https://www.wurmpedia.com/api.php?action=feedcontributions&user=Platyna&feedformat=atomWurmpedia - User contributions [en]2024-03-29T01:13:49ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=Faith&diff=117907Faith2021-01-02T01:57:31Z<p>Platyna: /* Sermons */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
<br />
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.<br />
<br />
==Prayer==<br />
<br />
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. <br />
<br />
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. <br />
<br />
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-[[Account Types|premium]].<br />
<br />
==Faith-Based Abilities==<br />
<br />
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: <br />
<br />
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.<br />
<br />
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)<br />
<br />
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].<br />
<br />
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.<br />
<br />
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. <br />
<br />
==Additional Notes==<br />
<br />
*Without becoming a priest, it is not possible to raise faith above 30.<br />
<br />
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. <br />
<br />
*Faith is not lost when a player dies.<br />
<br />
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).<br />
<br />
==Sermons==<br />
<br />
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. <br />
<br />
<br />
'''Procedure'''<br />
<br />
*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.<br />
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained or lost any [[alignment]] within the past 30 minutes. Being a valid listener to another sermon within the past 30 minutes will also invalidate the player as a listener, even if that sermon did not result in an alignment change.<br />
<br />
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.<br />
<br />
*The priest giving the sermon does not count as a listener.<br />
<br />
*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.<br />
<br />
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.<br />
<br />
<br />
'''Listener Benefits'''<br />
<br />
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])<br />
<br />
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.<br />
<br />
<br />
'''Additional Priest Benefits'''<br />
<br />
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. <br />
<br />
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.<br />
<br />
== [[Tools]] ==<br />
<br />
''Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.''<br />
<br />[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]<br />
<br />
== [[Titles]] ==<br />
* Padre/Norn at 50 faith<br />
* Devout/Mystic at 70 faith<br />
* Enlightened at 90 faith<br />
* Illuminated at 100 faith<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Mine_door_(stone)&diff=117879Mine door (stone)2020-12-31T01:30:42Z<p>Platyna: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Stone mine door<br />
|image=Rock mine door.png<br />
|active=[[stone chisel]]<br />
|passive=[[stone shards]] (132.00 kg)<br />
|group=Mine doors and support beams<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (120.00 kg)<br />
|skill=stone cutting<br />
|improve=stone cutting<br />
}}<br />
<br />
== Description ==<br />
''A door that looks very similar to the rock around here.''<br />
<br />
'''Stone mine door''' is an item used to limit access to a mine. It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.<br />
<br />
== Usage ==<br />
Activate the mine door, right-click a mine entrance tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.<br />
<br />
<br />
<br />
== Notes ==<br />
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''<br />
*Right click on the door to manage the permissions.<br />
*No lock is required.<br />
*Requires 21 mining skill to attach. Otherwise the message "You do not know how to do that effectively" appear.<br />
*Decays over time off deed (loses strength and disappears when it drops to 0).<br />
*Substantially more difficult to create than any other cut stone object.<br />
*A 20 quality [[stone chisel]] and 20 skill in [[stone cutting]] is sufficient to create a stone mine door.<br />
*Can be removed by the owner or anyone with the '''Manage Item''' [[permissions|permission]] with a [[crowbar]]. <br />
*Can be improved if not installed. <br />
<br />
*Fits in a [[large cart]], but not in a [[small cart]].<br />
<br />
== See also ==<br />
*[[Mine door (wood)]]<br />
*[[Mine door (gold)]]<br />
*[[Mine door (silver)]]<br />
*[[Mine door (steel)]]<br />
<br />
[[Category:Mine doors]]<br />
[[Category:Mine doors and support beams]]<br />
[[Category:Babel/M]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Mine_door_(stone)&diff=117878Mine door (stone)2020-12-31T01:29:03Z<p>Platyna: /* Usage */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Stone mine door<br />
|image=Rock mine door.png<br />
|active=[[stone chisel]]<br />
|passive=[[stone shards]] (132.00 kg)<br />
|group=Mine doors and support beams<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (120.00 kg)<br />
|skill=stone cutting<br />
|improve=stone cutting<br />
}}<br />
<br />
== Description ==<br />
''A door that looks very similar to the rock around here.''<br />
<br />
'''Stone mine door''' is an item used to limit access to a mine. It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.<br />
<br />
== Usage ==<br />
Activate the mine door, right-click a mine entrance tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.<br />
<br />
The mine door can be improved if removed with a [[crowbar]].<br />
<br />
== Notes ==<br />
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''<br />
*Right click on the door to manage the permissions.<br />
*No lock is required.<br />
*Requires 21 mining skill to attach. Otherwise the message "You do not know how to do that effectively" appear.<br />
*Decays over time off deed (loses strength and disappears when it drops to 0).<br />
*Substantially more difficult to create than any other cut stone object.<br />
*A 20 quality [[stone chisel]] and 20 skill in [[stone cutting]] is sufficient to create a stone mine door.<br />
*Can be removed by the owner or anyone with the '''Manage Item''' [[permissions|permission]].<br />
<br />
*Fits in a [[large cart]], but not in a [[small cart]].<br />
<br />
== See also ==<br />
*[[Mine door (wood)]]<br />
*[[Mine door (gold)]]<br />
*[[Mine door (silver)]]<br />
*[[Mine door (steel)]]<br />
<br />
[[Category:Mine doors]]<br />
[[Category:Mine doors and support beams]]<br />
[[Category:Babel/M]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Mine_door_(stone)&diff=117877Mine door (stone)2020-12-31T01:28:26Z<p>Platyna: /* Usage */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name=Stone mine door<br />
|image=Rock mine door.png<br />
|active=[[stone chisel]]<br />
|passive=[[stone shards]] (132.00 kg)<br />
|group=Mine doors and support beams<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (120.00 kg)<br />
|skill=stone cutting<br />
|improve=stone cutting<br />
}}<br />
<br />
== Description ==<br />
''A door that looks very similar to the rock around here.''<br />
<br />
'''Stone mine door''' is an item used to limit access to a mine. It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.<br />
<br />
== Usage ==<br />
Activate the mine door, right-click a mine entrance tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.<br />
<br />
The mine door can be improved if removed.<br />
<br />
== Notes ==<br />
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''<br />
*Right click on the door to manage the permissions.<br />
*No lock is required.<br />
*Requires 21 mining skill to attach. Otherwise the message "You do not know how to do that effectively" appear.<br />
*Decays over time off deed (loses strength and disappears when it drops to 0).<br />
*Substantially more difficult to create than any other cut stone object.<br />
*A 20 quality [[stone chisel]] and 20 skill in [[stone cutting]] is sufficient to create a stone mine door.<br />
*Can be removed by the owner or anyone with the '''Manage Item''' [[permissions|permission]].<br />
<br />
*Fits in a [[large cart]], but not in a [[small cart]].<br />
<br />
== See also ==<br />
*[[Mine door (wood)]]<br />
*[[Mine door (gold)]]<br />
*[[Mine door (silver)]]<br />
*[[Mine door (steel)]]<br />
<br />
[[Category:Mine doors]]<br />
[[Category:Mine doors and support beams]]<br />
[[Category:Babel/M]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Strange_bone&diff=117858Strange bone2020-12-28T06:19:02Z<p>Platyna: /* Usage */ Updated according to experiment done by Shrimpiie.</p>
<hr />
<div>{{itemBox<br />
|name={{PAGENAME}}<br />
|image= Strange bone.jpg<br />
|result=1 '''{{PAGENAME}}''' (1.50 kg)<br />
|creation=no<br />
|improve=no<br />
|combinable=no<br />
}}<br />
<br />
== Description ==<br />
''This looks like the collar bone from some animal. These are said to provide luck.<br />
<br />
== Creation ==<br />
* Bones are a [[butchering]] product from certain [[unique]]s.<br />
* They can also be found by premium players by [[digging]].<br />
** Bones cannot be found by leveling or flattening. Only digging actions, including digging to pile, have a chance of producing one.<br />
* On [[Elevation]], [[Large treasure chest]]s and Supply depots have a chance to contain a bone.<br />
<br />
== Usage ==<br />
* They have a one-time use for transferring their [[rarity system|rarity level]] onto another item.<br />
** Item must be a finished item and fit inside the player's inventory.<br />
* Cannot be used on coins.<br />
<br />
== See Also ==<br />
*[[Rarity system]]<br />
*[[Unique]]<br />
*[[Skull]]<br />
<br />
[[Category:Items]]<br />
[[Category:Babel/S]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Forestry&diff=117782Forestry2020-12-17T17:47:08Z<p>Platyna: /* Pruning */ Pruning overaged trees does not decrease the age by two stages like it was said on CA_HELP, always by one.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Forestry'''<br />
<br />
== Description ==<br />
Forestry is the skill used when:<br />
* Cutting [[sprout]]s from [[tree]]s and [[:Category:Bushes|bushes]]<br />
* Harvesting from bushes and trees when they are in [[Seasons|season]] <br />
* Pruning trees<br />
<br />
== Picking Sprouts ==<br />
* To pick an available sprout, activate a [[sickle]], right-click the bush or tree tile, and click ''Pick sprout''. Trees and bushes only have sprouts at certain ages.<br />
<br />
* A forestry skill of 15 or more allows the player to see the age of trees and whether they're sprouting on the tile you are standing on. <br />
* At a forestry skill of 30, this increases to one tile away and by simply hovering the mouse over the tile in question. <br />
* The range at which players can recognize such plant features from afar increases every 15 skill points gained in forestry from that point on. For example, 45 forestry allows identification from up to two tiles away, 60 allows at three tiles, and so on.<br />
<br />
*Planting sprouts is part of [[Gardening]].<br />
<br />
== Harvesting ==<br />
* To harvest, activate a [[sickle]], right-click the bush or tree tile, and click ''Harvest''. Trees and bushes can only be harvested when mature or older, and must be [[Seasons|in season]].<br />
<br />
*Examining the tree or bush will tell you if it's ready to be harvested, almost ready, or is in season but has been harvested already. With enough skill, hovering the mouse over it will also tell you if it can be harvested.<br />
<br />
*The amount of goods harvested depends on the player's forestry skill level and the age of the tree or bush:<br />
<br />
:*1 below 26 skill (maximum amount from mature trees)<br />
<br />
:*2 at 26 skill (maximum amount from younger stages of old trees)<br />
<br />
:*3 at 53 skill<br />
<br />
:*4 at 80 skill<br />
<br />
== Pruning ==<br />
*Very old trees with sprouts, some young and mature trees, and overaged trees can be pruned with a sickle to reduce their age by one stage. <br />
<br />
*Unsuccessful pruning gives the message {{event|inline|"You make a lot of errors and need to take a break"}}, but you can try again until you succeed.<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
== Titles ==<br />
* [[Forester]] at 50 skill<br />
* [[Arboriculturist]] at 70 skill<br />
* [[Arbophiliac]] at 90 skill<br />
* [[Lorax]] at 100 skill<br />
<br />
==See also==<br />
* [[Gardening]]<br />
<br />
[[Category:Skills]][[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Cog&diff=117776Cog2020-12-17T02:01:43Z<p>Platyna: /* Vessel details */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|active=[[keel section]]<br />
|passive=[[keel section]] <br />
|group=Containers<br />
|materials=* 4x [[keel section]]s<br />
* 300x [[hull plank]]s<br />
* 10x [[belaying pin]]s<br />
* 200x [[tenon]]s<br />
* 400x [[peg]]s<br />
* 8x [[thick rope]]s<br />
* 1x [[stern]]<br />
* 1x [[large square rig]]<br />
* 1x [[rudder]]<br />
* 60x [[deck board]]s<br />
* 50x [[tar]]<br />
* 2x [[oar]]s<br />
* 4x [[mooring rope]]s<br />
|materialbreakdown=<br />
* 4x [[keel section]]s<br />
* 1x [[large mast]] <br />
* 1x [[square sail]] <br />
* 8x [[thick rope]]s<br />
* 8x [[cordage rope]]s <br />
* 4x [[mooring rope]]s<br />
* 50x [[tar]]<br />
* 4x [[iron ribbon]]s<br />
* 2x [[oar]]s<br />
* 311x [[hull plank]]s<br />
* 60x [[deck board]]s<br />
* 19x [[plank]]s<br />
* 210x [[tenon]]s<br />
* 4x [[large tackle]]s<br />
* 2x [[small tackle]]s<br />
* 10x [[belaying pin]]s<br />
* 1x [[shaft]]<br />
* 420x [[peg]]s<br />
* Total components: 1119<br />
<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=ship building<br />
}}<br />
<br />
== Description ==<br />
<br />
''A sturdy one-masted merchant ship with a flat bottom.''<br />
<br />
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.<br />
<br />
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.<br />
<br />
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.<br />
<br />
== Vessel details ==<br />
*Passengers: 1 Captain + 8 crew<br />
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)<br />
*Maximum speed: 35(?) km/h (full crew)<br />
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this. <br />
*Creature Cage Capacity: 6<br />
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s. <br />
*Size: ~ 5 tiles long and 2 tiles wide<br />
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top<br />
*Requires 20 dirt water depth<br />
<br />
==Notes==<br />
*Ships with a [[quality]] of less than 10 cannot be commanded. <br />
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).<br />
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.<br />
*The quality of each of the keel sections affects the chance of being created.<br />
*Keel sections can be improved (Carpentry items) before attempting assembly.<br />
<br />
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):<br />
* QL6.12 + QL5.97 = 14% chance<br />
* QL5.97 + QL18.33 = 23% chance<br />
* QL10.46 + QL18.33 = 26% chance<br />
<br />
*it needs 36.488 kg of dye for wooden part and 10.946 kg for sails.<br />
<br />
== Loadable Items ==<br />
''List is a work in progress.<br />
*[[Forge]]<br />
*[[Oven]]<br />
*[[Large crate]] - 29<br />
*[[Small crate]] - 51<br />
*[[Bulk storage bin]] - 3<br />
<br />
''Tested.<br />
*11 small rafts<br />
*1 large chest<br />
*2 forges<br />
<br />
== Non-loadable items ==<br />
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.<br />
<br />
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}<br />
<br />
<br />
[[Category:Ships]]<br />
[[Category:Containers]]<br />
[[Category:Vehicles]]<br />
[[Category:Travel]]<br />
[[Category:Babel/C]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Waystone&diff=117760Waystone2020-12-15T21:02:14Z<p>Platyna: /* Uses */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|active=[[chisel]]<br />
|passive=[[stone shards]] (5.50 kg)<br />
|group=Highway<br />
|materials=* 1x [[stone shards]]<br />
* 1x [[shaft]]<br />
* 1x [[compass]]<br />
|result=*'''{{PAGENAME}}''' (6.60 kg)<br />
|skill=paving<br />
}}<br />
<br />
== Description ==<br />
''A marker to designate a junction in a highway.''<br />
<br />
== Notes ==<br />
* 21 paving skill is required to create, continue creating, and install a waystone.<br />
* Waystones are removed from a highway with either a [[crowbar]] or via replacement with a [[catseye]].<br />
* To replace a waystone with a catseye, activate the catseye in your inventory, right-click the waystone, and select "replace". Note - you must be the person who planted the waystone in order to replace it in this way.<br />
*Waystones can be picked up into the inventory after creation.<br />
<br />
== Uses ==<br />
<br />
* In addition to typical menu items, right-clicking a waystone will also bring up the options to '''view protection''', '''view links''', and '''find route''':<br />
** '''View Protection:''' 30-second action that highlights protected, surrounding tiles in green. <br />
** '''View Links:''' 30-second action that shows direction, with green arrows, to nearby waystones.<br />
** '''Find Route:''' Brings up a dialogue box in which players can select a deed and then find directions to it. For this to work, the deed being searched must have a waystone in it and be a part of the common highway system (same-server only). The preferred route is the shortest distance in tiles, if the distance in tiles is the same between two points then the route with the least number of waystones on the way will be chosen. <br />
<br />
<br />
[[Category:Highway]]<br />
[[Category:Babel/W]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Waystone&diff=117759Waystone2020-12-15T20:59:00Z<p>Platyna: Updated according to recent experimentation.</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|active=[[chisel]]<br />
|passive=[[stone shards]] (5.50 kg)<br />
|group=Highway<br />
|materials=* 1x [[stone shards]]<br />
* 1x [[shaft]]<br />
* 1x [[compass]]<br />
|result=*'''{{PAGENAME}}''' (6.60 kg)<br />
|skill=paving<br />
}}<br />
<br />
== Description ==<br />
''A marker to designate a junction in a highway.''<br />
<br />
== Notes ==<br />
* 21 paving skill is required to create, continue creating, and install a waystone.<br />
* Waystones are removed from a highway with either a [[crowbar]] or via replacement with a [[catseye]].<br />
* To replace a waystone with a catseye, activate the catseye in your inventory, right-click the waystone, and select "replace". Note - you must be the person who planted the waystone in order to replace it in this way.<br />
*Waystones can be picked up into the inventory after creation.<br />
<br />
== Uses ==<br />
<br />
* In addition to typical menu items, right-clicking a waystone will also bring up the options to '''view protection''', '''view links''', and '''find route''':<br />
** '''View Protection:''' 30-second action that highlights protected, surrounding tiles in green. <br />
** '''View Links:''' 30-second action that shows direction, with green arrows, to nearby waystones.<br />
** '''Find Route:''' Brings up a dialogue box in which players can select a deed and then find directions to it. For this to work, the deed being searched must have a waystone in it and be a part of the common highway system (same-server only). The preferred route is the shortest distance in tiles, if the distance in tiles is the same then the route with the least number of waystones on the way. <br />
<br />
<br />
[[Category:Highway]]<br />
[[Category:Babel/W]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Animal_husbandry&diff=117758Animal husbandry2020-12-15T17:36:22Z<p>Platyna: /* Traits */ Updated according to recent observation.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.<br />
<br />
== Notes ==<br />
* Grooming is the main activity which gives animal husbandry skill.<br />
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.<br />
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
* Shearing is another activity which gives animal husbandry skill.<br />
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].<br />
** [[Wool]] bundles are put directly into your inventory upon shearing.<br />
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.<br />
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
** Shearing can not be done while mounted.<br />
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.<br />
** Neither animal should be hungry.<br />
** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.<br />
**If too hungry or low on fat animals can die when giving birth.<br />
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.<br />
** Tamed animals who are pregnant can lose the baby if they go offline when you do.<br />
** Neither animal should be of same gender.<br />
** Both animals should be of the same species.<br />
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<br />
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --><br />
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.<br />
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)<br />
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. <br />
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]<br />
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)<br />
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.<br />
** The horse name is determined at birth, the traits are determined at breeding.<br />
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.<br />
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
===Messages===<br />
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.<br />
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.<br />
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --><br />
<br />
=== Traits ===<br />
* Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. <br />
*The breeder's animal husbandry skil level affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill, bred animals can also have no traits (like wild type ones). <br />
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.<br />
* Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.<br />
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.<br />
{| class= "wikitable sortable"<br />
! width="50" | Base Skill<br />
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="275" | Effect !! width="50" |Good/Bad <br />
|-<br />
!0<br />
!0<br />
| Horse's color is considered a trait. || Does not count against the trait limit || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!20<br />
!10.56<br />
| It will fight fiercely. || Higher fighting skill <sup>1</sup> || [[File:happy face.png|20px|center|]]<br />
|-<br />
!21<br />
!11.12<br />
| It has fleeter movement than normal. || Minor speed boost || [[File:happy face.png|20px|center|]]<br />
|-<br />
!22<br />
!11.68<br />
| It is a tough bugger || Withstands more damage || [[File:happy face.png|20px|center|]]<br />
|-<br />
!23<br />
!12.25<br />
| It has a strong body || Bonus to mounted weight limit || [[File:happy face.png|20px|center|]]<br />
|-<br />
!24<br />
!12.82<br />
| It has lightning movement || Major speed boost || [[File:happy face.png|20px|center|]]<br />
|-<br />
!25<br />
!13.40<br />
| It can carry more than average || Major bonus to mounted weight limit || [[File:happy face.png|20px|center|]]<br />
|-<br />
!26<br />
!13.98<br />
| It has very strong leg muscles || Minor speed boost, bonus to mounted weight limit || [[File:happy face.png|20px|center|]]<br />
|-<br />
!27<br />
!14.56<br />
| It has keen senses || Able to sense when on a water tile <sup>1</sup> || [[File:happy face.png|20px|center|]]<br />
|-<br />
!28<br />
!15.15<br />
| It has malformed hindlegs || Minor speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!29<br />
!15.74<br />
| The legs are of different length || Major speed penalty <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!30<br />
!16.33<br />
| It seems overly aggressive || Random chance to bite <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!31<br />
!16.93<br />
| It looks very unmotivated || Major penalty to mounted weight limit <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!32<br />
!17.54<br />
| It is unusually strong willed || Will stop being led at random <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!33<br />
!18.15<br />
| It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!34<br />
!18.76<br />
| It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!39<br />
!21.90<br />
| It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup> || [[File:sadface.png|20px|center|]]<br />
|-<br />
!40<br />
!22.54<br />
| It looks unusually strong and healthy || Has a higher resistance to disease ||[[File:happy face.png|20px|center|]]<br />
|-<br />
!41<br />
!23.19<br />
| It has a certain spark in its eyes || Lives 50% longer than normal || [[File:happy face.png|20px|center|]]<br />
|-<br />
!43<br />
!24.50<br />
| It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup> || [[File:neutralface.jpg|20px|center|]]<br />
|-<br />
!83<br />
!58.77<br />
| Bred in captivity || Informational, will not count toward the max number of traits || [[File:neutralface.jpg|20px|center|]]<br />
|}<br />
<br />
* <sup>1</sup> Traits are either unknown or unconfirmed.<br />
* <sup>2</sup> Traits may be removed by casting [[Genesis]].<br />
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.<br />
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.<br />
<br />
=== Inbreeding ===<br />
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. <br />
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. <br />
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.<br />
<br />
== Caring ==<br />
* To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.<br />
* If you start caring for that animal this message will appear: <br />
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}<br />
* The number of animals you may care for is determined by your Animal husbandry skill level.<br />
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.<br />
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.<br />
* Hostile creatures must be tamed first before they can be cared for.<br />
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:<br />
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}<br />
* Non-premium players can only care for 1 animal.<br />
* The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:<br />
;{{event|inline|You no longer care for the one creature you used to.}}<br />
* To stop caring for a specific animal right click the animal and select 'care for'.<br />
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.<br />
** A list of all the animals cared for may be listed by using the command ''/caringfor''<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Drover at 50 skill<br />
* Granger at 70 skill<br />
* Rancher at 90 skill<br />
* Zoologist at 100 skill<br />
<br />
[[Category:Babel/A]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Faith&diff=117606Faith2020-12-13T18:40:32Z<p>Platyna: /* Sermons */</p>
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<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
<br />
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.<br />
<br />
==Prayer==<br />
<br />
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. <br />
<br />
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. <br />
<br />
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-[[Account Types|premium]].<br />
<br />
==Faith-Based Abilities==<br />
<br />
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: <br />
<br />
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.<br />
<br />
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)<br />
<br />
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].<br />
<br />
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.<br />
<br />
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. <br />
<br />
==Additional Notes==<br />
<br />
*Without becoming a priest, it is not possible to raise faith above 30.<br />
<br />
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. <br />
<br />
*Faith is not lost when a player dies.<br />
<br />
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).<br />
<br />
==Sermons==<br />
<br />
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. <br />
<br />
<br />
'''Procedure'''<br />
<br />
*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.<br />
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained any [[alignment]] within the past 30 minutes. Earlier these cooldown limitations applied only to the consecutive sermons of the same "light", now they apply to all consecutive sermons. <br />
<br />
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.<br />
<br />
*The priest giving the sermon does not count as a listener.<br />
<br />
*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.<br />
<br />
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.<br />
<br />
<br />
'''Listener Benefits'''<br />
<br />
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])<br />
<br />
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.<br />
<br />
<br />
'''Additional Priest Benefits'''<br />
<br />
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. <br />
<br />
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.<br />
<br />
== [[Tools]] ==<br />
<br />
''Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.''<br />
<br />[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]<br />
<br />
== [[Titles]] ==<br />
* Padre/Norn at 50 faith<br />
* Devout/Mystic at 70 faith<br />
* Enlightened at 90 faith<br />
* Illuminated at 100 faith<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Inventory&diff=117605Inventory2020-12-13T17:17:13Z<p>Platyna: /* Body */</p>
<hr />
<div>[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
The inventory is where you carry your items. It can be opened or closed by pressing the "I' key.<br />
<br />
[[Image:Tutorial Inventory.jpg|right|250px|thumb|Inventory Menu]]<br />
== Body ==<br />
The body is where you can place your [[weapon]]s, [[armor]] and other things that you can equip. To equip an item you have to open the relevant part of the body (see below) and drag the item onto it. On a related note, [[Wound|wounds]] from [[animals]] and other [[players]] will show up here.<br />
<br />
This will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings. You may also display a graphical and interactive view of the character body by opening the [[Character window]].<br />
<br />
{| class="wikitable"<br />
! colspan="5" | Body part<br />
! Equipment<br />
|-<br />
| colspan="5" | Body<br />
|<br />
|-<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="4" | Head<br />
|[[Hats]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Neck<br />
| [[Necklace]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Face<br />
| [[:Category:Masks|Masks]]<br />
|-<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="4" | Torso<br />
| [[Jacket]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Cape<br />
| [[Master cape]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Left shoulder<br />
| [[Shoulders]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Right shoulder<br />
| [[Shoulders]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Back<br />
| [[Backpack]], [[Satchel]], [[Knapsack]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Tabard<br />
| [[Tabard]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Left arm<br />
| [[Sleeve]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Shield Slot<br />
| [[Shield]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Left hand<br />
| [[Glove]]<br />
|-<br />
| style="width:20px;" | <br />
| style="width:20px;" | <br />
| style="width:20px;" | <br />
| style="width:20px; text-align:center;" | <nowiki>+</nowiki><br />
| Left ring<br />
| [[Ring]]<br />
|-<br />
|<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| Left held item<br />
| [[weapon]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Right arm<br />
| [[Sleeve]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Right hand<br />
| [[Glove]]<br />
|-<br />
|<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| Right ring<br />
| [[Ring]]<br />
|-<br />
|<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| Right held item<br />
| [[weapon]]<br />
|-<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="3" | Legs<br />
| [[Pants]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Belt<br />
| [[Leather belt]], [[Toolbelt]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Hip slot<br />
| [[Quiver]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Left foot<br />
| [[Boot]]<br />
|-<br />
|<br />
|<br />
| style="text-align:center;" | <nowiki>+</nowiki><br />
| colspan="2" | Right foot<br />
| [[Boot]]<br />
|}<br />
<br />
== Inventory ==<br />
<br />
The inventory section holds items you carry, but haven't equipped. It is limited to 100 items like all [[container]]s, but you can keep other containers in your inventory to bypass this limit.<br />
<br />
E.g. you could keep 50 [[string of cloth]] in a [[pottery jar]] and only the jar would count toward your inventory's limit of 100.<br />
<br />
You cannot carry unlimited weight, either. Your carrying capacity is based on your [[body strength]], with the maximum being strength times seven.<br />
<br />
''' Use caution when dropping items from your inventory (or objects being dragged) when you are standing within a deed.''' ''(see [[#Dropping Items Within a Deed|Dropping Items Within a Deed]] below)''<br />
<br />
Selecting more than one item will display in the tool-tip the total number selected. If an item group header is selected, this is counted as 1.<br />
<br />
===Examine===<br />
When examined, your inventory will give you this type of response, depending on how much weight or how many items you are carrying:<br />
<br />
* This is where you keep your things. Your inventory is emptyish. It contains 25 items.<br />
* This is where you keep your things. Your inventory is half-full. It contains 26 items.<br />
* This is where you keep your things. Your inventory is somewhat occupied. It contains 51 items.<br />
* This is where you keep your things. Your inventory is almost full. It contains 76 items.<br />
* This is where you keep your things. Your inventory is full. It contains 100 items.<br />
<br />
===Add Group===<br />
Groups can be added to your inventory by right clicking Inventory and selecting "Add Group". The group can be renamed and anything can be added to it. This allows you to organize your inventory, it does not allow you to carry more than 100 items.<br />
<br />
===Profile===<br />
The Profile Maintenance window can be opened by right clicking Inventory and selecting "Profile". This allows you to manage player chat and miscellaneous settings.<br />
<br />
== Inventory concepts ==<br />
<br />
=== Sorting ===<br />
The inventory (as are other container lists) is made up of 5 columns. By default, the inventory appears to sort haphazardly (perhaps by date/time added/acquired but unknown--this is how the inventory will sort as items are added to it). Clicking a column header will sort items by that column. Clicking again will reverse-sort them.<br />
<br />
* '''Name''': Item name<br />
* '''QL''': Item [[quality]]; higher is better<br />
* '''DMG''': Item [[damage]]; lower is better<br />
* '''Weight''': Item [[weight]] (including the weight of container contents, if any)<br />
* '''i''': Item needed to [[improve]] it<br />
<br />
=== Activating ===<br />
To activate an item, double-click it. After the item is active, you can start doing actions that require that item. The item will also show up at the bottom of the inventory in its [[status bar]] next to the text '''Active:'''<br />
<br />
Note that equipping an item does not activate it, nor is it necessary to equip an item before it can be activated.<br />
<br />
=== Equipping ===<br />
To equip an item, drag it onto the body part you wish to equip it on. In some cases you might have to remove already equipped items, e.g. if you have something in your left hand and try to wield a two-handed weapon. An item may also be equipped by right clicking the item and selecting ''equip'', same for ''unequip''.<br />
<br />
Equipping is for use with weapons, armor, and similar (see the [[#Body|body section]]). It has no relation to activating items.<br />
<br />
=== Taking and dropping ===<br />
Items can be moved around in several ways:<br />
<br />
* Some actions (like [[farming]]) produce items in your inventory, other actions (like making a [[stone wall]]) consume materials in your inventory.<br />
* [[Trading]] moves items between your inventory and another player's.<br />
* Drag and drop can be used to move items between containers and/or other windows (but at least one must your inventory). <br />
* If the option ''Enable shift-drag in GUI'' (''enable_shift_drag'') is enabled you can select the amount of items to move by keeping {{key|Shift}} pressed on dropping the item. A window asking for the number of items to drop will open.<br />
* Multiple items can be selected at once by clicking a second item with either {{key|Shift}} or {{key|Ctrl}} pressed. ''Shift'' selects items between the previously selected and the clicked item. ''Ctrl'' adds the clicked item to the selection.<br />
* Finally, many items can be picked up using the 'take' command, and dropped with the 'drop' command in the [[context menu]] or with the respective [[key bindings]].<br />
<br />
=== Dropping Items Within a Deed ===<br />
* If you are not a [[settlement|citizen]] of the settlement holding the deed, dropping items may cause you to lose the ability to retake the item ''(this need to be more thoroughly tested)''<br />
* If you stop dragging a cart within a deed you do not belong to you will '''not''' be able to reclaim it.<br />
* If you make use of a [[container]] (oven, forge) within a deed you do not belong to you '''will''' be able to reclaim your items. If you put you items into a bulk storage bin within that deed you will lose them.<br />
<br />
==See also==<br />
* [[Interface|Interface and controls#Inventory]]<br />
<br />
[[Category:Interface]]<br />
[[Category:Babel/I]]<br />
[[Category:Game mechanics]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Prospecting&diff=117603Prospecting2020-12-13T00:43:03Z<p>Platyna: Updated according to recent discussion on CA_HELP where some players found prospecting abilities scope confusing.</p>
<hr />
<div>[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]<br />
<br />
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect". Prospecting will not create a vein, enable it to be mined, nor increase the vein quality or resource count. <br />
== Layout for surface prospecting ==<br />
<pre><br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | o | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
| | | | | | | |<br />
+---+---+---+---+---+---+---+<br />
</pre><br />
<br />
The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).<br />
<br />
==Notes==<br />
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.<br />
* [[Gem]]s appear randomly during all mining and cannot be prospected.<br />
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.<br />
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.<br />
* Currently there is a bug where after you transmute a rock tile into a vein, it turns the resulting vein the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.<br />
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
==Skill levels ==<br />
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):<br />
<br />
* 20 (Actual epic skill 10.56): Estimate the [[quality]] of a vein or rock tile, and detect flint when present<br />
** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''<br />
* 40 (Actual epic skill 22.54): Detect salt when present<br />
* 60 (Actual epic skill 36.75): Estimate the remaining amount of ore in a vein<br />
* 80 (Actual epic skill 55.28) Exact quality when prospecting a tile underground (overrides prospecting 20 message)<br />
* 90 (Actual epic skill 68.38) Exact remaining hits (overrides prospecting 60 message)<br />
<br />
The same abilities are available when prospecting the vein inside the mine.<br />
<br />
== Vein quality ==<br />
Rock tiles and ore veins have a maximum quality level.<br />
<br />
* Poor: 20-29 (can also prospect as "pretty bad")<br />
* Acceptable: 30-39<br />
* Normal: 40-59<br />
* Good: 60-79<br />
* Very good: 80-94<br />
* Utmost: 95-99<br />
<br />
== Vein depletion ==<br />
If your prospecting skill is over 60 (36.75), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.<br />
<br />
* "There is plenty of ore left" ''(more than 10000)''<br />
* "Only a few weeks mining remain here" ''(between 5000 and 10000)''<br />
* "The ore is starting to deplete" ''(between 3000 and 5000)''<br />
* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''<br />
* "The ore will run out soon" ''(between 100 and 1000)''<br />
* "The ore will run out any hour" ''(1-100)''<br />
<br />
== Tools ==<br />
Player-made tools to help find veins.<br />
<br />
* [http://discon.googlepages.com/prospector.html Prospector]<br />
* http://www.pvv.org/~magnusrk/wurm/prospect.html<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
== Titles ==<br />
* Prospector at 50 skill<br />
* Geologist at 70 skill<br />
* Goldsniffer at 90 skill<br />
* I am so Vein at 100 skill<br />
<br />
==Notes==<br />
* Wind of Ages and stamina have no effect on the prospecting timer.<br />
* Ceilings, walls and floors all give the same skill gain.<br />
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer, and thus skill gain (excluding sleep bonus).<br />
<br />
<br />
== See also ==<br />
* [[Mining]]<br />
* [[Tuning fork of metal detection]]<br />
* [[Analyse|Analysing]]<br />
<br />
[[Category:Babel/P]]<br />
[[Category:Mining]]<br />
[[Category:Skills]]<br />
[[Category:While_moving]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Mooring_anchor&diff=117600Mooring anchor2020-12-12T20:50:01Z<p>Platyna: /* Notes */ Updated according to recent experimentation.</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Mooring anchor.jpg<br />
|active=[[Mooring rope]] (0.50 kg)<br />
|passive=[[Anchor]] (20.00 kg)<br />
|group=Shipbuilding resources<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (20.50 kg)<br />
|skill=Miscellaneous items<br />
|improve=Blacksmithing<br />
}}<br />
<br />
== Description ==<br />
''A mooring rope tied to an anchor.''<br />
<br />
'''Mooring anchor''' is a heavy weight used to hold a [[ship]] in place, so that it cannot be moved by elements nor thieves.<br />
<br />
== Creating ==<br />
<br />
* The rope determines your success rate and the anchor determines the (max) QL.<br />
* If you fail to create the mooring anchor, the rope will be destroyed.<br />
<br />
== Usage ==<br />
<br />
To moor: Right-click ship -> moor. To unmoor: Right-click ship -> raise anchor.<br />
<br />
Both captain and passengers can moor a vessel, but only the captain can raise anchor.<br />
<br />
== Notes ==<br />
* Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them.<br />
* Anchors cannot be stored in [[bulk storage bin]] or [[crate]].<br />
* [[WOA]] does not affect anchor hauling timer. <br />
[[Category:Babel/M]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Colossus_of_Libila&diff=117586Colossus of Libila2020-12-09T19:24:33Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Libila.jpg<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[copper sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Libila]] to start as well as to continue this item. See the page on the [[colossus]] for more details. Deity colossi cannot be dyed, only [[runes|runed]].<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Fo]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Colossus_of_Fo&diff=117585Colossus of Fo2020-12-09T19:24:23Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Fo.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[silver sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Fo]] to start as well as to continue this item. See the page on the [[colossus]] for more details. Deity colossi cannot be dyed, only [[runes|runed]].<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Libila]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Colossus_of_Magranon&diff=117584Colossus of Magranon2020-12-09T19:24:10Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Magranon.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[silver sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Magranon]] to start as well as to continue this item. See the page on the [[colossus]] for more details. Deity colossi cannot be dyed, only [[runes|runed]].<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Fo]]<br />
*[[Colossus of Vynora]]<br />
*[[Colossus of Libila]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&diff=117583Colossus of Vynora2020-12-09T19:23:58Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Colossus_of_Vynora.png<br />
|active=[[colossus brick]]<br />
|passive=[[clay]] (2.00kg)<br />
|group=Decorations<br />
|materials=* 2,000x [[clay]] (2kg each)<br />
* 2,000x [[colossus brick]]s<br />
* 10x [[gold sheet]]s<br />
|result=* '''{{PAGENAME}}'''<br />
|skill=masonry<br />
}}<br />
== Notes ==<br />
You must be a follower of [[Vynora]] to start as well as to continue this item. See the page on the [[colossus]] for more details. Deity colossi cannot be dyed, only [[runes|runed]].<br />
[[Category:Colossi]]<br />
[[Category:Babel/C]]<br />
<br />
== See Also ==<br />
*[[Colossus]]<br />
*[[Colossus of Magranon]]<br />
*[[Colossus of Fo]]<br />
*[[Colossus of Libila]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117528Loyalty program2020-12-08T19:53:16Z<p>Platyna: /* Purchasing with Marks */ Trying to fix how the table looks in Firefox.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called Marks and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000 marks,<br />
*20 days from [[referral]] (one time gift at first premium time purchase): 1500 marks,<br />
*30 days from token (with 10 silver coins): 3000 marks,<br />
*30 days from shop: 4500 marks.<br />
<br />
Any purchase of six months premium time will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per coin purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests, a complete list of items available is shown in the table below.<br />
{| class="wikitable sortable"<br />
! width="200"| Item name<br />
! width="10" | Cost (marks)<br />
! Additional information<br />
|-<br />
| Random [[Metal_lumps#Moon_metals|moonmetal]] lump<br />
| 3000<br />
| -<br />
|-<br />
| Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]<br />
| 3000<br />
| -<br />
|-<br />
| [[Sleep powder]]<br />
| 3000<br />
| -<br />
|-<br />
| Monthly skin<br />
| 4500<br />
| -<br />
|-<br />
| Gift box<br />
| 4500<br />
| A random item is given, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
|-<br />
| [[Shaker orb]]<br />
| 6000<br />
| -<br />
|-<br />
| Random [[affinity]]<br />
| 10000<br />
| Adds one random affinity.<br />
|-<br />
| [[Wooden nameplate]]<br />
| 18000<br />
| The player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
|-<br />
|-<br />
| Extra [[Animal_husbandry#Caring|care for]] slot<br />
| 22500<br />
| A player can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
|-<br />
| [[Rod of transmutation]]<br />
| 25000<br />
| -<br />
|-<br />
| [[Magical ink]]<br />
| 27000<br />
| Allows the player to change the name of an item. The player's name will be added to the item as well.<br />
|-<br />
| [[Religion:Faith|Faith]] swap<br />
| 27000<br />
| Allows a [[priest]] to swap to another [[Gods|god]] without losing [[Faith|faith]]. <br />
|-<br />
| [[Sleep bonus]]<br />
| 27000<br />
| Adds one additional hour to your maximum sleep bonus limit.<br />
|-<br />
| [[Small magical chest]]<br />
| 30000<br />
| - <br />
|-<br />
| [[Golden mirror]]<br />
| 35000<br />
| Allows a player to change their character's appearance and gender.<br />
|-<br />
| [[Meditating#Path_Management_and_Advancement|Meditation path]] change<br />
| 36000<br />
| Allows a player to change their meditation path without losing the path progress. <br />
|-<br />
| [[Large magical chest]]<br />
| 42000<br />
| -<br />
|-<br />
| [[:Category:Sorcery_items|Magical tomes]]<br />
| 54000<br />
| Previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.<br />
|-</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117507Loyalty program2020-12-08T19:34:21Z<p>Platyna: /* Purchasing with Marks */</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called Marks and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000 marks,<br />
*20 days from [[referral]] (one time gift at first premium time purchase): 1500 marks,<br />
*30 days from token (with 10 silver coins): 3000 marks,<br />
*30 days from shop: 4500 marks.<br />
<br />
Any purchase of six months premium time will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per coin purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests, a complete list of items available is shown in the table below.<br />
{| class="wikitable sortable"<br />
! width="150" | Item name<br />
! width="10" | Cost (marks)<br />
! width="250" | Additional information<br />
|-<br />
| Random [[Metal_lumps#Moon_metals|moonmetal]] lump<br />
| 3000<br />
| -<br />
|-<br />
| Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]<br />
| 3000<br />
| -<br />
|-<br />
| [[Sleep powder]]<br />
| 3000<br />
| -<br />
|-<br />
| Monthly skin<br />
| 4500<br />
| -<br />
|-<br />
| Gift box<br />
| 4500<br />
| A random item is given, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
|-<br />
| [[Shaker orb]]<br />
| 6000<br />
| -<br />
|-<br />
| Random [[affinity]]<br />
| 10000<br />
| Adds one random affinity.<br />
|-<br />
| [[Wooden nameplate]]<br />
| 18000<br />
| The player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
|-<br />
|-<br />
| Extra [[Animal_husbandry#Caring|care for]] slot<br />
| 22500<br />
| A player can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
|-<br />
| [[Rod of transmutation]]<br />
| 25000<br />
| -<br />
|-<br />
| [[Magical ink]]<br />
| 27000<br />
| Allows the player to change the name of an item. The player's name will be added to the item as well.<br />
|-<br />
| [[Religion:Faith|Faith]] swap<br />
| 27000<br />
| Allows a [[priest]] to swap to another [[Gods|god]] without losing [[Faith|faith]]. <br />
|-<br />
| [[Sleep bonus]]<br />
| 27000<br />
| Adds one additional hour to your maximum sleep bonus limit.<br />
|-<br />
| [[Small magical chest]]<br />
| 30000<br />
| - <br />
|-<br />
| [[Golden mirror]]<br />
| 35000<br />
| Allows a player to change their character's appearance and gender.<br />
|-<br />
| [[Meditating#Path_Management_and_Advancement|Meditation path]] change<br />
| 36000<br />
| Allows a player to change their meditation path without losing the path progress. <br />
|-<br />
| [[Large magical chest]]<br />
| 42000<br />
| -<br />
|-<br />
| [[:Category:Sorcery_items|Magical tomes]]<br />
| 54000<br />
| Previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.<br />
|-</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117503Loyalty program2020-12-08T19:32:11Z<p>Platyna: /* Purchasing with Marks */ Nothing never was available before it was ever available.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called Marks and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000 marks,<br />
*20 days from [[referral]] (one time gift at first premium time purchase): 1500 marks,<br />
*30 days from token (with 10 silver coins): 3000 marks,<br />
*30 days from shop: 4500 marks.<br />
<br />
Any purchase of six months premium time will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per coin purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items shown in a table below. <br />
<br />
{| class="wikitable sortable"<br />
! width="150" | Item name<br />
! width="10" | Cost (marks)<br />
! width="250" | Additional information<br />
|-<br />
| Random [[Metal_lumps#Moon_metals|moonmetal]] lump<br />
| 3000<br />
| -<br />
|-<br />
| Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]<br />
| 3000<br />
| -<br />
|-<br />
| [[Sleep powder]]<br />
| 3000<br />
| -<br />
|-<br />
| Monthly skin<br />
| 4500<br />
| -<br />
|-<br />
| Gift box<br />
| 4500<br />
| A random item is given, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
|-<br />
| [[Shaker orb]]<br />
| 6000<br />
| -<br />
|-<br />
| Random [[affinity]]<br />
| 10000<br />
| Adds one random affinity.<br />
|-<br />
| [[Wooden nameplate]]<br />
| 18000<br />
| The player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
|-<br />
|-<br />
| Extra [[Animal_husbandry#Caring|care for]] slot<br />
| 22500<br />
| A player can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
|-<br />
| [[Rod of transmutation]]<br />
| 25000<br />
| -<br />
|-<br />
| [[Magical ink]]<br />
| 27000<br />
| Allows the player to change the name of an item. The player's name will be added to the item as well.<br />
|-<br />
| [[Religion:Faith|Faith]] swap<br />
| 27000<br />
| Allows a [[priest]] to swap to another [[Gods|god]] without losing [[Faith|faith]]. <br />
|-<br />
| [[Sleep bonus]]<br />
| 27000<br />
| Adds one additional hour to your maximum sleep bonus limit.<br />
|-<br />
| [[Small magical chest]]<br />
| 30000<br />
| - <br />
|-<br />
| [[Golden mirror]]<br />
| 35000<br />
| Allows a player to change their character's appearance and gender.<br />
|-<br />
| [[Meditating#Path_Management_and_Advancement|Meditation path]] change<br />
| 36000<br />
| Allows a player to change their meditation path without losing the path progress. <br />
|-<br />
| [[Large magical chest]]<br />
| 42000<br />
| -<br />
|-<br />
| [[:Category:Sorcery_items|Magical tomes]]<br />
| 54000<br />
| Previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.<br />
|-</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117499Loyalty program2020-12-08T19:24:58Z<p>Platyna: /* Purchasing with Marks */ Solved the edit conflict.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called Marks and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000 marks,<br />
*20 days from [[referral]] (one time gift at first premium time purchase): 1500 marks,<br />
*30 days from token (with 10 silver coins): 3000 marks,<br />
*30 days from shop: 4500 marks.<br />
<br />
Any purchase of six months premium time will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per coin purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before shown in a table below. <br />
<br />
{| class="wikitable sortable"<br />
! width="150" | Item name<br />
! width="10" | Cost (marks)<br />
! width="250" | Additional information<br />
|-<br />
| Random [[Metal_lumps#Moon_metals|moonmetal]] lump<br />
| 3000<br />
| -<br />
|-<br />
| Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]<br />
| 3000<br />
| -<br />
|-<br />
| [[Sleep powder]]<br />
| 3000<br />
| -<br />
|-<br />
| Monthly skin<br />
| 4500<br />
| -<br />
|-<br />
| Gift box<br />
| 4500<br />
| A random item is given, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
|-<br />
| [[Shaker orb]]<br />
| 6000<br />
| -<br />
|-<br />
| Random [[affinity]]<br />
| 10000<br />
| Adds one random affinity.<br />
|-<br />
| [[Wooden nameplate]]<br />
| 18000<br />
| The player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
|-<br />
|-<br />
| Extra [[Animal_husbandry#Caring|care for]] slot<br />
| 22500<br />
| A player can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
|-<br />
| [[Rod of transmutation]]<br />
| 25000<br />
| -<br />
|-<br />
| [[Magical ink]]<br />
| 27000<br />
| Allows the player to change the name of an item. The player's name will be added to the item as well.<br />
|-<br />
| [[Religion:Faith|Faith]] swap<br />
| 27000<br />
| Allows a [[priest]] to swap to another [[Gods|god]] without losing [[Faith|faith]]. <br />
|-<br />
| [[Sleep bonus]]<br />
| 27000<br />
| Adds one additional hour to your maximum sleep bonus limit.<br />
|-<br />
| [[Small magical chest]]<br />
| 30000<br />
| - <br />
|-<br />
| [[Golden mirror]]<br />
| 35000<br />
| allows the player to change their character's appearance and gender.<br />
|-<br />
| [[Meditating#Path_Management_and_Advancement|Meditation path]] change<br />
| 36000<br />
| Allows a player to change their meditation path without losing the path progress. <br />
|-<br />
| [[Large magical chest]]<br />
| 42000<br />
| -<br />
|-<br />
| [[:Category:Sorcery_items|Magical tomes]]<br />
| 54000<br />
| Previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.<br />
|-</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117497Loyalty program2020-12-08T19:01:18Z<p>Platyna: /* Earning Marks */</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000 marks,<br />
*20 days from [[referral]] (one time gift at first premium time purchase): 1500 marks,<br />
*30 days from token (with 10 silver coins): 3000 marks,<br />
*30 days from shop: 4500 marks.<br />
<br />
Any purchase of six months premium time will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per coin purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
<br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.<br />
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump - 3000 marks.<br />
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]] - 3000 marks.<br />
* [[Sleep powder]] - 3000 marks.<br />
* Monthly skin - 4500 marks.<br />
* Gift box - 4500 marks - a random item is added to your inventory, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
* [[Shaker orb]] - 6000 marks.<br />
* Random [[affinity]] - 10000 marks - adds one random affinity. <br />
* [[Wooden nameplate]] - 18000 marks - the player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
* Extra [[Animal_husbandry#Caring|care for]] slot - 22500 marks - the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
* [[Rod of transmutation]] - 25000 marks.<br />
* [[Magical ink]] - 27000 marks - allows the player to change the name of an item. The player's name will be added to the item as well.<br />
* [[Religion:Faith|Faith]] swap - 27000 marks - Allows a [[priest]] to swap to another [[Gods|faith]]. <br />
* [[Sleep bonus]] - 27000 marks - adds one additional hour to your sleep bonus limit.<br />
* [[Small magical chest]] - 30000 marks.<br />
* [[Golden mirror]] - 35000 marks - allows the player to change their character's appearance and gender.<br />
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change - 36000 marks - allows a player to change their meditation path without losing the path progress. <br />
* [[Large magical chest]] - 42000 marks.<br />
* [[:Category:Sorcery_items|Magical tomes]] - 54000 marks - previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117496Loyalty program2020-12-08T18:56:25Z<p>Platyna: /* Purchasing with Marks */ And another one.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000<br />
*20 days from referral (given when a player first purchases : 1500<br />
*30 days from token (with 10 silver coins): 3000<br />
*30 days from shop: 4500<br />
<br />
Any single purchase of six months will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per silver purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
<br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.<br />
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump - 3000 marks.<br />
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]] - 3000 marks.<br />
* [[Sleep powder]] - 3000 marks.<br />
* Monthly skin - 4500 marks.<br />
* Gift box - 4500 marks - a random item is added to your inventory, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
* [[Shaker orb]] - 6000 marks.<br />
* Random [[affinity]] - 10000 marks - adds one random affinity. <br />
* [[Wooden nameplate]] - 18000 marks - the player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
* Extra [[Animal_husbandry#Caring|care for]] slot - 22500 marks - the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
* [[Rod of transmutation]] - 25000 marks.<br />
* [[Magical ink]] - 27000 marks - allows the player to change the name of an item. The player's name will be added to the item as well.<br />
* [[Religion:Faith|Faith]] swap - 27000 marks - Allows a [[priest]] to swap to another [[Gods|faith]]. <br />
* [[Sleep bonus]] - 27000 marks - adds one additional hour to your sleep bonus limit.<br />
* [[Small magical chest]] - 30000 marks.<br />
* [[Golden mirror]] - 35000 marks - allows the player to change their character's appearance and gender.<br />
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change - 36000 marks - allows a player to change their meditation path without losing the path progress. <br />
* [[Large magical chest]] - 42000 marks.<br />
* [[:Category:Sorcery_items|Magical tomes]] - 54000 marks - previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117495Loyalty program2020-12-08T18:55:31Z<p>Platyna: /* Purchasing with Marks */ Yet another rogue hyphen.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000<br />
*20 days from referral (given when a player first purchases : 1500<br />
*30 days from token (with 10 silver coins): 3000<br />
*30 days from shop: 4500<br />
<br />
Any single purchase of six months will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per silver purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
<br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.<br />
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump - 3000 marks.<br />
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]] - 3000 marks.<br />
* [[Sleep powder]] - 3000 marks.<br />
* Monthly skin - 4500 marks.<br />
* Gift box - 4500 marks - a random item is added to your inventory, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
* [[Shaker orb]] - 6000 marks.<br />
* Random [[affinity]] - 10000 marks - adds one random affinity. <br />
* [[Wooden nameplate]] - 18000 marks - the player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
* Extra [[Animal_husbandry#Caring|care for]] slot - 22500 marks - the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
* [[Rod of transmutation]] - 25000 marks.<br />
* [[Magical ink]] - 27000 marks - allows the player to change the name of an item. The player's name will be added to the item as well.<br />
* [[Religion:Faith|Faith]] swap - 27000 marks - Allows a [[priest]] to swap to another [[Gods|faith]]. <br />
* [[Sleep bonus]]-27000 marks - adds one additional hour to your sleep bonus limit.<br />
* [[Small magical chest]] - 30000 marks.<br />
* [[Golden mirror]] - 35000 marks - allows the player to change their character's appearance and gender.<br />
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change - 36000 marks - allows a player to change their meditation path without losing the path progress. <br />
* [[Large magical chest]] - 42000 marks.<br />
* [[:Category:Sorcery_items|Magical tomes]] - 54000 marks - previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117494Loyalty program2020-12-08T18:54:18Z<p>Platyna: /* Purchasing with Marks */</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000<br />
*20 days from referral (given when a player first purchases : 1500<br />
*30 days from token (with 10 silver coins): 3000<br />
*30 days from shop: 4500<br />
<br />
Any single purchase of six months will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per silver purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
<br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.<br />
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump - 3000 marks.<br />
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]] - 3000 marks.<br />
* [[Sleep powder]] - 3000 marks.<br />
* Monthly skin - 4500 marks.<br />
* Gift box - 4500 marks - a random item is added to your inventory, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
* [[Shaker orb]] - 6000 marks.<br />
* Random [[affinity]] - 10000 marks - adds one random affinity. <br />
* [[Wooden nameplate]] - 18000 marks - the player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
* Extra [[Animal_husbandry#Caring|care for]] slot - 22500 marks - the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
* [[Rod of transmutation]] - 25000 marks.<br />
* [[Magical ink]] - 27000 marks - allows the player to change the name of an item. The player's name will be added to the item as well.<br />
* [[Religion:Faith|Faith]] swap - 27000 marks - Allows a [[priest]] to swap to another [[Gods|faith]]. <br />
* [[Sleep bonus]]-27000 marks - adds one additional hour to your sleep bonus limit.<br />
* [[Small magical chest]]- 30000 marks.<br />
* [[Golden mirror]] - 35000 marks - allows the player to change their character's appearance and gender.<br />
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change - 36000 marks - allows a player to change their meditation path without losing the path progress. <br />
* [[Large magical chest]] - 42000 marks.<br />
* [[:Category:Sorcery_items|Magical tomes]] - 54000 marks - previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.</div>Platynahttps://www.wurmpedia.com/index.php?title=Loyalty_program&diff=117493Loyalty program2020-12-08T18:51:52Z<p>Platyna: /* Purchasing with Marks */ Fixed formatting and some spelling.</p>
<hr />
<div>Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. <br />
<br />
==Earning Marks==<br />
Marks are earned by the purchase of premium time at the following rates:<br />
*15 days from token (with 5 silver coins): 1000<br />
*20 days from referral (given when a player first purchases : 1500<br />
*30 days from token (with 10 silver coins): 3000<br />
*30 days from shop: 4500<br />
<br />
Any single purchase of six months will award 3000 marks as a bonus.<br />
Any single purchase of twelve months will award 6000 marks as a bonus.<br />
Purchases of silver coins from the shop will award 20 marks per silver purchased.<br />
<br />
==Purchasing with Marks==<br />
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. <br />
<br />
<gallery><br />
Marks shop.JPG|The Marks Shop interface<br />
</gallery><br />
<br />
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.<br />
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump - 3000 marks.<br />
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]] - 3000 marks.<br />
* [[Sleep powder]] - 3000 marks.<br />
* Monthly skin - 4500 marks.<br />
* Gift box - 4500 marks - a random item is added to your inventory, this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. <br />
* [[Shaker orb]] - 6000 marks.<br />
* Random [[affinity]] - 10000 marks - adds one random affinity. <br />
* [[Wooden nameplate]]- 18000 marks - the player can change the name of one cared for animal (regular Wurm rules about naming apply).<br />
* Extra [[Animal_husbandry#Caring|care for]] slot - 22500 marks - the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.<br />
* [[Rod of transmutation]] - 25000 marks.<br />
* [[Magical ink]] - 27000 marks - allows the player to change the name of an item. The player's name will be added to the item as well.<br />
* [[Religion:Faith|Faith]] swap - 27000 marks - Allows a [[priest]] to swap to another [[Gods|faith]]. <br />
* [[Sleep bonus]]-27000 marks - adds one additional hour to your sleep bonus limit.<br />
* [[Small magical chest]]- 30000 marks.<br />
* [[Golden mirror]] - 35000 marks - allows the player to change their character's appearance and gender.<br />
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change - 36000 marks - allows a player to change their meditation path without losing the path progress. <br />
* [[Large magical chest]] - 42000 marks.<br />
* [[:Category:Sorcery_items|Magical tomes]] - 54000 marks - previously only available as rare drops from [[Unique|uniques]] or as a reward for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.</div>Platynahttps://www.wurmpedia.com/index.php?title=Independence&diff=117492Independence2020-12-08T18:42:54Z<p>Platyna: /* Spawn settlements */</p>
<hr />
<div>{{server<br />
|abbr=Ind<br />
|image=Independence_01.jpg<br />
|cluster=freedom<br />
|date=June 17th, 2009<br />
|size=4096x4096<br />
|twitter=WO_Independence<br />
|mrtg-name=Freedom001<br />
|forum-url=http://forum.wurmonline.com/index.php?/forum/38-independence/<br />
|start-towns=[[Settlement:The Howl|The Howl]], [[Settlement:Freedom Market|Freedom Market]]<br />
|faiths= Fo, Magranon, Vynora, Libila<br />
|kingdoms=[[Freedom]]<br />
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''<br />
==Description==<br />
Independence is the oldest PVE server, created in June 2009. Initially the server was only open to premium accounts, however in November 2010 it was opened to all players. It is joint 3rd in maps size being 16km², or 4096² tiles.<br />
<br />
==Character==<br />
Many players speak very highly of the varied terrain on Independence, being such a large island there is definitely something for everyone. From some of the highest mountains in Wurm to huge [[steppe]] fields. Also, with it being one of the oldest servers on Wurm it has a lot of history to find, such as long-ago abandoned mines and areas cut into hillsides that aren't noticeable without close inspection.<br />
==Spawn settlements==<br />
* [[Settlement:Freedom Market|Freedom Market]] (M16 map square)<br />
* [[Settlement:The Howl|The Howl]] (M16 map square)<br />
* [[Settlement:Haven's Landing|Haven's Landing]] (P21 map square)<br />
<br />
==Travel==<br />
The island may be accessed from the north of the east edge of [[Chaos]], the west of the north edge of [[Deliverance]] and the northern point of the west edge of [[Xanadu]].<br />
<br />
You can also [[Plot course|plot a course]] to Independence, allowing you to go from any server to Independence directly. also works on [[Chaos]] unless enemy's are in your local area.<br />
<br />
==Maps==<br />
[https://drive.google.com/file/d/1EbliOmfbWcK1zhD4t4iYU-Dc18eEr7ZB/view?pref=2&pli=1 Independence Map]<br />
<br />
==Statistics==<br />
{{Serverstats|address=freedom001.game.wurmonline.com}}<br />
[[Category:Servers]][[Category:Babel/I]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Independence&diff=117491Independence2020-12-08T18:36:52Z<p>Platyna: /* Description */</p>
<hr />
<div>{{server<br />
|abbr=Ind<br />
|image=Independence_01.jpg<br />
|cluster=freedom<br />
|date=June 17th, 2009<br />
|size=4096x4096<br />
|twitter=WO_Independence<br />
|mrtg-name=Freedom001<br />
|forum-url=http://forum.wurmonline.com/index.php?/forum/38-independence/<br />
|start-towns=[[Settlement:The Howl|The Howl]], [[Settlement:Freedom Market|Freedom Market]]<br />
|faiths= Fo, Magranon, Vynora, Libila<br />
|kingdoms=[[Freedom]]<br />
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''<br />
==Description==<br />
Independence is the oldest PVE server, created in June 2009. Initially the server was only open to premium accounts, however in November 2010 it was opened to all players. It is joint 3rd in maps size being 16km², or 4096² tiles.<br />
<br />
==Character==<br />
Many players speak very highly of the varied terrain on Independence, being such a large island there is definitely something for everyone. From some of the highest mountains in Wurm to huge [[steppe]] fields. Also, with it being one of the oldest servers on Wurm it has a lot of history to find, such as long-ago abandoned mines and areas cut into hillsides that aren't noticeable without close inspection.<br />
==Spawn settlements==<br />
* [[Settlement:Freedom Market|Freedom Market]] (16M)<br />
* [[Settlement:The Howl|The Howl]] (16M)<br />
* [[Settlement:Haven's Landing|Haven's Landing]]<br />
<br />
==Travel==<br />
The island may be accessed from the north of the east edge of [[Chaos]], the west of the north edge of [[Deliverance]] and the northern point of the west edge of [[Xanadu]].<br />
<br />
You can also [[Plot course|plot a course]] to Independence, allowing you to go from any server to Independence directly. also works on [[Chaos]] unless enemy's are in your local area.<br />
<br />
==Maps==<br />
[https://drive.google.com/file/d/1EbliOmfbWcK1zhD4t4iYU-Dc18eEr7ZB/view?pref=2&pli=1 Independence Map]<br />
<br />
==Statistics==<br />
{{Serverstats|address=freedom001.game.wurmonline.com}}<br />
[[Category:Servers]][[Category:Babel/I]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Spyglass&diff=117459Spyglass2020-12-07T12:02:03Z<p>Platyna: /* Notes */</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=SpyglassCarried.png<br />
|creation=no<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (2.00 kg)<br />
|improve=no<br />
}}<br />
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''A brass tube the length of your underarm. It has a small hole in one end covered by glass, and a similar but larger one on the other end.''<br />
<br />
A [[spyglass]] allows you to zoom in your view, increase your hover highlight distance, and providing you with a [[Wurm Universe|range measurement]]. It's useful for scouting the land, finding players or hunting targets, and measuring exact tile distances for archery. The maximum view range is 2000 metres (500 tiles).<br />
<br />
== Usage ==<br />
[[Activate]] the spyglass and right-click on a tile or [[item]] like the spyglass itself, and select '''Spy'''. A 30 second timer will begin while you scout the land, hitting {{key|Esc}} ([[Keybinds#Default_keybindings|Stop command]]) or moving while on foot will cancel the action.<br />
<br />
== History ==<br />
The spyglass is a special item which was originally given out at Christmas 2006 to premium players at Newtown, and both the [[white light|white]] and [[black light]] altars on the [[Server types|Chaos]] server. They were lost due to the [[Wurmageddon]] in April 2007, but were given back after the reset as trinkets regardless of whether you had one or not.<br />
<br />
== Notes ==<br />
* Can not be [[nodrop|dropped]].<br />
* Spyglasses are made out of [[brass]], but they cannot be created or improved by players.<br />
* The 30-second action will not be cancelled when embarked on a vehicle or animal, you have to use {{key|Esc}} (Stop command).<br />
* Spyglasses can still be obtained in the game and are rewarded to players who have paid for 12 months of premium time in addition to having played the game for 12 months. So purchasing 1 year of premium beforehand, will not give you the spyglass until you've actually played the full year also. It will appear in your inventory and is a no-drop item. <br />
* Rarity of a spyglass does not affect the range or timer. <br />
* QL94 spyglass range is 1999 meters. <br />
<br />
[[Category:Items]]<br />
[[Category:Gifts]]<br />
[[Category:Babel/S]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Faith&diff=117329Faith2020-12-05T19:35:34Z<p>Platyna: /* Sermons */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
<br />
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.<br />
<br />
==Prayer==<br />
<br />
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. <br />
<br />
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. <br />
<br />
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-[[Account Types|premium]].<br />
<br />
==Faith-Based Abilities==<br />
<br />
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: <br />
<br />
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.<br />
<br />
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)<br />
<br />
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].<br />
<br />
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.<br />
<br />
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. <br />
<br />
==Additional Notes==<br />
<br />
*Without becoming a priest, it is not possible to raise faith above 30.<br />
<br />
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. <br />
<br />
*Faith is not lost when a player dies.<br />
<br />
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).<br />
<br />
==Sermons==<br />
<br />
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. <br />
<br />
<br />
'''Procedure'''<br />
<br />
*To hold a sermon, activate the statuette then right-click an altar and select preach.<br />
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained any [[alignment]] within the past 30 minutes.<br />
<br />
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.<br />
<br />
*The priest giving the sermon does not count as a listener.<br />
<br />
*Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.<br />
<br />
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.<br />
<br />
<br />
'''Listener Benefits'''<br />
<br />
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])<br />
<br />
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.<br />
<br />
<br />
'''Additional Priest Benefits'''<br />
<br />
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. <br />
<br />
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.<br />
<br />
== [[Tools]] ==<br />
<br />
''Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.''<br />
<br />[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]<br />
<br />
== [[Titles]] ==<br />
* Padre/Norn at 50 faith<br />
* Devout/Mystic at 70 faith<br />
* Enlightened at 90 faith<br />
* Illuminated at 100 faith<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Faith&diff=117328Faith2020-12-05T19:34:36Z<p>Platyna: /* Sermons */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
<br />
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.<br />
<br />
==Prayer==<br />
<br />
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. <br />
<br />
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. <br />
<br />
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-[[Account Types|premium]].<br />
<br />
==Faith-Based Abilities==<br />
<br />
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: <br />
<br />
- At 10 faith, it becomes possible to [[Exorcism|desecrate]] altars.<br />
<br />
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)<br />
<br />
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].<br />
<br />
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.<br />
<br />
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. <br />
<br />
==Additional Notes==<br />
<br />
*Without becoming a priest, it is not possible to raise faith above 30.<br />
<br />
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. <br />
<br />
*Faith is not lost when a player dies.<br />
<br />
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).<br />
<br />
==Sermons==<br />
<br />
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. To hold a sermon, activate the statuette then right-click an altar and select preach.<br />
<br />
<br />
'''Procedure'''<br />
<br />
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained any [[alignment]] within the past 30 minutes.<br />
<br />
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.<br />
<br />
*The priest giving the sermon does not count as a listener.<br />
<br />
*Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.<br />
<br />
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.<br />
<br />
<br />
'''Listener Benefits'''<br />
<br />
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])<br />
<br />
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.<br />
<br />
<br />
'''Additional Priest Benefits'''<br />
<br />
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. <br />
<br />
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the Sun]], [[Rite of Spring]], [[Holy Crop]], or [[Rite of Death]]) is ready to be performed.<br />
<br />
== [[Tools]] ==<br />
<br />
''Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.''<br />
<br />[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]<br />
<br />
== [[Titles]] ==<br />
* Padre/Norn at 50 faith<br />
* Devout/Mystic at 70 faith<br />
* Enlightened at 90 faith<br />
* Illuminated at 100 faith<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=File:Meditation_rug.png&diff=117242File:Meditation rug.png2020-11-20T10:20:34Z<p>Platyna: Removed the floor mention as it is incorrect and irrelevant.</p>
<hr />
<div>A [[meditation rug]].</div>Platynahttps://www.wurmpedia.com/index.php?title=Flag&diff=117198Flag2020-11-14T04:48:51Z<p>Platyna: /* Notes */ Updated according to recent experimentation.</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|image=Flag.jpg<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[square piece of cloth]] (1.50 kg)<br />
|group=Miscellaneous<br />
|materials=no<br />
|result=<br />
* '''Flag''' - 2.50 kg<br />
* or [[wood scrap]] - 1.00 kg<br />
|skill=cloth tailoring<br />
|dyeamount=166<br />
}}<br />
== Description ==<br />
''Apart from being a symbol of your allegiance and territorial demands, this is also a good indication of where the wind is blowing.''<br />
<br />
== Notes ==<br />
* Cloth determines success rate, shaft determines initial QL. The flag has a wood type.<br />
* Flags are created white and can be [[Dye|dyed]] different colors.<br />
* A maximum of 4 banners/flags of any type can be planted per tile.<br />
* Flags rotate according to the direction of the wind, therefore cannot be manually rotated.<br />
<br />
== See also ==<br />
* [[Kingdom flag]]<br />
* [[Banner]]<br />
* [[Kingdom banner]]<br />
* [[Tall Kingdom banner]]<br />
<br />
[[Category:Babel/F]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Locate_soul&diff=116983Locate soul2020-10-29T23:34:20Z<p>Platyna: There are no priest with Faith 20, minimum is 30.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''<br />
<br />
{{Spell<br />
|faith=30<br />
|favor=20<br />
|difficulty=10<br />
|target=Tile, Creature, Item<br />
|castingtime=10<br />
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]<br />
}}<br />
<br />
== Description ==<br />
Locates a player and their corpse. Can be countered with the spell [[Nolocate]]. The information provided works similarly to [[tracking]], based on the direction you are facing when the cast ends.<br />
There will be a window displayed in which to enter the name of the player you are seeking. It will also tell you if the corpse or player is above or below ground.<br />
Locate Soul has a 2-minute cooldown between casts.<br />
<br />
== Example ==<br />
{{event|inline|[20:40:16] You start to cast 'Locate Soul'.<br />[20:40:25] You succeed<br/>[20:40:29] You are practically standing on the Funkiey!<br/>[20:40:29] The corpse of Funkiey is quite some distance away ahead of you to the left.}}<br />
<br />
==Resistance==<br />
When located successfully by another player, players obtain "Locate Resistance" with a duration based on the highest [[Nolocate]] power jewelry the detected player has equipped. This resistance prevents the player from being located again by any player until it expires. At 100 Nolocate, this duration is 5 minutes. Being located by other players in your kingdom will not apply a cooldown, even if you have Nolocate.<br />
<br />
== Method ==<br />
# [[Activate]] your deity's [[statuette]]<br />
# Right-click a [[tile]]<br />
# Select ''Spells'' > ''{{PAGENAME}}''<br />
<br />
== Distances ==<br />
{| class="wikitable"<br />
|-<br />
! Distance !! Message<br />
|-<br />
| 0 tiles || You are practically standing on the <player>!<br />
|-<br />
||1-3 tiles || The <player> is in front of you a stone's throw away! <br />
|-<br />
||4-5 tiles || The <player> is in front of you very close. <br />
|-<br />
||6-9 tiles || The <player> is in front of you pretty close by. <br />
|-<br />
||10-19 tiles || The <player> is in front of you fairly close by. <br />
|-<br />
||20-49 tiles || The <player> is some distance away in front of you. <br />
|-<br />
||50-199 tiles || The <player> is quite some distance away in front of you. <br />
|-<br />
||200-499 tiles || The <player> is rather a long distance away in front of you. <br />
|-<br />
||500-999 tiles || The <player> is pretty far away in front of you. <br />
|-<br />
||1000+ tiles || The <player> is far away in front of you.<br />
|-<br />
||2000+ || The <player> is very far away in front of you.<br />
|-<br />
|}<br />
<br />
== Notes ==<br />
* Maximum range of 500 tiles on [[Chaos]] server.<br />
<br />
[[Category:Fo spells]]<br />
[[Category:Libila spells]]<br />
[[Category:Magranon spells]]<br />
[[Category:Spells]]<br />
[[Category:Vynora spells]]<br />
[[Category:Babel/L]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Chain_barding&diff=116860Chain barding2020-10-11T22:47:06Z<p>Platyna: /* Different types of chain barding */</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Chainbarding.jpg<br />
|active=[[armour chains]] (27.50 kg)<br />
|passive=[[large anvil]]<br />
|group=Animal equipment<br />
|materials= no<br />
|result=* '''{{PAGENAME}}''' (25.00 kg)<br />
|skill=chain armour smithing<br />
}}<br />
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''<br />
<br />
''A powerful chain barding to protect your noble steed.''<br />
<br />
[[Chain barding]] is the strongest [[barding]] for your [[horse]]s and [[hell horse]]s, it can be created with [[armour chains]] made from any metal.<br />
<br />
== Equiping ==<br />
* [[Tame]] or [[branding|brand]] the animal you want to put the Chain barding on to<br />
* Right click the animal and choose ''look>equipment''.<br />
* Drag and drop the Chain barding to the torso<br />
<br />
== Notes ==<br />
* Chain barding takes up more space in a [[forge]] than the [[armor chains]] that are used to make it.<br />
* Slows down the horse by a moderate amount.<br />
* The [[quality]] of the large anvil affects your creation chance.<br />
* Will not fit inside an empty [[backpack]].<br />
* The type of metal does not affect protection offered by the barding.<br />
* Barding must be cool before equipping on a horse. If it is too hot, you will see this message: {{event|block|The Venerable fat Dogswift rears as the chain barding is too warm.}}<br />
<br />
=== Creation chance examples ===<br />
{| class="sortable wikitable"<br />
! style="text-align: center;" | [[Large anvil]] ql<br />
! style="text-align: center;" | [[Chain armour smithing]] skill<br />
! style="text-align: center;" | Creation chance<br />
|-<br />
| style="text-align: right;" | 22.31 ql<br />
| style="text-align: right;" | 19.47<br />
| style="text-align: right;" | 6 %<br />
|-<br />
| style="text-align: right;" | 9.56 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 34 %<br />
|-<br />
| style="text-align: right;" | 50 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 63 %<br />
|-<br />
| style="text-align: right;" | 60 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 68 %<br />
|-<br />
| style="text-align: right;" | 70 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 75 %<br />
|}<br />
<br />
== Different types of chain barding ==<br />
<gallery><br />
Image:Adamantine.jpg | [[Adamantine]] chain barding<br />
Image:Brass.jpg | [[Brass]] chain barding<br />
Image:Bronze.jpg | [[Bronze]] chain barding<br />
Image:Copper.jpg | [[Copper]] chain barding<br />
Image:Electrum.jpg | [[Electrum]] chain barding<br />
Image:Glimmersteel.jpg | [[Glimmersteel]] chain barding<br />
Image:Gold.jpg | [[Gold]] chain barding<br />
Image:Iron.jpg | [[Iron]] chain barding<br />
Image:Lead.jpg | [[Lead]] chain barding<br />
Image:Seryll.jpg | [[Seryll]] chain barding<br />
Image:Silver.jpg | [[Silver]] chain barding<br />
Image:Steel.jpg | [[Steel]] chain barding<br />
Image:Tin.jpg | [[Tin]] chain barding<br />
Image:Zinc.jpg | [[Zinc]] chain barding<br />
</gallery><br />
<br />
[[Category:Chain armour]]<br />
[[Category:Animal equipment]]<br />
[[Category:Babel/C]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Chain_barding&diff=116859Chain barding2020-10-11T22:07:06Z<p>Platyna: /* Notes */ Updated according to recent experimentation.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Chainbarding.jpg<br />
|active=[[armour chains]] (27.50 kg)<br />
|passive=[[large anvil]]<br />
|group=Animal equipment<br />
|materials= no<br />
|result=* '''{{PAGENAME}}''' (25.00 kg)<br />
|skill=chain armour smithing<br />
}}<br />
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''<br />
<br />
''A powerful chain barding to protect your noble steed.''<br />
<br />
[[Chain barding]] is the strongest [[barding]] for your [[horse]]s and [[hell horse]]s, it can be created with [[armour chains]] made from any metal.<br />
<br />
== Equiping ==<br />
* [[Tame]] or [[branding|brand]] the animal you want to put the Chain barding on to<br />
* Right click the animal and choose ''look>equipment''.<br />
* Drag and drop the Chain barding to the torso<br />
<br />
== Notes ==<br />
* Chain barding takes up more space in a [[forge]] than the [[armor chains]] that are used to make it.<br />
* Slows down the horse by a moderate amount.<br />
* The [[quality]] of the large anvil affects your creation chance.<br />
* Will not fit inside an empty [[backpack]].<br />
* The type of metal does not affect protection offered by the barding.<br />
* Barding must be cool before equipping on a horse. If it is too hot, you will see this message: {{event|block|The Venerable fat Dogswift rears as the chain barding is too warm.}}<br />
<br />
=== Creation chance examples ===<br />
{| class="sortable wikitable"<br />
! style="text-align: center;" | [[Large anvil]] ql<br />
! style="text-align: center;" | [[Chain armour smithing]] skill<br />
! style="text-align: center;" | Creation chance<br />
|-<br />
| style="text-align: right;" | 22.31 ql<br />
| style="text-align: right;" | 19.47<br />
| style="text-align: right;" | 6 %<br />
|-<br />
| style="text-align: right;" | 9.56 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 34 %<br />
|-<br />
| style="text-align: right;" | 50 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 63 %<br />
|-<br />
| style="text-align: right;" | 60 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 68 %<br />
|-<br />
| style="text-align: right;" | 70 ql<br />
| style="text-align: right;" | 72<br />
| style="text-align: right;" | 75 %<br />
|}<br />
<br />
== Different types of chain barding ==<br />
<gallery><br />
Image:Ironbarding1.jpg | [[Iron]] chain barding<br />
Image:Copperbarding1.JPG | [[Copper]] chain barding<br />
Image:Goldbarding1.jpg | [[Gold]] chain barding<br />
Image:Bronzechainbarding1.JPG | [[Bronze]] chain barding<br />
Image:SteelChainBarding1.jpg | [[Steel]] chain barding<br />
</gallery><br />
<br />
[[Category:Chain armour]]<br />
[[Category:Animal equipment]]<br />
[[Category:Babel/C]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Dye&diff=116807Dye2020-10-06T17:16:24Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<br />
<br />
== Description==<br />
''Dye, used to color clothing and items with.''<br />
<br />
== Color Recipes ==<br />
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.<br />
:* <font color=blue>Blue</font> - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.<br />
:* <font color=green>Green</font> - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. <br />
:* <font color=red>Red</font> - [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.<br />
:* <span style=background-color:grey;color:white>White</span> - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.<br />
<br />
=== Method ===<br />
# Put appropriate item in [[inventory]].<br />
# Put water in container.<br />
# [[Activate]] item.<br />
# Right-click on water in container and select ''Create > Miscellaneous > <color> dye''. <br />
<br />
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.<br />
* When making dye with metal lumps, there is no need to [[heat]] them up first.<br />
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.<br />
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.<br />
<br />
== Notes ==<br />
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].<br />
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].<br />
* The dye colour shows up as the colour of the word "Dye".<br />
* Resulting dye will have three colour values: <font color=red>red</font>, <font color=green>green</font>, and <font color=blue>blue</font>.<br />
* <font color=red>R</font>=255 <font color=green>G</font>=255 <font color=blue>B</font>=255 is pure <span style=background:black;color:white>white</span>.<br />
* Dye may be combined and the values will average out (although they will be about 2 points closer to <font color=grey>grey</font> across the board).<br />
* '''WARNING: Mixing exactly the same colour of dye (the same RGB values) is, contrary to intuition, considered a colour combining, so the RGB values will shift e.g. combining RGB 1 1 1 with RGB 1 1 1 will produce RGB 2 2 2. To not loose rare colour dyes do not move them from one container to another that contains the dye, even if colour match is exact. ''' <br />
* The higher the quality of the creation item is, the brighter and less <font color=grey>grey</font> the colour of the dye at creation. <br />
* Dye and water cannot be mixed to make a paler dye.<br />
* The [[quality]] of the cochineal does not affect the success chance when creating <font color=red>red</font> dye.<br />
* If [[failing]] to make dye the mass of...<br />
** the copper lump is decreased by 0.1.<br />
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.<br />
** the [[woad]] is reduced in quality by 0.5<br />
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1<br />
* To get rid of unwanted dye, just right-click and select ''Pour'' > ''On ground''.<br />
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:<br />
** Bed<br />
** Armchair<br />
** Caravel<br />
** Cog<br />
** Corbita<br />
** Knarr<br />
** Small sailing boat<br />
<br />
==Usage==<br />
# Activate dye.<br />
# Right-click on item and select 'Paint' or ''Paint wood''.<br />
<br />
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.<br />
<br />
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least <# amount> g of dye.}}<br />
<br />
==Dye requirements==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Animal gear===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bridle]]<br />
| 0.004<br />
|-<br />
|[[Dyeable cloth barding]]<br />
| Body-0.592 Pattern-0.177<br />
|-<br />
|[[Leather barding]]<br />
| 0.592<br />
|-<br />
|-<br />
|[[Saddle]]<br />
| 0.376<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Armor/Clothing===<br />
<div class="mw-collapsible-content"><br />
<br />
'''Shoulders'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Shoulders]]<br />
| 0.010<br />
|-<br />
|}<br />
<br />
'''Helms'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Basinet helm]]<br />
| 0.018<br />
|-<br />
|[[Open helm]]<br />
| 0.040<br />
|-<br />
|[[Great helm]]<br />
| 0.018<br />
|-<br />
|[[Leather adventurer hat]]<br />
| 0.018<br />
|}<br />
<br />
'''Chain'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Chain boot]]<br />
| 0.068<br />
|-<br />
|[[Chain coif]]<br />
| 0.018<br />
|-<br />
|[[Chain gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Chain jacket]]<br />
| 0.130<br />
|-<br />
|[[Chain pants]]<br />
| 0.036<br />
|-<br />
|[[Chain sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Clothing'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather belt]]<br />
| 0.004<br />
|-<br />
|[[Plain white cloth pants]]<br />
| 0.036<br />
|-<br />
|[[Plain white cloth sleeve]]<br />
| 0.036<br />
|-<br />
|[[Toolbelt]]<br />
| 0.006<br />
|-<br />
|}<br />
<br />
'''Scale'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Dragon scale boot]]<br />
| 0.020<br />
|-<br />
|[[Dragon scale glove]]<br />
| 0.002<br />
|-<br />
|[[Dragon scale jacket]]<br />
| 0.039<br />
|-<br />
|[[Dragon scale pants]]<br />
| 0.010<br />
|-<br />
|[[Dragon scale sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Drake'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Drake hide boot]]<br />
| 0.020<br />
|-<br />
|[[Drake hide cap]]<br />
| 0.005<br />
|-<br />
|[[Drake hide glove]]<br />
| 0.002<br />
|-<br />
|[[Drake hide jacket]]<br />
| 0.042<br />
|-<br />
|[[Drake hide pants]]<br />
| 0.010<br />
|-<br />
|[[Drake hide sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Leather'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather boot]]<br />
| 0.068<br />
|-<br />
|[[Leather cap]]<br />
| 0.018<br />
|-<br />
|[[Leather glove]]<br />
| 0.007<br />
|-<br />
|[[Leather jacket]]<br />
| 0.140<br />
|-<br />
|[[Leather pants]]<br />
| 0.036<br />
|-<br />
|[[Leather sleeve]]<br />
| 0.036<br />
|-<br />
|}<br />
<br />
'''Plate'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Breast plate]]<br />
| 0.13<br />
|-<br />
|[[Plate gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Plate leggings]]<br />
| 0.0366<br />
|-<br />
|[[Plate sabaton]]<br />
| 0.068<br />
|-<br />
|[[Plate vambrace]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Studded'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Studded leather boot]] <br />
| 0.068<br />
|-<br />
|[[Studded leather cap]] <br />
| 0.018<br />
|-<br />
|[[Studded leather glove]] <br />
| 0.009<br />
|-<br />
|[[Studded leather jacket]] <br />
| 0.147<br />
|-<br />
|[[Studded leather pants]] <br />
| 0.036<br />
|-<br />
|[[Studded leather sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Containers===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bucket]]<br />
| 0.128<br />
|-<br />
|[[Bulk container unit]]<br />
| 38.400<br />
|-<br />
|[[Bulk storage bin]]<br />
| 3.000<br />
|-<br />
|[[Food storage bin]]<br />
| 3.000<br />
|-<br />
|[[Huge oil barrel]]<br />
| 4.200<br />
|-<br />
|[[Huge tub]]<br />
| 4.200<br />
|-<br />
|[[Larder]]<br />
| 4.128<br />
|-<br />
|[[Large barrel]]<br />
| 1.000<br />
|-<br />
|[[Large crate]]<br />
| 3.456<br />
|-<br />
|[[Large chest]]<br />
| 1.400<br />
|-<br />
|[[Large pottery amphora]]<br />
| 1.080<br />
|-<br />
|[[Lunchbox]]<br />
| 0.073<br />
|-<br />
|[[Plate]]<br />
| 0.104<br />
|-<br />
|[[Pottery bowl]]<br />
| 0.120<br />
|-<br />
|[[Pottery flask]]<br />
| 0.010<br />
|-<br />
|[[Pottery jar]]<br />
| 0.040<br />
|-<br />
|[[Satchel]]<br />
| 0.168<br />
|-<br />
|[[Small barrel]]<br />
| 0.312<br />
|-<br />
|[[Small crate]]<br />
| 2.400<br />
|-<br />
|[[Small chest]]<br />
| 0.312<br />
|-<br />
|[[Small raft]]<br />
| 2.304<br />
|-<br />
|[[Small wine barrel]]<br />
| 0.312<br />
|-<br />
|[[Smelting pot]]<br />
| 0.120<br />
|-<br />
|[[Tackle box]]<br />
| 0.312<br />
|-<br />
|[[Trash heap]]<br />
| 16.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Furniture & Decorations===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Armchair]]<br />
|bgcolor="e1fefe"| 0.216<br />
|bgcolor="e1fefe"| 0.064<br />
|-<br />
|[[Banner]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Bed]]<br />
|bgcolor="e1fefe"| 2.208<br />
|bgcolor="e1fefe"| 0.662<br />
|-<br />
|[[Bedroll]] <br />
|bgcolor="cccccc"|<br />
| 0.042<br />
|-<br />
|[[Book]] <br />
|bgcolor="cccccc"|<br />
| 0.081<br />
|-<br />
|[[Chair]]<br />
| 0.216<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Cotton sheet]]<br />
|bgcolor="cccccc"|<br />
| 0.006<br />
|-<br />
|[[Construction marker]]<br />
| 1.512<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fence]]<br />
| 1.00<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fine high chair]]<br />
|bgcolor="cccccc"|<br />
| 0.618<br />
|-<br />
|[[Flag]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Hedge]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[:Category:Walls|House walls]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large bar table]]<br />
| 2.624<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large dining table]]<br />
| 1.448<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large sign]]<br />
| 0.056<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Pointing sign]]<br />
| 0.033<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Round table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Royal lounge chaise]]<br />
|bgcolor="cccccc"|<br />
| 2.230<br />
|-<br />
|[[Small bedside table]]<br />
| 1.235<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small sign]]<br />
| 0.029<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small square table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Snowman]]<br />
| 1.152<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit castle]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit cottage]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit house]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit mansion]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Stool]]<br />
| 0.120<br />
|bgcolor="cccccc"|<br />
|-<br />
|}<br />
<br />
'''Lights'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[:Category:Street lamps|Street lamps]]<br />
| 0.100<br />
|-<br />
|[[Lamp head]]<br />
| 0.040<br />
|-<br />
|[[Lantern]]<br />
| 0.040<br />
|-<br />
|[[Metal torch]]<br />
| 0.040<br />
|-<br />
|[[Oil Lamp]]<br />
| 0.020<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Statues===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Colossus]]<br />
| 65.00<br />
|-<br />
|[[Statue of boy]]<br />
| 0.256<br />
|-<br />
|[[Statue of demon]]<br />
| 0.688<br />
|-<br />
|[[Statue of dog]]<br />
| 0.688<br />
|-<br />
|[[Statue of drake]]<br />
| 0.888<br />
|-<br />
|[[Statue of eagle]]<br />
| 0.888<br />
|-<br />
|[[Statue of fo]]<br />
| 0.888<br />
|-<br />
|[[Statue of girl]]<br />
| 0.256<br />
|-<br />
|[[Statue of hell horse]]<br />
| 0.888<br />
|-<br />
|[[Statue of horse]]<br />
| 0.688<br />
|-<br />
|[[Statue of Libila]]<br />
| 0.888<br />
|-<br />
|[[Statue of Magranon]]<br />
| 0.888<br />
|-<br />
|[[Statue of nymph]]<br />
| 0.688<br />
|-<br />
|[[Statue of troll]]<br />
| 1.792<br />
|-<br />
|[[Statue of Vynora]]<br />
| 0.888<br />
|-<br />
|[[Statue of worg]]<br />
| 0.888<br />
|-<br />
|[[Statuette]]<br />
| 0.014<br />
|-<br />
|[[Statuette of Fo]]<br />
| ?<br />
|-<br />
|[[Statuette of Libila]]<br />
| ?<br />
|-<br />
|[[Statuette of Magranon]]<br />
| ?<br />
|-<br />
|[[Statuette of Vynora]]<br />
| ?<br />
|-<br />
|}<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Tools===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Cheese drill]]<br />
| 0.138<br />
|-<br />
|[[Dredge]]<br />
| 0.264<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Vehicles/Ships===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
'''Land'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[Large cart]]<br />
| 15.000<br />
|-<br />
|[[Ship transporter]]<br />
| 10.000<br />
|-<br />
|[[Small cart]]<br />
| 5.000<br />
|-<br />
|}<br />
<br />
'''Sea'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Small sailing boat]]<br />
|bgcolor="e1fefe"| 5.000<br />
|bgcolor="e1fefe"| 1.500<br />
|-<br />
|[[Rowing boat]]<br />
| 5.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Knarr]]<br />
|bgcolor="e1fefe"| 169.600<br />
|bgcolor="e1fefe"| 50.880<br />
|-<br />
|[[Cog]]<br />
|bgcolor="e1fefe"| 36.488<br />
|bgcolor="e1fefe"| 10.946<br />
|-<br />
|[[Corbita]]<br />
|bgcolor="e1fefe"| 62.568<br />
|bgcolor="e1fefe"| 18.770<br />
|-<br />
|[[Caravel]]<br />
|bgcolor="e1fefe"| 220.000<br />
|bgcolor="e1fefe"| 66.000<br />
|-<br />
|}<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Weapons===<br />
<div class="mw-collapsible-content"><br />
'''War'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Trebuchet]]<br />
| 113.400<br />
|-<br />
|[[Battering ram]]<br />
| 26.400<br />
|-<br />
|[[Catapult]]<br />
| 18.048<br />
|-<br />
|[[Ballista]]<br />
| 17.800<br />
|-<br />
|}<br />
<br />
'''Shields'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Large metal shield]]<br />
| 0.304<br />
|-<br />
|[[Large wooden shield]]<br />
| 0.304<br />
|-<br />
|[[Medium metal shield]]<br />
| 0.180<br />
|-<br />
|[[Medium wooden shield]]<br />
| Wood: 0.180 Stripes: 0.054 <br />
|-<br />
|[[Small metal shield]]<br />
| 0.068<br />
|-<br />
|[[Small wooden shield]]<br />
| 0.068<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Walls===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[House Wall]]<br />
| 1.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
==Removal==<br />
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.<br />
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].<br />
* If the item has dual dyeable areas:<br />
** Dye on the wooden area is removed by using a [[metal brush]] on it.<br />
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:<br />
*** Bed - 0.331 kg<br />
*** Armchair - 0.032 kg <br />
*** Caravel - 33.000 kg<br />
*** Cog - 5.473 kg <br />
*** Corbita - 9.385 kg <br />
*** Knarr - 25.440 kg<br />
*** Small sailing boat - 0.750 kg<br />
<br />
==Image==<br />
<br />
Example of Dyed items.<br />
<br />
[[File:Dyed.jpg|640px]]<br />
<br />
[[Category:Zinc products]]<br />
[[Category:Copper products]]<br />
[[Category:Liquids]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/D]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Dye&diff=116806Dye2020-10-06T17:16:01Z<p>Platyna: /* Notes */</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<br />
<br />
== Description==<br />
''Dye, used to color clothing and items with.''<br />
<br />
== Color Recipes ==<br />
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.<br />
:* <font color=blue>Blue</font> - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.<br />
:* <font color=green>Green</font> - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. <br />
:* <font color=red>Red</font> - [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.<br />
:* <span style=background-color:grey;color:white>White</span> - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.<br />
<br />
=== Method ===<br />
# Put appropriate item in [[inventory]].<br />
# Put water in container.<br />
# [[Activate]] item.<br />
# Right-click on water in container and select ''Create > Miscellaneous > <color> dye''. <br />
<br />
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.<br />
* When making dye with metal lumps, there is no need to [[heat]] them up first.<br />
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.<br />
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.<br />
<br />
== Notes ==<br />
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].<br />
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].<br />
* The dye colour shows up as the colour of the word "Dye".<br />
* Resulting dye will have three colour values: <font color=red>red</font>, <font color=green>green</font>, and <font color=blue>blue</font>.<br />
* <font color=red>R</font>=255 <font color=green>G</font>=255 <font color=blue>B</font>=255 is pure <span style=background:black;color:white>white</span>.<br />
* Dye may be combined and the values will average out (although they will be about 2 points closer to <font color=grey>grey</font> across the board).<br />
* '''WARNING: Mixing exactly the same colour of dye (the same RGB values) is, contrary to intuition, considered a colour combining, so the RGB values will shift e.g. combining RGB 1 1 1 with RGB 1 1 1 will produce RGB 2 2 2. To not loose rare colour dyes do not move them from one container to another that contains the dye. ''' <br />
* The higher the quality of the creation item is, the brighter and less <font color=grey>grey</font> the colour of the dye at creation. <br />
* Dye and water cannot be mixed to make a paler dye.<br />
* The [[quality]] of the cochineal does not affect the success chance when creating <font color=red>red</font> dye.<br />
* If [[failing]] to make dye the mass of...<br />
** the copper lump is decreased by 0.1.<br />
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.<br />
** the [[woad]] is reduced in quality by 0.5<br />
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1<br />
* To get rid of unwanted dye, just right-click and select ''Pour'' > ''On ground''.<br />
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:<br />
** Bed<br />
** Armchair<br />
** Caravel<br />
** Cog<br />
** Corbita<br />
** Knarr<br />
** Small sailing boat<br />
<br />
==Usage==<br />
# Activate dye.<br />
# Right-click on item and select 'Paint' or ''Paint wood''.<br />
<br />
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.<br />
<br />
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least <# amount> g of dye.}}<br />
<br />
==Dye requirements==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Animal gear===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bridle]]<br />
| 0.004<br />
|-<br />
|[[Dyeable cloth barding]]<br />
| Body-0.592 Pattern-0.177<br />
|-<br />
|[[Leather barding]]<br />
| 0.592<br />
|-<br />
|-<br />
|[[Saddle]]<br />
| 0.376<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Armor/Clothing===<br />
<div class="mw-collapsible-content"><br />
<br />
'''Shoulders'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Shoulders]]<br />
| 0.010<br />
|-<br />
|}<br />
<br />
'''Helms'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Basinet helm]]<br />
| 0.018<br />
|-<br />
|[[Open helm]]<br />
| 0.040<br />
|-<br />
|[[Great helm]]<br />
| 0.018<br />
|-<br />
|[[Leather adventurer hat]]<br />
| 0.018<br />
|}<br />
<br />
'''Chain'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Chain boot]]<br />
| 0.068<br />
|-<br />
|[[Chain coif]]<br />
| 0.018<br />
|-<br />
|[[Chain gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Chain jacket]]<br />
| 0.130<br />
|-<br />
|[[Chain pants]]<br />
| 0.036<br />
|-<br />
|[[Chain sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Clothing'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather belt]]<br />
| 0.004<br />
|-<br />
|[[Plain white cloth pants]]<br />
| 0.036<br />
|-<br />
|[[Plain white cloth sleeve]]<br />
| 0.036<br />
|-<br />
|[[Toolbelt]]<br />
| 0.006<br />
|-<br />
|}<br />
<br />
'''Scale'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Dragon scale boot]]<br />
| 0.020<br />
|-<br />
|[[Dragon scale glove]]<br />
| 0.002<br />
|-<br />
|[[Dragon scale jacket]]<br />
| 0.039<br />
|-<br />
|[[Dragon scale pants]]<br />
| 0.010<br />
|-<br />
|[[Dragon scale sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Drake'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Drake hide boot]]<br />
| 0.020<br />
|-<br />
|[[Drake hide cap]]<br />
| 0.005<br />
|-<br />
|[[Drake hide glove]]<br />
| 0.002<br />
|-<br />
|[[Drake hide jacket]]<br />
| 0.042<br />
|-<br />
|[[Drake hide pants]]<br />
| 0.010<br />
|-<br />
|[[Drake hide sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Leather'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather boot]]<br />
| 0.068<br />
|-<br />
|[[Leather cap]]<br />
| 0.018<br />
|-<br />
|[[Leather glove]]<br />
| 0.007<br />
|-<br />
|[[Leather jacket]]<br />
| 0.140<br />
|-<br />
|[[Leather pants]]<br />
| 0.036<br />
|-<br />
|[[Leather sleeve]]<br />
| 0.036<br />
|-<br />
|}<br />
<br />
'''Plate'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Breast plate]]<br />
| 0.13<br />
|-<br />
|[[Plate gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Plate leggings]]<br />
| 0.0366<br />
|-<br />
|[[Plate sabaton]]<br />
| 0.068<br />
|-<br />
|[[Plate vambrace]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Studded'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Studded leather boot]] <br />
| 0.068<br />
|-<br />
|[[Studded leather cap]] <br />
| 0.018<br />
|-<br />
|[[Studded leather glove]] <br />
| 0.009<br />
|-<br />
|[[Studded leather jacket]] <br />
| 0.147<br />
|-<br />
|[[Studded leather pants]] <br />
| 0.036<br />
|-<br />
|[[Studded leather sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Containers===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bucket]]<br />
| 0.128<br />
|-<br />
|[[Bulk container unit]]<br />
| 38.400<br />
|-<br />
|[[Bulk storage bin]]<br />
| 3.000<br />
|-<br />
|[[Food storage bin]]<br />
| 3.000<br />
|-<br />
|[[Huge oil barrel]]<br />
| 4.200<br />
|-<br />
|[[Huge tub]]<br />
| 4.200<br />
|-<br />
|[[Larder]]<br />
| 4.128<br />
|-<br />
|[[Large barrel]]<br />
| 1.000<br />
|-<br />
|[[Large crate]]<br />
| 3.456<br />
|-<br />
|[[Large chest]]<br />
| 1.400<br />
|-<br />
|[[Large pottery amphora]]<br />
| 1.080<br />
|-<br />
|[[Lunchbox]]<br />
| 0.073<br />
|-<br />
|[[Plate]]<br />
| 0.104<br />
|-<br />
|[[Pottery bowl]]<br />
| 0.120<br />
|-<br />
|[[Pottery flask]]<br />
| 0.010<br />
|-<br />
|[[Pottery jar]]<br />
| 0.040<br />
|-<br />
|[[Satchel]]<br />
| 0.168<br />
|-<br />
|[[Small barrel]]<br />
| 0.312<br />
|-<br />
|[[Small crate]]<br />
| 2.400<br />
|-<br />
|[[Small chest]]<br />
| 0.312<br />
|-<br />
|[[Small raft]]<br />
| 2.304<br />
|-<br />
|[[Small wine barrel]]<br />
| 0.312<br />
|-<br />
|[[Smelting pot]]<br />
| 0.120<br />
|-<br />
|[[Tackle box]]<br />
| 0.312<br />
|-<br />
|[[Trash heap]]<br />
| 16.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Furniture & Decorations===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Armchair]]<br />
|bgcolor="e1fefe"| 0.216<br />
|bgcolor="e1fefe"| 0.064<br />
|-<br />
|[[Banner]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Bed]]<br />
|bgcolor="e1fefe"| 2.208<br />
|bgcolor="e1fefe"| 0.662<br />
|-<br />
|[[Bedroll]] <br />
|bgcolor="cccccc"|<br />
| 0.042<br />
|-<br />
|[[Book]] <br />
|bgcolor="cccccc"|<br />
| 0.081<br />
|-<br />
|[[Chair]]<br />
| 0.216<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Cotton sheet]]<br />
|bgcolor="cccccc"|<br />
| 0.006<br />
|-<br />
|[[Construction marker]]<br />
| 1.512<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fence]]<br />
| 1.00<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fine high chair]]<br />
|bgcolor="cccccc"|<br />
| 0.618<br />
|-<br />
|[[Flag]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Hedge]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[:Category:Walls|House walls]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large bar table]]<br />
| 2.624<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large dining table]]<br />
| 1.448<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large sign]]<br />
| 0.056<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Pointing sign]]<br />
| 0.033<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Round table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Royal lounge chaise]]<br />
|bgcolor="cccccc"|<br />
| 2.230<br />
|-<br />
|[[Small bedside table]]<br />
| 1.235<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small sign]]<br />
| 0.029<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small square table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Snowman]]<br />
| 1.152<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit castle]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit cottage]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit house]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit mansion]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Stool]]<br />
| 0.120<br />
|bgcolor="cccccc"|<br />
|-<br />
|}<br />
<br />
'''Lights'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[:Category:Street lamps|Street lamps]]<br />
| 0.100<br />
|-<br />
|[[Lamp head]]<br />
| 0.040<br />
|-<br />
|[[Lantern]]<br />
| 0.040<br />
|-<br />
|[[Metal torch]]<br />
| 0.040<br />
|-<br />
|[[Oil Lamp]]<br />
| 0.020<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Statues===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Colossus]]<br />
| 65.00<br />
|-<br />
|[[Statue of boy]]<br />
| 0.256<br />
|-<br />
|[[Statue of demon]]<br />
| 0.688<br />
|-<br />
|[[Statue of dog]]<br />
| 0.688<br />
|-<br />
|[[Statue of drake]]<br />
| 0.888<br />
|-<br />
|[[Statue of eagle]]<br />
| 0.888<br />
|-<br />
|[[Statue of fo]]<br />
| 0.888<br />
|-<br />
|[[Statue of girl]]<br />
| 0.256<br />
|-<br />
|[[Statue of hell horse]]<br />
| 0.888<br />
|-<br />
|[[Statue of horse]]<br />
| 0.688<br />
|-<br />
|[[Statue of Libila]]<br />
| 0.888<br />
|-<br />
|[[Statue of Magranon]]<br />
| 0.888<br />
|-<br />
|[[Statue of nymph]]<br />
| 0.688<br />
|-<br />
|[[Statue of troll]]<br />
| 1.792<br />
|-<br />
|[[Statue of Vynora]]<br />
| 0.888<br />
|-<br />
|[[Statue of worg]]<br />
| 0.888<br />
|-<br />
|[[Statuette]]<br />
| 0.014<br />
|-<br />
|[[Statuette of Fo]]<br />
| ?<br />
|-<br />
|[[Statuette of Libila]]<br />
| ?<br />
|-<br />
|[[Statuette of Magranon]]<br />
| ?<br />
|-<br />
|[[Statuette of Vynora]]<br />
| ?<br />
|-<br />
|}<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Tools===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Cheese drill]]<br />
| 0.138<br />
|-<br />
|[[Dredge]]<br />
| 0.264<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Vehicles/Ships===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
'''Land'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[Large cart]]<br />
| 15.000<br />
|-<br />
|[[Ship transporter]]<br />
| 10.000<br />
|-<br />
|[[Small cart]]<br />
| 5.000<br />
|-<br />
|}<br />
<br />
'''Sea'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Small sailing boat]]<br />
|bgcolor="e1fefe"| 5.000<br />
|bgcolor="e1fefe"| 1.500<br />
|-<br />
|[[Rowing boat]]<br />
| 5.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Knarr]]<br />
|bgcolor="e1fefe"| 169.600<br />
|bgcolor="e1fefe"| 50.880<br />
|-<br />
|[[Cog]]<br />
|bgcolor="e1fefe"| 36.488<br />
|bgcolor="e1fefe"| 10.946<br />
|-<br />
|[[Corbita]]<br />
|bgcolor="e1fefe"| 62.568<br />
|bgcolor="e1fefe"| 18.770<br />
|-<br />
|[[Caravel]]<br />
|bgcolor="e1fefe"| 220.000<br />
|bgcolor="e1fefe"| 66.000<br />
|-<br />
|}<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Weapons===<br />
<div class="mw-collapsible-content"><br />
'''War'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Trebuchet]]<br />
| 113.400<br />
|-<br />
|[[Battering ram]]<br />
| 26.400<br />
|-<br />
|[[Catapult]]<br />
| 18.048<br />
|-<br />
|[[Ballista]]<br />
| 17.800<br />
|-<br />
|}<br />
<br />
'''Shields'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Large metal shield]]<br />
| 0.304<br />
|-<br />
|[[Large wooden shield]]<br />
| 0.304<br />
|-<br />
|[[Medium metal shield]]<br />
| 0.180<br />
|-<br />
|[[Medium wooden shield]]<br />
| Wood: 0.180 Stripes: 0.054 <br />
|-<br />
|[[Small metal shield]]<br />
| 0.068<br />
|-<br />
|[[Small wooden shield]]<br />
| 0.068<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Walls===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[House Wall]]<br />
| 1.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
==Removal==<br />
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.<br />
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].<br />
* If the item has dual dyeable areas:<br />
** Dye on the wooden area is removed by using a [[metal brush]] on it.<br />
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:<br />
*** Bed - 0.331 kg<br />
*** Armchair - 0.032 kg <br />
*** Caravel - 33.000 kg<br />
*** Cog - 5.473 kg <br />
*** Corbita - 9.385 kg <br />
*** Knarr - 25.440 kg<br />
*** Small sailing boat - 0.750 kg<br />
<br />
==Image==<br />
<br />
Example of Dyed items.<br />
<br />
[[File:Dyed.jpg|640px]]<br />
<br />
[[Category:Zinc products]]<br />
[[Category:Copper products]]<br />
[[Category:Liquids]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/D]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Dye&diff=116805Dye2020-10-06T16:55:39Z<p>Platyna: /* Notes */ Updated according to recent experimentation. Sadly.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<br />
<br />
== Description==<br />
''Dye, used to color clothing and items with.''<br />
<br />
== Color Recipes ==<br />
:* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)-at 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.<br />
:* <font color=blue>Blue</font> - [[Woad]] - at 1kg of water per [[woad]]. Produces 1kg of dye per woad.<br />
:* <font color=green>Green</font> - [[Copper lump]] (minimum .8 kg) - 1kg of water per 1kg of [[copper lump]]. Produces 1kg of dye per copper lump. <br />
:* <font color=red>Red</font> - [[Cave bug]] or [[scorpion]] [[cochineal]]- at 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.<br />
:* <span style=background-color:grey;color:white>White</span> - [[Zinc lump]]- 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.<br />
<br />
=== Method ===<br />
# Put appropriate item in [[inventory]].<br />
# Put water in container.<br />
# [[Activate]] item.<br />
# Right-click on water in container and select ''Create > Miscellaneous > <color> dye''. <br />
<br />
* Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select ''Mix''. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.<br />
* When making dye with metal lumps, there is no need to [[heat]] them up first.<br />
* When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.<br />
* Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.<br />
<br />
== Notes ==<br />
* Dye can be created in any [[container]] that can hold [[liquid]], like a [[pottery jar]] or [[small bucket]].<br />
* Larger quantities of dye can be stored/mixed in a [[small barrel]], [[small pottery amphora]], or [[large pottery amphora]].<br />
* The dye colour shows up as the colour of the word "Dye".<br />
* Resulting dye will have three colour values: <font color=red>red</font>, <font color=green>green</font>, and <font color=blue>blue</font>.<br />
* <font color=red>R</font>=255 <font color=green>G</font>=255 <font color=blue>B</font>=255 is pure <span style=background:black;color:white>white</span>.<br />
* Dye may be combined and the values will average out (although they will be about 2 points closer to <font color=grey>grey</font> across the board).<br />
* '''WARNING: combining exactly the same colour of dye (the same RGB values) is, contrary to intuition, considered a colour combining, so the RGB values will shift e.g. combining RGB 1 1 1 with RGB 1 1 1 will produce RGB 2 2 2.''' <br />
* The higher the quality of the creation item is, the brighter and less <font color=grey>grey</font> the colour of the dye at creation. <br />
* Dye and water cannot be mixed to make a paler dye.<br />
* The [[quality]] of the cochineal does not affect the success chance when creating <font color=red>red</font> dye.<br />
* If [[failing]] to make dye the mass of...<br />
** the copper lump is decreased by 0.1.<br />
** the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.<br />
** the [[woad]] is reduced in quality by 0.5<br />
** the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1<br />
* To get rid of unwanted dye, just right-click and select ''Pour'' > ''On ground''.<br />
* Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:<br />
** Bed<br />
** Armchair<br />
** Caravel<br />
** Cog<br />
** Corbita<br />
** Knarr<br />
** Small sailing boat<br />
<br />
==Usage==<br />
# Activate dye.<br />
# Right-click on item and select 'Paint' or ''Paint wood''.<br />
<br />
Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armors, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.<br />
<br />
The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message {{event|inline|You need more dye to colour that item - at least <# amount> g of dye.}}<br />
<br />
==Dye requirements==<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Animal gear===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bridle]]<br />
| 0.004<br />
|-<br />
|[[Dyeable cloth barding]]<br />
| Body-0.592 Pattern-0.177<br />
|-<br />
|[[Leather barding]]<br />
| 0.592<br />
|-<br />
|-<br />
|[[Saddle]]<br />
| 0.376<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Armor/Clothing===<br />
<div class="mw-collapsible-content"><br />
<br />
'''Shoulders'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Shoulders]]<br />
| 0.010<br />
|-<br />
|}<br />
<br />
'''Helms'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Basinet helm]]<br />
| 0.018<br />
|-<br />
|[[Open helm]]<br />
| 0.040<br />
|-<br />
|[[Great helm]]<br />
| 0.018<br />
|-<br />
|[[Leather adventurer hat]]<br />
| 0.018<br />
|}<br />
<br />
'''Chain'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Chain boot]]<br />
| 0.068<br />
|-<br />
|[[Chain coif]]<br />
| 0.018<br />
|-<br />
|[[Chain gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Chain jacket]]<br />
| 0.130<br />
|-<br />
|[[Chain pants]]<br />
| 0.036<br />
|-<br />
|[[Chain sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Clothing'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather belt]]<br />
| 0.004<br />
|-<br />
|[[Plain white cloth pants]]<br />
| 0.036<br />
|-<br />
|[[Plain white cloth sleeve]]<br />
| 0.036<br />
|-<br />
|[[Toolbelt]]<br />
| 0.006<br />
|-<br />
|}<br />
<br />
'''Scale'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Dragon scale boot]]<br />
| 0.020<br />
|-<br />
|[[Dragon scale glove]]<br />
| 0.002<br />
|-<br />
|[[Dragon scale jacket]]<br />
| 0.039<br />
|-<br />
|[[Dragon scale pants]]<br />
| 0.010<br />
|-<br />
|[[Dragon scale sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Drake'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Drake hide boot]]<br />
| 0.020<br />
|-<br />
|[[Drake hide cap]]<br />
| 0.005<br />
|-<br />
|[[Drake hide glove]]<br />
| 0.002<br />
|-<br />
|[[Drake hide jacket]]<br />
| 0.042<br />
|-<br />
|[[Drake hide pants]]<br />
| 0.010<br />
|-<br />
|[[Drake hide sleeve]]<br />
| 0.005<br />
|-<br />
|}<br />
<br />
'''Leather'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Leather boot]]<br />
| 0.068<br />
|-<br />
|[[Leather cap]]<br />
| 0.018<br />
|-<br />
|[[Leather glove]]<br />
| 0.007<br />
|-<br />
|[[Leather jacket]]<br />
| 0.140<br />
|-<br />
|[[Leather pants]]<br />
| 0.036<br />
|-<br />
|[[Leather sleeve]]<br />
| 0.036<br />
|-<br />
|}<br />
<br />
'''Plate'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Breast plate]]<br />
| 0.13<br />
|-<br />
|[[Plate gauntlet]]<br />
| 0.009<br />
|-<br />
|[[Plate leggings]]<br />
| 0.0366<br />
|-<br />
|[[Plate sabaton]]<br />
| 0.068<br />
|-<br />
|[[Plate vambrace]]<br />
| 0.019<br />
|-<br />
|}<br />
<br />
'''Studded'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Studded leather boot]] <br />
| 0.068<br />
|-<br />
|[[Studded leather cap]] <br />
| 0.018<br />
|-<br />
|[[Studded leather glove]] <br />
| 0.009<br />
|-<br />
|[[Studded leather jacket]] <br />
| 0.147<br />
|-<br />
|[[Studded leather pants]] <br />
| 0.036<br />
|-<br />
|[[Studded leather sleeve]]<br />
| 0.019<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Containers===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Bucket]]<br />
| 0.128<br />
|-<br />
|[[Bulk container unit]]<br />
| 38.400<br />
|-<br />
|[[Bulk storage bin]]<br />
| 3.000<br />
|-<br />
|[[Food storage bin]]<br />
| 3.000<br />
|-<br />
|[[Huge oil barrel]]<br />
| 4.200<br />
|-<br />
|[[Huge tub]]<br />
| 4.200<br />
|-<br />
|[[Larder]]<br />
| 4.128<br />
|-<br />
|[[Large barrel]]<br />
| 1.000<br />
|-<br />
|[[Large crate]]<br />
| 3.456<br />
|-<br />
|[[Large chest]]<br />
| 1.400<br />
|-<br />
|[[Large pottery amphora]]<br />
| 1.080<br />
|-<br />
|[[Lunchbox]]<br />
| 0.073<br />
|-<br />
|[[Plate]]<br />
| 0.104<br />
|-<br />
|[[Pottery bowl]]<br />
| 0.120<br />
|-<br />
|[[Pottery flask]]<br />
| 0.010<br />
|-<br />
|[[Pottery jar]]<br />
| 0.040<br />
|-<br />
|[[Satchel]]<br />
| 0.168<br />
|-<br />
|[[Small barrel]]<br />
| 0.312<br />
|-<br />
|[[Small crate]]<br />
| 2.400<br />
|-<br />
|[[Small chest]]<br />
| 0.312<br />
|-<br />
|[[Small raft]]<br />
| 2.304<br />
|-<br />
|[[Small wine barrel]]<br />
| 0.312<br />
|-<br />
|[[Smelting pot]]<br />
| 0.120<br />
|-<br />
|[[Tackle box]]<br />
| 0.312<br />
|-<br />
|[[Trash heap]]<br />
| 16.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Furniture & Decorations===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Armchair]]<br />
|bgcolor="e1fefe"| 0.216<br />
|bgcolor="e1fefe"| 0.064<br />
|-<br />
|[[Banner]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Bed]]<br />
|bgcolor="e1fefe"| 2.208<br />
|bgcolor="e1fefe"| 0.662<br />
|-<br />
|[[Bedroll]] <br />
|bgcolor="cccccc"|<br />
| 0.042<br />
|-<br />
|[[Book]] <br />
|bgcolor="cccccc"|<br />
| 0.081<br />
|-<br />
|[[Chair]]<br />
| 0.216<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Cotton sheet]]<br />
|bgcolor="cccccc"|<br />
| 0.006<br />
|-<br />
|[[Construction marker]]<br />
| 1.512<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fence]]<br />
| 1.00<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Fine high chair]]<br />
|bgcolor="cccccc"|<br />
| 0.618<br />
|-<br />
|[[Flag]]<br />
|bgcolor="cccccc"|<br />
| 0.166<br />
|-<br />
|[[Hedge]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[:Category:Walls|House walls]]<br />
| 1.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large bar table]]<br />
| 2.624<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large dining table]]<br />
| 1.448<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Large sign]]<br />
| 0.056<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Pointing sign]]<br />
| 0.033<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Round table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Royal lounge chaise]]<br />
|bgcolor="cccccc"|<br />
| 2.230<br />
|-<br />
|[[Small bedside table]]<br />
| 1.235<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small sign]]<br />
| 0.029<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Small square table]]<br />
| 0.384<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Snowman]]<br />
| 1.152<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit castle]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit cottage]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit house]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Spirit mansion]]<br />
| 4.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Stool]]<br />
| 0.120<br />
|bgcolor="cccccc"|<br />
|-<br />
|}<br />
<br />
'''Lights'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[:Category:Street lamps|Street lamps]]<br />
| 0.100<br />
|-<br />
|[[Lamp head]]<br />
| 0.040<br />
|-<br />
|[[Lantern]]<br />
| 0.040<br />
|-<br />
|[[Metal torch]]<br />
| 0.040<br />
|-<br />
|[[Oil Lamp]]<br />
| 0.020<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Statues===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Colossus]]<br />
| 65.00<br />
|-<br />
|[[Statue of boy]]<br />
| 0.256<br />
|-<br />
|[[Statue of demon]]<br />
| 0.688<br />
|-<br />
|[[Statue of dog]]<br />
| 0.688<br />
|-<br />
|[[Statue of drake]]<br />
| 0.888<br />
|-<br />
|[[Statue of eagle]]<br />
| 0.888<br />
|-<br />
|[[Statue of fo]]<br />
| 0.888<br />
|-<br />
|[[Statue of girl]]<br />
| 0.256<br />
|-<br />
|[[Statue of hell horse]]<br />
| 0.888<br />
|-<br />
|[[Statue of horse]]<br />
| 0.688<br />
|-<br />
|[[Statue of Libila]]<br />
| 0.888<br />
|-<br />
|[[Statue of Magranon]]<br />
| 0.888<br />
|-<br />
|[[Statue of nymph]]<br />
| 0.688<br />
|-<br />
|[[Statue of troll]]<br />
| 1.792<br />
|-<br />
|[[Statue of Vynora]]<br />
| 0.888<br />
|-<br />
|[[Statue of worg]]<br />
| 0.888<br />
|-<br />
|[[Statuette]]<br />
| 0.014<br />
|-<br />
|[[Statuette of Fo]]<br />
| ?<br />
|-<br />
|[[Statuette of Libila]]<br />
| ?<br />
|-<br />
|[[Statuette of Magranon]]<br />
| ?<br />
|-<br />
|[[Statuette of Vynora]]<br />
| ?<br />
|-<br />
|}<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Tools===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Cheese drill]]<br />
| 0.138<br />
|-<br />
|[[Dredge]]<br />
| 0.264<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Vehicles/Ships===<br />
<br />
<div class="mw-collapsible-content"><br />
<br />
'''Land'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
|-<br />
|[[Large cart]]<br />
| 15.000<br />
|-<br />
|[[Ship transporter]]<br />
| 10.000<br />
|-<br />
|[[Small cart]]<br />
| 5.000<br />
|-<br />
|}<br />
<br />
'''Sea'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Wood, kg<br />
! Fabric, kg<br />
|-<br />
|[[Small sailing boat]]<br />
|bgcolor="e1fefe"| 5.000<br />
|bgcolor="e1fefe"| 1.500<br />
|-<br />
|[[Rowing boat]]<br />
| 5.000<br />
|bgcolor="cccccc"|<br />
|-<br />
|[[Knarr]]<br />
|bgcolor="e1fefe"| 169.600<br />
|bgcolor="e1fefe"| 50.880<br />
|-<br />
|[[Cog]]<br />
|bgcolor="e1fefe"| 36.488<br />
|bgcolor="e1fefe"| 10.946<br />
|-<br />
|[[Corbita]]<br />
|bgcolor="e1fefe"| 62.568<br />
|bgcolor="e1fefe"| 18.770<br />
|-<br />
|[[Caravel]]<br />
|bgcolor="e1fefe"| 220.000<br />
|bgcolor="e1fefe"| 66.000<br />
|-<br />
|}<br />
</div></div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Weapons===<br />
<div class="mw-collapsible-content"><br />
'''War'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Trebuchet]]<br />
| 113.400<br />
|-<br />
|[[Battering ram]]<br />
| 26.400<br />
|-<br />
|[[Catapult]]<br />
| 18.048<br />
|-<br />
|[[Ballista]]<br />
| 17.800<br />
|-<br />
|}<br />
<br />
'''Shields'''<br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[Large metal shield]]<br />
| 0.304<br />
|-<br />
|[[Large wooden shield]]<br />
| 0.304<br />
|-<br />
|[[Medium metal shield]]<br />
| 0.180<br />
|-<br />
|[[Medium wooden shield]]<br />
| Wood: 0.180 Stripes: 0.054 <br />
|-<br />
|[[Small metal shield]]<br />
| 0.068<br />
|-<br />
|[[Small wooden shield]]<br />
| 0.068<br />
|-<br />
|}<br />
<br />
</div><br />
</div><br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
<br />
===Walls===<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Object<br />
! Amount, kg<br />
|-<br />
|[[House Wall]]<br />
| 1.000<br />
|-<br />
|}<br />
</div><br />
</div><br />
<br />
==Removal==<br />
On most items with only one dyeable area, dye is removed by using a [[metal brush]] on it.<br />
* [[Lye]] is used to remove dye from cloth or [[drake hide armour]].<br />
* If the item has dual dyeable areas:<br />
** Dye on the wooden area is removed by using a [[metal brush]] on it.<br />
** Dye on the secondary (cloth) area is removed by using [[lye]] equal to half of the amount of dye needed in the first place:<br />
*** Bed - 0.331 kg<br />
*** Armchair - 0.032 kg <br />
*** Caravel - 33.000 kg<br />
*** Cog - 5.473 kg <br />
*** Corbita - 9.385 kg <br />
*** Knarr - 25.440 kg<br />
*** Small sailing boat - 0.750 kg<br />
<br />
==Image==<br />
<br />
Example of Dyed items.<br />
<br />
[[File:Dyed.jpg|640px]]<br />
<br />
[[Category:Zinc products]]<br />
[[Category:Copper products]]<br />
[[Category:Liquids]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/D]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Runes&diff=116771Runes2020-09-26T14:34:27Z<p>Platyna: /* Properties (perks) */</p>
<hr />
<div>== Description ==<br />
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.<br />
<br />
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.<br />
<br />
== Creation ==<br />
<br />
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]<br />
<br />
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.<br />
<br />
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:<br />
*[[Fo]]<br />
*[[Magranon]]<br />
*[[Vynora]]<br />
*[[Libila]]<br />
*[[Jackal]]<br />
<br />
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].<br />
<br />
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.<br />
<br />
== Effects ==<br />
The combination of metal type and god type will determine the effect of a rune.<br />
<br />
The rift resource used will determine what the rune can be attached to or used on.<br />
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.<br />
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.<br />
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.<br />
<br />
== Properties (perks) == <br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan=6 | Runes' Properties List <br />
|-<br />
! scope="col"| Metal<br />
! scope="col"| Fo<br />
! scope="col"| Jackal<br />
! scope="col"| Libila<br />
! scope="col"| Magranon<br />
! scope="col"| Vynora<br />
! scope="col"| The Scavenger**<br />
|-<br />
! scope="row"| Adamantine<br />
| 5% less enchant decay, 5% Enchant Success<br />
| 1x Random color on item<br />
| 10% Less enchant decay<br />
| 10% Vehicle Speed<br />
| 7.5% Vehicle Speed, 5% Less decay<br />
| 10% enchant success, 10% less decay<br />
|-<br />
! scope="row"| Brass<br />
| 5% More quality when imped, 5% higher gathering QL<br />
| "Decent" Glow<br />
| "Okay" Glow, 5% higher gather QL<br />
| 10% more quality when imped<br />
| "Slight" Glow, 7.5% more quality when imped<br />
| 10% less damage taken, 10% less weight<br />
|-<br />
! scope="row"| Bronze<br />
| 10% Wind Speed<br />
| 1x Goat Shape (Spell)<br />
| 10% higher gather QL<br />
| 5% higher gather QL, 5% less enchant decay<br />
| 7.5% Wind Speed, 5% Vehicle Speed<br />
| 10% more quality when imped, 10% less enchant decay<br />
|-<br />
! scope="row"| Copper<br />
| 1x Charm Animal (Spell) <br />
| 5% Higher improve chance, 5% Less Decay on contents<br />
| 1x Locate Soul (Spell)<br />
| 5% Higher improve chance, 5% Increased rarity chance <br />
| 7.5% Higher improve chance<br />
| 10% Higher improve chance, 10% less QL loss from repairing<br />
|-<br />
! scope="row"| Electrum<br />
| 1x Reduce creature's age <nowiki>*</nowiki><br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| ?<br />
|-<br />
! scope="row"| Glimmersteel<br />
| 10% skill level bonus<br />
| 5% skill level bonus, 5% more quality when imped<br />
| 10% usage speed<br />
| 5% usage speed, 5% skill level bonus<br />
| 5% usage speed, 5% more quality when imped<br />
| 10% usage speed, 10% shatter resistance<br />
|-<br />
! scope="row"| Gold<br />
| 10% chance to increase yield by raking (tending) or forestry harvest<br />
| 10% reduced size<br />
| 5% raking/harvesting, 5% less weight (any item)<br />
| 5% reduced size, 5% less weight<br />
| 1x reveal creatures (Spell)<br />
| 10% less QL loss from repairing, 10% less damage taken<br />
|-<br />
! scope="row"| Iron<br />
| 10% less fuel usage<br />
| 5% raking/harvesting, 5% less decay (any item)<br />
| 1x light token (Spell)<br />
| 1x sunder (spell)<br />
| 5% less fuel usage, 5% less decay<br />
| 10% reduced size, 10% less enchant decay<br />
|-<br />
! scope="row"| Lead<br />
| 5% less QL loss from repairing, 5% usage speed<br />
| 10% less volume<br />
| 5% reduced volume, 5% usage speed<br />
| 10% less QL lost when repaired<br />
| 5% less QL lost when repaired, 5% increased volume<br />
| 10% reduced volume, 10% usage speed<br />
|-<br />
! scope="row"| Seryll<br />
| 10% enchant success<br />
| 5% enchant success, 5% less QL loss from repairing<br />
| 5% shatter resistance, 5% less QL loss from repairing<br />
| 10% shatter resistance<br />
| 5% shatter resistance, 5% enchant success<br />
| 10% enchant success, 10% shatter resistance<br />
|-<br />
! scope="row"| Silver<br />
| "Okay glow", 5% skill level bonus<br />
| "Okay glow", 7.5% increased volume<br />
| 5% increased volume, 5% less decay on contents<br />
| 10% increased volume<br />
| 10% less decay on contents<br />
| 10% increased volume, 10% less decay on contents<br />
|-<br />
! scope="row"| Steel<br />
| 5% less decay, 5% less damage taken<br />
| 10% less decay<br />
| 5% less damage taken, 5% wind speed (any item)<br />
| 5% reduced decay, 5% more wind speed (any item)<br />
| 10% less damage taken<br />
| 10% less damage taken, 10% less decay<br />
|-<br />
! scope="row"| Tin<br />
| 5% increased rarity chance, 5% less damage taken<br />
| 1x refresh (Spell)<br />
| 5% increased rarity chance, 5% higher improve chance<br />
| 1x mole senses (Spell)<br />
| 10% increased rarity chance<br />
| 10% increased rarity chance, 10% higher improve chance<br />
|-<br />
! scope="row"| Zinc<br />
| 1x morning fog (Spell)<br />
| 5% less weight, 5% vehicle speed (any item)<br />
| 10% less weight<br />
| 5% increased size, 5% vehicle speed (any item)<br />
| 1x mend (Spell)<br />
| 10% less weight , 10% increased size<br />
|-<br />
|}<br />
<br />
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)<br />
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.<br />
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.<br />
<br />
== Attaching ==<br />
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.<br />
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.<br />
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].<br />
* Can only attach them to completed items.<br />
* Only one rune can be attached to an item.<br />
** Attaching a new rune will replace the previous rune.<br />
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.<br />
<br />
== Additional Notes ==<br />
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.<br />
*Runes '''decay''' dramatically fast outside of inventory.<br />
*Runes are '''removed''' by a priest's dispel casting.<br />
** Runes can also be replaced by attaching a new rune.<br />
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.<br />
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.<br />
*Runes that increase ''size'' will allow the affected container to hold bigger items.<br />
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.<br />
<br />
== See also ==<br />
* [[Rift]]<br />
<br />
[[Category:Babel/R]]<br />
[[Category:Rift]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Runes&diff=116770Runes2020-09-26T14:33:18Z<p>Platyna: /* Properties (perks) */ A gold rune of Fo has been attached, so it will have a chance to increase the effect of tending a field or harvesting a tree or bush (10%)</p>
<hr />
<div>== Description ==<br />
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.<br />
<br />
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.<br />
<br />
== Creation ==<br />
<br />
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]<br />
<br />
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.<br />
<br />
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:<br />
*[[Fo]]<br />
*[[Magranon]]<br />
*[[Vynora]]<br />
*[[Libila]]<br />
*[[Jackal]]<br />
<br />
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].<br />
<br />
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.<br />
<br />
== Effects ==<br />
The combination of metal type and god type will determine the effect of a rune.<br />
<br />
The rift resource used will determine what the rune can be attached to or used on.<br />
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.<br />
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.<br />
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.<br />
<br />
== Properties (perks) == <br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan=6 | Runes' Properties List <br />
|-<br />
! scope="col"| Metal<br />
! scope="col"| Fo<br />
! scope="col"| Jackal<br />
! scope="col"| Libila<br />
! scope="col"| Magranon<br />
! scope="col"| Vynora<br />
! scope="col"| The Scavenger**<br />
|-<br />
! scope="row"| Adamantine<br />
| 5% less enchant decay, 5% Enchant Success<br />
| 1x Random color on item<br />
| 10% Less enchant decay<br />
| 10% Vehicle Speed<br />
| 7.5% Vehicle Speed, 5% Less decay<br />
| 10% enchant success, 10% less decay<br />
|-<br />
! scope="row"| Brass<br />
| 5% More quality when imped, 5% higher gathering QL<br />
| "Decent" Glow<br />
| "Okay" Glow, 5% higher gather QL<br />
| 10% more quality when imped<br />
| "Slight" Glow, 7.5% more quality when imped<br />
| 10% less damage taken, 10% less weight<br />
|-<br />
! scope="row"| Bronze<br />
| 10% Wind Speed<br />
| 1x Goat Shape (Spell)<br />
| 10% higher gather QL<br />
| 5% higher gather QL, 5% less enchant decay<br />
| 7.5% Wind Speed, 5% Vehicle Speed<br />
| 10% more quality when imped, 10% less enchant decay<br />
|-<br />
! scope="row"| Copper<br />
| 1x Charm Animal (Spell) <br />
| 5% Higher improve chance, 5% Less Decay on contents<br />
| 1x Locate Soul (Spell)<br />
| 5% Higher improve chance, 5% Increased rarity chance <br />
| 7.5% Higher improve chance<br />
| 10% Higher improve chance, 10% less QL loss from repairing<br />
|-<br />
! scope="row"| Electrum<br />
| 1x Reduce creature's age <nowiki>*</nowiki><br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| ?<br />
|-<br />
! scope="row"| Glimmersteel<br />
| 10% skill level bonus<br />
| 5% skill level bonus, 5% more quality when imped<br />
| 10% usage speed<br />
| 5% usage speed, 5% skill level bonus<br />
| 5% usage speed, 5% more quality when imped<br />
| 10% usage speed, 10% shatter resistance<br />
|-<br />
! scope="row"| Gold<br />
| 10% raking (tending) or forestry yield<br />
| 10% reduced size<br />
| 5% raking/harvesting, 5% less weight (any item)<br />
| 5% reduced size, 5% less weight<br />
| 1x reveal creatures (Spell)<br />
| 10% less QL loss from repairing, 10% less damage taken<br />
|-<br />
! scope="row"| Iron<br />
| 10% less fuel usage<br />
| 5% raking/harvesting, 5% less decay (any item)<br />
| 1x light token (Spell)<br />
| 1x sunder (spell)<br />
| 5% less fuel usage, 5% less decay<br />
| 10% reduced size, 10% less enchant decay<br />
|-<br />
! scope="row"| Lead<br />
| 5% less QL loss from repairing, 5% usage speed<br />
| 10% less volume<br />
| 5% reduced volume, 5% usage speed<br />
| 10% less QL lost when repaired<br />
| 5% less QL lost when repaired, 5% increased volume<br />
| 10% reduced volume, 10% usage speed<br />
|-<br />
! scope="row"| Seryll<br />
| 10% enchant success<br />
| 5% enchant success, 5% less QL loss from repairing<br />
| 5% shatter resistance, 5% less QL loss from repairing<br />
| 10% shatter resistance<br />
| 5% shatter resistance, 5% enchant success<br />
| 10% enchant success, 10% shatter resistance<br />
|-<br />
! scope="row"| Silver<br />
| "Okay glow", 5% skill level bonus<br />
| "Okay glow", 7.5% increased volume<br />
| 5% increased volume, 5% less decay on contents<br />
| 10% increased volume<br />
| 10% less decay on contents<br />
| 10% increased volume, 10% less decay on contents<br />
|-<br />
! scope="row"| Steel<br />
| 5% less decay, 5% less damage taken<br />
| 10% less decay<br />
| 5% less damage taken, 5% wind speed (any item)<br />
| 5% reduced decay, 5% more wind speed (any item)<br />
| 10% less damage taken<br />
| 10% less damage taken, 10% less decay<br />
|-<br />
! scope="row"| Tin<br />
| 5% increased rarity chance, 5% less damage taken<br />
| 1x refresh (Spell)<br />
| 5% increased rarity chance, 5% higher improve chance<br />
| 1x mole senses (Spell)<br />
| 10% increased rarity chance<br />
| 10% increased rarity chance, 10% higher improve chance<br />
|-<br />
! scope="row"| Zinc<br />
| 1x morning fog (Spell)<br />
| 5% less weight, 5% vehicle speed (any item)<br />
| 10% less weight<br />
| 5% increased size, 5% vehicle speed (any item)<br />
| 1x mend (Spell)<br />
| 10% less weight , 10% increased size<br />
|-<br />
|}<br />
<br />
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)<br />
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.<br />
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.<br />
<br />
== Attaching ==<br />
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.<br />
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.<br />
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].<br />
* Can only attach them to completed items.<br />
* Only one rune can be attached to an item.<br />
** Attaching a new rune will replace the previous rune.<br />
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.<br />
<br />
== Additional Notes ==<br />
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.<br />
*Runes '''decay''' dramatically fast outside of inventory.<br />
*Runes are '''removed''' by a priest's dispel casting.<br />
** Runes can also be replaced by attaching a new rune.<br />
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.<br />
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.<br />
*Runes that increase ''size'' will allow the affected container to hold bigger items.<br />
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.<br />
<br />
== See also ==<br />
* [[Rift]]<br />
<br />
[[Category:Babel/R]]<br />
[[Category:Rift]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Picnic_basket&diff=116758Picnic basket2020-09-22T16:12:36Z<p>Platyna: /* Notes */ Updated according to recent experimentation.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|creation=no<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.80kg)<br />
|improve=no<br />
|image=Picnic_basket.png<br />
|dyeable=no<br />
}}<br />
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''A wicker basket with containers for storing a bit of food and drink for travelling. 'Christmas 2016' has been engraved under the lid.''<br />
<br />
== Notes ==<br />
* Given as a gift to premium players for December 2016. All picnic baskets are 99 quality. <br />
* Picnic basket holds 2 kg of liquid and at least 7,55 kg of food and can hold up to 100 items. <br />
* [[Lunchbox]] is a craftable version of the picnic basket.<br />
* Picnic baskets cannot be dyed. This is despite a right-click menu option appearing to permit it.<br />
* Decay ticks take twice as long to happen and are reduced by 75%.<br />
[[File:Picnic_basket_inside.png]]<br />
<br />
[[Category:Items]]<br />
[[Category:Gifts]]<br />
[[Category:Babel/P]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Picnic_basket&diff=116757Picnic basket2020-09-22T16:09:10Z<p>Platyna: /* Notes */ Updated according to recent experimentation.</p>
<hr />
<div>{{ItemBox<br />
|name={{PAGENAME}}<br />
|creation=no<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.80kg)<br />
|improve=no<br />
|image=Picnic_basket.png<br />
|dyeable=no<br />
}}<br />
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''<br />
== Description ==<br />
''A wicker basket with containers for storing a bit of food and drink for travelling. 'Christmas 2016' has been engraved under the lid.''<br />
<br />
== Notes ==<br />
* Given as a gift to premium players for December 2016. All picnic baskets are 99 quality. <br />
* Picnic basket holds 2 kg of liquid and at least 6,2 kg of food and can hold up to 100 items. <br />
* [[Lunchbox]] is a craftable version of the picnic basket.<br />
* Picnic baskets cannot be dyed. This is despite a right-click menu option appearing to permit it.<br />
* Decay ticks take twice as long to happen and are reduced by 75%.<br />
[[File:Picnic_basket_inside.png]]<br />
<br />
[[Category:Items]]<br />
[[Category:Gifts]]<br />
[[Category:Babel/P]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Achievements&diff=116727Achievements2020-09-18T22:16:23Z<p>Platyna: /* List of known Achievements */</p>
<hr />
<div><br />
=== Description ===<br />
<br />
To access your achievements, open the main menu and click on "Hud settings", then click on "Achievement Window".<br />
<br />
Separate achievement records are kept on each server. Travelling between servers will change the contents of a player's achievement window.<br />
<br />
==List of known Achievements==<br />
===Achievements===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].<br />
|-<br />
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]<br />
|-<br />
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] <br />
|-<br />
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.<br />
|-<br />
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.<br />
|-<br />
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).<br />
|-<br />
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)<br />
|-<br />
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.<br />
|-<br />
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).<br />
|-<br />
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).<br />
|-<br />
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.<br />
|-<br />
| Baker || You should wear a white cap || silver || Bake 100 bread.<br />
|-<br />
| "boat type" Sailor || Look, it floats! || Silver || Embark different types of boats as commander.<br />
|-<br />
| "boat type" Maker || You finished the "boat type" || Silver || Complete construction of different types of boats.<br />
|-<br />
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||<br />
|-<br />
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.<br />
|-<br />
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.<br />
|-<br />
| Bread Maker || You can bake! || Silver || Bake bread<br />
|-<br />
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.<br />
|-<br />
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.<br />
|-<br />
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.<br />
|-<br />
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]<br />
|-<br />
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].<br />
|-<br />
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.<br />
|-<br />
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.<br />
|-<br />
| Chief Mate || Yarr Matey || Silver || Embark a boat x times<br />
|-<br />
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement <br />
|-<br />
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] <br />
|-<br />
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].<br />
|-<br />
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.<br />
|-<br />
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning<br />
|-<br />
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.<br />
|-<br />
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?<br />
|-<br />
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.<br />
|-<br />
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)<br />
|- <br />
| Debt Collector || That's your money! || Silver || Drain a deed<br />
|-<br />
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. <br />
|-<br />
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something<br />
|-<br />
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight<br />
|-<br />
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees<br />
|- <br />
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. <br />
|-<br />
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)<br />
|-<br />
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk<br />
|-<br />
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.<br />
|-<br />
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.<br />
|-<br />
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.<br />
|-<br />
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.<br />
|-<br />
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql<br />
|- <br />
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. <br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.<br />
|-<br />
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)<br />
|-<br />
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.<br />
|-<br />
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.<br />
|-<br />
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments<br />
|-<br />
| Founder || There's nothing like home || Silver || Found a deed<br />
|-<br />
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player<br />
|-<br />
<br />
| Giant Fish || You caught the rare one || Gold || Catch a very heavy and high-quality shark <br />
|-<br />
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times<br />
|-<br />
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown<br />
|-<br />
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months<br />
|-<br />
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.<br />
|-<br />
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)<br />
|-<br />
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.<br />
|-<br />
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.<br />
|-<br />
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.<br />
|-<br />
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.<br />
|-<br />
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.<br />
|-<br />
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.<br />
|-<br />
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s<br />
|-<br />
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]<br />
|-<br />
| Improve || There! That makes it better. || Silver || Successful improving<br />
|-<br />
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. <br />
|-<br />
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.<br />
|-<br />
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.<br />
|-<br />
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.<br />
|-<br />
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].<br />
|-<br />
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees<br />
|-<br />
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.<br />
|-<br />
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]<br />
|-<br />
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.<br />
|-<br />
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.<br />
|-<br />
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time<br />
|-<br />
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.<br />
|-<br />
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type<br />
|-<br />
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.<br />
|-<br />
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.<br />
|-<br />
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?<br />
|-<br />
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the "Went up a Hill" achievement.<br />
|- <br />
| Moved a Mountain || You know how to drag a cart || Silver || (?)<br />
|-<br />
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.<br />
|-<br />
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')<br />
|-<br />
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.<br />
|-<br />
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?<br />
|-<br />
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than "Thin Air" (This is possibly only achieved by climbing to the top of Dragon fang)<br />
|-<br />
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from under 90.00ql to above 90.00ql<br />
|-<br />
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving<br />
|-<br />
| Ouch that Hurt || ??? || Silver || Fall from a height?<br />
|-<br />
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?<br />
|-<br />
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.<br />
|-<br />
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures<br />
|-<br />
| Owning || You've been premium 12 months || Gold || <br />
|-<br />
| Patron Of The Net || You have been premium for 60 months || Diamond || <br />
|-<br />
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times<br />
|-<br />
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.<br />
|-<br />
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]<br />
|-<br />
| Perfection || Few have mastered item creation like you. There's little room for improving an item more than this! || Diamond || 99.00Ql Item<br />
|-<br />
| Pizza Master || Pizza is amazing; even if you are in the middle of eating a pizza, you wish you were eating pizza. || Silver || Make an unknown (huge) amount of pizza. <br />
|-<br />
| Popular Joe || You have many friends! || Silver || Add 50 people to friends<br />
|-<br />
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from under 70.00ql to above 70.00ql<br />
|-<br />
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.<br />
|-<br />
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.<br />
|-<br />
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.<br />
|-<br />
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. <br />
|-<br />
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. <br />
|-<br />
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. <br />
|-<br />
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).<br />
|-<br />
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge<br />
|-<br />
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.<br />
|-<br />
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].<br />
|-<br />
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.<br />
|-<br />
| Settlement assault || You've killed an enemy spirit guard || Silver ||<br />
|-<br />
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[:Category:Walls|wall]])<br />
|-<br />
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.<br />
|-<br />
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. <br />
|- <br />
| Slacker || You're just standing there! || Silver || (?)<br />
|-<br />
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.<br />
|-<br />
| Singing While Eating || Who was that cook? || Silver || Eat high ql food<br />
|-<br />
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.<br />
|-<br />
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)<br />
|-<br />
| Soilent Green || ? || Silver || Kill a greenish creature.<br />
|-<br />
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.<br />
|-<br />
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.<br />
|-<br />
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.<br />
|-<br />
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.<br />
|-<br />
| Supreme being || You've created a supreme item || Gold || Create a supreme item.<br />
|-<br />
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.<br />
|-<br />
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.<br />
|-<br />
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? <br />
|-<br />
| The First || You're all alone here! || Silver || The first person on a server.<br />
|-<br />
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.<br />
|-<br />
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.<br />
|-<br />
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread<br />
|-<br />
| Thin Air || How high can you reach? || Silver || Go higher than "Mountain Goat"<br />
|-<br />
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown<br />
|-<br />
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]<br />
|-<br />
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)<br />
|-<br />
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.<br />
|-<br />
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.<br />
|-<br />
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.<br />
|-<br />
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.<br />
|-<br />
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].<br />
|-<br />
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.<br />
|-<br />
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.<br />
|-<br />
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.<br />
|-<br />
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.<br />
|-.<br />
| Wanderer || You know how to move around || Silver || Travel a far distance.<br />
|-<br />
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].<br />
|-<br />
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).<br />
|-<br />
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.<br />
|-<br />
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.<br />
|-<br />
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.<br />
|-<br />
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.<br />
|-<br />
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.<br />
|}<br />
<br />
===Kill Counters===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].<br />
|-<br />
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.<br />
|-<br />
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.<br />
|-<br />
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].<br />
|-<br />
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.<br />
|-<br />
| Bisons || You've killed the bison || Silver || Kill a [[bison]].<br />
|-<br />
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].<br />
|-<br />
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.<br />
|-<br />
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.<br />
|-<br />
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].<br />
|-<br />
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].<br />
|-<br />
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]<br />
|-<br />
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].<br />
|-<br />
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].<br />
|-<br />
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].<br />
|-<br />
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].<br />
|-<br />
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.<br />
|-<br />
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.<br />
|-<br />
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].<br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.<br />
|-<br />
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].<br />
|-<br />
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].<br />
|-<br />
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].<br />
|-<br />
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.<br />
|-<br />
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].<br />
|-<br />
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s<br />
|-<br />
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.<br />
|-<br />
| Kill the pig || You require pork || Silver || Kill a [[pig]].<br />
|-<br />
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.<br />
|-<br />
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a lava fiend.<br />
|-<br />
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].<br />
|-<br />
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].<br />
|-<br />
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.<br />
|-<br />
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]<br />
|- <br />
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.<br />
|-<br />
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiend]]s.<br />
|-<br />
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.<br />
|-<br />
| Off Horse || You slay horses || Silver || Kill a [[horse]].<br />
|-<br />
| One Eyed Snake || You've killed the Kyklops || Gold|| Be engaged in combat with the [[Kyklops]] when it dies.<br />
|-<br />
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver|| Kill ten hens.<br />
|-<br />
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].<br />
|-<br />
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].<br />
|-<br />
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.<br />
|-<br />
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.<br />
|-<br />
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. <br />
|- <br />
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. <br />
|- <br />
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].<br />
|-<br />
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].<br />
|-<br />
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].<br />
|-<br />
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].<br />
|-<br />
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.<br />
|-<br />
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.<br />
|-<br />
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.<br />
|-<br />
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.<br />
|-<br />
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.<br />
|-<br />
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.<br />
|-<br />
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.<br />
|-<br />
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.<br />
|-<br />
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.<br />
|-<br />
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].<br />
|-<br />
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s<br />
|-<br />
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s<br />
|-<br />
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].<br />
|-<br />
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].<br />
|-<br />
| Troll King Assassination || You've killed the Troll King || Gold || Be engaged in combat with the [[Troll King]] when it dies<br />
|-<br />
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].<br />
|-<br />
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].<br />
|-<br />
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].<br />
|-<br />
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.<br />
|-<br />
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].<br />
|-<br />
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.<br />
|-<br />
| Zombies killed || Zombie! Zombie! || Silver || Kill a [[zombie]].<br />
|-<br />
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.<br />
|}<br />
<br />
=== Event Achievements ===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|- <br />
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. <br />
|- <br />
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.<br />
|-<br />
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. <br />
|- <br />
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. <br />
|}<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
===Cooking Achievements=== <br />
(Hidden so it's not ruined for anyone)<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Beer || Homebrew.|| Silver || Brewing some beer.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || [[Baking]] a Black Forest Gateau.<br />
|-<br />
| Chocoholic || um, chocolate! || Silver || [[Baking]] a chocolate cake<br />
|-<br />
| Cookies || You say cookie, I say biscuit, lets om-nom-nom || Silver || [[Baking]] cookies.<br />
|-<br />
| Cottage Pie || Just like my grandmother used to make! || Silver || [[Baking]] a cottage pie.<br />
|-<br />
| Custard Creams || When only the cream de la cream will do! || Silver || [[Baking]] some custard creams.<br />
|-<br />
| Custard Pie || Phanton flam flinger || Silver || [[Baking]] a custard pie.<br />
|-<br />
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.<br />
|-<br />
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Gin || As drunk on fine floating palaces everywhere. || Silver || Distilling gin.<br />
|-<br />
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.<br />
|-<br />
| Insect Stew || You begin to feel the speed of 6 legs come upon you. || Silver || [[Cooking]] an insect stew.<br />
|- <br />
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.<br />
|-<br />
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown<br />
|-<br />
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.<br />
|-<br />
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time. || Silver || Unknown<br />
|-<br />
| Pork pie || Come here, piggy! || Silver || [[Baking]] a Pork pie. <br />
|-<br />
| Raspberry Pi || The code for this was intense! || Silver || [[Baking]] a Raspberry Pi.<br />
|-<br />
| Simple pasta || I make a pasta! || Silver || [[Cooking]] a Simple pasta.<br />
|-<br />
| Steak and ale pie || um, beer! || Silver || [[Baking]] a Steak and ale pie<br />
|-<br />
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.<br />
|-<br />
| Vodka || At least one letter away from water. || Silver || Distill some vodka. <br />
|}<br />
</div><br />
</div><br />
<br />
==External Links==<br />
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Babel/A]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Sacrifice&diff=116509Sacrifice2020-09-11T15:52:36Z<p>Platyna: /* Refill of Stamina, Nutrition, Food and Water, and Skill gain */ Updated according to recent experimentation.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrifice]]<br />
<br />
==Description ==<br />
Putting an item in an altar and right-clicking the [[altar]] will give the option to "sacrifice". Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects, it's used in order to get rid of unwanted items.<br />
<br />
Requirements:<br />
* Follower of a [[gods|god]], with at least 10 faith <br />
<br />
== Effects ==<br />
<br />
Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details.<br />
<br />
=== Favor ===<br />
Sacrificing items gives favor with your god. The amount of favor you gain from sacrificing an item depends on what its value is. <br />
<br />
'''Double bonus materials'''<br />
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.<br />
<br />
*[[Vynora]]: Wood; Pottery<br />
*[[Fo]]: Cotton; Food<br />
*[[Magranon]]: Metals<br />
*[[Libila]]: [[Animal parts]]<br />
<br />
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.<br />
<br />
*[[Vynora]]: [[Yoyo]] and [[Torch]]<br />
*[[Fo]]: [[Square piece of cloth]]<br />
*[[Magranon]]: [[Door lock]]<br />
*[[Libila]]: [[Animal parts]]<br />
<br />
=== Healing of wounds ===<br />
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items.<br />
<br />
=== Alignment gain ===<br />
<!-- (Verify specific value!) Sacrificing items that have a "get price" value of at least 50 copper will increase your alignment. See [[Alignment]] for details. --><br />
Sacrificing an item with a high enough value will increase your [[alignment]]. As with deed faith bonus and favor, an item's value counts as double if it is made from a material preferred by your god.<br />
<br />
=== Potion ===<br />
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your inventory.<br />
<br />
=== Refill of Stamina, Nutrition, Food and Water, and Skill gain ===<br />
Sacrificing a rare item of any kind will refill the stamina, food, and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a random wound regardless of severity. Supreme and fantastic abilities will also grant you a tick in a random skill.<br />
<br />
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.<br />
<br />
===Deed faith bonus===<br />
Sacrificing items will also add to your [[Faith bonus|deed faith bonuses]].<br />
<br />
== Notes ==<br />
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item, you can try using a [[trash heap]] if it does not fit.<br />
* Sacrificing creatures is done with a [[sacrificial knife]].<br />
** This can only be done when there is a current mission for it, or, for a [[Sacrificial_knife#Usage|limited list of animals]], also outside missions.<br />
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila.<br />
* For deed enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The healing and war bonuses always use item value, not weight.<br />
<br />
<br />
[[Category:Religion]]<br />
[[Category:Babel/S]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Server_types&diff=116489Server types2020-09-08T23:37:02Z<p>Platyna: /* Server Information Links */ Added Cadence.</p>
<hr />
<div>[[Main Page]] :: [[Server Types]]<br />
<br />
{{disclaimer}}<br />
<br />
==Traveling between Servers==<br />
<br />
For information on traveling between servers, see [[server travel]]. <br />
<br />
== Golden Valley/Haven servers ==<br />
<br />
Golden Valley is the login server and was formerly the tutorial server. While a few players still maintain GV characters and deeds, players can no longer go to this server to play. Haven is the new location of the tutorial. <br />
<br />
==Test server ==<br />
The [[test server]]s exist to test large game updates before they are added to the main servers. They are wiped often. <br />
<br />
==Valrei ==<br />
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place. We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''<br />
<br />
== Southern Freedom Islands, formerly Freedom servers cluster 1, 2, 3 ==<br />
<br />
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. Griefing is frowned upon, and is a potentially bannable offense. [[Wurm staff|GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.<br />
<br />
The original Freedom server was Independence. The second one was Deliverance, which is situated to the south of Independence. This was followed by Exodus, to the south of Deliverance. The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance. Later, Celebration was added to the south of Exodus.<br />
<br />
All of the freedom clusters were connected when Xanadu was opened to the east of this cluster.<br />
<br />
''Freedom servers cluster 2 ''<br />
<br />
This was a new cluster starting with Pristine at the official release of Wurm Online 1.0 which wasn't connected to freedom cluster 1 for one and a half years in order to provide that total newbie feeling. The second server in this cluster was Release, which is situated to the southern border of Pristine. Sailing west from either of these servers leads you to Xanadu.<br />
<br />
'' Freedom servers cluster 3 ''<br />
<br />
The new Freedom server of Xanadu was isolated from the other servers for a few weeks. After that, it was connected to freedom cluster 1 to the west and freedom cluster 2 to the east. Sailing west from Xanadu leads you to Deliverance and sailing east from Xanadu leads you to Release.<br />
<br />
'' Chaos server ''<br />
<br />
The Chaos server is a PvP enabled Freedom cluster server. It can be access by sailing west from Independence, Deliverance, or Exodus. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back east to Deliverance will put you back in the Freedom Isles kingdom, while returning to Chaos will put you back to whatever kingdom you were in when you left. <br />
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks, and bash things on deed. GMs generally avoid intervening in PvP server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.<br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Cluster<br />
! colspan="8" | Southern Freedom Isles<br />
|- align="center" <br />
! Server name<br />
! [[Independence]] !! [[Deliverance]] !! [[Exodus]] !! [[Celebration]] !! [[Pristine]] !! [[Release]] !! [[Xanadu]] !! [[Chaos]] <br />
|- align="center" <br />
! Founded<br />
| June 17th<br>2009 || September 7th<br>2011 || September 15th<br>2011 || May 31st<br>2012 || Dec 12th<br>2012 || Dec 18th<br>2012 || June 3rd<br>2014 || May 5th<br>2007 <br />
|- align="center" <br />
! Server size in tiles<br />
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 8192x8192 || 4096x4096 <br />
|- align="center" <br />
! Starter town<br />
| [[The Howl]] <br> Freedom Market <br> Haven's Landing || [[Green Dog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || <br />
[[Glasshollow]]<br>[[Vrock Landing]]<br>[[Summerholt]]<br>[[Greymead]]<br>[[Whitefay]]<br>[[Linton]]<br>[[Lormere]]<br>[[Newspring]]<br>[[Esteron]]<br />
|| [[Hunters Lodge]]<br>[[The Landing]]<br>[[Gold Coast]]<br>[[The Shroud]] <br />
|- align="center" <br />
! [[Kingdom]]s<br />
| colspan="7" align="center" | Freedom || Freedom,<br> [[Horde of the Summoned|HOTS]],<br> and [[Player Made Kingdom]]s<br />
|- align="center"<br />
! [[PvP]]<br />
| colspan="7" | Limited <sup>[[#Note_3|[3]]]</sup><br />
| colspan="1" | Yes <sup>[[#Note_2|[2]]]</sup><br />
|- align="center"<br />
! [[Theft]]<br />
| colspan="7" | No<br />
| colspan="1" | Yes<br />
|- align="center"<br />
! [[Guard tower]]s<br />
| colspan="8" | Optional<br />
|- align="center"<br />
! [[Deeds]]<br />
| colspan="7" | Yes. Can be planted anywhere<br>as server is all one kingdom.<br />
| colspan="1" | Yes. Can only be planted in<br>land claimed by kingdom.<br />
|- align="center"<br />
! [[Artifact]]s<br />
| colspan="7" | No<br />
| colspan="1" | Yes<br />
|- align="center"<br />
! [[champion player|Champion]]s<br />
| colspan="7" | No<br />
| colspan="1" | Yes<br />
|- align="center"<br />
! [[Account Types]]<br />
| colspan="8" | Premium and Basic<br />
|- align="center"<br />
! [[Wurm staff|GM]] activity<br />
| colspan="7" | High<br />
| colspan="1" | Minimal<br />
|- align="center"<br />
! [[Scenarios]]<br />
| colspan="8" | No<br />
|- align="center"<br />
! [[The Curve]]<br />
| colspan="8" | No<br />
|- align="center"<br />
! Double skillgain<br />
| colspan="8" | No<br />
|- align="center"<br />
! [[Spy protection]]<br />
| colspan="7" | No<br />
| colspan="1" | Yes<br />
<br />
|}<br />
<br />
: <span id="Note_1"><sup>[1]</sup></span> Enemy kingdoms can still be on this server, but they cannot create towers or deeds. <br />
: <span id="Note_2"><sup>[2]</sup></span> Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.<br />
: <span id="Note_3"><sup>[3]</sup></span>Dueling and Sparring with other players if both parties consent.<br />
<br />
==Epic Islands==<br />
The Epic islands are made up of 4 different islands, arranged in a T-shaped pattern. These are all PVP servers. The Epic cluster is affected by The Curve, a skill gain formula that can allow new players to catch up to older players.<br />
<br />
The central island is named Elevation and is the crossroads where the different kingdoms meet and engage in warfare with each other. Elevation is a premium-only server. Elevation can have player made kingdoms founded on it.<br />
<br />
The southern island has been named Affliction and can be reached by traveling south from Elevation. Affliction is the homeland of the Horde of the Summoned Kingdom and is a mixed server, allowing both premium and non-premium players. The western island has been named Desertion and can be reached by traveling west from Elevation. Desertion is the homeland of Mol-Rehan and is a mixed server, allowing both premium and non-premium players. The eastern island has been named Serenity and can be reached by traveling east from Elevation. Serenity is the homeland of Jenn-Kellon and is a mixed server, allowing both premium and non-premium players.<br />
<br />
The homelands are connected only to the Elevation server, not to each other. <br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Cluster<br />
! colspan="4" | Epic Islands<br />
|- align="center" <br />
! Server name<br />
! [[Elevation]] !! [[Desertion]] !! [[Affliction]] !! [[Serenity]] <br />
|- align="center" <br />
! Founded<br />
| July 11th <br>2019 || November 1st<br>2011 || October 10th<br>2014 || November 1st<br>2011 <br />
|- align="center" <br />
! Server size in tiles<br />
| 2048x2048 || 2048x2048 || 2048x2048 || 2048x2048 <br />
|- align="center" <br />
! Starter town<br />
|| New Hope (JK)<br>Ignis (MR)<br>Doomspine (HOTS) || Glittershore || Blackbone || Strongbox <br />
|- align="center" <br />
! [[Kingdom]]s<br />
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]],<br> and [[Player Made Kingdom]]s<br />
| MR <sup>[[#Note_1|[1]]]</sup><br />
| HOTS <sup>[[#Note_1|[1]]]</sup><br />
| JK <sup>[[#Note_1|[1]]]</sup><br />
|- align="center"<br />
! [[PvP]]<br />
| colspan="1" | Yes<br />
| colspan="3" | Yes. Enemy kingdoms receive<br>a [[combat rating]] penalty.<br />
|- align="center"<br />
! [[Theft]]<br />
| colspan="4" | Yes<br />
|- align="center"<br />
! [[Guard tower]]s<br />
| colspan="1" | Needed to claim kingdom land.<br />
| colspan="3" | Optional<br />
|- align="center"<br />
! [[Deeds]]<br />
| colspan="1" | Yes. Can only be planted in<br>land claimed by kingdom.<br />
| colspan="3" | Yes. Can be planted anywhere<br>as server is all one kingdom.<br />
|- align="center"<br />
! [[Artifact]]s<br />
| colspan="1" | Yes<br />
| colspan="3" | No <br />
|- align="center"<br />
! [[champion player|Champion]]s<br />
| colspan="1" | Yes<br />
| colspan="3" | No<br />
|- align="center"<br />
! [[Account Types]]<br />
| colspan="1"|Premium || colspan="3" | Premium and Basic <br />
|- align="center"<br />
! [[Wurm staff|GM]] activity<br />
| colspan="4" | Minimal<br />
|- align="center"<br />
! [[Scenarios]]<br />
| colspan="4" | Yes<br />
|- align="center"<br />
! [[The Curve]]<br />
| colspan="4" | Yes<br />
|- align="center"<br />
! Double skillgain<br />
| colspan="4" | Yes<br />
|- align="center"<br />
! [[Spy protection]]<br />
| colspan="4" | Yes<br />
<br />
|}<br />
<br />
: <span id="Note_1"><sup>[1]</sup></span> Enemy kingdoms can still be on this server, but they cannot create towers or deeds. <br />
: <span id="Note_2"><sup>[2]</sup></span> Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.<br />
: <span id="Note_3"><sup>[3]</sup></span>Dueling and Sparring with other players if both parties consent.<br />
<br />
==Northern Freedom Isles==<br />
The Northern Freedom Isles are the newest servers, consisting of three PVE servers (Harmony, Melody, and Cadence) and one PVP server (Defiance). These servers are currently cut off from all other servers in Wurm to allow for new players to grow and skill together. Normal Freedom/PVE rules apply on the PVE servers, but Defiance has its own PVP rule set. <br />
<br />
See also:[[Defiance]]<br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Cluster<br />
! colspan="4" | Northern Freedom Isles<br />
|- align="center" <br />
! Server name<br />
! [[Harmony]] !! [[Melody]] !! [[Cadence]] !! [[Defiance]]<br />
|- align="center" <br />
! Founded<br />
| July 24th<br>2020 || July 26th<br>2020 || August 21st<br>2020 || July 24th<br>2020<br />
|- align="center" <br />
! Server size in tiles<br />
| 4096x4096 || 2048x2048 || 4096x4096 || 4096x4096<br />
|- align="center" <br />
! Starter town<br />
| colspan="1" | Heartland<br>Harmony Bay || colspan="1" | Overture || colspan="1" | Sonata<br>Encore || colspan="1" | Frontier <br> Rotten Hollow <br> Rumble <br />
|- align="center" <br />
! [[Kingdom]]s<br />
| colspan="3" align="center" | Freedom<br />
| colspan="1" align="center" | [[Horde of the Summoned|HOTS]], [[Mol-Rehan|MR]], [[Jenn-Kellon|JK]]<br />
|- align="center"<br />
! [[PvP]]<br />
| colspan="3"| Limited <sup>[[#Note_3|[3]]]</sup><br />
|colspan="1" | Yes<br />
|- align="center"<br />
! [[Theft]]<br />
| colspan="3" | No<br />
| colspan="1" | Yes<br />
|- align="center"<br />
! [[Guard tower]]s<br />
| colspan="3" | Optional<br />
| colspan="1" | Needed to claim kingdom land<br />
|- align="center"<br />
! [[Deeds]]<br />
| colspan="3" | Yes. Can be planted anywhere<br>as server is all one kingdom.<br />
| colspan="1" | Yes. Can only be planted in<br>land claimed by kingdom.<br />
|- align="center"<br />
! [[Artifact]]s<br />
| colspan="3" | No<br />
| colspan="1" | Yes<br />
|- align="center"<br />
! [[champion player|Champion]]s<br />
| colspan="3" | No<br />
| colspan="1" | No<br />
|- align="center"<br />
! [[Account Types]]<br />
| colspan="4" | Premium and Basic<br />
|- align="center"<br />
! [[Wurm staff|GM]] activity<br />
| colspan="3" | High<br />
| colspan="1" |?<br />
|- align="center"<br />
! [[Scenarios]]<br />
| colspan="3" | No<br />
| colspan="1" | ?<br />
|- align="center"<br />
! [[The Curve]]<br />
| colspan="4" | No<br />
|- align="center"<br />
! Double skillgain<br />
| colspan="4" | No<br />
|- align="center"<br />
! [[Spy protection]]<br />
| colspan="3" | No<br />
| colspan="1" | ?<br />
|}<br />
<br />
: <span id="Note_1"><sup>[1]</sup></span> Enemy kingdoms can still be on this server, but they cannot create towers or deeds. <br />
: <span id="Note_2"><sup>[2]</sup></span> Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.<br />
: <span id="Note_3"><sup>[3]</sup></span>Dueling and Sparring with other players if both parties consent.<br />
<br />
==Jackal==<br />
The Jackal server is a seasonal server that refreshes with new challenges and closes to be be wiped and restarted after those challenges are met. <br />
<br />
See also: [[Jackal]]<br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Cluster<br />
! colspan="3" | Jackal<br />
|- align="center" <br />
! Server name<br />
! [[Jackal]] <br />
|- align="center" <br />
! Founded<br />
| August 30th<br>2019 <br />
|- align="center" <br />
! Server size in tiles<br />
| 4096x4096 <br />
|- align="center" <br />
! Starter town<br />
| Camp Freedom<br />
|- align="center" <br />
! [[Kingdom]]s<br />
| align="center" | Freedom<br />
|- align="center"<br />
! [[PvP]]<br />
| Limited <sup>[[#Note_3|[3]]]</sup><br />
|- align="center"<br />
! [[Theft]]<br />
| No<br />
|- align="center"<br />
! [[Guard tower]]s<br />
| colspan="1" | Optional. Can be planted anywhere under Freedom influence. <br />
|- align="center"<br />
! [[Deeds]]<br />
| Yes. Yes. Can be planted anywhere under Freedom influence. <br />
|- align="center"<br />
! [[Artifact]]s<br />
| No<br />
|- align="center"<br />
! [[champion player|Champion]]s<br />
| No<br />
|- align="center"<br />
! [[Account Types]]<br />
| Premium and Basic<br />
|- align="center"<br />
! [[Wurm staff|GM]] activity<br />
| High<br />
<br />
|- align="center"<br />
! [[Scenarios]]<br />
| No<br />
|- align="center"<br />
! [[The Curve]]<br />
| No<br />
|- align="center"<br />
! Double skillgain<br />
| 3x Freedom servers<br />
|- align="center"<br />
! [[Spy protection]]<br />
| No<br />
|}<br />
<br />
: <span id="Note_1"><sup>[1]</sup></span> Enemy kingdoms can still be on this server, but they cannot create towers or deeds. <br />
: <span id="Note_2"><sup>[2]</sup></span> Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.<br />
: <span id="Note_3"><sup>[3]</sup></span>Dueling and Sparring with other players if both parties consent.<br />
<br />
== Server Information Links ==<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Name !! Land Name !!Twitter !! Status !! Battles<sup>[[#Note_7|[7]]]</sup><br />
|-<br />
| [[Jenn001]]|| Login / Golden Valley || [http://twitter.com/WO_Goldenvalley Golden Valley] || [http://jenn001.game.wurmonline.com/battles/stats.html GV]|| [http://jenn001.game.wurmonline.com/battles GV]<br />
|-<br />
| [[Freedom001]] || Independence || [http://twitter.com/WO_Independence Independence] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi] || [http://freedom001.game.wurmonline.com/battles Indi]<br />
|-<br />
| [[Freedom002]] || Deliverance || [http://twitter.com/WO_Deliverance Deliverance] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli] || [http://freedom002.game.wurmonline.com/battles Deli]<br />
|-<br />
| [[Freedom003]] || Exodus || [http://twitter.com/WO_Exodus Exodus] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo] || [http://freedom003.game.wurmonline.com/battles Exo]<br />
|-<br />
| [[Freedom004]] || Celebration || [http://twitter.com/WO_Celebration Celebration] || [https://celebration.live.wurmonline.io/battles/stats.html Cele] || [https://celebration.live.wurmonline.io/battles Cele]<br />
|-<br />
| [[Freedom005]] || Pristine || [http://twitter.com/WO_Pristine Pristine] || [http://freedom005.game.wurmonline.com/battles/stats.html Pris] || [http://freedom005.game.wurmonline.com/battles Pris]<br />
|-<br />
|-<br />
| [[Freedom006]] || Release || [http://twitter.com/WO_Release Release] || [http://freedom006.game.wurmonline.com/battles/stats.html Rel] || [http://freedom006.game.wurmonline.com/battles Rel]<br />
|-<br />
| [[Freedom007]] || Xanadu || [http://twitter.com/WO_Xanadu Xanadu] || [http://freedom007.game.wurmonline.com/battles/stats.html Xan] || [http://freedom007.game.wurmonline.com/battles/ Xan]<br />
|-<br />
| [[Wild001]] || Chaos || [http://twitter.com/WO_Chaos Chaos] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos] || [http://wild001.game.wurmonline.com/battles Chaos]<br />
|-<br />
| [[Epic001]] || Elevation || [http://twitter.com/WO_Elevation Elevation] || [http://elevation.wurmonline.com/battles/stats.html Ele] || [http://elevation.wurmonline.com/battles Ele]<br />
|-<br />
| [[Epic002]] || Affliction || [http://twitter.com/WO_Affliction Affliction] || [http://affliction.wurmonline.com/battles/stats.html Aff] || [http://affliction.wurmonline.com/battles Aff]<br />
|-<br />
| [[Epic003]] || Desertion || [http://twitter.com/WO_Desertion Desertion] || [http://desertion.wurmonline.com/battles/stats.html Des] || [http://desertion.wurmonline.com/battles Des]<br />
|-<br />
| [[Epic004]] || Serenity || [http://twitter.com/WO_Serenity Serenity] || [http://serenity.wurmonline.com/battles/stats.html Ser] || [http://serenity.wurmonline.com/battles Ser]<br />
|-<br />
| [[Jackal]] || Jackal || [https://twitter.com/wo_jackal Jackal] || [http://jackal.game.wurmonline.com/battles/stats.html Jackal] || <br />
|-<br />
| [[Astrology:Valrei|Valrei]] || Valrei || [http://twitter.com/valreimoon Valrei] || n/a || n/a<br />
|-<br />
| [[Harmony]] || Harmony || || || <br />
|-<br />
| [[Melody]] || Melody || || ||<br />
|-<br />
| [[Cadence]] || Cadence || || ||<br />
|-<br />
| [[Defiance]] || Defiance || || || <br />
|-<br />
|}<br />
<br />
<br />
[[Category:Servers]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Reputation&diff=116488Reputation2020-09-08T23:34:04Z<p>Platyna: Adjectives like that shouldn't be used on the Wiki (NPOV).</p>
<hr />
<div>'''Reputation''' lowers when a [[player]] breaks a [[kingdom]] or [[village]] [[Deed#Permissions|law]] within a [[deed]].<br />
<br />
All players start with 100 reputation. If a player does something to lose reputation, it will slowly regenerate at about one point per real hour. Reputation does continue to increment while a player is offline. Reputation can be checked with the [[chat command]] <tt>/reputation</tt>.<br />
<br />
For instance, a player loses 35 reputation for [[steal]]ing an item on the [[Chaos]] or other PVP server.<br />
<br />
If a player dies with less than 0 reputation, he or she will lose 5x the normal [[skill]] loss (1.25 in skills). Player with negative reputation also can't join a village, this also include Black Light villages.<br />
<br />
Below 0 reputation, a player becomes an [[outlaw]], and all other players can attack the player without penalty. At -100 reputation, [[tower guard|tower]] and [[deed guard]]s will attack the player on sight. While an outlaw, you wear the title OUTLAW which overrides any other titles. Your outline is red to all players who are not part of your own village.<br />
<br />
If a player is a [[whitelighter]] and their reputation drops below -200, they will automatically become a [[blacklighter]]. ''This will use a [[convert]]''. It is possible to change back to the [[White Light]]. ''This will also use a convert''. Going BL from reputation loss does not make you lose your kingdom title; it merely becomes inactive.<br />
<br />
You can still become a white lighter with -200 or lower reputation. Your village guards, should you be in a village with -200, will not attack you then. <br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Babel/R]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Reputation&diff=116487Reputation2020-09-08T23:32:23Z<p>Platyna: Updated the server name.</p>
<hr />
<div>'''Reputation''' lowers when a [[player]] breaks a [[kingdom]] or [[village]] [[Deed#Permissions|law]] within a [[deed]].<br />
<br />
All players start with 100 reputation. If a player does something to lose reputation, it will slowly regenerate at about one point per real hour. Reputation does continue to increment while a player is offline. Reputation can be checked with the [[chat command]] <tt>/reputation</tt>.<br />
<br />
For instance, a player loses 35 reputation for [[steal]]ing an item on the [[Chaos]] or other PVP server.<br />
<br />
If a player dies with less than 0 reputation, he or she will lose 5x the normal [[skill]] loss (a devastating 1.25 in skills). Player with negative reputation also can't join a village, this also include Black Light villages.<br />
<br />
Below 0 reputation, a player becomes an [[outlaw]], and all other players can attack the player without penalty. At -100 reputation, [[tower guard|tower]] and [[deed guard]]s will attack the player on sight. While an outlaw, you wear the title OUTLAW which overrides any other titles. Your outline is red to all players who are not part of your own village.<br />
<br />
If a player is a [[whitelighter]] and their reputation drops below -200, they will automatically become a [[blacklighter]]. ''This will use a [[convert]]''. It is possible to change back to the [[White Light]]. ''This will also use a convert''. Going BL from reputation loss does not make you lose your kingdom title; it merely becomes inactive.<br />
<br />
You can still become a white lighter with -200 or lower reputation. Your village guards, should you be in a village with -200, will not attack you then. <br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Babel/R]]</div>Platynahttps://www.wurmpedia.com/index.php?title=Meditating&diff=116481Meditating2020-09-07T18:27:43Z<p>Platyna: /* Messages */ [13:30:14] You still need to let your recent progress sink in for many hours.</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''<br />
<br />
== Meditation ==<br />
===The Basics===<br />
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose "Nature -> Meditate". Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup. The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.<br />
<br />
===Skill Training===<br />
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.<br />
<br />
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.<br />
<br />
Above 20 meditation skill the chances to gain skill are limited to a few per day:<br />
<br />
* First 5 meditations need to be 30 minutes apart at least<br />
* After your fifth meditation the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.<br />
* Every 24 hours after a server restart the timers reset to the 30 minute wait.<br />
<br />
Example:<br />
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.<br />
<br />
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.<br />
<br />
== Path Management and Advancement ==<br />
<br />
=== Starting and Following a Path ===<br />
<br />
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:<br />
<br />
The [[Path of Knowledge|Path of Knowledge]]<br />
<br />
The [[Path of Power|Path of Power]]<br />
<br />
The [[Path of Insanity|Path of Insanity]] <br />
<br />
The [[Path of Love|Path of Love]]<br />
<br />
The [[Path of Hate|Path of Hate]].<br />
<br />
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.<br />
<br />
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.<br />
<br />
The message you get to start each path seems to take the following form: "As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.". Answering yes will make you an adherent of that particular path, with the title of Uninitiated.<br />
<br />
For the subsequent questions of each path, the dialog starts as follows: "If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind", and is then followed by a new question with five possible [[Meditating answers|answers]].<br />
<br />
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''<br />
<br />
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.<br />
<br />
=== Leaving a Path ===<br />
<br />
If you have chosen a path, you now have the option Nature -> Leave path. This brings up a dialog that says: "Select quit to stop following this path. The result is immediate and dramatic".<br />
<br />
If you select Quit, you get this message: "You decide to stop pursuing the path of knowledge." <br />
<br />
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.<br />
<br />
You must wait 24 hours before joining a meditation path after leaving one: "You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey."<br />
<br />
===Path Leaders===<br />
<br />
Once you have reached level 3 in your chosen path, you will have a new option Nature -> Path leaders. This brings up a dialog that says "You consider the local leaders of the path:". "Local" here means the server you are currently on. Once you reach level 4, your own name becomes eligible to appear on this list. You will need to be on the list to use the Light Path option for others.<br />
<br />
===Enlightenment===<br />
<br />
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time. You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).<br />
<br />
Simple instructions:<br />
*Leader activates a [[meditation rug]]<br />
*Student types /invitations<br />
*Leader right-clicks the student and looks for the ''Light Path'' option<br />
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances<br />
*May 2013 update - there is now a one minute cool-down for enlightenment<br />
<br />
Example of successful enlightenment:<br><br />
<br />
* Path leader:<br />
[12:07:16] STUDENT needs to type in the command /invitations.<br />
[12:07:27] You attempt to light the path for STUDENT.<br />
[12:07:27] You ask STUDENT a question. she seems to think hard.<br />
[12:07:58] STUDENT has reached the level of Goodhearted of the path of love!<br />
<br />
* Student:<br />
[12:07:24] You will now accept invitations to change kingdom and religion.<br />
[12:07:27] TEACHER asks you a question.<br />
[12:07:58] You think 'Sounds about right'<br />
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!<br />
<br />
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:<br />
[12:07:20] You attempt to light the path for <Player>.<br />
[12:07:20] <Player> does not grasp the question. he needs to meditate more.<br />
* Failure (Student). If you get those messages just retry after waiting 1 minute:<br />
<Player> asks you a very confusing question. You do not understand it and need to contemplate more. <br />
<br />
After a path enlightenment the leader cannot do it again for 7 days.<br />
<br />
After the v1.1 patch a new difficulty check was added:<br />
<br />
Rolf: it's not a skill requirement per se but there's a difficulty check<br />
<br />
Rolf: like level you try to achieve *10 or so<br />
<br />
Rolf: increasing meditation skill will increase chances yes<br />
<br />
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.<br />
<br />
== Path Levels ==<br />
''A note to further make clear the timing for path advancement:''<br><br>The information in the "Delay to reach" column refers to the time that must pass in real-life hours or days since you gained your last level in the path.<br><br>Example: When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1. During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles). But when you meditate on a Path tile during this period, you will receive a message that says you "need to let your recent progress sink in" for some period of time before you may progress in the path.<br />
<br><br>Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of "<character name> the <meditation title>".<br />
<br />
{| border="1" cellpadding="3" cellspacing="2"<br />
! Level<br />
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles<br />
|-<br />
| 0<br />
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated<br />
|-<br />
| 1<br />
| 12 Hours|| 12 hours || 15 || Initiate || Initiate || Initiate || Initiate || Initiate<br />
|-<br />
| 2<br />
| 1 Day || 1 Day 12 hours || 15 || Eager || Disturbed || Gatherer || Nice || Ridiculous<br />
|-<br />
| 3<br />
| 2 Days || 3 Days 12 hours || 15 || Explorer || Crazed || Greedy || Gentle || Envious<br />
|-<br />
| 4*<br />
| 4.5 Days || 8 Days || 15 || Sheetfolder || Deranged || Strong || Warm|| Hateful<br />
|-<br />
| 5<br />
| 8 Days || 16 Days || 15 || Desertmind || Sicko || Released || Goodhearted || Finger<br />
|-<br />
| 6<br />
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep<br />
|-<br />
| 7*<br />
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake<br />
|-<br />
| 8<br />
| 18 Days || 64 Days 12 hours || 40 || Mud-dweller || Beast || Performer || Splendid || Shark<br />
|-<br />
| 9*<br />
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection<br />
|-<br />
| 10<br />
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm<br />
|-<br />
| 11*<br />
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free<br />
|-<br />
| 12*<br />
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger<br />
|-<br />
| 13*<br />
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger<br />
|-<br />
| 14<br />
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger<br />
|-<br />
| 15<br />
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger<br />
|-<br />
| 16<br />
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant || 16th Eidolon || 16th Sovereign || 16th Deva|| 16th Harbinger<br />
|}<br />
<br />
''* New bonus available at this level, see below for more details''<br />
<br />
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''<br />
<br />
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)<br />
<br />
== Path Bonuses ==<br />
Follow the link to a bonus to find out what it does.<br />
{| border="1" cellpadding="3" cellspacing="2"<br />
! Level<br />
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]<br />
|-<br />
| 4<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'<br />
|-<br />
| 7<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt & Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'<br />
|-<br />
| 9<br />
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'<br />
|-<br />
| 11<br />
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'<br />
|-<br />
| 12<br />
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'<br />
|-<br />
| 13<br />
| '[[Path of Knowledge#Final Breath|Final Breath]]' || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'<br />
|}<br />
<br />
== Additional Bonuses ==<br />
Commonly referred to as a "Refresh tick". Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.<br />
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.<br />
<br />
== Messages ==<br />
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation. After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.<br />
<br />
;You start meditating. :Appears at start of meditation. You start meditating, obviously. <br />
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;You fail to relax. :Appears after meditating for five seconds. You failed starting your meditation, try again.<br />
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;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds. Your attempt is successful. Do not move or you will interrupt the action.<br />
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;You finish your meditation. :Appears at the end of a successful meditation. Additional messages may also appear.<br />
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;This is indeed a special place. :Appears at the end of a successful meditation. You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.<br />
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;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose "yes" in a path dialog (see above).<br />
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;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.<br />
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;You gain no inspiration here for your own path. :Appears at the end of a successful meditation. You were meditating on a special tile that is on a path other than the one you have chosen.<br />
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;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.<br />
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;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.<br />
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;You should return here when you have become better at meditating. :Appears at the end of a successful meditation. You have found a special tile but do not have the required skill to start following a path.<br />
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;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation. You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.<br />
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;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.<br />
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=== Waiting Messages ===<br />
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.<br />
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==Characteristics trained==<br />
See: [[Characteristics]]<br />
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== [[Titles]] ==<br />
* Guru at 50 skill<br />
* Swami at 70 skill<br />
* Rama at 90 skill<br />
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[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]</div>Platyna