https://www.wurmpedia.com/api.php?action=feedcontributions&user=Egal&feedformat=atomWurmpedia - User contributions [en]2024-03-28T12:23:31ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=User:Egal&diff=88129User:Egal2014-09-09T14:38:23Z<p>Egal: Added a couple of odds and ends</p>
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<div>* Website, Server, and Client Developer.<br />
* Game Server Sysadmin.<br />
* Founder of Quercus Robur during Beta.<br />
* Citizen of The Horde and Dragon Isle during Beta.<br />
* Played Wurm since 2003<br />
* Chief Technology Officer<br />
* First player to get over 50 fishing skill (in 2003)<br />
* Regular visitor to [http://www.gdceurope.com/ GDC Europe] and [http://www.gamescom-cologne.com/ Gamescom]<br />
* I love optimising Java and MySQL performance so tell me what bugs you about Wurm performance (as long as you are using a reasonable computer and GPU).<br />
* I know quite a bit about Java garbage collection and wish I knew as much about it as [http://www.cliffc.org/blog/ Cliff Click], who is one of my tech heroes.</div>Egalhttps://www.wurmpedia.com/index.php?title=Basic_Knowledge&diff=88126Basic Knowledge2014-09-09T14:19:28Z<p>Egal: Minor grammatical changes</p>
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<div>[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''<br />
<br />
This topic covers the most basic things you, a new player in Wurm Online, should know about.<br />
<br />
==What is Wurm Online?==<br />
<div style="margin-left:auto;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:auto;padding:0px 3px;margin-bottom:10px;width:auto;"><center><br>http://packs.wurmonline.com/content/images/wurmLogoLarge.png<br />
[[User:Notch|Notch]] and [[User:Rolf|Rolf]] (Founders): "...Wurm is not an MMORPG... ;)"<br />
<br />
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)<br />
<br />
Or you could call it a <em>Life Emulator</em>...<br />
<br />
<em><span style="color: green">'''A massive world you can create and shape around you.'''</span></em><br></center></div><br />
<br />
Wurm is many things, but first and foremost it is a survival MMO. In Wurm you must struggle to survive, at least in the beginning. You must find your own food, your own water (with the exception of the first 24 hours of game play, during which you may be able to find a [[bartender]]) and your own shelter, unless there is another player generous enough to provide them for you. Once you have mastered the basics of survival you can go on to build great structures, master a trade, combat the enemies of your kingdom or all of the above!<br />
<br />
==How to Download==<br />
Wurm does not require a traditional download or install as it uses Java Webstart. <br />
<br />
All you have to do is is click the big "Play" button right in the middle of the [http://www.wurmonline.com main page]. This will download the Java Webstart application (.jnlp file) which displays news, the login formular and a menu (to reach settings for example). It will also load the main game files in the background, which you can observe in the "pack updates" tab.<br />
<br />
To run the Webstart application you need to have [http://www.java.com/ Java] installed. It's not advisable to save the .jnlp file on your computer though, as it changes frequently. Better load it from the web always.<br />
<br />
If you have a problem with getting the Wurm client working try looking at the [[Common bugs and solutions]] page, manual downloads are also located through this link.<br />
<br />
== Creating an Account ==<br />
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register (it's free). You will be asked for a character name and gender and an email address. Up to five Characters can share the same email address. Please note that the Charactername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.<br />
<br />
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game.<br />
<br />
After running the Webstart you see the login formular, where you enter your character's Name and Password. Also check "I agree to the terms". Then click on the ''Play'' button.<br />
<br />
Your character will [[Spawning|spawn]] inside a tutorial in [[Golden Valley (server)|Golden Valley]].<br />
<br />
== Movement and windows ==<br />
See the page [[Interface and controls]] for an explanation of the various windows, bars and keys.<br />
<br />
== Getting started ==<br />
A) There are 3 things that are considered essential to getting started:<br />
# You need to find a source of water and find a way to carry some water with you. Go here and read this guide [[Guide To Cooking]]. It teaches you how to make a bowl but making a jar is very similar. If you run out of water your stamina will recharge extremely slowly and your actions will be severely limited.<br />
# You need to build a house, go here: [[Build House|The "how do I build a house?" guide.]]<br />
# You need a chest with a lock for secure storage, go here: [[Secure storage]]<br />
<br />
* It is strongly recommended that you form or join a [[settlement]], as cooperation is a key part of succeeding in any task. Veterans will also have more skills, experience and access to better materials.<br />
<br />
* Try to stay close to your start town until you get the hang of the game, because you will return here when you die. When you are part of a settlement, it will provide a second respawn point. <br />
* You are given a set of [[Beginners Tools]], they will stay with you when you die and re-spawn. Other items will not.<br />
<br />
== [[Death]] and dying ==<br />
<br />
If you die, you lose 0.25 points from some skills and 0.01 of [[body strength]], or if you die in pvp you lose only fight skill.<br />
<br />
After death, you will see a red and black screen with a little box in the middle, where you have to choose where you want to respawn. If you are dead but cannot see that little box, type <code>/respawn</code> in the chat window. <br />
<br />
If you have no deed, you will only be able to spawn at your current server's starter town. If you are the owner or citizen of a [[settlement]], you will be able to spawn on that settlement. If that settlement has any [[Settlement#Allies and wars|allies]], you will be able to spawn there also, if you die within 50 tiles of their center.<br />
<br />
Your items will be on your corpse, with the exception of the newbie items you get when you first start, deeds, writs, any items you may have in a [[Bag of keeping|Bag of Keeping]] (BoK) or Master Bag of Keeping (MBoK), and other [[no-drop]] items. As long as your items are inside your corpse, they are safe from other players. You'll need to find the corpse to get them back. If the corpse has decayed, usually within 24 hours, the items that were on it will be a pile of items on the ground where you died and free for everybody to grab.<br />
<br />
== Servers and accounts ==<br />
See [[Account Types]] for an explanation of the various accounts.<br><br />
See [[Server types]] for an explanation of the various server types.<br />
<br />
== Common problems of new players ==<br />
=== How do I change game options/settings? How do I get better frame rates?===<br />
On the log-in screen, there is a "Settings" button. More information on those settings can be found [[Client Configuration|here]]. For advice on settings for slower or older computers look [http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ here].<br />
<br />
=== How can I customize my appearance?===<br />
In your inventory there will be an item called [[:Item:Hand mirror|Hand mirror]]. By right mouse-clicking it and choosing Use, you will open a window where you can modify how your character looks in game. This item is a one-use object, so be sure you are satisfied with your appearance before confirming you are done modifying!<br />
<br />
=== Why is it so dark? I can't see===<br />
* The first 24 hours of playtime characters have automatic light source. After 24 hours the character will get the message "The light leaves you."<br />
* If it's dark because it's night time then you could make a [[personal lights|light source]] such as a lantern or a torch.<br />
* The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.<br />
* The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.<br />
<br />
=== What's the difference between equip and activate?===<br />
An active item can be used to interact with the world around you, like cut a [[tree]] down with your [[hatchet]] active. You equip a weapon which is then used automatically while in [[Fighting|combat]].<br />
<br />
=== How do I activate an item?===<br />
Double-click on it. It will show up at the bottom of the [[inventory]] next to '''Active:''' This means that you can use the item for the tasks it is designed for.<br />
<br />
=== How do I equip a weapon?===<br />
Put it in your [[inventory|right hand]]. A second [[:Category:Weapons|weapon]] can go in the [[inventory|left hand]], but it is used less often, so put your main weapon in your right hand. When you do so, you will get an [[Basic Knowledge|event message]]: 'You equip a [[short sword]] in your right hand'. You may also want to put a shield on your left arm (the left hand won't be used if you do), or armor on other bodyparts.<br />
<br />
=== What can I do with a toolbelt?===<br />
A [[Toolbelt|toolbelt]] is a piece of [[HUD]] that allows you to place up to ten tools or materials on it for quick selection. Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD. Drag tools from your inventory into the toolbelt's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools. The slots can be [[Key bindings|bound]] to hotkeys. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so on, up to 10.<br />
<br />
=== Where do I get a pelt?===<br />
A [[pelt]] is a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s, and [[dog]]s. In order to get one, first try asking if someone in the area already has one, as they can be very common (and usually [[decay]] if stored and not in the [[player]]'s inventory). You may be lucky enough to find one for sale at a [[trader]] or [[merchant]]. Alternatively, find and kill one of these animals and use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt, [[meat]], and other animal parts.<br />
<br />
=== I'm so lost, how do I open up the map?===<br />
There are in-game maps in Wurm Online. However, you will still have to rely on your [[compass]], navigational skills, and wits to open up the in-game map click the 'map button' on your quickbar(the icon resembles a globe). Luckily, there are out of game [[Maps|player made maps]] that will help you get a general idea of where you are. When you enter or leave a [[Settlement|settlement]] you will get a message in the [[Interface and controls#Event window|event window]] telling you the name of the settlement ("You leave Blossom"). [[Examine|Examining]] the ground tiles in and around a settlement can tell you information like "This is within the village of Blossom" or "This is within the [[Settlement#Perimeter|perimeter]] of Blossom". The [[settlement token]] of a [[Settlement|settlement (deed)]] has a compass on top. Asking for directions in local chat might help you on your way as well.<br />
<br />
=== Can I starve to death or die of thirst?===<br />
No. If those bars are empty, you won't be able to perform some [[Body stamina|stamina]]-draining actions (like [[mining]]) and your stamina will recharge very slowly. If you have enough fat reserves and your food bar drops to 6-8%, you will fast. A message in the [[event window]] will say: "Your hunger goes away as you fast" and your hunger bar will be filled again. For more information on how many times you can fast, the effects on your nutrition level and how to build up new fat reserves, look [[Starvation|here]].<br />
<br />
Note that your thirst bar will not be filled when you fast, so you need to either stay near [[water]]/water sources or carry a [[container]] that is able to hold liquids (like a [[pottery jar]], [[water skin]], [[small bucket]] etc.).<br />
<br />
=== Why am I moving so slowly?===<br />
There are many factors that can reduce your speed:<br />
* Rough terrain ([[Moss]], [[Clay]], [[Sand]], [[Peat]], [[Tar]])<br />
* Carrying heavy loads<br />
* Wearing armour<br />
* Having low stamina<br />
* The "Hurting" status<br />
Also, make sure the "[[Climbing]]" toggle is switched off.<br />
<br />
=== Why can't I get out or move at all?===<br />
If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or <code>/stuck</code> command. If you definitely cannot get out, or if you find a bug or glitch etc, then type <code>/support</code> to contact any of the GM's if they are online. Please use this feature sparingly.<br />
<br />
=== Why won't my [[Body stamina|stamina]] regenerate?===<br />
This may be caused by lag, having "Hungry" and/or "Thirsty" in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[Climbing]] toggle is activated. If you are being attacked, your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.<br />
<br />
=== How do I make money?===<br />
Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters. Instead the players have to exchange euros in the [http://store.wurmonline.com/ Wurm store]. But you do not need to exchange it yourself, you can trade it with other Players against items and service.<br />
<br />
The [[trader]]s do not create or destroy money either, they only use the money that already present in the Game. They can be a source of money, but often enough they are broke as well.<br />
<br />
=== How do I use a large anvil?===<br />
The [[large anvil]] can only be used when dropped on the [[Tile|ground]] and making an [[iron lump]] active.<br />
<br />
=== What weapon should I create first?===<br />
The 10 [[Quality level|quality]] [[short sword]] you get at the beginning is barely good enough for killing [[Large rat|rat]]s and such, most experienced players will advice you to use a [[long sword]], or other large one handed weapon, together with a ([[large wooden shield|large shield]]) for added protection.<br />
<br />
Bows are popular as well, because they allow you to deal damage without receiving any yourself. Especially ([[long bow]])s, have such a range that most creatures are unable to see and attack you.<br />
<br />
Here is more information on [[axes]], [[mauls]], [[polearms]], [[swords]], [[archery]] and [[shields]]. And on [[fighting]] itself..<br />
<br />
=== What are percentages on creating items?===<br />
The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.<br />
<br />
=== I think I've chosen a wrong server! Can I travel to another one?===<br />
It is possible to sail across some server borders, depending on which cluster it belongs to. Read [[Server types#Server travel map|here]] for more information. It is however not easy for a starter account to get a boat (unless you buy one from another player), so choose the server you want to play on wisely. If you are joining friends already playing: check and double check with them which server they are on. <br />
<br />
=== My wrist hurts, can I bind actions to a key?===<br />
Yes you can and it is recommended to do so as it will make playing Wurm Online so much more enjoyable. Learn which actions you can bind to your keyboard keys in [[Key bindings]] and [[Quickswitch hotkeys]].<br />
<br />
== See Also ==<br />
* [[Helpful People]]<br />
<br />
[[Category:Guides]]<br />
[[Category:Babel/B]]</div>Egalhttps://www.wurmpedia.com/index.php?title=User:Egal&diff=79268User:Egal2013-05-20T19:16:50Z<p>Egal: </p>
<hr />
<div>* Website, Server, and Client Developer.<br />
* Game Server Sysadmin.<br />
* Founder of Quercus Robur during Beta.<br />
* Citizen of The Horde and Dragon Isle during Beta.<br />
* Played Wurm since 2003</div>Egalhttps://www.wurmpedia.com/index.php?title=Dev&diff=79265Dev2013-05-20T16:31:59Z<p>Egal: /* What do Devs do? */</p>
<hr />
<div>{{disclaimer}}<br />
<br />
==The Founding Developers==<br />
Wurm Online was originally created by [[User:Rolf|Rolf Janssen]] (Rolf) and [[User:Notch|Markus Persson]] (Notch). Up until 2007 Notch and Rolf continued to work together on the game; developing the client and server sides respectively. In 2007 Notch retired, but Rolf continued working on the game and created the Client Development Team to continue improving the client.<br />
<br />
==What do Devs do?==<br />
Developers are responsible for a vast array of things from fixing bugs to creating graphics, maintaining the website, managing sysadmin and much more. They directly affect the game by making changes to code, adding content, and altering how things work. Until early 2011 Rolf was the only employee of OneTooFree AB, but recently he has employed two additional developers, Haradur and Wox. On October 12, 2011, OneTwoFree AB was renamed Code Club AB (www.codeclub.se).<br />
<br />
=== Employed Developers ===<br />
* '''[[User:Rolf|Rolf]] - Founder / Server programming'''<br />
* Haradur - Client developer<br />
* Wox - Lead Art Developer<br />
* Saroman - Art Developer<br />
<br />
<br />
=== Volunteer Developers ===<br />
==== Client ====<br />
* [[User:Dashiva|Dashiva]] - Client Developer<br />
* [[User:Budda|Budda]] - Client Developer<br />
* [[User:Wollschaf|Wollschaf]] - Lead Client Developer<br />
* [https://twitter.com/saythebwurm saytheb] - Client Developer<br />
* [[User:Dipse|Dipse]] - Client Developer<br />
* [[User:Darkfilo|Darkfilo]] - Client Developer<br />
<br />
==== Art ====<br />
-<br />
<br />
==== Sound ====<br />
* Faeran - Sound developer, created Wurm video.<br />
<br />
==== Other ====<br />
* [[User:Egal|Egal]] - Server admin, Server Developer, Client Developer<br />
* [[User:Gurubear|Gurubear]] - Webmaster and Music<br />
* [[User:Zcul|Zcul]] a.k.a. Andreas - Server Developer, Client Developer<br />
<br />
<br />
=== Retired Developers, Thanks guys! ===<br />
* '''[[User:Notch|Notch]] - Founder / Client programmer'''<br />
* DragonM - Coordinator, client development team<br />
* Jake Lear - Artist<br />
* Inventor - Artist<br />
* Ron Smits - Server programmer<br />
* [[User:Mortimar|Mortimar]] - Content Manager / Graphics<br />
* Mrbloodworth - Lead Art developer<br />
* [[User:Kilean|Kilean]] a.k.a Haraldstern - Client programmer<br />
* Athero - Art developer<br />
* Taliesin a.k.a [[User:Doughboy|Doughboy]] - Sound Developer<br />
* [[User:Wintermute|Wintermute]] - Client developer<br />
* Cryptik - Client Developer<br />
* [[User:Kinoss|Kinoss]] - Art Developer<br />
<br />
== See also ... ==<br />
* [http://forum.wurmonline.com/index.php?/topic/65947-some-nice-recruitments/ Rolf's blog post fo 2012-08-22]<br />
<br />
<br />
{{WurmStaff}}<br />
<br />
[[Category:Babel/D]]</div>Egalhttps://www.wurmpedia.com/index.php?title=MediaWiki:Sidebar&diff=51617MediaWiki:Sidebar2009-12-19T15:51:36Z<p>Egal: </p>
<hr />
<div>* navigation<br />
** mainpage|mainpage<br />
** portal-url|portal<br />
** currentevents-url|currentevents<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** helppage|help<br />
** sitesupport-url|sitesupport<br />
* play<br />
** http://register.wurmonline.com/|Register<br />
** http://java.com/java/download/index.jsp?cid=jdp92374|Get Java<br />
** http://www.wurmonline.com/client/wurmclient.jnlp|Play Wurm<br />
** http://www.wurmonline.com/client/wurmclient_test.jnlp|Test server<br />
** http://www.wurmonline.com/client/wurmclient_unstable.jnlp|Unstable Client</div>Egalhttps://www.wurmpedia.com/index.php?title=MediaWiki:Sidebar&diff=51616MediaWiki:Sidebar2009-12-19T15:51:22Z<p>Egal: Updated test server link and added unstable client link</p>
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<div>* navigation<br />
** mainpage|mainpage<br />
** portal-url|portal<br />
** currentevents-url|currentevents<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** helppage|help<br />
** sitesupport-url|sitesupport<br />
* play<br />
** http://register.wurmonline.com/|Register<br />
** http://java.com/java/download/index.jsp?cid=jdp92374|Get Java<br />
** http://www.wurmonline.com/client/wurmclient.jnlp|Play Wurm<br />
** http://www.wurmonline.com/client/wurmclient_test.jnlp|Test server<br />
** http://www.wurmonline.com/client/wurmclient_unstable.jnlp||Unstable Client</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Resource_Pack_Release_History&diff=45139Wurm Resource Pack Release History2009-06-17T19:16:28Z<p>Egal: Added 2009-06-17</p>
<hr />
<div>{{disclaimer}}<br />
<br />
This is a unofficial copy of the Wurm client resource pack release notes as posted by Mortimar and the other graphics developers on the [http://www.wurmonline.com/packs/ website]. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the release dates.<br />
<br />
The Resource Packs contain the graphic models, textures, animations and sounds for the Wurm Client.<br />
<br />
== 2009-06-17 ==<br />
bears brown and black(improved ready animation), portal, tower guards (free kingdom), male and female with corpses (free kingdom), tower (free kingdom), wood fence and gate (with animation), terrain textures: grass, dirt, packed dirt, sand, rock, cliff, gravel, cobble, slab, farm, moss, clay, mycelium, marsh, peat, enchanted grass, tar, lava, planks, cave, reinforced cave, copper vein, gold vein, iron vein, lead vein, tin vein, silver vein, zinc vein, steppe, tundra, grass sprite with flowers, steppe sprite, enchanted forest.<br />
<br />
==2009-06-03== <br />
bears brown and black(improved walk, ilde also added ready and attack animation), gorilla (animations: walk,idle,ready,attack), scorpian (improved walk, idle also added ready, and attack animation), troll, corpse, butchered also (improved: walk, idle, ready and attack), butchered horses, butchered foals, fixed cave door models, yoke pile.<br />
<br />
==2009-05-12==<br />
cave doors (models: wood, stone, gold, silver, metal), horse shoe, hunting arrow head (model improve) hunting arrow head pile, peg and pile, unfinished market stall, fountain (texture improve).<br />
<br />
==2009-04-23==<br />
foal and corpse (brown, grey, black, gold, white).<br />
<br />
==2009-02-01==<br />
jenn portal, traps (axe, corrosive, man, pole, sticks), acorn (file size lower), acorn pile (mapping pending), blueberry (mapping pending), small axe blade (model rotation), medium axe (model rotation), bag of keeping (model rotation), added brooktrout mappings, camellia pile, carved pumpkin (mapping pile added), armer chain and pile (added mapping and texture fix) chain armer (texture fix: foot, head, hand, torso, leg, sleeve), added mappings for pile of chain boot, chain coif, chain gauntlet, chain jacket, chain pants, chain sleeve, cheese pile (texture fix), pile of cherry, chisel blade pile, cordagerope pile (added mappings), dredge lips and pile, well and unfinished.<br />
<br />
==2008-12-30==<br />
terrain textures (removed snow cover), palisade walls (removed snow cover), low stone wall (removed snow cover), grass and flower textures (removed snow cover), trees (snow cover removed).<br />
<br />
==2008-10-30==<br />
cave doors (texture improve), medium maul pile, rudder and pile, two handed sword (fixed), hammer artifact, medium iron shield and pile (improved), summer hat, halloween pack.<br />
<br />
==2008-09-??==<br />
unfinished boats (small rowing boat, sailing boat, caravel, knarr, corbita, cog), knarr (improved sail).<br />
<br />
==2008-08-??==<br />
tallow pile, head board pile, black opal pile, steel bp pile, crows nest, diamond pile, star diamond pile, emerald star pile, leather belt pile, mast, rigs (various sizes), sail and pile, sailfish, tenon and pile, tuna, market stall, icons (8 new).<br />
<br />
==2008-04-03==<br />
jenn male (model improve), butchered scorpion, goblin (improved model, improved texture, and added walk and idle animation), goblin leader<br />
(improved model, improved texture, and added walk and idle animation), small axe (improved model), small axe blade (improved model),<br />
small axe blade pile, weapons texture improved, unfinished foot board, improved troll texture, pile of pickaxe (model fix), <br />
added fetacheese pile mappings, added extra jenn tower guard mappings. <br />
<br />
==2008-03-??==<br />
foot board pile, molr spirit guards (texture improve), butchered hots tower guards (fixed mappings), hots tower guards and corpses (fixed mappings), sickle blade pile, short sword blade pile, silver (texture improve), silver and brass street lamp, cow corpse (mapping fix), pig corpse (fixed mappings), pile of fish filet (mapping fix), pumpkin seed pile (added mappings), cotton seed pile (fixed mappings), molr spirit avenger (mapping fixed), molr male and corpse (model and texture improve), male hots and corpse (models and texture improve), female molr (texture improve), war arrow head pile, war arrow head (model improve), two handed sword (null test)<br />
<br />
==2008 Feb + March==<br />
(some updates may have gone unrecorded here)<br />
<br />
==2008-02-03==<br />
added (more mappings for guards, corpses, and butchered), meat texture (improve), pickaxe (rotated model). <br />
<br />
==2008-02-03== <br />
tin lump (fixed mappings), jenn guard tower (texture work), molr guard tower and unfinished, tower door texture (improved), molr guard (male and female), molr and corpse (male and female), hots and corpse (male and female), rake (model fix), added animations (dig, mining, cut down, drop, take, fighting). <br />
<br />
==2008-01-??== <br />
two handed sword, pile, and blade (model and texture improve), long sword, pile, and blade (model and texture improve), short sword, pile, and blade (model and texture improve), (added extra mappings for brick), colossus brick and pile, carvingknife and pile (model improve), three types of dens, diamond star, ruby star, sapphire star, emerald star, dye pile, farwalker amulet, hook and pile, pickaxe and pile (model improve), rake and blade (model improve), tool texture improve, resurrection stone, whip, (added mappings for saucepan).<br />
<br />
== 2007-12-?? ==<br />
* fish filet (fixed mappings), meat filet pile (fixed mappings), purple flower and pile (model), yellow flower pile, bartender (improved model, texture, and added idle animation), snowman (xmas pack entry), writ (model and texture improve, added mappings for merchant writ), metal brush. <br />
<br />
== 2007-12-?? ==<br />
* fixed santa eye, julbord, street lamp (copper), street lamp head and pile, street lamp head (copper), small sailing boat, coins (lowered file size), coin pile.<br />
<br />
== 2007-11-28 ==<br />
* camellia bush (texture improvement), rose bush (texture improvement), hunting arrow (model resized), war arrow (model resized), arrow shaft and pile (model resized), hunting arrow pile, war arrow pile, campfire (model and texture improvements, also added different wood types), coal pile (model and texture improvement), log (texture improvements, also added different wood types), log pile (texture improvements), training doll and unfinished (model and texture improvements), palisade gate plan, quiver (model improvements), fixed keymold pile mappings, quiver pile, toolbelt (texture improvements), cochineal and pile.<br />
<br />
== 2007-11-12 ==<br />
* apple tree (reduced file size, and improved texture), birch tree (improved texture), cedar tree (improved texture), lemon tree (reduced file size and improved texture), maple tree (reduced file size and improved texture), pine tree (improved texture), willow tree (improved texture), lava spider corpse, palisade gate, wall, and plan (reduced file size, and improved texture), mt lion butchered.<br />
<br />
== 2007-11-04 ==<br />
* oil lamp, pendulume, chain armor (foot, head, hand, torso, sleeve, pants), sandwich, steel bp (texture fix), stone house wall plan (model improve), charm of fo, removed halloween pack.<br />
<br />
== 20007-10-?? ==<br />
* pumpkin and pile (model change to jack o lantern).<br />
<br />
== 2007-10-?? ==<br />
* palisade gate (model improve, with new animation), male (face and body texture improve), salesman (model and texture improve, with idle animation), halloween pack (skeleton, and dark skeleton, as tower guards, and ghost as town guards), jack o lantern and pile.<br />
<br />
== 2007-10-08 ==<br />
* catapult (texture improve), catapult unfinished (texture improve, lowered file size), crocodile corpse (model improve, lowered file size), butchered crocodile, butchered huge spider, cave ore: copper, iron, silver, zinc, gold, lead, tin (texture improve), cave ore lead (mapping fix), new icons 75, moved icons 3, improved icons 8.<br />
<br />
== 2007-09-26==<br />
* male and female (model and texture improve) with emote animations: wave, point, cry, slap, laugh, and bow. colossus (statue size increased and some model changes), colossus unfinished (scaffolding added), lemon pile, healing cover pile, yellow flower (set as default flower for the other colors), forest giant (model selection fixed, temporarily removed walk animation), light altar (removed unused texture mappings, and fixed texture bug).<br />
<br />
== 2007-09-11 ==<br />
* barrel large and small unfinished, bench, female salesman, pile of items, large and small sign ( file size lowered), colossus brick pile (now using pileofstonebrick), statue of colossus and unfinished.<br />
<br />
== 2007-08-22 ==<br />
* village token (model and texture improve), spindle pile (texture fix), kyclopes (texture fix), terrain texture (clay, cobblestone, dirt, packed dirt, marsh, mycelium, sand, stoneslabs) distance cave (texture change), crocodile and corpse (model and texture improve, with walk animation).<br />
<br />
== 2007-07-29 ==<br />
* goblin corpse (fix)<br />
<br />
== 2007-07-25 ==<br />
* lowered file size for the following models: boy statue, dark altar, demon statue, girl statue, light altar, nymph statue, troll statue, libila statuette gold and silver, magranon statuette gold and silver, troll and corpse, troll king and corpse, santa and corpse, evil santa and corpse.<br />
<br />
== 2007-07-23 ==<br />
* armchair and unfinished (resize), chair and unfinished (resize), ruby, scorpion and corpse (model improvement), forest giant (walk animation), fruit press (model improvement), fruit press pile, floor boards unfinished, optional3 and 4 (file size reduced), black bear and butchered (texture improve), texture file size lowered (base, optional1, and optional7), static position changed for some hand tools (optional7), spirit cottage, spirit castle, spirit house, spirit mansion.<br />
<br />
== 2007-06-21 ==<br />
* silver arm ring, texture fix (ball copper, and ball iron), silver ball, dragon egg (texture improve), silver ring, satchel (model and texture improve), satchel pile (model and texture improve), statuette fo (gold and silver), statuette vynora (gold, and silver), statuette magranon (gold, and silver), statuette libila (gold, and silver), tall stone wall (model improve), wheel (texture fix), wheel pile (texture fix), wooden shield pile (texture fix), carving knife pile (fix), all male and female guards (walk and idle animation).<br />
<br />
== 2007-05-27 ==<br />
* medium axe (model), light altar (model and texture improve), dark altar (model and texture improve), red dragon and corpse (model and texture improve with walk animation), dragon hatchlings green, black, and white with corpse (model and texture improve with walk animation), statuette fo, vynora, magranon, and libila, iron saw (model fix), pile of hide.<br />
<br />
== 2007-04-14 == <br />
* fixed pottery (clay flask, clay bowel, pile of pottery flask), mortar pile, gate lock, stone wall plan, sounds fixed (woodcutting3, fixed carvingknife, added mallet 1 and 2), wheel axle pile, finefishing rod pile, awl pile, leather pile, flour and pile (model and texture improve), twisted horn pile (new model and a texture improve), potato and pile (texture fix), scythe and blade (texture fix model resize), deer (walk animation), bull (walk animation), pig (walk animation), training doll unfinished. <br />
<br />
== 2007-04-08 == <br />
* easter bunny (walk animation), hatchet.<br />
<br />
== 2007-03-18 ==<br />
* human male and female (improved walk animation), icon lavender (texture fix), troll (walk animation, texture improve, model improve, with updated corpse), troll king (walk animation, texture improve, model improve, with updated corpse), mt lion (walk animation, improved texture), cavebug (walk animation), butchered tower guards now use corpse model.<br />
<br />
== 2007-03-10 ==<br />
* [[scorpion]] walk animation (model now with eyes), scorpion [[corpse]] (new model), [[eye]] (icon fix and change), [[tower guard]] corpse (male and female, [[HOTS]] and [[JK]])<br />
<br />
== 2007-03-04 ==<br />
* walk animation ([[brown bear]], [[black bear]], [[wolf]], [[wild cat]]), split optional3 to reduce size<br />
<br />
== 2007-02-26 ==<br />
* walk animation ([[huge spider]])<br />
<br />
== 2007-02-25 ==<br />
* female walk and idle animation, large rat walk and idle animation<br />
<br />
== 2007-02-20 ==<br />
* chicken walk and idle animation, hen walk and idle animation, rooster walk and idle animation, lava fiend walk and idle animation, male walk and idle animation, cow walk and idle animation<br />
<br />
== 2007-02-11 ==<br />
* daffodil texture<br />
<br />
== 2007-02-08 ==<br />
* arrow aim sound, arrow stuck sound, arrow shot sound, door open sound (improved), door close (improved), smithing polish sound, plank terrain texture (texture improve), unfinished wooden table, street lamp<br />
<br />
== 2007-02-04 ==<br />
* gold altar (texture improve), silver altar (texture improve), thorn bush (model and texture improve), small cart (model and texture improve), small cart unfinished, distance stone house (wall, window, door), leather strip, scissors blade pile, trowel, trowel pile, trowel blade, trowel blade pile, wheel axel (model and texture fix), woad, woad pile, mortar, lock pick pile, lava fiend corpse, pile of items (model and texture improve), sound emotes ( applaud, call, chuckle, cry, curse, disagree, fart, insult, kiss, laugh, spit, tease, wave), smithing polish sound now using carpentry polish, destroywall sound now using woodcutting3, icons (74 new ones and 4 improved), rose bush (model and texture improve), camellia bush (model and texture improve), removed old shovel, added mappings for pile of gate lock, added mappings for pile of bowstring<br />
<br />
== 2007-01-15 ==<br />
* chair unfinished, bed sheet, clay and pile (texture fix), lava creature, small rowing boat, correct mappings for distant window<br />
<br />
== 2007-01-01 ==<br />
* black wolf paw pile, female model (improved texturing and model), female butchered and new corpse as well, female saleslady, rose bush (model improvements), spyglass, wooden stool (model improvements), wooden stool unfinished, willow tree (model improvements), removed (xmas tree and all distance tree and bush images)<br />
<br />
== 2006-12-18 ==<br />
* rose bush (model and texture improve), apple tree and lemon tree (texture darker), tundra (texture darker), sounds (leaf rustle, lockunlock, masonry, temper, steelandflint) (fixed), scythe (new sound), pack (new sound), thatched roof (new texture), stone house (models and texture not implemented), removed old stone house (models and textures), cobblestone (new texture), gravel (now has old cobblestone texture), hookstring (now using stingofclothe), charcoal pile (fixed), added mappings for fishing string (using string of cloth mappings), xmas pack: xmas tree<br />
<br />
== 2006-11-26 ==<br />
* camellia bush (model and texture), sound (leaf rustle, lockunlock, masonry, steel and flint, and tempering), sound door and close (lowered the sound abit), marsh (texture improve), mycelium (texture improve), rock (texture improve), sand (texture improve), necklace (gold and silver model and texture), small padlock pile<br />
<br />
== 2006-11-02 ==<br />
* female tower guard hots (model and texture)<br />
<br />
== 2006-10-30 ==<br />
* black wolf, corpse, and butchered (model and texture improve), black wolf paw, charcoal, dog, dog corpse and butchered (model and texture impove), flint pile, fruit press unfinished, lemon, oat pile, olive pile, stone coffin unfinished, wooden spatula pile, yoyo pile<br />
<br />
== 2006-10-22 ==<br />
* new pack setup (added more folders to help reduce update failure, and organized things abit), unfinished large chest, new female guard models, thyme and pile, temp Halloween pack: jack o lantern (changed pumpkin texture), bats (changed the butterfly's), ghost (spirit guards)<br />
<br />
== 2006-09-17 ==<br />
* guard tower (model and texture improve), dark tower (model and texture improve), wooden house (walls extended), large barrel unfinished, small barrel unfinished, bucket unfinished, strawberry pile, bed frame unfinished, loom unfinished, crocodile and corpse, scorpion and corpse, mappings for most unfinished items fixed<br />
<br />
== 2006-08-20 ==<br />
* Replacement models and textures as follows: candelabra (copper, gold, silver), coalpile, fire texture, fishingpole and pile, hazelnut, kindling and pile, log and pile, pumpkin and pile, raft and unfinished, support beam and pile, training doll (new head), wooden fence and plan (model with distance png), wooden gate and plan (model with distance png)<br />
<br />
== 2006-08-26 ==<br />
* stone altar unfinished, wooden altar unfinished, armchair unfinished, catapult unfinished, round table unfinished, small square table unfinished, archery target unfinished, bull and corpse (texture improve), bull butchered, pelt pile (fix), support beam pile (fix), woodenshield pile (texture fix), cheesedrill pile, wemp plant pile, seeds and pile (defult model for wemp,cotton, and pumpkin), grape bush, 44 new icons, removed the elf model, removed the xmas house, removed the dude model with the santa hat<br />
<br />
== 2006-07-20 ==<br />
* cobble stone (texture improve), sand (texture improve), gravel (texture improve), tundra (texture improve), lemon tree (texture improve), steak and pile (model improve), stone oven (model and texture fix), unfinished stone oven, unfinished small raft, unfinished support beam.<br />
<br />
== 2006-06-27 ==<br />
* texture fixes and improvements: gold altar, silver altar, green apple, bread and pile, candle, cauldron and pile, charcoal, cheese, cheese drill, cherry, chisel and pile, chisel blade, cotten and pile, dough and pile, fruit press, gorilla, blue grapes, green grapes, large iron shield, maple/sap, tar and pile<br />
<br />
new and improved models: rose flower and pile, sprout and pile, tower guard jen and hots, wooden hammer head and pile, wooden hammer pile<br />
<br />
== 2006-06-18 ==<br />
* barley and pile (used as defult for barley, wheat, and rye), casserole (also used for pile), cole pile unfinished, corn and pile (model and texture fix), crop texture (color improve), garlic and pile, guard tower unfinished, lavender flower, parsley and pile ( used for parsley, basil, oregano), meat filet (now useing meat model), meat filet pile (now useing meat pile model), water (texture fix, and now used for liquid defult), pig food (also used for pile), scissors, scissor blade, wemp fiber and pile, deleted doubled mappings for meat and steak<br />
<br />
== 2006-06-11 ==<br />
* clay shaper (model improve), clay shaper pile, maple tree, lemon tree, compass, red dragon corpse, drake black with corpse, drake green with corpse, drake white with corpse, forest giant (model fix with texture improve), hoof pile, long bow pile, short bow pile, medium bow pile, black mushroom and pile (model and texture improve), blue mushroom and pile (model and texture improve), brown mushroom and pile (model and texture improve), green mushroom and pile (model and texture improve), red mushroom and pile (model and texture improve), yellow mushroom and pile (model and texture improve), peat, peat pile, pile of back packs (texture fix), pile of clay (texture fix), pile of grind stone (texture fix), town token (texture improve), unfinished item pile, unicorn and corpse (texture improve), unicorn butchered, pine and cedar (texture improve)<br />
<br />
== 2006-06-07 ==<br />
* ash and pile (texture fix), belladonna and pile, clay jar (model fix), fish filet and pile, goblin and corpse (texture improve), goblin butchured, low stone wall plan (model improve), low stone wall (texture improve), human male butchered, wemp plant, wooden shield (texture fix), clay, dirt, moss, packed dirt, peat, steppe, target (texture improve)<br />
<br />
== 2006-05-31 ==<br />
* 2 handed sword (model and texture improve), 2 handed sword pile, long sword (model and texture improve), long sword pile, short sword (model and texture improve), short sword pile, bass pile, brook trout pile, carp pile, herring pile, catfish pile, perch pile, roach pile, snook pile, corpse (model and texture improve), red dragon, large egg, dark altar (texture fix), fallen apple tree (texture fix), fallen birch tree (texture fix), iron lantern (reduced tries), iron lantern pile, key form, key form pile, key mold pile, large pad lock pile, lock picks, string of cloth (texture fix)<br />
string of cloth pile (texture fix), tooth (texture fix), tooth pile, bartender (model and texture improve), spirit avenger, spirit brute, spirit guard, spirit sentry, spirit templar (texture improve), spirit shadow (texture improve)<br />
<br />
== 2006-05-21 ==<br />
* basinet helm, gauntlet, sabatons, sleeve plate, steel leggings, brest plate, scabbard (model and texture fix), long sword (model fix), black opal, opal, sapphire (model and texture fix), emerald (model and texture improve), finger of fo, ear of vynora, spirit templar, spirit shadow, fallen apple (model fix), fallen birch (model fix), fallen cedar (model fix), rose bush (fix)<br />
<br />
== 2006-05-14 ==<br />
* cobblestone (texture fix), gravel, lava (texture fix), marsh, stoneslabs, tundra<br />
<br />
== 2006-05-09 ==<br />
* spider and corpse (model resize), planks, cobblestone, moss, steepe, cliff, butchered pig<br />
<br />
== 2006-05-06 ==<br />
* brown bear and corpse (texture improve), butchered brown bear, black bear and corpse (texture improve), butchered black bear, butchered cow, butchered deer, hyena and corpse (texture improve), butchered hyena, large rat and corpse (model and texture improve), butchered large rat, wild cat and corpse (model resize and texture improve), butchered wild cat, butchered wild boar, enchanted grass, lava, peat, tar, libila's scale, orb of doom, sword of magranon<br />
<br />
== 2006-04-30 ==<br />
* pig and corpse (texture improve), sellsmen (texture fix), wild boar and corpse (model and texture improve)<br />
<br />
== 2006-04-26 ==<br />
* bass fish, brooktrout fish, carp fish, catfish, herring fish, perch fish, pike fish, roach fish, snook fish, deer and corpse (model and texture improve)<br />
<br />
== 2006-04-19 ==<br />
* chicken (model resize), chicken corpse (model resize), cow (texture improve), cow corpse (model and texture improve), hen (model resize and improve), hen corpse (model resize and improve), rooster (model resize), rooster corpse (model resize), pheasant (model resize), pheasant corpse (model resize), easter egg (model improve and resize), easter egg pile, egg (model resize), egg pile, huge club pile, mappings fixed for sentry guards (set to defult hots guards)<br />
<br />
== 2006-04-18 ==<br />
* deer, deer corpse, mountain lion (model and texture improve), mountain lion corpse (model and texture improve), pheasant, pheasant corpse<br />
<br />
== 2006-04-14 ==<br />
* easter bunny, easter bunny corpse, easter egg, egg, needle (mappings fix), spider, spider corpse, bull corpse, calf corpse, chicken (model fix), chicken corpse, dog corpse, hen (model fix), hen corpse, rooster (model fix), rooster corpse, cow tail pile<br />
<br />
== 2006-04-12 ==<br />
* altar of three (model and texture fix), arrow shaft pile, bull, calf, chicken, dog, hen, rooster, lump pile, cherry, illusionary item, salt<br />
<br />
== 2006-04-08 ==<br />
* arm ring, hunting arrowhead pile, war arrow head, war arrow, medium bow, short bow, chisel pile, wooden fishing hook pile, olives, rope tool, dog statue (model change), torch, waterskin<br />
<br />
== 2006-03-23 ==<br />
* long bow, archery target, fallen birch tree (texture fix), lingonberry pile, new sounds: cow hit, dragon hit, horse hit, lion hit, pig hit, wolf hit, cow death, dragon death, lion death, pig death, wolf death, fixes: day crickets, fire, heavy rain, light rain, bird 1, bird 2, bird 3, bird 4, bird 5, bird 6, bird 7, bird 8, bird 9, crows, hawk, owl, bear hit, female hit, male hit, rat hit, troll hit, soft creak, fill container barrel, fill container bucket, fill container jar, carvingknife, polish, rasp, saw, hammer, whetstone, falling tree, miss large, miss med, parry1, parry2, parry3, metal shield, wood sheild, bear death, close door, open door, branchsnap, water, hammer1, hammer2, digging1, digging2, digging3, prospecting1, prospecting2, prospecting3, mining1, mining2, mining3, woodcutting1, woodcutting2, woodcutting3<br />
<br />
== 2006-03-19 ==<br />
* 2hsword blade, longsword blade, shortsword blade, onion, pile of nails (pile of small nails), gold altar, silver altar, wooden altar, carvingknife, pile of carvingknife, carvingknife blade, ash pile, huge axe head, small axe head, leather, oat (mappings fix), marker, cauldron pile, copper ball, cow hoof, cow tail, diamond (model fix), emerald (model fix), male corpes (texture fix), female corpes, flint, rose flower pile, fur pile, fork, green grapes, blue grapes, twisted horn, rake blade, gold ring, sap (used same model for maple), scythe, scythe blade, spoon, shovel blade, sickle blade, spindle pile (texture fix), steel and flint, steel and flint pile, strawberry, string of clothe, string of clothe pile, tannin, tar pile, water pile, yo yo, zombie human male, armour chain, armour chain pile, fallen apple tree, fallen birch tree, fallen cedar tree, frying pan pile<br />
<br />
== 2006-03-11 ==<br />
* ash (model fix), clay bowl pile, pottery bowl pile, clay flask pile, pottery flask pile, clay jar (model fix), clay jare pile, pottery jar (model fix), pottery jar pile, fur, cheesedrill, fallen pine, fallen pine pile, copper needle, pile of needles, rose flower, nettle, oats<br />
<br />
== 2006-03-10 ==<br />
* pile of pile of dirt ( mappings fix), wooden sheild<br />
<br />
== 2006-03-05 ==<br />
* diamond, gem emerald, female (model and texture fix), forestgiant, fruitpress, pile of handles, pile of dirt (model fix), pile of sand ( model fix), pile of pile of dirt (model fix), pile of pile of sand (model fix), iron ribbon, pile of iron, ribbon, spatula, thorn bush, wooden shield pile, lightend stone texture for statues<br />
<br />
== 2006-03-01 ==<br />
* awl blade, kyclopes, pile of fishingpole, pile of grindstone, pile of rope, pile of satchel, pile of stoneslab<br />
<br />
== 2006-02-16 ==<br />
* rope, rake (model fix), rag (model fix), pile of steel and flint, pile of saw, pile of rake, pile of rags, pile of pumkin, pile of axe, coal pile, evil altar, pile of shovel, birch tree, apple tree, leather items: belt, boot, cap, gloves, jacket, pants, sleeve, wound handle, iron leather knife, iron leather knife blade, studded leather: boots, cap, glove, jacket, pants, sleeve, padlock large and small, scabbard<br />
<br />
== 2006-02-08 ==<br />
* black bear corpse, brown bear corpse, cavebug corpse, cow corpse, evil santa corpse, santa corpse, goblin corpse, goblin leader corpse, gorilla corpse, hyena corpse, large rat corpse, mountain lion corpse, pig corpse, salesmen corpse, troll corpse, troll king corpse, unicorn corpse, black wolf corpse, wild boar corpse, wild cat corpse, meat pile, cooked meat pile, light altar, club model (model fix), anvil pile<br />
<br />
== 2006-02-03 ==<br />
* Statuette Gold model/texture, Statuette Silver model/texture, pile of keys model, unicorn model/texture, goblin leader model/texture, trollking model/texture, pile of whet stones model, male corpse model, troll tooth model, pile of pickaxes model, pickaxe (model fix), pile of potato model<br />
<br />
== 2006-01-25 ==<br />
* Bartender, cavebug, demon (model fix), supportbeam (model fix), pile of supportbeam, sellsmen, stoneslab (model fix), female, cave ore (textures), rags<br />
<br />
== 2006-01-20 ==<br />
* some male character model fixes, goblin model, demon statue model, saw, rake, mappings fixed on the picaxe<br />
<br />
== 2006-01-11 ==<br />
* pine (model fix), nymph statue<br />
<br />
== 2006-01-04 ==<br />
* added/changed: Small catapult model/texture, rabid hyena model/texture, Wild cat model/texture, guard model/texture, adjusted player model, olive model, pine model/texture, cedar model, troll model/texture, statue of troll model, acorn model/texture, iron file model, iron awl model, clay key mold model, cooked meat/texture, heap of sand model, tar model/texture, clayshaper tool model<br />
<br />
== 2005-12-14 ==<br />
* candle and pile of candle, cheese and pile of cheese, cotten and pile of cotten, dough and pile of dough, flour and pile of flour, greenapple and pile of greenapple, tallow, bladder and pile of bladder, cookedmeat, large nails, small nails, milk, eye, meat, potato, steak, water, bread and pile of bread, gland and pile of gland, stone slab, girl statue<br />
<br />
== 2005-12-11 ==<br />
* male model, boy statue, dog statue, pig<br />
<br />
== 2005-11-30 ==<br />
* mountain gorilla, cherry tree, cow, a change for the willow tree, some landscape texture fixes, mappings for the stone house<br />
<br />
[[Category:Technical Details]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Main_Page&diff=43213Main Page2009-04-11T08:08:15Z<p>Egal: </p>
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[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]<br />
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<br />
== '''Welcome''' to the '''WurmPedia''' ==<br />
<br />
The [[WurmPedia:Community_Portal|WurmPedia]] is a wiki about <span class="plainlinks">[http://www.wurmonline.com/ Wurm Online]</span>. Anyone with a registered wiki account can edit the wiki. For information on how to register a wiki account see below. It's a good place to share information about the game to help other [[:Category:Players|players]] and find [[Complete DB|information about the game]] which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not [[Special:Wantedpages|write one yourself]] or begin reading?<br />
</div><br />
<br />
<br />
{| style="background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;"<br />
| colspan="3" style="text-align: center;" | '''Alphabetical index'''<br />
<br />
<br />
[[:Category:Babel/0|0]] - [[:Category:Babel/1|1]] - [[:Category:Babel/2|2]] - [[:Category:Babel/3|3]] - [[:Category:Babel/4|4]] - [[:Category:Babel/5|5]] - [[:Category:Babel/6|6]] - [[:Category:Babel/7|7]] - [[:Category:Babel/8|8]] - [[:Category:Babel/9|9]] - [[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]<br />
<br />
<small><em>[[Babel|About the Alphabetical Index]]</em></small><br />
|-<br />
|valign="top"| '''For newcomers'''<br />
* [[Basic Knowledge|Basic knowledge]]<br />
* [[Interface and controls|Interface and controls]]<br />
* [[Tutorials|Beginner tutorials]]<br />
* [[Useful links for beginners]]<br />
* [[Chat|Chat rules]]<br />
|valign="top"| '''The current world'''<br />
* [[Continents]]<br />
* [[:Category:Settlements|Settlements]]<br />
* [[Trade|Trade and merchants]]<br />
* [[Maps]]<br />
* [[:Category:Helpful players|Helpful players]]<br />
* [[Devs and GMs|Developers and Game Masters]]<br />
|valign="top"| '''Stories'''<br />
* [[Backstory|Official backstory]]<br />
* [[:Category:Player Stories|Player stories]]<br />
* [[:Category:Wurm History|History]]<br />
|-<br />
|valign="top"| '''General information'''<br />
* <span class="plainlinks">[http://www.wurmonline.com/ Website]</span><br />
* <span class="plainlinks">[http://www.wurmonline.com/forum/ Forums]</span><br />
* [[Player Screenshots|Player screenshots]]<!-- Please don't remove this link, see Talk:Player_Screenshots, Thankyoo! ^_^ --><br />
* [[Account Types|Account types]]<br />
* [[Server Types|Server types]]<br />
* [[:Category:Guides|Guides]]<br />
|valign="top"| '''Game details'''<br />
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|valign="top"| '''Technical articles'''<br />
* [[Client Problems and Help|Client problems]]<br />
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Contact a [[Devs and GMs|Game Master]] or a [[moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/index.php?action=pm;sa=send;u=36 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Rolf|Rolf]] and [[User:Egal|Egal]] about Wiki accounts. <br />
|style="padding:4px;" width="33%" valign="top"|'''Help'''<br />
We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on effectively reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.<br />
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|style="padding:4px;" width="33%" valign="top"|'''Looking for something to do?'''<br />
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|style="padding:4px;" width="33%" valign="top"|'''I have another question/answer/idea'''<br />
Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now (IRC)] [http://chat.heavenlyplace.net/cgi-bin/irc.cgi Connect now (Web)] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.<br />
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There is a [http://mycroft.mozdev.org/download.html?name=wurm&sherlock=yes&opensearch=&submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the "Wurm Online Wiki" link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.<br />
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[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] <strong><span style="font-size: 32px;color:#e0e0e0;"> </span></strong> http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]<br />
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[[Category:Babel/M]]<br />
<div style="align:left; position:absolute; z-index:100; right:10px; top:10px;"><small>[[Image:Current_events_icon.png|20px]] '''Latest News:''' [[Current_events#New Sandbox/Tutorial Server|New Sandbox/Tutorial Server]].</small></div></div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Resource_Pack_Release_History&diff=41459Wurm Resource Pack Release History2009-02-02T07:47:26Z<p>Egal: Added changes from 2008-12-30 and 2009-02-01</p>
<hr />
<div>{{disclaimer}}<br />
<br />
This is a unofficial copy of the Wurm client resource pack release notes as posted by Mortimar and the other graphics developers on the [http://www.wurmonline.com/packs/ website]. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the release dates.<br />
<br />
The Resource Packs contain the graphic models, textures, animations and sounds for the Wurm Client.<br />
<br />
==2009-02-01==<br />
jenn portal, traps (axe, corrosive, man, pole, sticks), acorn (file size lower), acorn pile (mapping pending), blueberry (mapping pending), small axe blade (model rotation), medium axe (model rotation), bag of keeping (model rotation), added brooktrout mappings, camellia pile, carved pumpkin (mapping pile added), armer chain and pile (added mapping and texture fix) chain armer (texture fix: foot, head, hand, torso, leg, sleeve), added mappings for pile of chain boot, chain coif, chain gauntlet, chain jacket, chain pants, chain sleeve, cheese pile (texture fix), pile of cherry, chisel blade pile, cordagerope pile (added mappings), dredge lips and pile, well and unfinished.<br />
<br />
==2008-12-30==<br />
terrain textures (removed snow cover), palisade walls (removed snow cover), low stone wall (removed snow cover), grass and flower textures (removed snow cover), trees (snow cover removed).<br />
<br />
==2008-10-30==<br />
cave doors (texture improve), medium maul pile, rudder and pile, two handed sword (fixed), hammer artifact, medium iron shield and pile (improved), summer hat, halloween pack.<br />
<br />
==2008-09-??==<br />
unfinished boats (small rowing boat, sailing boat, caravel, knarr, corbita, cog), knarr (improved sail).<br />
<br />
==2008-08-??==<br />
tallow pile, head board pile, black opal pile, steel bp pile, crows nest, diamond pile, star diamond pile, emerald star pile, leather belt pile, mast, rigs (various sizes), sail and pile, sailfish, tenon and pile, tuna, market stall, icons (8 new).<br />
<br />
==2008-04-03==<br />
jenn male (model improve), butchered scorpion, goblin (improved model, improved texture, and added walk and idle animation), goblin leader<br />
(improved model, improved texture, and added walk and idle animation), small axe (improved model), small axe blade (improved model),<br />
small axe blade pile, weapons texture improved, unfinished foot board, improved troll texture, pile of pickaxe (model fix), <br />
added fetacheese pile mappings, added extra jenn tower guard mappings. <br />
<br />
==2008-03-??==<br />
foot board pile, molr spirit guards (texture improve), butchered hots tower guards (fixed mappings), hots tower guards and corpses (fixed mappings), sickle blade pile, short sword blade pile, silver (texture improve), silver and brass street lamp, cow corpse (mapping fix), pig corpse (fixed mappings), pile of fish filet (mapping fix), pumpkin seed pile (added mappings), cotton seed pile (fixed mappings), molr spirit avenger (mapping fixed), molr male and corpse (model and texture improve), male hots and corpse (models and texture improve), female molr (texture improve), war arrow head pile, war arrow head (model improve), two handed sword (null test)<br />
<br />
==2008 Feb + March==<br />
(some updates may have gone unrecorded here)<br />
<br />
==2008-02-03==<br />
added (more mappings for guards, corpses, and butchered), meat texture (improve), pickaxe (rotated model). <br />
<br />
==2008-02-03== <br />
tin lump (fixed mappings), jenn guard tower (texture work), molr guard tower and unfinished, tower door texture (improved), molr guard (male and female), molr and corpse (male and female), hots and corpse (male and female), rake (model fix), added animations (dig, mining, cut down, drop, take, fighting). <br />
<br />
==2008-01-??== <br />
two handed sword, pile, and blade (model and texture improve), long sword, pile, and blade (model and texture improve), short sword, pile, and blade (model and texture improve), (added extra mappings for brick), colossus brick and pile, carvingknife and pile (model improve), three types of dens, diamond star, ruby star, sapphire star, emerald star, dye pile, farwalker amulet, hook and pile, pickaxe and pile (model improve), rake and blade (model improve), tool texture improve, resurrection stone, whip, (added mappings for saucepan).<br />
<br />
== 2007-12-?? ==<br />
* fish filet (fixed mappings), meat filet pile (fixed mappings), purple flower and pile (model), yellow flower pile, bartender (improved model, texture, and added idle animation), snowman (xmas pack entry), writ (model and texture improve, added mappings for merchant writ), metal brush. <br />
<br />
== 2007-12-?? ==<br />
* fixed santa eye, julbord, street lamp (copper), street lamp head and pile, street lamp head (copper), small sailing boat, coins (lowered file size), coin pile.<br />
<br />
== 2007-11-28 ==<br />
* camellia bush (texture improvement), rose bush (texture improvement), hunting arrow (model resized), war arrow (model resized), arrow shaft and pile (model resized), hunting arrow pile, war arrow pile, campfire (model and texture improvements, also added different wood types), coal pile (model and texture improvement), log (texture improvements, also added different wood types), log pile (texture improvements), training doll and unfinished (model and texture improvements), palisade gate plan, quiver (model improvements), fixed keymold pile mappings, quiver pile, toolbelt (texture improvements), cochineal and pile.<br />
<br />
== 2007-11-12 ==<br />
* apple tree (reduced file size, and improved texture), birch tree (improved texture), cedar tree (improved texture), lemon tree (reduced file size and improved texture), maple tree (reduced file size and improved texture), pine tree (improved texture), willow tree (improved texture), lava spider corpse, palisade gate, wall, and plan (reduced file size, and improved texture), mt lion butchered.<br />
<br />
== 2007-11-04 ==<br />
* oil lamp, pendulume, chain armor (foot, head, hand, torso, sleeve, pants), sandwich, steel bp (texture fix), stone house wall plan (model improve), charm of fo, removed halloween pack.<br />
<br />
== 20007-10-?? ==<br />
* pumpkin and pile (model change to jack o lantern).<br />
<br />
== 2007-10-?? ==<br />
* palisade gate (model improve, with new animation), male (face and body texture improve), salesman (model and texture improve, with idle animation), halloween pack (skeleton, and dark skeleton, as tower guards, and ghost as town guards), jack o lantern and pile.<br />
<br />
== 2007-10-08 ==<br />
* catapult (texture improve), catapult unfinished (texture improve, lowered file size), crocodile corpse (model improve, lowered file size), butchered crocodile, butchered huge spider, cave ore: copper, iron, silver, zinc, gold, lead, tin (texture improve), cave ore lead (mapping fix), new icons 75, moved icons 3, improved icons 8.<br />
<br />
== 2007-09-26==<br />
* male and female (model and texture improve) with emote animations: wave, point, cry, slap, laugh, and bow. colossus (statue size increased and some model changes), colossus unfinished (scaffolding added), lemon pile, healing cover pile, yellow flower (set as default flower for the other colors), forest giant (model selection fixed, temporarily removed walk animation), light altar (removed unused texture mappings, and fixed texture bug).<br />
<br />
== 2007-09-11 ==<br />
* barrel large and small unfinished, bench, female salesman, pile of items, large and small sign ( file size lowered), colossus brick pile (now using pileofstonebrick), statue of colossus and unfinished.<br />
<br />
== 2007-08-22 ==<br />
* village token (model and texture improve), spindle pile (texture fix), kyclopes (texture fix), terrain texture (clay, cobblestone, dirt, packed dirt, marsh, mycelium, sand, stoneslabs) distance cave (texture change), crocodile and corpse (model and texture improve, with walk animation).<br />
<br />
== 2007-07-29 ==<br />
* goblin corpse (fix)<br />
<br />
== 2007-07-25 ==<br />
* lowered file size for the following models: boy statue, dark altar, demon statue, girl statue, light altar, nymph statue, troll statue, libila statuette gold and silver, magranon statuette gold and silver, troll and corpse, troll king and corpse, santa and corpse, evil santa and corpse.<br />
<br />
== 2007-07-23 ==<br />
* armchair and unfinished (resize), chair and unfinished (resize), ruby, scorpion and corpse (model improvement), forest giant (walk animation), fruit press (model improvement), fruit press pile, floor boards unfinished, optional3 and 4 (file size reduced), black bear and butchered (texture improve), texture file size lowered (base, optional1, and optional7), static position changed for some hand tools (optional7), spirit cottage, spirit castle, spirit house, spirit mansion.<br />
<br />
== 2007-06-21 ==<br />
* silver arm ring, texture fix (ball copper, and ball iron), silver ball, dragon egg (texture improve), silver ring, satchel (model and texture improve), satchel pile (model and texture improve), statuette fo (gold and silver), statuette vynora (gold, and silver), statuette magranon (gold, and silver), statuette libila (gold, and silver), tall stone wall (model improve), wheel (texture fix), wheel pile (texture fix), wooden shield pile (texture fix), carving knife pile (fix), all male and female guards (walk and idle animation).<br />
<br />
== 2007-05-27 ==<br />
* medium axe (model), light altar (model and texture improve), dark altar (model and texture improve), red dragon and corpse (model and texture improve with walk animation), dragon hatchlings green, black, and white with corpse (model and texture improve with walk animation), statuette fo, vynora, magranon, and libila, iron saw (model fix), pile of hide.<br />
<br />
== 2007-04-14 == <br />
* fixed pottery (clay flask, clay bowel, pile of pottery flask), mortar pile, gate lock, stone wall plan, sounds fixed (woodcutting3, fixed carvingknife, added mallet 1 and 2), wheel axle pile, finefishing rod pile, awl pile, leather pile, flour and pile (model and texture improve), twisted horn pile (new model and a texture improve), potato and pile (texture fix), scythe and blade (texture fix model resize), deer (walk animation), bull (walk animation), pig (walk animation), training doll unfinished. <br />
<br />
== 2007-04-08 == <br />
* easter bunny (walk animation), hatchet.<br />
<br />
== 2007-03-18 ==<br />
* human male and female (improved walk animation), icon lavender (texture fix), troll (walk animation, texture improve, model improve, with updated corpse), troll king (walk animation, texture improve, model improve, with updated corpse), mt lion (walk animation, improved texture), cavebug (walk animation), butchered tower guards now use corpse model.<br />
<br />
== 2007-03-10 ==<br />
* [[scorpion]] walk animation (model now with eyes), scorpion [[corpse]] (new model), [[eye]] (icon fix and change), [[tower guard]] corpse (male and female, [[HOTS]] and [[JK]])<br />
<br />
== 2007-03-04 ==<br />
* walk animation ([[brown bear]], [[black bear]], [[wolf]], [[wild cat]]), split optional3 to reduce size<br />
<br />
== 2007-02-26 ==<br />
* walk animation ([[huge spider]])<br />
<br />
== 2007-02-25 ==<br />
* female walk and idle animation, large rat walk and idle animation<br />
<br />
== 2007-02-20 ==<br />
* chicken walk and idle animation, hen walk and idle animation, rooster walk and idle animation, lava fiend walk and idle animation, male walk and idle animation, cow walk and idle animation<br />
<br />
== 2007-02-11 ==<br />
* daffodil texture<br />
<br />
== 2007-02-08 ==<br />
* arrow aim sound, arrow stuck sound, arrow shot sound, door open sound (improved), door close (improved), smithing polish sound, plank terrain texture (texture improve), unfinished wooden table, street lamp<br />
<br />
== 2007-02-04 ==<br />
* gold altar (texture improve), silver altar (texture improve), thorn bush (model and texture improve), small cart (model and texture improve), small cart unfinished, distance stone house (wall, window, door), leather strip, scissors blade pile, trowel, trowel pile, trowel blade, trowel blade pile, wheel axel (model and texture fix), woad, woad pile, mortar, lock pick pile, lava fiend corpse, pile of items (model and texture improve), sound emotes ( applaud, call, chuckle, cry, curse, disagree, fart, insult, kiss, laugh, spit, tease, wave), smithing polish sound now using carpentry polish, destroywall sound now using woodcutting3, icons (74 new ones and 4 improved), rose bush (model and texture improve), camellia bush (model and texture improve), removed old shovel, added mappings for pile of gate lock, added mappings for pile of bowstring<br />
<br />
== 2007-01-15 ==<br />
* chair unfinished, bed sheet, clay and pile (texture fix), lava creature, small rowing boat, correct mappings for distant window<br />
<br />
== 2007-01-01 ==<br />
* black wolf paw pile, female model (improved texturing and model), female butchered and new corpse as well, female saleslady, rose bush (model improvements), spyglass, wooden stool (model improvements), wooden stool unfinished, willow tree (model improvements), removed (xmas tree and all distance tree and bush images)<br />
<br />
== 2006-12-18 ==<br />
* rose bush (model and texture improve), apple tree and lemon tree (texture darker), tundra (texture darker), sounds (leaf rustle, lockunlock, masonry, temper, steelandflint) (fixed), scythe (new sound), pack (new sound), thatched roof (new texture), stone house (models and texture not implemented), removed old stone house (models and textures), cobblestone (new texture), gravel (now has old cobblestone texture), hookstring (now using stingofclothe), charcoal pile (fixed), added mappings for fishing string (using string of cloth mappings), xmas pack: xmas tree<br />
<br />
== 2006-11-26 ==<br />
* camellia bush (model and texture), sound (leaf rustle, lockunlock, masonry, steel and flint, and tempering), sound door and close (lowered the sound abit), marsh (texture improve), mycelium (texture improve), rock (texture improve), sand (texture improve), necklace (gold and silver model and texture), small padlock pile<br />
<br />
== 2006-11-02 ==<br />
* female tower guard hots (model and texture)<br />
<br />
== 2006-10-30 ==<br />
* black wolf, corpse, and butchered (model and texture improve), black wolf paw, charcoal, dog, dog corpse and butchered (model and texture impove), flint pile, fruit press unfinished, lemon, oat pile, olive pile, stone coffin unfinished, wooden spatula pile, yoyo pile<br />
<br />
== 2006-10-22 ==<br />
* new pack setup (added more folders to help reduce update failure, and organized things abit), unfinished large chest, new female guard models, thyme and pile, temp Halloween pack: jack o lantern (changed pumpkin texture), bats (changed the butterfly's), ghost (spirit guards)<br />
<br />
== 2006-09-17 ==<br />
* guard tower (model and texture improve), dark tower (model and texture improve), wooden house (walls extended), large barrel unfinished, small barrel unfinished, bucket unfinished, strawberry pile, bed frame unfinished, loom unfinished, crocodile and corpse, scorpion and corpse, mappings for most unfinished items fixed<br />
<br />
== 2006-08-20 ==<br />
* Replacement models and textures as follows: candelabra (copper, gold, silver), coalpile, fire texture, fishingpole and pile, hazelnut, kindling and pile, log and pile, pumpkin and pile, raft and unfinished, support beam and pile, training doll (new head), wooden fence and plan (model with distance png), wooden gate and plan (model with distance png)<br />
<br />
== 2006-08-26 ==<br />
* stone altar unfinished, wooden altar unfinished, armchair unfinished, catapult unfinished, round table unfinished, small square table unfinished, archery target unfinished, bull and corpse (texture improve), bull butchered, pelt pile (fix), support beam pile (fix), woodenshield pile (texture fix), cheesedrill pile, wemp plant pile, seeds and pile (defult model for wemp,cotton, and pumpkin), grape bush, 44 new icons, removed the elf model, removed the xmas house, removed the dude model with the santa hat<br />
<br />
== 2006-07-20 ==<br />
* cobble stone (texture improve), sand (texture improve), gravel (texture improve), tundra (texture improve), lemon tree (texture improve), steak and pile (model improve), stone oven (model and texture fix), unfinished stone oven, unfinished small raft, unfinished support beam.<br />
<br />
== 2006-06-27 ==<br />
* texture fixes and improvements: gold altar, silver altar, green apple, bread and pile, candle, cauldron and pile, charcoal, cheese, cheese drill, cherry, chisel and pile, chisel blade, cotten and pile, dough and pile, fruit press, gorilla, blue grapes, green grapes, large iron shield, maple/sap, tar and pile<br />
<br />
new and improved models: rose flower and pile, sprout and pile, tower guard jen and hots, wooden hammer head and pile, wooden hammer pile<br />
<br />
== 2006-06-18 ==<br />
* barley and pile (used as defult for barley, wheat, and rye), casserole (also used for pile), cole pile unfinished, corn and pile (model and texture fix), crop texture (color improve), garlic and pile, guard tower unfinished, lavender flower, parsley and pile ( used for parsley, basil, oregano), meat filet (now useing meat model), meat filet pile (now useing meat pile model), water (texture fix, and now used for liquid defult), pig food (also used for pile), scissors, scissor blade, wemp fiber and pile, deleted doubled mappings for meat and steak<br />
<br />
== 2006-06-11 ==<br />
* clay shaper (model improve), clay shaper pile, maple tree, lemon tree, compass, red dragon corpse, drake black with corpse, drake green with corpse, drake white with corpse, forest giant (model fix with texture improve), hoof pile, long bow pile, short bow pile, medium bow pile, black mushroom and pile (model and texture improve), blue mushroom and pile (model and texture improve), brown mushroom and pile (model and texture improve), green mushroom and pile (model and texture improve), red mushroom and pile (model and texture improve), yellow mushroom and pile (model and texture improve), peat, peat pile, pile of back packs (texture fix), pile of clay (texture fix), pile of grind stone (texture fix), town token (texture improve), unfinished item pile, unicorn and corpse (texture improve), unicorn butchered, pine and cedar (texture improve)<br />
<br />
== 2006-06-07 ==<br />
* ash and pile (texture fix), belladonna and pile, clay jar (model fix), fish filet and pile, goblin and corpse (texture improve), goblin butchured, low stone wall plan (model improve), low stone wall (texture improve), human male butchered, wemp plant, wooden shield (texture fix), clay, dirt, moss, packed dirt, peat, steppe, target (texture improve)<br />
<br />
== 2006-05-31 ==<br />
* 2 handed sword (model and texture improve), 2 handed sword pile, long sword (model and texture improve), long sword pile, short sword (model and texture improve), short sword pile, bass pile, brook trout pile, carp pile, herring pile, catfish pile, perch pile, roach pile, snook pile, corpse (model and texture improve), red dragon, large egg, dark altar (texture fix), fallen apple tree (texture fix), fallen birch tree (texture fix), iron lantern (reduced tries), iron lantern pile, key form, key form pile, key mold pile, large pad lock pile, lock picks, string of cloth (texture fix)<br />
string of cloth pile (texture fix), tooth (texture fix), tooth pile, bartender (model and texture improve), spirit avenger, spirit brute, spirit guard, spirit sentry, spirit templar (texture improve), spirit shadow (texture improve)<br />
<br />
== 2006-05-21 ==<br />
* basinet helm, gauntlet, sabatons, sleeve plate, steel leggings, brest plate, scabbard (model and texture fix), long sword (model fix), black opal, opal, sapphire (model and texture fix), emerald (model and texture improve), finger of fo, ear of vynora, spirit templar, spirit shadow, fallen apple (model fix), fallen birch (model fix), fallen cedar (model fix), rose bush (fix)<br />
<br />
== 2006-05-14 ==<br />
* cobblestone (texture fix), gravel, lava (texture fix), marsh, stoneslabs, tundra<br />
<br />
== 2006-05-09 ==<br />
* spider and corpse (model resize), planks, cobblestone, moss, steepe, cliff, butchered pig<br />
<br />
== 2006-05-06 ==<br />
* brown bear and corpse (texture improve), butchered brown bear, black bear and corpse (texture improve), butchered black bear, butchered cow, butchered deer, hyena and corpse (texture improve), butchered hyena, large rat and corpse (model and texture improve), butchered large rat, wild cat and corpse (model resize and texture improve), butchered wild cat, butchered wild boar, enchanted grass, lava, peat, tar, libila's scale, orb of doom, sword of magranon<br />
<br />
== 2006-04-30 ==<br />
* pig and corpse (texture improve), sellsmen (texture fix), wild boar and corpse (model and texture improve)<br />
<br />
== 2006-04-26 ==<br />
* bass fish, brooktrout fish, carp fish, catfish, herring fish, perch fish, pike fish, roach fish, snook fish, deer and corpse (model and texture improve)<br />
<br />
== 2006-04-19 ==<br />
* chicken (model resize), chicken corpse (model resize), cow (texture improve), cow corpse (model and texture improve), hen (model resize and improve), hen corpse (model resize and improve), rooster (model resize), rooster corpse (model resize), pheasant (model resize), pheasant corpse (model resize), easter egg (model improve and resize), easter egg pile, egg (model resize), egg pile, huge club pile, mappings fixed for sentry guards (set to defult hots guards)<br />
<br />
== 2006-04-18 ==<br />
* deer, deer corpse, mountain lion (model and texture improve), mountain lion corpse (model and texture improve), pheasant, pheasant corpse<br />
<br />
== 2006-04-14 ==<br />
* easter bunny, easter bunny corpse, easter egg, egg, needle (mappings fix), spider, spider corpse, bull corpse, calf corpse, chicken (model fix), chicken corpse, dog corpse, hen (model fix), hen corpse, rooster (model fix), rooster corpse, cow tail pile<br />
<br />
== 2006-04-12 ==<br />
* altar of three (model and texture fix), arrow shaft pile, bull, calf, chicken, dog, hen, rooster, lump pile, cherry, illusionary item, salt<br />
<br />
== 2006-04-08 ==<br />
* arm ring, hunting arrowhead pile, war arrow head, war arrow, medium bow, short bow, chisel pile, wooden fishing hook pile, olives, rope tool, dog statue (model change), torch, waterskin<br />
<br />
== 2006-03-23 ==<br />
* long bow, archery target, fallen birch tree (texture fix), lingonberry pile, new sounds: cow hit, dragon hit, horse hit, lion hit, pig hit, wolf hit, cow death, dragon death, lion death, pig death, wolf death, fixes: day crickets, fire, heavy rain, light rain, bird 1, bird 2, bird 3, bird 4, bird 5, bird 6, bird 7, bird 8, bird 9, crows, hawk, owl, bear hit, female hit, male hit, rat hit, troll hit, soft creak, fill container barrel, fill container bucket, fill container jar, carvingknife, polish, rasp, saw, hammer, whetstone, falling tree, miss large, miss med, parry1, parry2, parry3, metal shield, wood sheild, bear death, close door, open door, branchsnap, water, hammer1, hammer2, digging1, digging2, digging3, prospecting1, prospecting2, prospecting3, mining1, mining2, mining3, woodcutting1, woodcutting2, woodcutting3<br />
<br />
== 2006-03-19 ==<br />
* 2hsword blade, longsword blade, shortsword blade, onion, pile of nails (pile of small nails), gold altar, silver altar, wooden altar, carvingknife, pile of carvingknife, carvingknife blade, ash pile, huge axe head, small axe head, leather, oat (mappings fix), marker, cauldron pile, copper ball, cow hoof, cow tail, diamond (model fix), emerald (model fix), male corpes (texture fix), female corpes, flint, rose flower pile, fur pile, fork, green grapes, blue grapes, twisted horn, rake blade, gold ring, sap (used same model for maple), scythe, scythe blade, spoon, shovel blade, sickle blade, spindle pile (texture fix), steel and flint, steel and flint pile, strawberry, string of clothe, string of clothe pile, tannin, tar pile, water pile, yo yo, zombie human male, armour chain, armour chain pile, fallen apple tree, fallen birch tree, fallen cedar tree, frying pan pile<br />
<br />
== 2006-03-11 ==<br />
* ash (model fix), clay bowl pile, pottery bowl pile, clay flask pile, pottery flask pile, clay jar (model fix), clay jare pile, pottery jar (model fix), pottery jar pile, fur, cheesedrill, fallen pine, fallen pine pile, copper needle, pile of needles, rose flower, nettle, oats<br />
<br />
== 2006-03-10 ==<br />
* pile of pile of dirt ( mappings fix), wooden sheild<br />
<br />
== 2006-03-05 ==<br />
* diamond, gem emerald, female (model and texture fix), forestgiant, fruitpress, pile of handles, pile of dirt (model fix), pile of sand ( model fix), pile of pile of dirt (model fix), pile of pile of sand (model fix), iron ribbon, pile of iron, ribbon, spatula, thorn bush, wooden shield pile, lightend stone texture for statues<br />
<br />
== 2006-03-01 ==<br />
* awl blade, kyclopes, pile of fishingpole, pile of grindstone, pile of rope, pile of satchel, pile of stoneslab<br />
<br />
== 2006-02-16 ==<br />
* rope, rake (model fix), rag (model fix), pile of steel and flint, pile of saw, pile of rake, pile of rags, pile of pumkin, pile of axe, coal pile, evil altar, pile of shovel, birch tree, apple tree, leather items: belt, boot, cap, gloves, jacket, pants, sleeve, wound handle, iron leather knife, iron leather knife blade, studded leather: boots, cap, glove, jacket, pants, sleeve, padlock large and small, scabbard<br />
<br />
== 2006-02-08 ==<br />
* black bear corpse, brown bear corpse, cavebug corpse, cow corpse, evil santa corpse, santa corpse, goblin corpse, goblin leader corpse, gorilla corpse, hyena corpse, large rat corpse, mountain lion corpse, pig corpse, salesmen corpse, troll corpse, troll king corpse, unicorn corpse, black wolf corpse, wild boar corpse, wild cat corpse, meat pile, cooked meat pile, light altar, club model (model fix), anvil pile<br />
<br />
== 2006-02-03 ==<br />
* Statuette Gold model/texture, Statuette Silver model/texture, pile of keys model, unicorn model/texture, goblin leader model/texture, trollking model/texture, pile of whet stones model, male corpse model, troll tooth model, pile of pickaxes model, pickaxe (model fix), pile of potato model<br />
<br />
== 2006-01-25 ==<br />
* Bartender, cavebug, demon (model fix), supportbeam (model fix), pile of supportbeam, sellsmen, stoneslab (model fix), female, cave ore (textures), rags<br />
<br />
== 2006-01-20 ==<br />
* some male character model fixes, goblin model, demon statue model, saw, rake, mappings fixed on the picaxe<br />
<br />
== 2006-01-11 ==<br />
* pine (model fix), nymph statue<br />
<br />
== 2006-01-04 ==<br />
* added/changed: Small catapult model/texture, rabid hyena model/texture, Wild cat model/texture, guard model/texture, adjusted player model, olive model, pine model/texture, cedar model, troll model/texture, statue of troll model, acorn model/texture, iron file model, iron awl model, clay key mold model, cooked meat/texture, heap of sand model, tar model/texture, clayshaper tool model<br />
<br />
== 2005-12-14 ==<br />
* candle and pile of candle, cheese and pile of cheese, cotten and pile of cotten, dough and pile of dough, flour and pile of flour, greenapple and pile of greenapple, tallow, bladder and pile of bladder, cookedmeat, large nails, small nails, milk, eye, meat, potato, steak, water, bread and pile of bread, gland and pile of gland, stone slab, girl statue<br />
<br />
== 2005-12-11 ==<br />
* male model, boy statue, dog statue, pig<br />
<br />
== 2005-11-30 ==<br />
* mountain gorilla, cherry tree, cow, a change for the willow tree, some landscape texture fixes, mappings for the stone house<br />
<br />
[[Category:Technical Details]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Resource_Pack_Release_History&diff=38999Wurm Resource Pack Release History2008-11-05T20:12:33Z<p>Egal: Added changes from 2008-10 for Halloween</p>
<hr />
<div>{{disclaimer}}<br />
<br />
This is a unofficial copy of the Wurm client resource pack release notes as posted by Mortimar and the other graphics developers on the [http://www.wurmonline.com/packs/ website]. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the release dates.<br />
<br />
The Resource Packs contain the graphic models, textures, animations and sounds for the Wurm Client.<br />
<br />
==2008-10-30==<br />
cave doors (texture improve), medium maul pile, rudder and pile, two handed sword (fixed), hammer artifact, medium iron shield and pile (improved), summer hat, halloween pack.<br />
<br />
==2008-09-??==<br />
unfinished boats (small rowing boat, sailing boat, caravel, knarr, corbita, cog), knarr (improved sail).<br />
<br />
==2008-08-??==<br />
tallow pile, head board pile, black opal pile, steel bp pile, crows nest, diamond pile, star diamond pile, emerald star pile, leather belt pile, mast, rigs (various sizes), sail and pile, sailfish, tenon and pile, tuna, market stall, icons (8 new).<br />
<br />
==2008-04-03==<br />
jenn male (model improve), butchered scorpion, goblin (improved model, improved texture, and added walk and idle animation), goblin leader<br />
(improved model, improved texture, and added walk and idle animation), small axe (improved model), small axe blade (improved model),<br />
small axe blade pile, weapons texture improved, unfinished foot board, improved troll texture, pile of pickaxe (model fix), <br />
added fetacheese pile mappings, added extra jenn tower guard mappings. <br />
<br />
==2008-03-??==<br />
foot board pile, molr spirit guards (texture improve), butchered hots tower guards (fixed mappings), hots tower guards and corpses (fixed mappings), sickle blade pile, short sword blade pile, silver (texture improve), silver and brass street lamp, cow corpse (mapping fix), pig corpse (fixed mappings), pile of fish filet (mapping fix), pumpkin seed pile (added mappings), cotton seed pile (fixed mappings), molr spirit avenger (mapping fixed), molr male and corpse (model and texture improve), male hots and corpse (models and texture improve), female molr (texture improve), war arrow head pile, war arrow head (model improve), two handed sword (null test)<br />
<br />
==2008 Feb + March==<br />
(some updates may have gone unrecorded here)<br />
<br />
==2008-02-03==<br />
added (more mappings for guards, corpses, and butchered), meat texture (improve), pickaxe (rotated model). <br />
<br />
==2008-02-03== <br />
tin lump (fixed mappings), jenn guard tower (texture work), molr guard tower and unfinished, tower door texture (improved), molr guard (male and female), molr and corpse (male and female), hots and corpse (male and female), rake (model fix), added animations (dig, mining, cut down, drop, take, fighting). <br />
<br />
==2008-01-??== <br />
two handed sword, pile, and blade (model and texture improve), long sword, pile, and blade (model and texture improve), short sword, pile, and blade (model and texture improve), (added extra mappings for brick), colossus brick and pile, carvingknife and pile (model improve), three types of dens, diamond star, ruby star, sapphire star, emerald star, dye pile, farwalker amulet, hook and pile, pickaxe and pile (model improve), rake and blade (model improve), tool texture improve, resurrection stone, whip, (added mappings for saucepan).<br />
<br />
== 2007-12-?? ==<br />
* fish filet (fixed mappings), meat filet pile (fixed mappings), purple flower and pile (model), yellow flower pile, bartender (improved model, texture, and added idle animation), snowman (xmas pack entry), writ (model and texture improve, added mappings for merchant writ), metal brush. <br />
<br />
== 2007-12-?? ==<br />
* fixed santa eye, julbord, street lamp (copper), street lamp head and pile, street lamp head (copper), small sailing boat, coins (lowered file size), coin pile.<br />
<br />
== 2007-11-28 ==<br />
* camellia bush (texture improvement), rose bush (texture improvement), hunting arrow (model resized), war arrow (model resized), arrow shaft and pile (model resized), hunting arrow pile, war arrow pile, campfire (model and texture improvements, also added different wood types), coal pile (model and texture improvement), log (texture improvements, also added different wood types), log pile (texture improvements), training doll and unfinished (model and texture improvements), palisade gate plan, quiver (model improvements), fixed keymold pile mappings, quiver pile, toolbelt (texture improvements), cochineal and pile.<br />
<br />
== 2007-11-12 ==<br />
* apple tree (reduced file size, and improved texture), birch tree (improved texture), cedar tree (improved texture), lemon tree (reduced file size and improved texture), maple tree (reduced file size and improved texture), pine tree (improved texture), willow tree (improved texture), lava spider corpse, palisade gate, wall, and plan (reduced file size, and improved texture), mt lion butchered.<br />
<br />
== 2007-11-04 ==<br />
* oil lamp, pendulume, chain armor (foot, head, hand, torso, sleeve, pants), sandwich, steel bp (texture fix), stone house wall plan (model improve), charm of fo, removed halloween pack.<br />
<br />
== 20007-10-?? ==<br />
* pumpkin and pile (model change to jack o lantern).<br />
<br />
== 2007-10-?? ==<br />
* palisade gate (model improve, with new animation), male (face and body texture improve), salesman (model and texture improve, with idle animation), halloween pack (skeleton, and dark skeleton, as tower guards, and ghost as town guards), jack o lantern and pile.<br />
<br />
== 2007-10-08 ==<br />
* catapult (texture improve), catapult unfinished (texture improve, lowered file size), crocodile corpse (model improve, lowered file size), butchered crocodile, butchered huge spider, cave ore: copper, iron, silver, zinc, gold, lead, tin (texture improve), cave ore lead (mapping fix), new icons 75, moved icons 3, improved icons 8.<br />
<br />
== 2007-09-26==<br />
* male and female (model and texture improve) with emote animations: wave, point, cry, slap, laugh, and bow. colossus (statue size increased and some model changes), colossus unfinished (scaffolding added), lemon pile, healing cover pile, yellow flower (set as default flower for the other colors), forest giant (model selection fixed, temporarily removed walk animation), light altar (removed unused texture mappings, and fixed texture bug).<br />
<br />
== 2007-09-11 ==<br />
* barrel large and small unfinished, bench, female salesman, pile of items, large and small sign ( file size lowered), colossus brick pile (now using pileofstonebrick), statue of colossus and unfinished.<br />
<br />
== 2007-08-22 ==<br />
* village token (model and texture improve), spindle pile (texture fix), kyclopes (texture fix), terrain texture (clay, cobblestone, dirt, packed dirt, marsh, mycelium, sand, stoneslabs) distance cave (texture change), crocodile and corpse (model and texture improve, with walk animation).<br />
<br />
== 2007-07-29 ==<br />
* goblin corpse (fix)<br />
<br />
== 2007-07-25 ==<br />
* lowered file size for the following models: boy statue, dark altar, demon statue, girl statue, light altar, nymph statue, troll statue, libila statuette gold and silver, magranon statuette gold and silver, troll and corpse, troll king and corpse, santa and corpse, evil santa and corpse.<br />
<br />
== 2007-07-23 ==<br />
* armchair and unfinished (resize), chair and unfinished (resize), ruby, scorpion and corpse (model improvement), forest giant (walk animation), fruit press (model improvement), fruit press pile, floor boards unfinished, optional3 and 4 (file size reduced), black bear and butchered (texture improve), texture file size lowered (base, optional1, and optional7), static position changed for some hand tools (optional7), spirit cottage, spirit castle, spirit house, spirit mansion.<br />
<br />
== 2007-06-21 ==<br />
* silver arm ring, texture fix (ball copper, and ball iron), silver ball, dragon egg (texture improve), silver ring, satchel (model and texture improve), satchel pile (model and texture improve), statuette fo (gold and silver), statuette vynora (gold, and silver), statuette magranon (gold, and silver), statuette libila (gold, and silver), tall stone wall (model improve), wheel (texture fix), wheel pile (texture fix), wooden shield pile (texture fix), carving knife pile (fix), all male and female guards (walk and idle animation).<br />
<br />
== 2007-05-27 ==<br />
* medium axe (model), light altar (model and texture improve), dark altar (model and texture improve), red dragon and corpse (model and texture improve with walk animation), dragon hatchlings green, black, and white with corpse (model and texture improve with walk animation), statuette fo, vynora, magranon, and libila, iron saw (model fix), pile of hide.<br />
<br />
== 2007-04-14 == <br />
* fixed pottery (clay flask, clay bowel, pile of pottery flask), mortar pile, gate lock, stone wall plan, sounds fixed (woodcutting3, fixed carvingknife, added mallet 1 and 2), wheel axle pile, finefishing rod pile, awl pile, leather pile, flour and pile (model and texture improve), twisted horn pile (new model and a texture improve), potato and pile (texture fix), scythe and blade (texture fix model resize), deer (walk animation), bull (walk animation), pig (walk animation), training doll unfinished. <br />
<br />
== 2007-04-08 == <br />
* easter bunny (walk animation), hatchet.<br />
<br />
== 2007-03-18 ==<br />
* human male and female (improved walk animation), icon lavender (texture fix), troll (walk animation, texture improve, model improve, with updated corpse), troll king (walk animation, texture improve, model improve, with updated corpse), mt lion (walk animation, improved texture), cavebug (walk animation), butchered tower guards now use corpse model.<br />
<br />
== 2007-03-10 ==<br />
* [[scorpion]] walk animation (model now with eyes), scorpion [[corpse]] (new model), [[eye]] (icon fix and change), [[tower guard]] corpse (male and female, [[HOTS]] and [[JK]])<br />
<br />
== 2007-03-04 ==<br />
* walk animation ([[brown bear]], [[black bear]], [[wolf]], [[wild cat]]), split optional3 to reduce size<br />
<br />
== 2007-02-26 ==<br />
* walk animation ([[huge spider]])<br />
<br />
== 2007-02-25 ==<br />
* female walk and idle animation, large rat walk and idle animation<br />
<br />
== 2007-02-20 ==<br />
* chicken walk and idle animation, hen walk and idle animation, rooster walk and idle animation, lava fiend walk and idle animation, male walk and idle animation, cow walk and idle animation<br />
<br />
== 2007-02-11 ==<br />
* daffodil texture<br />
<br />
== 2007-02-08 ==<br />
* arrow aim sound, arrow stuck sound, arrow shot sound, door open sound (improved), door close (improved), smithing polish sound, plank terrain texture (texture improve), unfinished wooden table, street lamp<br />
<br />
== 2007-02-04 ==<br />
* gold altar (texture improve), silver altar (texture improve), thorn bush (model and texture improve), small cart (model and texture improve), small cart unfinished, distance stone house (wall, window, door), leather strip, scissors blade pile, trowel, trowel pile, trowel blade, trowel blade pile, wheel axel (model and texture fix), woad, woad pile, mortar, lock pick pile, lava fiend corpse, pile of items (model and texture improve), sound emotes ( applaud, call, chuckle, cry, curse, disagree, fart, insult, kiss, laugh, spit, tease, wave), smithing polish sound now using carpentry polish, destroywall sound now using woodcutting3, icons (74 new ones and 4 improved), rose bush (model and texture improve), camellia bush (model and texture improve), removed old shovel, added mappings for pile of gate lock, added mappings for pile of bowstring<br />
<br />
== 2007-01-15 ==<br />
* chair unfinished, bed sheet, clay and pile (texture fix), lava creature, small rowing boat, correct mappings for distant window<br />
<br />
== 2007-01-01 ==<br />
* black wolf paw pile, female model (improved texturing and model), female butchered and new corpse as well, female saleslady, rose bush (model improvements), spyglass, wooden stool (model improvements), wooden stool unfinished, willow tree (model improvements), removed (xmas tree and all distance tree and bush images)<br />
<br />
== 2006-12-18 ==<br />
* rose bush (model and texture improve), apple tree and lemon tree (texture darker), tundra (texture darker), sounds (leaf rustle, lockunlock, masonry, temper, steelandflint) (fixed), scythe (new sound), pack (new sound), thatched roof (new texture), stone house (models and texture not implemented), removed old stone house (models and textures), cobblestone (new texture), gravel (now has old cobblestone texture), hookstring (now using stingofclothe), charcoal pile (fixed), added mappings for fishing string (using string of cloth mappings), xmas pack: xmas tree<br />
<br />
== 2006-11-26 ==<br />
* camellia bush (model and texture), sound (leaf rustle, lockunlock, masonry, steel and flint, and tempering), sound door and close (lowered the sound abit), marsh (texture improve), mycelium (texture improve), rock (texture improve), sand (texture improve), necklace (gold and silver model and texture), small padlock pile<br />
<br />
== 2006-11-02 ==<br />
* female tower guard hots (model and texture)<br />
<br />
== 2006-10-30 ==<br />
* black wolf, corpse, and butchered (model and texture improve), black wolf paw, charcoal, dog, dog corpse and butchered (model and texture impove), flint pile, fruit press unfinished, lemon, oat pile, olive pile, stone coffin unfinished, wooden spatula pile, yoyo pile<br />
<br />
== 2006-10-22 ==<br />
* new pack setup (added more folders to help reduce update failure, and organized things abit), unfinished large chest, new female guard models, thyme and pile, temp Halloween pack: jack o lantern (changed pumpkin texture), bats (changed the butterfly's), ghost (spirit guards)<br />
<br />
== 2006-09-17 ==<br />
* guard tower (model and texture improve), dark tower (model and texture improve), wooden house (walls extended), large barrel unfinished, small barrel unfinished, bucket unfinished, strawberry pile, bed frame unfinished, loom unfinished, crocodile and corpse, scorpion and corpse, mappings for most unfinished items fixed<br />
<br />
== 2006-08-20 ==<br />
* Replacement models and textures as follows: candelabra (copper, gold, silver), coalpile, fire texture, fishingpole and pile, hazelnut, kindling and pile, log and pile, pumpkin and pile, raft and unfinished, support beam and pile, training doll (new head), wooden fence and plan (model with distance png), wooden gate and plan (model with distance png)<br />
<br />
== 2006-08-26 ==<br />
* stone altar unfinished, wooden altar unfinished, armchair unfinished, catapult unfinished, round table unfinished, small square table unfinished, archery target unfinished, bull and corpse (texture improve), bull butchered, pelt pile (fix), support beam pile (fix), woodenshield pile (texture fix), cheesedrill pile, wemp plant pile, seeds and pile (defult model for wemp,cotton, and pumpkin), grape bush, 44 new icons, removed the elf model, removed the xmas house, removed the dude model with the santa hat<br />
<br />
== 2006-07-20 ==<br />
* cobble stone (texture improve), sand (texture improve), gravel (texture improve), tundra (texture improve), lemon tree (texture improve), steak and pile (model improve), stone oven (model and texture fix), unfinished stone oven, unfinished small raft, unfinished support beam.<br />
<br />
== 2006-06-27 ==<br />
* texture fixes and improvements: gold altar, silver altar, green apple, bread and pile, candle, cauldron and pile, charcoal, cheese, cheese drill, cherry, chisel and pile, chisel blade, cotten and pile, dough and pile, fruit press, gorilla, blue grapes, green grapes, large iron shield, maple/sap, tar and pile<br />
<br />
new and improved models: rose flower and pile, sprout and pile, tower guard jen and hots, wooden hammer head and pile, wooden hammer pile<br />
<br />
== 2006-06-18 ==<br />
* barley and pile (used as defult for barley, wheat, and rye), casserole (also used for pile), cole pile unfinished, corn and pile (model and texture fix), crop texture (color improve), garlic and pile, guard tower unfinished, lavender flower, parsley and pile ( used for parsley, basil, oregano), meat filet (now useing meat model), meat filet pile (now useing meat pile model), water (texture fix, and now used for liquid defult), pig food (also used for pile), scissors, scissor blade, wemp fiber and pile, deleted doubled mappings for meat and steak<br />
<br />
== 2006-06-11 ==<br />
* clay shaper (model improve), clay shaper pile, maple tree, lemon tree, compass, red dragon corpse, drake black with corpse, drake green with corpse, drake white with corpse, forest giant (model fix with texture improve), hoof pile, long bow pile, short bow pile, medium bow pile, black mushroom and pile (model and texture improve), blue mushroom and pile (model and texture improve), brown mushroom and pile (model and texture improve), green mushroom and pile (model and texture improve), red mushroom and pile (model and texture improve), yellow mushroom and pile (model and texture improve), peat, peat pile, pile of back packs (texture fix), pile of clay (texture fix), pile of grind stone (texture fix), town token (texture improve), unfinished item pile, unicorn and corpse (texture improve), unicorn butchered, pine and cedar (texture improve)<br />
<br />
== 2006-06-07 ==<br />
* ash and pile (texture fix), belladonna and pile, clay jar (model fix), fish filet and pile, goblin and corpse (texture improve), goblin butchured, low stone wall plan (model improve), low stone wall (texture improve), human male butchered, wemp plant, wooden shield (texture fix), clay, dirt, moss, packed dirt, peat, steppe, target (texture improve)<br />
<br />
== 2006-05-31 ==<br />
* 2 handed sword (model and texture improve), 2 handed sword pile, long sword (model and texture improve), long sword pile, short sword (model and texture improve), short sword pile, bass pile, brook trout pile, carp pile, herring pile, catfish pile, perch pile, roach pile, snook pile, corpse (model and texture improve), red dragon, large egg, dark altar (texture fix), fallen apple tree (texture fix), fallen birch tree (texture fix), iron lantern (reduced tries), iron lantern pile, key form, key form pile, key mold pile, large pad lock pile, lock picks, string of cloth (texture fix)<br />
string of cloth pile (texture fix), tooth (texture fix), tooth pile, bartender (model and texture improve), spirit avenger, spirit brute, spirit guard, spirit sentry, spirit templar (texture improve), spirit shadow (texture improve)<br />
<br />
== 2006-05-21 ==<br />
* basinet helm, gauntlet, sabatons, sleeve plate, steel leggings, brest plate, scabbard (model and texture fix), long sword (model fix), black opal, opal, sapphire (model and texture fix), emerald (model and texture improve), finger of fo, ear of vynora, spirit templar, spirit shadow, fallen apple (model fix), fallen birch (model fix), fallen cedar (model fix), rose bush (fix)<br />
<br />
== 2006-05-14 ==<br />
* cobblestone (texture fix), gravel, lava (texture fix), marsh, stoneslabs, tundra<br />
<br />
== 2006-05-09 ==<br />
* spider and corpse (model resize), planks, cobblestone, moss, steepe, cliff, butchered pig<br />
<br />
== 2006-05-06 ==<br />
* brown bear and corpse (texture improve), butchered brown bear, black bear and corpse (texture improve), butchered black bear, butchered cow, butchered deer, hyena and corpse (texture improve), butchered hyena, large rat and corpse (model and texture improve), butchered large rat, wild cat and corpse (model resize and texture improve), butchered wild cat, butchered wild boar, enchanted grass, lava, peat, tar, libila's scale, orb of doom, sword of magranon<br />
<br />
== 2006-04-30 ==<br />
* pig and corpse (texture improve), sellsmen (texture fix), wild boar and corpse (model and texture improve)<br />
<br />
== 2006-04-26 ==<br />
* bass fish, brooktrout fish, carp fish, catfish, herring fish, perch fish, pike fish, roach fish, snook fish, deer and corpse (model and texture improve)<br />
<br />
== 2006-04-19 ==<br />
* chicken (model resize), chicken corpse (model resize), cow (texture improve), cow corpse (model and texture improve), hen (model resize and improve), hen corpse (model resize and improve), rooster (model resize), rooster corpse (model resize), pheasant (model resize), pheasant corpse (model resize), easter egg (model improve and resize), easter egg pile, egg (model resize), egg pile, huge club pile, mappings fixed for sentry guards (set to defult hots guards)<br />
<br />
== 2006-04-18 ==<br />
* deer, deer corpse, mountain lion (model and texture improve), mountain lion corpse (model and texture improve), pheasant, pheasant corpse<br />
<br />
== 2006-04-14 ==<br />
* easter bunny, easter bunny corpse, easter egg, egg, needle (mappings fix), spider, spider corpse, bull corpse, calf corpse, chicken (model fix), chicken corpse, dog corpse, hen (model fix), hen corpse, rooster (model fix), rooster corpse, cow tail pile<br />
<br />
== 2006-04-12 ==<br />
* altar of three (model and texture fix), arrow shaft pile, bull, calf, chicken, dog, hen, rooster, lump pile, cherry, illusionary item, salt<br />
<br />
== 2006-04-08 ==<br />
* arm ring, hunting arrowhead pile, war arrow head, war arrow, medium bow, short bow, chisel pile, wooden fishing hook pile, olives, rope tool, dog statue (model change), torch, waterskin<br />
<br />
== 2006-03-23 ==<br />
* long bow, archery target, fallen birch tree (texture fix), lingonberry pile, new sounds: cow hit, dragon hit, horse hit, lion hit, pig hit, wolf hit, cow death, dragon death, lion death, pig death, wolf death, fixes: day crickets, fire, heavy rain, light rain, bird 1, bird 2, bird 3, bird 4, bird 5, bird 6, bird 7, bird 8, bird 9, crows, hawk, owl, bear hit, female hit, male hit, rat hit, troll hit, soft creak, fill container barrel, fill container bucket, fill container jar, carvingknife, polish, rasp, saw, hammer, whetstone, falling tree, miss large, miss med, parry1, parry2, parry3, metal shield, wood sheild, bear death, close door, open door, branchsnap, water, hammer1, hammer2, digging1, digging2, digging3, prospecting1, prospecting2, prospecting3, mining1, mining2, mining3, woodcutting1, woodcutting2, woodcutting3<br />
<br />
== 2006-03-19 ==<br />
* 2hsword blade, longsword blade, shortsword blade, onion, pile of nails (pile of small nails), gold altar, silver altar, wooden altar, carvingknife, pile of carvingknife, carvingknife blade, ash pile, huge axe head, small axe head, leather, oat (mappings fix), marker, cauldron pile, copper ball, cow hoof, cow tail, diamond (model fix), emerald (model fix), male corpes (texture fix), female corpes, flint, rose flower pile, fur pile, fork, green grapes, blue grapes, twisted horn, rake blade, gold ring, sap (used same model for maple), scythe, scythe blade, spoon, shovel blade, sickle blade, spindle pile (texture fix), steel and flint, steel and flint pile, strawberry, string of clothe, string of clothe pile, tannin, tar pile, water pile, yo yo, zombie human male, armour chain, armour chain pile, fallen apple tree, fallen birch tree, fallen cedar tree, frying pan pile<br />
<br />
== 2006-03-11 ==<br />
* ash (model fix), clay bowl pile, pottery bowl pile, clay flask pile, pottery flask pile, clay jar (model fix), clay jare pile, pottery jar (model fix), pottery jar pile, fur, cheesedrill, fallen pine, fallen pine pile, copper needle, pile of needles, rose flower, nettle, oats<br />
<br />
== 2006-03-10 ==<br />
* pile of pile of dirt ( mappings fix), wooden sheild<br />
<br />
== 2006-03-05 ==<br />
* diamond, gem emerald, female (model and texture fix), forestgiant, fruitpress, pile of handles, pile of dirt (model fix), pile of sand ( model fix), pile of pile of dirt (model fix), pile of pile of sand (model fix), iron ribbon, pile of iron, ribbon, spatula, thorn bush, wooden shield pile, lightend stone texture for statues<br />
<br />
== 2006-03-01 ==<br />
* awl blade, kyclopes, pile of fishingpole, pile of grindstone, pile of rope, pile of satchel, pile of stoneslab<br />
<br />
== 2006-02-16 ==<br />
* rope, rake (model fix), rag (model fix), pile of steel and flint, pile of saw, pile of rake, pile of rags, pile of pumkin, pile of axe, coal pile, evil altar, pile of shovel, birch tree, apple tree, leather items: belt, boot, cap, gloves, jacket, pants, sleeve, wound handle, iron leather knife, iron leather knife blade, studded leather: boots, cap, glove, jacket, pants, sleeve, padlock large and small, scabbard<br />
<br />
== 2006-02-08 ==<br />
* black bear corpse, brown bear corpse, cavebug corpse, cow corpse, evil santa corpse, santa corpse, goblin corpse, goblin leader corpse, gorilla corpse, hyena corpse, large rat corpse, mountain lion corpse, pig corpse, salesmen corpse, troll corpse, troll king corpse, unicorn corpse, black wolf corpse, wild boar corpse, wild cat corpse, meat pile, cooked meat pile, light altar, club model (model fix), anvil pile<br />
<br />
== 2006-02-03 ==<br />
* Statuette Gold model/texture, Statuette Silver model/texture, pile of keys model, unicorn model/texture, goblin leader model/texture, trollking model/texture, pile of whet stones model, male corpse model, troll tooth model, pile of pickaxes model, pickaxe (model fix), pile of potato model<br />
<br />
== 2006-01-25 ==<br />
* Bartender, cavebug, demon (model fix), supportbeam (model fix), pile of supportbeam, sellsmen, stoneslab (model fix), female, cave ore (textures), rags<br />
<br />
== 2006-01-20 ==<br />
* some male character model fixes, goblin model, demon statue model, saw, rake, mappings fixed on the picaxe<br />
<br />
== 2006-01-11 ==<br />
* pine (model fix), nymph statue<br />
<br />
== 2006-01-04 ==<br />
* added/changed: Small catapult model/texture, rabid hyena model/texture, Wild cat model/texture, guard model/texture, adjusted player model, olive model, pine model/texture, cedar model, troll model/texture, statue of troll model, acorn model/texture, iron file model, iron awl model, clay key mold model, cooked meat/texture, heap of sand model, tar model/texture, clayshaper tool model<br />
<br />
== 2005-12-14 ==<br />
* candle and pile of candle, cheese and pile of cheese, cotten and pile of cotten, dough and pile of dough, flour and pile of flour, greenapple and pile of greenapple, tallow, bladder and pile of bladder, cookedmeat, large nails, small nails, milk, eye, meat, potato, steak, water, bread and pile of bread, gland and pile of gland, stone slab, girl statue<br />
<br />
== 2005-12-11 ==<br />
* male model, boy statue, dog statue, pig<br />
<br />
== 2005-11-30 ==<br />
* mountain gorilla, cherry tree, cow, a change for the willow tree, some landscape texture fixes, mappings for the stone house<br />
<br />
[[Category:Technical Details]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Resource_Pack_Release_History&diff=38678Wurm Resource Pack Release History2008-10-17T11:51:04Z<p>Egal: Added current information from wurmonline.com/packs/ but I'm not sure what exact dates were.</p>
<hr />
<div>{{disclaimer}}<br />
<br />
This is a unofficial copy of the Wurm client resource pack release notes as posted by Mortimar and the other graphics developers on the [http://www.wurmonline.com/packs/ website]. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the release dates.<br />
<br />
The Resource Packs contain the graphic models, textures, animations and sounds for the Wurm Client.<br />
<br />
==2008-09-??==<br />
unfinished boats (small rowing boat, sailing boat, caravel, knarr, corbita, cog), knarr (improved sail).<br />
<br />
==2008-08-??==<br />
tallow pile, head board pile, black opal pile, steel bp pile, crows nest, diamond pile, star diamond pile, emerald star pile, leather belt pile, mast, rigs (various sizes), sail and pile, sailfish, tenon and pile, tuna, market stall, icons (8 new).<br />
<br />
==2008-04-03==<br />
jenn male (model improve), butchered scorpion, goblin (improved model, improved texture, and added walk and idle animation), goblin leader<br />
(improved model, improved texture, and added walk and idle animation), small axe (improved model), small axe blade (improved model),<br />
small axe blade pile, weapons texture improved, unfinished foot board, improved troll texture, pile of pickaxe (model fix), <br />
added fetacheese pile mappings, added extra jenn tower guard mappings. <br />
<br />
==2008-03-??==<br />
foot board pile, molr spirit guards (texture improve), butchered hots tower guards (fixed mappings), hots tower guards and corpses (fixed mappings), sickle blade pile, short sword blade pile, silver (texture improve), silver and brass street lamp, cow corpse (mapping fix), pig corpse (fixed mappings), pile of fish filet (mapping fix), pumpkin seed pile (added mappings), cotton seed pile (fixed mappings), molr spirit avenger (mapping fixed), molr male and corpse (model and texture improve), male hots and corpse (models and texture improve), female molr (texture improve), war arrow head pile, war arrow head (model improve), two handed sword (null test)<br />
<br />
==2008 Feb + March==<br />
(some updates may have gone unrecorded here)<br />
<br />
==2008-02-03==<br />
added (more mappings for guards, corpses, and butchered), meat texture (improve), pickaxe (rotated model). <br />
<br />
==2008-02-03== <br />
tin lump (fixed mappings), jenn guard tower (texture work), molr guard tower and unfinished, tower door texture (improved), molr guard (male and female), molr and corpse (male and female), hots and corpse (male and female), rake (model fix), added animations (dig, mining, cut down, drop, take, fighting). <br />
<br />
==2008-01-??== <br />
two handed sword, pile, and blade (model and texture improve), long sword, pile, and blade (model and texture improve), short sword, pile, and blade (model and texture improve), (added extra mappings for brick), colossus brick and pile, carvingknife and pile (model improve), three types of dens, diamond star, ruby star, sapphire star, emerald star, dye pile, farwalker amulet, hook and pile, pickaxe and pile (model improve), rake and blade (model improve), tool texture improve, resurrection stone, whip, (added mappings for saucepan).<br />
<br />
== 2007-12-?? ==<br />
* fish filet (fixed mappings), meat filet pile (fixed mappings), purple flower and pile (model), yellow flower pile, bartender (improved model, texture, and added idle animation), snowman (xmas pack entry), writ (model and texture improve, added mappings for merchant writ), metal brush. <br />
<br />
== 2007-12-?? ==<br />
* fixed santa eye, julbord, street lamp (copper), street lamp head and pile, street lamp head (copper), small sailing boat, coins (lowered file size), coin pile.<br />
<br />
== 2007-11-28 ==<br />
* camellia bush (texture improvement), rose bush (texture improvement), hunting arrow (model resized), war arrow (model resized), arrow shaft and pile (model resized), hunting arrow pile, war arrow pile, campfire (model and texture improvements, also added different wood types), coal pile (model and texture improvement), log (texture improvements, also added different wood types), log pile (texture improvements), training doll and unfinished (model and texture improvements), palisade gate plan, quiver (model improvements), fixed keymold pile mappings, quiver pile, toolbelt (texture improvements), cochineal and pile.<br />
<br />
== 2007-11-12 ==<br />
* apple tree (reduced file size, and improved texture), birch tree (improved texture), cedar tree (improved texture), lemon tree (reduced file size and improved texture), maple tree (reduced file size and improved texture), pine tree (improved texture), willow tree (improved texture), lava spider corpse, palisade gate, wall, and plan (reduced file size, and improved texture), mt lion butchered.<br />
<br />
== 2007-11-04 ==<br />
* oil lamp, pendulume, chain armor (foot, head, hand, torso, sleeve, pants), sandwich, steel bp (texture fix), stone house wall plan (model improve), charm of fo, removed halloween pack.<br />
<br />
== 20007-10-?? ==<br />
* pumpkin and pile (model change to jack o lantern).<br />
<br />
== 2007-10-?? ==<br />
* palisade gate (model improve, with new animation), male (face and body texture improve), salesman (model and texture improve, with idle animation), halloween pack (skeleton, and dark skeleton, as tower guards, and ghost as town guards), jack o lantern and pile.<br />
<br />
== 2007-10-08 ==<br />
* catapult (texture improve), catapult unfinished (texture improve, lowered file size), crocodile corpse (model improve, lowered file size), butchered crocodile, butchered huge spider, cave ore: copper, iron, silver, zinc, gold, lead, tin (texture improve), cave ore lead (mapping fix), new icons 75, moved icons 3, improved icons 8.<br />
<br />
== 2007-09-26==<br />
* male and female (model and texture improve) with emote animations: wave, point, cry, slap, laugh, and bow. colossus (statue size increased and some model changes), colossus unfinished (scaffolding added), lemon pile, healing cover pile, yellow flower (set as default flower for the other colors), forest giant (model selection fixed, temporarily removed walk animation), light altar (removed unused texture mappings, and fixed texture bug).<br />
<br />
== 2007-09-11 ==<br />
* barrel large and small unfinished, bench, female salesman, pile of items, large and small sign ( file size lowered), colossus brick pile (now using pileofstonebrick), statue of colossus and unfinished.<br />
<br />
== 2007-08-22 ==<br />
* village token (model and texture improve), spindle pile (texture fix), kyclopes (texture fix), terrain texture (clay, cobblestone, dirt, packed dirt, marsh, mycelium, sand, stoneslabs) distance cave (texture change), crocodile and corpse (model and texture improve, with walk animation).<br />
<br />
== 2007-07-29 ==<br />
* goblin corpse (fix)<br />
<br />
== 2007-07-25 ==<br />
* lowered file size for the following models: boy statue, dark altar, demon statue, girl statue, light altar, nymph statue, troll statue, libila statuette gold and silver, magranon statuette gold and silver, troll and corpse, troll king and corpse, santa and corpse, evil santa and corpse.<br />
<br />
== 2007-07-23 ==<br />
* armchair and unfinished (resize), chair and unfinished (resize), ruby, scorpion and corpse (model improvement), forest giant (walk animation), fruit press (model improvement), fruit press pile, floor boards unfinished, optional3 and 4 (file size reduced), black bear and butchered (texture improve), texture file size lowered (base, optional1, and optional7), static position changed for some hand tools (optional7), spirit cottage, spirit castle, spirit house, spirit mansion.<br />
<br />
== 2007-06-21 ==<br />
* silver arm ring, texture fix (ball copper, and ball iron), silver ball, dragon egg (texture improve), silver ring, satchel (model and texture improve), satchel pile (model and texture improve), statuette fo (gold and silver), statuette vynora (gold, and silver), statuette magranon (gold, and silver), statuette libila (gold, and silver), tall stone wall (model improve), wheel (texture fix), wheel pile (texture fix), wooden shield pile (texture fix), carving knife pile (fix), all male and female guards (walk and idle animation).<br />
<br />
== 2007-05-27 ==<br />
* medium axe (model), light altar (model and texture improve), dark altar (model and texture improve), red dragon and corpse (model and texture improve with walk animation), dragon hatchlings green, black, and white with corpse (model and texture improve with walk animation), statuette fo, vynora, magranon, and libila, iron saw (model fix), pile of hide.<br />
<br />
== 2007-04-14 == <br />
* fixed pottery (clay flask, clay bowel, pile of pottery flask), mortar pile, gate lock, stone wall plan, sounds fixed (woodcutting3, fixed carvingknife, added mallet 1 and 2), wheel axle pile, finefishing rod pile, awl pile, leather pile, flour and pile (model and texture improve), twisted horn pile (new model and a texture improve), potato and pile (texture fix), scythe and blade (texture fix model resize), deer (walk animation), bull (walk animation), pig (walk animation), training doll unfinished. <br />
<br />
== 2007-04-08 == <br />
* easter bunny (walk animation), hatchet.<br />
<br />
== 2007-03-18 ==<br />
* human male and female (improved walk animation), icon lavender (texture fix), troll (walk animation, texture improve, model improve, with updated corpse), troll king (walk animation, texture improve, model improve, with updated corpse), mt lion (walk animation, improved texture), cavebug (walk animation), butchered tower guards now use corpse model.<br />
<br />
== 2007-03-10 ==<br />
* [[scorpion]] walk animation (model now with eyes), scorpion [[corpse]] (new model), [[eye]] (icon fix and change), [[tower guard]] corpse (male and female, [[HOTS]] and [[JK]])<br />
<br />
== 2007-03-04 ==<br />
* walk animation ([[brown bear]], [[black bear]], [[wolf]], [[wild cat]]), split optional3 to reduce size<br />
<br />
== 2007-02-26 ==<br />
* walk animation ([[huge spider]])<br />
<br />
== 2007-02-25 ==<br />
* female walk and idle animation, large rat walk and idle animation<br />
<br />
== 2007-02-20 ==<br />
* chicken walk and idle animation, hen walk and idle animation, rooster walk and idle animation, lava fiend walk and idle animation, male walk and idle animation, cow walk and idle animation<br />
<br />
== 2007-02-11 ==<br />
* daffodil texture<br />
<br />
== 2007-02-08 ==<br />
* arrow aim sound, arrow stuck sound, arrow shot sound, door open sound (improved), door close (improved), smithing polish sound, plank terrain texture (texture improve), unfinished wooden table, street lamp<br />
<br />
== 2007-02-04 ==<br />
* gold altar (texture improve), silver altar (texture improve), thorn bush (model and texture improve), small cart (model and texture improve), small cart unfinished, distance stone house (wall, window, door), leather strip, scissors blade pile, trowel, trowel pile, trowel blade, trowel blade pile, wheel axel (model and texture fix), woad, woad pile, mortar, lock pick pile, lava fiend corpse, pile of items (model and texture improve), sound emotes ( applaud, call, chuckle, cry, curse, disagree, fart, insult, kiss, laugh, spit, tease, wave), smithing polish sound now using carpentry polish, destroywall sound now using woodcutting3, icons (74 new ones and 4 improved), rose bush (model and texture improve), camellia bush (model and texture improve), removed old shovel, added mappings for pile of gate lock, added mappings for pile of bowstring<br />
<br />
== 2007-01-15 ==<br />
* chair unfinished, bed sheet, clay and pile (texture fix), lava creature, small rowing boat, correct mappings for distant window<br />
<br />
== 2007-01-01 ==<br />
* black wolf paw pile, female model (improved texturing and model), female butchered and new corpse as well, female saleslady, rose bush (model improvements), spyglass, wooden stool (model improvements), wooden stool unfinished, willow tree (model improvements), removed (xmas tree and all distance tree and bush images)<br />
<br />
== 2006-12-18 ==<br />
* rose bush (model and texture improve), apple tree and lemon tree (texture darker), tundra (texture darker), sounds (leaf rustle, lockunlock, masonry, temper, steelandflint) (fixed), scythe (new sound), pack (new sound), thatched roof (new texture), stone house (models and texture not implemented), removed old stone house (models and textures), cobblestone (new texture), gravel (now has old cobblestone texture), hookstring (now using stingofclothe), charcoal pile (fixed), added mappings for fishing string (using string of cloth mappings), xmas pack: xmas tree<br />
<br />
== 2006-11-26 ==<br />
* camellia bush (model and texture), sound (leaf rustle, lockunlock, masonry, steel and flint, and tempering), sound door and close (lowered the sound abit), marsh (texture improve), mycelium (texture improve), rock (texture improve), sand (texture improve), necklace (gold and silver model and texture), small padlock pile<br />
<br />
== 2006-11-02 ==<br />
* female tower guard hots (model and texture)<br />
<br />
== 2006-10-30 ==<br />
* black wolf, corpse, and butchered (model and texture improve), black wolf paw, charcoal, dog, dog corpse and butchered (model and texture impove), flint pile, fruit press unfinished, lemon, oat pile, olive pile, stone coffin unfinished, wooden spatula pile, yoyo pile<br />
<br />
== 2006-10-22 ==<br />
* new pack setup (added more folders to help reduce update failure, and organized things abit), unfinished large chest, new female guard models, thyme and pile, temp Halloween pack: jack o lantern (changed pumpkin texture), bats (changed the butterfly's), ghost (spirit guards)<br />
<br />
== 2006-09-17 ==<br />
* guard tower (model and texture improve), dark tower (model and texture improve), wooden house (walls extended), large barrel unfinished, small barrel unfinished, bucket unfinished, strawberry pile, bed frame unfinished, loom unfinished, crocodile and corpse, scorpion and corpse, mappings for most unfinished items fixed<br />
<br />
== 2006-08-20 ==<br />
* Replacement models and textures as follows: candelabra (copper, gold, silver), coalpile, fire texture, fishingpole and pile, hazelnut, kindling and pile, log and pile, pumpkin and pile, raft and unfinished, support beam and pile, training doll (new head), wooden fence and plan (model with distance png), wooden gate and plan (model with distance png)<br />
<br />
== 2006-08-26 ==<br />
* stone altar unfinished, wooden altar unfinished, armchair unfinished, catapult unfinished, round table unfinished, small square table unfinished, archery target unfinished, bull and corpse (texture improve), bull butchered, pelt pile (fix), support beam pile (fix), woodenshield pile (texture fix), cheesedrill pile, wemp plant pile, seeds and pile (defult model for wemp,cotton, and pumpkin), grape bush, 44 new icons, removed the elf model, removed the xmas house, removed the dude model with the santa hat<br />
<br />
== 2006-07-20 ==<br />
* cobble stone (texture improve), sand (texture improve), gravel (texture improve), tundra (texture improve), lemon tree (texture improve), steak and pile (model improve), stone oven (model and texture fix), unfinished stone oven, unfinished small raft, unfinished support beam.<br />
<br />
== 2006-06-27 ==<br />
* texture fixes and improvements: gold altar, silver altar, green apple, bread and pile, candle, cauldron and pile, charcoal, cheese, cheese drill, cherry, chisel and pile, chisel blade, cotten and pile, dough and pile, fruit press, gorilla, blue grapes, green grapes, large iron shield, maple/sap, tar and pile<br />
<br />
new and improved models: rose flower and pile, sprout and pile, tower guard jen and hots, wooden hammer head and pile, wooden hammer pile<br />
<br />
== 2006-06-18 ==<br />
* barley and pile (used as defult for barley, wheat, and rye), casserole (also used for pile), cole pile unfinished, corn and pile (model and texture fix), crop texture (color improve), garlic and pile, guard tower unfinished, lavender flower, parsley and pile ( used for parsley, basil, oregano), meat filet (now useing meat model), meat filet pile (now useing meat pile model), water (texture fix, and now used for liquid defult), pig food (also used for pile), scissors, scissor blade, wemp fiber and pile, deleted doubled mappings for meat and steak<br />
<br />
== 2006-06-11 ==<br />
* clay shaper (model improve), clay shaper pile, maple tree, lemon tree, compass, red dragon corpse, drake black with corpse, drake green with corpse, drake white with corpse, forest giant (model fix with texture improve), hoof pile, long bow pile, short bow pile, medium bow pile, black mushroom and pile (model and texture improve), blue mushroom and pile (model and texture improve), brown mushroom and pile (model and texture improve), green mushroom and pile (model and texture improve), red mushroom and pile (model and texture improve), yellow mushroom and pile (model and texture improve), peat, peat pile, pile of back packs (texture fix), pile of clay (texture fix), pile of grind stone (texture fix), town token (texture improve), unfinished item pile, unicorn and corpse (texture improve), unicorn butchered, pine and cedar (texture improve)<br />
<br />
== 2006-06-07 ==<br />
* ash and pile (texture fix), belladonna and pile, clay jar (model fix), fish filet and pile, goblin and corpse (texture improve), goblin butchured, low stone wall plan (model improve), low stone wall (texture improve), human male butchered, wemp plant, wooden shield (texture fix), clay, dirt, moss, packed dirt, peat, steppe, target (texture improve)<br />
<br />
== 2006-05-31 ==<br />
* 2 handed sword (model and texture improve), 2 handed sword pile, long sword (model and texture improve), long sword pile, short sword (model and texture improve), short sword pile, bass pile, brook trout pile, carp pile, herring pile, catfish pile, perch pile, roach pile, snook pile, corpse (model and texture improve), red dragon, large egg, dark altar (texture fix), fallen apple tree (texture fix), fallen birch tree (texture fix), iron lantern (reduced tries), iron lantern pile, key form, key form pile, key mold pile, large pad lock pile, lock picks, string of cloth (texture fix)<br />
string of cloth pile (texture fix), tooth (texture fix), tooth pile, bartender (model and texture improve), spirit avenger, spirit brute, spirit guard, spirit sentry, spirit templar (texture improve), spirit shadow (texture improve)<br />
<br />
== 2006-05-21 ==<br />
* basinet helm, gauntlet, sabatons, sleeve plate, steel leggings, brest plate, scabbard (model and texture fix), long sword (model fix), black opal, opal, sapphire (model and texture fix), emerald (model and texture improve), finger of fo, ear of vynora, spirit templar, spirit shadow, fallen apple (model fix), fallen birch (model fix), fallen cedar (model fix), rose bush (fix)<br />
<br />
== 2006-05-14 ==<br />
* cobblestone (texture fix), gravel, lava (texture fix), marsh, stoneslabs, tundra<br />
<br />
== 2006-05-09 ==<br />
* spider and corpse (model resize), planks, cobblestone, moss, steepe, cliff, butchered pig<br />
<br />
== 2006-05-06 ==<br />
* brown bear and corpse (texture improve), butchered brown bear, black bear and corpse (texture improve), butchered black bear, butchered cow, butchered deer, hyena and corpse (texture improve), butchered hyena, large rat and corpse (model and texture improve), butchered large rat, wild cat and corpse (model resize and texture improve), butchered wild cat, butchered wild boar, enchanted grass, lava, peat, tar, libila's scale, orb of doom, sword of magranon<br />
<br />
== 2006-04-30 ==<br />
* pig and corpse (texture improve), sellsmen (texture fix), wild boar and corpse (model and texture improve)<br />
<br />
== 2006-04-26 ==<br />
* bass fish, brooktrout fish, carp fish, catfish, herring fish, perch fish, pike fish, roach fish, snook fish, deer and corpse (model and texture improve)<br />
<br />
== 2006-04-19 ==<br />
* chicken (model resize), chicken corpse (model resize), cow (texture improve), cow corpse (model and texture improve), hen (model resize and improve), hen corpse (model resize and improve), rooster (model resize), rooster corpse (model resize), pheasant (model resize), pheasant corpse (model resize), easter egg (model improve and resize), easter egg pile, egg (model resize), egg pile, huge club pile, mappings fixed for sentry guards (set to defult hots guards)<br />
<br />
== 2006-04-18 ==<br />
* deer, deer corpse, mountain lion (model and texture improve), mountain lion corpse (model and texture improve), pheasant, pheasant corpse<br />
<br />
== 2006-04-14 ==<br />
* easter bunny, easter bunny corpse, easter egg, egg, needle (mappings fix), spider, spider corpse, bull corpse, calf corpse, chicken (model fix), chicken corpse, dog corpse, hen (model fix), hen corpse, rooster (model fix), rooster corpse, cow tail pile<br />
<br />
== 2006-04-12 ==<br />
* altar of three (model and texture fix), arrow shaft pile, bull, calf, chicken, dog, hen, rooster, lump pile, cherry, illusionary item, salt<br />
<br />
== 2006-04-08 ==<br />
* arm ring, hunting arrowhead pile, war arrow head, war arrow, medium bow, short bow, chisel pile, wooden fishing hook pile, olives, rope tool, dog statue (model change), torch, waterskin<br />
<br />
== 2006-03-23 ==<br />
* long bow, archery target, fallen birch tree (texture fix), lingonberry pile, new sounds: cow hit, dragon hit, horse hit, lion hit, pig hit, wolf hit, cow death, dragon death, lion death, pig death, wolf death, fixes: day crickets, fire, heavy rain, light rain, bird 1, bird 2, bird 3, bird 4, bird 5, bird 6, bird 7, bird 8, bird 9, crows, hawk, owl, bear hit, female hit, male hit, rat hit, troll hit, soft creak, fill container barrel, fill container bucket, fill container jar, carvingknife, polish, rasp, saw, hammer, whetstone, falling tree, miss large, miss med, parry1, parry2, parry3, metal shield, wood sheild, bear death, close door, open door, branchsnap, water, hammer1, hammer2, digging1, digging2, digging3, prospecting1, prospecting2, prospecting3, mining1, mining2, mining3, woodcutting1, woodcutting2, woodcutting3<br />
<br />
== 2006-03-19 ==<br />
* 2hsword blade, longsword blade, shortsword blade, onion, pile of nails (pile of small nails), gold altar, silver altar, wooden altar, carvingknife, pile of carvingknife, carvingknife blade, ash pile, huge axe head, small axe head, leather, oat (mappings fix), marker, cauldron pile, copper ball, cow hoof, cow tail, diamond (model fix), emerald (model fix), male corpes (texture fix), female corpes, flint, rose flower pile, fur pile, fork, green grapes, blue grapes, twisted horn, rake blade, gold ring, sap (used same model for maple), scythe, scythe blade, spoon, shovel blade, sickle blade, spindle pile (texture fix), steel and flint, steel and flint pile, strawberry, string of clothe, string of clothe pile, tannin, tar pile, water pile, yo yo, zombie human male, armour chain, armour chain pile, fallen apple tree, fallen birch tree, fallen cedar tree, frying pan pile<br />
<br />
== 2006-03-11 ==<br />
* ash (model fix), clay bowl pile, pottery bowl pile, clay flask pile, pottery flask pile, clay jar (model fix), clay jare pile, pottery jar (model fix), pottery jar pile, fur, cheesedrill, fallen pine, fallen pine pile, copper needle, pile of needles, rose flower, nettle, oats<br />
<br />
== 2006-03-10 ==<br />
* pile of pile of dirt ( mappings fix), wooden sheild<br />
<br />
== 2006-03-05 ==<br />
* diamond, gem emerald, female (model and texture fix), forestgiant, fruitpress, pile of handles, pile of dirt (model fix), pile of sand ( model fix), pile of pile of dirt (model fix), pile of pile of sand (model fix), iron ribbon, pile of iron, ribbon, spatula, thorn bush, wooden shield pile, lightend stone texture for statues<br />
<br />
== 2006-03-01 ==<br />
* awl blade, kyclopes, pile of fishingpole, pile of grindstone, pile of rope, pile of satchel, pile of stoneslab<br />
<br />
== 2006-02-16 ==<br />
* rope, rake (model fix), rag (model fix), pile of steel and flint, pile of saw, pile of rake, pile of rags, pile of pumkin, pile of axe, coal pile, evil altar, pile of shovel, birch tree, apple tree, leather items: belt, boot, cap, gloves, jacket, pants, sleeve, wound handle, iron leather knife, iron leather knife blade, studded leather: boots, cap, glove, jacket, pants, sleeve, padlock large and small, scabbard<br />
<br />
== 2006-02-08 ==<br />
* black bear corpse, brown bear corpse, cavebug corpse, cow corpse, evil santa corpse, santa corpse, goblin corpse, goblin leader corpse, gorilla corpse, hyena corpse, large rat corpse, mountain lion corpse, pig corpse, salesmen corpse, troll corpse, troll king corpse, unicorn corpse, black wolf corpse, wild boar corpse, wild cat corpse, meat pile, cooked meat pile, light altar, club model (model fix), anvil pile<br />
<br />
== 2006-02-03 ==<br />
* Statuette Gold model/texture, Statuette Silver model/texture, pile of keys model, unicorn model/texture, goblin leader model/texture, trollking model/texture, pile of whet stones model, male corpse model, troll tooth model, pile of pickaxes model, pickaxe (model fix), pile of potato model<br />
<br />
== 2006-01-25 ==<br />
* Bartender, cavebug, demon (model fix), supportbeam (model fix), pile of supportbeam, sellsmen, stoneslab (model fix), female, cave ore (textures), rags<br />
<br />
== 2006-01-20 ==<br />
* some male character model fixes, goblin model, demon statue model, saw, rake, mappings fixed on the picaxe<br />
<br />
== 2006-01-11 ==<br />
* pine (model fix), nymph statue<br />
<br />
== 2006-01-04 ==<br />
* added/changed: Small catapult model/texture, rabid hyena model/texture, Wild cat model/texture, guard model/texture, adjusted player model, olive model, pine model/texture, cedar model, troll model/texture, statue of troll model, acorn model/texture, iron file model, iron awl model, clay key mold model, cooked meat/texture, heap of sand model, tar model/texture, clayshaper tool model<br />
<br />
== 2005-12-14 ==<br />
* candle and pile of candle, cheese and pile of cheese, cotten and pile of cotten, dough and pile of dough, flour and pile of flour, greenapple and pile of greenapple, tallow, bladder and pile of bladder, cookedmeat, large nails, small nails, milk, eye, meat, potato, steak, water, bread and pile of bread, gland and pile of gland, stone slab, girl statue<br />
<br />
== 2005-12-11 ==<br />
* male model, boy statue, dog statue, pig<br />
<br />
== 2005-11-30 ==<br />
* mountain gorilla, cherry tree, cow, a change for the willow tree, some landscape texture fixes, mappings for the stone house<br />
<br />
[[Category:Technical Details]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=38677Wurm Server Release History2008-10-17T11:46:16Z<p>Egal: Added changes from 081013 to 081017</p>
<hr />
<div>{{update-header}}<br />
<br />
==081017==<br />
* Because a game server can not support the number of players we want with the current item decay rate, item decay was increased for a number of items as explained in news 081013. Unfortunately this means that a lot of stored items will disappear during the weekend. If the game is unplayable because of the decay rate<br />
* Fixed a bug that crashed the Mol Rehan server on thursday.<br />
<br />
==081015==<br />
* Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not being used.<br />
<br />
==081013==<br />
* Potions erroneously used the amulet behaviour. They have functionality in combat.<br />
* Shields now drain more stamina because of minor exploitability. Actually it was a bug where you gained stamina instead with heavier shields because of a plus instead of a minus in the code.<br />
* Items retrieved from mailed containers should now behave less weird and be possible to equip.<br />
* As the graph at http://jenn002.game.wurmonline.com/mrtg/itemcount shows the number of ingame items is still increasing causing lag. Earliest on friday clutter items such as planks, logs, seeds etc will start being destroyed after 2 RL days + ql hours, modified with factor 2 if inside a building or mine and again by 2 if inside a settlement. Unless we can come up with a better idea.<br />
<br />
==081008==<br />
* Tenon value has dropped since it could be used to gain a lot of favor when sacrificing. Please report similar easy-to-make high value objects.<br />
<br />
==081006==<br />
* Fixed bugs with server-to-server mail. Cash on Deliveries still are a bit weird for containers, since you will have to pay for sending items in them. Send only COD outside of containers to avoid it.<br />
<br />
==081003==<br />
* ''Guard management works again''<br />
<br />
==081001==<br />
* ''Decay should not kick in for items like clay for 2 days.''<br />
* Shaker orbs no longer effect surrounding tiles.<br />
* ''Unique tamed creatures on deeds now fight back.''<br />
* You may no longer found deeds on aggressive creatures.<br />
* ''Duelling should now not drain skills except some body strength. It yields no fighting skill either.''<br />
* A bug with Winds of Ages on weapons was fixed.<br />
<br />
==080929==<br />
* ''The disconnects that happened to some people during the weekend should be less frequent now''<br />
<br />
==080926==<br />
* ''You may now improve mine doors.''<br />
* Kingdom towers are 50% harder to destroy.<br />
<br />
==080922==<br />
* ''There is now a way to locate water sources below ground. Fountains will automatically fill up if placed in the right spot.''<br />
<br />
==080915==<br />
* ''Now if you put tar on floorboards they will decay a lot slower.''<br />
<br />
==080912==<br />
* ''First aid now destroys items that are not combinable so sheets, sails, shirts and pants etc will be totally used up. Rags will only use up a portion.''<br />
* Added a few iron value options for renting beds.<br />
* ''You may now use the toolbelt together with leg armour.''<br />
* The improvement column should update a bit better.<br />
<br />
==080911==<br />
* Zcul added an improve icon column in the client inventory windows!<br />
* Losing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.<br />
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.<br />
* The effect of putting these items in containers, houses and on deeds have been improved.<br />
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.<br />
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.<br />
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.<br />
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.<br />
* Spawns points now receive damage when they spawn a creature so in effect they move around.<br />
* The number of actions you can stack is now dependant on mind logic.<br />
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.<br />
* Jewelry items will have special effects later so have patience.<br />
* There is now a /converts command that shows how many times you may change kingdom.<br />
* Vehicles with apostrophe in their names no longer disrupts the management window.<br />
* You may no longer cast Mend on items with quality level 2 or less.<br />
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.<br />
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.<br />
* You should now be able to shoot arrows while duelling or sparring without losing reputation.<br />
* You should not be able to raise focus level outside of combat as easily any more.<br />
* Unlocked boats may now be dragged.<br />
<br />
==080904==<br />
* Uniques special attacks did no harm before this update.<br />
* Wind speeds should be a bit higher overall.<br />
<br />
==080903==<br />
* You may rename items with the characters / and + again.<br />
<br />
==080901==<br />
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.<br />
* Code was added to prevent you from dieing in rock, loosing your corpse.<br />
<br />
==080829==<br />
* Boats now need to be locked if their hold shall be protected.<br />
* You will no longer get reputation losses for unintentional hits.<br />
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.<br />
<br />
==080827==<br />
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.<br />
* Dragged carts and vehicle holds should be protected from theft again.<br />
* Tree tiles may no longer be botanized or foraged due to data issues.<br />
* Items that would or already have ended up in rock will now magically appear on the surface instead.<br />
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.<br />
* You will no longer embark boats during login if the permissions have been removed.<br />
* Only the captain of a boat may now raise the anchor.<br />
<br />
==080818==<br />
* Removed the obscurity for caves to see if that helps with the falling through bug.<br />
<br />
==080813==<br />
* The bug with mines not rendering should be less frequent.<br />
* A bug where you could mount vehicles through fences was fixed.<br />
* You should now be allowed to removed items from the vehicle hold if you have the permissions.<br />
<br />
==080804==<br />
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.<br />
<br />
==080725==<br />
* Found the bug with disappearing items close to the edges of the map.<br />
<br />
==080723==<br />
* You can now rename boats<br />
* Farwalker items no longer keep their position when changing server.<br />
* Royal items are now removed and put in inventory as you return to the wild server.<br />
* Changing servers while in a boat may work a bit better now but I have found no obvious error.<br />
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.<br />
<br />
==080721==<br />
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.<br />
* Fixed a bug where mines did not render properly by mine doors.<br />
* Passengers of vehicles should notice better graphical updates.<br />
* Disbanding is no longer free.<br />
<br />
==080719==<br />
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.<br />
<br />
==080718==<br />
* A small bug with the permissions for the boat hold.<br />
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!<br />
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.<br />
* The kingdom change counters should also have been reset so you may now change kingdom three more times.<br />
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.<br />
<br />
==080714==<br />
* Positioning on ships was improved.<br />
* The heavy guards have become a bit heavier<br />
<br />
==080711==<br />
* Fixed the bug where you could not board a ship.<br />
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.<br />
* Wind power and direction is now random at restart.<br />
<br />
==080709==<br />
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.<br />
<br />
==080707==<br />
* Started to fix some boat speed and wind problems.<br />
* Gems may now be sacrificed.<br />
* The free disbands are no longer in effect.<br />
* Gems may now be sacrificed.<br />
* The trader will now keep half of the value only for merchant and trader contracts.<br />
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.<br />
<br />
==080704==<br />
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.<br />
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.<br />
* Dirt now decays 5 times faster.<br />
* Fixed a permission bug with mine doors when trying to manage.<br />
* Fixed a bug when trying to give away pets.<br />
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)<br />
<br />
==080702==<br />
* We found another reason for the server freezes and expect them to be virtually gone for now.<br />
* Filleting now gives a more reasonable skillgain for the new large types of fish.<br />
<br />
==080630==<br />
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.<br />
* You will not get hurt in some instances where you previously received no falling damage.<br />
<br />
== 080627 ==<br />
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.<br />
* Fixed a bug with dropping dirt near mine doors.<br />
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.<br />
* Leaving a ship now properly set your encumbrance again.<br />
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.<br />
* Casting courier no longer shatters mail boxes and was made easier for now.<br />
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.<br />
* A new command /weather should give some info about the wind..<br />
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.<br />
* You now need to wear a toolbelt on your legs in order to activate the client feature.<br />
<br />
== 080625 ==<br />
* Bugs with boat permissions fixed.<br />
* You may now construct mine doors. The basic type is wood but there are other.<br />
* You can now change the email of your account with the command /changeemail <new mail>.<br />
* The wind should start affecting boats now unless it still is bugged.<br />
<br />
== 080623 ==<br />
* Added boat construction options.<br />
* You can both row and sail boats. Rowing is \"normal movement\" with WASD by the captain. This speed is added to any sailing effect.<br />
* The more passengers, the closer to the ship max speed you get when rowing.<br />
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.<br />
* You should reconnect on your boat if you leave it and it is left on the server.<br />
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.<br />
<br />
== 080612 ==<br />
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.<br />
* There were some problems with people becoming disconnected at login which should be reduced.<br />
* Movement lag for other players should be reduced with this update.<br />
<br />
== 080611 ==<br />
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.<br />
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.<br />
* Armour now takes more damage from arrows in order to make it more costly to grind skill.<br />
<br />
== 080527 ==<br />
* Now as you fish the whole tile must be submerged.<br />
* You may now use a dredger to dig under water.<br />
<br />
== 080520 ==<br />
* You are no longer always invulnerable when you reconnect.<br />
* Found a bug with players not being removed from the world.<br />
<br />
== 080424 ==<br />
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.<br />
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.<br />
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.<br />
* Bug fixes with mails.<br />
<br />
== 080422 ==<br />
* You now have poor footing if fighting while swimming.<br />
* Stances now stick for thirty seconds against your last enemy.<br />
<br />
== 080417 ==<br />
* Basinet and great helm should now also cover the face<br />
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.<br />
<br />
== 080407 ==<br />
* The bug with fullscreen mode should be fixed. Thanks Kilean!<br />
<br />
== 080402 ==<br />
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.<br />
<br />
== 080328 ==<br />
* A bug with weapon damage made too high below weapon skill 50.<br />
<br />
== 080325 ==<br />
* Weapon skillgain is now more closely related to damage dealt.<br />
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.<br />
* The bug where expanding a deed was impossible was solved.<br />
<br />
== 080314 ==<br />
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.<br />
<br />
<br />
== 080312 ==<br />
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.<br />
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.<br />
<br />
== 080310 ==<br />
* Same-side spirits and kingdom guards no longer yield skill.<br />
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.<br />
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.<br />
<br />
== 080307 ==<br />
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.<br />
<br />
== 080305 ==<br />
* Shooting in the face, legs or head while the target is moving was made much harder.<br />
* Shields now take more damage since they were too easy to grind skill with.<br />
<br />
== 080302 ==<br />
* A bug where you could not loot your own corpse was fixed.<br />
<br />
== 080226 ==<br />
* Fixed a few bugs with ruler settings, appointments and titles<br />
* Focusing success now depends on your opponents skill less again :).<br />
<br />
== 080225 ==<br />
* Focusing success now depends on your opponents skill more.<br />
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''<br />
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)<br />
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''<br />
<br />
== 080222 ==<br />
* Archery skillgain was made 5 times faster when shooting creatures.<br />
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.<br />
* You may not perform special attacks on stances where the opponent is defending or opposing now.<br />
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.<br />
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.<br />
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.<br />
* A bug with attacking open opponents was fixed.<br />
* You should now gain more weapon skill.<br />
* About half a minute needs to pass in a fight before you can focus or do special moves.<br />
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.<br />
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.<br />
<br />
== 080220 ==<br />
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.<br />
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.<br />
* There is now a delay at the start of a fight before you can use special moves.<br />
* Due to heavy rains, crop yield has diminished.<br />
* Mind speed is now used when trying to perform extra attacks.<br />
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.<br />
<br />
== 080218 ==<br />
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.<br />
<br />
== 080215 ==<br />
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).<br />
<br />
== 080212 ==<br />
* The bug where creatures were displaced was fixed.<br />
* Taunting should work again.<br />
<br />
== 080208 ==<br />
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.<br />
<br />
== 080207 ==<br />
* The kingdom change counters are now properly reset.<br />
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''<br />
* Special moves now have higher stamina cost.<br />
<br />
== 080205 ==<br />
* Made it a bit easier to trade pets and cast the spell dominate.<br />
* ''Failing a combat move now drains more stamina.''<br />
<br />
== 080204 ==<br />
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.<br />
* ''A bug with corpse models fixed''<br />
<br />
== 080203 ==<br />
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.<br />
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''<br />
* Fight skill is more important now in PvP.<br />
* ''Guides and Tormentors now offer refugees to join their kingdom.''<br />
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.<br />
* ''New technology makes chain armour 20% better versus piercing (arrows).''<br />
* The Orb of Doom is rumoured to suddenly have grown in potency.<br />
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''<br />
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.<br />
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''<br />
* A bug that made skills decay too fast was found.<br />
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.<br />
<br />
== 080119 ==<br />
* Taming is now harder for tougher animals<br />
* ''A bug made it possible to gain fighting skill above 70 for non-players''<br />
<br />
== 080116 ==<br />
* Armor base protection was beefed a bit.<br />
* ''Weapon and archery skillgain was increased a bit.''<br />
* Fixed a bug where dead spirit guards prevented draining of a deed.<br />
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''<br />
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.<br />
<br />
== 080111 ==<br />
* Special moves no longer can be performed through walls and fences.<br />
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''<br />
<br />
== 080109 ==<br />
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''<br />
* The bug with logging off after a respawn was fixed.<br />
* ''A bug that made cooking a bit too predictable was fixed.''<br />
<br />
== 080107 ==<br />
* Herbivores should stay alive longer now.<br />
* ''A bug where you could purchase premium for deleted accounts was fixed.''<br />
<br />
== 080104 ==<br />
* Destroying towers was made harder.<br />
* ''It is now harder to hit moving targets with archery.''<br />
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''<br />
<br />
== 080102 ==<br />
* Happy new year! The bug that effected action speed and fighting should be gone now.''<br />
* ''First aid bandage timer was too long for light wounds''<br />
* A bug with damage dealt when destroying items was fixed.<br />
<br />
[[Category: Technical Details]]<br />
[[Category: Babel/W]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=37342Wurm Server Release History2008-09-11T20:01:31Z<p>Egal: Added changes from 080725 to 080908</p>
<hr />
<div>{{update-header}}<br />
<br />
==080908==<br />
* Zcul added an improve icon column in the client inventory windows!<br />
* Loosing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.<br />
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.<br />
* The effect of putting these items in containers, houses and on deeds have been improved.<br />
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.<br />
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.<br />
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.<br />
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.<br />
* Spawns points now receive damage when they spawn a creature so in effect they move around.<br />
* The number of actions you can stack is now dependant on mind logic.<br />
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.<br />
* Jewelry items will have special effects later so have patience.<br />
* There is now a /converts command that shows how many times you may change kingdom.<br />
* Vehicles with apostrophe in their names no longer disrupts the management window.<br />
* You may no longer cast Mend on items with quality level 2 or less.<br />
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.<br />
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.<br />
* You should now be able to shoot arrows while duelling or sparring without loosing reputation.<br />
* You should not be able to raise focus level outside of combat as easily any more.<br />
* Unlocked boats may now be dragged.<br />
<br />
==080904==<br />
* Uniques special attacks did no harm before this update.<br />
* Wind speeds should be a bit higher overall.<br />
<br />
==080903==<br />
* You may rename items with the characters / and + again.<br />
<br />
==080901==<br />
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.<br />
* Code was added to prevent you from dieing in rock, loosing your corpse.<br />
<br />
==080829==<br />
* Boats now need to be locked if their hold shall be protected.<br />
* You will no longer get reputation losses for unintentional hits.<br />
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.<br />
<br />
==080827==<br />
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.<br />
* Dragged carts and vehicle holds should be protected from theft again.<br />
* Tree tiles may no longer be botanized or foraged due to data issues.<br />
* Items that would or already have ended up in rock will now magically appear on the surface instead.<br />
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.<br />
* You will no longer embark boats during login if the permissions have been removed.<br />
* Only the captain of a boat may now raise the anchor.<br />
<br />
==080818==<br />
* Removed the obscurity for caves to see if that helps with the falling through bug.<br />
<br />
==080813==<br />
* The bug with mines not rendering should be less frequent.<br />
* A bug where you could mount vehicles through fences was fixed.<br />
* You should now be allowed to removed items from the vehicle hold if you have the permissions.<br />
<br />
==080804==<br />
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.<br />
<br />
==080725==<br />
* Found the bug with disappearing items close to the edges of the map.<br />
<br />
==080723==<br />
* You can now rename boats<br />
* Farwalker items no longer keep their position when changing server.<br />
* Royal items are now removed and put in inventory as you return to the wild server.<br />
* Changing servers while in a boat may work a bit better now but I have found no obvious error.<br />
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.<br />
<br />
==080721==<br />
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.<br />
* Fixed a bug where mines did not render properly by mine doors.<br />
* Passengers of vehicles should notice better graphical updates.<br />
* Disbanding is no longer free.<br />
<br />
==080719==<br />
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.<br />
<br />
==080718==<br />
* A small bug with the permissions for the boat hold.<br />
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!<br />
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.<br />
* The kingdom change counters should also have been reset so you may now change kingdom three more times.<br />
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.<br />
<br />
==080714==<br />
* Positioning on ships was improved.<br />
* The heavy guards have become a bit heavier<br />
<br />
==080711==<br />
* Fixed the bug where you could not board a ship.<br />
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.<br />
* Wind power and direction is now random at restart.<br />
<br />
==080709==<br />
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.<br />
<br />
==080707==<br />
* Started to fix some boat speed and wind problems.<br />
* Gems may now be sacrificed.<br />
* The free disbands are no longer in effect.<br />
* Gems may now be sacrificed.<br />
* The trader will now keep half of the value only for merchant and trader contracts.<br />
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.<br />
<br />
==080704==<br />
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.<br />
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.<br />
* Dirt now decays 5 times faster.<br />
* Fixed a permission bug with mine doors when trying to manage.<br />
* Fixed a bug when trying to give away pets.<br />
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)<br />
<br />
==080702==<br />
* We found another reason for the server freezes and expect them to be virtually gone for now.<br />
* Filleting now gives a more reasonable skillgain for the new large types of fish.<br />
<br />
==080630==<br />
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.<br />
* You will not get hurt in some instances where you previously received no falling damage.<br />
<br />
== 080627 ==<br />
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.<br />
* Fixed a bug with dropping dirt near mine doors.<br />
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.<br />
* Leaving a ship now properly set your encumbrance again.<br />
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.<br />
* Casting courier no longer shatters mail boxes and was made easier for now.<br />
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.<br />
* A new command /weather should give some info about the wind..<br />
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.<br />
* You now need to wear a toolbelt on your legs in order to activate the client feature.<br />
<br />
== 080625 ==<br />
* Bugs with boat permissions fixed.<br />
* You may now construct mine doors. The basic type is wood but there are other.<br />
* You can now change the email of your account with the command /changeemail <new mail>.<br />
* The wind should start affecting boats now unless it still is bugged.<br />
<br />
== 080623 ==<br />
* Added boat construction options.<br />
* You can both row and sail boats. Rowing is \"normal movement\" with WASD by the captain. This speed is added to any sailing effect.<br />
* The more passengers, the closer to the ship max speed you get when rowing.<br />
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.<br />
* You should reconnect on your boat if you leave it and it is left on the server.<br />
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.<br />
<br />
== 080612 ==<br />
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.<br />
* There were some problems with people becoming disconnected at login which should be reduced.<br />
* Movement lag for other players should be reduced with this update.<br />
<br />
== 080611 ==<br />
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.<br />
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.<br />
* Armour now takes more damage from arrows in order to make it more costly to grind skill.<br />
<br />
== 080527 ==<br />
* Now as you fish the whole tile must be submerged.<br />
* You may now use a dredger to dig under water.<br />
<br />
== 080520 ==<br />
* You are no longer always invulnerable when you reconnect.<br />
* Found a bug with players not being removed from the world.<br />
<br />
== 080424 ==<br />
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.<br />
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.<br />
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.<br />
* Bug fixes with mails.<br />
<br />
== 080422 ==<br />
* You now have poor footing if fighting while swimming.<br />
* Stances now stick for thirty seconds against your last enemy.<br />
<br />
== 080417 ==<br />
* Basinet and great helm should now also cover the face<br />
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.<br />
<br />
== 080407 ==<br />
* The bug with fullscreen mode should be fixed. Thanks Kilean!<br />
<br />
== 080402 ==<br />
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.<br />
<br />
== 080328 ==<br />
* A bug with weapon damage made too high below weapon skill 50.<br />
<br />
== 080325 ==<br />
* Weapon skillgain is now more closely related to damage dealt.<br />
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.<br />
* The bug where expanding a deed was impossible was solved.<br />
<br />
== 080314 ==<br />
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.<br />
<br />
<br />
== 080312 ==<br />
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.<br />
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.<br />
<br />
== 080310 ==<br />
* Same-side spirits and kingdom guards no longer yield skill.<br />
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.<br />
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.<br />
<br />
== 080307 ==<br />
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.<br />
<br />
== 080305 ==<br />
* Shooting in the face, legs or head while the target is moving was made much harder.<br />
* Shields now take more damage since they were too easy to grind skill with.<br />
<br />
== 080302 ==<br />
* A bug where you could not loot your own corpse was fixed.<br />
<br />
== 080226 ==<br />
* Fixed a few bugs with ruler settings, appointments and titles<br />
* Focusing success now depends on your opponents skill less again :).<br />
<br />
== 080225 ==<br />
* Focusing success now depends on your opponents skill more.<br />
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''<br />
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)<br />
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''<br />
<br />
== 080222 ==<br />
* Archery skillgain was made 5 times faster when shooting creatures.<br />
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.<br />
* You may not perform special attacks on stances where the opponent is defending or opposing now.<br />
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.<br />
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.<br />
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.<br />
* A bug with attacking open opponents was fixed.<br />
* You should now gain more weapon skill.<br />
* About half a minute needs to pass in a fight before you can focus or do special moves.<br />
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.<br />
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.<br />
<br />
== 080220 ==<br />
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.<br />
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.<br />
* There is now a delay at the start of a fight before you can use special moves.<br />
* Due to heavy rains, crop yield has diminished.<br />
* Mind speed is now used when trying to perform extra attacks.<br />
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.<br />
<br />
== 080218 ==<br />
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.<br />
<br />
== 080215 ==<br />
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).<br />
<br />
== 080212 ==<br />
* The bug where creatures were displaced was fixed.<br />
* Taunting should work again.<br />
<br />
== 080208 ==<br />
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.<br />
<br />
== 080207 ==<br />
* The kingdom change counters are now properly reset.<br />
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''<br />
* Special moves now have higher stamina cost.<br />
<br />
== 080205 ==<br />
* Made it a bit easier to trade pets and cast the spell dominate.<br />
* ''Failing a combat move now drains more stamina.''<br />
<br />
== 080204 ==<br />
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.<br />
* ''A bug with corpse models fixed''<br />
<br />
== 080203 ==<br />
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.<br />
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''<br />
* Fight skill is more important now in PvP.<br />
* ''Guides and Tormentors now offer refugees to join their kingdom.''<br />
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.<br />
* ''New technology makes chain armour 20% better versus piercing (arrows).''<br />
* The Orb of Doom is rumoured to suddenly have grown in potency.<br />
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''<br />
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.<br />
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''<br />
* A bug that made skills decay too fast was found.<br />
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.<br />
<br />
== 080119 ==<br />
* Taming is now harder for tougher animals<br />
* ''A bug made it possible to gain fighting skill above 70 for non-players''<br />
<br />
== 080116 ==<br />
* Armor base protection was beefed a bit.<br />
* ''Weapon and archery skillgain was increased a bit.''<br />
* Fixed a bug where dead spirit guards prevented draining of a deed.<br />
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''<br />
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.<br />
<br />
== 080111 ==<br />
* Special moves no longer can be performed through walls and fences.<br />
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''<br />
<br />
== 080109 ==<br />
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''<br />
* The bug with logging off after a respawn was fixed.<br />
* ''A bug that made cooking a bit too predictable was fixed.''<br />
<br />
== 080107 ==<br />
* Herbivores should stay alive longer now.<br />
* ''A bug where you could purchase premium for deleted accounts was fixed.''<br />
<br />
== 080104 ==<br />
* Destroying towers was made harder.<br />
* ''It is now harder to hit moving targets with archery.''<br />
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''<br />
<br />
== 080102 ==<br />
* Happy new year! The bug that effected action speed and fighting should be gone now.''<br />
* ''First aid bandage timer was too long for light wounds''<br />
* A bug with damage dealt when destroying items was fixed.<br />
<br />
[[Category: Technical Details]]<br />
[[Category: Babel/W]]</div>Egalhttps://www.wurmpedia.com/index.php?title=User:Egal&diff=36079User:Egal2008-07-28T16:26:59Z<p>Egal: </p>
<hr />
<div>* Website and Client Developer.<br />
* Game Server Sysadmin.<br />
* Founder of Quercus Robur during Beta.<br />
* Citizen of The Horde and Dragon Isle during Beta.</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=35014Wurm Server Release History2008-06-28T09:26:54Z<p>Egal: Added server updates for 080627</p>
<hr />
<div>{{update-header}}<br />
== 080627 ==<br />
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.<br />
* Fixed a bug with dropping dirt near mine doors.<br />
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.<br />
* Leaving a ship now properly set your encumbrance again.<br />
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.<br />
* Casting courier no longer shatters mail boxes and was made easier for now.<br />
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.<br />
* A new command /weather should give some info about the wind..<br />
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.<br />
* You now need to wear a toolbelt on your legs in order to activate the client feature.<br />
<br />
== 080625 ==<br />
* Bugs with boat permissions fixed.<br />
* You may now construct mine doors. The basic type is wood but there are other.<br />
* You can now change the email of your account with the command /changeemail <new mail>.<br />
* The wind should start affecting boats now unless it still is bugged.<br />
<br />
== 080623 ==<br />
* Added boat construction options.<br />
* You can both row and sail boats. Rowing is \"normal movement\" with WASD by the captain. This speed is added to any sailing effect.<br />
* The more passengers, the closer to the ship max speed you get when rowing.<br />
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.<br />
* You should reconnect on your boat if you leave it and it is left on the server.<br />
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.<br />
<br />
== 080612 ==<br />
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.<br />
* There were some problems with people becoming disconnected at login which should be reduced.<br />
* Movement lag for other players should be reduced with this update.<br />
<br />
== 080611 ==<br />
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.<br />
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.<br />
* Armour now takes more damage from arrows in order to make it more costly to grind skill.<br />
<br />
== 080527 ==<br />
* Now as you fish the whole tile must be submerged.<br />
* You may now use a dredger to dig under water.<br />
<br />
== 080520 ==<br />
* You are no longer always invulnerable when you reconnect.<br />
* Found a bug with players not being removed from the world.<br />
<br />
== 080424 ==<br />
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.<br />
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.<br />
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.<br />
* Bug fixes with mails.<br />
<br />
== 080422 ==<br />
* You now have poor footing if fighting while swimming.<br />
* Stances now stick for thirty seconds against your last enemy.<br />
<br />
== 080417 ==<br />
* Basinet and great helm should now also cover the face<br />
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.<br />
<br />
== 080407 ==<br />
* The bug with fullscreen mode should be fixed. Thanks Kilean!<br />
<br />
== 080402 ==<br />
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.<br />
<br />
== 080328 ==<br />
* A bug with weapon damage made too high below weapon skill 50.<br />
<br />
== 080325 ==<br />
* Weapon skillgain is now more closely related to damage dealt.<br />
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.<br />
* The bug where expanding a deed was impossible was solved.<br />
<br />
== 080314 ==<br />
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.<br />
<br />
<br />
== 080312 ==<br />
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.<br />
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.<br />
<br />
== 080310 ==<br />
* Same-side spirits and kingdom guards no longer yield skill.<br />
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.<br />
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.<br />
<br />
== 080307 ==<br />
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.<br />
<br />
== 080305 ==<br />
* Shooting in the face, legs or head while the target is moving was made much harder.<br />
* Shields now take more damage since they were too easy to grind skill with.<br />
<br />
== 080302 ==<br />
* A bug where you could not loot your own corpse was fixed.<br />
<br />
== 080226 ==<br />
* Fixed a few bugs with ruler settings, appointments and titles<br />
* Focusing success now depends on your opponents skill less again :).<br />
<br />
== 080225 ==<br />
* Focusing success now depends on your opponents skill more.<br />
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''<br />
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)<br />
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''<br />
<br />
== 080222 ==<br />
* Archery skillgain was made 5 times faster when shooting creatures.<br />
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.<br />
* You may not perform special attacks on stances where the opponent is defending or opposing now.<br />
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.<br />
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.<br />
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.<br />
* A bug with attacking open opponents was fixed.<br />
* You should now gain more weapon skill.<br />
* About half a minute needs to pass in a fight before you can focus or do special moves.<br />
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.<br />
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.<br />
<br />
== 080220 ==<br />
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.<br />
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.<br />
* There is now a delay at the start of a fight before you can use special moves.<br />
* Due to heavy rains, crop yield has diminished.<br />
* Mind speed is now used when trying to perform extra attacks.<br />
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.<br />
<br />
== 080218 ==<br />
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.<br />
<br />
== 080215 ==<br />
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).<br />
<br />
== 080212 ==<br />
* The bug where creatures were displaced was fixed.<br />
* Taunting should work again.<br />
<br />
== 080208 ==<br />
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.<br />
<br />
== 080207 ==<br />
* The kingdom change counters are now properly reset.<br />
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''<br />
* Special moves now have higher stamina cost.<br />
<br />
== 080205 ==<br />
* Made it a bit easier to trade pets and cast the spell dominate.<br />
* ''Failing a combat move now drains more stamina.''<br />
<br />
== 080204 ==<br />
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.<br />
* ''A bug with corpse models fixed''<br />
<br />
== 080203 ==<br />
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.<br />
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''<br />
* Fight skill is more important now in PvP.<br />
* ''Guides and Tormentors now offer refugees to join their kingdom.''<br />
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.<br />
* ''New technology makes chain armour 20% better versus piercing (arrows).''<br />
* The Orb of Doom is rumoured to suddenly have grown in potency.<br />
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''<br />
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.<br />
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''<br />
* A bug that made skills decay too fast was found.<br />
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.<br />
<br />
== 080119 ==<br />
* Taming is now harder for tougher animals<br />
* ''A bug made it possible to gain fighting skill above 70 for non-players''<br />
<br />
== 080116 ==<br />
* Armor base protection was beefed a bit.<br />
* ''Weapon and archery skillgain was increased a bit.''<br />
* Fixed a bug where dead spirit guards prevented draining of a deed.<br />
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''<br />
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.<br />
<br />
== 080111 ==<br />
* Special moves no longer can be performed through walls and fences.<br />
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''<br />
<br />
== 080109 ==<br />
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''<br />
* The bug with logging off after a respawn was fixed.<br />
* ''A bug that made cooking a bit too predictable was fixed.''<br />
<br />
== 080107 ==<br />
* Herbivores should stay alive longer now.<br />
* ''A bug where you could purchase premium for deleted accounts was fixed.''<br />
<br />
== 080104 ==<br />
* Destroying towers was made harder.<br />
* ''It is now harder to hit moving targets with archery.''<br />
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''<br />
<br />
== 080102 ==<br />
* Happy new year! The bug that effected action speed and fighting should be gone now.''<br />
* ''First aid bandage timer was too long for light wounds''<br />
* A bug with damage dealt when destroying items was fixed.<br />
<br />
[[Category: Technical Details]]<br />
[[Category: Babel/W]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&diff=34988Wurm Server Release History2008-06-27T15:52:35Z<p>Egal: Added server updates until 080625</p>
<hr />
<div>{{update-header}}<br />
== 080625 ==<br />
* Bugs with boat permissions fixed.<br />
* You may now construct mine doors. The basic type is wood but there are other.<br />
* You can now change the email of your account with the command /changeemail <new mail>.<br />
* The wind should start affecting boats now unless it still is bugged.<br />
<br />
== 080623 ==<br />
* Added boat construction options.<br />
* You can both row and sail boats. Rowing is \"normal movement\" with WASD by the captain. This speed is added to any sailing effect.<br />
* The more passengers, the closer to the ship max speed you get when rowing.<br />
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.<br />
* You should reconnect on your boat if you leave it and it is left on the server.<br />
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.<br />
<br />
== 080612 ==<br />
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.<br />
* There were some problems with people becoming disconnected at login which should be reduced.<br />
* Movement lag for other players should be reduced with this update.<br />
<br />
== 080611 ==<br />
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.<br />
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.<br />
* Armour now takes more damage from arrows in order to make it more costly to grind skill.<br />
<br />
== 080527 ==<br />
* Now as you fish the whole tile must be submerged.<br />
* You may now use a dredger to dig under water.<br />
<br />
== 080520 ==<br />
* You are no longer always invulnerable when you reconnect.<br />
* Found a bug with players not being removed from the world.<br />
<br />
== 080424 ==<br />
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.<br />
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.<br />
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.<br />
* Bug fixes with mails.<br />
<br />
== 080422 ==<br />
* You now have poor footing if fighting while swimming.<br />
* Stances now stick for thirty seconds against your last enemy.<br />
<br />
== 080417 ==<br />
* Basinet and great helm should now also cover the face<br />
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.<br />
<br />
== 080407 ==<br />
* The bug with fullscreen mode should be fixed. Thanks Kilean!<br />
<br />
== 080402 ==<br />
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.<br />
<br />
== 080328 ==<br />
* A bug with weapon damage made too high below weapon skill 50.<br />
<br />
== 080325 ==<br />
* Weapon skillgain is now more closely related to damage dealt.<br />
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.<br />
* The bug where expanding a deed was impossible was solved.<br />
<br />
== 080314 ==<br />
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.<br />
<br />
<br />
== 080312 ==<br />
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.<br />
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.<br />
<br />
== 080310 ==<br />
* Same-side spirits and kingdom guards no longer yield skill.<br />
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.<br />
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.<br />
<br />
== 080307 ==<br />
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.<br />
<br />
== 080305 ==<br />
* Shooting in the face, legs or head while the target is moving was made much harder.<br />
* Shields now take more damage since they were too easy to grind skill with.<br />
<br />
== 080302 ==<br />
* A bug where you could not loot your own corpse was fixed.<br />
<br />
== 080226 ==<br />
* Fixed a few bugs with ruler settings, appointments and titles<br />
* Focusing success now depends on your opponents skill less again :).<br />
<br />
== 080225 ==<br />
* Focusing success now depends on your opponents skill more.<br />
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''<br />
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)<br />
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''<br />
<br />
== 080222 ==<br />
* Archery skillgain was made 5 times faster when shooting creatures.<br />
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.<br />
* You may not perform special attacks on stances where the opponent is defending or opposing now.<br />
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.<br />
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.<br />
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.<br />
* A bug with attacking open opponents was fixed.<br />
* You should now gain more weapon skill.<br />
* About half a minute needs to pass in a fight before you can focus or do special moves.<br />
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.<br />
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.<br />
<br />
== 080220 ==<br />
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.<br />
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.<br />
* There is now a delay at the start of a fight before you can use special moves.<br />
* Due to heavy rains, crop yield has diminished.<br />
* Mind speed is now used when trying to perform extra attacks.<br />
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.<br />
<br />
== 080218 ==<br />
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.<br />
<br />
== 080215 ==<br />
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).<br />
<br />
== 080212 ==<br />
* The bug where creatures were displaced was fixed.<br />
* Taunting should work again.<br />
<br />
== 080208 ==<br />
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.<br />
<br />
== 080207 ==<br />
* The kingdom change counters are now properly reset.<br />
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''<br />
* Special moves now have higher stamina cost.<br />
<br />
== 080205 ==<br />
* Made it a bit easier to trade pets and cast the spell dominate.<br />
* ''Failing a combat move now drains more stamina.''<br />
<br />
== 080204 ==<br />
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.<br />
* ''A bug with corpse models fixed''<br />
<br />
== 080203 ==<br />
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.<br />
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''<br />
* Fight skill is more important now in PvP.<br />
* ''Guides and Tormentors now offer refugees to join their kingdom.''<br />
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.<br />
* ''New technology makes chain armour 20% better versus piercing (arrows).''<br />
* The Orb of Doom is rumoured to suddenly have grown in potency.<br />
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''<br />
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.<br />
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''<br />
* A bug that made skills decay too fast was found.<br />
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.<br />
<br />
== 080119 ==<br />
* Taming is now harder for tougher animals<br />
* ''A bug made it possible to gain fighting skill above 70 for non-players''<br />
<br />
== 080116 ==<br />
* Armor base protection was beefed a bit.<br />
* ''Weapon and archery skillgain was increased a bit.''<br />
* Fixed a bug where dead spirit guards prevented draining of a deed.<br />
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''<br />
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.<br />
<br />
== 080111 ==<br />
* Special moves no longer can be performed through walls and fences.<br />
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''<br />
<br />
== 080109 ==<br />
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''<br />
* The bug with logging off after a respawn was fixed.<br />
* ''A bug that made cooking a bit too predictable was fixed.''<br />
<br />
== 080107 ==<br />
* Herbivores should stay alive longer now.<br />
* ''A bug where you could purchase premium for deleted accounts was fixed.''<br />
<br />
== 080104 ==<br />
* Destroying towers was made harder.<br />
* ''It is now harder to hit moving targets with archery.''<br />
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''<br />
<br />
== 080102 ==<br />
* Happy new year! The bug that effected action speed and fighting should be gone now.''<br />
* ''First aid bandage timer was too long for light wounds''<br />
* A bug with damage dealt when destroying items was fixed.<br />
<br />
[[Category: Technical Details]]<br />
[[Category: Babel/W]]</div>Egalhttps://www.wurmpedia.com/index.php?title=MediaWiki:Sidebar&diff=33797MediaWiki:Sidebar2008-05-28T18:58:53Z<p>Egal: New page: * navigation ** mainpage|mainpage ** portal-url|portal ** currentevents-url|currentevents ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help ** sitesupport-ur...</p>
<hr />
<div>* navigation<br />
** mainpage|mainpage<br />
** portal-url|portal<br />
** currentevents-url|currentevents<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** helppage|help<br />
** sitesupport-url|sitesupport<br />
* play<br />
** http://register.wurmonline.com/|Register<br />
** http://java.com/java/download/index.jsp?cid=jdp92374|Get Java<br />
** http://www.wurmonline.com/client/wurmclient.jnlp|Play Wurm<br />
** http://www.wurmonline.com/client/testclient/wurmclienttest.jnlp|Test server</div>Egalhttps://www.wurmpedia.com/index.php?title=Chat&diff=21724Chat2007-05-16T08:51:11Z<p>Egal: /* Local */</p>
<hr />
<div>[[Main Page]] :: [[Chat]]<br />
<br />
In the lower left corner (by default), you have the chat-dialog. This is where you talk in Local, Kingdom, Village (when you become a citizen on a deed), and Private Messages (PM). To close a private conversation or Kingdom chat, click the small X in the upper right corner of the dialog. Local chat cannot be closed.<br />
<br />
To use special characters in any of the chat dialogs refer to this [[ASCII_Table|chart]].<br />
<br />
<br />
==Local==<br />
Local is an unmoderated channel for players within about 1 kilometer radius from your position. The local channel is almost completely free speech, you may not use very offensive language, such as racist, sexist, and homophobic comments, nor may you talk about illegal drugs or warez. The people shown in your local chat are the players within about 1 kilometer radius from your position. Both Blacklighters and Whitelighters can talk here.<br />
<br />
<div id="infobox" style="-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;">[[Image:Information_icon.png|left|25px]]<span style="font-variant:small-caps"><strong>Note: The exception to this is the Newtown Local where Kingdom chat rules do apply. This is to ensure a pleasant starting environment for new players.</strong></span></div><br />
<br />
==Kingdom==<br />
Whether you are a member of [[Jenn-Kellon]], [[Horde of the Summoned]], or [[Mol-Rehan]], Kingdom chat is a way for you to speak to all online members of your Kingdom. As a new player, you talk in the Jenn-Kellon Kingdom chat, where only Whitelighters can talk. To talk in Kingdom when the window isn't open, use the ''SHOUT'' command, like so: "/shout Look out for the truck!"<br />
<br />
As this channel is moderated, the rules for Kingdom chat are:<br />
<br />
*Do not talk about drugs or drug usage. This encompasses any discussion of any and all illegal and legal substances.<br />
*Do not swear.<br />
*Please keep chat PG*13, no adult themes.<br />
*Do not spam.<br />
*No racism, sexism, or discrimination of any sort.<br />
*If you say something that is offensive to a large group of people and are asked to stop, please do so. <br />
*Try to avoid overly-argumentive topics in kchat (e.g. politics).<br />
*Please use English in kchat. Don't worry if English isn't your native language, many people that use kchat speak English as a second language. English only is for moderating purposes.<br />
<br />
Openly insulting, berating, or 'verbally' abusing CMs, GMs, or Devs will result in a mute. : "bashing them will get you a 1 hour mute, no warning, no questions asked." - Unforgiven. CM's and GM's are volunteering their time to assist the community and should be treated respectably. <br />
<br />
Please note that arguing with a CM or GM over mute warn or mute reasons in kchat may result in up to a 5 hour mute. Complaints about mutes should be handled via PM over the forums with a GM, mostly [[user:Unforgiven|Unforgiven]], he is responsible for the chat mods.<br />
<br />
Any one of the [[Devs_and_GMs|Devs, GMs]], or [[Moderater|Mods]] can mute you if you break the rules.<br />
<br />
==Private Message==<br />
To talk to only one player, use the ''TELL'' OR ''T'' command, like this for example: "/'''tell''' Zyndrome Hello, you may already be an instant winner!" or "/'''t''' Zyndrome Hello, can you help me?"<br />
You may ignore somebody with the command '''/ignore''', followed by their username. Unignoring is accomplished the same way.<br/><br/><div id="infobox" style="-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;">[[Image:Information_icon.png|left|17px]]<span style="font-variant:small-caps"><strong>Note: Ignoring a game/chat moderator or a developer is a bannable offense.</strong></span></div><br/><br />
<br />
<br />
[[Category:Misc]][[Category:Babel/C]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Chat&diff=21723Chat2007-05-16T08:48:50Z<p>Egal: Local - Modified the "free speech" to exclude racist, sexist, and homophobic comments</p>
<hr />
<div>[[Main Page]] :: [[Chat]]<br />
<br />
In the lower left corner (by default), you have the chat-dialog. This is where you talk in Local, Kingdom, Village (when you become a citizen on a deed), and Private Messages (PM). To close a private conversation or Kingdom chat, click the small X in the upper right corner of the dialog. Local chat cannot be closed.<br />
<br />
To use special characters in any of the chat dialogs refer to this [[ASCII_Table|chart]].<br />
<br />
<br />
==Local==<br />
Local is an unmoderated channel for players within about 1 kilometer radius from your position. The local channel is almost completely free speech, you may not use very offensive language, such as racist, sexist, and homophobic comments. The people shown in your local chat are the players within about 1 kilometer radius from your position. Both Blacklighters and Whitelighters can talk here.<br />
<br />
<div id="infobox" style="-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;">[[Image:Information_icon.png|left|25px]]<span style="font-variant:small-caps"><strong>Note: The exception to this is the Newtown Local where Kingdom chat rules do apply. This is to ensure a pleasant starting environment for new players.</strong></span></div><br />
<br />
==Kingdom==<br />
Whether you are a member of [[Jenn-Kellon]], [[Horde of the Summoned]], or [[Mol-Rehan]], Kingdom chat is a way for you to speak to all online members of your Kingdom. As a new player, you talk in the Jenn-Kellon Kingdom chat, where only Whitelighters can talk. To talk in Kingdom when the window isn't open, use the ''SHOUT'' command, like so: "/shout Look out for the truck!"<br />
<br />
As this channel is moderated, the rules for Kingdom chat are:<br />
<br />
*Do not talk about drugs or drug usage. This encompasses any discussion of any and all illegal and legal substances.<br />
*Do not swear.<br />
*Please keep chat PG*13, no adult themes.<br />
*Do not spam.<br />
*No racism, sexism, or discrimination of any sort.<br />
*If you say something that is offensive to a large group of people and are asked to stop, please do so. <br />
*Try to avoid overly-argumentive topics in kchat (e.g. politics).<br />
*Please use English in kchat. Don't worry if English isn't your native language, many people that use kchat speak English as a second language. English only is for moderating purposes.<br />
<br />
Openly insulting, berating, or 'verbally' abusing CMs, GMs, or Devs will result in a mute. : "bashing them will get you a 1 hour mute, no warning, no questions asked." - Unforgiven. CM's and GM's are volunteering their time to assist the community and should be treated respectably. <br />
<br />
Please note that arguing with a CM or GM over mute warn or mute reasons in kchat may result in up to a 5 hour mute. Complaints about mutes should be handled via PM over the forums with a GM, mostly [[user:Unforgiven|Unforgiven]], he is responsible for the chat mods.<br />
<br />
Any one of the [[Devs_and_GMs|Devs, GMs]], or [[Moderater|Mods]] can mute you if you break the rules.<br />
<br />
==Private Message==<br />
To talk to only one player, use the ''TELL'' OR ''T'' command, like this for example: "/'''tell''' Zyndrome Hello, you may already be an instant winner!" or "/'''t''' Zyndrome Hello, can you help me?"<br />
You may ignore somebody with the command '''/ignore''', followed by their username. Unignoring is accomplished the same way.<br/><br/><div id="infobox" style="-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;">[[Image:Information_icon.png|left|17px]]<span style="font-variant:small-caps"><strong>Note: Ignoring a game/chat moderator or a developer is a bannable offense.</strong></span></div><br/><br />
<br />
<br />
[[Category:Misc]][[Category:Babel/C]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Main_Page&diff=21269Main Page2007-05-04T13:59:54Z<p>Egal: Corrected re+aunch time to 16:00 CEST</p>
<hr />
<div>__NOTOC__<br />
__NOEDITSECTION__<br />
[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]<br />
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== '''Welcome''' to the '''WurmPedia''' ==<br />
<br />
The WurmPedia is a wiki about Wurm Online. Anyone with a registered wiki account can edit the wiki. It's a good place to share information about the game to help other [[:Category:Players|players]] and find information about the game which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not write one yourself or begin reading?<br />
</div><br />
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<div style="background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;"><br />
<h2>'''Notice: '''Wurm Online is down</h2><br />
[[Image:Important_Icon.png|50px|left|SYSTEM FAILURE! 4, 8, 15, 16, 23, 42...05/05/07]]Wurm Online is down until the 5th of May 2007 at about 16:00 CEST (Swedish Time)! This is because both of the home server's hard disks malfunctioned and the backup is too old to restore. The wild server cannot be logged in to, due to account information being stored on the home server. The will be a complete reset, but silver coins bought from the shop will be refunded, as will any remaining premium time. <small>[[News:2007/April|Read more...]]</small><br />
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{| style="background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;"<br />
| colspan="3" style="text-align: center;" | '''Alphabetical index'''<br />
<br />
[[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]<br />
<br />
<small><em>[[Babel|About the Alphabetical Index]]</em></small><br />
|-<br />
|valign="top"| '''For newcomers'''<br />
* [[Basic Knowledge]]<br />
* [[Beginner faq|Beginner FAQ]]<br />
* [[Tutorials|Beginner Tutorials]]<br />
* [[Useful links for beginners]]<br />
* [[Chat|Chat Rules]]<br />
|valign="top"| '''The current world'''<br />
* [[:Category:Settlements|Villages and Towns]]<br />
* [[:Category:Kingdoms|Kingdoms]]<br />
* [[Trade|Trade & Merchants]]<br />
* [[Maps]]<br />
|valign="top"| '''Stories'''<br />
* [[Backstory|The Official Backstory]]<br />
* [[:Category:Player Stories|Player Stories]]<br />
* [[:Category:Wurm History|Wurm History]]<br />
|-<br />
|valign="top"| '''General information'''<br />
* <span class="plainlinks">[http://www.wurmonline.com/forum/ Wurm Forums]</span><br />
* [[Player Screenshots]]<!-- Please don't remove this link, see Talk:Player_Screenshots, Thankyoo! ^_^ --><br />
* [[Account Types]]<br />
* [[Server Types]]<br />
* [[Devs and GMs]]<br />
|valign="top"| '''Game information'''<br />
* [[Complete DB|Complete Database]]<br />
* [[Chat Commands]]<br />
* [[Console|Console Commands]]<br />
* [[Client Key Bindings]]<br />
* [[Features|Future features]]<br />
* [[:Category:Helpful players|Helpful players]]<br />
|valign="top"| '''Technical articles'''<br />
* [[Client Problems and Help]]<br />
* [[Client Configuration]]<br />
* [[Client Windows Registry]]<br />
* [[Wurm release notes]]<br />
* [[:Category:Technical Details|Technical details]]<br />
* [[Toolkits|Toolkits for Wurm]]<br />
|}<br />
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== Quick '''FAQ''' ==<br />
{| style="width:100%"<br />
|width="33%" valign="top"|'''What is a wiki?'''<br />
A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful. <br />
|width="33%" valign="top"|'''How do I get a wiki account?'''<br />
Contact a [[Devs and GMs|Game Master]] or a [[moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/privmsg.php?mode=post&u=59 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Notch|Notch]], [[User:Rolf|Rolf]] and [[User:Unforgiven|Unforgiven]] about Wiki accounts. <br />
|width="33%" valign="top"|'''Help'''<br />
We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on effectively reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.<br />
|-<br />
|width="33%" valign="top"|'''Looking for something to do?'''<br />
Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], or [[Special:Uncategorizedpages|uncategorised pages]]!<br />
|width="33%" valign="top"|'''I have another question/answer/idea'''<br />
Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.<br />
|width="33%" valign="top"|'''Firefox plugin '''<br />
There is a [http://mycroft.mozdev.org/download.html?name=wurm&sherlock=yes&opensearch=&submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the "Wurm Online Wiki" link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.<br />
|}<br />
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== '''Translations''' in many languages ==<br />
<p style="text-align:center;">English not your native language? | Englisch nicht deine Muttersprache? | L'anglais non votre langue maternelle? | ¿Inglés no tu lengua materna? | 英語ないあなたの自国語か。| <strong>الا ان الانكليزيه لغتهم الام؟</strong> | Inglese la non vostra lingua madre? | Angielski nie wasz tubylec językowy?<br />
<br />
[http://www.google.com.au/language_tools?hl=en Use Google Translate!] | <br />
[http://www.google.com/language_tools?hl=de Gebrauch Google Übersetzt] | <br />
[http://www.google.com/language_tools?hl=es El Uso Google Traduce] | <br />
[http://www.google.com/language_tools?hl=fr L'Utilisation Google Traduisent] | <br />
[http://www.google.com/language_tools?hl=it L'Uso Google Traduce] | <br />
[http://www.translate.pl Tłumacz Polski] |<br />
[http://www.google.com.au/language_tools?hl=pt O Uso Google Traduz] | <br />
[http://www.google.com/language_tools?hl=ja Japanese(日本語)] | <br />
[http://www.google.com/language_tools?hl=ko Korean(한국.)] | <br />
[http://www.google.com/language_tools?hl=zh-CN Chinese(中国) (Simplified)] | <br />
[http://www.google.com/language_tools?hl=zh-TW Chinese(中国) (Traditional)] |<br />
[http://www.google.com/language_tools?hl=ar استخدام غوغل ترجمه!]</p><br />
</div><br />
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{{Languages}}<br />
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<div style="-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0; text-align: center;"><br />
[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] <strong><span style="font-size: 32px;color:#e0e0e0;"> </span></strong> http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]<br />
</div></div>Egalhttps://www.wurmpedia.com/index.php?title=Iron_hammer&diff=20897Iron hammer2007-04-22T12:38:02Z<p>Egal: Redirect to Hammer</p>
<hr />
<div>#REDIRECT [[Hammer]]<br />
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[[Category:Blacksmithing items]]<br />
[[Category:Tools]]<br />
[[Category:Babel/I]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Iron_pickaxe&diff=20896Iron pickaxe2007-04-22T12:36:05Z<p>Egal: Redirect to Pickaxe</p>
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<div>#REDIRECT [[Pickaxe]]<br />
<br />
[[Category:Tools]]<br />
[[Category:Blacksmithing items]]<br />
[[Category:Babel/I]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Lava_fiend_flint&diff=20895Lava fiend flint2007-04-22T12:34:15Z<p>Egal: Redirect to Flint</p>
<hr />
<div>#REDIRECT [[Flint]]<br />
<br />
[[category:items]]<br />
[[Category:Babel/L]]</div>Egalhttps://www.wurmpedia.com/index.php?title=GLSL&diff=20496GLSL2007-04-07T20:52:28Z<p>Egal: Some more information</p>
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<div>GLSL - OpenGL Shader Language<br />
<br />
GLSL is used by Wurm to add some hardware accelerated graphical effects, including the water ripples.<br />
<br />
*[http://www.opengl.org/documentation/glsl/ OpenGL Organisation Documentation for GLSL]<br />
*[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL]<br />
*[http://developer.nvidia.com/object/nature_scene.html NVidia example of moving grass in GLSL]<br />
*[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples]<br />
*[http://www.google.com/search?q=glsl Google search for GLSL]<br />
<br />
[[Category:Technical Details]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=GLSL&diff=20495GLSL2007-04-07T20:46:21Z<p>Egal: Initial stub containing some links</p>
<hr />
<div>GLSL - OpenGL Shader Language<br />
<br />
*[http://en.wikipedia.org/wiki/GLSL WikiPedia article on GLSL]<br />
*[http://developer.nvidia.com/object/nature_scene.html NVidia example of moving grass in GLSL]<br />
*[http://www.shadertech.com/cgi-bin/shaders.cgi?filter=-1 ShaderTech collection of Shader examples]<br />
<br />
<br />
[[Category:Technical Details]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=Main_Page&diff=19129Main Page2007-03-05T16:10:44Z<p>Egal: Added link to Wurm Resource Pack Release History</p>
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<div>__NOTOC__<br />
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[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]<br />
<br />
== Welcome to the WurmPedia ==<br />
<br />
The WurmPedia is a wiki about Wurm Online. Anyone with a registered wiki account can edit the wiki. It's a good place to share information about the game to help other [[:Category:Players|players]] and find information about the game which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not write one yourself or begin reading?<br />
<br />
<br />
<br />
{| style="background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;"<br />
| colspan="3" style="text-align: center;" | '''Alphabetical index'''<br />
<br />
[[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]<br />
|-<br />
| '''General Information'''<br />
* [[Backstory|Story]]<br />
* [[Basic Knowledge]]<br />
* [[Player_Screenshots|Screenshots]]<br />
* [[Helpful People]]<br />
* [[Chat Commands]]<br />
* [[Console|Console Commands]]<br />
| '''Game Information'''<br />
* [[Complete DB|Complete Database]]<br />
* [[Account Types]]<br />
* [[Server Types]]<br />
* [[Devs and GMs]]<br />
* [[Features]]<br />
| '''Technical Articles'''<br />
* [[Client Problems and Help]]<br />
* [[Client Configuration]]<br />
* [[Client Windows Registry]]<br />
* [[Client Key Bindings]]<br />
* [[3D Packs|Client 3D Packs]]<br />
* [[Wurm Server Release History]]<br />
* [[Wurm Client Release History]]<br />
* [[Wurm Resource Pack Release History]]<br />
|-<br />
| '''Beginners'''<br />
* [[Useful links for beginners]]<br />
* [[Beginner faq|Beginners FAQ]]<br />
* [[Tutorials|Beginners Tutorials]]<br />
* [[Chat|Chat Rules]]<br />
| '''The Current World'''<br />
* [[:Category:Settlements|Villages and Towns]]<br />
* [[:Category:Kingdoms|Kingdoms]]<br />
* [[Trade|Trade & Merchants]]<br />
* [[Maps]]<br />
| '''Stories'''<br />
* [[Backstory|The Official Backstory]]<br />
* [[:Category:Player Stories|Player Stories]]<br />
* [[:Category:Wurm History|Wurm History]]<br />
|}<br />
<br />
== Quick FAQ ==<br />
<br />
; What is a wiki? : A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful.<br />
; How do I get a wiki account? : Contact a [[Devs and GMs|Game Master]] or a [[moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/privmsg.php?mode=post&u=59 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Notch|Notch]], [[User:Rolf|Rolf]] and [[User:Unforgiven|Unforgiven]] about Wiki accounts.<br />
; Help : We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.<br />
; Looking for something to do? : Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], or [[Special:Uncategorizedpages|uncategorised pages]]!<br />
; I have another question/answer/idea! : Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.<br />
<br />
There is a [http://mycroft.mozdev.org/download.html?name=wurm&sherlock=yes&opensearch=&submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the "Wurm Online Wiki" link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.<br />
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<div style="-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;"><br />
English not your native language? | Englisch nicht deine Muttersprache? | L'anglais non votre langue maternelle? | ¿Inglés no tu lengua materna? | 英語ないあなたの自国語か。| <strong>الا ان الانكليزيه لغتهم الام؟</strong> | Inglese la non vostra lingua madre? | Angielski nie wasz tubylec językowy?<br />
<br />
[http://www.google.com.au/language_tools?hl=en Use Google Translate!] | <br />
[http://www.google.com/language_tools?hl=de Gebrauch Google Übersetzt] | <br />
[http://www.google.com/language_tools?hl=es El Uso Google Traduce] | <br />
[http://www.google.com/language_tools?hl=fr L'Utilisation Google Traduisent] | <br />
[http://www.google.com/language_tools?hl=it L'Uso Google Traduce] | <br />
[http://www.translate.pl Tłumacz Polski] |<br />
[http://www.google.com.au/language_tools?hl=pt O Uso Google Traduz] | <br />
[http://www.google.com/language_tools?hl=ja Japanese(日本語)] | <br />
[http://www.google.com/language_tools?hl=ko Korean(한국.)] | <br />
[http://www.google.com/language_tools?hl=zh-CN Chinese(中国) (Simplified)] | <br />
[http://www.google.com/language_tools?hl=zh-TW Chinese(中国) (Traditional)] |<br />
[http://www.google.com/language_tools?hl=ar استخدام غوغل ترجمه!]<br />
</div><br />
<br />
<div style="text-align: center;">[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] <strong><span style="font-size: 32px;color:#e0e0e0;">|</span></strong> http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]</div><br />
<br />
[[Category:Babel/M]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Wurm_Resource_Pack_Release_History&diff=19128Wurm Resource Pack Release History2007-03-05T16:08:49Z<p>Egal: Initial release history for Wurm graphic resource packs</p>
<hr />
<div>This is a unofficial copy of the Wurm client resource pack release notes as posted by Mortimar and the other graphics developers on the [http://www.wurmonline.com/packs/ website]. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the release dates. Please note that this page was not created by Mojang, so it is not an official document.<br />
<br />
The Resource Packs contain the graphic models, textures, animations and sounds for the Wurm Client.<br />
<br />
==3-4-07==<br />
* walk animation (brown bear, black bear, wolf, wild cat)<br />
<br />
==2-26-07==<br />
* walk animation (spider)<br />
<br />
[[Category:Technical Details]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Guides:Graphic_Cards&diff=18919Guides:Graphic Cards2007-02-26T13:34:58Z<p>Egal: Added Linux Debian geforce 7300 & Mac Mini Intel</p>
<hr />
<div>[[Image:Graphics-Card-Nvidia.jpg|thumb|200px|An [[:wikipedia:AGP|AGP]] Graphics Card as found in most Desktop Computers.]]<br />
==Overview==<br />
<br />
One of the most common problems with Wurm (and a lot of games) is ensuring that your graphic card is compatible. Wurm requires Java and OpenGL so forget about DirectX, there is no need to update to the latest versions or include this in your list of worries. Let's get Java out of the way. Go to http://www.java.com and click on the bright yellow get it now button in the top right. Download, install and be happy. The recommendation is for a minimum java version of 1.4.2 and the action just taken will ensure this.<br />
<br />
This now leaves us with your graphic card to deal with. Wurm requires a minimum of OpenGL 1.3 and this is usually supplied as part of your card's video drivers. If your card manufacturer does not supply the OpenGL drivers or they are inadequate then often there is little you can do except get another card. As each manufacturer is different, the rest of this will be broken down into manufacturers. For each individual entry use OS / Version / GFX Card / Status where status can be ok, broken for fixed #nnn where nnn is one of the corrective actions added by contributors.<br />
<br />
==ATI & NVidia (most compatible)==<br />
<br />
[[Image:ATI Logo.png|25px]] ATI drivers are available from http://www.ati.com/support/ .<br/><br />
<br />
[[Image:Nvidia-logo.png|25px]] NVidia drivers are available from http://www.nvidia.com/content/drivers/drivers.asp .<br/><br />
<br />
===Alternative: Omega Drivers===<br />
Some ATI and NVidia graphics cards, mainly onboard and laptop models, are not supported by the standard drivers. You will have to get the drivers from the manufacturer of your laptop etc. and those are often outdated.<br><br />
Therefore it is sometimes impossible to get drivers that are new enough to support Wurm.<br><br />
If this is the case, then your only chance might be to use these unofficial, third-party drivers:<br />
[http://www.omegadrivers.net Omega Drivers]<br />
'''NOTE: These drivers are supplied as-is and are NOT guaranteed in any way. Use of Omega Drivers is at your own risk!'''<br />
<br />
==Intel==<br />
Many built-in Intel graphics cards cannot run Wurm, however the best Intel cards may be able to run Wurm (no guarantees). Intel drivers are available from http://downloadfinder.intel.com/scripts-df/support_intel.asp?iid=Corporate+Header_Supp_downloads&<br />
<br />
==Sis==<br />
Some models of the SiS 740 series of motherboard chipsets are equipped with a very low-end 3D accelerated IGP (integrated graphics processor).<br />
<br />
The usual motherboard setup (not user modifiable) is to share system memory to video memory. This leads to very poor performance. Add to the recipe a lousy OpenGL implementation in their drivers, and you get a motherboard that '''can''' play Wurm without extra hardware, but with lots of rendering errors, ''most of the text missing'' and clumsy gameplay. This setup is ''highly unrecommended''.<br />
<br />
Fortunately, these chipsets support an external AGP board and the motherboard manufacturers were keen on placing a AGP port on most motherboards equipped by them. If this is your case (check it out!), buy either a recommended ATI or NVidia card for a much better gaming experience.<br />
<br />
==3Dfx==<br />
Incompatible. 3dfx [[:wikipedia:3dfx|ceased operating in 2000]] and was purchased by Nvidia.<br />
<br />
==S3==<br />
Most S3 graphics cards (E.g Savage/ProSavage/Twister) <strong>cannot run Wurm</strong>, but please add your card here if you can play Wurm with an S3 card.<br />
<br />
==Matrox==<br />
Unknown? [http://en.wikipedia.org/wiki/Matrox_Parhelia Matrox Parhelia] ''may'' be able to.<br />
<br />
==Unknown==<br />
If you don't know what your graphics are then it's time to identify them. To do this:<br />
<br />
;Linux : Use lspci or lspci -v and search for the graphic card details. <br />
;Windows : start menu->run enter dxdiag, read the supplied information. <br />
<br />
Intel has some documentation and a free utility you can use to identify your Intel Chipset, including any Intel Graphics. You can download it from Intel: http://support.intel.com/support/chipsets/chipsetid.htm<br />
<br />
Post what the utility says your "integrated Graphics" chip is.<br />
<br />
==OpenGL Support==<br />
<br />
The WurmClient needs at least OpenGL 1.3 and the following extensions (plus some others):<br />
<br />
GL_ARB_multitexture (http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt)<br /><br />
WGL_ARB_pixel_format (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pixel_format.txt) on windows<br /><br />
<br />
The following OpenGL extensions are used if supported:<br />
<br />
GL_ARB_fragment_shader (http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_shader.txt)<br /><br />
GL_ARB_occlusion_query (http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt)<br /><br />
GL_ARB_shader_objects (http://oss.sgi.com/projects/ogl-sample/registry/ARB/shader_objects.txt)<br /><br />
GL_ARB_shading_language_100 (http://oss.sgi.com/projects/ogl-sample/registry/ARB/shading_language_100.txt)<br /><br />
GL_ARB_vertex_buffer_object (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt)<br /><br />
GL_ARB_vertex_shader (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_shader.txt)<br /><br />
GL_EXT_blend_minmax (http://oss.sgi.com/projects/ogl-sample/registry/EXT/blend_minmax.txt)<br /><br />
GL_EXT_multi_draw_arrays (http://oss.sgi.com/projects/ogl-sample/registry/EXT/multi_draw_arrays.txt)<br /><br />
GL_NV_fog_distance (http://oss.sgi.com/projects/ogl-sample/registry/NV/fog_distance.txt)<br /><br />
GL_SGIS_generate_mipmap (http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt)<br /><br />
<br />
This will list alternative ways to show the OpenGL version and extensions supported by your graphics card and driver.<br />
<br />
;Linux : glxinfo will list something similar to the following: <br />
<br />
name of display: :0.0<br />
display: :0 screen: 0<br />
direct rendering: Yes<br />
server glx vendor string: NVIDIA Corporation<br />
server glx version string: 1.3<br />
server glx extensions:<br />
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,<br />
client glx vendor string: NVIDIA Corporation<br />
client glx version string: 1.3<br />
client glx extensions: <br />
OpenGL vendor string: NVIDIA Corporation<br />
OpenGL renderer string: GeForce2 GTS/AGP/3DNOW!<br />
OpenGL version string: 1.5.3 NVIDIA 71.74<br />
OpenGL extensions:<br />
<br />
;Windows : visualinfo and glewinfo are available from http://glew.sourceforge.net <br />
: glInfo is available from http://www.delphi3d.net/hardware/glinfo2.zip , can generate HTML reports and send the details to Delphi3D.net online database.<br />
: OpenGL Extension Viewer from http://fileforum.betanews.com/detail/OpenGL_Extension_Viewer_for_Windows/1060137702/1<br />
<br />
visualinfo is a small dos utility that displays all available visuals, aka. pixelformats, in an OpenGL system along with renderer version information. It shows a table of all the visuals that support OpenGL along with their capabilities. The format of the table is similar to that of glxinfo on Unix systems.<br />
<br />
glewinfo is a small dos utility that displays the OpenGL version, provider, and an extensive list of OpenGL extensions.<br />
<br />
==Corrective Actions==<br />
<br />
This will be a list of actions which led to a working setup. If the actions are complex and not a one liner then consider adding a page with the detail and link to it.<br />
<br />
== Setups that are known to work ==<br />
<br />
<ins><strong>Linux</strong></ins><br />
<pre><br />
Linux | Debian-Sarge | NVidia GeForce 4 Go 440 | OK<br />
Linux | Debian Etch | NVidua GeForce 7300GT 256MB | OK<br />
Linux | Gentoo 2.6.7-r14 | NVidia GeForce 4 Ti 4600 | OK<br />
Linux | Ubuntu Dapper Drake | NVidia GeForce 6600 256MB | 877x drivers | OK<br />
Linux | Gentoo 2.6.18 | GeForce4 Ti 4200 128MB | 877x drivers NOT 9629 | OK<br />
Linux | Fedora Core 5 | GeForce FX5200 128MB | 9631 drivers | OK<br />
</pre><br />
<br />
<ins><strong>Windows</strong></ins><br />
<pre><br />
Windows Vista Ultimate (build 6000) x86 | NVidia GeForce 6100 256MB | Forceware 96.85 drivers | OK<br />
Windows XP Pro SP2 | NVidia GeForce 4 MX 4000 64MB | Forceware 93.71 drivers | OK<br />
Windows XP Pro SP2 | NVidia Geforce 6600 256MB | Forceware 77.72 drivers | OK<br />
Windows | ATI Radeon 9700 | DELL inspiron 9100 | default drivers | OK<br />
Windows | ATI Radeon 9000 | DELL inspiron 8200 | latest Dell drivers | OK<br />
Windows | ATI Radeon Mobility 9700 on Intel motherboard | Omega Drivers only<br />
Windows | Intel(R) 82852/82855 gm/gme | latest drivers (OpenGL 1.3) | OK<br />
</pre><br />
<br />
<ins><strong>Macintosh</strong></ins><br />
<pre>Mac Mini (Intel) Mac OS X 10.4.8 | Intel Graphics | OK<br />
(Needs MacOSX v10.4.2 or newer?)<br />
<br />
Intel/Nvidia based Macs should be okay by using Bootcamp [http://www.apple.com/macosx/bootcamp/] <br />
to run Linux or Windows XP.</pre><br />
<br />
==Miscellaneous==<br />
<br />
This site provides comparison tables with several linux cpu/card combinations running glxgears: http://www.holarse.de/?content=/treiber/benchmarks/<br />
This should give you an idea of how fast graphics cards are in linux.<br />
<br />
Delphi3D has a nice hyperlinked list of OpenGL extensions that reports which card/driver combinations support a given OpenGL extension and has a link to the SGI specifications: http://www.delphi3d.net/hardware/allexts.php<br />
<br />
[http://techreport.com/ Tech Report.com] have a good, sortable table of Graphics Card specifications: [http://techreport.com/etc/comparo/graphics/ TR's graphics comparison table]. Although it only includes up to the ATI X850 and NVidia 7800GT, that should be enough for most people<br />
===eBay guides to Graphics Cards===<br />
<br />
* [http://reviews.ebay.com/ATI-Radeon-Graphics-Card-Comparison_W0QQugidZ10000000000732221 ATI-Radeon-Graphics-Card-Comparison] technical comparison of ATI Graphics cards in a table<br />
* [http://reviews.ebay.com/Nvidia-and-ATi-Video-Card-Buyer-apos-s-Guide_W0QQugidZ10000000000915807 Nvidia and ATi Video Card Buyer's Guide]<br />
* [http://reviews.ebay.com/ATI-Radeon-amp-NVIDIA-Video-Card-Buyers-Guide_W0QQugidZ10000000000008396 ATI Radeon & NVIDIA Video Card Buyers Guide]<br />
* [http://reviews.ebay.com/Video-Graphics-Cards-Windows_W0QQugidZ10000000000916160 Video Graphics Cards Windows] Large amount of text on Graphics cards<br />
* [http://reviews.ebay.com/Buying-a-Video-Card_W0QQugidZ10000000001727716 Buying a Video Card]<br />
<br />
<br />
Note: some of the information here has been harvested from information posted by Wurm users in the Wurm forums.<br />
<br />
When you buy a new graphics card, remember there are many different types of interfaces including PCI, AGP and PCI Express. You need to buy a graphics card that your motherboard will support. Many old PCs use PCI and some fairly new ones use AGP but most brand new PCs now use [[:wikipedia:PCI Express|PCI Express]]. Don't get muddled up with PCI and PCI Express - they are not compatible. Be careful that the person who is selling the graphics card knows the difference between them - you don't want to buy a graphics card that is not compatible with your PC!<br />
<br />
Also remember that you will need a graphics card with the right output for your monitor. Most graphics cards and monitors use [[:wikipedia:Video Graphics Array|VGA]] but some newer models now use [[:wikipedia:Digital Visual Interface|DVI]]. There are many different types of DVI and they should all be compatible with each other. DVI gives a better quality picture than VGA, so if you are looking for a graphics card/monitor, try to buy ones that support DVI.<br />
----<br />
[[Category:Technical Details]][[Category:Babel/G]]</div>Egalhttps://www.wurmpedia.com/index.php?title=WOA&diff=18800WOA2007-02-23T15:40:02Z<p>Egal: Redirect to WInd of ages to help people look up the common abbreviation</p>
<hr />
<div>#REDIRECT [[Wind of Ages]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Founder&diff=18002Founder2007-02-04T14:07:51Z<p>Egal: Added stub</p>
<hr />
<div>This is the name of the player that founded or "planted" a deed for a homestead or town. <br />
<br />
[[Category:Misc]]<br />
[[Category:Babel/F]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=Founder&diff=18001Founder2007-02-04T14:07:27Z<p>Egal: Removed the delete me Template as this article will be required</p>
<hr />
<div>This is the name of the player that founded or "planted" a deed for a homestead or town. <br />
<br />
[[Category:Misc]]<br />
[[Category:Babel/F]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Talk:FPS&diff=18000Talk:FPS2007-02-04T14:05:19Z<p>Egal: </p>
<hr />
<div>I restored the link to the WikiPedia article as I think it is useful to have a definition of terms that are often used here. [[User:Egal|Egal]] 08:05, 4 February 2007 (CST)</div>Egalhttps://www.wurmpedia.com/index.php?title=FPS&diff=17999FPS2007-02-04T14:03:47Z<p>Egal: Restored link to Wkiêdia article</p>
<hr />
<div>See [[:wikipedia:Frame_rate#Frame_rates_in_video_games|this article on Wikipedia]] for a detailed explanation of this acronym.<br />
<br />
[[Category:Misc]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Alts&diff=14887Alts2006-12-10T11:49:06Z<p>Egal: Redirect to Alternateive Characters</p>
<hr />
<div>#REDIRECT [[Alternative_Characters]]<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Misc]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Historical:Referral&diff=14714Historical:Referral2006-12-03T19:52:40Z<p>Egal: </p>
<hr />
<div>#REDIRECT [[Account_Types]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Historical:Referral&diff=14713Historical:Referral2006-12-03T19:52:22Z<p>Egal: Redirect to Account Types until some more information is added about referrals</p>
<hr />
<div>#REDIRECT [Account_Types]<br />
[[Category:Babel/R]]<br />
{{stub}}<br />
[[Category:Misc]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Main_Page&diff=13593Main Page2006-10-16T09:15:31Z<p>Egal: Moved the "do not contact Notch, Rolf, unforgiven after "you can contact..."</p>
<hr />
<div>__NOTOC__<br />
<br />
[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]<br />
<br />
== Welcome to the WurmPedia ==<br />
<br />
The WurmPedia is a wiki about Wurm Online. Anyone with a registered wiki account can edit the wiki. It's a good place to share information about the game to help other players and find information about the game which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not write one yourself or begin reading?<br />
<br />
<br />
<br />
{| style="background-color:#f8f8f8; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px;"<br />
| colspan="3" style="text-align: center;" | '''Alphabetical index'''<br />
<br />
[[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]<br />
|-<br />
| '''General Information'''<br />
* [[Backstory|Story]]<br />
* [[Basic Knowledge]]<br />
* [[Player_Screenshots|Screenshots]]<br />
* [[Helpful People]]<br />
| '''Game Information'''<br />
* [[Complete DB|Complete Database]]<br />
* [[Account Types]]<br />
* [[Server Types]]<br />
* [[Devs and GMs]]<br />
* [[Features]]<br />
| '''Technical Articles'''<br />
* [[Client Problems and Help]]<br />
* [[Client Configuration]]<br />
* [[Client Windows Registry]]<br />
* [[Client Key Bindings]]<br />
* [[3D Packs|Client 3D Packs]]<br />
* [[Wurm Server Release History]]<br />
|-<br />
| '''Beginners'''<br />
* [[Useful N00b Links|Useful Links for Beginners]]<br />
* [[Beginner faq|Beginners FAQ]]<br />
* [[Tutorial|Beginners Tutorial 1]]<br />
* [[Tutorial2|Beginners Tutorial 2 (new)]]<br />
| '''The Current World'''<br />
* [[Gold_Villages_and_Towns|Villages and Towns]]<br />
* [[:Category:Homesteads|Homesteads]]<br />
* [[:Category:Kingdoms|Kingdoms]]<br />
* [[Trade|Trade & Merchants]]<br />
* [[Maps]]<br />
| '''Stories'''<br />
* [[Backstory|The Official Backstory]]<br />
* [[:Category:Player Stories|Player Stories]]<br />
* [[:Category:Wurm History|Wurm History]]<br />
|}<br />
<br />
== Quick FAQ ==<br />
<br />
; What is a wiki? : A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful.<br />
; How do I get a wiki account? : Contact a [[Devs and GMs|Game Master]] or a [[moderater|moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/privmsg.php?mode=post&u=59 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Notch|Notch]], [[User:Rolf|Rolf]] and [[User:Unforgiven|Unforgiven]] about Wiki accounts.<br />
; Help : We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.<br />
; Looking for something to do? : Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], or [[Special:Uncategorizedpages|uncategorised pages]]!<br />
; I have another question/answer/idea! : Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.<br />
<br />
There is a [http://mycroft.mozdev.org/download.html?name=wurm&sherlock=yes&opensearch=&submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the "Wurm Online Wiki" link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.<br />
<br />
<br />
<br />
<div style="background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;"><br />
English not your native language? | Englisch nicht deine Muttersprache? | L'anglais non votre langue maternelle? | ¿Inglés no tu lengua materna? | 英語ないあなたの自国語か。| <strong>الا ان الانكليزيه لغتهم الام؟</strong> | Inglese la non vostra lingua madre? | Angielski nie wasz tubylec językowy?<br />
<br />
[http://www.google.com.au/language_tools?hl=en Use Google Translate!] | <br />
[http://www.google.com/language_tools?hl=de Gebrauch Google Übersetzt] | <br />
[http://www.google.com/language_tools?hl=es El Uso Google Traduce] | <br />
[http://www.google.com/language_tools?hl=fr L'Utilisation Google Traduisent] | <br />
[http://www.google.com/language_tools?hl=it L'Uso Google Traduce] | <br />
[http://www.translate.pl Tłumacz Polski] |<br />
[http://www.google.com.au/language_tools?hl=pt O Uso Google Traduz] | <br />
[http://www.google.com/language_tools?hl=ja Japanese(日本語)] | <br />
[http://www.google.com/language_tools?hl=ko Korean(한국.)] | <br />
[http://www.google.com/language_tools?hl=zh-CN Chinese(中国) (Simplified)] | <br />
[http://www.google.com/language_tools?hl=zh-TW Chinese(中国) (Traditional)] |<br />
[http://www.google.com/language_tools?hl=ar استخدام غوغل ترجمه!]<br />
</div><br />
<br />
<div style="text-align: center;">[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]</div><br />
<br />
[[Category:Babel/M]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Motto&diff=13556Motto2006-10-13T18:37:15Z<p>Egal: Initial version</p>
<hr />
<div>==Overview==<br />
This is a phrase that describes the general motivation or intention of a [[village]] or [[homestead]] [[deed]].<br />
<br />
==See Also==<br />
[[:WikiPedia:Motto|Wiki Pedia article on Motto]]<br />
{{stub}}<br />
[[Category:Babel/M]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Sounds&diff=13174Sounds2006-10-08T09:28:22Z<p>Egal: Added link to WikiPedia:Audio file format</p>
<hr />
<div>==Overview==<br />
<br />
Use this page to list the sounds used in Wurm so we can identify those sounds that are missing.<br />
<br />
Please note that you may not copy the sounds, images, models, or code that is used in Wurm Online. Wurm Online is the copyright owner of the sounds, images, models, and code or has the permission of the copyright owner to use them.<br />
<br />
==Sounds in Game==<br />
If you look in your wurm packs directory/folder you can see the <code>found.txt</code> and <code>notfound.txt</code>. In those files you can see some lines that start with <code>sound.</code> These are the sounds that were found or not found in the packs.<br />
<br />
You can also open the jar files in the packs directory/folder to see what sounds are available. Look in the mapping.txt to look at the ingame name and the file name.<br />
<br />
===Found===<br />
<br />
===Not Found===<br />
*sound.fish.splash<br />
*sound.fish<br />
<br />
===In Pack Jar files===<br />
<br />
====base.jar====<br />
*sound/gravel1.wav<br />
*sound/gravel2.wav<br />
*sound/gravel3.wav<br />
*sound/sound.nature.water.wav<br />
<br />
====full1.jar====<br />
*sound/sound.ambient.day.crickets.wav<br />
*sound/sound.ambient.fire.wav<br />
*sound/sound.ambient.rain.heavy.wav<br />
*sound/sound.ambient.rain.light .wav<br />
*sound/sound.birdsong.bird1.wav<br />
*sound/sound.birdsong.bird2.wav<br />
*sound/sound.birdsong.bird3.wav<br />
*sound/sound.birdsong.bird4.wav<br />
*sound/sound.birdsong.bird5.wav<br />
*sound/sound.birdsong.bird6.wav<br />
*sound/sound.birdsong.bird7.wav<br />
*sound/sound.birdsong.bird8.wav<br />
*sound/sound.birdsong.bird9.wav<br />
*sound/sound.birdsong.crows.wav<br />
*sound/sound.birdsong.hawk.wav<br />
*sound/sound.birdsong.owl.short.wav<br />
*sound/sound.combat.hit.bear.wav<br />
*sound/sound.combat.hit.cow.wav<br />
*sound/sound.combat.hit.dragon.wav<br />
*sound/sound.combat.hit.female.wav<br />
*sound/sound.combat.hit.horse.wav<br />
*sound/sound.combat.hit.lion.wav<br />
*sound/sound.combat.hit.male.wav<br />
*sound/sound.combat.hit.pig.wav<br />
*sound/sound.combat.hit.rat.wav<br />
*sound/sound.combat.hit.troll.wav<br />
*sound/sound.combat.hit.wolf.wav<br />
*sound/sound.combat.miss.large.wav<br />
*sound/sound.combat.miss.light.wav<br />
*sound/sound.combat.miss.med.wav<br />
*sound/sound.combat.parry1.wav<br />
*sound/sound.combat.parry2.wav<br />
*sound/sound.combat.parry3.wav<br />
*sound/sound.combat.shield.metal.wav<br />
*sound/sound.combat.shield.wood.wav<br />
*sound/sound.death.bear.wav<br />
*sound/sound.death.cow.wav<br />
*sound/sound.death.dragon.wav<br />
*sound/sound.death.lion.wav<br />
*sound/sound.death.pig.wav<br />
*sound/sound.death.wolf.wav<br />
*sound/sound.door.close.wav<br />
*sound/sound.door.open.wav<br />
*sound/sound.emote.applaud.wav<br />
*sound/sound.emote.call..wav<br />
*sound/sound.emote.chuckle.wav<br />
*sound/sound.emote.cry.wav<br />
*sound/sound.emote.curse.wav<br />
*sound/sound.emote.disagree.wav<br />
*sound/sound.emote.fart.wav<br />
*sound/sound.emote.insult.wav<br />
*sound/sound.emote.kiss.wav<br />
*sound/sound.emote.laugh.wav<br />
*sound/sound.emote.slap.wav<br />
*sound/sound.emote.spit.wav<br />
*sound/sound.emote.tease.wav<br />
*sound/sound.emote.wave.wav<br />
*sound/sound.forest.branchsnap.wav<br />
*sound/sound.forest.creak.soft.wav<br />
*sound/sound.liquid.fillcontainer.barrel.wav<br />
*sound/sound.liquid.fillcontainer.bucket.wav<br />
*sound/sound.liquid.fillcontainer.jar.wav<br />
*sound/sound.work.carpentry.carvingknife.wav<br />
*sound/sound.work.carpentry.hammer1.wav<br />
*sound/sound.work.carpentry.hammer2.wav<br />
*sound/sound.work.carpentry.polish.wav<br />
*sound/sound.work.carpentry.rasp.wav<br />
*sound/sound.work.carpentry.saw.wav<br />
*sound/sound.work.digging1.wav<br />
*sound/sound.work.digging2.wav<br />
*sound/sound.work.digging3.wav<br />
*sound/sound.work.mining.prospecting1.wav<br />
*sound/sound.work.mining.prospecting2.wav<br />
*sound/sound.work.mining.prospecting3.wav<br />
*sound/sound.work.mining1.wav<br />
*sound/sound.work.mining2.wav<br />
*sound/sound.work.mining3.wav<br />
*sound/sound.work.smithing.hammer.wav<br />
*sound/sound.work.smithing.whetstone.wav<br />
*sound/sound.work.woodcutting.fallingtree.wav<br />
*sound/sound.work.woodcutting1.wav<br />
*sound/sound.work.woodcutting2.wav<br />
*sound/sound.work.woodcutting3.wav<br />
<br />
====full2.jar====<br />
<br />
<br />
==See Also==<br />
<br />
*[[:WikiPedia:Audio file format|WikiPedia article on Audio file formats]]<br />
<br />
{{stub}}<br />
[[Category:Technical Details]]<br />
[[Category:Babel/S]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Sounds&diff=13173Sounds2006-10-08T08:19:00Z<p>Egal: Added simple copyright statement</p>
<hr />
<div>==Overview==<br />
<br />
Use this page to list the sounds used in Wurm so we can identify those sounds that are missing.<br />
<br />
Please note that you may not copy the sounds, images, models, or code that is used in Wurm Online. Wurm Online is the copyright owner of the sounds, images, models, and code or has the permission of the copyright owner to use them.<br />
<br />
==Sounds in Game==<br />
If you look in your wurm packs directory/folder you can see the <code>found.txt</code> and <code>notfound.txt</code>. In those files you can see some lines that start with <code>sound.</code> These are the sounds that were found or not found in the packs.<br />
<br />
You can also open the jar files in the packs directory/folder to see what sounds are available. Look in the mapping.txt to look at the ingame name and the file name.<br />
<br />
===Found===<br />
<br />
===Not Found===<br />
*sound.fish.splash<br />
*sound.fish<br />
<br />
===In Pack Jar files===<br />
<br />
====base.jar====<br />
*sound/gravel1.wav<br />
*sound/gravel2.wav<br />
*sound/gravel3.wav<br />
*sound/sound.nature.water.wav<br />
<br />
====full1.jar====<br />
*sound/sound.ambient.day.crickets .wav<br />
*sound/sound.ambient.fire.wav<br />
*sound/sound.ambient.rain.heavy.wav<br />
*sound/sound.ambient.rain.light .wav<br />
*sound/sound.birdsong.bird1.wav<br />
*sound/sound.birdsong.bird2.wav<br />
*sound/sound.birdsong.bird3.wav<br />
*sound/sound.birdsong.bird4.wav<br />
*sound/sound.birdsong.bird5.wav<br />
*sound/sound.birdsong.bird6.wav<br />
*sound/sound.birdsong.bird7.wav<br />
*sound/sound.birdsong.bird8.wav<br />
*sound/sound.birdsong.bird9.wav<br />
*sound/sound.birdsong.crows.wav<br />
*sound/sound.birdsong.hawk.wav<br />
*sound/sound.birdsong.owl.short.wav<br />
*sound/sound.combat.hit.bear.wav<br />
*sound/sound.combat.hit.cow.wav<br />
*sound/sound.combat.hit.dragon.wav<br />
*sound/sound.combat.hit.female.wav<br />
*sound/sound.combat.hit.horse.wav<br />
*sound/sound.combat.hit.lion.wav<br />
*sound/sound.combat.hit.male.wav<br />
*sound/sound.combat.hit.pig.wav<br />
*sound/sound.combat.hit.rat.wav<br />
*sound/sound.combat.hit.troll.wav<br />
*sound/sound.combat.hit.wolf.wav<br />
*sound/sound.combat.miss.large.wav<br />
*sound/sound.combat.miss.light.wav<br />
*sound/sound.combat.miss.med.wav<br />
*sound/sound.combat.parry1.wav<br />
*sound/sound.combat.parry2.wav<br />
*sound/sound.combat.parry3.wav<br />
*sound/sound.combat.shield.metal.wav<br />
*sound/sound.combat.shield.wood.wav<br />
*sound/sound.death.bear.wav<br />
*sound/sound.death.cow.wav<br />
*sound/sound.death.dragon.wav<br />
*sound/sound.death.lion.wav<br />
*sound/sound.death.pig.wav<br />
*sound/sound.death.wolf.wav<br />
*sound/sound.door.close.wav<br />
*sound/sound.door.open.wav<br />
*sound/sound.emote.applaud.wav<br />
*sound/sound.emote.call..wav<br />
*sound/sound.emote.chuckle.wav<br />
*sound/sound.emote.cry.wav<br />
*sound/sound.emote.curse.wav<br />
*sound/sound.emote.disagree.wav<br />
*sound/sound.emote.fart.wav<br />
*sound/sound.emote.insult.wav<br />
*sound/sound.emote.kiss.wav<br />
*sound/sound.emote.laugh.wav<br />
*sound/sound.emote.slap.wav<br />
*sound/sound.emote.spit.wav<br />
*sound/sound.emote.tease.wav<br />
*sound/sound.emote.wave.wav<br />
*sound/sound.forest.branchsnap.wav<br />
*sound/sound.forest.creak.soft.wav<br />
*sound/sound.liquid.fillcontainer.barrel.wav<br />
*sound/sound.liquid.fillcontainer.bucket.wav<br />
*sound/sound.liquid.fillcontainer.jar.wav<br />
*sound/sound.work.carpentry.carvingknife.wav<br />
*sound/sound.work.carpentry.hammer1.wav<br />
*sound/sound.work.carpentry.hammer2.wav<br />
*sound/sound.work.carpentry.polish.wav<br />
*sound/sound.work.carpentry.rasp.wav<br />
*sound/sound.work.carpentry.saw.wav<br />
*sound/sound.work.digging1.wav<br />
*sound/sound.work.digging2.wav<br />
*sound/sound.work.digging3.wav<br />
*sound/sound.work.mining.prospecting1.wav<br />
*sound/sound.work.mining.prospecting2.wav<br />
*sound/sound.work.mining.prospecting3.wav<br />
*sound/sound.work.mining1.wav<br />
*sound/sound.work.mining2.wav<br />
*sound/sound.work.mining3.wav<br />
*sound/sound.work.smithing.hammer.wav<br />
*sound/sound.work.smithing.whetstone.wav<br />
*sound/sound.work.woodcutting.fallingtree.wav<br />
*sound/sound.work.woodcutting1.wav<br />
*sound/sound.work.woodcutting2.wav<br />
*sound/sound.work.woodcutting3.wav<br />
<br />
====full2.jar====<br />
<br />
<br />
==See Also==<br />
<br />
{{stub}}<br />
[[Category:Technical Details]]<br />
[[Category:Babel/S]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Sounds&diff=13161Sounds2006-10-07T12:41:42Z<p>Egal: </p>
<hr />
<div>==Overview==<br />
<br />
Use this page to list the sounds used in Wurm so we can identify those sounds that are missing.<br />
<br />
==Sounds in Game==<br />
If you look in your wurm packs directory/folder you can see the <code>found.txt</code> and <code>notfound.txt</code>. In those files you can see some lines that start with <code>sound.</code> These are the sounds that were found or not found in the packs.<br />
<br />
You can also open the jar files in the packs directory/folder to see what sounds are available. Look in the mapping.txt to look at the ingame name and the file name.<br />
<br />
===Found===<br />
<br />
===Not Found===<br />
*sound.fish.splash<br />
*sound.fish<br />
<br />
===In Pack Jar files===<br />
<br />
====base.jar====<br />
*sound/gravel1.wav<br />
*sound/gravel2.wav<br />
*sound/gravel3.wav<br />
*sound/sound.nature.water.wav<br />
<br />
====full1.jar====<br />
*sound/sound.ambient.day.crickets .wav<br />
*sound/sound.ambient.fire.wav<br />
*sound/sound.ambient.rain.heavy.wav<br />
*sound/sound.ambient.rain.light .wav<br />
*sound/sound.birdsong.bird1.wav<br />
*sound/sound.birdsong.bird2.wav<br />
*sound/sound.birdsong.bird3.wav<br />
*sound/sound.birdsong.bird4.wav<br />
*sound/sound.birdsong.bird5.wav<br />
*sound/sound.birdsong.bird6.wav<br />
*sound/sound.birdsong.bird7.wav<br />
*sound/sound.birdsong.bird8.wav<br />
*sound/sound.birdsong.bird9.wav<br />
*sound/sound.birdsong.crows.wav<br />
*sound/sound.birdsong.hawk.wav<br />
*sound/sound.birdsong.owl.short.wav<br />
*sound/sound.combat.hit.bear.wav<br />
*sound/sound.combat.hit.cow.wav<br />
*sound/sound.combat.hit.dragon.wav<br />
*sound/sound.combat.hit.female.wav<br />
*sound/sound.combat.hit.horse.wav<br />
*sound/sound.combat.hit.lion.wav<br />
*sound/sound.combat.hit.male.wav<br />
*sound/sound.combat.hit.pig.wav<br />
*sound/sound.combat.hit.rat.wav<br />
*sound/sound.combat.hit.troll.wav<br />
*sound/sound.combat.hit.wolf.wav<br />
*sound/sound.combat.miss.large.wav<br />
*sound/sound.combat.miss.light.wav<br />
*sound/sound.combat.miss.med.wav<br />
*sound/sound.combat.parry1.wav<br />
*sound/sound.combat.parry2.wav<br />
*sound/sound.combat.parry3.wav<br />
*sound/sound.combat.shield.metal.wav<br />
*sound/sound.combat.shield.wood.wav<br />
*sound/sound.death.bear.wav<br />
*sound/sound.death.cow.wav<br />
*sound/sound.death.dragon.wav<br />
*sound/sound.death.lion.wav<br />
*sound/sound.death.pig.wav<br />
*sound/sound.death.wolf.wav<br />
*sound/sound.door.close.wav<br />
*sound/sound.door.open.wav<br />
*sound/sound.emote.applaud.wav<br />
*sound/sound.emote.call..wav<br />
*sound/sound.emote.chuckle.wav<br />
*sound/sound.emote.cry.wav<br />
*sound/sound.emote.curse.wav<br />
*sound/sound.emote.disagree.wav<br />
*sound/sound.emote.fart.wav<br />
*sound/sound.emote.insult.wav<br />
*sound/sound.emote.kiss.wav<br />
*sound/sound.emote.laugh.wav<br />
*sound/sound.emote.slap.wav<br />
*sound/sound.emote.spit.wav<br />
*sound/sound.emote.tease.wav<br />
*sound/sound.emote.wave.wav<br />
*sound/sound.forest.branchsnap.wav<br />
*sound/sound.forest.creak.soft.wav<br />
*sound/sound.liquid.fillcontainer.barrel.wav<br />
*sound/sound.liquid.fillcontainer.bucket.wav<br />
*sound/sound.liquid.fillcontainer.jar.wav<br />
*sound/sound.work.carpentry.carvingknife.wav<br />
*sound/sound.work.carpentry.hammer1.wav<br />
*sound/sound.work.carpentry.hammer2.wav<br />
*sound/sound.work.carpentry.polish.wav<br />
*sound/sound.work.carpentry.rasp.wav<br />
*sound/sound.work.carpentry.saw.wav<br />
*sound/sound.work.digging1.wav<br />
*sound/sound.work.digging2.wav<br />
*sound/sound.work.digging3.wav<br />
*sound/sound.work.mining.prospecting1.wav<br />
*sound/sound.work.mining.prospecting2.wav<br />
*sound/sound.work.mining.prospecting3.wav<br />
*sound/sound.work.mining1.wav<br />
*sound/sound.work.mining2.wav<br />
*sound/sound.work.mining3.wav<br />
*sound/sound.work.smithing.hammer.wav<br />
*sound/sound.work.smithing.whetstone.wav<br />
*sound/sound.work.woodcutting.fallingtree.wav<br />
*sound/sound.work.woodcutting1.wav<br />
*sound/sound.work.woodcutting2.wav<br />
*sound/sound.work.woodcutting3.wav<br />
<br />
====full2.jar====<br />
<br />
<br />
==See Also==<br />
<br />
{{stub}}<br />
[[Category:Technical Details]]<br />
[[Category:Babel/S]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Sounds&diff=13160Sounds2006-10-07T12:17:46Z<p>Egal: /* Sounds in Game */</p>
<hr />
<div>==Overview==<br />
<br />
Use this page to list the sounds used in Wurm so we can identify those sounds that are missing.<br />
<br />
==Sounds in Game==<br />
If you look in your wurm packs directory/folder you can see the <code>found.txt</code> and <code>notfound.txt</code>. In those files you can see some lines that start with <code>sound.</code> These are the sounds that were found or not found in the packs.<br />
<br />
You can also open the jar files in the packs directory/folder to see what sounds are available.<br />
<br />
===Found===<br />
<br />
===Not Found===<br />
*sound.fish.splash<br />
*sound.fish<br />
<br />
==See Also==<br />
<br />
{{stub}}<br />
[[Category:Technical Details]]<br />
[[Category:Babel/S]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Sounds&diff=13158Sounds2006-10-07T08:57:12Z<p>Egal: Added stub for page that will list the sounds used in game</p>
<hr />
<div>==Overview==<br />
<br />
Use this page to list the sounds used in Wurm so we can identify those sounds that are missing.<br />
<br />
==Sounds in Game==<br />
<br />
==See Also==<br />
<br />
{{stub}}<br />
[[Category:Technical Details]]<br />
[[Category:Babel/S]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Rye&diff=12978Rye2006-10-02T18:54:31Z<p>Egal: Added link to WikiPedia article on Rye</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Farming Items|Farming Items]] / [[Rye]]<br />
==Overview==<br />
A crop that is can be found by [[botanizing]] and can be [[farming|planted]] or made into flour. Use a [[grindstone]] on [[rye]] to make [[Flour|rye flour]].<br />
<br />
You'll need a [[scythe]] to harvest this crop.<br />
<br />
==See Also==<br />
*[[:WikiPedia:Rye|WikiPedia article on Rye]]<br />
<br />
[[Category:Items]]<br />
[[Category:Farming Items]]<br />
[[Category:Babel/R]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Reviews&diff=12881Reviews2006-09-30T10:21:59Z<p>Egal: Added www.f13.net review</p>
<hr />
<div>==Overview==<br />
This page contains links or descriptions of 3rd party websites, newspapers, magazines or television reviews of Wurm Online.<br />
<br />
Please do not add sites that only have a simple link to Wurm Online; the sites should have at least a simple description and a picture.<br />
<br />
==Website Reviews==<br />
* http://www.java.com/en/games/desktop/wurmonline.jsp<br />
* http://en.wikipedia.org/wiki/Wurm_Online<br />
* http://www.f13.net/index.php?itemid=151<br />
<br />
==Printed Reviews==<br />
<br />
==Television Reviews==<br />
<br />
==See Also==<br />
<br />
[[Category:Misc]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=Reviews&diff=12880Reviews2006-09-30T10:12:02Z<p>Egal: Corrected typo</p>
<hr />
<div>==Overview==<br />
This page contains links or descriptions of 3rd party websites, newspapers, magazines or television reviews of Wurm Online.<br />
<br />
==Website Reviews==<br />
* http://www.java.com/en/games/desktop/wurmonline.jsp<br />
* http://en.wikipedia.org/wiki/Wurm_Online<br />
<br />
==Printed Reviews==<br />
<br />
==Television Reviews==<br />
<br />
==See Also==<br />
<br />
[[Category:Misc]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=Reviews&diff=12879Reviews2006-09-30T10:11:41Z<p>Egal: Initial stub for links to 3rd party reviews of Wurm Online.</p>
<hr />
<div>==Overview==<br />
This page contains links or descriptions of 4rd party websites, newspapers, magazines or television reviews of Wurm Online.<br />
<br />
==Website Reviews==<br />
* http://www.java.com/en/games/desktop/wurmonline.jsp<br />
* http://en.wikipedia.org/wiki/Wurm_Online<br />
<br />
==Printed Reviews==<br />
<br />
==Television Reviews==<br />
<br />
==See Also==<br />
<br />
[[Category:Misc]]<br />
{{stub}}</div>Egalhttps://www.wurmpedia.com/index.php?title=User_talk:Egal&diff=12835User talk:Egal2006-09-29T07:12:39Z<p>Egal: </p>
<hr />
<div>(\ (\<br><br />
( ^_^)<br><br />
(_(")(")<br><br />
<br />
Egal, Is it possible for you to give me permission to move and delete articles? There is many things that could be cleaned up and restructured. See [[Category_Talk:Jenn-Kellon Home Server]] for an example. [[User:Jbobj|Jbobj]] 00:44, 27 September 2006 (CDT)<br />
<br />
<br />
Please do not post user rights requests to me here, use the Forum PM system so I can keep track of the requests in one place. [[User:Egal|Egal]]<br />
<br />
If articles need to be deleted then mark them with the delete template or list the page to be deleted here with the reason.<br />
<br />
If articles need to be moved them copy them to the new place and mark them with the delete template.</div>Egalhttps://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&diff=12691Internet Relay Chat2006-09-24T10:44:32Z<p>Egal: Corrected register command - removed nick</p>
<hr />
<div>==Introduction==<br />
The official IRC channels are on irc.heavenlyplace.net port:6667. There are two channels:<br />
<ul><br />
<li>#wurm - For general chat</li><br />
<li>#wurmhelp - For players seeking help</li><br />
</ul><br />
<br />
[irc://irc.heavenlyplace.net/wurm Connect Now]<br />
<br />
==IRC Clients==<br />
<br />
==Useful IRC Commands==<br />
<br />
===How to Register your IRC Nickname===<br />
<br />
In IRC, not in an actual channel, enter <code>/ns register <password> [<email>]</code><br />
<br />
===How to identify yourself===<br />
<br />
In IRC, not in an actual channel, enter <code>/msg NickServ IDENTIFY <password></code><br />
<br />
Or just enter the password in your IRC client.<br />
<br />
==See Also==<br />
More information can be found on the [http://heavenlyplace.net Heavenlyplace.net website] or [http://www.wurmonline.com/forum/viewtopic.php?t=312 on the forums].<br />
<br />
[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]<br />
<br />
[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]<br />
<br />
{{stub}}<br />
[[Category:Misc]]</div>Egalhttps://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&diff=12690Internet Relay Chat2006-09-24T10:02:51Z<p>Egal: Added email as optional parameter for registering an IRC nick</p>
<hr />
<div>==Introduction==<br />
The official IRC channels are on irc.heavenlyplace.net port:6667. There are two channels:<br />
<ul><br />
<li>#wurm - For general chat</li><br />
<li>#wurmhelp - For players seeking help</li><br />
</ul><br />
<br />
[irc://irc.heavenlyplace.net/wurm Connect Now]<br />
<br />
==IRC Clients==<br />
<br />
==Useful IRC Commands==<br />
<br />
===How to Register your IRC Nickname===<br />
<br />
In IRC, not in an actual channel, enter <code>/ns register <password> <nick> [<email>]</code><br />
<br />
===How to identify yourself===<br />
<br />
In IRC, not in an actual channel, enter <code>/msg NickServ IDENTIFY <password></code><br />
<br />
Or just enter the password in your IRC client.<br />
<br />
==See Also==<br />
More information can be found on the [http://heavenlyplace.net Heavenlyplace.net website] or [http://www.wurmonline.com/forum/viewtopic.php?t=312 on the forums].<br />
<br />
[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]<br />
<br />
[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]<br />
<br />
{{stub}}<br />
[[Category:Misc]]</div>Egal