https://www.wurmpedia.com/api.php?action=feedcontributions&user=Benjo&feedformat=atomWurmpedia - User contributions [en]2024-03-29T14:45:38ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=24603Settlement:Nexus2007-08-09T23:04:49Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}<br />
{{s-abandoned}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]]. [[Player:At0m|At0m]] is the acting mayor of Nexus and is supported by a group of elders who were longstanding members of VCS in gold 1.<br />
<br />
Any formal alliances or requests to join (though we are not actively recruiting anyone who is not a well known BL, or a well known and liked WLer) can be made to [[Player:At0m|At0m]] or any of the elders, contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:At0m|At0m]]<br />
<br />
=== Elders ===<br />
*[[Player:Benj|Benj]]<br />
*[[Player:Riotz|Riotz]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Shortass|Shortass]]<br />
*[[Player:Zeno|Zeno]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Yarrick|Yarrick]]<br />
*[[Player:Heven|Heven]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:Arioch|Arioch]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png<br />
<br />
<br />
== Raid Log ==<br />
We would like to extend our thanks for the following financial contributions to our deed fund.<br />
<br />
*06/16/07 You find 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 3 Silver and 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 37 Copper 50 Iron in the coffers of Redrock<br />
*07/10/07 You find 56 Copper and 25 Iron in the coffers of Paradise Gate (which later disbanded)<br />
*07/10/07 You find 19 Copper and 13 iron in the coffers of Gera. (which then disbanded due to upkeep)<br />
*07/10/07 You find 9 Silver in the coffers of Rivendell<br />
*07/11/07 You find 38 copper 24 Iron in the coffers of Redrock<br />
*07/12/07 You find 9 silver in the coffers of Rivendell (which later disbanded to move further away from the evil BL)<br />
*07/13/07 You find 37 Copper and 50 Iron in the coffers of Rivendell Archer Guild<br />
*07/15/07 You find 24 Copper and 57 Iron in the coffers of Rivendell Archer Guild (which then disbanded due to upkeep)</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=24545Settlement:Nexus2007-08-06T22:51:38Z<p>Benjo: Dont touch our page please gavin.</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]].<br />
<br />
Nexus is constantly looking for new, dedicated members to assist the Blacklight cause. Any formal alliances or requests to join can be made to any of the elders. Contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:Benj|Benj]]<br />
<br />
=== Elders ===<br />
*[[Player:Shortass|Shortass]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:At0m|At0m]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png<br />
<br />
<br />
== Raid Log ==<br />
We would like to extend our thanks for the following financial contributions to our deed fund.<br />
<br />
*06/16/07 You find 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 3 Silver and 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 37 Copper 50 Iron in the coffers of Redrock<br />
*07/10/07 You find 56 Copper and 25 Iron in the coffers of Paradise Gate (which later disbanded)<br />
*07/10/07 You find 19 Copper and 13 iron in the coffers of Gera. (which then disbanded due to upkeep)<br />
*07/10/07 You find 9 Silver in the coffers of Rivendell<br />
*07/11/07 You find 38 copper 24 Iron in the coffers of Redrock<br />
*07/12/07 You find 9 silver in the coffers of Rivendell (which later disbanded to move further away from the evil BL)<br />
*07/13/07 You find 37 Copper and 50 Iron in the coffers of Rivendell Archer Guild<br />
*07/15/07 You find 24 Copper and 57 Iron in the coffers of Rivendell Archer Guild (which then disbanded due to upkeep)<br />
<br />
'''Total Drained''' = 24 silver 64 copper and 19 iron</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=24398Settlement:Nexus2007-08-02T07:37:32Z<p>Benjo: /* Raid Log */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]].<br />
<br />
Nexus is constantly looking for new, dedicated members to assist the Blacklight cause. Any formal alliances or requests to join can be made to any of the elders. Contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:Benj|Benj]]<br />
<br />
=== Elders ===<br />
*[[Player:Shortass|Shortass]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:At0m|At0m]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png<br />
<br />
<br />
== Raid Log ==<br />
We would like to extend our thanks for the following financial contributions to our deed fund.<br />
<br />
*06/16/07 You find 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 3 Silver and 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 37 Copper 50 Iron in the coffers of Redrock<br />
*07/10/07 You find 56 Copper and 25 Iron in the coffers of Paradise Gate (which later disbanded)<br />
*07/10/07 You find 19 Copper and 13 iron in the coffers of Gera. (which then disbanded due to upkeep)<br />
*07/10/07 You find 9 Silver in the coffers of Rivendell<br />
*07/11/07 You find 38 copper 24 Iron in the coffers of Redrock<br />
*07/12/07 You find 9 silver in the coffers of Rivendell (which later disbanded to move further away from the evil BL)<br />
*07/13/07 You find 37 Copper and 50 Iron in the coffers of Rivendell Archer Guild<br />
*07/15/07 You find 24 Copper and 57 Iron in the coffers of Rivendell Archer Guild (which then disbanded due to upkeep)<br />
<br />
'''Total Drained''' = 24 silver 64 copper and 19 iron</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=24376Settlement:Nexus2007-08-01T13:14:20Z<p>Benjo: /* Nexus */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]].<br />
<br />
Nexus is constantly looking for new, dedicated members to assist the Blacklight cause. Any formal alliances or requests to join can be made to any of the elders. Contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:Benj|Benj]]<br />
<br />
=== Elders ===<br />
*[[Player:Shortass|Shortass]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:At0m|At0m]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png<br />
<br />
<br />
== Raid Log ==<br />
We would like to extend our thanks for the following financial contributions to our deed fund.<br />
<br />
*06/16/07 You find 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 3 Silver and 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 37 Copper 50 Iron in the coffers of Redrock<br />
*07/10/07 You find 56 Copper and 25 Iron in the coffers of Paradise Gate (which later disbanded)<br />
*07/10/07 You find 19 Copper and 13 iron in the coffers of Gera. (which then disbanded due to upkeep)<br />
*07/10/07 You find 9 Silver in the coffers of Rivendell<br />
*07/11/07 You find 38 copper 24 Iron in the coffers of Redrock<br />
*07/12/07 You find 9 silver in the coffers of Rivendell (which later disbanded to move further away from the evil BL)<br />
*07/13/07 You find 37 Copper and 50 Iron in the coffers of Rivendell Archer Guild<br />
*07/15/07 You find 24 Copper and 57 Iron in the coffers of Rivendell Archer Guild (which then disbanded due to upkeep)</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=24375Settlement:Nexus2007-08-01T13:10:51Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]]. [[Player:At0m|At0m]] is the acting mayor of Nexus and is supported by a group of elders who were longstanding members of VCS in gold 1.<br />
<br />
Any formal alliances or requests to join (though we are not actively recruiting anyone who is not a well known BL, or a well known and liked WLer) can be made to [[Player:At0m|At0m]] or any of the elders, contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:Benj|Benj]]<br />
<br />
=== Elders ===<br />
*[[Player:Shortass|Shortass]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:At0m|At0m]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png<br />
<br />
<br />
== Raid Log ==<br />
We would like to extend our thanks for the following financial contributions to our deed fund.<br />
<br />
*06/16/07 You find 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 3 Silver and 75 Copper in the coffers of Valhalla<br />
*07/09/07 You find 37 Copper 50 Iron in the coffers of Redrock<br />
*07/10/07 You find 56 Copper and 25 Iron in the coffers of Paradise Gate (which later disbanded)<br />
*07/10/07 You find 19 Copper and 13 iron in the coffers of Gera. (which then disbanded due to upkeep)<br />
*07/10/07 You find 9 Silver in the coffers of Rivendell<br />
*07/11/07 You find 38 copper 24 Iron in the coffers of Redrock<br />
*07/12/07 You find 9 silver in the coffers of Rivendell (which later disbanded to move further away from the evil BL)<br />
*07/13/07 You find 37 Copper and 50 Iron in the coffers of Rivendell Archer Guild<br />
*07/15/07 You find 24 Copper and 57 Iron in the coffers of Rivendell Archer Guild (which then disbanded due to upkeep)</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=23551Settlement:Nexus2007-07-06T07:34:26Z<p>Benjo: /* Citizens */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]]. [[Player:At0m|At0m]] is the acting mayor of Nexus and is supported by a group of elders who were longstanding members of VCS in gold 1.<br />
<br />
Any formal alliances or requests to join (though we are not actively recruiting anyone who is not a well known BL, or a well known and liked WLer) can be made to [[Player:At0m|At0m]] or any of the elders, contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:At0m|At0m]]<br />
<br />
=== Elders ===<br />
*[[Player:Benj|Benj]]<br />
*[[Player:Riotz|Riotz]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Shortass|Shortass]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Woot|Woot]]<br />
*[[Player:Zekedge|Zekedge]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Yarrick|Yarrick]]<br />
*[[Player:Heven|Heven]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:Arioch|Arioch]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img136.imageshack.us/img136/2340/gobboleaderpredeathou0.jpg http://img516.imageshack.us/img516/7359/goblinsg3.jpg http://img487.imageshack.us/img487/1811/goblin2gp9.jpg<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Nexus&diff=23359Settlement:Nexus2007-06-28T12:42:11Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
== Nexus ==<br />
<br />
"Oderint Dum Metuant."<br />
<br />
http://img412.imageshack.us/img412/5780/nexusht4.jpg<br />
<br />
<br />
Nexus was settled on the [[wild]] on the day of the Wurm in week 2 of the starfall of the Saw in the year 980 by [[Player:Eddy|Eddy]]. [[Player:At0m|At0m]] is the acting mayor of Nexus and is supported by a group of elders who were longstanding members of VCS in gold 1.<br />
<br />
Any formal alliances or requests to join (though we are not actively recruiting anyone who is not a well known BL, or a well known and liked WLer) can be made to [[Player:At0m|At0m]] or any of the elders, contact us in-game or on our IRC channel #Nexus on irc.heavenlyplace.net (6667)<br />
<br />
== Members ==<br />
<br />
=== Patriach ===<br />
*[[Player:At0m|At0m]]<br />
<br />
=== Elders ===<br />
*[[Player:Benj|Benj]]<br />
*[[Player:Riotz|Riotz]]<br />
*[[Player:Shazaam|Shazaam]]<br />
*[[Player:Zeno|Zeno]]<br />
<br />
=== Citizens ===<br />
*[[Player:Bjorn|Bjorn]]<br />
*[[Player:Corbindallis|Corbindallis]]<br />
*[[Player:Crimsonwolf|Crimsonwolf]]<br />
*[[Player:Daiken|Daiken]]<br />
*[[Player:Doomgiver|Doomgiver]]<br />
*[[Player:Fuel|Fuel]]<br />
*[[Player:Genocideop|Genocideop]]<br />
*[[Player:Kabill|Kabill]]<br />
*[[Player:Nabadaga|Nabadaga]]<br />
*[[Player:Puzzle|Puzzle]]<br />
*[[Player:Shortass|Shortass]]<br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Stinkydiver|Stinkydiver]]<br />
*[[Player:Stuckey|Stuckey]]<br />
*[[Player:Toasty|Toasty]]<br />
*[[Player:Woot|Woot]]<br />
<br />
=== Inactive Citizens ===<br />
*[[Player:Soviet|Soviet]]<br />
*[[Player:Levedara|Leve`Dara]]<br />
*[[Player:Yarrick|Yarrick]]<br />
*[[Player:Heven|Heven]]<br />
*[[Player:Opensource|Opensource]]<br />
*[[Player:Fusspawn|Fusspawn]]<br />
*[[Player:Arioch|Arioch]]<br />
<br />
== Formal Alliances ==<br />
*[[Asgard]]<br />
*[[Dark Citadel]]<br />
*[[Libilian Outlaws]]<br />
=== Outposts ===<br />
*[[The Wall]]<br />
<br />
== Uniques Killed==<br />
<br />
=== Goblin Leader ===<br />
Nexus is the first town to kill a unique in Gold v2, on may 31 2007, a group of 8 fighters from Nexus killed the [[Goblin Leader|Adolescent Goblin Leader]] The killing party was comprised of the following members: <br />
*[[Player:Shortass|Shortass]] (tanked) <br />
*[[Player:Zeno|Zeno]] (tanked) <br />
*[[Player:Stuckey|Stuckey]] (killshot) <br />
*[[Player:At0m|At0m]] <br />
*[[Player:Shazaam|Shazaam]] <br />
*[[Player:Riotz|Riotz]] <br />
*[[Player:Smurf|Smurf]]<br />
*[[Player:Toasty|Toasty]]<br />
<br />
http://img136.imageshack.us/img136/2340/gobboleaderpredeathou0.jpg http://img516.imageshack.us/img516/7359/goblinsg3.jpg http://img487.imageshack.us/img487/1811/goblin2gp9.jpg<br />
<br />
http://img468.imageshack.us/img468/667/goblinslayerlo4.png</div>Benjohttps://www.wurmpedia.com/index.php?title=Player:Benj&diff=21616Player:Benj2007-05-13T05:42:01Z<p>Benjo: </p>
<hr />
<div>He was the second person to become Blacklighter during gold 1.0, following Achilles.<br />
<br />
Was an elder of [[Dark Citadel|Dark Citadel]] at the beginning of gold, and helped to construct the city.<br />
<br />
Founded [[Libilian Outlaws|Libilian Outlaws]] during gold 1.0. Was an elder of [[Libilian Outlawz|Libilian Outlaws]] during beta.<br />
<br />
Became a citizen of the [[Valley Of The Cursed Souls|Valley Of The Cursed Souls]], after many internal conflicts within Libilian Outlaws.<br />
<br />
Currently an elder of [[NeXus|NeXus]] in gold 2.0.</div>Benjohttps://www.wurmpedia.com/index.php?title=Player:Benj&diff=20976Player:Benj2007-04-25T07:04:33Z<p>Benjo: </p>
<hr />
<div>He was the second person to become Blacklighter after gold, following Achilles.<br />
<br />
Was an elder of [[Dark Citadel|Dark Citadel]] at the beginning of gold, and helped to construct the city.<br />
<br />
Founded [[Libilian Outlaws|Libilian Outlaws]] after gold. Was an elder of [[Libilian Outlawz|Libilian Outlaws]] during beta.<br />
<br />
Currently resides peacefully in the [[Valley Of The Cursed Souls|Valley Of The Cursed Souls]].</div>Benjohttps://www.wurmpedia.com/index.php?title=Player:Benj&diff=20939Player:Benj2007-04-23T10:59:39Z<p>Benjo: </p>
<hr />
<div>He was the second person to become Blacklighter after gold, following Achilles.<br />
<br />
Was an elder of Dark Citadel at the beginning of gold, and helped to construct the city.<br />
<br />
Founded Libilian Outlaws after gold. Was an elder of Libilian Outlaws during beta.<br />
<br />
Currently resides peacefully in the Valley of Cursed Souls.</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&diff=20746Settlement:Libilian Outlaws2007-04-18T07:06:28Z<p>Benjo: /* Outlaws */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
"Kill first, questions later"<br />
<br />
== Outlaws ==<br />
<br />
'''Elders'''<br />
*Azzu<br />
*Benj<br />
*Bier<br />
*Mikeyaya<br />
*OneSickPuppy<br />
*Sunn<br />
*Tigga<br />
*Zerobyte<br />
<br />
'''Citizens'''<br />
<br />
*Balmore<br />
*Chickenlipsarefuntoeat<br />
*Eddy<br />
*Fathertime<br />
*Ghost<br />
*Malvado<br />
*Mazarinkid<br />
*Michiel<br />
*Smurf<br />
*Swedishphoenix<br />
*Taya<br />
*Tdekker<br />
*Thunderstruck<br />
*Thenis<br />
<br />
== Allies ==<br />
<br />
*[[Dark Citadel]]<br />
*[[VCS]]<br />
*Plaguewind Spire<br />
*Black Water<br />
*Outlaw Outpost<br />
*LO Road Outpost<br />
*Candy Mountain Outpost</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&diff=20340Settlement:Libilian Outlaws2007-04-02T11:31:54Z<p>Benjo: /* Outlaws */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
"Kill first, questions later"<br />
<br />
== Outlaws ==<br />
<br />
'''Elders'''<br />
*Azzu<br />
*Benj<br />
*Bier<br />
*Mikeyaya<br />
*OneSickPuppy<br />
*Sunn<br />
*Tigga<br />
*Zerobyte<br />
<br />
'''Citizens'''<br />
<br />
*Balmore<br />
*Eddy<br />
*Ghost<br />
*Swedishphoenix<br />
*Taya<br />
*Tdekker<br />
*Thunderstruck<br />
*Fathertime<br />
*Michiel<br />
*Thenis<br />
*Mazarinkid<br />
*Malvado<br />
<br />
== Allies ==<br />
<br />
*[[Dark Citadel]]<br />
*[[VCS]]<br />
*Plaguewind Spire<br />
*Black Water</div>Benjohttps://www.wurmpedia.com/index.php?title=Blacklighter&diff=18288Blacklighter2007-02-09T08:37:54Z<p>Benjo: /* Disadvantages */</p>
<hr />
<div>=== Description ===<br />
A Blacklighter is a player who has joined the Horde of The Summoned and worships the evil Goddess [[Libila]]. They can only be found on the Wild server.<br><br />
Blacklighters lead a hardworking life where strength and [[fighting]] skill are essential ingredients. Many of them raid [[White Lighter]] villages on a regular basis or when feeling bored. <br />
<br />
The common response for a Whitelighter is to retreat when seeing a Blacklighter, because Blacklighters tend to spend a significant portion of their time developing their fighting skills and quickly surpass the skill of most Whitelighters. Therefore, most Whitelighters have either the option to retreat, or be killed.<br />
<br />
A few Blacklighters are friendly though, and will not harm you. Many of them are happy to help new players that they encounter, especially since it gives them the opportunity to recruit to their side.<br />
<br />
=== Advantages ===<br />
:*Can raise the dead and control [[Zombie]]s (only if you're a priest).<br />
:*Can heal themselves using [[Mycelium]].<br />
:*Can attack people of their own kingdom without penalty.<br />
<br />
===Disadvantages===<br />
:*Taming animals is more difficult.<br />
:*Can be attacked by people of their own kingdom.<br />
<br />
==See also==<br />
:* [[Religion]]<br />
:* [[White Light]]<br />
:* [[Black Light]]<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/B]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Blacklighter&diff=18287Blacklighter2007-02-09T08:37:18Z<p>Benjo: /* Disadvantages */</p>
<hr />
<div>=== Description ===<br />
A Blacklighter is a player who has joined the Horde of The Summoned and worships the evil Goddess [[Libila]]. They can only be found on the Wild server.<br><br />
Blacklighters lead a hardworking life where strength and [[fighting]] skill are essential ingredients. Many of them raid [[White Lighter]] villages on a regular basis or when feeling bored. <br />
<br />
The common response for a Whitelighter is to retreat when seeing a Blacklighter, because Blacklighters tend to spend a significant portion of their time developing their fighting skills and quickly surpass the skill of most Whitelighters. Therefore, most Whitelighters have either the option to retreat, or be killed.<br />
<br />
A few Blacklighters are friendly though, and will not harm you. Many of them are happy to help new players that they encounter, especially since it gives them the opportunity to recruit to their side.<br />
<br />
=== Advantages ===<br />
:*Can raise the dead and control [[Zombie]]s (only if you're a priest).<br />
:*Can heal themselves using [[Mycelium]].<br />
:*Can attack people of their own kingdom without penalty.<br />
<br />
===Disadvantages===<br />
:*Taming animals is more difficult.<br />
:*Can be attacked by people of your own kingdom.<br />
<br />
==See also==<br />
:* [[Religion]]<br />
:* [[White Light]]<br />
:* [[Black Light]]<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/B]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Siege_of_Rolling_Hills&diff=17674Talk:Siege of Rolling Hills2007-01-30T01:40:28Z<p>Benjo: </p>
<hr />
<div>Technically Rolling Hills fell and was drained, we didn't make it to the main deed through the caves as it didn't look like an option.<br />
Focussing on that entrance would have cut off our escape route as the heavy guards would have respawned behind us, ensuring defeat.<br />
BL troops retreated to the beach to open an alternate entrance to the caves, plan that failed since the cave network had been reinforced.<br />
I left battle at that point, someone fill me with the details from there.<br />
<br />
--[[User:Azzu|Azzu]] 04:50, 29 January 2007 (CST)<br />
<br />
+1 to that. The defenses of Rolling Hills were broken, that houses were broken into, and the coffers were drained. That hardly sounds like successful defense.<br />
<br />
All the "defenders" were killed at least once. We cannot stop them from respawning.<br />
<br />
You may call this a JK victory if you like, but it does you no justice.<br />
<br />
--[[User:Benjo|Benjo]] 03:38, 29 January 2007 (CST)<br />
<br />
<br />
As I saw it, the Rolling Hills deed is just a gatehouse to the main deed. There was nothing of real value there. Yea, you smashed the gatehouse, but didn't get onto the deed because you would have become trapped. Whether is was clever village design or our swords that prevented you from getting on deed, you didn't succeed in raiding Merkanamost. I really don't care what this article says, but I figured I'll throw in my 2 cents. <br />
<br />
[[User:Jbobj|Jbobj]] 18:23, 29 January 2007 (CST)<br />
<br />
The article is titled "Siege of 'Rolling Hills'". Rolling hills was raped. The wiki should be filled with accurate articles, not half-arsed ones trying to make the WL look powerful.<br />
<br />
--[[User:Benjo|Benjo]] 19:40, 29 January 2007 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Siege_of_Rolling_Hills&diff=17605Talk:Siege of Rolling Hills2007-01-29T09:41:45Z<p>Benjo: </p>
<hr />
<div>Technically Rolling Hills fell and was drained, we didn't make it to the main deed through the caves as it didn't look like an option.<br />
Focussing on that entrance would have cut off our escape route as the heavy guards would have respawned behind us, ensuring defeat.<br />
BL troops retreated to the beach to open an alternate entrance to the caves, plan that failed since the cave network had been reinforced.<br />
I left battle at that point, someone fill me with the details from there.<br />
<br />
+1 to that. The defenses of Rolling Hills were broken, that houses were broken into, and the coffers were drained. That hardly sounds like successful defense.<br />
<br />
All the "defenders" were killed at least once. We cannot stop them from respawning.<br />
<br />
You may call this a JK victory if you like, but it does you no justice.<br />
<br />
--[[User:Benjo|Benjo]] 03:38, 29 January 2007 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Siege_of_Rolling_Hills&diff=17604Siege of Rolling Hills2007-01-29T09:40:26Z<p>Benjo: We are not called "commandos"</p>
<hr />
<div>{{Battle|date=January 28th, 2007<br />
|place=[[Rolling Hills]]<br />
|result= Jenn-Kellon Victory, Successful defense<br />
|kingdom1=[[HOTS]]<br />
|kingdom2=[[Jenn-Kellon]]<br />
|towns1=[[Libilian Outlaws]]<br />
|towns2=[[Kyara]]<br>[[Silron Valley]]<br />
|strength1=12 Warriors<br />
|strength2=Heavy Guards<br>8-10 Warriors<br>Spawn Point<br />
}}<br />
<br />
== Story ==<br />
<p><br />
The Blacklighter Commandos began their assault on Rolling Hills by first establishing an Altar to their god; Libila. Southwest of the Fort. Once complete they marched to a beach just east of Rolling Hills and launched their assault, unfortunately for the commandos the hills had eyes that night, as they encountered stiff resistance immediately from the defending army, which initially repelled the commandos back onto the beach then retreated back into the confines of the Fort. <br><br />
<br><br />
The Commandos quickly regrouped, assembling a catapult in record time. They launched another assault on the compound, this time electing to attack the gate<br />
with the catapult before it fell, then went to work on another gate which led into the cave complex below. After breaching that gate, they rushed through the splinters of wood and into the caves. There the defenders laid a subtle trap by leaving numerous locked chests which were empty, and the commandos starting picking the locks to get at what they thought was treasure. But it reality distracted them long enough for the defenders to regroup and launch a counter-attack within the caves.<br><br />
<br><br />
It was a brutal fight in the complex, but the Commandos ultimately were beaten back out of the caves and out of Rolling Hills. It wasn't long after that they were in full retreat and the defenders claimed victory.<br />
{{stub}}<br />
[[Category:Battles]][[Category:Babel/S]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Siege_of_Rolling_Hills&diff=17603Talk:Siege of Rolling Hills2007-01-29T09:38:50Z<p>Benjo: </p>
<hr />
<div>Technically Rolling Hills fell and was drained, we didn't make it to the main deed through the caves as it didn't look like an option.<br />
Focussing on that entrance would have cut off our escape route as the heavy guards would have respawned behind us, ensuring defeat.<br />
BL troops retreated to the beach to open an alternate entrance to the caves, plan that failed since the cave network had been reinforced.<br />
I left battle at that point, someone fill me with the details from there.<br />
<br />
+1 to that. The defenses of Rolling Hills were broken, that houses were broken into, and the coffers were drained. To me, that sounds like a successful siege. <br />
<br />
All the "defenders" were killed at least once. We cannot stop them from respawning.<br />
<br />
You may call this a JK victory if you like, but it does you no justice.<br />
<br />
--[[User:Benjo|Benjo]] 03:38, 29 January 2007 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&diff=17531Settlement:Libilian Outlaws2007-01-28T11:38:41Z<p>Benjo: /* Allies */</p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
"Kill first, questions later"<br />
<br />
== Outlaws ==<br />
<br />
'''Elders'''<br />
*Atom<br />
*Benj<br />
*Bier<br />
*Zerobyte<br />
<br />
<br />
'''Citizens'''<br />
*Azzu<br />
*Balmore<br />
*Eddy<br />
*Ghost<br />
*Mikeyaya<br />
*OneSickPuppy<br />
*Sunn<br />
*Swedishphoenix<br />
*Taya<br />
*Tdekker<br />
*Thunderstruck<br />
*Tigga<br />
<br />
<br />
== Allies ==<br />
<br />
*[[Dark Citadel]]<br />
*[[VCS]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&diff=17530Settlement:Libilian Outlaws2007-01-28T11:37:08Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
"Kill first, questions later"<br />
<br />
== Outlaws ==<br />
<br />
'''Elders'''<br />
*Atom<br />
*Benj<br />
*Bier<br />
*Zerobyte<br />
<br />
<br />
'''Citizens'''<br />
*Azzu<br />
*Balmore<br />
*Eddy<br />
*Ghost<br />
*Mikeyaya<br />
*OneSickPuppy<br />
*Sunn<br />
*Swedishphoenix<br />
*Taya<br />
*Tdekker<br />
*Thunderstruck<br />
*Tigga<br />
<br />
<br />
== Allies ==<br />
<br />
*[[VCS]]<br />
*[[Dark Citadel]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&diff=17529Settlement:Libilian Outlaws2007-01-28T11:19:55Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Skills&diff=16860Talk:Skills2007-01-19T23:27:41Z<p>Benjo: </p>
<hr />
<div>I added how skill decay is supposed to work based on dev info. If stuff is broken, it might not actually work like this..the numbers need confirming, as do the reductions on high skill level and villages. [[User:Manny|Manny]] 08:58, 19 January 2007 (CST)<br />
<br />
"The higher the skill level, the lower the skill decay on it." - This is incorrect. The higher your skill level, the GREATER the skill decay on it is. Im not sure how you thought it to be the other way.</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlawz&diff=14539Settlement:Libilian Outlawz2006-11-30T12:41:41Z<p>Benjo: </p>
<hr />
<div>{{s-wild-hots}}<br />
<br />
'''NOTE: This was the Libilian Outlaw village PRIOR TO GOLD'''<br />
<br />
== Libilian Outlawz ==<br />
''"We attack first, ask questions later"''<br />
<br />
== Citizens ==<br />
*Swisscheese - '''Head Elder,''' ''Miner, Carpenter, Farmer, Blacksmith''<br />
*[[User:Zerobyte|Zerobyte]] - '''Elder, Founder,''' ''Armorsmith, Woodcutter and sneaky bugger''<br />
*Deathchic - '''Elder,''' ''Masonist Extraordinaré, Weaponsmith, Cook''<br />
*[[Player:Tigger|Tigger]] - '''Elder''' ''Wise-ass of the Town''<br />
*Benjo - '''Elder,''' ''Jewelrysmith, Leather Tailor, Mason''<br />
*Nabadaga - '''Vindicator,''' ''Weaponsmith, Leather Tailor''<br />
*Thunderstruck- '''Elder''' Fighter,Tailor<br />
<br />
<br />
<br />
*Achilles<br />
*[[User:Amalas|Amalas]] - ''Miner''<br />
*Atom<br />
*Bierjungehaengt<br />
*Bjorn - ''Carpenter, Blacksmith''<br />
*Deathwings - ''Animals Tamer, Fine Carpenter''<br />
*Dragisoni - ''Bladesmith''<br />
*Fabra<br />
*Ironmaiden<br />
*Klusek - ''All-around Worker and Mercenary''<br />
*[[User:Kenshiro|Kenshiro]] - ''Dragonslayer''<br />
*Plissken - ''Milker, Water Boy''<br />
*Preator<br />
*Psychomsmurf - ''Paver Extraordinaré, Digger''<br />
*Renim<br />
*[[User:Svensson|Svensson]]- ''Dye-maker, Painter, Manager of All Things Unholy''<br />
*Uberbear - ''Armoursmith''<br />
*Warend<br />
<br />
== Allies ==<br />
*[[Angmar]]<br />
*[[Blackwater]]<br />
*[[Devil's Peak]]<br />
*[[Fairy Castle]]<br />
*Funky Town<br />
*Isentropic Potatoes<br />
*[[Silex]]<br />
*Valley of the Cursed Souls<br />
*[[Libilaz Rebels]]<br />
<br />
== Photos ==<br />
<br />
http://i83.photobucket.com/albums/j313/ben027/wurm007.jpg<br />
<br />
[[http://i24.photobucket.com/albums/c22/Svensson55/fe999147.jpg]]<br />
<br />
[[http://i24.photobucket.com/albums/c22/Svensson55/334e1fb5.jpg]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Alternative_Characters&diff=14383Talk:Alternative Characters2006-11-20T13:29:41Z<p>Benjo: </p>
<hr />
<div>"However, it is frowned upon" - Is this just your opinion? Or did you hear this from a Dev? Because i dont think it is frowned upon. --[[User:Benjo|Benjo]] 23:08, 15 November 2006 (CST)<br />
<br />
Removed such information until confirmed. --[[User:Benjo|Benjo]] 03:03, 17 November 2006 (CST)<br />
<br />
== Made this page after PM from un4 ==<br />
<br />
it's frowned upon, but we don't spend alot of time banning those who do it. Really depends on a lot of factors as to what the player is using the other account for. The large concern is for PvP advantages, such as fight training on yourself, or of course having that second fighter where you are...I hope this clears stuffs up some for you.<br />
<br />
-un4<br />
<br />
Ok no worries, thats news to me. I was always under the impression that the devs didnt mind alts, of coarse if theyre not used for extra fighters etc.<br />
--[[User:Benjo|Benjo]] 07:29, 20 November 2006 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Alternative_Characters&diff=14355Talk:Alternative Characters2006-11-17T09:03:31Z<p>Benjo: </p>
<hr />
<div>"However, it is frowned upon" - Is this just your opinion? Or did you hear this from a Dev? Because i dont think it is frowned upon. --[[User:Benjo|Benjo]] 23:08, 15 November 2006 (CST)<br />
<br />
Removed such information until confirmed. --[[User:Benjo|Benjo]] 03:03, 17 November 2006 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Alternative_Characters&diff=14354Alternative Characters2006-11-17T09:03:02Z<p>Benjo: </p>
<hr />
<div>==Alternative Characters==<br />
<br />
In Wurm, you can have multiple accounts. However, there are some restrictions. Listed are some, check with a GM (Unforgiven) for the others.<br />
<br />
*You can not use alts in fighting. E.g., If you have Jill as your main character and Jack as your alt. You can not use Jack to help Jill attack and kill a spider. Nor can you skill up your fighting skill on Jill by fighting Jack.</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Alternative_Characters&diff=14336Talk:Alternative Characters2006-11-16T05:08:21Z<p>Benjo: </p>
<hr />
<div>"However, it is frowned upon" - Is this just your opinion? Or did you hear this from a Dev? Because i dont think it is frowned upon. --[[User:Benjo|Benjo]] 23:08, 15 November 2006 (CST)</div>Benjohttps://www.wurmpedia.com/index.php?title=Small_wooden_shield&diff=13683Small wooden shield2006-10-23T03:00:55Z<p>Benjo: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Smithing Items|Smithing Items]] / [[:Category:Armour|Armour]] / [[:Category:Shields|Shields]] / [[Small wooden shield]]<br />
<br />
=== Description ===<br />
<br />
=== Method ===<br />
# Equip an [[Small Nails]] and right click a [[Plank]] in your inventory, and select Create/Shields/Small Wooden Shield.<br />
::'''Note:''' If you fail you lose your nails, but not the plank. The plank recieves damage''<br />
::'''Note:''' If you Succeed, you will create a '''Unfinished Small Wooden Shield'''<br />
# Equip a [[Iron ribbon]], then right click on the '''Unfinished Small Wooden Shield''' and select Continue Building.<br />
<br />
== Items Required ==<br />
:* [[Small Nails]] x1<br />
:* [[Plank]] x1<br />
:* [[Iron ribbon]] x1<br />
<br />
== Resulting Product ==<br />
Small Wooden Shield<br />
<br />
== Skills used ==<br />
[[Smithing]] <br><br />
[[Armour Smithing]] <br><br />
[[Shield Smithing]] <br><br />
<br />
<br />
[[Category:Shields]] [[Category:Items]] [[Category:Smithing Items]][[Category:Armour]] [[Category:Babel/S]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Pickaxe&diff=12186Pickaxe2006-09-08T22:21:52Z<p>Benjo: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Tools|Tools]] / [[Pickaxe]]<br />
[[Image:Pickaxe.png|thumb|A Pickaxe]]<br />
== Description ==<br />
A tool with a hard head attached perpendicular to the handle, used primarily for [[Mining]]. It is rather effective as a primary fighting tool, used well in conjunction with a [[Small Axe]]. This setup is ill-advised once you have access to weaponry.<br />
<br />
== Method ==<br />
#Equip a [[Pickaxe Head]] in your [[Inventory]]<br />
#Right click on a [[Shaft]]<br />
#Select Create/Tools/[[Pickaxe]]<br />
=== Tools Required ===<br />
:*N/A<br />
=== Items Required ===<br />
:*[[Pickaxe Head]] - 1kg<br />
:*[[Shaft]] - 1kg<br />
=== Resulting Product ===<br />
:*[[Pickaxe]] - 2kg<br />
=== Skills Used ===<br />
:*[[Blacksmithing]]<br />
[[Category:Items]][[Category:Smithing Items]][[Category:Axes]][[Category:Tools]]<br />
[[Category:Babel/P]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Spirit_Templar&diff=11877Spirit Templar2006-09-01T22:04:44Z<p>Benjo: </p>
<hr />
<div>A [[Spirit Templar]] is a heavy guard of a [[Jenn-Kellon]] [[village]] or [[homestead]].<br />
<br />
You receive these guards when you set the upkeep of the village/homestead to high. There are also more of them than when the upkeep is set to low/medium. The greater the size of the village, the more guards it will have. <br />
<br />
It has 80 fighting skill, and respawns automatically.<br />
<br />
[[Category:Misc]]<br />
[[Category:Babel/S]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Lockpick&diff=11838Lockpick2006-08-31T07:11:30Z<p>Benjo: Spelling, grammer, wording</p>
<hr />
<div>Very hard item to make, but if you have one, it will allow you to pick the locks on doors, chests, and fences.<br><br />
<BR><br />
It is believed that you can pick open a chest once, whilst doors and fences stay open for 10 minutes to allow one to leave the area.<br />
<br />
{{stub}}<br />
[[Category:Items]][[Category:Locksmithing Items]][[Category:Babel/L]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Zombie&diff=11820Talk:Zombie2006-08-30T13:53:50Z<p>Benjo: </p>
<hr />
<div>"Sometimes veteran Blacklighters will raise a dead animal and let a less-experienced player fight the zombie to gain extra combat experience. However, this information was collected in a deep-undercover operation by a Whitelighter so the Blacklighters may deny such acts. "<br />
<br />
Us BLers do this do we? Hmm, exactly how does someone gain "extra" experience by fighting a zombie? You gain the same experience as fighting the normal animal.<br />
<br />
This info seems very pointless and irrelevant. It more so sounds like a personal attack against BLers.<br />
<br />
--[[User:Benjo|Benjo]] 08:53, 30 August 2006 (CDT)</div>Benjohttps://www.wurmpedia.com/index.php?title=Aggressive_fighting&diff=11670Aggressive fighting2006-08-26T06:51:36Z<p>Benjo: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills | Skills]] / [[Fighting]] / [[Aggressive fighting]]<br />
<br />
When you fight with a group of people and you are not the one taking the hits from someone else, this type of fighting is the best in that situation, since you won't need to defend yourself. In aggresive fighting, you hit more often but parry less often. Axes are considered a good weapon for aggresive fighting, since they do not parry anyway. <br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/A]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Aggressive_fighting&diff=11669Talk:Aggressive fighting2006-08-26T06:51:00Z<p>Benjo: </p>
<hr />
<div>You do parry attacks with aggressive fighting, just not as often.<br />
--[[User:Benjo|Benjo]] 01:51, 26 August 2006 (CDT)</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Dark_Citadel&diff=10321Settlement:Dark Citadel2006-07-16T06:41:31Z<p>Benjo: </p>
<hr />
<div>== Dark Citadel ==<br />
<br />
"Live fast, Fight hard, Die trying"<br />
<br />
== Members ==<br />
<br />
=== Mayor ===<br />
Atom<br><br />
<br />
=== Elders ===<br />
Achilles<br><br />
Benj<br><br />
Bier<br><br />
Eir<br><br />
Ghost<br><br />
Morkdaorc<br><br />
Sunn<br><br />
Zerobyte<br><br />
<br />
=== Citizens ===<br />
Artibaton<br><br />
Celdur<br><br />
Chrono<br><br />
Crog<br><br />
Deathchic<br><br />
Dragisoni<br><br />
Fabra<br><br />
Fuel<br><br />
Greazy<br><br />
Heven<br><br />
Jakeo<br><br />
Pwin<br><br />
Rudie<br><br />
Seth<br><br />
Sharp<br><br />
Shemer<br><br />
Shortass<br><br />
Sppt<br><br />
Tdekker<br><br />
Thunderstruck<br><br />
Vakai<br><br />
Zellix<br><br />
<br />
== Allies ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
Coming Soon<br />
<br />
[[category:Blacklight Towns]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Dark_Citadel&diff=10320Settlement:Dark Citadel2006-07-16T06:10:00Z<p>Benjo: /* Members */</p>
<hr />
<div>"Live fast, Fight hard, Die trying"<br />
<br />
== Members ==<br />
<br />
'''Mayor'''<br><br />
Atom<br><br />
<br />
<br />
'''Elders'''<br><br />
Achilles<br><br />
Benj<br><br />
Bier<br><br />
Eir<br><br />
Ghost<br><br />
Morkdaorc<br><br />
Sunn<br><br />
Zerobyte<br><br />
<br />
<br />
'''Citizens'''<br><br />
Artibaton<br><br />
Celdur<br><br />
Chrono<br><br />
Crog<br><br />
Deathchic<br><br />
Dragisoni<br><br />
Fabra<br><br />
Fuel<br><br />
Greazy<br><br />
Heven<br><br />
Jakeo<br><br />
Pwin<br><br />
Rudie<br><br />
Seth<br><br />
Sharp<br><br />
Shemer<br><br />
Shortass<br><br />
Sppt<br><br />
Tdekker<br><br />
Thunderstruck<br><br />
Vakai<br><br />
Zellix<br><br />
<br />
== Allies ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
Coming Soon<br />
<br />
[[category:Blacklight Towns]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Settlement:Dark_Citadel&diff=10319Settlement:Dark Citadel2006-07-16T06:08:57Z<p>Benjo: </p>
<hr />
<div>"Live fast, Fight hard, Die trying"<br />
<br />
== Members ==<br />
<br />
'''Mayor'''<br><br />
Atom<br><br />
<br />
<br />
'''Elders'''<br><br />
Achilles<br><br />
Benj<br><br />
Bier<br><br />
Eir<br><br />
Ghost<br><br />
Morkdaorc<br><br />
Sunn<br><br />
Zerobyte<br><br />
<br />
<br />
'''Citizens'''<br><br />
Artibaton<br><br />
Celdur<br><br />
Chrono<br><br />
Crog<br><br />
Deathchic<br><br />
Dragisoni<br><br />
Fabra<br><br />
Fuel<br><br />
Greazy<br><br />
Heven<br><br />
Jakeo<br><br />
Pwin<br><br />
Rudie<br><br />
Seth<br><br />
Sharp<br><br />
Shemer<br><br />
Shortass<br><br />
Sppt<br><br />
Thunderstruck<br><br />
Vakai<br><br />
Zellix<br><br />
<br />
== Allies ==<br />
<br />
<br />
<br />
== Screenshots ==<br />
<br />
Coming Soon<br />
<br />
[[category:Blacklight Towns]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Blacklighter&diff=9281Blacklighter2006-06-24T07:13:02Z<p>Benjo: /* Advantages */</p>
<hr />
<div>=== Description ===<br />
A Blacklighter is a player who has joined the Horde of The Summoned and are praying to the evil Goddess [[Libila]]. They can only be found on the Wild server.<br><br />
Blacklighters lead a hardworking life where strength and [[fighting]] skill are essential ingredients. Many of them raid [[White Lighter]] villages on a regular basis or when feeling bored. <br />
<br />
The common response for a Whitelighter is to retreat when seeing a Blacklighter, because Blacklighters tend to spend a significant portion of their time developing their fighting skills and quickly surpass the skill of most Whitelighters. Therefore, most Whitelighters have either the option to retreat, or be killed.<br />
<br />
A few Blacklighters are friendly though, and will not harm you. Many of them are happy to help new players that they encounter, especially since it gives them the opportunity to recruit to their side.<br />
<br />
=== Advantages ===<br />
:*Can raise the dead and control [[Zombie]]s (only if you're a priest).<br />
:*Can heal themselves using [[Mycelium]].<br />
:*Can attack people of their own kingdom without penalty.<br />
<br />
===Disadvantages===<br />
:*Can be attacked by people of their own kingdom.<br />
:*Taming animals is more difficult.<br />
<br />
[[Category:Religion]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Blacklighter&diff=9280Blacklighter2006-06-24T07:11:49Z<p>Benjo: </p>
<hr />
<div>=== Description ===<br />
A Blacklighter is a player who has joined the Horde of The Summoned and are praying to the evil Goddess [[Libila]]. They can only be found on the Wild server.<br><br />
Blacklighters lead a hardworking life where strength and [[fighting]] skill are essential ingredients. Many of them raid [[White Lighter]] villages on a regular basis or when feeling bored. <br />
<br />
The common response for a Whitelighter is to retreat when seeing a Blacklighter, because Blacklighters tend to spend a significant portion of their time developing their fighting skills and quickly surpass the skill of most Whitelighters. Therefore, most Whitelighters have either the option to retreat, or be killed.<br />
<br />
A few Blacklighters are friendly though, and will not harm you. Many of them are happy to help new players that they encounter, especially since it gives them the opportunity to recruit to their side.<br />
<br />
=== Advantages ===<br />
:*Can raise the dead and control [[Zombie]]s (only if your a priest).<br />
:*Can heal themselves using [[Mycelium]].<br />
:*Can attack people of their own kingdom without penalty.<br />
<br />
===Disadvantages===<br />
:*Can be attacked by people of their own kingdom.<br />
:*Taming animals is more difficult.<br />
<br />
[[Category:Religion]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Titles&diff=7736Talk:Titles2006-06-01T21:31:22Z<p>Benjo: </p>
<hr />
<div>You dont need to kill a troll alone to get the title. Myself and many others have gotten the title while grouping one. It seems, to get the title, you need to get the final hit, and theres a % chance you receive it.</div>Benjohttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=7717Wurm Server Release History2006-05-31T05:51:46Z<p>Benjo: </p>
<hr />
<div>[[Category:Technical Details]]<br />
This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.<br />
<br />
This page shows the release notes from 2006. The [[Wurm Server Release Notes 2005|server release notes from 2005]] and [[Wurm Server Release Notes 2004|from 2004]] are on separate pages as this page is getting quite large.<br />
<br />
If anyone has the /news from before March 2004 please add it to this page.<br />
<br />
==060531==<br />
* Note: The home server is still considered a test server! No account guarantees are given. No GM supported expected. Etc. <br />
* THIS IS UNTESTED: You should now be able to leave the server while carrying deeds, merchant contracts, and writs. These should not accompany you to the next server, but reappear when you return. Verify that it works before you head south yourself. <br />
* BLs should no longer be able to enter the home server. Beware of sharks! <br />
<br />
==60530==<br />
* Falling damage on login should be much rarer. <br />
* You should now be able to leave the server with unused deeds. <br />
* You will not be able to return to the wild from the home server for a while. We are testing some premier account functionalities. <br />
* You may now build plan on cobblestone and it is now terraformable. <br />
* You may no longer create lockpicks until you have sufficient locksmithing. Also you need to have high ql picks to pick high ql locks. <br />
<br />
==060529== <br />
* It is now easier to mine cave floor and roof. <br />
* You may now dig on dirt again.. <br />
<br />
==060526b== <br />
* Updates to the qos scheme fixing some bugs. <br />
<br />
==060526==<br />
* We are testing a 'quality of service' scheme, which means creature positions are updated less often. We will see how it goes. <br />
* Fountains and statues and some other items are now created on ground. Shields are now created in inventory. <br />
* Prospecting on surface rock now gives better quality messages. <br />
* Fire effects that don't go away should be fixed. <br />
* Creatures that don't climb should no longer spawn on steep slopes or on high mountain tops. <br />
<br />
==060525==<br />
* You may now cast 'break altar' on normal altars<br />
<br />
==060523==<br />
* You may no longer disband enemy deeds directly, only via drain coffers.<br />
* Bandaging wounds should yield more accurate health back.<br />
* Village spirits will now blink to their target.<br />
* If you swim out to sea and encounter waves, proceed at your own risk. You may loose items, skills or even permadie.<br />
* Hens will lay fewer eggs. Kill off the chickens please. Such creatures now should die even faster. <br />
<br />
== 060521 == <br />
* Gems now appear in piles. <br />
* A tile can now only contain one campfire. <br />
* One-item piles should appear only as a result of removing items from a tile. <br />
* You may now pick your own locks and gates without upsetting your deity. You will receive no skill though since there is no risk involved. <br />
* Items no longer yield too high amounts of temperature when burnt in fires. <br />
* Examining a village token will tell you how many guards are alive. <br />
* The bug where you could create cave openings with diagonal lowest corners is fixed, so you won't be able to mine on those. <br />
* Chickens and other very weak creatures die very easily now.<br />
<br />
==060517==<br />
* You may now loot the corpses of outlaws.<br />
* Invitations to join a kingdom or to join a religion now requires the target player to type /invitations in order to accept them. <br />
<br />
==060516==<br />
* The huge altars will no longer receive negative damage, and heal once every ten minutes.<br />
* Moving your bank account now works properly. Items in banks shouldn't crumble when you remove them.<br />
* Any white light religion may now sacrifice at the Altar of Three.<br />
<br />
==060514==<br />
* Pets that you are leading no longer should go through gates or doors that you cannot enter.<br />
<br />
==060510==<br />
* Faith gain was also increased. <br />
* Bows should not start spamming you when the string breaks. <br />
* Corpse models should change when butchered (if a model exists). <br />
* Leather items now use material when improving. <br />
<br />
==060508==<br />
* Livestock now have shorter lifespan. <br />
* Skills.. now rise at.. 12 TIMES FASTER, so this last month will roughly resemble one year of playing.. promised child! <br />
* Steaks are now more properly called meals. <br />
* Another bug with trying to destroy the huge altars using artifacts was found. <br />
* The first successful server transfer has occured. Rolf swimmed from his homeserver to the wurm server. He had an extra body when he arrived, but otherwise everything looked well.<br />
<br />
==060506== <br />
* Bug with artifacts spamming a message fixed. They now correctly drop when the player carrying it logs off. <br />
* Bugs with lockpicking fixed. <br />
* You should no longer be able to lock doors with padlocks or gatelocks, and chests with gatelocks. <br />
* Guard towers should be tile-aligned now. The door ends up behind you!<br />
<br />
==060504== <br />
* Artifacts now take no damage. Artifacts now load on the ground where the owner was if they were in the possession of someone when the server starts. <br />
* The Orb of Doom and the Magranon spell Smite no longer instakills. They will however put you very near death. Unique creatures usually have innate abilites that reduces this effect. <br />
* You may now create and use lockpicks. A building door should stay open 10 minutes. <br />
* Scale of Libila bug fix. Rod of Beguiling now has a use. You now need to have higher favor than the target player to bless someone.<br />
<br />
==060430== <br />
* The bug with faith gain fixed.<br />
<br />
==060426==<br />
* Newbie items except the backpack will now stay in inventory when you die. The drawback is that they cannot be improved.<br />
* Fences on the south and east side of villages now have village decay rate.<br />
* You may no longer drain coffers as long as there are guards alive.<br />
* Enemies may no longer pass gates on a deed. A bug with village gates was fixed. Fence and palisade gates now take more damage from attacks than the standard types of fence and palisade.<br />
* Food bar fixed. You receive no penalties unless you are hungry. If you are full you will use up less stamina when working (making steaks valuable). <br />
<br />
==060425==<br />
* Some issues with irresponsive pets solved. Be aware that they are generally more alert when not being led.<br />
* Get price now returns a more sensible value.<br />
* Bug with dropping corpses where the owner became the person who dropped it fixed. You may now also always loot corpses from corpses.<br />
<br />
==060420==<br />
* You now get no deed skill loss bonus if suiciding on a deed. If you have realdeath (a champion of a deity), you have 50% of that suicide not counting towards your real deaths. <br />
* A clarification to end certain rumours: A bonus for Magranon players is that at high faith and with enough favor left, they have about 75% chance to keep items and skills at death. <br />
* Hopefully less login-lag will occur due to a better way of loading skills.<br />
<br />
==060418==<br />
* Trolls have come up with a way to make deadlier clubs, as well as improved armour so take care.<br />
* Some bugs with attacking BL deed guards as a WL and stealing from BL houses fixed.<br />
<br />
==060412==<br />
*You should no longer be killed by aggressive animals who walk up to you while you are linkless.<br />
*Some new creatures!<br />
*When becoming champion you will now receive bonus up to max skill 80 in certain religious skills (unless you already had higher). This since you have 3 lives now.<br />
*If current upkeep will last more than 28 days, no decay should occur to fences and walls on a deed.<br />
*Number of allowed roles on a deed has been increased to 12 again. Large deeds will need to manage citizens in a few more steps.<br />
*The deed rules on attacking other players should now work correct.<br />
<br />
==060410==<br />
* You may now gain shield skill when bashing with it.<br />
* Citizen management should work better for large deeds. The number of available roles had to be lowered to 8 (old roles remain for now).<br />
* Fo received a new spell that works on creatures. Currently not on self, but that will be fixed<br />
<br />
==060405==<br />
* Crush weapons now do much less damage versus cloth and leather armour. Other weapons now do more damage. You may now receive a negative bonus to fighting if your weapon skill is too low. Before it could only be positive. <br />
* Pets should now swim when lead. <br />
* Various small typos fixed. <br />
<br />
==060403 ==<br />
* Deed guards should not all run after dominated creatures. <br />
* Thanks to all of you who fell for our little jest with the chests! The competition was over on the 2nd of april, swedish time with no winner.<br />
<br />
==060401==<br />
* April fool Gold competition <br />
* Since we are coming close to going gold, we have decided to run a competition while we wait. One random creature in the game has been given magical properties. If you step up within two tiles of that creature and say I am a chest, give me my gold. you will receive and be announced as the winner of the Prize. The Prize consists of a fine Teleport Wand, a Bag of Keeping, and 2 gold (all of which you will be able to keep when we go gold). The server history log found on deed tokens will show if a winner has been declared. GMs are not allowed to participate, but chat moderators are. Good luck everyone! <br />
* You now only gain skill from attacking opposing kingdom deed guards. <br />
* Items no longer decay in banks. <br />
<br />
==060330== <br />
* Various bugfixes, for instance with dough. Kingdom and deed guards should be a bit easier to cope with again. <br />
<br />
==060328==<br />
* Kingdom guards will only hunt near their tower now. <br />
* Corpses will now fit in new coffins. <br />
* A bug with enchantment effects being lost between reboots fixed. <br />
* A new command, /attackers shows the creatures who attacked you the last 5 minutes. If a player is there should be able to attack him/her without a penalty to skills/faith. <br />
* You now need 20.5 body control to steal things.<br />
<br />
==060327==<br />
* The extreme repairtimes were lessened. <br />
* Armour strength were lowered again for most creatures. <br />
* Archery targets can no longer be picked up. <br />
* Champions of deities now have 3 chances before realdeath kicks in. <br />
* Dough now should use less water when created. <br />
<br />
==060325== <br />
* Removed the bug that crashed the game tonight. <br />
<br />
==060324==<br />
* Practicing targets work now. We will test the new creature armour rates over the weekend. No time to fix anyways. Feedback after. Good luck!<br />
<br />
==060322== <br />
* You may now 'drain coffers' from an enemy village once every 24 hours. If the village has more than one week of upkeep left, you will drain and receive a fraction of the monthly upkeep (drain about 15% and receive 7.5%). In order to prevent that villages always keep less than a weeks upkeep, structure decay will kick in at normal rate if upkeep left is less than one week. <br />
* Bowstrings may now snap, and you may unstring your bow. Bows may only be improved if they have no string. <br />
* Arrows should break less often, and hitting something should be much easier. <br />
* Creatures now have better armour, as they are using armour types. <br />
* You will now deflect arrows with your shield. A fraction of the defending creatures body control also now adds to the difficulty to hit. <br />
* You can no longer shoot if you are in deep water. <br />
* Repairing now takes longer time for very heavy items.<br />
<br />
==060321==<br />
* Bows can now be stringed. Arrow shafts and arrow heads now are not repairable and should be quicker to make.<br />
Notes on archery: Archery is hard to learn. It is supposed only to be usable against creatures with fair skill and good equipment.<br />
To gain skill quickest, practice with hunting arrows that have no penalties.<br />
<br />
All bows have a 'best distance'. That distance is 20, 40, and 80 meters (or roughly 5, 10 and 20 tiles) for the bows.<br />
<br />
Shooting at shorter or longer ranges will affect the difficulty.<br />
Arrows will be shot in the following order: 1. from quiver worn on body, 2. from quiver in inventory (or if 1 is found but is empty), 3. arrow held in hand, 4. arrow in inventory.<br />
<br />
If a quiver is found at 2 but it is empty, no arrow will be shot. This should give you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts. War arrows do more damage, but are slightly harder to hit with. Shafts do little damage and are hardest to hit with. <br />
<br />
* All three religions should now be able to pray at the Altar of Three.<br />
* Bugfixes with /ranks.<br />
* A bug where the finished item received the wrong material was fixed. <br />
<br />
==060320== <br />
* Archery/Bowyery/Fletching is in. Some wood materials are better suited than other. Examine will give a clue. <br />
* Smithing now has a title. <br />
* The time to log out when in enemy kingdoms is now set to 2 minutes if you have not been involved in battle. <br />
<br />
==060314== <br />
* Fixed a bug that made armour disappear if you dragged it to your hands.<br />
<br />
==060313==<br />
* Village guards should no longer suddenly become non-citizens.<br />
* Item creation and pre-finished improving now is affected by Wind of ages.<br />
* Building new house walls are now slightly slower, while repairing them is faster instead.<br />
* Removed some money from some very rich players that were obviously inherited from old exploits.<br />
* The bug where it was possible to become killed twice in a row should be fixed.<br />
<br />
==060309== <br />
* Zombies should no longer be insta-agg when created. <br />
* Stealing in villages of the opposite kingdom no longer upsets your deity. <br />
* Creatures should find their way in caves better. <br />
* Wind of ages cast on tools now affects improvement times.<br />
<br />
==060307== <br />
* Guards should not start hunting enemies outside the deed, and not assign all guards either. <br />
* Managing gates have been moved from the village settings management interface. The village settings management should work better. <br />
<br />
==060306== <br />
* Holding/wearing armour should give more correct messages. <br />
* Enchantments and the spell Sunder may no longer target locked items. <br />
* Mycelium now should have a harder time surviving outside HOTS. <br />
* You should now start to get warnings in village chat one week from when your village is disbanded. <br />
* Newbies now wear items when they are created. <br />
* More fixes with updating the color outlines of creatures. <br />
* Dropping an item in a container in a barrel now should put the item in the correct container. <br />
<br />
==060303== <br />
* Bug with kingdom guards not attacking fixed. Nobody gains skill from kingdom guards until a better solution is figured out. Reason was that you could gain too easy skill on them since they respawn and are fairly weak. <br />
* IMPORTANT: You are now only invulnerable when logging off in your own kingdom! Outside it also takes 3 minutes to leave the world unless you have fought, in which case it takes 5 minutes. Check /lotime to see how long it takes until you leave the world. <br />
<br />
==060302== <br />
* Tunneling while in the cave should generate fewer buggy shudders. You will now get a warning if a deep shaft will emerge. <br />
* HOTS now gain no skill fighting kingdom guards, since they theoretically provide endless training with no risk involved.<br />
* Attitude (the red/green/blue aura) has been reprogrammed, and should better reflect whether a creature will attack. <br />
* New traders now start out with very little money instead of one gold as they used to. They will receive money distributed by the king instead. <br />
* Guards spamming that they will help eachother should be reduced. <br />
* Pumpkins now should work for steaks. <br />
* Cooking containers should no longer have less space after a few dishes.<br />
<br />
==060227== <br />
* Steaks now properly need to be made in a frying pan. Meat or fish with some appropriate vegetable, and no liquid. <br />
* Creatures and guards should now ignore you when you are invulnerable. <br />
* You are no longer invulnerable in hostile villages, when you log on or off. <br />
* Spell levels have changed. <br />
* Items may now only be taken from a cart or raft by the person dragging it if it is dragged. <br />
* Vynora has some new spells that improves items. Libila has one as well. They may destroy the item depending on item quality, so try them out on something cheap. <br />
* Drain health now heals wounds if you have any. <br />
* Pets now are tame longer than 24 hours. Sorry. <br />
* Pickaxes are now in the miscellaneous skill group instead of axes. Weapon group skills increase faster, except axes. You no longer parry with axes. <br />
* Creatures should leave caves more frequently. <br />
* A bug with stealing fixed.<br />
<br />
==060222== <br />
* A bug with pets made some of them disappear. It should work now though, but you have to find new pets if you lost yours. <br />
* Giving away pets works now. <br />
* Very strong aggressive creatures will now break down walls and fences near them if they are disturbed by them. <br />
<br />
==060220== <br />
* Fumbling with repairing walls and fences will no longer insta-destroy them (was a bug). <br />
* Taming carnivores with a corpse only works if the corpse is fairly undamaged. <br />
* Small problem when being teleported near doors fixed. <br />
* Followers of Libila now get less stamina drain when moving on mycelium. <br />
* Tamed animals (not dominated or zombies) will now leave the world when you do (as soon as it has quit fighting), unless you order it to stay online. <br />
* Fixed a bug with village voting. <br />
<br />
==060217== <br />
* Fighting skills have been restored for those who lost them. <br />
* Thorns will no longer damage GMs and are tougher to cut down. <br />
* Bug with stealing items from deeds fixed.<br />
<br />
==060216==<br />
* More on pets:<br />
Bug where the pet did not fight back fixed.<br />
Taming should now work on deeds.<br />
You can now give away pets to friendly players.<br />
Pets should now have blue outlines to people from the same kingdom with positive reputation.<br />
Usually non-aggressive creatures may now attack you if you fail your taming skill.<br />
Unicorns are much harder to tame.<br />
* Beware of old thorn bushes! Followers of Fo may pass unhindered if faithful enough.<br />
* Stamina drain is a bit higher when moving. Followers with high faith are inspired in their deities favored terrains, and tire less there. Vynora get bonus on roads, Magranon on rock, and Fo on grass, dirt, trees.<br />
* Followers of Vynora with high faith have slower skill decay (they already get bonus when learning all skills if they have enough favor). Followers of Magranon now receive skill bonuses in fighting if faith and favor are high.<br />
* Village and Area (i.e Server) history are now gathered properly and may be found on the village tokens.<br />
* Found a bug where unexpected shuddering occured when mining south.<br />
<br />
==060214==<br />
* Bugfixes for pets:<br />
They should now be much harder to tame.<br />
You now need food and stamina to tame pets.<br />
Reborn pets are now more menacingly called Zombies. Old pets keep their names though.<br />
Zombies should still alert the village guards when raised, but the attack should cease immediately.<br />
Pets should not be able to attack themselves.<br />
Using a pet to grief same-side players now results in skill-loss.<br />
Cows and other creatures should now hunt at least a little.<br />
Pets should now find their way a bit better.<br />
Zombies should be more aggressive.<br />
Zombies now have a lifespan of about 1 rl day.<br />
You should no longer be able to trade with Zombies.<br />
<br />
==060213== <br />
* Pets! Everyone may now tame animals. Followers of Libila have a harder time though. <br />
Followers of Libila may raise souls from corpses with a spell. These creatures may be equipped if human. <br />
Their skills are lower than the original creature. <br />
Followers of Magranon may dominate monsters, even the dragons (good luck). <br />
Followers of Vynora will receive something special as well later/soon. <br />
You may lead pets with ropes. Pets will attack and be attacked by creatures that would attack you. <br />
If you log off, your pet should be safe from same kingdom village and kingdom guards. <br />
If the animal is an aggressive creature, it will attack people with negative reputation or from other kingdoms. <br />
This means they may work as watchdogs. Pets will stay logged on for now when you leave the game. <br />
* Praying now goes faster overall, but the initial amount you receive is limited. <br />
* Enchantments now work on items with ql 70+ instead of 90+.<br />
<br />
==060206==<br />
* Casting spells, taunting and shieldbashing should now be interrupted if the target dies. <br />
* Excessive wall/fence damage on unguarded deeds fixed. <br />
* Spellcasting through windows is prevented for now. <br />
* Mining graphical bugs should no longer be possible. <br />
* Some players may now receive the possibility to mute other players to regulate foul language in kingdom chats, so keep it clean.<br />
<br />
==060131b==<br />
* Mining should work better now, and yield some more information.<br />
* A reason for disappearing items fixed.<br />
<br />
==060131== <br />
* Debugging. A few reboots with bug fixes may occur after this one. <br />
* Dye now uses up more scrap material. * Attacking a village wall or fence now should draw the guards out. <br />
* Respawning guards should look for enemies more efficiently now.<br />
==060128==<br />
* Creatures should now enter unfinished buildings<br />
* Fixed an interesting bug with mining flint. Thanks, Swisscheese.<br />
<br />
==060126== <br />
* Two types of fish only no longer yield a steak. <br />
* Found a bug with tunneling. <br />
* Deed guards may now walk through walls and doors. <br />
* Disappearing item bugs fixed, and a bug where creatures could become irresponsive. <br />
* You should now be able to find flint, so you can create steel and flints.<br />
<br />
==060124==<br />
* Most fruits are now combinable.<br />
* Steaks can now be made also from corn, or onion, or bread.<br />
* Dog statues can now be painted as well.<br />
* New color outlines fix.<br />
* The bug where players could not move after login fixed.<br />
* Creatures stuck underground should be destroyed.<br />
<br />
==060123==<br />
* Pigs now eat pig food:P.<br />
* Some items that were unusable on ground now should be usable.<br />
* Disconnects at log on should be more rare, at the cost of a bit slower initial terrain rendering.<br />
* You now need pumpkin or potato to make steaks.<br />
* Color outlines fix for aggressive creatures from other kingdoms.<br />
<br />
==060118==<br />
* Trader demands tweaked a bit.<br />
* Expect much less cave-ins.<br />
* It should now be possible to use the /stuck command more then once.<br />
* Banked containers now show up when you open the bank.<br />
* A cause for lag may be fixed.<br />
* Leading cows out of caves does not make them untouchable.<br />
* Ores will now respawn in a regional fashion, so certain ores will be more common in certain areas. This will work for caveins and new maps.<br />
* Practice dolls, ovens and other items will now show what is needed to improve or finish them. <br />
<br />
==060116==<br />
* When villages disband, all the gates are unlocked<br />
* Cave decay has been slowed down, and corrected. Now reinforcing both walls on the side of a passage stops decay for the center tile, as will reinforcing all three walls around a dead end. <br />
Reminder: You can not be killed by cave decay. People seem to think so.<br />
* Bug fixed where if you used only a weapon in your left hand it increased barehand fighting. Note that your primary weapon should always be in your right hand. You will use your left hand much less often. You now have a small chance to parry with your left hand weapon as well. <br />
* You may now correctly change kingdoms up to 3 times instead of 1.<br />
* Money has been redistributed between the traders and the king to test the economy. <br />
<br />
==060112==<br />
* Bug with door locks fixed. They will now always be locked when you attach them. <br />
* Possible cause for creatures disappearing underground fixed.<br />
<br />
==060111==<br />
* If you reconnect inside a cave wall the game will try put you on a safe tile nearby, so it should be extremely uncommon.<br />
* One possible cause for periodic lag removed. <br />
* Bug with tempering fixed. <br />
* Various other small bugs and improvements. <br />
<br />
==060110==<br />
* Cave decay is now implented. This means: Always bring a pickaxe, food and drink when going underground. You won't get killed by it right now, but items will be destroyed. <br />
The decay rate is fairly slow. Minerals may respawn. Reinforcing walls help. Large chambers decay quicker. Entrances may also cave in. <br />
* Stamina-regen-movement delay removed, and fighting-stamina-regen-delay set to 2 seconds.<br />
* You may now plan a new structure after 4 days unless your old structure becomes finished before that. <br />
* Golden altars should now be improvable again. <br />
* Prices of armour chains and cloth strings now better reflect similar product prices. <br />
<br />
==060105b==<br />
* Fighting skillgain bug fixed.<br />
<br />
==060105==<br />
* FIGHTING SKILL UP AND RUNNING AGAIN. The old skills were not restored, since they were 'dirty' and we want to test skill progress and balance with this system. You now gain no fighting skill if your stamina is at the bottom, or if you or your opponent fight barehanded with a skill over 20. If you have killed your opponent during the last hour you gain a lot less skill also. Expect further tweaks to this system.<br />
* Lost bodyparts should reappear.<br />
* Guards skills have been centered around 30, 50 and 80 for the various guard types.<br />
* Catapult bug fixes, including the very broken aiming algorithm and the too high damage dealt.<br />
* Skillgain changed a bit, so that you will now gain skill less often for very easy tasks.<br />
<br />
==060103== <br />
* FIGHTING SKILL RESET. Most fighting related skills capped at 30 until we have a satisfying solution to afk skillgain. <br />
* You may no longer use catapults to shoot your live bodyparts away. <br />
* New lag code is in place. It should be unnoticable for the most part. <br />
* You who catapulted your bodyparts: login again if you are messed up. It should work. <br />
<br />
==060102== <br />
* Fighting has changed some: Mauls are now slower than axes and swords. Swords are much better at parrying, and take less damage when parrying. Axe and sword damage has been adjusted upwards. You no longer gain skill if either the attacker or the defender is link-less. <br />
* Prices for combined items now correctly affect trader demand. Consecutive teleports due to a lag teleport should not be as common. <br />
* Walking through wall plans should no longer render a teleport. Metal altars no longer require heating to be finished or improved. <br />
* Citizens that may destroy walls and fences now should be able to perform these actions a lot quicker within their own village. Improving walls should be possible again like before but only for finished walls. <br />
* A bug made it so only the deed owner could continue building on a house. Fixed.<br />
* There is now a small catapult available.</div>Benjohttps://www.wurmpedia.com/index.php?title=Titles&diff=7708Titles2006-05-30T22:01:50Z<p>Benjo: /* Unconfirmed Titles: */ Cook confirmed above</p>
<hr />
<div>Titles are earned when certain skills reach 50.<br />
<br />
When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.<br />
<br />
Use the command '''/title''' to see what title you are currently using.<br />
<br />
Use the command '''/titles''' to bring up a list of available titles that you can choose from.<br />
<br />
===Known Titles Available:===<br />
<br />
<br />
{| border=1<br />
!Skill<br />
!50 Title<br />
!70 Title<br />
!90 Title<br />
|----<br />
|[[Blacksmithing]]<br />
|Blacksmith<br />
|?<br />
|?<br />
|----<br />
|[[Botanizing]]<br />
|Herbalist<br />
|?<br />
|?<br />
|----<br />
|[[Bowyery]]<br />
|Bowmaker<br />
|?<br />
|?<br />
|----<br />
|[[Butchering]]<br />
|Butcher<br />
|?<br />
|?<br />
|----<br />
|[[Carpentry]]<br />
|Carpenter<br />
|NA<br />
|Master Carpenter<br />
|----<br />
|[[Channeling]]<br />
|Channeler<br />
|NA<br />
|Casting specialist<br />
|----<br />
|[[Climbing]]<br />
|Mountaineer<br />
|?<br />
|?<br />
|----<br />
|[[Cooking]]<br />
|Cook<br />
|Chef<br />
|?<br />
|----<br />
|[[Digging]]<br />
|Digger<br />
|NA<br />
|?<br />
|----<br />
|[[Exorcism]]<br />
|Exorcist<br />
|?<br />
|?<br />
|----<br />
|[[Farming]]<br />
|Farmer<br />
|?<br />
|?<br />
|----<br />
|[[Fine Carpentry]]<br />
|Fine Carpenter<br />
|?<br />
|?<br />
|----<br />
|[[Firemaking]]<br />
|Pyrotechnic<br />
|?<br />
|?<br />
|----<br />
|[[Fishing]]<br />
|Fisherman<br />
|Angler<br />
|Kingfisher<br />
|----<br />
|[[Fletching]]<br />
|Fletcher<br />
|?<br />
|?<br />
|----<br />
|[[Jewelry Smithing]]<br />
|Goldsmith<br />
|?<br />
|?<br />
|----<br />
|[[Locksmithing]]<br />
|Locksmith<br />
|?<br />
|?<br />
|----<br />
|[[Masonry]]<br />
|Mason<br />
|High Mason<br />
|Master Mason<br />
|----<br />
|[[Mining]]<br />
|Miner<br />
|NA<br />
|Master Miner<br />
|----<br />
|[[Miscellaneous]]<br />
|Handyman<br />
|NA<br />
|?<br />
|----<br />
|[[Prospecting]]<br />
|Prospector<br />
|?<br />
|?<br />
|----<br />
|[[Repairing]]<br />
|Repairman<br />
|?<br />
|?<br />
|----<br />
|[[Smithing]]<br />
|Smith<br />
|?<br />
|?<br />
|----<br />
|[[Tailoring]]<br />
|Tailor<br />
|?<br />
|?<br />
|----<br />
|[[Taming]]<br />
|Animal Trainer<br />
|?<br />
|?<br />
|----<br />
|[[Tracking]]<br />
|Tracker<br />
|?<br />
|?<br />
|----<br />
|[[Weapon Smithing]]<br />
|Weaponsmith<br />
|?<br />
|?<br />
|----<br />
|[[Woodcutting]]<br />
|Lumberjack<br />
|?<br />
|?<br />
|}<br />
<br />
===Special Titles Available:===<br />
<br />
<br />
{| border=1<br />
!Title<br />
!Requirement<br />
|----<br />
|Ageless<br />
|Get a [[Account Types|Premium account]] in the first week of Gold release<br />
|----<br />
|Champion Of Fo<br />
|See details on the [[Fo]] page<br />
|----<br />
|Champion Of Libila<br />
|See details on the [[Libila]] page<br />
|----<br />
|Champion Of Magranon<br />
|See details on the [[Magranon]] page<br />
|----<br />
|Champion Of Vynora<br />
|See details on the [[Vynora]] page<br />
|----<br />
|Dragonslayer<br />
|Kill 1 [[dragons|dragon]]<br />
|----<br />
|Trollslayer<br />
|kill 1 [[troll]]<br />
|----<br />
|Warrior<br />
|[[BattleRank|battle rank]] of approximately 1150<br />
|}<br />
<br />
<br />
===Unconfirmed Titles:===<br />
*[[Armour Smithing|Armoursmith]]<br><br />
*[[Pottery|Potter]]<br></div>Benjohttps://www.wurmpedia.com/index.php?title=Titles&diff=7528Titles2006-05-24T11:49:14Z<p>Benjo: /* Known titles available: */ +Mountaineer</p>
<hr />
<div>Titles are earned when certain skills reach 50.<br />
<br />
When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.<br />
<br />
Use the command '''/title''' to see what title you are currently using.<br />
<br />
Use the command '''/titles''' to bring up a list of available titles that you can choose from.<br />
<br />
===Known titles available:===<br />
<br />
*[[taming|Animal Trainer]]<br><br />
*[[blacksmithing|Blacksmith]]<br><br />
*[[butchering|Butcher]]<br><br />
*[[carpentry|Carpenter]]<br><br />
*[[channeling|Casting specialist]] (90 channeling required)<br><br />
*[[channeling|Channeler]]<br><br />
*[[digging|Digger]]<br><br />
*[[Dragons|Dragonslayer]] (Note that this title is unique, you need to kill a [[Dragons|Dragon]] for this title.)<br><br />
*[[exorcism|Exorcist]]<br><br />
*[[farming|Farmer]]<br><br />
*[[fishing|Fisherman]]<br><br />
*[[Jewelry Smithing|Goldsmith]]<br><br />
*[[masonry|High Mason]] (70 masonry required)<br><br />
*[[woodcutting|Lumberjack]]<br><br />
*[[masonry|Mason]]<br><br />
*[[mining|Miner]]<br><br />
*[[climbing|Mountaineer]]<br><br />
*[[mining|Master Miner]] (90 mining required)<br><br />
*[[prospecting|Prospector]]<br><br />
*[[repairing|Repairman]]<br><br />
*[[smithing|Smith]]<br><br />
*[[tailoring|Tailor]]<br><br />
*[[tracking|Tracker]]<br />
*[[troll|Trollslayer]] (Note that this title is unique, you need to kill a [[Troll]] for this title.)<br><br />
*[[fighting|Warrior]] (Note that this title is difficult to acquire, you need a [[BattleRank|battle rank]] of approximately 1150 for this title.)<br><br />
*[[Weapon Smithing|Weaponsmith]]<br><br />
<br />
''Note: for most skills there is a second level of it, once you reach 90 in that skill, you will become a 'Master' in it. (I.E: 90 skill in [[mining]] = Master miner'')<br />
<br />
===Unconfirmed titles:===<br />
*[[Armour Smithing|Armoursmith]]<br><br />
*[[locksmithing|Locksmith]]<br><br />
*[[Pottery|Potter]]<br><br />
*[[cooking|Cook]]<br></div>Benjohttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=7527Wurm Server Release History2006-05-24T11:37:03Z<p>Benjo: </p>
<hr />
<div>[[Category:Technical Details]]<br />
This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.<br />
<br />
This page shows the release notes from 2006. The [[Wurm Server Release Notes 2005|server release notes from 2005]] and [[Wurm Server Release Notes 2004|from 2004]] are on separate pages as this page is getting quite large.<br />
<br />
If anyone has the /news from before March 2004 please add it to this page.<br />
<br />
==060523==<br />
* You may no longer disband enemy deeds directly, only via drain coffers.<br />
* Bandaging wounds should yield more accurate health back.<br />
* Village spirits will now blink to their target.<br />
* If you swim out to sea and encounter waves, proceed at your own risk. You may loose items, skills or even permadie.<br />
* Hens will lay fewer eggs. Kill off the chickens please. Such creatures now should die even faster. <br />
<br />
== 060521 == <br />
* Gems now appear in piles. <br />
* A tile can now only contain one campfire. <br />
* One-item piles should appear only as a result of removing items from a tile. <br />
* You may now pick your own locks and gates without upsetting your deity. You will receive no skill though since there is no risk involved. <br />
* Items no longer yield too high amounts of temperature when burnt in fires. <br />
* Examining a village token will tell you how many guards are alive. <br />
* The bug where you could create cave openings with diagonal lowest corners is fixed, so you won't be able to mine on those. <br />
* Chickens and other very weak creatures die very easily now.<br />
<br />
==060517==<br />
* You may now loot the corpses of outlaws.<br />
* Invitations to join a kingdom or to join a religion now requires the target player to type /invitations in order to accept them. <br />
<br />
==060516==<br />
* The huge altars will no longer receive negative damage, and heal once every ten minutes.<br />
* Moving your bank account now works properly. Items in banks shouldn't crumble when you remove them.<br />
* Any white light religion may now sacrifice at the Altar of Three.<br />
<br />
==060514==<br />
* Pets that you are leading no longer should go through gates or doors that you cannot enter.<br />
<br />
==060510==<br />
* Faith gain was also increased. <br />
* Bows should not start spamming you when the string breaks. <br />
* Corpse models should change when butchered (if a model exists). <br />
* Leather items now use material when improving. <br />
<br />
==060508==<br />
* Livestock now have shorter lifespan. <br />
* Skills.. now rise at.. 12 TIMES FASTER, so this last month will roughly resemble one year of playing.. promised child! <br />
* Steaks are now more properly called meals. <br />
* Another bug with trying to destroy the huge altars using artifacts was found. <br />
* The first successful server transfer has occured. Rolf swimmed from his homeserver to the wurm server. He had an extra body when he arrived, but otherwise everything looked well.<br />
<br />
==060506== <br />
* Bug with artifacts spamming a message fixed. They now correctly drop when the player carrying it logs off. <br />
* Bugs with lockpicking fixed. <br />
* You should no longer be able to lock doors with padlocks or gatelocks, and chests with gatelocks. <br />
* Guard towers should be tile-aligned now. The door ends up behind you!<br />
<br />
==060504== <br />
* Artifacts now take no damage. Artifacts now load on the ground where the owner was if they were in the possession of someone when the server starts. <br />
* The Orb of Doom and the Magranon spell Smite no longer instakills. They will however put you very near death. Unique creatures usually have innate abilites that reduces this effect. <br />
* You may now create and use lockpicks. A building door should stay open 10 minutes. <br />
* Scale of Libila bug fix. Rod of Beguiling now has a use. You now need to have higher favor than the target player to bless someone.<br />
<br />
==060430== <br />
* The bug with faith gain fixed.<br />
<br />
==060426==<br />
* Newbie items except the backpack will now stay in inventory when you die. The drawback is that they cannot be improved.<br />
* Fences on the south and east side of villages now have village decay rate.<br />
* You may no longer drain coffers as long as there are guards alive.<br />
* Enemies may no longer pass gates on a deed. A bug with village gates was fixed. Fence and palisade gates now take more damage from attacks than the standard types of fence and palisade.<br />
* Food bar fixed. You receive no penalties unless you are hungry. If you are full you will use up less stamina when working (making steaks valuable). <br />
<br />
==060425==<br />
* Some issues with irresponsive pets solved. Be aware that they are generally more alert when not being led.<br />
* Get price now returns a more sensible value.<br />
* Bug with dropping corpses where the owner became the person who dropped it fixed. You may now also always loot corpses from corpses.<br />
<br />
==060420==<br />
* You now get no deed skill loss bonus if suiciding on a deed. If you have realdeath (a champion of a deity), you have 50% of that suicide not counting towards your real deaths. <br />
* A clarification to end certain rumours: A bonus for Magranon players is that at high faith and with enough favor left, they have about 75% chance to keep items and skills at death. <br />
* Hopefully less login-lag will occur due to a better way of loading skills.<br />
<br />
==060418==<br />
* Trolls have come up with a way to make deadlier clubs, as well as improved armour so take care.<br />
* Some bugs with attacking BL deed guards as a WL and stealing from BL houses fixed.<br />
<br />
==060412==<br />
*You should no longer be killed by aggressive animals who walk up to you while you are linkless.<br />
*Some new creatures!<br />
*When becoming champion you will now receive bonus up to max skill 80 in certain religious skills (unless you already had higher). This since you have 3 lives now.<br />
*If current upkeep will last more than 28 days, no decay should occur to fences and walls on a deed.<br />
*Number of allowed roles on a deed has been increased to 12 again. Large deeds will need to manage citizens in a few more steps.<br />
*The deed rules on attacking other players should now work correct.<br />
<br />
==060410==<br />
* You may now gain shield skill when bashing with it.<br />
* Citizen management should work better for large deeds. The number of available roles had to be lowered to 8 (old roles remain for now).<br />
* Fo received a new spell that works on creatures. Currently not on self, but that will be fixed<br />
<br />
==060405==<br />
* Crush weapons now do much less damage versus cloth and leather armour. Other weapons now do more damage. You may now receive a negative bonus to fighting if your weapon skill is too low. Before it could only be positive. <br />
* Pets should now swim when lead. <br />
* Various small typos fixed. <br />
<br />
==060403 ==<br />
* Deed guards should not all run after dominated creatures. <br />
* Thanks to all of you who fell for our little jest with the chests! The competition was over on the 2nd of april, swedish time with no winner.<br />
<br />
==060401==<br />
* April fool Gold competition <br />
* Since we are coming close to going gold, we have decided to run a competition while we wait. One random creature in the game has been given magical properties. If you step up within two tiles of that creature and say I am a chest, give me my gold. you will receive and be announced as the winner of the Prize. The Prize consists of a fine Teleport Wand, a Bag of Keeping, and 2 gold (all of which you will be able to keep when we go gold). The server history log found on deed tokens will show if a winner has been declared. GMs are not allowed to participate, but chat moderators are. Good luck everyone! <br />
* You now only gain skill from attacking opposing kingdom deed guards. <br />
* Items no longer decay in banks. <br />
<br />
==060330== <br />
* Various bugfixes, for instance with dough. Kingdom and deed guards should be a bit easier to cope with again. <br />
<br />
==060328==<br />
* Kingdom guards will only hunt near their tower now. <br />
* Corpses will now fit in new coffins. <br />
* A bug with enchantment effects being lost between reboots fixed. <br />
* A new command, /attackers shows the creatures who attacked you the last 5 minutes. If a player is there should be able to attack him/her without a penalty to skills/faith. <br />
* You now need 20.5 body control to steal things.<br />
<br />
==060327==<br />
* The extreme repairtimes were lessened. <br />
* Armour strength were lowered again for most creatures. <br />
* Archery targets can no longer be picked up. <br />
* Champions of deities now have 3 chances before realdeath kicks in. <br />
* Dough now should use less water when created. <br />
<br />
==060325== <br />
* Removed the bug that crashed the game tonight. <br />
<br />
==060324==<br />
* Practicing targets work now. We will test the new creature armour rates over the weekend. No time to fix anyways. Feedback after. Good luck!<br />
<br />
==060322== <br />
* You may now 'drain coffers' from an enemy village once every 24 hours. If the village has more than one week of upkeep left, you will drain and receive a fraction of the monthly upkeep (drain about 15% and receive 7.5%). In order to prevent that villages always keep less than a weeks upkeep, structure decay will kick in at normal rate if upkeep left is less than one week. <br />
* Bowstrings may now snap, and you may unstring your bow. Bows may only be improved if they have no string. <br />
* Arrows should break less often, and hitting something should be much easier. <br />
* Creatures now have better armour, as they are using armour types. <br />
* You will now deflect arrows with your shield. A fraction of the defending creatures body control also now adds to the difficulty to hit. <br />
* You can no longer shoot if you are in deep water. <br />
* Repairing now takes longer time for very heavy items.<br />
<br />
==060321==<br />
* Bows can now be stringed. Arrow shafts and arrow heads now are not repairable and should be quicker to make.<br />
Notes on archery: Archery is hard to learn. It is supposed only to be usable against creatures with fair skill and good equipment.<br />
To gain skill quickest, practice with hunting arrows that have no penalties.<br />
<br />
All bows have a 'best distance'. That distance is 20, 40, and 80 meters (or roughly 5, 10 and 20 tiles) for the bows.<br />
<br />
Shooting at shorter or longer ranges will affect the difficulty.<br />
Arrows will be shot in the following order: 1. from quiver worn on body, 2. from quiver in inventory (or if 1 is found but is empty), 3. arrow held in hand, 4. arrow in inventory.<br />
<br />
If a quiver is found at 2 but it is empty, no arrow will be shot. This should give you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts. War arrows do more damage, but are slightly harder to hit with. Shafts do little damage and are hardest to hit with. <br />
<br />
* All three religions should now be able to pray at the Altar of Three.<br />
* Bugfixes with /ranks.<br />
* A bug where the finished item received the wrong material was fixed. <br />
<br />
==060320== <br />
* Archery/Bowyery/Fletching is in. Some wood materials are better suited than other. Examine will give a clue. <br />
* Smithing now has a title. <br />
* The time to log out when in enemy kingdoms is now set to 2 minutes if you have not been involved in battle. <br />
<br />
==060314== <br />
* Fixed a bug that made armour disappear if you dragged it to your hands.<br />
<br />
==060313==<br />
* Village guards should no longer suddenly become non-citizens.<br />
* Item creation and pre-finished improving now is affected by Wind of ages.<br />
* Building new house walls are now slightly slower, while repairing them is faster instead.<br />
* Removed some money from some very rich players that were obviously inherited from old exploits.<br />
* The bug where it was possible to become killed twice in a row should be fixed.<br />
<br />
==060309== <br />
* Zombies should no longer be insta-agg when created. <br />
* Stealing in villages of the opposite kingdom no longer upsets your deity. <br />
* Creatures should find their way in caves better. <br />
* Wind of ages cast on tools now affects improvement times.<br />
<br />
==060307== <br />
* Guards should not start hunting enemies outside the deed, and not assign all guards either. <br />
* Managing gates have been moved from the village settings management interface. The village settings management should work better. <br />
<br />
==060306== <br />
* Holding/wearing armour should give more correct messages. <br />
* Enchantments and the spell Sunder may no longer target locked items. <br />
* Mycelium now should have a harder time surviving outside HOTS. <br />
* You should now start to get warnings in village chat one week from when your village is disbanded. <br />
* Newbies now wear items when they are created. <br />
* More fixes with updating the color outlines of creatures. <br />
* Dropping an item in a container in a barrel now should put the item in the correct container. <br />
<br />
==060303== <br />
* Bug with kingdom guards not attacking fixed. Nobody gains skill from kingdom guards until a better solution is figured out. Reason was that you could gain too easy skill on them since they respawn and are fairly weak. <br />
* IMPORTANT: You are now only invulnerable when logging off in your own kingdom! Outside it also takes 3 minutes to leave the world unless you have fought, in which case it takes 5 minutes. Check /lotime to see how long it takes until you leave the world. <br />
<br />
==060302== <br />
* Tunneling while in the cave should generate fewer buggy shudders. You will now get a warning if a deep shaft will emerge. <br />
* HOTS now gain no skill fighting kingdom guards, since they theoretically provide endless training with no risk involved.<br />
* Attitude (the red/green/blue aura) has been reprogrammed, and should better reflect whether a creature will attack. <br />
* New traders now start out with very little money instead of one gold as they used to. They will receive money distributed by the king instead. <br />
* Guards spamming that they will help eachother should be reduced. <br />
* Pumpkins now should work for steaks. <br />
* Cooking containers should no longer have less space after a few dishes.<br />
<br />
==060227== <br />
* Steaks now properly need to be made in a frying pan. Meat or fish with some appropriate vegetable, and no liquid. <br />
* Creatures and guards should now ignore you when you are invulnerable. <br />
* You are no longer invulnerable in hostile villages, when you log on or off. <br />
* Spell levels have changed. <br />
* Items may now only be taken from a cart or raft by the person dragging it if it is dragged. <br />
* Vynora has some new spells that improves items. Libila has one as well. They may destroy the item depending on item quality, so try them out on something cheap. <br />
* Drain health now heals wounds if you have any. <br />
* Pets now are tame longer than 24 hours. Sorry. <br />
* Pickaxes are now in the miscellaneous skill group instead of axes. Weapon group skills increase faster, except axes. You no longer parry with axes. <br />
* Creatures should leave caves more frequently. <br />
* A bug with stealing fixed.<br />
<br />
==060222== <br />
* A bug with pets made some of them disappear. It should work now though, but you have to find new pets if you lost yours. <br />
* Giving away pets works now. <br />
* Very strong aggressive creatures will now break down walls and fences near them if they are disturbed by them. <br />
<br />
==060220== <br />
* Fumbling with repairing walls and fences will no longer insta-destroy them (was a bug). <br />
* Taming carnivores with a corpse only works if the corpse is fairly undamaged. <br />
* Small problem when being teleported near doors fixed. <br />
* Followers of Libila now get less stamina drain when moving on mycelium. <br />
* Tamed animals (not dominated or zombies) will now leave the world when you do (as soon as it has quit fighting), unless you order it to stay online. <br />
* Fixed a bug with village voting. <br />
<br />
==060217== <br />
* Fighting skills have been restored for those who lost them. <br />
* Thorns will no longer damage GMs and are tougher to cut down. <br />
* Bug with stealing items from deeds fixed.<br />
<br />
==060216==<br />
* More on pets:<br />
Bug where the pet did not fight back fixed.<br />
Taming should now work on deeds.<br />
You can now give away pets to friendly players.<br />
Pets should now have blue outlines to people from the same kingdom with positive reputation.<br />
Usually non-aggressive creatures may now attack you if you fail your taming skill.<br />
Unicorns are much harder to tame.<br />
* Beware of old thorn bushes! Followers of Fo may pass unhindered if faithful enough.<br />
* Stamina drain is a bit higher when moving. Followers with high faith are inspired in their deities favored terrains, and tire less there. Vynora get bonus on roads, Magranon on rock, and Fo on grass, dirt, trees.<br />
* Followers of Vynora with high faith have slower skill decay (they already get bonus when learning all skills if they have enough favor). Followers of Magranon now receive skill bonuses in fighting if faith and favor are high.<br />
* Village and Area (i.e Server) history are now gathered properly and may be found on the village tokens.<br />
* Found a bug where unexpected shuddering occured when mining south.<br />
<br />
==060214==<br />
* Bugfixes for pets:<br />
They should now be much harder to tame.<br />
You now need food and stamina to tame pets.<br />
Reborn pets are now more menacingly called Zombies. Old pets keep their names though.<br />
Zombies should still alert the village guards when raised, but the attack should cease immediately.<br />
Pets should not be able to attack themselves.<br />
Using a pet to grief same-side players now results in skill-loss.<br />
Cows and other creatures should now hunt at least a little.<br />
Pets should now find their way a bit better.<br />
Zombies should be more aggressive.<br />
Zombies now have a lifespan of about 1 rl day.<br />
You should no longer be able to trade with Zombies.<br />
<br />
==060213== <br />
* Pets! Everyone may now tame animals. Followers of Libila have a harder time though. <br />
Followers of Libila may raise souls from corpses with a spell. These creatures may be equipped if human. <br />
Their skills are lower than the original creature. <br />
Followers of Magranon may dominate monsters, even the dragons (good luck). <br />
Followers of Vynora will receive something special as well later/soon. <br />
You may lead pets with ropes. Pets will attack and be attacked by creatures that would attack you. <br />
If you log off, your pet should be safe from same kingdom village and kingdom guards. <br />
If the animal is an aggressive creature, it will attack people with negative reputation or from other kingdoms. <br />
This means they may work as watchdogs. Pets will stay logged on for now when you leave the game. <br />
* Praying now goes faster overall, but the initial amount you receive is limited. <br />
* Enchantments now work on items with ql 70+ instead of 90+.<br />
<br />
==060206==<br />
* Casting spells, taunting and shieldbashing should now be interrupted if the target dies. <br />
* Excessive wall/fence damage on unguarded deeds fixed. <br />
* Spellcasting through windows is prevented for now. <br />
* Mining graphical bugs should no longer be possible. <br />
* Some players may now receive the possibility to mute other players to regulate foul language in kingdom chats, so keep it clean.<br />
<br />
==060131b==<br />
* Mining should work better now, and yield some more information.<br />
* A reason for disappearing items fixed.<br />
<br />
==060131== <br />
* Debugging. A few reboots with bug fixes may occur after this one. <br />
* Dye now uses up more scrap material. * Attacking a village wall or fence now should draw the guards out. <br />
* Respawning guards should look for enemies more efficiently now.<br />
==060128==<br />
* Creatures should now enter unfinished buildings<br />
* Fixed an interesting bug with mining flint. Thanks, Swisscheese.<br />
<br />
==060126== <br />
* Two types of fish only no longer yield a steak. <br />
* Found a bug with tunneling. <br />
* Deed guards may now walk through walls and doors. <br />
* Disappearing item bugs fixed, and a bug where creatures could become irresponsive. <br />
* You should now be able to find flint, so you can create steel and flints.<br />
<br />
==060124==<br />
* Most fruits are now combinable.<br />
* Steaks can now be made also from corn, or onion, or bread.<br />
* Dog statues can now be painted as well.<br />
* New color outlines fix.<br />
* The bug where players could not move after login fixed.<br />
* Creatures stuck underground should be destroyed.<br />
<br />
==060123==<br />
* Pigs now eat pig food:P.<br />
* Some items that were unusable on ground now should be usable.<br />
* Disconnects at log on should be more rare, at the cost of a bit slower initial terrain rendering.<br />
* You now need pumpkin or potato to make steaks.<br />
* Color outlines fix for aggressive creatures from other kingdoms.<br />
<br />
==060118==<br />
* Trader demands tweaked a bit.<br />
* Expect much less cave-ins.<br />
* It should now be possible to use the /stuck command more then once.<br />
* Banked containers now show up when you open the bank.<br />
* A cause for lag may be fixed.<br />
* Leading cows out of caves does not make them untouchable.<br />
* Ores will now respawn in a regional fashion, so certain ores will be more common in certain areas. This will work for caveins and new maps.<br />
* Practice dolls, ovens and other items will now show what is needed to improve or finish them. <br />
<br />
==060116==<br />
* When villages disband, all the gates are unlocked<br />
* Cave decay has been slowed down, and corrected. Now reinforcing both walls on the side of a passage stops decay for the center tile, as will reinforcing all three walls around a dead end. <br />
Reminder: You can not be killed by cave decay. People seem to think so.<br />
* Bug fixed where if you used only a weapon in your left hand it increased barehand fighting. Note that your primary weapon should always be in your right hand. You will use your left hand much less often. You now have a small chance to parry with your left hand weapon as well. <br />
* You may now correctly change kingdoms up to 3 times instead of 1.<br />
* Money has been redistributed between the traders and the king to test the economy. <br />
<br />
==060112==<br />
* Bug with door locks fixed. They will now always be locked when you attach them. <br />
* Possible cause for creatures disappearing underground fixed.<br />
<br />
==060111==<br />
* If you reconnect inside a cave wall the game will try put you on a safe tile nearby, so it should be extremely uncommon.<br />
* One possible cause for periodic lag removed. <br />
* Bug with tempering fixed. <br />
* Various other small bugs and improvements. <br />
<br />
==060110==<br />
* Cave decay is now implented. This means: Always bring a pickaxe, food and drink when going underground. You won't get killed by it right now, but items will be destroyed. <br />
The decay rate is fairly slow. Minerals may respawn. Reinforcing walls help. Large chambers decay quicker. Entrances may also cave in. <br />
* Stamina-regen-movement delay removed, and fighting-stamina-regen-delay set to 2 seconds.<br />
* You may now plan a new structure after 4 days unless your old structure becomes finished before that. <br />
* Golden altars should now be improvable again. <br />
* Prices of armour chains and cloth strings now better reflect similar product prices. <br />
<br />
==060105b==<br />
* Fighting skillgain bug fixed.<br />
<br />
==060105==<br />
* FIGHTING SKILL UP AND RUNNING AGAIN. The old skills were not restored, since they were 'dirty' and we want to test skill progress and balance with this system. You now gain no fighting skill if your stamina is at the bottom, or if you or your opponent fight barehanded with a skill over 20. If you have killed your opponent during the last hour you gain a lot less skill also. Expect further tweaks to this system.<br />
* Lost bodyparts should reappear.<br />
* Guards skills have been centered around 30, 50 and 80 for the various guard types.<br />
* Catapult bug fixes, including the very broken aiming algorithm and the too high damage dealt.<br />
* Skillgain changed a bit, so that you will now gain skill less often for very easy tasks.<br />
<br />
==060103== <br />
* FIGHTING SKILL RESET. Most fighting related skills capped at 30 until we have a satisfying solution to afk skillgain. <br />
* You may no longer use catapults to shoot your live bodyparts away. <br />
* New lag code is in place. It should be unnoticable for the most part. <br />
* You who catapulted your bodyparts: login again if you are messed up. It should work. <br />
<br />
==060102== <br />
* Fighting has changed some: Mauls are now slower than axes and swords. Swords are much better at parrying, and take less damage when parrying. Axe and sword damage has been adjusted upwards. You no longer gain skill if either the attacker or the defender is link-less. <br />
* Prices for combined items now correctly affect trader demand. Consecutive teleports due to a lag teleport should not be as common. <br />
* Walking through wall plans should no longer render a teleport. Metal altars no longer require heating to be finished or improved. <br />
* Citizens that may destroy walls and fences now should be able to perform these actions a lot quicker within their own village. Improving walls should be possible again like before but only for finished walls. <br />
* A bug made it so only the deed owner could continue building on a house. Fixed.<br />
* There is now a small catapult available.</div>Benjohttps://www.wurmpedia.com/index.php?title=Locate_Artifact&diff=7410Locate Artifact2006-05-21T07:24:31Z<p>Benjo: Distances</p>
<hr />
<div>== Description ==<br />
[[:category:spells|Spell]] of [[Vynora]], [[Libila]]. Locates [[:category:Artifact|Artifact]] items spread across the land.<br><br />
A 70 favor cost for this spell, cast on the ground tiles.<br> It is a completely random process to locate each item.<br />
Will tell you what direction, right, left, forward/front/ahead etc and a relative distance.<br><br />
Very far, pretty far, far, rather long distance, quite some distance, some distance, pretty close by(@1-10 tiles), practically standing on (add more, and maybe some measure in km)<br><br />
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.<br><br />
<br><br />
eg. The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.<br><br />
eg. The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Libilaz Rebals<br><br />
eg. In your vision, you can only discern a shadow that carries the gold Rod of Beguiling (the holder is logged off)<br><br />
<br />
Vynora<br><br />
[[Glass Eye of Vynora]]<br><br />
[[Glass Mouth of Vynora]]<br><br />
[[Glass Ear of Vynora]]<br><br />
<br><br />
Fo<br><br />
[[Silver Finger of Fo]]<br><br />
[[Gold Rod of Beguiling]]<br><br />
[[Gold Charm of Fo]]<br><br />
<br><br />
Magranon<br><br />
[[Gold Crown of Might]]<br><br />
[[Steel Sword of Magranon]]<br><br />
[[Bronze Hammer of Magranon]]<br><br />
<br><br />
Libila<br><br />
[[Glass Orb of Doom]]<br><br />
[[Gold Sceptre of Ascension]]<br><br />
[[Gold Scale of Libila]]<br><br />
<br />
[[Category:Spells]]</div>Benjohttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=7330Wurm Server Release History2006-05-19T08:25:48Z<p>Benjo: </p>
<hr />
<div>[[Category:Technical Details]]<br />
This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.<br />
<br />
This page shows the release notes from 2006. The [[Wurm Server Release Notes 2005|server release notes from 2005]] and [[Wurm Server Release Notes 2004|from 2004]] are on separate pages as this page is getting quite large.<br />
<br />
If anyone has the /news from before March 2004 please add it to this page.<br />
<br />
==060517==<br />
* You may now loot the corpses of outlaws.<br />
* Invitations to join a kingdom or to join a religion now requires the target player to type /invitations in order to accept them. <br />
<br />
==060516==<br />
* The huge altars will no longer receive negative damage, and heal once every ten minutes.<br />
* Moving your bank account now works properly. Items in banks shouldn't crumble when you remove them.<br />
* Any white light religion may now sacrifice at the Altar of Three.<br />
<br />
==060514==<br />
* Pets that you are leading no longer should go through gates or doors that you cannot enter.<br />
<br />
==060510==<br />
* Faith gain was also increased. <br />
* Bows should not start spamming you when the string breaks. <br />
* Corpse models should change when butchered (if a model exists). <br />
* Leather items now use material when improving. <br />
<br />
==060508==<br />
* Livestock now have shorter lifespan. <br />
* Skills.. now rise at.. 12 TIMES FASTER, so this last month will roughly resemble one year of playing.. promised child! <br />
* Steaks are now more properly called meals. <br />
* Another bug with trying to destroy the huge altars using artifacts was found. <br />
* The first successful server transfer has occured. Rolf swimmed from his homeserver to the wurm server. He had an extra body when he arrived, but otherwise everything looked well.<br />
<br />
==060506== <br />
* Bug with artifacts spamming a message fixed. They now correctly drop when the player carrying it logs off. <br />
* Bugs with lockpicking fixed. <br />
* You should no longer be able to lock doors with padlocks or gatelocks, and chests with gatelocks. <br />
* Guard towers should be tile-aligned now. The door ends up behind you!<br />
<br />
==060504== <br />
* Artifacts now take no damage. Artifacts now load on the ground where the owner was if they were in the possession of someone when the server starts. <br />
* The Orb of Doom and the Magranon spell Smite no longer instakills. They will however put you very near death. Unique creatures usually have innate abilites that reduces this effect. <br />
* You may now create and use lockpicks. A building door should stay open 10 minutes. <br />
* Scale of Libila bug fix. Rod of Beguiling now has a use. You now need to have higher favor than the target player to bless someone.<br />
<br />
==060430== <br />
* The bug with faith gain fixed.<br />
<br />
==060426==<br />
* Newbie items except the backpack will now stay in inventory when you die. The drawback is that they cannot be improved.<br />
* Fences on the south and east side of villages now have village decay rate.<br />
* You may no longer drain coffers as long as there are guards alive.<br />
* Enemies may no longer pass gates on a deed. A bug with village gates was fixed. Fence and palisade gates now take more damage from attacks than the standard types of fence and palisade.<br />
* Food bar fixed. You receive no penalties unless you are hungry. If you are full you will use up less stamina when working (making steaks valuable). <br />
<br />
==060425==<br />
* Some issues with irresponsive pets solved. Be aware that they are generally more alert when not being led.<br />
* Get price now returns a more sensible value.<br />
* Bug with dropping corpses where the owner became the person who dropped it fixed. You may now also always loot corpses from corpses.<br />
<br />
==060420==<br />
* You now get no deed skill loss bonus if suiciding on a deed. If you have realdeath (a champion of a deity), you have 50% of that suicide not counting towards your real deaths. <br />
* A clarification to end certain rumours: A bonus for Magranon players is that at high faith and with enough favor left, they have about 75% chance to keep items and skills at death. <br />
* Hopefully less login-lag will occur due to a better way of loading skills.<br />
<br />
==060418==<br />
* Trolls have come up with a way to make deadlier clubs, as well as improved armour so take care.<br />
* Some bugs with attacking BL deed guards as a WL and stealing from BL houses fixed.<br />
<br />
==060412==<br />
*You should no longer be killed by aggressive animals who walk up to you while you are linkless.<br />
*Some new creatures!<br />
*When becoming champion you will now receive bonus up to max skill 80 in certain religious skills (unless you already had higher). This since you have 3 lives now.<br />
*If current upkeep will last more than 28 days, no decay should occur to fences and walls on a deed.<br />
*Number of allowed roles on a deed has been increased to 12 again. Large deeds will need to manage citizens in a few more steps.<br />
*The deed rules on attacking other players should now work correct.<br />
<br />
==060410==<br />
* You may now gain shield skill when bashing with it.<br />
* Citizen management should work better for large deeds. The number of available roles had to be lowered to 8 (old roles remain for now).<br />
* Fo received a new spell that works on creatures. Currently not on self, but that will be fixed<br />
<br />
==060405==<br />
* Crush weapons now do much less damage versus cloth and leather armour. Other weapons now do more damage. You may now receive a negative bonus to fighting if your weapon skill is too low. Before it could only be positive. <br />
* Pets should now swim when lead. <br />
* Various small typos fixed. <br />
<br />
==060403 ==<br />
* Deed guards should not all run after dominated creatures. <br />
* Thanks to all of you who fell for our little jest with the chests! The competition was over on the 2nd of april, swedish time with no winner.<br />
<br />
==060401==<br />
* April fool Gold competition <br />
* Since we are coming close to going gold, we have decided to run a competition while we wait. One random creature in the game has been given magical properties. If you step up within two tiles of that creature and say I am a chest, give me my gold. you will receive and be announced as the winner of the Prize. The Prize consists of a fine Teleport Wand, a Bag of Keeping, and 2 gold (all of which you will be able to keep when we go gold). The server history log found on deed tokens will show if a winner has been declared. GMs are not allowed to participate, but chat moderators are. Good luck everyone! <br />
* You now only gain skill from attacking opposing kingdom deed guards. <br />
* Items no longer decay in banks. <br />
<br />
==060330== <br />
* Various bugfixes, for instance with dough. Kingdom and deed guards should be a bit easier to cope with again. <br />
<br />
==060328==<br />
* Kingdom guards will only hunt near their tower now. <br />
* Corpses will now fit in new coffins. <br />
* A bug with enchantment effects being lost between reboots fixed. <br />
* A new command, /attackers shows the creatures who attacked you the last 5 minutes. If a player is there should be able to attack him/her without a penalty to skills/faith. <br />
* You now need 20.5 body control to steal things.<br />
<br />
==060327==<br />
* The extreme repairtimes were lessened. <br />
* Armour strength were lowered again for most creatures. <br />
* Archery targets can no longer be picked up. <br />
* Champions of deities now have 3 chances before realdeath kicks in. <br />
* Dough now should use less water when created. <br />
<br />
==060325== <br />
* Removed the bug that crashed the game tonight. <br />
<br />
==060324==<br />
* Practicing targets work now. We will test the new creature armour rates over the weekend. No time to fix anyways. Feedback after. Good luck!<br />
<br />
==060322== <br />
* You may now 'drain coffers' from an enemy village once every 24 hours. If the village has more than one week of upkeep left, you will drain and receive a fraction of the monthly upkeep (drain about 15% and receive 7.5%). In order to prevent that villages always keep less than a weeks upkeep, structure decay will kick in at normal rate if upkeep left is less than one week. <br />
* Bowstrings may now snap, and you may unstring your bow. Bows may only be improved if they have no string. <br />
* Arrows should break less often, and hitting something should be much easier. <br />
* Creatures now have better armour, as they are using armour types. <br />
* You will now deflect arrows with your shield. A fraction of the defending creatures body control also now adds to the difficulty to hit. <br />
* You can no longer shoot if you are in deep water. <br />
* Repairing now takes longer time for very heavy items.<br />
<br />
==060321==<br />
* Bows can now be stringed. Arrow shafts and arrow heads now are not repairable and should be quicker to make.<br />
Notes on archery: Archery is hard to learn. It is supposed only to be usable against creatures with fair skill and good equipment.<br />
To gain skill quickest, practice with hunting arrows that have no penalties.<br />
<br />
All bows have a 'best distance'. That distance is 20, 40, and 80 meters (or roughly 5, 10 and 20 tiles) for the bows.<br />
<br />
Shooting at shorter or longer ranges will affect the difficulty.<br />
Arrows will be shot in the following order: 1. from quiver worn on body, 2. from quiver in inventory (or if 1 is found but is empty), 3. arrow held in hand, 4. arrow in inventory.<br />
<br />
If a quiver is found at 2 but it is empty, no arrow will be shot. This should give you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts. War arrows do more damage, but are slightly harder to hit with. Shafts do little damage and are hardest to hit with. <br />
<br />
* All three religions should now be able to pray at the Altar of Three.<br />
* Bugfixes with /ranks.<br />
* A bug where the finished item received the wrong material was fixed. <br />
<br />
==060320== <br />
* Archery/Bowyery/Fletching is in. Some wood materials are better suited than other. Examine will give a clue. <br />
* Smithing now has a title. <br />
* The time to log out when in enemy kingdoms is now set to 2 minutes if you have not been involved in battle. <br />
<br />
==060314== <br />
* Fixed a bug that made armour disappear if you dragged it to your hands.<br />
<br />
==060313==<br />
* Village guards should no longer suddenly become non-citizens.<br />
* Item creation and pre-finished improving now is affected by Wind of ages.<br />
* Building new house walls are now slightly slower, while repairing them is faster instead.<br />
* Removed some money from some very rich players that were obviously inherited from old exploits.<br />
* The bug where it was possible to become killed twice in a row should be fixed.<br />
<br />
==060309== <br />
* Zombies should no longer be insta-agg when created. <br />
* Stealing in villages of the opposite kingdom no longer upsets your deity. <br />
* Creatures should find their way in caves better. <br />
* Wind of ages cast on tools now affects improvement times.<br />
<br />
==060307== <br />
* Guards should not start hunting enemies outside the deed, and not assign all guards either. <br />
* Managing gates have been moved from the village settings management interface. The village settings management should work better. <br />
<br />
==060306== <br />
* Holding/wearing armour should give more correct messages. <br />
* Enchantments and the spell Sunder may no longer target locked items. <br />
* Mycelium now should have a harder time surviving outside HOTS. <br />
* You should now start to get warnings in village chat one week from when your village is disbanded. <br />
* Newbies now wear items when they are created. <br />
* More fixes with updating the color outlines of creatures. <br />
* Dropping an item in a container in a barrel now should put the item in the correct container. <br />
<br />
==060303== <br />
* Bug with kingdom guards not attacking fixed. Nobody gains skill from kingdom guards until a better solution is figured out. Reason was that you could gain too easy skill on them since they respawn and are fairly weak. <br />
* IMPORTANT: You are now only invulnerable when logging off in your own kingdom! Outside it also takes 3 minutes to leave the world unless you have fought, in which case it takes 5 minutes. Check /lotime to see how long it takes until you leave the world. <br />
<br />
==060302== <br />
* Tunneling while in the cave should generate fewer buggy shudders. You will now get a warning if a deep shaft will emerge. <br />
* HOTS now gain no skill fighting kingdom guards, since they theoretically provide endless training with no risk involved.<br />
* Attitude (the red/green/blue aura) has been reprogrammed, and should better reflect whether a creature will attack. <br />
* New traders now start out with very little money instead of one gold as they used to. They will receive money distributed by the king instead. <br />
* Guards spamming that they will help eachother should be reduced. <br />
* Pumpkins now should work for steaks. <br />
* Cooking containers should no longer have less space after a few dishes.<br />
<br />
==060227== <br />
* Steaks now properly need to be made in a frying pan. Meat or fish with some appropriate vegetable, and no liquid. <br />
* Creatures and guards should now ignore you when you are invulnerable. <br />
* You are no longer invulnerable in hostile villages, when you log on or off. <br />
* Spell levels have changed. <br />
* Items may now only be taken from a cart or raft by the person dragging it if it is dragged. <br />
* Vynora has some new spells that improves items. Libila has one as well. They may destroy the item depending on item quality, so try them out on something cheap. <br />
* Drain health now heals wounds if you have any. <br />
* Pets now are tame longer than 24 hours. Sorry. <br />
* Pickaxes are now in the miscellaneous skill group instead of axes. Weapon group skills increase faster, except axes. You no longer parry with axes. <br />
* Creatures should leave caves more frequently. <br />
* A bug with stealing fixed.<br />
<br />
==060222== <br />
* A bug with pets made some of them disappear. It should work now though, but you have to find new pets if you lost yours. <br />
* Giving away pets works now. <br />
* Very strong aggressive creatures will now break down walls and fences near them if they are disturbed by them. <br />
<br />
==060220== <br />
* Fumbling with repairing walls and fences will no longer insta-destroy them (was a bug). <br />
* Taming carnivores with a corpse only works if the corpse is fairly undamaged. <br />
* Small problem when being teleported near doors fixed. <br />
* Followers of Libila now get less stamina drain when moving on mycelium. <br />
* Tamed animals (not dominated or zombies) will now leave the world when you do (as soon as it has quit fighting), unless you order it to stay online. <br />
* Fixed a bug with village voting. <br />
<br />
==060217== <br />
* Fighting skills have been restored for those who lost them. <br />
* Thorns will no longer damage GMs and are tougher to cut down. <br />
* Bug with stealing items from deeds fixed.<br />
<br />
==060216==<br />
* More on pets:<br />
Bug where the pet did not fight back fixed.<br />
Taming should now work on deeds.<br />
You can now give away pets to friendly players.<br />
Pets should now have blue outlines to people from the same kingdom with positive reputation.<br />
Usually non-aggressive creatures may now attack you if you fail your taming skill.<br />
Unicorns are much harder to tame.<br />
* Beware of old thorn bushes! Followers of Fo may pass unhindered if faithful enough.<br />
* Stamina drain is a bit higher when moving. Followers with high faith are inspired in their deities favored terrains, and tire less there. Vynora get bonus on roads, Magranon on rock, and Fo on grass, dirt, trees.<br />
* Followers of Vynora with high faith have slower skill decay (they already get bonus when learning all skills if they have enough favor). Followers of Magranon now receive skill bonuses in fighting if faith and favor are high.<br />
* Village and Area (i.e Server) history are now gathered properly and may be found on the village tokens.<br />
* Found a bug where unexpected shuddering occured when mining south.<br />
<br />
==060214==<br />
* Bugfixes for pets:<br />
They should now be much harder to tame.<br />
You now need food and stamina to tame pets.<br />
Reborn pets are now more menacingly called Zombies. Old pets keep their names though.<br />
Zombies should still alert the village guards when raised, but the attack should cease immediately.<br />
Pets should not be able to attack themselves.<br />
Using a pet to grief same-side players now results in skill-loss.<br />
Cows and other creatures should now hunt at least a little.<br />
Pets should now find their way a bit better.<br />
Zombies should be more aggressive.<br />
Zombies now have a lifespan of about 1 rl day.<br />
You should no longer be able to trade with Zombies.<br />
<br />
==060213== <br />
* Pets! Everyone may now tame animals. Followers of Libila have a harder time though. <br />
Followers of Libila may raise souls from corpses with a spell. These creatures may be equipped if human. <br />
Their skills are lower than the original creature. <br />
Followers of Magranon may dominate monsters, even the dragons (good luck). <br />
Followers of Vynora will receive something special as well later/soon. <br />
You may lead pets with ropes. Pets will attack and be attacked by creatures that would attack you. <br />
If you log off, your pet should be safe from same kingdom village and kingdom guards. <br />
If the animal is an aggressive creature, it will attack people with negative reputation or from other kingdoms. <br />
This means they may work as watchdogs. Pets will stay logged on for now when you leave the game. <br />
* Praying now goes faster overall, but the initial amount you receive is limited. <br />
* Enchantments now work on items with ql 70+ instead of 90+.<br />
<br />
==060206==<br />
* Casting spells, taunting and shieldbashing should now be interrupted if the target dies. <br />
* Excessive wall/fence damage on unguarded deeds fixed. <br />
* Spellcasting through windows is prevented for now. <br />
* Mining graphical bugs should no longer be possible. <br />
* Some players may now receive the possibility to mute other players to regulate foul language in kingdom chats, so keep it clean.<br />
<br />
==060131b==<br />
* Mining should work better now, and yield some more information.<br />
* A reason for disappearing items fixed.<br />
<br />
==060131== <br />
* Debugging. A few reboots with bug fixes may occur after this one. <br />
* Dye now uses up more scrap material. * Attacking a village wall or fence now should draw the guards out. <br />
* Respawning guards should look for enemies more efficiently now.<br />
==060128==<br />
* Creatures should now enter unfinished buildings<br />
* Fixed an interesting bug with mining flint. Thanks, Swisscheese.<br />
<br />
==060126== <br />
* Two types of fish only no longer yield a steak. <br />
* Found a bug with tunneling. <br />
* Deed guards may now walk through walls and doors. <br />
* Disappearing item bugs fixed, and a bug where creatures could become irresponsive. <br />
* You should now be able to find flint, so you can create steel and flints.<br />
<br />
==060124==<br />
* Most fruits are now combinable.<br />
* Steaks can now be made also from corn, or onion, or bread.<br />
* Dog statues can now be painted as well.<br />
* New color outlines fix.<br />
* The bug where players could not move after login fixed.<br />
* Creatures stuck underground should be destroyed.<br />
<br />
==060123==<br />
* Pigs now eat pig food:P.<br />
* Some items that were unusable on ground now should be usable.<br />
* Disconnects at log on should be more rare, at the cost of a bit slower initial terrain rendering.<br />
* You now need pumpkin or potato to make steaks.<br />
* Color outlines fix for aggressive creatures from other kingdoms.<br />
<br />
==060118==<br />
* Trader demands tweaked a bit.<br />
* Expect much less cave-ins.<br />
* It should now be possible to use the /stuck command more then once.<br />
* Banked containers now show up when you open the bank.<br />
* A cause for lag may be fixed.<br />
* Leading cows out of caves does not make them untouchable.<br />
* Ores will now respawn in a regional fashion, so certain ores will be more common in certain areas. This will work for caveins and new maps.<br />
* Practice dolls, ovens and other items will now show what is needed to improve or finish them. <br />
<br />
==060116==<br />
* When villages disband, all the gates are unlocked<br />
* Cave decay has been slowed down, and corrected. Now reinforcing both walls on the side of a passage stops decay for the center tile, as will reinforcing all three walls around a dead end. <br />
Reminder: You can not be killed by cave decay. People seem to think so.<br />
* Bug fixed where if you used only a weapon in your left hand it increased barehand fighting. Note that your primary weapon should always be in your right hand. You will use your left hand much less often. You now have a small chance to parry with your left hand weapon as well. <br />
* You may now correctly change kingdoms up to 3 times instead of 1.<br />
* Money has been redistributed between the traders and the king to test the economy. <br />
<br />
==060112==<br />
* Bug with door locks fixed. They will now always be locked when you attach them. <br />
* Possible cause for creatures disappearing underground fixed.<br />
<br />
==060111==<br />
* If you reconnect inside a cave wall the game will try put you on a safe tile nearby, so it should be extremely uncommon.<br />
* One possible cause for periodic lag removed. <br />
* Bug with tempering fixed. <br />
* Various other small bugs and improvements. <br />
<br />
==060110==<br />
* Cave decay is now implented. This means: Always bring a pickaxe, food and drink when going underground. You won't get killed by it right now, but items will be destroyed. <br />
The decay rate is fairly slow. Minerals may respawn. Reinforcing walls help. Large chambers decay quicker. Entrances may also cave in. <br />
* Stamina-regen-movement delay removed, and fighting-stamina-regen-delay set to 2 seconds.<br />
* You may now plan a new structure after 4 days unless your old structure becomes finished before that. <br />
* Golden altars should now be improvable again. <br />
* Prices of armour chains and cloth strings now better reflect similar product prices. <br />
<br />
==060105b==<br />
* Fighting skillgain bug fixed.<br />
<br />
==060105==<br />
* FIGHTING SKILL UP AND RUNNING AGAIN. The old skills were not restored, since they were 'dirty' and we want to test skill progress and balance with this system. You now gain no fighting skill if your stamina is at the bottom, or if you or your opponent fight barehanded with a skill over 20. If you have killed your opponent during the last hour you gain a lot less skill also. Expect further tweaks to this system.<br />
* Lost bodyparts should reappear.<br />
* Guards skills have been centered around 30, 50 and 80 for the various guard types.<br />
* Catapult bug fixes, including the very broken aiming algorithm and the too high damage dealt.<br />
* Skillgain changed a bit, so that you will now gain skill less often for very easy tasks.<br />
<br />
==060103== <br />
* FIGHTING SKILL RESET. Most fighting related skills capped at 30 until we have a satisfying solution to afk skillgain. <br />
* You may no longer use catapults to shoot your live bodyparts away. <br />
* New lag code is in place. It should be unnoticable for the most part. <br />
* You who catapulted your bodyparts: login again if you are messed up. It should work. <br />
<br />
==060102== <br />
* Fighting has changed some: Mauls are now slower than axes and swords. Swords are much better at parrying, and take less damage when parrying. Axe and sword damage has been adjusted upwards. You no longer gain skill if either the attacker or the defender is link-less. <br />
* Prices for combined items now correctly affect trader demand. Consecutive teleports due to a lag teleport should not be as common. <br />
* Walking through wall plans should no longer render a teleport. Metal altars no longer require heating to be finished or improved. <br />
* Citizens that may destroy walls and fences now should be able to perform these actions a lot quicker within their own village. Improving walls should be possible again like before but only for finished walls. <br />
* A bug made it so only the deed owner could continue building on a house. Fixed.<br />
* There is now a small catapult available.</div>Benjohttps://www.wurmpedia.com/index.php?title=Talk:Shadows_skill_guide&diff=7243Talk:Shadows skill guide2006-05-17T10:01:59Z<p>Benjo: </p>
<hr />
<div>how can i do a lot of spaces before a word?<br />
<br />
<br />
good work with what skills raise characteristics! I don't think bashing anything down raises any skills (u have towers listed as STR). --[[User:Uzetaab|Uzetaab]] 02:16, 17 May 2006 (CDT)<br />
<br />
smashing or "destroying" things does raise STR</div>Benjohttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=7240Wurm Server Release History2006-05-16T21:59:46Z<p>Benjo: </p>
<hr />
<div>[[Category:Technical Details]]<br />
This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.<br />
<br />
This page shows the release notes from 2006. The [[Wurm Server Release Notes 2005|server release notes from 2005]] and [[Wurm Server Release Notes 2004|from 2004]] are on separate pages as this page is getting quite large.<br />
<br />
If anyone has the /news from before March 2004 please add it to this page.<br />
<br />
==060516==<br />
* The huge altars will no longer receive negative damage, and heal once every ten minutes.<br />
* Moving your bank account now works properly. Items in banks shouldn't crumble when you remove them.<br />
* Any white light religion may now sacrifice at the Altar of Three.<br />
<br />
==060514==<br />
* Pets that you are leading no longer should go through gates or doors that you cannot enter.<br />
<br />
==060510==<br />
* Faith gain was also increased. <br />
* Bows should not start spamming you when the string breaks. <br />
* Corpse models should change when butchered (if a model exists). <br />
* Leather items now use material when improving. <br />
<br />
==060508==<br />
* Livestock now have shorter lifespan. <br />
* Skills.. now rise at.. 12 TIMES FASTER, so this last month will roughly resemble one year of playing.. promised child! <br />
* Steaks are now more properly called meals. <br />
* Another bug with trying to destroy the huge altars using artifacts was found. <br />
* The first successful server transfer has occured. Rolf swimmed from his homeserver to the wurm server. He had an extra body when he arrived, but otherwise everything looked well.<br />
<br />
==060506== <br />
* Bug with artifacts spamming a message fixed. They now correctly drop when the player carrying it logs off. <br />
* Bugs with lockpicking fixed. <br />
* You should no longer be able to lock doors with padlocks or gatelocks, and chests with gatelocks. <br />
* Guard towers should be tile-aligned now. The door ends up behind you!<br />
<br />
==060504== <br />
* Artifacts now take no damage. Artifacts now load on the ground where the owner was if they were in the possession of someone when the server starts. <br />
* The Orb of Doom and the Magranon spell Smite no longer instakills. They will however put you very near death. Unique creatures usually have innate abilites that reduces this effect. <br />
* You may now create and use lockpicks. A building door should stay open 10 minutes. <br />
* Scale of Libila bug fix. Rod of Beguiling now has a use. You now need to have higher favor than the target player to bless someone.<br />
<br />
==060430== <br />
* The bug with faith gain fixed.<br />
<br />
==060426==<br />
* Newbie items except the backpack will now stay in inventory when you die. The drawback is that they cannot be improved.<br />
* Fences on the south and east side of villages now have village decay rate.<br />
* You may no longer drain coffers as long as there are guards alive.<br />
* Enemies may no longer pass gates on a deed. A bug with village gates was fixed. Fence and palisade gates now take more damage from attacks than the standard types of fence and palisade.<br />
* Food bar fixed. You receive no penalties unless you are hungry. If you are full you will use up less stamina when working (making steaks valuable). <br />
<br />
==060425==<br />
* Some issues with irresponsive pets solved. Be aware that they are generally more alert when not being led.<br />
* Get price now returns a more sensible value.<br />
* Bug with dropping corpses where the owner became the person who dropped it fixed. You may now also always loot corpses from corpses.<br />
<br />
==060420==<br />
* You now get no deed skill loss bonus if suiciding on a deed. If you have realdeath (a champion of a deity), you have 50% of that suicide not counting towards your real deaths. <br />
* A clarification to end certain rumours: A bonus for Magranon players is that at high faith and with enough favor left, they have about 75% chance to keep items and skills at death. <br />
* Hopefully less login-lag will occur due to a better way of loading skills.<br />
<br />
==060418==<br />
* Trolls have come up with a way to make deadlier clubs, as well as improved armour so take care.<br />
* Some bugs with attacking BL deed guards as a WL and stealing from BL houses fixed.<br />
<br />
==060412==<br />
*You should no longer be killed by aggressive animals who walk up to you while you are linkless.<br />
*Some new creatures!<br />
*When becoming champion you will now receive bonus up to max skill 80 in certain religious skills (unless you already had higher). This since you have 3 lives now.<br />
*If current upkeep will last more than 28 days, no decay should occur to fences and walls on a deed.<br />
*Number of allowed roles on a deed has been increased to 12 again. Large deeds will need to manage citizens in a few more steps.<br />
*The deed rules on attacking other players should now work correct.<br />
<br />
==060410==<br />
* You may now gain shield skill when bashing with it.<br />
* Citizen management should work better for large deeds. The number of available roles had to be lowered to 8 (old roles remain for now).<br />
* Fo received a new spell that works on creatures. Currently not on self, but that will be fixed<br />
<br />
==060405==<br />
* Crush weapons now do much less damage versus cloth and leather armour. Other weapons now do more damage. You may now receive a negative bonus to fighting if your weapon skill is too low. Before it could only be positive. <br />
* Pets should now swim when lead. <br />
* Various small typos fixed. <br />
<br />
==060403 ==<br />
* Deed guards should not all run after dominated creatures. <br />
* Thanks to all of you who fell for our little jest with the chests! The competition was over on the 2nd of april, swedish time with no winner.<br />
<br />
==060401==<br />
* April fool Gold competition <br />
* Since we are coming close to going gold, we have decided to run a competition while we wait. One random creature in the game has been given magical properties. If you step up within two tiles of that creature and say I am a chest, give me my gold. you will receive and be announced as the winner of the Prize. The Prize consists of a fine Teleport Wand, a Bag of Keeping, and 2 gold (all of which you will be able to keep when we go gold). The server history log found on deed tokens will show if a winner has been declared. GMs are not allowed to participate, but chat moderators are. Good luck everyone! <br />
* You now only gain skill from attacking opposing kingdom deed guards. <br />
* Items no longer decay in banks. <br />
<br />
==060330== <br />
* Various bugfixes, for instance with dough. Kingdom and deed guards should be a bit easier to cope with again. <br />
<br />
==060328==<br />
* Kingdom guards will only hunt near their tower now. <br />
* Corpses will now fit in new coffins. <br />
* A bug with enchantment effects being lost between reboots fixed. <br />
* A new command, /attackers shows the creatures who attacked you the last 5 minutes. If a player is there should be able to attack him/her without a penalty to skills/faith. <br />
* You now need 20.5 body control to steal things.<br />
<br />
==060327==<br />
* The extreme repairtimes were lessened. <br />
* Armour strength were lowered again for most creatures. <br />
* Archery targets can no longer be picked up. <br />
* Champions of deities now have 3 chances before realdeath kicks in. <br />
* Dough now should use less water when created. <br />
<br />
==060325== <br />
* Removed the bug that crashed the game tonight. <br />
<br />
==060324==<br />
* Practicing targets work now. We will test the new creature armour rates over the weekend. No time to fix anyways. Feedback after. Good luck!<br />
<br />
==060322== <br />
* You may now 'drain coffers' from an enemy village once every 24 hours. If the village has more than one week of upkeep left, you will drain and receive a fraction of the monthly upkeep (drain about 15% and receive 7.5%). In order to prevent that villages always keep less than a weeks upkeep, structure decay will kick in at normal rate if upkeep left is less than one week. <br />
* Bowstrings may now snap, and you may unstring your bow. Bows may only be improved if they have no string. <br />
* Arrows should break less often, and hitting something should be much easier. <br />
* Creatures now have better armour, as they are using armour types. <br />
* You will now deflect arrows with your shield. A fraction of the defending creatures body control also now adds to the difficulty to hit. <br />
* You can no longer shoot if you are in deep water. <br />
* Repairing now takes longer time for very heavy items.<br />
<br />
==060321==<br />
* Bows can now be stringed. Arrow shafts and arrow heads now are not repairable and should be quicker to make.<br />
Notes on archery: Archery is hard to learn. It is supposed only to be usable against creatures with fair skill and good equipment.<br />
To gain skill quickest, practice with hunting arrows that have no penalties.<br />
<br />
All bows have a 'best distance'. That distance is 20, 40, and 80 meters (or roughly 5, 10 and 20 tiles) for the bows.<br />
<br />
Shooting at shorter or longer ranges will affect the difficulty.<br />
Arrows will be shot in the following order: 1. from quiver worn on body, 2. from quiver in inventory (or if 1 is found but is empty), 3. arrow held in hand, 4. arrow in inventory.<br />
<br />
If a quiver is found at 2 but it is empty, no arrow will be shot. This should give you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts. War arrows do more damage, but are slightly harder to hit with. Shafts do little damage and are hardest to hit with. <br />
<br />
* All three religions should now be able to pray at the Altar of Three.<br />
* Bugfixes with /ranks.<br />
* A bug where the finished item received the wrong material was fixed. <br />
<br />
==060320== <br />
* Archery/Bowyery/Fletching is in. Some wood materials are better suited than other. Examine will give a clue. <br />
* Smithing now has a title. <br />
* The time to log out when in enemy kingdoms is now set to 2 minutes if you have not been involved in battle. <br />
<br />
==060314== <br />
* Fixed a bug that made armour disappear if you dragged it to your hands.<br />
<br />
==060313==<br />
* Village guards should no longer suddenly become non-citizens.<br />
* Item creation and pre-finished improving now is affected by Wind of ages.<br />
* Building new house walls are now slightly slower, while repairing them is faster instead.<br />
* Removed some money from some very rich players that were obviously inherited from old exploits.<br />
* The bug where it was possible to become killed twice in a row should be fixed.<br />
<br />
==060309== <br />
* Zombies should no longer be insta-agg when created. <br />
* Stealing in villages of the opposite kingdom no longer upsets your deity. <br />
* Creatures should find their way in caves better. <br />
* Wind of ages cast on tools now affects improvement times.<br />
<br />
==060307== <br />
* Guards should not start hunting enemies outside the deed, and not assign all guards either. <br />
* Managing gates have been moved from the village settings management interface. The village settings management should work better. <br />
<br />
==060306== <br />
* Holding/wearing armour should give more correct messages. <br />
* Enchantments and the spell Sunder may no longer target locked items. <br />
* Mycelium now should have a harder time surviving outside HOTS. <br />
* You should now start to get warnings in village chat one week from when your village is disbanded. <br />
* Newbies now wear items when they are created. <br />
* More fixes with updating the color outlines of creatures. <br />
* Dropping an item in a container in a barrel now should put the item in the correct container. <br />
<br />
==060303== <br />
* Bug with kingdom guards not attacking fixed. Nobody gains skill from kingdom guards until a better solution is figured out. Reason was that you could gain too easy skill on them since they respawn and are fairly weak. <br />
* IMPORTANT: You are now only invulnerable when logging off in your own kingdom! Outside it also takes 3 minutes to leave the world unless you have fought, in which case it takes 5 minutes. Check /lotime to see how long it takes until you leave the world. <br />
<br />
==060302== <br />
* Tunneling while in the cave should generate fewer buggy shudders. You will now get a warning if a deep shaft will emerge. <br />
* HOTS now gain no skill fighting kingdom guards, since they theoretically provide endless training with no risk involved.<br />
* Attitude (the red/green/blue aura) has been reprogrammed, and should better reflect whether a creature will attack. <br />
* New traders now start out with very little money instead of one gold as they used to. They will receive money distributed by the king instead. <br />
* Guards spamming that they will help eachother should be reduced. <br />
* Pumpkins now should work for steaks. <br />
* Cooking containers should no longer have less space after a few dishes.<br />
<br />
==060227== <br />
* Steaks now properly need to be made in a frying pan. Meat or fish with some appropriate vegetable, and no liquid. <br />
* Creatures and guards should now ignore you when you are invulnerable. <br />
* You are no longer invulnerable in hostile villages, when you log on or off. <br />
* Spell levels have changed. <br />
* Items may now only be taken from a cart or raft by the person dragging it if it is dragged. <br />
* Vynora has some new spells that improves items. Libila has one as well. They may destroy the item depending on item quality, so try them out on something cheap. <br />
* Drain health now heals wounds if you have any. <br />
* Pets now are tame longer than 24 hours. Sorry. <br />
* Pickaxes are now in the miscellaneous skill group instead of axes. Weapon group skills increase faster, except axes. You no longer parry with axes. <br />
* Creatures should leave caves more frequently. <br />
* A bug with stealing fixed.<br />
<br />
==060222== <br />
* A bug with pets made some of them disappear. It should work now though, but you have to find new pets if you lost yours. <br />
* Giving away pets works now. <br />
* Very strong aggressive creatures will now break down walls and fences near them if they are disturbed by them. <br />
<br />
==060220== <br />
* Fumbling with repairing walls and fences will no longer insta-destroy them (was a bug). <br />
* Taming carnivores with a corpse only works if the corpse is fairly undamaged. <br />
* Small problem when being teleported near doors fixed. <br />
* Followers of Libila now get less stamina drain when moving on mycelium. <br />
* Tamed animals (not dominated or zombies) will now leave the world when you do (as soon as it has quit fighting), unless you order it to stay online. <br />
* Fixed a bug with village voting. <br />
<br />
==060217== <br />
* Fighting skills have been restored for those who lost them. <br />
* Thorns will no longer damage GMs and are tougher to cut down. <br />
* Bug with stealing items from deeds fixed.<br />
<br />
==060216==<br />
* More on pets:<br />
Bug where the pet did not fight back fixed.<br />
Taming should now work on deeds.<br />
You can now give away pets to friendly players.<br />
Pets should now have blue outlines to people from the same kingdom with positive reputation.<br />
Usually non-aggressive creatures may now attack you if you fail your taming skill.<br />
Unicorns are much harder to tame.<br />
* Beware of old thorn bushes! Followers of Fo may pass unhindered if faithful enough.<br />
* Stamina drain is a bit higher when moving. Followers with high faith are inspired in their deities favored terrains, and tire less there. Vynora get bonus on roads, Magranon on rock, and Fo on grass, dirt, trees.<br />
* Followers of Vynora with high faith have slower skill decay (they already get bonus when learning all skills if they have enough favor). Followers of Magranon now receive skill bonuses in fighting if faith and favor are high.<br />
* Village and Area (i.e Server) history are now gathered properly and may be found on the village tokens.<br />
* Found a bug where unexpected shuddering occured when mining south.<br />
<br />
==060214==<br />
* Bugfixes for pets:<br />
They should now be much harder to tame.<br />
You now need food and stamina to tame pets.<br />
Reborn pets are now more menacingly called Zombies. Old pets keep their names though.<br />
Zombies should still alert the village guards when raised, but the attack should cease immediately.<br />
Pets should not be able to attack themselves.<br />
Using a pet to grief same-side players now results in skill-loss.<br />
Cows and other creatures should now hunt at least a little.<br />
Pets should now find their way a bit better.<br />
Zombies should be more aggressive.<br />
Zombies now have a lifespan of about 1 rl day.<br />
You should no longer be able to trade with Zombies.<br />
<br />
==060213== <br />
* Pets! Everyone may now tame animals. Followers of Libila have a harder time though. <br />
Followers of Libila may raise souls from corpses with a spell. These creatures may be equipped if human. <br />
Their skills are lower than the original creature. <br />
Followers of Magranon may dominate monsters, even the dragons (good luck). <br />
Followers of Vynora will receive something special as well later/soon. <br />
You may lead pets with ropes. Pets will attack and be attacked by creatures that would attack you. <br />
If you log off, your pet should be safe from same kingdom village and kingdom guards. <br />
If the animal is an aggressive creature, it will attack people with negative reputation or from other kingdoms. <br />
This means they may work as watchdogs. Pets will stay logged on for now when you leave the game. <br />
* Praying now goes faster overall, but the initial amount you receive is limited. <br />
* Enchantments now work on items with ql 70+ instead of 90+.<br />
<br />
==060206==<br />
* Casting spells, taunting and shieldbashing should now be interrupted if the target dies. <br />
* Excessive wall/fence damage on unguarded deeds fixed. <br />
* Spellcasting through windows is prevented for now. <br />
* Mining graphical bugs should no longer be possible. <br />
* Some players may now receive the possibility to mute other players to regulate foul language in kingdom chats, so keep it clean.<br />
<br />
==060131b==<br />
* Mining should work better now, and yield some more information.<br />
* A reason for disappearing items fixed.<br />
<br />
==060131== <br />
* Debugging. A few reboots with bug fixes may occur after this one. <br />
* Dye now uses up more scrap material. * Attacking a village wall or fence now should draw the guards out. <br />
* Respawning guards should look for enemies more efficiently now.<br />
==060128==<br />
* Creatures should now enter unfinished buildings<br />
* Fixed an interesting bug with mining flint. Thanks, Swisscheese.<br />
<br />
==060126== <br />
* Two types of fish only no longer yield a steak. <br />
* Found a bug with tunneling. <br />
* Deed guards may now walk through walls and doors. <br />
* Disappearing item bugs fixed, and a bug where creatures could become irresponsive. <br />
* You should now be able to find flint, so you can create steel and flints.<br />
<br />
==060124==<br />
* Most fruits are now combinable.<br />
* Steaks can now be made also from corn, or onion, or bread.<br />
* Dog statues can now be painted as well.<br />
* New color outlines fix.<br />
* The bug where players could not move after login fixed.<br />
* Creatures stuck underground should be destroyed.<br />
<br />
==060123==<br />
* Pigs now eat pig food:P.<br />
* Some items that were unusable on ground now should be usable.<br />
* Disconnects at log on should be more rare, at the cost of a bit slower initial terrain rendering.<br />
* You now need pumpkin or potato to make steaks.<br />
* Color outlines fix for aggressive creatures from other kingdoms.<br />
<br />
==060118==<br />
* Trader demands tweaked a bit.<br />
* Expect much less cave-ins.<br />
* It should now be possible to use the /stuck command more then once.<br />
* Banked containers now show up when you open the bank.<br />
* A cause for lag may be fixed.<br />
* Leading cows out of caves does not make them untouchable.<br />
* Ores will now respawn in a regional fashion, so certain ores will be more common in certain areas. This will work for caveins and new maps.<br />
* Practice dolls, ovens and other items will now show what is needed to improve or finish them. <br />
<br />
==060116==<br />
* When villages disband, all the gates are unlocked<br />
* Cave decay has been slowed down, and corrected. Now reinforcing both walls on the side of a passage stops decay for the center tile, as will reinforcing all three walls around a dead end. <br />
Reminder: You can not be killed by cave decay. People seem to think so.<br />
* Bug fixed where if you used only a weapon in your left hand it increased barehand fighting. Note that your primary weapon should always be in your right hand. You will use your left hand much less often. You now have a small chance to parry with your left hand weapon as well. <br />
* You may now correctly change kingdoms up to 3 times instead of 1.<br />
* Money has been redistributed between the traders and the king to test the economy. <br />
<br />
==060112==<br />
* Bug with door locks fixed. They will now always be locked when you attach them. <br />
* Possible cause for creatures disappearing underground fixed.<br />
<br />
==060111==<br />
* If you reconnect inside a cave wall the game will try put you on a safe tile nearby, so it should be extremely uncommon.<br />
* One possible cause for periodic lag removed. <br />
* Bug with tempering fixed. <br />
* Various other small bugs and improvements. <br />
<br />
==060110==<br />
* Cave decay is now implented. This means: Always bring a pickaxe, food and drink when going underground. You won't get killed by it right now, but items will be destroyed. <br />
The decay rate is fairly slow. Minerals may respawn. Reinforcing walls help. Large chambers decay quicker. Entrances may also cave in. <br />
* Stamina-regen-movement delay removed, and fighting-stamina-regen-delay set to 2 seconds.<br />
* You may now plan a new structure after 4 days unless your old structure becomes finished before that. <br />
* Golden altars should now be improvable again. <br />
* Prices of armour chains and cloth strings now better reflect similar product prices. <br />
<br />
==060105b==<br />
* Fighting skillgain bug fixed.<br />
<br />
==060105==<br />
* FIGHTING SKILL UP AND RUNNING AGAIN. The old skills were not restored, since they were 'dirty' and we want to test skill progress and balance with this system. You now gain no fighting skill if your stamina is at the bottom, or if you or your opponent fight barehanded with a skill over 20. If you have killed your opponent during the last hour you gain a lot less skill also. Expect further tweaks to this system.<br />
* Lost bodyparts should reappear.<br />
* Guards skills have been centered around 30, 50 and 80 for the various guard types.<br />
* Catapult bug fixes, including the very broken aiming algorithm and the too high damage dealt.<br />
* Skillgain changed a bit, so that you will now gain skill less often for very easy tasks.<br />
<br />
==060103== <br />
* FIGHTING SKILL RESET. Most fighting related skills capped at 30 until we have a satisfying solution to afk skillgain. <br />
* You may no longer use catapults to shoot your live bodyparts away. <br />
* New lag code is in place. It should be unnoticable for the most part. <br />
* You who catapulted your bodyparts: login again if you are messed up. It should work. <br />
<br />
==060102== <br />
* Fighting has changed some: Mauls are now slower than axes and swords. Swords are much better at parrying, and take less damage when parrying. Axe and sword damage has been adjusted upwards. You no longer gain skill if either the attacker or the defender is link-less. <br />
* Prices for combined items now correctly affect trader demand. Consecutive teleports due to a lag teleport should not be as common. <br />
* Walking through wall plans should no longer render a teleport. Metal altars no longer require heating to be finished or improved. <br />
* Citizens that may destroy walls and fences now should be able to perform these actions a lot quicker within their own village. Improving walls should be possible again like before but only for finished walls. <br />
* A bug made it so only the deed owner could continue building on a house. Fixed.<br />
* There is now a small catapult available.</div>Benjohttps://www.wurmpedia.com/index.php?title=Titles&diff=7183Titles2006-05-16T10:27:49Z<p>Benjo: /* Known titles available: */</p>
<hr />
<div>Titles are earned when certain skills reach 50.<br />
<br />
When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.<br />
<br />
Use the command '''/title''' to see what title you are currently using.<br />
<br />
Use the command '''/titles''' to bring up a list of available titles that you can choose from.<br />
<br />
===Known titles available:===<br />
<br />
*[[taming|Animal Trainer]]<br><br />
*[[blacksmithing|Blacksmith]]<br><br />
*[[butchering|Butcher]]<br><br />
*[[carpentry|Carpenter]]<br><br />
*[[channeling|Casting specialist]] (90 channeling required)<br><br />
*[[channeling|Channeler]]<br><br />
*[[digging|Digger]]<br><br />
*[[Dragons|Dragonslayer]] (Note that this title is unique, you need to kill a [[Dragons|Dragon]] for this title.)<br><br />
*[[exorcism|Exorcist]]<br><br />
*[[farming|Farmer]]<br><br />
*[[fishing|Fisherman]]<br><br />
*[[Jewelry Smithing|Goldsmith]]<br><br />
*[[masonry|High Mason]] (70 masonry required)<br><br />
*[[woodcutting|Lumberjack]]<br><br />
*[[masonry|Mason]]<br><br />
*[[mining|Miner]]<br><br />
*[[prospecting|Prospector]]<br><br />
*[[repairing|Repairman]]<br><br />
*[[smithing|Smith]]<br><br />
*[[tailoring|Tailor]]<br><br />
*[[tracking|Tracker]]<br />
*[[troll|Trollslayer]] (Note that this title is unique, you need to kill a [[Troll]] for this title.)<br><br />
*[[fighting|Warrior]] (Note that this title is difficult to acquire, you need a [[BattleRank|battle rank]] of approximately 1150 for this title.)<br><br />
*[[Weapon Smithing|Weaponsmith]]<br><br />
<br />
''Note: for most skills there is a second level of it, once you reach 90 in that skill, you will become a 'Master' in it. (I.E: 90 skill in [[mining]] = Master miner'')<br />
<br />
===Unconfirmed titles:===<br />
*[[Armour Smithing|Armoursmith]]<br><br />
*[[locksmithing|Locksmith]]<br><br />
*[[Pottery|Potter]]<br><br />
*[[cooking|Cook]]<br></div>Benjohttps://www.wurmpedia.com/index.php?title=PvP&diff=6854PvP2006-05-11T21:55:35Z<p>Benjo: BL vs BL does not have penalties</p>
<hr />
<div>PvP is an abbreviation for Player versus Player fighting.Do not fight a fellow white lighter.Doing so may result in a huge drop on your reputation.<br />
WikiPedia article on [[:Wikipedia:Player versus player]]<br />
{{stub}}</div>Benjo