actions require an activated item to be available.<br />
<br />
==Further reading==<br />
* [[Guides:Quickswitch hotkeys]]<br />
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].<br />
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]<br />
<br />
[[Category:Technical Details]]<br />
[[Category:Guides]]<br />
[[Category:Babel/K]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Talk:Faith_bonus&diff=124066Talk:Faith bonus2022-08-07T04:48:19Z<p>Axeblade: Created page with "=== '''Capping''' === Are we sure its capped at 10% or am I misreading the line '''There is no known maximum for the Value, but the Bonus% are capped at 10%. Also, the Rarit..."</p>
<hr />
<div>=== '''Capping''' ===<br />
<br />
Are we sure its capped at 10% or am I misreading the line<br />
<br />
'''There is no known maximum for the Value, but the Bonus% are capped at 10%. Also, the Rarity window is capped at 10 seconds.'''<br />
<br />
<br />
Tested on Wurm unlimited - No mods server and modded server. Both cap at 30% enchanting but the "Value" goes up beyond that.<br />
<br />
Before - War (0.18677) damage: 0.062257% CR: 0.062257%, Healing (0): 0%, Enchanting (75.813309): 25.271103%, Rarity window: 10 bonus seconds<br />
<br />
After - War (0.18677) damage: 0.062257% CR: 0.062257%, Healing (0): 0%, Enchanting (211.822357): 30%, Rarity window: 10 bonus seconds<br />
<br />
After second batch - War (0.18677) damage: 0.062257% CR: 0.062257%, Healing (0): 0%, Enchanting (347.835205): 30%, Rarity window: 10 bonus seconds<br />
<br />
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 21:47, 6 August 2022 (PDT)</div>Axebladehttps://www.wurmpedia.com/index.php?title=Talk:Farwalker_stone&diff=124037Talk:Farwalker stone2022-07-31T13:18:56Z<p>Axeblade: Created page with "'''''Warning : This seems not to work on created (transmuted) veins.''''' '''''You can set the location, but it will not teleport you. This is being tested to verify the sit..."</p>
<hr />
<div>'''''Warning : This seems not to work on created (transmuted) veins.''''' <br />
<br />
'''''You can set the location, but it will not teleport you. This is being tested to verify the situation.'''''<br />
<br />
Upon a few test on Wurm Unlimited this seems to be true in the 15 test I did.<br />
<br />
Can set it on a "natural" vein and teleport correctly.<br />
<br />
Created (transmuted) veins don`t work even when the server was restarted after transmutation but before setting the vein.<br />
<br />
--[[User:Axeblade|Axeblade]] ([[User talk:Axeblade|talk]]) 06:18, 31 July 2022 (PDT)</div>Axebladehttps://www.wurmpedia.com/index.php?title=Staff_(metal)&diff=123116Staff (metal)2022-05-15T09:32:17Z<p>Axeblade: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Staff<br />
|image=Iron-staff.png<br />
|active=[[glowing]] [[metal lump]] (3.30 kg)<br />
|passive=[[large anvil]]<br />
|group=Weapons<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (3.00 kg)<br />
* 1 '''[[metal lump]]''' (0.30 kg)<br />
|skill=weapon smithing<br />
|improve=smithing}}<br />
<br />
== Description ==<br />
''A shiny steel staff etched with decorations that works as a weapon itself but which may be fitted with a blade for that little extra punch.''<br />
<br />
== Weapon Stats ==<br />
*Skills: [[Polearms]] -> Staff<br />
*Strength: 0.40 (Similar to the medium Maul)<br />
*Attack Speed: 4 seconds (3 in aggressive mode)<br />
*Damage Type: Mauling<br />
*Parry Rate: Rate uncertain, but capable of parrying.<br />
*Wielding: Two-hander (can't use a [[shield]] with it)<br />
<br />
== Skins applicable ==<br />
* [[Item skin token|Staff of the Dragon]]<br />
<br />
== Notes ==<br />
*Used to create metal [[spear]]s.<br />
*The description will always mention steel, even if the item is made of a different metal.<br />
* For [[Gem staff]]s use the [[Staff (wooden)]] to craft not this metal version.<br />
<br />
{{weaponlist}}<br />
[[Category:Babel/S]]<br />
[[Category:Any-metal products]]<br />
[[Category:Two handed weapon]]<br />
[[Category:Polearms]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Staff_(wooden)&diff=123115Staff (wooden)2022-05-15T09:31:20Z<p>Axeblade: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Staff<br />
|image=staff.jpg<br />
|active=[[carving knife]]<br />
|passive=[[log]] (4.00 kg)<br />
|group=Weapons<br />
|materials=* None<br />
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)<br />
* 1 '''[[Wood scrap]]''' (2.00 kg)<br />
|skill=carpentry<br />
|improve=no}}<br />
<br />
== Description ==<br />
''A long, well polished staff that could be useful as a rudimentary weapon or aiding the wanderer.''<br />
<br />
== Weapon Stats ==<br />
*Skills: [[Polearms]] -> Staff<br />
*Strength: 0.10 (Half of a short sword)<br />
*Attack Speed: 4 seconds (3 in aggressive mode)<br />
*Damage Type: Mauling<br />
*Parry Rate: Rate uncertain, but capable of parrying.<br />
*Wielding: Two-hander (can't use a [[shield]] with it)<br />
<br />
== Notes ==<br />
* Used to create [[halberd]]s , [[long spear]]s and [[Gem staff]]s.<br />
* The staff can be used as a weapon and is wielded in two hands, so you cannot wield a [[shield]] with it.<br />
* A wooden staff cannot be repaired if damaged.<br />
* The material of the staff does not affect its damage or speed.<br />
* At creation, the quality level of the log used acts as a cap on the maximum possible quality of the resulting staff, while carpentry skill dictates how frequently a higher ql staff will be produced. At 90 carpentry skill, with an 80ql carving knife, and with a 100ql log, 98ql was the test's high result, while a 59ql staff was the lowest resulting staff made.<br />
<br />
==Variants== <br />
[[Diamond staff]]<br><br />
[[Emerald staff]]<br><br />
[[Opal staff]]<br><br />
[[Ruby staff]]<br><br />
[[Sapphire staff]]<br />
<br />
{{weaponlist}}<br />
<br />
[[Category:Polearms]]<br />
[[Category:Two handed weapon]]<br />
[[Category:Weapons]]<br />
[[Category:Babel/S]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Sapphire_staff&diff=123114Sapphire staff2022-05-15T09:28:38Z<p>Axeblade: Added (Wood) to staff in crafting description box as metal ones don`t work.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=sapphire staff.jpg<br />
|active=[[Staff]] (2.00 kg) (Wood)<br />
|passive=[[Star sapphire]] <br />
|group=Magic<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2 kg)<br />
|skill=Natural substances<br />
|improve=no}}<br />
<br />
== Description ==<br />
<br />
''A long, well polished staff with a fantastic sapphire attached.''<br />
<br />
== Uses ==<br />
<br />
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the sapphire staff itself.<br />
<br />
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.<br />
<br />
== Additional Notes ==<br />
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.<br />
<br />
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.<br />
<br />
== Images ==<br />
<gallery mode="packed-hover"><br />
File:unequippedsapphirestaff.png|The Sapphire Staff<br />
</gallery><br />
<br />
<br />
== See Also ==<br />
<br />
*[[Sorcery]]<br />
*[[Emerald staff]]<br />
*[[Opal staff]]<br />
*[[Ruby staff]]<br />
*[[Diamond staff]]<br />
<br />
[[Category:Babel/S]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Emerald_staff&diff=123113Emerald staff2022-05-15T09:28:37Z<p>Axeblade: Added (Wood) to staff in crafting description box as metal ones don`t work.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=emerald staff.jpg<br />
|active=[[Staff]] (2.00 kg) (Wood)<br />
|passive=[[Star emerald]] <br />
|group=Magic<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2 kg)<br />
|skill=Natural substances<br />
|improve=no}}<br />
<br />
== Description ==<br />
<br />
''A long, well polished staff with a fantastic emerald attached.''<br />
<br />
== Uses ==<br />
* Gem staffs are used to cast [[sorcery]] spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the emerald staff itself.<br />
<br />
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.<br />
<br />
== Additional Notes ==<br />
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.<br />
<br />
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.<br />
<br />
== Additional Images ==<br />
<br />
<gallery heights=300px mode="packed-hover"><br />
File:emeraldstaffunequipped.jpg|<br />
</gallery><br />
<br />
<br />
== See Also ==<br />
<br />
*[[Sorcery]]<br />
*[[Sapphire staff]]<br />
*[[Opal staff]]<br />
*[[Ruby staff]]<br />
*[[Diamond staff]]<br />
<br />
[[Category:Babel/E]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Opal_staff&diff=123112Opal staff2022-05-15T09:28:35Z<p>Axeblade: Added (Wood) to staff in crafting description box as metal ones don`t work.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Opal staff.png<br />
|active=[[Staff]] (2.00 kg) (Wood)<br />
|passive=[[Black opal]] <br />
|group=Magic<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2 kg)<br />
|skill=Natural substances<br />
|improve=no}}<br />
<br />
== Description ==<br />
<br />
''A long, well polished staff with a fantastic opal attached.''<br />
<br />
== Uses ==<br />
<br />
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the opal staff itself.<br />
<br />
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.<br />
<br />
== Additional Notes ==<br />
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.<br />
<br />
<br />
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.<br />
== Additional Images ==<br />
<br />
<gallery heights=300px mode="packed-hover"><br />
File:opal_staff_2.png|<br />
</gallery><br />
<br />
<br />
== See Also ==<br />
<br />
*[[Sorcery]]<br />
*[[Emerald staff]]<br />
*[[Sapphire staff]]<br />
*[[Ruby staff]]<br />
*[[Diamond staff]]<br />
<br />
[[Category:Babel/O]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Ruby_staff&diff=123111Ruby staff2022-05-15T09:28:34Z<p>Axeblade: Added (Wood) to staff in crafting description box as metal ones don`t work.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=ruby staff.jpg<br />
|active=[[Staff]] (2.00 kg) (Wood)<br />
|passive=[[Star ruby]] <br />
|group=Magic<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2 kg)<br />
|skill=Natural substances<br />
|improve=no}}<br />
<br />
== Description ==<br />
<br />
''A long, well polished staff with a fantastic diamond attached.''<br />
<br />
== Uses ==<br />
<br />
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the ruby staff itself.<br />
<br />
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.<br />
<br />
== Additional Notes ==<br />
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.<br />
<br />
<br />
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.<br />
<br />
== Additional Images ==<br />
<br />
<gallery heights=300px mode="packed-hover"><br />
File:rubystaffunequipped.jpg|<br />
</gallery><br />
<br />
== See Also ==<br />
<br />
*[[Sorcery]]<br />
*[[Emerald staff]]<br />
*[[Sapphire staff]]<br />
*[[Opal staff]]<br />
*[[Diamond staff]]<br />
<br />
[[Category:Babel/R]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Diamond_staff&diff=123110Diamond staff2022-05-15T09:28:32Z<p>Axeblade: Added (Wood) to staff in crafting description box as metal ones don`t work.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=diamond staff.png<br />
|active=[[Staff]] (2.00 kg) (Wood)<br />
|passive=[[Star diamond]] <br />
|group=Magic<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2 kg)<br />
|skill=Natural substances<br />
|improve=no}}<br />
<br />
== Description ==<br />
<br />
''A long, well polished staff with a fantastic diamond attached.''<br />
<br />
== Uses ==<br />
<br />
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the diamond staff itself.<br />
<br />
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.<br />
<br />
== Additional Notes ==<br />
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.<br />
<br />
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.<br />
<br />
== Additional Images ==<br />
<br />
<gallery heights=300px mode="packed-hover"><br />
File:diamond_staff_2.png|<br />
</gallery><br />
<br />
== See Also ==<br />
<br />
*[[Sorcery]]<br />
*[[Emerald staff]]<br />
*[[Sapphire staff]]<br />
*[[Opal staff]]<br />
*[[Ruby staff]]<br />
<br />
[[Category:Babel/D]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Meditating&diff=122789Meditating2022-02-16T08:42:51Z<p>Axeblade: Brought the comment about higher levels than 15 into line with information from recall home - This cooldown is lowered by 1 hour for every level past 12.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''<br />
<br />
== Meditation ==<br />
===The Basics===<br />
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.<br />
<br />
===Skill Training===<br />
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.<br />
<br />
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.<br />
<br />
Above 20 meditation skill the chances to gain skill are limited to a few per day:<br />
<br />
* First 5 meditations need to be 30 minutes apart at least<br />
* After your fifth meditation the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.<br />
* Every 24 hours after a server restart the timers reset to the 30 minute wait.<br />
<br />
Example:<br />
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.<br />
<br />
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.<br />
<br />
== Path Management and Advancement ==<br />
<br />
=== Starting and Following a Path ===<br />
<br />
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:<br />
<br />
The [[Path of Knowledge|Path of Knowledge]]<br />
<br />
The [[Path of Power|Path of Power]]<br />
<br />
The [[Path of Insanity|Path of Insanity]] <br />
<br />
The [[Path of Love|Path of Love]]<br />
<br />
The [[Path of Hate|Path of Hate]].<br />
<br />
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.<br />
<br />
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.<br />
<br />
The message you get to start each path seems to take the following form: "As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.". Answering yes will make you an adherent of that particular path, with the title of Uninitiated.<br />
<br />
For the subsequent questions of each path, the dialog starts as follows: "If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind", and is then followed by a new question with five possible [[Meditating answers|answers]].<br />
<br />
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''<br />
<br />
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.<br />
<br />
=== Leaving a Path ===<br />
<br />
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".<br />
<br />
If you select Quit, you get this message: "You decide to stop pursuing the path of knowledge." <br />
<br />
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.<br />
<br />
You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."<br />
<br />
===Path Leaders===<br />
<br />
Once you have reached level 3 in your chosen path, you will have a new option Nature -> Path leaders. This brings up a dialog that says "You consider the local leaders of the path:". "Local" here means the server you are currently on. Once you reach level 4, your own name becomes eligible to appear on this list. You will need to be on the list to use the Light Path option for others.<br />
<br />
===Enlightenment===<br />
<br />
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time. You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).<br />
<br />
Simple instructions:<br />
*Leader activates a [[meditation rug]]<br />
*Student types /invitations<br />
*Leader right-clicks the student and looks for the ''Light Path'' option<br />
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances<br />
*May 2013 update - there is now a one minute cool-down for enlightenment<br />
<br />
Example of successful enlightenment:<br><br />
<br />
* Path leader:<br />
[12:07:16] STUDENT needs to type in the command /invitations.<br />
[12:07:27] You attempt to light the path for STUDENT.<br />
[12:07:27] You ask STUDENT a question. she seems to think hard.<br />
[12:07:58] STUDENT has reached the level of Goodhearted of the path of love!<br />
<br />
* Student:<br />
[12:07:24] You will now accept invitations to change kingdom and religion.<br />
[12:07:27] TEACHER asks you a question.<br />
[12:07:58] You think 'Sounds about right'<br />
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!<br />
<br />
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:<br />
[12:07:20] You attempt to light the path for <Player>.<br />
[12:07:20] <Player> does not grasp the question. he needs to meditate more.<br />
* Failure (Student). If you get those messages just retry after waiting 1 minute:<br />
<Player> asks you a very confusing question. You do not understand it and need to contemplate more. <br />
<br />
After a path enlightenment the leader cannot do it again for 7 days.<br />
<br />
After the v1.1 patch a new difficulty check was added:<br />
<br />
Rolf: it's not a skill requirement per se but there's a difficulty check<br />
Rolf: like level you try to achieve *10 or so<br />
Rolf: increasing meditation skill will increase chances yes<br />
<br />
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.<br />
<br />
== Path Levels ==<br />
''A note to further make clear the timing for path advancement:''<br><br>The information in the "Delay to reach" column refers to the time that must pass in real-life hours or days since you gained your last level in the path.<br><br>Example: When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1. During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles). But when you meditate on a Path tile during this period, you will receive a message that says you "need to let your recent progress sink in" for some period of time before you may progress in the path.<br />
<br><br>Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of "<character name> the <meditation title>".<br />
<br />
{| border="1" cellpadding="3" cellspacing="2"<br />
! Level<br />
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles<br />
|-<br />
| 0<br />
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated<br />
|-<br />
| 1<br />
| 12 Hours|| 12 hours || 15 || Initiate || Initiate || Initiate || Initiate || Initiate<br />
|-<br />
| 2<br />
| 1 Day || 1 Day 12 hours || 15 || Eager || Disturbed || Gatherer || Nice || Ridiculous<br />
|-<br />
| 3<br />
| 2 Days || 3 Days 12 hours || 15 || Explorer || Crazed || Greedy || Gentle || Envious<br />
|-<br />
| 4*<br />
| 4.5 Days || 8 Days || 15 || Sheetfolder || Deranged || Strong || Warm|| Hateful<br />
|-<br />
| 5<br />
| 8 Days || 16 Days || 15 || Desertmind || Sicko || Released || Goodhearted || Finger<br />
|-<br />
| 6<br />
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep<br />
|-<br />
| 7*<br />
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake<br />
|-<br />
| 8<br />
| 18 Days || 64 Days 12 hours || 40 || Mud-dweller || Beast || Performer || Splendid || Shark<br />
|-<br />
| 9*<br />
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection<br />
|-<br />
| 10<br />
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm<br />
|-<br />
| 11*<br />
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free<br />
|-<br />
| 12*<br />
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger<br />
|-<br />
| 13*<br />
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger<br />
|-<br />
| 14<br />
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger<br />
|-<br />
| 15<br />
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger<br />
|-<br />
| 16***<br />
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant || 16th Eidolon || 16th Sovereign || 16th Deva|| 16th Harbinger<br />
|}<br />
<br />
''* New bonus available at this level, see below for more details''<br />
<br />
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''<br />
<br />
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12<br />
<br />
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)<br />
<br />
== Path Bonuses ==<br />
Follow the link to a bonus to find out what it does.<br />
{| border="1" cellpadding="3" cellspacing="2"<br />
! Level<br />
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]<br />
|-<br />
| 4<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'<br />
|-<br />
| 7<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt & Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'<br />
|-<br />
| 9<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'<br />
|-<br />
| 11<br />
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'<br />
|-<br />
| 12<br />
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'<br />
|-<br />
| 13<br />
| '[[Path of Knowledge#Final Breath|Final Breath]]' || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'<br />
|}<br />
<br />
== Additional Bonuses ==<br />
Commonly referred to as a "Refresh tick". Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.<br />
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.<br />
<br />
== Messages ==<br />
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation. After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.<br />
<br />
;You start meditating. :Appears at start of meditation. You start meditating, obviously. <br />
<br />
;You fail to relax. :Appears after meditating for five seconds. You failed starting your meditation, try again.<br />
<br />
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds. Your attempt is successful. Do not move or you will interrupt the action.<br />
<br />
;You finish your meditation. :Appears at the end of a successful meditation. Additional messages may also appear.<br />
<br />
;This is indeed a special place. :Appears at the end of a successful meditation. You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.<br />
<br />
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose "yes" in a path dialog (see above).<br />
<br />
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.<br />
<br />
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation. You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.<br />
<br />
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.<br />
<br />
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.<br />
<br />
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation. You have found a special tile but do not have the required skill to start following a path.<br />
<br />
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation. You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.<br />
<br />
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.<br />
<br />
=== Waiting Messages ===<br />
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
== [[Titles]] ==<br />
* Guru at 50 skill<br />
* Swami at 70 skill<br />
* Rama at 90 skill<br />
<br />
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Chain_armour_smithing&diff=122483Chain armour smithing2022-01-07T10:26:57Z<p>Axeblade: Added creation weights to /* Chain Armour */ as taken from armour</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Chain armour smithing is the skill used to make chainmail armour for humans and horses. <br />
<br />
==Skills & Characteristics==<br />
* [[Smithing]] > [[Armour smithing]] > [[Chain armour smithing]]<br />
* [[Body]] > [[Body strength]]<br />
== Titles ==<br />
* Chainsmith at 50 skill<br />
* Renowned Chainsmith at 70 skill<br />
* Master Chainsmith at 90 skill<br />
* Chains of Time at 100 skill<br />
<br />
== Notes ==<br />
* Wearing your chain armour smithing title gives a bonus while improving armour items, including barding. <br />
* Some items, particularly the pants and jacket, are difficult to create. They will not show up in the create menu unless you have a good anvil and/or high skill.<br />
* Chain armour can be made from any metal. <br />
* For speed comparisons check [[armour]].<br />
* Wearing your chain armour smithing title gives a bonus while improving chain armour smithing items, including barding.<br />
<br />
== Chain Armour Variations ==<br />
===Chain Armour===<br />
{{Spoiler|<br><br />
<gallery heights=250px mode="packed-hover"><br />
File:Armormetals-chain-iron.jpg|Iron chain armour<br />
File:Armormetals-chain-steel.jpg|Steel chain armour<br />
File:Armormetals-chain-brass.jpg|Brass chain armour<br />
File:Armormetals-chain-bronze.jpg|Bronze chain armour<br />
File:Armormetals-chain-copper.jpg|Copper chain armour<br />
File:Armormetals-chain-lead.jpg|Lead chain armour<br />
File:Armormetals-chain-tin.jpg|Tin chain armour<br />
File:Armormetals-chain-zinc.jpg|Zinc chain armour<br />
File:Armormetals-chain-gold.jpg|Gold chain armour<br />
File:Armormetals-chain-silver.jpg|Silver chain armour<br />
File:Armormetals-chain-adamantine.jpg|Adamantine chain armour<br />
File:Armormetals-chain-glimmersteel.jpg|Glimmersteel chain armour<br />
File:Armormetals-chain-seryll.jpg|Seryll chain armour<br />
</gallery><br />
<br />
Creation requirements:<br />
* [[Chain coif]] 0.40 kg<br />
* [[Chain jacket]] 2.20 kg<br />
* [[Chain sleeve]] 0.70 kg<br />
* [[Chain gauntlet]] 0.30 kg<br />
* [[Chain pants]] 2.20 kg<br />
* [[Chain boot]] 0.70 kg<br />
* Full Set 8.20 kg<br />
}}<br />
<br />
===Chain Barding===<br />
{{Spoiler|<br><br />
<gallery heights=250px mode="packed-hover"><br />
Image:Adamantinechainbarding.jpg | [[Adamantine]] chain barding<br />
Image:Brasschainbarding.jpg | [[Brass]] chain barding<br />
Image:Bronzechainbarding.jpg | [[Bronze]] chain barding<br />
Image:Copperchainbarding.jpg | [[Copper]] chain barding<br />
Image:Electrumchainbarding.jpg | [[Electrum]] chain barding<br />
Image:Glimmersteelchainbarding.jpg | [[Glimmersteel]] chain barding<br />
Image:Goldchainbarding.jpg | [[Gold]] chain barding<br />
Image:Ironchainbarding.jpg | [[Iron]] chain barding<br />
Image:Leadchainbarding.jpg | [[Lead]] chain barding<br />
Image:Seryllchainbarding.jpg | [[Seryll]] chain barding<br />
Image:Silverchainbarding.jpg | [[Silver]] chain barding<br />
Image:Steelchainbarding.jpg | [[Steel]] chain barding<br />
Image:Tinchainbarding.jpg | [[Tin]] chain barding<br />
Image:Zincchainbarding.jpg | [[Zinc]] chain barding<br />
</gallery><br />
}}<br />
<br />
==See Also==<br />
* [[:Category:Chain armour]] <br />
* [[:Category:Chain armour smithing items]] <br />
* [[Armour#Chain_Armour|Armour]]<br />
* [[Smithing]]<br />
** [[Armour smithing]]<br />
*** [[Chain armour smithing]] <br />
*** [[Plate armour smithing]]<br />
*** [[Shield smithing]]<br />
** [[Blacksmithing]]<br />
** [[Jewelry smithing]]<br />
** [[Locksmithing]]<br />
** [[Metallurgy]] <br />
** [[Weapon smithing]]<br />
*** [[Blades smithing]]<br />
*** [[Weapon heads smithing]]<br />
[[Category:Skills]]<br />
[[Category:Babel/C]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Deathcrawler_minion&diff=120649Deathcrawler minion2021-05-11T09:49:43Z<p>Axeblade: /* Description */</p>
<hr />
<div>{{cleanup}}<br />
<br />
{{Creature<br />
|image=Deathcrawler minion.jpg<br />
|aggro=Yes<br />
|tamable=??<br />
|dommable=??<br />
|groomable=??<br />
|butcheringprod=[[Gland]], [[Valrei item]].<br />
|meattype=Tough<br />
|eats=??<br />
|ridable=??<br />
|swim=??<br />
|lair=[[Scenarios]]<br />
}}<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
The Deathcrawler minions usually spawn in large numbers. They have deadly poisonous bites.<br />
<br />
==Abilities==<br />
* Deals light [[poison]]ous clawing and bite attacks.<br />
<br />
==Note==<br />
* The poison wounds dealt by this creature can't be healed with cotton, therefore it's advisable to have [[healing cover]]s and [[farmer's salve]] ready for such poison wounds.<br />
* Spawned by the Gods on [[Valrei (moon)|Valrei]].<br />
<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Valrei Creatures]]<br />
[[Category: Babel/D]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Dark_messenger&diff=120309Dark messenger2021-04-26T13:57:43Z<p>Axeblade: Added Strange Device / Turrets to bring it in line with the details on courier and strange device</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''<br />
<br />
{{Spell<br />
|faith=30<br />
|favor=30<br />
|difficulty=40<br />
|target=Item<br />
|castingtime=30<br />
|god=[[Libila]]<br />
}}<br />
<br />
== Description ==<br />
This [[Libila]] spell is available to [[priest]]s at 30 [[faith]]. It is used to enchant a mailbox to allow them to send and receive [[mail]] between players. The power and effect of spell is given in the bracket [x] Ranging from 0 to 104. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill. A higher power increases how keen (fast) the Messengers are to work for you. In other words, mail is delivered faster if the mailbox has a higher cast on it. The amount of time this takes is '''101 minutes - enchant power'''.<br />
<br />
Dark messenger can also be cast on fountains and wells to turn them into [[wishing well|wishing wells]], which can then be used to make wishes by activating a coin and right-clicking the fountain or well. It is unknown whether the cast power affects the chance of the wish to come true. <br />
<br />
Failure to cast uses 6 favor.<br />
<br />
Dark messenger is also used on a [[strange device]] to create one of the four types of turrets:<br />
*[[Acid turret]] - Cast inside [[cave]]s.<br />
*[[Frost turret]] - Cast near [[water]].<br />
*[[Fire turret]] - Cast near a [[temperature|glowing item]] or by [[lava]].<br />
*[[Lightning turret]] - Cast high upon a mountain.<br />
<br />
Priests of [[Fo]] have an equivalent spell with the same function called [[courier]].<br />
<br />
== Method ==<br />
# [[Activate]] your deity's [[statuette]]<br />
# Right-click a [[mailbox]] or [[strange device]]<br />
# Select ''Spells'' > ''{{PAGENAME}}''<br />
<br />
[[Category:Enchantment spells]]<br />
[[Category:Libila spells]]<br />
[[Category:Spells]]<br />
[[Category:Babel/D]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Square_piece_of_cloth&diff=120307Square piece of cloth2021-04-25T14:22:25Z<p>Axeblade: Added flags to usage list</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth Tailoring]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|active=[[string of cloth]] (0.30 kg)<br />
|passive=[[floor loom]] <br />
|group=Resources<br />
|materials=no<br />
|result='''{{PAGENAME}}''' (0.30 kg)<br />
|skill=cloth tailoring<br />
|improve=no<br />
|combinable=yes<br />
}}<br />
<br />
== Description ==<br />
''A piece of cloth, about an arm length square.''<br />
<br />
A '''square piece of cloth''' is made from [[string of cloth]].<br />
<br />
== Usage ==<br />
* [[Cloth armour]] <br />
* [[Dredge]]<br />
* [[Satchel]]<br />
* [[Sheet of cloth]]<br />
* [[Small square sail]]<br />
* [[Square sail]]<br />
* [[Triangular sail]]<br />
* [[Wooden altar]]<br />
* [[Market stall]]<br />
* [[Range pole]]<br />
* [[Flag]]<br />
* [[Kingdom flag]]<br />
* [[Banner]]<br />
* [[Kingdom banner]]<br />
* [[Tall Kingdom banner]]<br />
<br />
== Notes ==<br />
*The [[quality]] of the [[floor loom]] affects the success chance.<br />
*Maximum combined weight is 19.20 kg (0.30 kg piece x 64 pieces)<br />
*A square of cotton cloth can be used to bandage [[wounds]]<br />
<br />
[[Category:Babel/S]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Dye&diff=117490Dye2020-12-08T16:45:19Z<p>Axeblade: /* Furniture & Decorations */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<br />
<br />
== Description==<br />
''Dye, used to color clothing and items with.''<br />
<br />
== Color Recipes ==<br />
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.<br />
:* <font color=blue>Blue</font> - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.<br />
:* <font color=green>Green</font> - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. <br />
:* <font color=red>Red</font> - [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.<br />
:* <span style=background-color:grey;color:white>White</span> - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.<br />
<br />
=== Method ===<br />
# Put appropriate item in [[inventory]].<br />
# Put water in container.<br />
# [[Activate]] item.<br />
# Right-click on water in container and select ''Create > Miscellaneous > <color> dye''. <br />
<br />
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.<br />
* When making dye with metal lumps, there is no need to [[heat]] them up first.<br />
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.<br />
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.<br />
<br />
== Notes ==<br />
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].<br />
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].<br />
* The dye color shows up as the color of the word "Dye".<br />
* Resulting dye will have three color values: <font color=red>red</font>, <font color=green>green</font>, and <font color=blue>blue</font>.<br />
* <font color=red>R</font>=255 <font color=green>G</font>=255 <font color=blue>B</font>=255 is pure <span style=background:black;color:white>white</span>.<br />
* Dye may be combined and the values will average out (although they will be slightly closer to <font color=grey>grey</font> across the board).<br />
** '''Note that this may occur even if the dye being combined are both the same color. The lower the QL of the combined dye, the closer to grey the dye will become. For example, it is possible for two units of RGB 1,1,1 dye to combine to produce a larger unit of RGB 2,2,2 dye.'''<br />
* The higher the quality of the creation item is, the brighter and less <font color=grey>grey</font> the color of the dye at creation. <br />
* Dye and water cannot be mixed to make a paler dye.<br />
* The [[quality]] of the cochineal does not affect the success chance when creating <font color=red>red</font> dye.<br />
* If [[failing]] to make dye the mass of...<br />
** the copper lump is decreased by 0.1.<br />
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.<br />
** the [[woad]] is reduced in quality by 0.5<br />
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1<br />
* To get rid of unwanted dye, just right-click and select ''Pour'' > ''On ground''.<br />
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:<br />
** Bed<br />
** Armchair<br />
** Caravel<br />
** Cog<br />
** Corbita<br />
** Knarr<br />
** Small sailing boat<br />
<br />
==Usage==<br />
# Activate dye.<br />
# Right-click on item and select 'Paint' or ''Paint wood''.<br />
<br />
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.<br />
<br />
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least <# amount> g of dye.}}<br />
<br />
==Dye requirements==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Animal gear===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bridle]]<br />
| 0.004<br />
|-<br />
|[[Dyeable cloth barding]]<br />
| Body-0.592 Pattern-0.177<br />
|-<br />
|[[Leather barding]]<br />
| 0.592<br />
|-<br />
|-<br />
|[[Saddle]]<br />
| 0.376<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Armor/Clothing===<br />
<div class="mw-collapsible-content"><br />
<br />
'''Shoulders'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Shoulders]]<br />
| 0.010<br />
|-<br />
|}<br />
<br />
'''Helms'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Basinet helm]]<br />
| 0.018<br />
|-<br />
|[[Open helm]]<br />
| 0.040<br />
|-<br />
|[[Great helm]]<br />
| 0.018<br />
|-<br />
|[[Leather adventurer hat]]<br />
| 0.018<br />
|}<br />
<br />
'''Chain'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Chain boot]]<br />
| 0.068<br />
|-<br />
|[[Chain coif]]<br />
| 0.018<br />
|-<br />
|[[Chain gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Chain jacket]]<br />
| 0.130<br />
|-<br />
|[[Chain pants]]<br />
| 0.036<br />
|-<br />
|[[Chain sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Clothing'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather belt]]<br />
| 0.004<br />
|-<br />
|[[Plain white cloth pants]]<br />
| 0.036<br />
|-<br />
|[[Plain white cloth sleeve]]<br />
| 0.036<br />
|-<br />
|[[Toolbelt]]<br />
| 0.006<br />
|-<br />
|}<br />
<br />
'''Scale'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Dragon scale boot]]<br />
| 0.020<br />
|-<br />
|[[Dragon scale glove]]<br />
| 0.002<br />
|-<br />
|[[Dragon scale jacket]]<br />
| 0.039<br />
|-<br />
|[[Dragon scale pants]]<br />
| 0.010<br />
|-<br />
|[[Dragon scale sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Drake'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Drake hide boot]]<br />
| 0.020<br />
|-<br />
|[[Drake hide cap]]<br />
| 0.005<br />
|-<br />
|[[Drake hide glove]]<br />
| 0.002<br />
|-<br />
|[[Drake hide jacket]]<br />
| 0.042<br />
|-<br />
|[[Drake hide pants]]<br />
| 0.010<br />
|-<br />
|[[Drake hide sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Leather'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather boot]]<br />
| 0.068<br />
|-<br />
|[[Leather cap]]<br />
| 0.018<br />
|-<br />
|[[Leather glove]]<br />
| 0.007<br />
|-<br />
|[[Leather jacket]]<br />
| 0.140<br />
|-<br />
|[[Leather pants]]<br />
| 0.036<br />
|-<br />
|[[Leather sleeve]]<br />
| 0.036<br />
|-<br />
|}<br />
<br />
'''Plate'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Breast plate]]<br />
| 0.13<br />
|-<br />
|[[Plate gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Plate leggings]]<br />
| 0.036<br />
|-<br />
|[[Plate sabaton]]<br />
| 0.068<br />
|-<br />
|[[Plate vambrace]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Studded'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Studded leather boot]] <br />
| 0.068<br />
|-<br />
|[[Studded leather cap]] <br />
| 0.018<br />
|-<br />
|[[Studded leather glove]] <br />
| 0.009<br />
|-<br />
|[[Studded leather jacket]] <br />
| 0.147<br />
|-<br />
|[[Studded leather pants]] <br />
| 0.036<br />
|-<br />
|[[Studded leather sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Containers===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bucket]]<br />
| 0.128<br />
|-<br />
|[[Bulk container unit]]<br />
| 38.400<br />
|-<br />
|[[Bulk storage bin]]<br />
| 3.000<br />
|-<br />
|[[Food storage bin]]<br />
| 3.000<br />
|-<br />
|[[Huge oil barrel]]<br />
| 4.200<br />
|-<br />
|[[Huge tub]]<br />
| 4.200<br />
|-<br />
|[[Larder]]<br />
| 4.128<br />
|-<br />
|[[Large barrel]]<br />
| 1.000<br />
|-<br />
|[[Large crate]]<br />
| 3.456<br />
|-<br />
|[[Large chest]]<br />
| 1.400<br />
|-<br />
|[[Large pottery amphora]]<br />
| 1.080<br />
|-<br />
|[[Lunchbox]]<br />
| 0.073<br />
|-<br />
|[[Plate]]<br />
| 0.104<br />
|-<br />
|[[Pottery bowl]]<br />
| 0.120<br />
|-<br />
|[[Pottery flask]]<br />
| 0.010<br />
|-<br />
|[[Pottery jar]]<br />
| 0.040<br />
|-<br />
|[[Satchel]]<br />
| 0.168<br />
|-<br />
|[[Small barrel]]<br />
| 0.312<br />
|-<br />
|[[Small crate]]<br />
| 2.400<br />
|-<br />
|[[Small chest]]<br />
| 0.312<br />
|-<br />
|[[Small raft]]<br />
| 2.304<br />
|-<br />
|[[Small wine barrel]]<br />
| 0.312<br />
|-<br />
|[[Smelting pot]]<br />
| 0.120<br />
|-<br />
|[[Tackle box]]<br />
| 0.312<br />
|-<br />
|[[Trash heap]]<br />
| 16.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Furniture & Decorations===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Armchair]]<br />
|bgcolor="e1fefe"| 0.216<br />
|bgcolor="e1fefe"| 0.064<br />
|-<br />
|[[Banner]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Bed]]<br />
|bgcolor="e1fefe"| 2.208<br />
|bgcolor="e1fefe"| 0.662<br />
|-<br />
|[[Bedroll]] <br />
|bgcolor="cccccc"|<br />
| 0.042<br />
|-<br />
|[[Book]] <br />
|bgcolor="cccccc"|<br />
| 0.081<br />
|-<br />
|[[Chair]]<br />
| 0.216<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Cotton sheet]]<br />
|bgcolor="cccccc"|<br />
| 0.006<br />
|-<br />
|[[Construction marker]]<br />
| 1.512<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fence]]<br />
| 1.00<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fine high chair]]<br />
|bgcolor="cccccc"|<br />
| 0.618<br />
|-<br />
|[[Flag]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Hedge]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[:Category:Walls|House walls]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large bar table]]<br />
| 2.624<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large dining table]]<br />
| 1.448<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large sign]]<br />
| 0.056<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Pointing sign]]<br />
| 0.033<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Round table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Royal lounge chaise]]<br />
|bgcolor="cccccc"|<br />
| 2.230<br />
|-<br />
|[[Small bedside table]]<br />
| 1.235<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small sign]]<br />
| 0.029<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small square table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Snowman]]<br />
| 1.152<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit castle]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit cottage]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit house]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit mansion]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Stool]]<br />
| 0.120<br />
|bgcolor="cccccc"|<br />
|-<br />
|}<br />
<br />
'''Lights'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Main Item, kg<br />
! Sub Item, kg<br />
|-<br />
|[[Buoy]] *<br />
| 0.312 (Lamp)<br />
| 0.040 (Barrel)<br />
|-<br />
|[[:Category:Street lamps|Street lamps]]<br />
| 0.100<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Lamp head]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Lantern]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Metal torch]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Oil Lamp]]<br />
| 0.020<br />
|bgcolor="cccccc"|<br />
|}<br />
* For the Buoy the light color is that of the barrel<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Statues===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Colossus]]<br />
| 65.00<br />
|-<br />
|[[Statue of boy]]<br />
| 0.256<br />
|-<br />
|[[Statue of demon]]<br />
| 0.688<br />
|-<br />
|[[Statue of dog]]<br />
| 0.688<br />
|-<br />
|[[Statue of drake]]<br />
| 0.888<br />
|-<br />
|[[Statue of eagle]]<br />
| 0.888<br />
|-<br />
|[[Statue of fo]]<br />
| 0.888<br />
|-<br />
|[[Statue of girl]]<br />
| 0.256<br />
|-<br />
|[[Statue of hell horse]]<br />
| 0.888<br />
|-<br />
|[[Statue of horse]]<br />
| 0.688<br />
|-<br />
|[[Statue of Libila]]<br />
| 0.888<br />
|-<br />
|[[Statue of Magranon]]<br />
| 0.888<br />
|-<br />
|[[Statue of nymph]]<br />
| 0.688<br />
|-<br />
|[[Statue of troll]]<br />
| 1.792<br />
|-<br />
|[[Statue of Vynora]]<br />
| 0.888<br />
|-<br />
|[[Statue of worg]]<br />
| 0.888<br />
|-<br />
|[[Statuette]]<br />
| 0.014<br />
|-<br />
|[[Statuette of Fo]]<br />
| ?<br />
|-<br />
|[[Statuette of Libila]]<br />
| ?<br />
|-<br />
|[[Statuette of Magranon]]<br />
| ?<br />
|-<br />
|[[Statuette of Vynora]]<br />
| ?<br />
|-<br />
|}<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Tools===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Cheese drill]]<br />
| 0.138<br />
|-<br />
|[[Dredge]]<br />
| 0.264<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Vehicles/Ships===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
'''Land'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[Large cart]]<br />
| 15.000<br />
|-<br />
|[[Ship transporter]]<br />
| 10.000<br />
|-<br />
|[[Small cart]]<br />
| 5.000<br />
|-<br />
|}<br />
<br />
'''Sea'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Small sailing boat]]<br />
|bgcolor="e1fefe"| 5.000<br />
|bgcolor="e1fefe"| 1.500<br />
|-<br />
|[[Rowing boat]]<br />
| 5.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Knarr]]<br />
|bgcolor="e1fefe"| 169.600<br />
|bgcolor="e1fefe"| 50.880<br />
|-<br />
|[[Cog]]<br />
|bgcolor="e1fefe"| 36.488<br />
|bgcolor="e1fefe"| 10.946<br />
|-<br />
|[[Corbita]]<br />
|bgcolor="e1fefe"| 62.568<br />
|bgcolor="e1fefe"| 18.770<br />
|-<br />
|[[Caravel]]<br />
|bgcolor="e1fefe"| 220.000<br />
|bgcolor="e1fefe"| 66.000<br />
|-<br />
|}<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Weapons===<br />
<div class="mw-collapsible-content"><br />
'''War'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Trebuchet]]<br />
| 113.400<br />
|-<br />
|[[Battering ram]]<br />
| 26.400<br />
|-<br />
|[[Catapult]]<br />
| 18.048<br />
|-<br />
|[[Ballista]]<br />
| 17.800<br />
|-<br />
|}<br />
<br />
'''Shields'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Large metal shield]]<br />
| 0.304<br />
|-<br />
|[[Large wooden shield]]<br />
| 0.304<br />
|-<br />
|[[Medium metal shield]]<br />
| 0.180<br />
|-<br />
|[[Medium wooden shield]]<br />
| Wood: 0.180 Stripes: 0.054 <br />
|-<br />
|[[Small metal shield]]<br />
| 0.068<br />
|-<br />
|[[Small wooden shield]]<br />
| 0.068<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Walls===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[House Wall]]<br />
| 1.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
==Removal==<br />
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.<br />
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].<br />
* If the item has dual dyeable areas:<br />
** Dye on the wooden area is removed by using a [[metal brush]] on it.<br />
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:<br />
*** Bed - 0.331 kg<br />
*** Armchair - 0.032 kg <br />
*** Caravel - 33.000 kg<br />
*** Cog - 5.473 kg <br />
*** Corbita - 9.385 kg <br />
*** Knarr - 25.440 kg<br />
*** Small sailing boat - 0.750 kg<br />
<br />
==Image==<br />
<br />
Example of Dyed items.<br />
<br />
[[File:Dyed.jpg|640px]]<br />
<br />
[[Category:Zinc products]]<br />
[[Category:Copper products]]<br />
[[Category:Liquids]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/D]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Buoy&diff=117489Buoy2020-12-08T16:44:34Z<p>Axeblade: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Buoy<br />
|image={{PAGENAME}}.jpg<br />
|active=[[Mooring anchor]]<br />
|passive=[[Small barrel]]<br />
|group=Decorations<br />
|improve=Carpentry<br />
|materials= *1x [[Shaft]] <br />
*1x [[Mooring anchor]]<br />
*1x [[Small barrel]]<br />
*1x iron [[Lamp head]] <br />
|result='''Buoy''' (3.00 kg)<br />
<br />
|skill=Carpentry<br />
}}<br />
<br />
== Description ==<br />
''A buoy with a lamp, used to mark a fishing spot or a sea lane.''<br />
<br />
Buoys can be used to mark fishing spots. They are floating items that are anchored to a particular area, and may be used to show special fishing spots<br />
<br />
<br />
== Notes ==<br />
* Same placement rules as sign posts, except they need to be placed on underwater tile corners.<br />
* They operate as light sources, similar to a [[street lamp]], and may be [[dye]]d<br />
* Uses 0.312kg of Dye for the Lamp and 0.040kg of Dye for the for the Barrel, the light color is that of the barrel<br />
* Requires fuel to be lit but may be [[bless]]ed afterwards<br />
* Requires a minimum of 10ql to be planted. Similar to [[street lamp]].<br />
* The lamp and barrel of the buoy can each be painted a separate color. Barrel color is removed via [[metal brush]], while lamp color is remove by using [[lye]].<br />
* They can be blessed after planting in water, while the priest is swimming. <br />
<br />
<br />
[[Category:Carpentry items]]<br />
[[Category:Light sources]]<br />
[[Category:Babel/B]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Buoy&diff=117488Buoy2020-12-08T16:37:22Z<p>Axeblade: Added Dye usage - It is not the wrong way around - [18:21:51] You start to dye the buoy's lamp (using 312g of dye). [18:23:20] You start to paint the buoy's barrel (using 40g of paint)</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Buoy<br />
|image={{PAGENAME}}.jpg<br />
|active=[[Mooring anchor]]<br />
|passive=[[Small barrel]]<br />
|group=Decorations<br />
|improve=Carpentry<br />
|materials= *1x [[Shaft]] <br />
*1x [[Mooring anchor]]<br />
*1x [[Small barrel]]<br />
*1x iron [[Lamp head]] <br />
|result='''Buoy''' (3.00 kg)<br />
<br />
|skill=Carpentry<br />
}}<br />
<br />
== Description ==<br />
''A buoy with a lamp, used to mark a fishing spot or a sea lane.''<br />
<br />
Buoys can be used to mark fishing spots. They are floating items that are anchored to a particular area, and may be used to show special fishing spots<br />
<br />
<br />
== Notes ==<br />
* Same placement rules as sign posts, except they need to be placed on underwater tile corners.<br />
* They operate as light sources, similar to a [[street lamp]], and may be [[dye]]d<br />
* Uses 0.312kg of Dye for the Lamp and 0.040kg of Dye for the for the Barrel<br />
* Requires fuel to be lit but may be [[bless]]ed afterwards<br />
* Requires a minimum of 10ql to be planted. Similar to [[street lamp]].<br />
* The lamp and barrel of the buoy can each be painted a separate color. Barrel color is removed via [[metal brush]], while lamp color is remove by using [[lye]].<br />
* They can be blessed after planting in water, while the priest is swimming. <br />
<br />
<br />
[[Category:Carpentry items]]<br />
[[Category:Light sources]]<br />
[[Category:Babel/B]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Dye&diff=117487Dye2020-12-08T16:35:18Z<p>Axeblade: Added Buoy to Lights - It is not the wrong way around - [18:21:51] You start to dye the buoy's lamp (using 312g of dye). [18:23:20] You start to paint the buoy's barrel (using 40g of paint).</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<br />
<br />
== Description==<br />
''Dye, used to color clothing and items with.''<br />
<br />
== Color Recipes ==<br />
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.<br />
:* <font color=blue>Blue</font> - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.<br />
:* <font color=green>Green</font> - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. <br />
:* <font color=red>Red</font> - [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.<br />
:* <span style=background-color:grey;color:white>White</span> - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.<br />
<br />
=== Method ===<br />
# Put appropriate item in [[inventory]].<br />
# Put water in container.<br />
# [[Activate]] item.<br />
# Right-click on water in container and select ''Create > Miscellaneous > <color> dye''. <br />
<br />
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.<br />
* When making dye with metal lumps, there is no need to [[heat]] them up first.<br />
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.<br />
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.<br />
<br />
== Notes ==<br />
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].<br />
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].<br />
* The dye color shows up as the color of the word "Dye".<br />
* Resulting dye will have three color values: <font color=red>red</font>, <font color=green>green</font>, and <font color=blue>blue</font>.<br />
* <font color=red>R</font>=255 <font color=green>G</font>=255 <font color=blue>B</font>=255 is pure <span style=background:black;color:white>white</span>.<br />
* Dye may be combined and the values will average out (although they will be slightly closer to <font color=grey>grey</font> across the board).<br />
** '''Note that this may occur even if the dye being combined are both the same color. The lower the QL of the combined dye, the closer to grey the dye will become. For example, it is possible for two units of RGB 1,1,1 dye to combine to produce a larger unit of RGB 2,2,2 dye.'''<br />
* The higher the quality of the creation item is, the brighter and less <font color=grey>grey</font> the color of the dye at creation. <br />
* Dye and water cannot be mixed to make a paler dye.<br />
* The [[quality]] of the cochineal does not affect the success chance when creating <font color=red>red</font> dye.<br />
* If [[failing]] to make dye the mass of...<br />
** the copper lump is decreased by 0.1.<br />
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.<br />
** the [[woad]] is reduced in quality by 0.5<br />
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1<br />
* To get rid of unwanted dye, just right-click and select ''Pour'' > ''On ground''.<br />
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:<br />
** Bed<br />
** Armchair<br />
** Caravel<br />
** Cog<br />
** Corbita<br />
** Knarr<br />
** Small sailing boat<br />
<br />
==Usage==<br />
# Activate dye.<br />
# Right-click on item and select 'Paint' or ''Paint wood''.<br />
<br />
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.<br />
<br />
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least <# amount> g of dye.}}<br />
<br />
==Dye requirements==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Animal gear===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bridle]]<br />
| 0.004<br />
|-<br />
|[[Dyeable cloth barding]]<br />
| Body-0.592 Pattern-0.177<br />
|-<br />
|[[Leather barding]]<br />
| 0.592<br />
|-<br />
|-<br />
|[[Saddle]]<br />
| 0.376<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Armor/Clothing===<br />
<div class="mw-collapsible-content"><br />
<br />
'''Shoulders'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Shoulders]]<br />
| 0.010<br />
|-<br />
|}<br />
<br />
'''Helms'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Basinet helm]]<br />
| 0.018<br />
|-<br />
|[[Open helm]]<br />
| 0.040<br />
|-<br />
|[[Great helm]]<br />
| 0.018<br />
|-<br />
|[[Leather adventurer hat]]<br />
| 0.018<br />
|}<br />
<br />
'''Chain'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Chain boot]]<br />
| 0.068<br />
|-<br />
|[[Chain coif]]<br />
| 0.018<br />
|-<br />
|[[Chain gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Chain jacket]]<br />
| 0.130<br />
|-<br />
|[[Chain pants]]<br />
| 0.036<br />
|-<br />
|[[Chain sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Clothing'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather belt]]<br />
| 0.004<br />
|-<br />
|[[Plain white cloth pants]]<br />
| 0.036<br />
|-<br />
|[[Plain white cloth sleeve]]<br />
| 0.036<br />
|-<br />
|[[Toolbelt]]<br />
| 0.006<br />
|-<br />
|}<br />
<br />
'''Scale'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Dragon scale boot]]<br />
| 0.020<br />
|-<br />
|[[Dragon scale glove]]<br />
| 0.002<br />
|-<br />
|[[Dragon scale jacket]]<br />
| 0.039<br />
|-<br />
|[[Dragon scale pants]]<br />
| 0.010<br />
|-<br />
|[[Dragon scale sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Drake'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Drake hide boot]]<br />
| 0.020<br />
|-<br />
|[[Drake hide cap]]<br />
| 0.005<br />
|-<br />
|[[Drake hide glove]]<br />
| 0.002<br />
|-<br />
|[[Drake hide jacket]]<br />
| 0.042<br />
|-<br />
|[[Drake hide pants]]<br />
| 0.010<br />
|-<br />
|[[Drake hide sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Leather'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather boot]]<br />
| 0.068<br />
|-<br />
|[[Leather cap]]<br />
| 0.018<br />
|-<br />
|[[Leather glove]]<br />
| 0.007<br />
|-<br />
|[[Leather jacket]]<br />
| 0.140<br />
|-<br />
|[[Leather pants]]<br />
| 0.036<br />
|-<br />
|[[Leather sleeve]]<br />
| 0.036<br />
|-<br />
|}<br />
<br />
'''Plate'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Breast plate]]<br />
| 0.13<br />
|-<br />
|[[Plate gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Plate leggings]]<br />
| 0.036<br />
|-<br />
|[[Plate sabaton]]<br />
| 0.068<br />
|-<br />
|[[Plate vambrace]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Studded'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Studded leather boot]] <br />
| 0.068<br />
|-<br />
|[[Studded leather cap]] <br />
| 0.018<br />
|-<br />
|[[Studded leather glove]] <br />
| 0.009<br />
|-<br />
|[[Studded leather jacket]] <br />
| 0.147<br />
|-<br />
|[[Studded leather pants]] <br />
| 0.036<br />
|-<br />
|[[Studded leather sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Containers===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bucket]]<br />
| 0.128<br />
|-<br />
|[[Bulk container unit]]<br />
| 38.400<br />
|-<br />
|[[Bulk storage bin]]<br />
| 3.000<br />
|-<br />
|[[Food storage bin]]<br />
| 3.000<br />
|-<br />
|[[Huge oil barrel]]<br />
| 4.200<br />
|-<br />
|[[Huge tub]]<br />
| 4.200<br />
|-<br />
|[[Larder]]<br />
| 4.128<br />
|-<br />
|[[Large barrel]]<br />
| 1.000<br />
|-<br />
|[[Large crate]]<br />
| 3.456<br />
|-<br />
|[[Large chest]]<br />
| 1.400<br />
|-<br />
|[[Large pottery amphora]]<br />
| 1.080<br />
|-<br />
|[[Lunchbox]]<br />
| 0.073<br />
|-<br />
|[[Plate]]<br />
| 0.104<br />
|-<br />
|[[Pottery bowl]]<br />
| 0.120<br />
|-<br />
|[[Pottery flask]]<br />
| 0.010<br />
|-<br />
|[[Pottery jar]]<br />
| 0.040<br />
|-<br />
|[[Satchel]]<br />
| 0.168<br />
|-<br />
|[[Small barrel]]<br />
| 0.312<br />
|-<br />
|[[Small crate]]<br />
| 2.400<br />
|-<br />
|[[Small chest]]<br />
| 0.312<br />
|-<br />
|[[Small raft]]<br />
| 2.304<br />
|-<br />
|[[Small wine barrel]]<br />
| 0.312<br />
|-<br />
|[[Smelting pot]]<br />
| 0.120<br />
|-<br />
|[[Tackle box]]<br />
| 0.312<br />
|-<br />
|[[Trash heap]]<br />
| 16.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Furniture & Decorations===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Armchair]]<br />
|bgcolor="e1fefe"| 0.216<br />
|bgcolor="e1fefe"| 0.064<br />
|-<br />
|[[Banner]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Bed]]<br />
|bgcolor="e1fefe"| 2.208<br />
|bgcolor="e1fefe"| 0.662<br />
|-<br />
|[[Bedroll]] <br />
|bgcolor="cccccc"|<br />
| 0.042<br />
|-<br />
|[[Book]] <br />
|bgcolor="cccccc"|<br />
| 0.081<br />
|-<br />
|[[Chair]]<br />
| 0.216<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Cotton sheet]]<br />
|bgcolor="cccccc"|<br />
| 0.006<br />
|-<br />
|[[Construction marker]]<br />
| 1.512<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fence]]<br />
| 1.00<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fine high chair]]<br />
|bgcolor="cccccc"|<br />
| 0.618<br />
|-<br />
|[[Flag]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Hedge]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[:Category:Walls|House walls]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large bar table]]<br />
| 2.624<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large dining table]]<br />
| 1.448<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large sign]]<br />
| 0.056<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Pointing sign]]<br />
| 0.033<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Round table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Royal lounge chaise]]<br />
|bgcolor="cccccc"|<br />
| 2.230<br />
|-<br />
|[[Small bedside table]]<br />
| 1.235<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small sign]]<br />
| 0.029<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small square table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Snowman]]<br />
| 1.152<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit castle]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit cottage]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit house]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit mansion]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Stool]]<br />
| 0.120<br />
|bgcolor="cccccc"|<br />
|-<br />
|}<br />
<br />
'''Lights'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Main Item, kg<br />
! Sub Item, kg<br />
|-<br />
|[[Buoy]]<br />
| 0.312 (Lamp)<br />
| 0.040 (Barrel)<br />
|-<br />
|[[:Category:Street lamps|Street lamps]]<br />
| 0.100<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Lamp head]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Lantern]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Metal torch]]<br />
| 0.040<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Oil Lamp]]<br />
| 0.020<br />
|bgcolor="cccccc"|<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Statues===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Colossus]]<br />
| 65.00<br />
|-<br />
|[[Statue of boy]]<br />
| 0.256<br />
|-<br />
|[[Statue of demon]]<br />
| 0.688<br />
|-<br />
|[[Statue of dog]]<br />
| 0.688<br />
|-<br />
|[[Statue of drake]]<br />
| 0.888<br />
|-<br />
|[[Statue of eagle]]<br />
| 0.888<br />
|-<br />
|[[Statue of fo]]<br />
| 0.888<br />
|-<br />
|[[Statue of girl]]<br />
| 0.256<br />
|-<br />
|[[Statue of hell horse]]<br />
| 0.888<br />
|-<br />
|[[Statue of horse]]<br />
| 0.688<br />
|-<br />
|[[Statue of Libila]]<br />
| 0.888<br />
|-<br />
|[[Statue of Magranon]]<br />
| 0.888<br />
|-<br />
|[[Statue of nymph]]<br />
| 0.688<br />
|-<br />
|[[Statue of troll]]<br />
| 1.792<br />
|-<br />
|[[Statue of Vynora]]<br />
| 0.888<br />
|-<br />
|[[Statue of worg]]<br />
| 0.888<br />
|-<br />
|[[Statuette]]<br />
| 0.014<br />
|-<br />
|[[Statuette of Fo]]<br />
| ?<br />
|-<br />
|[[Statuette of Libila]]<br />
| ?<br />
|-<br />
|[[Statuette of Magranon]]<br />
| ?<br />
|-<br />
|[[Statuette of Vynora]]<br />
| ?<br />
|-<br />
|}<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Tools===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Cheese drill]]<br />
| 0.138<br />
|-<br />
|[[Dredge]]<br />
| 0.264<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Vehicles/Ships===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
'''Land'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[Large cart]]<br />
| 15.000<br />
|-<br />
|[[Ship transporter]]<br />
| 10.000<br />
|-<br />
|[[Small cart]]<br />
| 5.000<br />
|-<br />
|}<br />
<br />
'''Sea'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Small sailing boat]]<br />
|bgcolor="e1fefe"| 5.000<br />
|bgcolor="e1fefe"| 1.500<br />
|-<br />
|[[Rowing boat]]<br />
| 5.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Knarr]]<br />
|bgcolor="e1fefe"| 169.600<br />
|bgcolor="e1fefe"| 50.880<br />
|-<br />
|[[Cog]]<br />
|bgcolor="e1fefe"| 36.488<br />
|bgcolor="e1fefe"| 10.946<br />
|-<br />
|[[Corbita]]<br />
|bgcolor="e1fefe"| 62.568<br />
|bgcolor="e1fefe"| 18.770<br />
|-<br />
|[[Caravel]]<br />
|bgcolor="e1fefe"| 220.000<br />
|bgcolor="e1fefe"| 66.000<br />
|-<br />
|}<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Weapons===<br />
<div class="mw-collapsible-content"><br />
'''War'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Trebuchet]]<br />
| 113.400<br />
|-<br />
|[[Battering ram]]<br />
| 26.400<br />
|-<br />
|[[Catapult]]<br />
| 18.048<br />
|-<br />
|[[Ballista]]<br />
| 17.800<br />
|-<br />
|}<br />
<br />
'''Shields'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Large metal shield]]<br />
| 0.304<br />
|-<br />
|[[Large wooden shield]]<br />
| 0.304<br />
|-<br />
|[[Medium metal shield]]<br />
| 0.180<br />
|-<br />
|[[Medium wooden shield]]<br />
| Wood: 0.180 Stripes: 0.054 <br />
|-<br />
|[[Small metal shield]]<br />
| 0.068<br />
|-<br />
|[[Small wooden shield]]<br />
| 0.068<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Walls===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[House Wall]]<br />
| 1.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
==Removal==<br />
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.<br />
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].<br />
* If the item has dual dyeable areas:<br />
** Dye on the wooden area is removed by using a [[metal brush]] on it.<br />
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:<br />
*** Bed - 0.331 kg<br />
*** Armchair - 0.032 kg <br />
*** Caravel - 33.000 kg<br />
*** Cog - 5.473 kg <br />
*** Corbita - 9.385 kg <br />
*** Knarr - 25.440 kg<br />
*** Small sailing boat - 0.750 kg<br />
<br />
==Image==<br />
<br />
Example of Dyed items.<br />
<br />
[[File:Dyed.jpg|640px]]<br />
<br />
[[Category:Zinc products]]<br />
[[Category:Copper products]]<br />
[[Category:Liquids]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/D]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=House_(general)&diff=117486House (general)2020-12-08T06:11:54Z<p>Axeblade: Added a link to Multi-Story Housing</p>
<hr />
<div>{{cleanup}}<br />
<br />
== Description ==<br />
A '''house''' is a structure meant for living, storage, as a gateway, or simply for decoration, built of [[wooden house|wood]], [[Timber_framed_house|timber and clay]], or [[stone house|various types of bricks]]. Houses must be built on flat [[ground]]. <br />
<br />
== Planning a House ==<br />
<br />
In order to create a house, you will need a mallet to plan. Activate your [[mallet]] and right-click the flat tile you want to build on and select ''Plan Building''. You can plant further tiles of the same house the in the same manner as long as they are adjacent to the initial house tile. Once you have completed your housing plan, right click on the plans of the building and select ''Finalize Build Plan''. You may still edit the plan of the building after you have finalized by right-clicking the tile you want to build on and selecting ''Add to building plan''. This can be done even after all of the house is complete by destroying a single wall and expanding the building through ''Add to building plan''.<br />
<br />
If you made a mistake, you can delete a part of the plan by right clicking the tile of the plan you want to remove and select ''Remove Plan Here'' If you want to delete the entire plan, right-click the structure and select ''Structure > Destroy structure''. You will be given a confirmation window to make sure this is what you want to do.<br />
<br />
Once you have finalized the build plan, you are required to complete the ground/first floor before you will be allowed to build another floor. <br />
<br />
== Creation ==<br />
Building a house is based on the [[carpentry]] skill for [[wooden house|wood]] and [[Timber_framed_house|timber]] houses and a mixture of both [[carpentry]] and [[masonry]] for [[stone house|stone/brick]] houses. The minimum requirement of [[carpentry]] skill required to build a house is 5, and this can usually be obtained by creating the planks for your first wooden house. If your house is to be made out of stone, 30 [[masonry]] skill is required.<br />
<br />
To create, right click one of the wall sections and select 'Add to Crafting Window'. The wall plan will be on one side, and you will need to put in a [[mallet]] or [[trowel]] for the second crafting window in order to select what you would like to build. There are various wall plans and they all require the same skills to create with the exception of [[masonry]] for stone options. To start the creation process, you will need to have the items required in your inventory: [[planks]] for wooden houses, [[Wooden_beam|wooden beams]] for timber houses, [[brick]]s and [[mortar]] for stone houses. <br />
<br />
Once you have finished all of the wall plans for the ground/first floor, the house is considered complete, and you can move on to create more houses.<br />
<br />
== Multi-Story Housing ==<br />
For Multi-story housing please see the full wiki page at [[Multi-story_housing]] that goes into depth about it.<br />
<br />
== Usage ==<br />
A house preserves your possessions by reducing [[decay]], and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed. [[Lockpicking]] only applies to PvP servers. Freedom servers do not allow [[lockpicking]] of houses.<br />
<br />
:On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors. ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''<br />
<br />
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.<br />
<br />
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.<br />
<br />
== Permissions Management ==<br />
When the house is fully planned the planner will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right clicking on the house and selecting ''Permissions > Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.<br />
<br />
You can change the name of the house or transfer ownership from the Building Permission window.<br />
<br />
== Naming ==<br />
When the plan is finished the building will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through permissions management.<br />
<br />
Designations used, based on number of tiles:<br />
<br />
* shed - 1 - 2<br />
* shack - 3<br />
* cottage - 4 - 5<br />
* house - 6<br />
* villa - 7 - 10<br />
* mansion - 11 - 20<br />
* estate - 21 - 30<br />
* stronghold - 31 - 65<br />
<br />
<br />
== House Plan Examples ==<br />
Numbers listed above each plan is the minimum [[carpentry]] skill required. You can also check [http://webdepp.sense-net.at/~toni/wurm/housecalc.php HouseCalc] for the carpentry skill and materials required for your custom plan without download. At this time, this tool does not incorporate timber-framed materials.<br />
<br />
=== 1-4 tiles ===<br />
5 8 11 12 14 <br />
X XX XX XXX XX XXXX XXX XXX<br />
X XX X X <br />
<br />
=== 5 tiles ===<br />
15 17<br />
XXX XXXXX XXXX XXXX XXX XXX X X X X<br />
XX X X X X X XXX XXX XXX XX<br />
X X X X XX<br />
<br />
=== 6 tiles ===<br />
16 18<br />
XXX XXXX XXXX XXX XXX XXX<br />
XXX XX XX XXX XX XX<br />
X X<br />
20 <br />
XXXXXX XXXXX XXXXX XXXXX XXXX XXXX XXXX XXX<br />
X X X X X X X XX XX X<br />
<br />
XXXX XXXX X X X X XXX<br />
X X XXXX XXXX XXXX XXXX XXX <br />
X X X X X X XX<br />
<br />
=== Larger examples ===<br />
21 32 45 60 77 96<br />
XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX<br />
XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX<br />
XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX<br />
XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX<br />
XXXXX XXXXXX XXXXXXX XXXXXXXX<br />
XXXXXX XXXXXXX XXXXXXXX<br />
XXXXXXX XXXXXXXX<br />
XXXXXXXX<br />
<br />
The formula to calculate the carpentry skill needed to build a house is the number of tiles + the number of outer walls, for example: a 4 by 4 wall has 4 tiles and 8 outer walls so it would take 12 carpentry, for multi-story houses the formula is the same but there's an additional requirement based on the number of floors, refer to [[Multi-story_housing]]<br />
<br />
== Messages ==<br />
; The ground is not flat enough.<br />
: The highest slope of where you are trying to plan your building exceeds 0. Since multistory buildings have been added houses can only be planned on absolute flat surfaces.<br />
; Your structure must connect everywhere.<br />
: You tried to plan a tile that is not connected to the rest of your plan.<br />
; You need space to build the walls. Another building is too close.<br />
: You tried to plan a building within one tile of another building.<br />
; There is already a building there.<br />
: You tried to extend the plan of your building within one tile of another building.<br />
; Only the owner of <House name> can remodel it.<br />
: You tried to add an inner wall to a house that is not owned by you.<br />
; You are not skilled enough in carpentry to extend your house in that direction.<br />
: You tried to make your house bigger than your carpentry level allows.<br />
; You must finish the outer walls first.<br />
: You tried to plan an inner wall without having finished the outer walls.<br />
; <Deed name> does not allow that.<br />
: You tried to plan your building in the perimeter of a foreign settlement.<br />
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.<br />
: You tried to plan your building on a foreign settlement that disallows you from building on it.<br />
; Houses need at least one door. Build a door first.<br />
: You tried to continue the second to last wall without having a door planned.<br />
; You are not allowed to expand <Player's name> planned structure.<br />
: You tried to add to a building plan before finishing the plan.<br />
;You can't build on water.<br />
:Occurs when trying to plan a house on a tile that is 1 or more dirts below the water table.<br />
;The water is too deep.<br />
:Occurs when trying to build a fence on a tile that is 1 or more dirts below the water table.<br />
;You cannot build here, there must be a gap around the building.<br />
:Occurs when trying to plan a house in a cave that does not have a buffer around it when the cave is against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed.<br />
;You need to build in connection with a finished neighboring floor, roof or wall.<br />
:Occurs when trying to plan a roof or floor that is not adjacent to an already finished floor/roof/or lower wall. Finish the adjacent tiles first before you can plan this tile.<br />
<br />
== External Tools ==<br />
<br />
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]<br />
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses<br />
<br />
[[Category:Structures]]<br />
[[Category:Babel/H]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Fishing&diff=117015Fishing2020-11-07T18:20:59Z<p>Axeblade: Added salmon kg/ql from the Salmon Page</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.<br />
<br />
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. <br />
You can also catch small fish using a [[fishing net]]. <br />
<br />
A [[Tackle box]] can help keep your accessories organized.<br />
<br />
In order to catch fish you must "click" the water once your event tab says "You feel something nibble on the line". You are then skillchecked and proceed to reel in the fish or miss the fish.<br />
<br />
<br />
<br />
'''Fishing Reels'''<br />
There are four types of fishing reels, which are used for catching different types of fish: <br />
[[Light fishing reel]] <br />
[[Medium fishing reel]]<br />
[[Deep water fishing reel]]<br />
[[Professional fishing reel]]<br />
<br />
Fishing Reels are added to rods so that they can be used for fishing. A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod. Fishing Reels will take damage from use, with rare fishing reels taking less damage.<br />
<br />
Rare reels also make it easier to reel the fish in. <br />
<br />
<br />
'''[[Handles]]'''<br />
Different handles are used when making certain reels, they are:<br />
[[Handle]] - same item as current in-game version.<br />
[[Leather wound handle]] - same item as current in-game version<br />
[[Reinforced handle]]<br />
[[Padded handle]]<br />
<br />
'''[[Fishing Line]]'''<br />
[[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook<br />
[[Light fishing line]] - used on light fishing reel, used to catch smaller fish<br />
[[Medium fishing line]] - used on medium fishing reel, used to catch medium fish<br />
[[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish<br />
[[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish<br />
<br />
'''[[Float]]s'''<br />
<br />
Floats has to be added to lines, to be able to see when a fish can be hooked. There are 4 types of float: <br />
<br />
[[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.<br />
[[Twig]] - found on bush tiles.<br />
[[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.<br />
[[Bark]] - found on overaged birch trees, with an awl equipped.<br />
<br />
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.<br />
Rare floats will take less damage.<br />
<br />
<br />
'''[[Hook]]s'''<br />
Hooks are added to lines to catch fish. There are 3 types of hook:<br />
[[Wooden fishing hook]] - same as current item, better for fly fishing<br />
[[Metal fishing hook]] - same as current item, better for deep water / sea fishing<br />
[[Bone fishing hook]] - made from goblin skulls<br />
<br />
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.<br />
Rare hooks are better at keeping a fish on the hook.<br />
<br />
<br />
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). <br />
<br />
{| class="wikitable"<br />
!Wood Type !! Modifier<br />
|-<br />
| Cedar || 90%<br />
|-<br />
| Fir || 85%<br />
|-<br />
| Pine || 95%<br />
|-<br />
| Lemon and Orange || 75%<br />
|-<br />
| Apple || 80%<br />
|-<br />
| Oleander || 80%<br />
|}<br />
<br />
== Method ==<br />
=== Rod fishing ===<br />
# Right-click on a tile or boat > '''Start fishing'''<br />
# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.<br />
# A 2nd timer starts (3 minutes). During this time, the following can happen:<br />
* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves).<br />
* You have a limited time to try to hook the fish (by left-clicking anywhere on the screen).<br />
* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you.<br />
** If the fish gets too far away, it will escape.<br />
** If the fish gets close to you, it will be caught.<br />
** There is a possibility for the rod to break (actually the rod stays with you but you lose the reel and anything in it).<br />
** There is a possibility for the line to snap (you will lose anything that was on the line as well).<br />
*If you tried and failed to hook the fish, your fishing session is over.<br />
*If you did not try to hook the fish, it will swim away, and after a delay another will turn up.<br />
<br />
===Spear fishing===<br />
# Right-click on a tile > '''Start fishing''<br />
# A timer will start, waiting for fish to arrive.<br />
*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.<br />
*You can try to spear it by launching your [[spear]] or [[long spear]] (e.g. left-click) near the fish.<br />
**If you hit it, you catch a fish.<br />
**If you miss it, it will swim away. It’s also possible to hit your own foot!<br />
*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up.<br />
<br />
===Net fishing===<br />
# Right-click on a tile > '''Start fishing''<br />
# A timer will start, waiting for fish to arrive.<br />
*The net will sway on screen and no other action is required.<br />
** Nets will need to be emptied once a item is caught. <br />
<br />
<br />
'''[[Bait]]'''<br />
<br />
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: <br />
[[Fly|Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.<br />
[[Small piece of cheese]] - Cheese Broken into smaller pieces.<br />
Dough ball - a small ball of dough.<br />
[[Wurm]] - Found on dirt and mycelium tiles.<br />
[[Sardine|Sardines]] - Caught using fishing nets in shallows.<br />
[[Roach]] - Caught in shallow waters.<br />
[[Perch]] - Caught in shallow waters.<br />
[[Minnow|Minnow]] - Caught in caves.<br />
[[Bit of fish]] - Small fish chopped up.<br />
[[Grub]] - Found in shrivelled trees, prised out using an awl.<br />
[[Grain of wheat]] - from wheat!<br />
[[Corn kernel]] - from corn.<br />
<br />
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it). Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. <br />
<br />
<br />
'''General Attributes of Fish Types:'''<br />
All fish now have a set of attributes which determine where and when they are more likely to be caught: <br />
<br />
Preferred water type (lake, sea, etc)<br />
Minimum and maximum depth.<br />
Feeding height.<br />
Rod types.<br />
Time of day - some fish like to feed in the morning, afternoon, evening or even at night<br />
Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.<br />
Outside or in caves - some fish are only found underground<br />
Rare fish can only be caught on special tiles (which are out at sea). <br />
<br />
== Types of Fish Harvestable Through Fishing ==<br />
<br />
For more detailed information see [[Fish]].<br />
<br />
===Cave Fish===<br />
*[[Minnow|Minnow]] ? kg/ql<br />
*[[Loach]] 0.02 kg/ql<br />
*[[Wurmfish]] 0.05 kg/ql<br />
*[[clam|Clam]] 0.02 kg/ql<br />
<br />
===Shore Fish===<br />
*[[Sardine|Sardine]] ? kg/ql<br />
*[[Roach]] 0.002 kg/ql<br />
*[[Perch]] 0.005 kg/ql<br />
*[[clam|Clam]] 0.02 kg/ql<br />
*[[Brook trout]] 0.03 kg/ql<br />
*[[Pike]] 0.06 kg/ql<br />
*[[Carp]] 0.16 kg/ql<br />
*[[Catfish]] 0.25 kg/ql<br />
<br />
===Ocean Fish===<br />
*[[Herring]] 0.003 kg/ql<br />
*[[Smallmouth bass]] 0.04 kg/ql<br />
*[[Snook]] 0.2 kg/ql<br />
*[[Salmon|Salmon]] 0.25 kg/ql<br />
<br />
===Special tile fish===<br />
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql<br />
*[[Sailfish]] 0.1 kg/ql<br />
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.<br />
*[[Dorado]] 0.3 kg/ql<br />
*[[Blue shark]] 0.4 kg/ql<br />
*[[Tuna]] 0.6 kg/ql<br />
*[[Marlin]] 2.0 kg/ql<br />
*[[White shark]] 2.0 kg/ql<br />
<br />
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own in order to be harvested from the sea: [[Octopus]], [[Seal]], [[Blue whale]], [[Shark_(creature)]], [[Crab]], [[Dolphin]], [[Sea serpent]].<br />
<br />
== Special Fishing Tiles ==<br />
<br />
<br />
In certain locations, far out at sea, one can find what are known as "special fishing tiles". These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.<br />
<br />
<br />
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].<br />
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.<br />
* These areas can overlap, so its possible to find places where two special fish can be caught. <br />
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.<br />
* Special fishing tiles can disappear if the terrain around them is modified.<br />
<br />
== Rarity in Fishing==<br />
* Rare rolls occur at the "Something Bites" event message: <br />{{event|inline|You have a moment of inspiration...<br/>Something bites.}}<br /><br />
<br />
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. <br />
<br />
* Rare fish can be used in meals, but they will not make the meal rare. <br />
<br />
* Butchering rare fish will not give rare fillets.<br />
<br />
== Notes ==<br />
* Rods and poles can be stored in a [[fishing rod rack]]<br />
<br />
* Fish can be stored in water using a [[Fish keep net]] to reduce decay<br />
<br />
* Catching heavier fish comes with a higher chance of line breakage. <br />
<br />
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. <br />
<br />
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. <br />
<br />
* You can get better fish in deeper water. This water depth is the same depth that first triggers the "Out to Sea" achievement.<br />
<br />
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.<br />
<br />
* Willow rods take less damage from catching heavy fish.<br />
<br />
* Skill gain only happens on successfully hooking, or when the fish gets reeled in or otherwise catching a fish<br />
<br />
* Fishing is close to impossible in small pools (less than 4x4) of water. <br />
<br />
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.<br />
<br />
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
== [[Titles]] ==<br />
<br />
* Fisherman/Fisherwoman at 50 skill<br />
* Angler at 70 skill<br />
* Kingfisher at 90 skill<br />
*'''Hooked on Fishing''' at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:While_moving]]<br />
[[Category:Babel/F]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Transmutation_liquid_(Feature)&diff=116862Transmutation liquid (Feature)2020-10-13T09:37:06Z<p>Axeblade: Added Calculator Link, Moved all amounts needed together.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Natural substances items | Natural Substance Items]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Transmutation Liquid3.jpg<br />
|creation=<br />
* Activate Juice <br />
* Right click [[Small pottery amphora]] filled with solid<br />
* Open menu > Alchemy > Mix<br />
* Bless the liquid to make active<br />
|result=* '''{{PAGENAME}}'''<br />
|improve=no<br />
|skill=natural substances<br />
|combinable=yes<br />
}}<br />
<br />
== Description ==<br />
''A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It has a benevolent aura. Can help convert a <tile type> tile to a <tile type> tile.''<br />
<br />
'''NOTE:''' The format for the examine text is different depending on the liquid. The first and second sentence are the same for all of them. The third sentence determines if it is blessed or not. For example passive (non-blessed) liquids give the examine text {{event|inline|A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. Once blessed can help convert a sand tile to a clay tile.}} compared to the active (blessed) liquid giving the examine text {{event|inline|A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It bears an aura of xxx. Can help convert a sand tile to a clay tile.}}, with xxx being the deity that cast bless on it. <br />
== Usage ==<br />
'''Activate''' the blessed liquid, '''right-click''' on the tile and select '''Use'''.<br />
<br />
When enough liquids are used on a tile it will transform into a resource tile corresponding with the liquid used. This does take '''a lot''' of liquid (the amount is also dependent on quality), so expect to be at it for a bit, you can examine the tile for a rough idea (quarter of the way, halfway, almost there). <br />
<br />
=== Uses ===<br />
{| class="wikitable"<br />
|-<br />
! Juice !! Solid !! Used on !! Makes<br />
|-<br />
| 0.05 kg [[Apples|Apple]] || 0.5 kg [[Tin]] || [[Sand|Sand tile]] || [[Clay tile]]<br />
|-<br />
| 0.05 kg [[Lemons|Lemon]] || 0.5 kg [[Charcoal]] || [[Grass tile]]/[[Mycelium|Mycelium tile]] || [[Peat tile]]<br />
|-<br />
| 0.05 kg [[Cherries|Cherry]] || 1.0 kg [[Iron]] || [[Steppe tile]] || [[Tar tile]]<br />
|-<br />
| 0.05 kg [[Lemons|Lemon]] || 1.0 kg [[Zinc]] || [[Clay tile]] || [[Dirt tile]]<br />
|-<br />
| 0.05 kg [[Cherries|Cherry]] || 0.3 kg [[Moss]] || [[Peat tile]] || [[Dirt tile]]<br />
|-<br />
| 0.05 kg [[Apples|Apple]] || 1.0 kg [[Lead]] || [[Tar tile]] || [[Dirt tile]]<br />
|-<br />
| 0.05 kg [[Orange|Orange]] || 1.0 kg [[Copper]] || [[Moss tile]] || [[Tundra|Tundra tile]]<br />
|}<br />
<br />
=== Messages === <br />
* When examining the tile:<br />
** {{event|inline| Someone has started transforming this tile.}}<br />
** {{event|inline|The tile is over a quarter transformed.}}<br />
** {{event|inline|The tile is over half way transformed.}}<br />
** {{event|inline|The tile is over three quarters transformed.}}<br />
** {{event|inline|The tile has almost been completely transformed.}}<br />
** {{event|inline|The tile is so close to being completely transformed.}}<br />
** {{event|inline|Yeah! You changed the Sand tile to Clay!}}<br />
** {{event|inline|The tile has been transformed before.}}<br />
<br />
== Notes ==<br />
*Deity Spell Casting permission is needed for use on deed.<br />
* If a mayor or deed citizen with proper permissions is applying the fluid on-deed, the formula to calculate the required amount of fluid to change one tile is (material quantity * liquid ql) / 67 whereas if the resulting number is greater than 100, there is sufficient fluid for a 100% tile changeover. If the tile needing conversion is off-deed, the "67" in this formula should then be replaced with "100" in order to calculate the proper amount needed. Wiki-thanks to Goldfever for formulae. <br />
* Transmutation of a Clay Tile to Dirt takes 6,700 liters /(divided by liquid's) ql.<br />
* Creation of a tundra tile takes 1,340 liters per ql. (One 5th of the usual amount.) <br />
* Off-deed tiles require roughly 50% more than the amount of liquid used on an on-deed tile.<br />
* Calculator for amount needed : shorturl.at/avzLV (google spreedsheet)<br />
* It is also worth noting that if using multiple batches of transmutation fluid, all "fractions" are lost, which may result in the tile only going to 99% changeover. Further use of fluid on the tile would then be needed in order for it to be 100% converted to the tile type of choice. Terraforming of the tile before it is fully converted will reset the conversion back to 0%.<br />
* Moving active transformation fluid to a new container causes it to ''revert'' to passive transformation fluid. Measure appropriate quantities before you bless them to avoid wasting fluid.<br />
* Using larger amounts of solids together with more liquid results in larger amounts of inactive transmutation liquid.<br />
* Solids do not need to be combined in order to create larger amounts.<br />
* Only the same types of transmutation liquid can be combined.<br />
* Transmutation liquid on [[Epic]] has a higher difficulty, and requires more material to create.<br />
* As of the update on July 9, it can be used on [[Chaos]]. This comes with a restriction and you need 5 tiles around it in every direction not be diggable.<br />
<br />
<br />
[[Category:Items]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/T]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Achievements&diff=116773Achievements2020-09-26T19:59:49Z<p>Axeblade: Added In The Name of Magranon - https://i.imgur.com/1yvwIFo.jpg</p>
<hr />
<div><br />
=== Description ===<br />
<br />
To access your achievements, open the main menu and click on "Hud settings", then click on "Achievement Window".<br />
<br />
Separate achievement records are kept on each server. Travelling between servers will change the contents of a player's achievement window.<br />
<br />
==List of known Achievements==<br />
===Achievements===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].<br />
|-<br />
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]<br />
|-<br />
| Adulterator || You like wine || Silver || Make 100 litres of [[wine]] <br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || (?)<br />
|-<br />
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.<br />
|-<br />
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.<br />
|-<br />
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).<br />
|-<br />
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)<br />
|-<br />
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.<br />
|-<br />
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).<br />
|-<br />
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).<br />
|-<br />
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.<br />
|-<br />
| Backstabber || What's with everyone turning towards you all the time? || Silver || Defeat an opponent in combat while they face away from you (requires conformation). <br />
|-<br />
| Baker || You should wear a white cap || silver || Bake 100 bread.<br />
|-<br />
| "boat type" Sailor || Look, it floats! || Silver || Embark different types of boats as commander.<br />
|-<br />
| "boat type" Maker || You finished the "boat type" || Silver || Complete construction of different types of boats.<br />
|-<br />
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||<br />
|-<br />
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || Bake a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || Make a Black Forest Gateau.<br />
|-<br />
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.<br />
|-<br />
| Brass Item || You created a brass item || Silver || Craft an item from [[brass]]<br />
|-<br />
| Bread Maker || You can bake! || Silver || Bake bread<br />
|-<br />
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.<br />
|-<br />
| Bronze Item || You created a bronze item. || Silver || Create an item from bronze<br />
|-<br />
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.<br />
|-<br />
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.<br />
|-<br />
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]<br />
|-<br />
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].<br />
|-<br />
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.<br />
|-<br />
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.<br />
|-<br />
| Chief Mate || Yarr Matey || Silver || Embark a boat x times<br />
|-<br />
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement <br />
|-<br />
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] <br />
|-<br />
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].<br />
|-<br />
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.<br />
|-<br />
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning<br />
|-<br />
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.<br />
|-<br />
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?<br />
|-<br />
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.<br />
|-<br />
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)<br />
|- <br />
| Debt Collector || That's your money! || Silver || Drain a deed<br />
|-<br />
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. <br />
|-<br />
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something<br />
|-<br />
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight<br />
|-<br />
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees<br />
|- <br />
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. <br />
|-<br />
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)<br />
|-<br />
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk<br />
|-<br />
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.<br />
|-<br />
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.<br />
|-<br />
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.<br />
|-<br />
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.<br />
|-<br />
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql<br />
|- <br />
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. <br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.<br />
|-<br />
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)<br />
|-<br />
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.<br />
|-<br />
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.<br />
|-<br />
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments<br />
|-<br />
| Founder || There's nothing like home || Silver || Found a deed<br />
|-<br />
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player<br />
|-<br />
<br />
| Giant Fish || You caught the rare one || Gold || Catch a very heavy and high-quality shark <br />
|-<br />
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times<br />
|-<br />
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown<br />
|-<br />
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months<br />
|-<br />
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.<br />
|-<br />
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)<br />
|-<br />
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.<br />
|-<br />
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.<br />
|-<br />
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.<br />
|-<br />
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.<br />
|-<br />
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.<br />
|-<br />
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.<br />
|-<br />
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s<br />
|-<br />
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]<br />
|-<br />
| Improve || There! That makes it better. || Silver || Successful improving<br />
|-<br />
| In The Name of Magranon || Making those swords pleases certain deities || Silver || (?)<br />
|-<br />
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. <br />
|-<br />
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.<br />
|-<br />
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.<br />
|-<br />
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.<br />
|-<br />
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].<br />
|-<br />
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees<br />
|-<br />
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.<br />
|-<br />
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]<br />
|-<br />
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.<br />
|-<br />
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.<br />
|-<br />
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time<br />
|-<br />
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.<br />
|-<br />
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type<br />
|-<br />
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.<br />
|-<br />
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.<br />
|-<br />
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?<br />
|-<br />
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the "Went up a Hill" achievement.<br />
|- <br />
| Moved a Mountain || You know how to drag a cart || Silver || (?)<br />
|-<br />
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.<br />
|-<br />
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')<br />
|-<br />
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.<br />
|-<br />
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?<br />
|-<br />
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than "Thin Air" (This is possibly only achieved by climbing to the top of Dragon fang)<br />
|-<br />
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from under 90.00ql to above 90.00ql<br />
|-<br />
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving<br />
|-<br />
| Ouch that Hurt || ??? || Silver || Fall from a height?<br />
|-<br />
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?<br />
|-<br />
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.<br />
|-<br />
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures<br />
|-<br />
| Owning || You've been premium 12 months || Gold || <br />
|-<br />
| Patron Of The Net || You have been premium for 60 months || Diamond || <br />
|-<br />
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times<br />
|-<br />
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.<br />
|-<br />
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]<br />
|-<br />
| Perfection || Few have mastered item creation like you. There's little room for improving an item more than this! || Diamond || 99.00Ql Item<br />
|-<br />
| Pizza Master || Pizza is amazing; even if you are in the middle of eating a pizza, you wish you were eating pizza. || Silver || Make an unknown (huge) amount of pizza. <br />
|-<br />
| Popular Joe || You have many friends! || Silver || Add 50 people to friends<br />
|-<br />
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from under 70.00ql to above 70.00ql<br />
|-<br />
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.<br />
|-<br />
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.<br />
|-<br />
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.<br />
|-<br />
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. <br />
|-<br />
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. <br />
|-<br />
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. <br />
|-<br />
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).<br />
|-<br />
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge<br />
|-<br />
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.<br />
|-<br />
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].<br />
|-<br />
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.<br />
|-<br />
| Settlement assault || You've killed an enemy spirit guard || Silver ||<br />
|-<br />
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[:Category:Walls|wall]])<br />
|-<br />
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.<br />
|-<br />
| Shaking the Foundations of the Earth || Shake them orbs! || Silver || Collapse 5 mine entrances using shaker orbs.<br />
|-<br />
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. <br />
|- <br />
| Slacker || You're just standing there! || Silver || (?)<br />
|-<br />
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.<br />
|-<br />
| Singing While Eating || Who was that cook? || Silver || Eat high ql food<br />
|-<br />
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.<br />
|-<br />
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)<br />
|-<br />
| Soilent Green || ? || Silver || Kill a greenish creature.<br />
|-<br />
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.<br />
|-<br />
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.<br />
|-<br />
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.<br />
|-<br />
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.<br />
|-<br />
| Supreme being || You've created a supreme item || Gold || Create a supreme item.<br />
|-<br />
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.<br />
|-<br />
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.<br />
|-<br />
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? <br />
|-<br />
| The First || You're all alone here! || Silver || The first person on a server.<br />
|-<br />
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.<br />
|-<br />
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.<br />
|-<br />
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread<br />
|-<br />
| Thin Air || How high can you reach? || Silver || Go higher than "Mountain Goat"<br />
|-<br />
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown<br />
|-<br />
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]<br />
|-<br />
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)<br />
|-<br />
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.<br />
|-<br />
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.<br />
|-<br />
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.<br />
|-<br />
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.<br />
|-<br />
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].<br />
|-<br />
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.<br />
|-<br />
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.<br />
|-<br />
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.<br />
|-<br />
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.<br />
|-.<br />
| Wanderer || You know how to move around || Silver || Travel a far distance.<br />
|-<br />
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].<br />
|-<br />
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).<br />
|-<br />
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.<br />
|-<br />
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.<br />
|-<br />
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.<br />
|-<br />
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.<br />
|-<br />
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.<br />
|}<br />
<br />
===Kill Counters===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].<br />
|-<br />
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.<br />
|-<br />
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.<br />
|-<br />
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].<br />
|-<br />
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.<br />
|-<br />
| Bisons || You've killed the bison || Silver || Kill a [[bison]].<br />
|-<br />
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].<br />
|-<br />
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.<br />
|-<br />
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.<br />
|-<br />
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].<br />
|-<br />
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].<br />
|-<br />
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]<br />
|-<br />
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].<br />
|-<br />
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].<br />
|-<br />
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].<br />
|-<br />
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].<br />
|-<br />
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.<br />
|-<br />
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.<br />
|-<br />
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].<br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.<br />
|-<br />
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].<br />
|-<br />
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].<br />
|-<br />
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].<br />
|-<br />
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.<br />
|-<br />
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].<br />
|-<br />
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s<br />
|-<br />
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.<br />
|-<br />
| Kill the pig || You require pork || Silver || Kill a [[pig]].<br />
|-<br />
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.<br />
|-<br />
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a lava fiend.<br />
|-<br />
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].<br />
|-<br />
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].<br />
|-<br />
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.<br />
|-<br />
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]<br />
|- <br />
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.<br />
|-<br />
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiend]]s.<br />
|-<br />
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.<br />
|-<br />
| Off Horse || You slay horses || Silver || Kill a [[horse]].<br />
|-<br />
| One Eyed Snake || You've killed the Kyklops || Gold|| Be engaged in combat with the [[Kyklops]] when it dies.<br />
|-<br />
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver|| Kill ten hens.<br />
|-<br />
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].<br />
|-<br />
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].<br />
|-<br />
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.<br />
|-<br />
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.<br />
|-<br />
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. <br />
|- <br />
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. <br />
|- <br />
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].<br />
|-<br />
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].<br />
|-<br />
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].<br />
|-<br />
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].<br />
|-<br />
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.<br />
|-<br />
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.<br />
|-<br />
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.<br />
|-<br />
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.<br />
|-<br />
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.<br />
|-<br />
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.<br />
|-<br />
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.<br />
|-<br />
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.<br />
|-<br />
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.<br />
|-<br />
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].<br />
|-<br />
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s<br />
|-<br />
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s<br />
|-<br />
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].<br />
|-<br />
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].<br />
|-<br />
| Troll King Assassination || You've killed the Troll King || Gold || Be engaged in combat with the [[Troll King]] when it dies<br />
|-<br />
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].<br />
|-<br />
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].<br />
|-<br />
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].<br />
|-<br />
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.<br />
|-<br />
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].<br />
|-<br />
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.<br />
|-<br />
| Zombies killed || Zombie! Zombie! || Silver || Kill a [[zombie]].<br />
|-<br />
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.<br />
|}<br />
<br />
=== Event Achievements ===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|- <br />
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. <br />
|- <br />
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.<br />
|-<br />
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. <br />
|- <br />
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. <br />
|}<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
===Cooking Achievements=== <br />
(Hidden so it's not ruined for anyone)<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Beer || Homebrew.|| Silver || Brewing some beer.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || [[Baking]] a Black Forest Gateau.<br />
|-<br />
| Chocoholic || um, chocolate! || Silver || [[Baking]] a chocolate cake<br />
|-<br />
| Cookies || You say cookie, I say biscuit, lets om-nom-nom || Silver || [[Baking]] cookies.<br />
|-<br />
| Cottage Pie || Just like my grandmother used to make! || Silver || [[Baking]] a cottage pie.<br />
|-<br />
| Custard Creams || When only the cream de la cream will do! || Silver || [[Baking]] some custard creams.<br />
|-<br />
| Custard Pie || Phanton flam flinger || Silver || [[Baking]] a custard pie.<br />
|-<br />
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.<br />
|-<br />
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Gin || As drunk on fine floating palaces everywhere. || Silver || Distilling gin.<br />
|-<br />
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.<br />
|-<br />
| Insect Stew || You begin to feel the speed of 6 legs come upon you. || Silver || [[Cooking]] an insect stew.<br />
|- <br />
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.<br />
|-<br />
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown<br />
|-<br />
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.<br />
|-<br />
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time. || Silver || Unknown<br />
|-<br />
| Pork pie || Come here, piggy! || Silver || [[Baking]] a Pork pie. <br />
|-<br />
| Raspberry Pi || The code for this was intense! || Silver || [[Baking]] a Raspberry Pi.<br />
|-<br />
| Simple pasta || I make a pasta! || Silver || [[Cooking]] a Simple pasta.<br />
|-<br />
| Steak and ale pie || um, beer! || Silver || [[Baking]] a Steak and ale pie<br />
|-<br />
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.<br />
|-<br />
| Vodka || At least one letter away from water. || Silver || Distill some vodka. <br />
|}<br />
</div><br />
</div><br />
<br />
==External Links==<br />
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Babel/A]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Friend&diff=115951Friend2020-08-12T09:24:49Z<p>Axeblade: Correct grammar of my previous edit</p>
<hr />
<div>[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''<br />
<br />
This page explains how to manage your friend list which can be found as a tab on the [[event window]], by right clicking on the tab name you can float the tab in its own window and dock the tab back into the event tab.<br />
<br />
Aside from being a social action, adding friends provides additional controls over the [[permissions]] and management of some structures and vehicles, such as on [[house]] writs and [[boat]]s and also allows both parties to see log-in and log-off messages.<br />
[[Image:Friends.jpg|right|thumb|200px|Friends List]]<br />
<br />
== Usage ==<br />
To '''add''' another [[avatar]], or player as a friend, right click on their model and select '''Friend''' > '''Add'''. Once the recipient accepts the invite, a friendship will be formed. It's also possible to add friends by typing <tt>/addfriend playername</tt> into the chat box. You may specify a friend category with <tt>/addfriend playername category</tt>.<br />
<br />
To '''view''' a list of all friends, select the '''Friends''' tab from the event box. The friends tab displays a list of all friends, across all servers, and their current status.<br />
<br />
To '''remove''' a friend from the list simply right click on their name in the box on the right and select '''Options''' > '''Remove'''. Or alternatively enter into the chat box "/remove friendname".<br />
<br />
* Right clicking on the name also allows a private chat to be stated.<br />
* It is also possible to hide players from the list who have been inactive for more than a year. To enable this enter the main game options screen and check ''Hide inactive players from friendlist''.<br />
<br />
== Friend Categories ==<br />
:;Trusted: This category is for people you trust. People in this category are automatically given permissions for things like looting of your corpse.<br />
:;Friends: Friends would be anyone you work and play closely with, but do not wish to give trusted access to.<br />
:;Contacts: A category for people that you may not know very well or would not consider a friend.<br />
:;Other: Anything else.<br />
<br />
== Manage Friends ==<br />
[[Image:Manage_friends.jpg|right|thumb|300px|Manage friends]]<br />
<br />
In addition to adding and removing friends as described above, you may also use the manage friends window. This also allows you to move friends into one of the various categories. Open your [[character window]] with {{key|C}} by default. '''Right-click''' the '''body''' or '''hand''' in the lower corners of the window and select '''Manage > Friends''' from the context menu. To change a category, simply check the new category for a friend and click '''Update Friends'''. To remove, click the '''Remove''' button in that person's row. To add a friend, scroll down to the bottom of the window and use the fields provided, inputting the person's name, selecting a category, and clicking '''Send Request'''. You are also able to add a note to each of your friends. Input your note into the textbox below their username, and click the '''Update Friends''' button to save it.<br />
<br />
== Messages ==<br />
; Unknown player ''playername''<br />
: That player does not exist.<br />
; You are already friends with ''playername''<br />
: You are already friends.<br />
; ''playername'' is not currently available, please try again later.<br />
: Players must be online in order to receive an invite.<br />
; We will always be friends, you know too much.<br />
: An ''addfriend'' [http://en.wikipedia.org/wiki/Easter_egg_(media) easter-egg]<br />
<br />
[[Category:Babel/F]]<br />
[[Category:Interface]]<br />
[[Category:Game mechanics]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Friend&diff=115950Friend2020-08-12T09:24:05Z<p>Axeblade: Added the float option.</p>
<hr />
<div>[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''<br />
<br />
This page explains how to manage your friend list which can be found as a tab on the [[event window]], by right clicking on the tab name you can float the tab in its window and dock the tab back into the event tab.<br />
<br />
Aside from being a social action, adding friends provides additional controls over the [[permissions]] and management of some structures and vehicles, such as on [[house]] writs and [[boat]]s and also allows both parties to see log-in and log-off messages.<br />
[[Image:Friends.jpg|right|thumb|200px|Friends List]]<br />
<br />
== Usage ==<br />
To '''add''' another [[avatar]], or player as a friend, right click on their model and select '''Friend''' > '''Add'''. Once the recipient accepts the invite, a friendship will be formed. It's also possible to add friends by typing <tt>/addfriend playername</tt> into the chat box. You may specify a friend category with <tt>/addfriend playername category</tt>.<br />
<br />
To '''view''' a list of all friends, select the '''Friends''' tab from the event box. The friends tab displays a list of all friends, across all servers, and their current status.<br />
<br />
To '''remove''' a friend from the list simply right click on their name in the box on the right and select '''Options''' > '''Remove'''. Or alternatively enter into the chat box "/remove friendname".<br />
<br />
* Right clicking on the name also allows a private chat to be stated.<br />
* It is also possible to hide players from the list who have been inactive for more than a year. To enable this enter the main game options screen and check ''Hide inactive players from friendlist''.<br />
<br />
== Friend Categories ==<br />
:;Trusted: This category is for people you trust. People in this category are automatically given permissions for things like looting of your corpse.<br />
:;Friends: Friends would be anyone you work and play closely with, but do not wish to give trusted access to.<br />
:;Contacts: A category for people that you may not know very well or would not consider a friend.<br />
:;Other: Anything else.<br />
<br />
== Manage Friends ==<br />
[[Image:Manage_friends.jpg|right|thumb|300px|Manage friends]]<br />
<br />
In addition to adding and removing friends as described above, you may also use the manage friends window. This also allows you to move friends into one of the various categories. Open your [[character window]] with {{key|C}} by default. '''Right-click''' the '''body''' or '''hand''' in the lower corners of the window and select '''Manage > Friends''' from the context menu. To change a category, simply check the new category for a friend and click '''Update Friends'''. To remove, click the '''Remove''' button in that person's row. To add a friend, scroll down to the bottom of the window and use the fields provided, inputting the person's name, selecting a category, and clicking '''Send Request'''. You are also able to add a note to each of your friends. Input your note into the textbox below their username, and click the '''Update Friends''' button to save it.<br />
<br />
== Messages ==<br />
; Unknown player ''playername''<br />
: That player does not exist.<br />
; You are already friends with ''playername''<br />
: You are already friends.<br />
; ''playername'' is not currently available, please try again later.<br />
: Players must be online in order to receive an invite.<br />
; We will always be friends, you know too much.<br />
: An ''addfriend'' [http://en.wikipedia.org/wiki/Easter_egg_(media) easter-egg]<br />
<br />
[[Category:Babel/F]]<br />
[[Category:Interface]]<br />
[[Category:Game mechanics]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Colossus_of_Libila&diff=114949Colossus of Libila2020-06-06T16:19:11Z<p>Axeblade: added demigods</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Libila.jpg<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[copper sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Libila]] or one of her Demigods to start as well as to continue this item. See the page on the [[colossus]] for more details.<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Fo]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&diff=114948Colossus of Vynora2020-06-06T16:18:58Z<p>Axeblade: added demigods</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Vynora.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[gold sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Vynora]] or one of her Demigods to start as well as to continue this item. See the page on the [[colossus]] for more details.<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Fo]]<br />
*[[Colossus of Libila]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Colossus_of_Magranon&diff=114947Colossus of Magranon2020-06-06T16:18:33Z<p>Axeblade: added demigods</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Magranon.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[silver sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Magranon]] or one of his Demigods to start as well as to continue this item. See the page on the [[colossus]] for more details.<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Fo]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Libila]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Colossus_of_Fo&diff=114946Colossus of Fo2020-06-06T16:18:16Z<p>Axeblade: added demigods</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Fo.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[silver sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Fo]] or one of his Demigods to start as well as to continue this item. See the page on the [[colossus]] for more details.<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Libila]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Sleep_bonus&diff=114945Sleep bonus2020-06-06T16:16:56Z<p>Axeblade: /* Usage */ Added sleep powder as an alternative method to gain sleep bonus. It is mentioned in notes but not everyone reads till there.</p>
<hr />
<div>== Description ==<br />
'''Sleep bonus''' (SB) provides a period of increased [[skill]], [[characteristic]], and [[stamina]] gain. This is a way to help [[player]]s who can not play for many hours each day, without hindering players who can stay logged on for a long time.<br />
<br />
== Usage ==<br />
Sleep bonus is gained through the use of a [[bed]]: log out by right-clicking a vacant bed inside a completed house and select 'Bed' > 'Sleep'. A player receives 1 minute of sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours of stored sleep bonus. Minimum time to stay asleep is 1 hour. (All times are in real-life time, not [[Wurm time]].) <br />
<br />
You can also gain one hour of sleep bonus by using a [[Sleep powder]].<br />
<br />
You can freeze and resume the consumption of sleep bonus with the command '/fsleep'. There is a 4 minute delay before you can resume using SB after turning it off, but the opposite has no delay.<br />
<br />
You can use the '/sleep' command or press F5 to see your current remaining sleep bonus and whether it is frozen or not.<br />
<br />
==Benefits==<br />
* 3x stamina regeneration<br />
* 2x skill/stat gain<br />
* Note that the 2x skill/stat gain is not per tick for all skills. Hot food Cooking for instance gets double amount of ticks not double gains per tick.<br />
<br />
== Accumulation ==<br />
<table><br />
<th>Hours of sleep</th><th>Bonus time, in minutes</th><br />
<tr><td>1</td><td>2.5</td></tr><br />
<tr><td>12</td><td>30</td></tr><br />
<tr><td>24</td><td>60</td></tr><br />
<tr><td>48</td><td>120</td></tr><br />
<tr><td>120 (five days)</td><td>5 hours = the maximum</td></tr><br />
</table><br />
<br />
==Notes==<br />
* Sometimes skill gain is so small that you won't be sure sleep bonus is working or not. Set "Skillgain tab updates" to "Per 0.001 increase" in Settings, Text tab.<br />
* Sleep bonus does not affect the main [[fighting]] skill (unless using the [[practice doll]]). However, its subskills (defensive, aggressive, and normal) and other fighting-related skills, such as shields and swords, and also archery and its subskills, do receive the bonus.<br />
* Sleep bonus has no effect on faith, alignment, favor.<br />
* [[Sleep powder]] grants the user one hour of sleep bonus.<br />
* [[Rite spells]] give 5 hours of sleep bonus to the relevant god's followers who pray within 24 hours of the spell being cast.<br />
* The Vynoran spell [[Wisdom of Vynora]] can be used to transform a players available [[fatigue]] into sleep bonus.<br />
* Sometimes SB is awarded for everybody as a compensation for some server problem that prevented normal Wurm play. Sporadically, there are times where players will have 10 hours of Sleep bonus unintendedly if the player has 5 hours accumulated already. This does not increase the pool of sleep you're able to accumulate and after you cannot gain any sleep bonus above 5 hours through sleeping if you're over your 5 hours despite having had 10 hours. Per [http://forum.wurmonline.com/index.php?/topic/4976-wurm-staff/ Keenan]: ''"Sleep bonus has a hard cap of 10 hours, and a soft cap of 5 or 6 depending on if you've completed the journal entry. This means that as a player, you can only gain up to 5 or 6 hours respectively, whereas we can grant sleep bonus up to a maximum of 10 hours total on your character."'' <br />
<br />
<br />
[[Category:Player]]<br />
[[Category:Babel/S]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Corn&diff=114836Corn2020-05-26T19:29:11Z<p>Axeblade: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Corn.jpg<br />
|name={{PAGENAME}}<br />
|creation=farm<br />
|result=* '''{{PAGENAME}}''' (0.10 kg)<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''A cob of corn. Corn will be hard to grow in this environment. It is normally used to cook and eat, or to sow with.''<br />
<br />
== Notes ==<br />
* Can be used in [[cooking]] recipes.<br />
* Can be used to create a [[healing cover]] with a potency of 1.<br />
* Can be milled with a [[grindstone]] to create [[cornflour]].<br />
* Can be pressed with a [[fruit press]] to create corn oil which is a [[Cooking oil]].<br />
* It can be found by [[foraging]] on a [[grass tile]] or farmed.<br />
* 100 fit in a [[pottery bowl]].<br />
<br />
== See also ==<br />
* [[Vegetable]]<br />
<br />
[[Category:Food]]<br />
[[Category:Foraged items]]<br />
[[Category:Cooking items]]<br />
[[Category:Farming items]]<br />
[[Category:Natural_substances_items]]<br />
[[Category:Babel/C]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Corn&diff=114835Corn2020-05-26T19:28:22Z<p>Axeblade: Added Corn oil making</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Corn.jpg<br />
|name={{PAGENAME}}<br />
|creation=farm<br />
|result=* '''{{PAGENAME}}''' (0.10 kg)<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''A cob of corn. Corn will be hard to grow in this environment. It is normally used to cook and eat, or to sow with.''<br />
<br />
== Notes ==<br />
* Can be used in [[cooking]] recipes.<br />
* Can be used to create a [[healing cover]] with a potency of 1.<br />
* Can be milled with a [[grindstone]] used to create [[cornflour]].<br />
* Can be pressed with a [[fruit press]] used to create corn oil which is a [[Cooking oil]].<br />
* It can be found by [[foraging]] on a [[grass tile]] or farmed.<br />
* 100 fit in a [[pottery bowl]].<br />
<br />
== See also ==<br />
* [[Vegetable]]<br />
<br />
[[Category:Food]]<br />
[[Category:Foraged items]]<br />
[[Category:Cooking items]]<br />
[[Category:Farming items]]<br />
[[Category:Natural_substances_items]]<br />
[[Category:Babel/C]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Wemp_plants&diff=114748Wemp plants2020-04-28T15:04:14Z<p>Axeblade: Changed from incorrect botanize to Foraging and added links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Wemp.jpg<br />
|creation=[[Farming]] or [[Foraging]] on grass tile<br />
|result=* '''Wemp plants''' (0.70 kg)<br />
|improve=no<br />
|combinable=yes<br />
|storage=bsb<br />
}}<br />
== Description ==<br />
''Some wemp plants. It has very strong fibres.''<br />
<br />
<br />
==Usage==<br />
* '''Wemp plants''' are crushed to produce [[wemp fibre]]. Wemp fibre is used for creating [[rope]]s and [[bow string]]s.<br />
** Crushing 0.7kg of wemp plants will produce 0.5kg wemp fibre.<br />
<br />
<br />
[[Category:Items]]<br />
[[Category:Farming items]]<br />
[[Category:Resources]]<br />
[[Category:Babel/W]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Talk:Farming&diff=97295Talk:Farming2016-02-21T06:33:40Z<p>Axeblade: </p>
<hr />
<div>That new guide was written by a newbie. It's riddled with spelling errors and speculation on things about higher level farming. I'm assuming he doesn't even have 15 farming. Should we just get rid of it completely?--[[User:Lordtemplar|Lordtemplar]] 10:51, 17 May 2008 (CDT)<br />
<br />
: I dunno... most non-newbies got their skill up before the latest changes, so we're in a bit of a pickle for getting a solid guide. Unless someone wants to rewrite, maybe we should just stick to editing and improving what we have. I don't think it's actively harmful as it is. - [[User:Dashiva|Dashiva]] 19:31, 17 May 2008 (CDT)<br />
<br />
I'm not so sure on the bit about farming every 6 hours...At most I get once a day.<br />
<br />
<del>Well, after that new update for the grass tiles, I noticed that small barrels no longer are the proper height for knowing when to farm, I suggest someone change that soon, because its a pretty big change. --[[User:Ajgajg|ajgajg]]</del><br />
<br />
: In the most recent update the barrel size is now back to its original size. --[[User:Ajgajg|ajgajg]]<br />
: Added a del to all barrel references. This was due to the change in the barrel textures. There has been another update today so I'm going to test it out before confirming. Regardless of that, I'm going to re-write the entire farming page at some point. --[[User:Marni|Marni]] 07:34, 24 July 2009 (CDT)<br />
<br />
I recently did an experiment involving 10 flat fields and 10 sloped fields, and there was no difference is growing time, frequency of opportunities to rake, or yield. If anyone else can confirm this, we should remove the bold wording to the contrary in the article. --[[User:Arcas|Arcas]] 04:44, 29 September 2010 (UTC)<br />
: I can confirm this. My farm has about 90 tiles flat and right next to it many more with an 8 EW and 0 NS slope. No difference exists between the flat and sloped. [[User:Joedobo|Joedobo]] 08:31, 11 November 2010 (UTC)<br />
<br />
The "compound slope" of 8 idea is accurate except that I found that I could sow on a tile with one corner raised by 5 dirts. Otherwise max(NorthSouthSlopes) + max(EastWestSlopes) = 8. Was this changed, does it increase with skill, or is this a weird exception? My farming skill is 42. --[[User:Arcas|Arcas]] 03:09, 1 October 2010 (UTC)<br />
<br />
It's not true that you can harvest a guaranteed 6 crops at 57 skill. [[User:Tekari|Tekari]] 06:13, 1 September 2011 (UTC)Tekari<br />
<br />
Pumpkins still use the old crop graphic [[User:Skyefox|Skyefox]] 15:39, 21 April 2012 (UTC)<br />
<br />
Kelp as farming product? I found no way to sow kelp yet, mind to enlighten us, Ago? - [[User:KaiH|KaiH]] ([[User talk:KaiH|talk]]) 09:56, 10 August 2012 (CDT)<br />
:Oops. That's still in from the first days. Someone said on IRC it's farmable which apparently it was not. I'll remove that --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 10:15, 10 August 2012 (CDT)<br />
<br />
I can NOT see what stage of growth the crop is at with 24 Farming Skill. Is that a change or a bug? [[User:Aranarth|Aranarth]] ([[User talk:Aranarth|talk]]) 09:56, 5 March 2013 (CST)<br />
: Mouseover starts at 30, examine at 20 farming skill. --[[User:Ago|Ago]] ([[User talk:Ago|talk]]) 23:33, 5 March 2013 (CST)<br />
<br />
<br />
at 66 farming skill I got a yields between 8 and 11 --[[User:BlGpapa|BlGpapa]] ([[User talk:BlGpapa|talk]]) 01:10, 6 April 2015 (CEST)<br />
<br />
Can someone with editing rights please remove<br />
"At the current time, reed still use the old look; it does not have an updated crop image."<br />
from the Image section.</div>Axebladehttps://www.wurmpedia.com/index.php?title=Stone_altar&diff=83137Stone altar2013-12-28T17:11:01Z<p>Axeblade: **Wooden altar</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|image=Stone altar.png<br />
|active=[[clay]]<br />
|passive=[[stone brick]] <br />
|group=Containers<br />
|materials=<br />
* 10x [[Clay]] (20kg Total)<br />
* 10x [[Stone brick]]<br />
* 1 Metal [[bowl]] ( gold, iron, silver, steel)<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=Masonry<br />
}}<br />
<br />
== Description ==<br />
''A stone altar, with decorations depicting famous religious events.''<br />
<br />
== Making of an altar ==<br />
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.<br />
*Priests can start, but cannot complete, this kind of altar - it needs items added to it. Build this kind of altar as a follower.<br />
*The altar will be dedicated to the god of the follower who finishes it. <br />
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.<br />
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or [[Wooden altar]] dedicated to your god. Only stone or [[Wooden altar]]s dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.<br />
<br />
== Usage ==<br />
* [[Praying|Pray]]<br />
* [[Faith#Sermons|Sermons]]<br />
* [[Sacrificing]]<br />
<br />
== See also ==<br />
* [[Gold altar]]<br />
* [[Silver altar]]<br />
* [[Wooden altar]]<br />
* [[Altar]]<br />
* [[Religion]]<br />
<br />
[[Category:Religion]] <br />
[[Category:Masonry items]]<br />
[[Category:Babel/S]]<br />
[[Category:Containers]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Wooden_altar&diff=83136Wooden altar2013-12-28T17:10:12Z<p>Axeblade: added Metal altar part</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|image=Wooden altar.png<br />
|active=[[plank]]<br />
|passive=[[small nails]] <br />
|group=Containers<br />
|materials=* 8x [[plank]]s<br />
* 1x metal [[bowl]]<br />
* 2x [[square piece of cloth|square pieces of cloth]] (0.60kg)<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=fine carpentry<br />
}}<br />
<br />
== Description ==<br />
A [[wood]]en altar, with decorations depicting famous [[Religion|religious]] events. <br />
<br />
== Making of an altar ==<br />
* The [[quality]] of the [[small nails]] affects the success chance when creating.<br />
* The small nails used to create the [[wooden altar]] is lost when you fail creating and the plank is damaged.<br />
* You need at least 1.00 [[faith]] to create an [[altar]], thus you need to be a [[follower]] or a [[priest]] of a [[god]].<br />
* Priests can start, but cannot complete, this kind of altar - it needs items added to it. Build this kind of altar as a follower.<br />
* The altar will be dedicated to the god of the follower who finishes it.<br />
* Wooden altars cannot be moved after completion.<br />
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or wooden altar dedicated to your god. Only stone or wooden altars dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.<br />
<br />
== Usage ==<br />
* [[Praying|Pray]]<br />
* [[Faith#Sermons|Sermons]]<br />
* [[Sacrificing]]<br />
<br />
== See also ==<br />
* [[Stone altar]]<br />
* [[Silver altar]]<br />
* [[Gold altar]]<br />
* [[Altar]]<br />
* [[Religion]]<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/W]]<br />
[[Category:Containers]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Stone_altar&diff=83135Stone altar2013-12-28T17:08:59Z<p>Axeblade: Added Metal altars that can be Built in opposing domains.</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|image=Stone altar.png<br />
|active=[[clay]]<br />
|passive=[[stone brick]] <br />
|group=Containers<br />
|materials=<br />
* 10x [[Clay]] (20kg Total)<br />
* 10x [[Stone brick]]<br />
* 1 Metal [[bowl]] ( gold, iron, silver, steel)<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=Masonry<br />
}}<br />
<br />
== Description ==<br />
''A stone altar, with decorations depicting famous religious events.''<br />
<br />
== Making of an altar ==<br />
*You will need to be a follower of a [[gods|god]] for the initial creation of an altar and to continue adding items to the altar.<br />
*Priests can start, but cannot complete, this kind of altar - it needs items added to it. Build this kind of altar as a follower.<br />
*The altar will be dedicated to the god of the follower who finishes it. <br />
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.<br />
*If you feel the presence of any god other than the one you follow, you cannot start or continue an stone or wood altar dedicated to your god. Only stone or wood altars dedicated to the god of their respective domain can be started or continued within that domain. [[Gold altar]] and [[Silver altar]] need to be blessed after creation and can thus be built in opposing domains.<br />
<br />
== Usage ==<br />
* [[Praying|Pray]]<br />
* [[Faith#Sermons|Sermons]]<br />
* [[Sacrificing]]<br />
<br />
== See also ==<br />
* [[Gold altar]]<br />
* [[Silver altar]]<br />
* [[Wooden altar]]<br />
* [[Altar]]<br />
* [[Religion]]<br />
<br />
[[Category:Religion]] <br />
[[Category:Masonry items]]<br />
[[Category:Babel/S]]<br />
[[Category:Containers]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Christmas_tree&diff=82996Christmas tree2013-12-19T16:15:43Z<p>Axeblade: Todays update prepared the server for Wurm Christmas, which will commence at 18.00 GMT on the 23d</p>
<hr />
<div>''A beautiful christmas tree, with colorful decoration. You should check if santa left you something!''<br />
<br />
'''Christmas tree''' can be used to get the christmas [[gift]].<br />
<br />
== Creating ==<br />
# Have a [[felled tree|felled]] [[pine]] [[tree]] and a [[wood scrap]] in inventory<br />
# Activate one of the items, right-click on the other and select Create > Decorations > Christmas tree<br />
<br />
== Using ==<br />
To collect your gift, make sure you have no items activated, right-click the tree, and select 'Check for gift', a bit like with [[mailbox]].<br />
<br />
== Notes ==<br />
<br />
* Christmas trees can only be created during the Christmas season.<br />
* As of 2011-12-21 there is no minimum weight required for the tree and wood scraps.<br />
* The weight of the felled tree is the final weight of the Christmas tree.<br />
* Can be picked up.<br />
* Cannot be improved or repaired. <br />
* The tree will probably disappear some time after Christmas.<br />
* Dates for 1st creation each year:<br />
** 21-12-2011<br />
** 22-12-2012<br />
** 23-12-2013<br />
<br />
[[Category:Items]]<br />
[[Category:Babel/C]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Christmas_tree&diff=82995Christmas tree2013-12-19T16:15:20Z<p>Axeblade: /* Notes */</p>
<hr />
<div>''A beautiful christmas tree, with colorful decoration. You should check if santa left you something!''<br />
<br />
'''Christmas tree''' can be used to get the christmas [[gift]].<br />
<br />
== Creating ==<br />
# Have a [[felled tree|felled]] [[pine]] [[tree]] and a [[wood scrap]] in inventory<br />
# Activate one of the items, right-click on the other and select Create > Decorations > Christmas tree<br />
<br />
== Using ==<br />
To collect your gift, make sure you have no items activated, right-click the tree, and select 'Check for gift', a bit like with [[mailbox]].<br />
<br />
== Notes ==<br />
<br />
* Christmas trees can only be created during the Christmas season.<br />
* As of 2011-12-21 there is no minimum weight required for the tree and wood scraps.<br />
* The weight of the felled tree is the final weight of the Christmas tree.<br />
* Can be picked up.<br />
* Cannot be improved or repaired. <br />
* The tree will probably disappear some time after Christmas.<br />
* Dates for 1st creation each year:<br />
** 21-12-2011<br />
** 22-12-2012<br />
** 23-12-2013 ??<br />
<br />
[[Category:Items]]<br />
[[Category:Babel/C]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=Wogic&diff=82993Wogic2013-12-19T12:57:29Z<p>Axeblade: </p>
<hr />
<div>'''{{PAGENAME}}'''<br />
<br />
Wogic is the art of Wurm Logic. Perfected over the last decade it is, simply put, the 'Flawless' actions unique to Wurm Online.<br />
<br />
'''{{PAGENAME}}''' is a term used to describe something quirky about [[Wurm]] that just doesn't seem quite right or logical.<br />
<br />
Wogic dictates:<br />
* You must polish the glowing hot metal object with a bundle of fur!<br />
* You must sharpen the metal ball!<br />
* Needing a [[mallet]] to finish or improve a mallet.<br />
* Needing a [[hammer]] to finish or improve a hammer.<br />
* Needing [[water]] to finish/improve a [[clay]] item but not having a liquid container to hold it in (despite being right next to a pond/lake ''filled'' with water that the clay item can't simply be dipped into or water picked up by activating a hand on it).<br />
* Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).<br />
* [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever.<br />
* Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.<br />
* Building [[ship]]s in a [[cart]].<br />
* Holding the [[water]] to temper a hot item.<br />
* [[Shaft]]s are longer than the [[log]]s they are made from.<br />
* Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers.<br />
* Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]].<br />
* A [[pottery bowl]] can hold [[stew]] (a liquid) but not [[gulasch]] or any other liquid.<br />
* Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc.<br />
* Being "too far away to eat" despite having the food right there with you.<br />
* Using a [[yoyo]] is impossible while riding a boat, even if it is moored. It is possible while swimming.<br />
* Tempering items in boiling water.<br />
* [[Silver|Silver altars]] or [[Gold altar]]s are improved without heating them up, despite being [[Jewelry Smithing]].<br />
* Snuffing a glowing hot [[Lantern]], even when in a lit [[Forge]] will instantly cool it down.<br />
* Mining a roof gives you a warning "The roof sounds strangely hollow. You must mine the other corners if you want to create an opening." But your are unable to mine out a "sunroof" in the roof.<br />
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Please add your contributions to this page. <br />
[[Category:Babel/W]]<br />
[[Category:Humor]]</div>Axebladehttps://www.wurmpedia.com/index.php?title=File:Hellhorse.png&diff=79221File:Hellhorse.png2013-05-14T20:12:52Z<p>Axeblade: Axeblade uploaded a new version of &quot;File:Hellhorse.png&quot;</p>
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<div>Image Taken by Brashendeavors.<br />
[15:22:37] <Brashendeavors> http://wurm.brashendeavors.net/files/hellhorse_04.jpg</div>Axebladehttps://www.wurmpedia.com/index.php?title=File:AvatarOfMagranon.png&diff=79218File:AvatarOfMagranon.png2013-05-14T15:18:35Z<p>Axeblade: Axeblade uploaded a new version of &quot;File:AvatarOfMagranon.png&quot;</p>
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<div></div>Axebladehttps://www.wurmpedia.com/index.php?title=File:Hell_hound.jpg&diff=79217File:Hell hound.jpg2013-05-14T15:17:20Z<p>Axeblade: Axeblade uploaded a new version of &quot;File:Hell hound.jpg&quot;</p>
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<div>Submitted by Neopherus.</div>Axebladehttps://www.wurmpedia.com/index.php?title=Rod_of_transmutation&diff=79112Rod of transmutation2013-04-27T09:02:16Z<p>Axeblade: Made the "code" box's text not spill over the readable area for smaller screens</p>
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<div>''A two foot long granite rod that turns a normal cave tile into the ore of your choice. The tile will have max ql limit of 99 and 10 000 mining operations. The rod is destroyed in the process.''<br />
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'''Rod of transmutation''' turns a normal cave tile into the ore [[vein]] of your choice. Although the vein will have the same prospect QL as the rock tile it replaces, you will be able to mine ore up to 99 QL from it, and will allow for about 10,000 mining operations.<br />
The rod is destroyed when used.<br />
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== 'Notes' ==<br />
* The rod can be bought from a [[trader]] for 50 [[silver coin]]s. It weighs 1.00 kg, and is a [[nodrop|no drop]] item.<br />
* The following veins or walls can be created: [[Iron vein|Iron]], [[Gold vein|Gold]], [[Silver vein|Silver]], [[Copper vein|Copper]], [[Tin vein|Tin]], [[Zinc vein|Zinc]], [[Lead vein|Lead]], [[Slate wall|Slate]] or [[Marble wall|Marble]]. <br />
* Cannot create Rock, [[Adamantine]], or [[Glimmersteel]].<br />
* If used on an ore vein or a support beamed tile it gives this message: "This rod only works on normal cave walls."<br />
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''Note: On the epic home servers, non-iron ore is capped at 50 QL''<br />
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== Example ==<br />
Rod used on "Normal quality" rock.<br />
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Prospect : You would mine tin ore here. It is of normal quality.<br />
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Using a [[Tuning fork of metal detection | Tuning fork]] : You ding the tuning fork of metal detection on the wall. <br />
From the sounds you realize that the ore here has a max qualitylevel of 99.<br />
You will be able to mine here 9990 times more.<br />
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[[Category:Items]]<br />
[[Category:Babel/R]]</div>Axeblade