https://www.wurmpedia.com/api.php?action=feedcontributions&user=Seedlings&feedformat=atomWurmpedia - User contributions [en]2024-03-28T18:22:20ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=User:Seedlings&diff=119528User:Seedlings2021-03-26T22:23:21Z<p>Seedlings: </p>
<hr />
<div><br />
{{Player<br />
|name=Seedlings<br />
|kingdom=Freedom<br />
|server=N/A<br />
|settlement=N/A<br />
|profession=Weaponsmith<br />
|alts=*Magiccity<br />
*Vynpie<br />
*Sprouts<br />
*Mop<br />
*Seedone<br />
*Seedtwo<br />
}}<br />
<br />
== Roles ==<br />
'''Wurmpedia Administrator'''<br />
* Apply to edit the wiki here: [http://goo.gl/forms/wlBUr6UONF Editor Application]<br />
* Apply to be a Wurmpedia Assistant here: [http://goo.gl/forms/Flo0Jq2WQxKuADPP2 Assistant Application]<br />
<br />
<br />
"'''Super Awesome'''" - ''[[User:Wolfey|Wolfey]]''<br />
== Villages founded==<br />
{| class=wikitable |<br />
! width=200 | Date !! width=200 |Deed<br />
|-<br />
| align=center | 01/12/15 - 03/05/17<br />
| align=center | Magic City, Exodus (D21)<br />
|-<br />
| align=center | 02/24/17 - 2020<br />
| align=center | [[Settlement:MOP|MOP, Pristine (S22)]]<br />
|}<br />
<br />
== Skills ==<br />
* Weaponsmith (Seedlings)<br />
* Leatherworker (Magiccity)</div>Seedlingshttps://www.wurmpedia.com/index.php?title=User:Seedlings&diff=119527User:Seedlings2021-03-26T22:23:08Z<p>Seedlings: </p>
<hr />
<div>{{staff|wm|Seedlings|http://forum.wurmonline.com/index.php?/profile/67309-seedlings}}<br />
<br />
{{Player<br />
|name=Seedlings<br />
|kingdom=Freedom<br />
|server=N/A<br />
|settlement=N/A<br />
|profession=Weaponsmith<br />
|alts=*Magiccity<br />
*Vynpie<br />
*Sprouts<br />
*Mop<br />
*Seedone<br />
*Seedtwo<br />
}}<br />
<br />
== Roles ==<br />
'''Wurmpedia Administrator'''<br />
* Apply to edit the wiki here: [http://goo.gl/forms/wlBUr6UONF Editor Application]<br />
* Apply to be a Wurmpedia Assistant here: [http://goo.gl/forms/Flo0Jq2WQxKuADPP2 Assistant Application]<br />
<br />
<br />
"'''Super Awesome'''" - ''[[User:Wolfey|Wolfey]]''<br />
== Villages founded==<br />
{| class=wikitable |<br />
! width=200 | Date !! width=200 |Deed<br />
|-<br />
| align=center | 01/12/15 - 03/05/17<br />
| align=center | Magic City, Exodus (D21)<br />
|-<br />
| align=center | 02/24/17 - 2020<br />
| align=center | [[Settlement:MOP|MOP, Pristine (S22)]]<br />
|}<br />
<br />
== Skills ==<br />
* Weaponsmith (Seedlings)<br />
* Leatherworker (Magiccity)</div>Seedlingshttps://www.wurmpedia.com/index.php?title=MediaWiki:Sidebar&diff=116611MediaWiki:Sidebar2020-09-15T21:25:23Z<p>Seedlings: rearranging</p>
<hr />
<div>* Navigation<br />
** mainpage|Main page<br />
** portal-url|Get involved<br />
** recentchanges-url|Recent changes<br />
** sitesupport-url|Help<br />
* Wurmpedia<br />
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* Wurm Online<br />
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* Wurm Unlimited<br />
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** http://forum.wurmonline.com/index.php?/forum/253-wurm-unlimited/|Official Forum<br />
** http://steamcommunity.com/app/366220/discussions/|Steam Discussion</div>Seedlingshttps://www.wurmpedia.com/index.php?title=File:Happy_face.png&diff=115459File:Happy face.png2020-07-27T15:30:45Z<p>Seedlings: copyright free</p>
<hr />
<div>== Summary ==<br />
copyright free</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Baking&diff=115072Baking2020-06-24T16:17:10Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
Baking is the skill used to make breads, cakes, pies, and most foods that use a [[baking stone]], [[cake tin]], or [[pie dish]] as a container. <br />
<br />
Baking often requires several steps and skills, such as [[milling]] [[grain]] into [[flour]], creating butter or other [[dairy food making]] products, and combining more than one baked good to make a final, large dessert. Baking is also the skill used in making [[sandwich|sandwiches]].<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]] <br />
<br />
==[[Titles]]==<br />
* Boulanger at 50 skill<br />
* Bakesale at 70 skill<br />
* Confissier at 90 skill<br />
* Breaking Bread at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Maple_tree&diff=115071Maple tree2020-06-24T16:16:52Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Maple tree]]<br />
== Description ==<br />
[[File:Newmaple.jpg|thumb|400px|right|A maple tree forest.]]<br />
Maple trees are useful trees that yield [[wood]] as well as the seasonal production of [[maple sap]]. <br />
=Notes=<br />
*When in their harvesting [[season]], maple sap can be harvested using a [[small bucket]]. Maple sap is then used to make maple syrup.<br />
*[[arrow shaft |Arrow shafts]] made from maplewood take less damage than those made from other wood types.<br />
<br />
[[Category:Trees]]<br />
[[Category:Babel/M]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Maple_sap&diff=115070Maple sap2020-06-24T16:16:35Z<p>Seedlings: removed some links</p>
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<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Forestry]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Maple sap<br />
|image=Liquid.jpg<br />
|active=[[Bucket]]<br />
|passive=[[maple tree]]<br />
*Select ''Nature'' > ''Harvest''<br />
|materials=no<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=Forestry<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''A clear liquid with a slightly sweet taste.''<br />
<br />
Harvested from a [[maple tree]] with a [[bucket]] during the appropriate [[season]].<br />
<br />
== Usage ==<br />
'''{{PAGENAME}}''' is turned into maple syrup by cooking it.<br />
It may be cooked in a [[sauce pan]] or [[cauldron]] heated in a [[oven]] or [[campfire]]. <br />
<br />
== Harvest ==<br />
Higher [[forestry]] will yield more maple sap and increase the quality that the collected sap will be.<br />
* 1 kg below 26 skill (maximum amount from Mature trees)<br />
* 2 kg at 26 skill (maximum amount from younger stages of Old trees)<br />
* 3 kg at 53 skill<br />
* 4 kg at 80 skill<br />
<br />
[[Category:Cooking items]]<br />
[[Category:Babel/M]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Beverages&diff=115069Beverages2020-06-24T16:16:16Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
==Description==<br />
'''Beverages''' is the [[skill]] used when crafting [[liquid]]-based [[food]], drinks, and oils.<br />
<br />
== Tools ==<br />
* [[Fruit press]]<br />
* Any [[container]]<br />
<br />
== Ingredients ==<br />
====Harvestable fruits====<br />
* [[Apples]]<br />
* [[Blueberry]]<br />
* [[Cherries]]<br />
* [[Grapes]] (green or blue)<br />
* [[Lemons]]<br />
* [[Lingonberry]]<br />
* [[Olives]]<br />
* [[Strawberry]]<br />
* [[Raspberries]]<br />
<br />
====Oil bearing materials====<br />
* [[Corn]]<br />
* [[Cotton seed]]<br />
* [[Fennel]]<br />
* [[Hazelnuts]]<br />
* [[Nutmeg]]<br />
* [[Olives]]<br />
* [[Pinenuts]]<br />
* [[Walnuts]]<br />
<br />
== Resulting products ==<br />
====[[Stamina]]- and [[water]]-based regeneration items====<br />
* Lemonade<br />
* Red [[wine]]<br />
* White [[wine]]<br />
* Rice wine<br />
<br />
====Water-based regeneration items====<br />
* [[Juice]]<br />
<br />
====Other====<br />
* [[Olive oil]]<br />
* [[Cooking oil]]<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]] <br />
<br />
[[Category:Skills]]<br />
[[Category:Cooking]]<br />
[[Category:Babel/B]]<br />
<br />
==[[Titles]]==<br />
* Bartender at 50 skill<br />
* Party Animal at 70 skill<br />
* Sommelier at 90 skill<br />
* Cocktail Shaker at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Alcohol]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Tea&diff=115068Tea2020-06-24T16:15:46Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Beverages]]/ '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|image=Liquid.jpg<br />
|creation=cooking<br />
|container=[[pottery bowl]] or [[cauldron]]<br />
|materials=chopped [[camellia]] or chopped [[herb]] and [[water]]<br />
|result=* '''{{PAGENAME}}'''<br />
|improve=no}}<br />
== Description ==<br />
''A green-brown watery liquid with a slightly smoky scent.<br />
<br />
'''Tea''' is a [[liquid]] [[beverage]] that can be brewed with possible influences to [[player]] attributes.<br />
<br />
== Method ==<br />
Put chopped [[camellia]], or some type of chopped [[herb]], and [[water]] in a [[pottery bowl]] or [[cauldron]]. The [[Camellia]] or chopped herb's quality and the [[beverages]] skill affect the [[quality]] of the tea made. Before cooking the tea, lemon [[juice]] or [[milk]] can be added, as well as one sweetener: maple syrup, [[sugar]], or [[honey]].<br />
<br />
The use of chopped herbs results in mint tea (mint + sugar), spearmint tea (mint), or herb tea.<br />
<br />
== Tools required ==<br />
* A [[fire container]]: [[campfire]], or [[stone oven]]<br />
* [[Pottery bowl]] or [[cauldron]]<br />
<br />
== Notes ==<br />
*If it's low quality (10ql or less), it will not be drinkable at all.<br />
<br />
[[Category:Babel/T]]<br />
[[Category:Liquids]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Rice&diff=115067Rice2020-06-24T16:14:55Z<p>Seedlings: removed some links</p>
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<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Foraging]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|image=Rice.png<br />
|creation=forage<br />
|result=* '''Rice''' (0.10 kg)<br />
|improve=no<br />
|combinable=?<br />
|storage=fsb<br />
}}<br />
== Description ==<br />
''Some rice. Rice requires a lot of water to grow.''<br />
<br />
== Usage ==<br />
* Can be used in many [[cooking]] recipes.<br />
* Can be used with [[beverages]] skill to create rice wine.<br />
<br />
== Notes ==<br />
* You can frequently find Rice by foraging, especially on grass tile 1-2 tiles beside water or, with 43 or more [[foraging]] skill, on marsh tiles.<br />
* Rice requires a water depth of at least 1 and a maximum of 4. The "Drink" option in the [[context menu]] will first appear when at least one corner of a tile is one dirt below water. Another way to measure depth is with a shovel's maximum dig depth. Three dirts up from maximum shovel dig depth is the maximum planting depth (4 dirts below water) and six dirts up is the minimum planting depth (1 dirt below water).<br />
* Sowing is possible if at least one corner is within the acceptable zone and the standard [[farming]] sloped tile restriction apply.<br />
* A Rice field can be tended, harvested, and sown like other [[Farming|farm]] crops.<br />
<br />
<br />
[[Image:Pile_of_rice.png|thumb|250px|Pile of rice]]<br />
[[Image:Rice-harvest.png|200px]]<br />
Picture of rice field growing.<br />
<br />
[[Category:Cooking items]]<br />
[[Category:Foraged items]]<br />
[[Category:Farming items]]<br />
[[Category:Babel/R]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Beverages&diff=115066Beverages2020-06-24T16:14:37Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
==Description==<br />
'''Beverages''' is the [[skill]] used when crafting [[liquid]]-based [[food]], drinks, and oils.<br />
<br />
== Tools ==<br />
* [[Fruit press]]<br />
* Any [[container]]<br />
<br />
== Ingredients ==<br />
====Harvestable fruits====<br />
* [[Apples]]<br />
* [[Blueberry]]<br />
* [[Cherries]]<br />
* [[Grapes]] (green or blue)<br />
* [[Lemons]]<br />
* [[Lingonberry]]<br />
* [[Olives]]<br />
* [[Strawberry]]<br />
* [[Raspberries]]<br />
<br />
====Oil bearing materials====<br />
* [[Corn]]<br />
* [[Cotton seed]]<br />
* [[Fennel]]<br />
* [[Hazelnuts]]<br />
* [[Nutmeg]]<br />
* [[Olives]]<br />
* [[Pinenuts]]<br />
* [[Walnuts]]<br />
<br />
== Resulting products ==<br />
====[[Stamina]]- and [[water]]-based regeneration items====<br />
* [[Lemonade]]<br />
* Red [[wine]]<br />
* White [[wine]]<br />
* Rice wine<br />
<br />
====Water-based regeneration items====<br />
* [[Juice]]<br />
<br />
====Other====<br />
* [[Olive oil]]<br />
* [[Cooking oil]]<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]] <br />
<br />
[[Category:Skills]]<br />
[[Category:Cooking]]<br />
[[Category:Babel/B]]<br />
<br />
==[[Titles]]==<br />
* Bartender at 50 skill<br />
* Party Animal at 70 skill<br />
* Sommelier at 90 skill<br />
* Cocktail Shaker at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Alcohol]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Wine&diff=115065Wine2020-06-24T16:14:14Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Wine<br />
|image=liquid.jpg<br />
|active=Grape [[Juice]]<br />
|passive=Maple syrup<br />
|group=Liquid<br />
|materials=no<br />
|result=* '''Unfermented (white/red) wine'''<br />
|skill=beverages<br />
|improve=no<br />
}}<br />
<br />
==Description==<br />
Wine is a [[Beverages|beverage]] made from maple syrup and grape juice. It is stored in a wine barrel to age over time.<br />
* Blue [[grapes]] make red wine<br />
* Green [[grapes]] make white wine. <br />
<br />
==Creation==<br />
* Creating unfermented wine uses an equal amount of grape juice and maple syrup.<br />
* The unfermented wine must then be placed in a [[wine barrel]], and the barrel sealed with a [[wood scrap]]. The wine will then ferment over time.<br />
** To seal the barrel, first activate the [[wood scrap]], right click the [[wine barrel]], and select '''Create''' -> '''Drink''' -> '''fermenting (white/red) wine'''<br />
** Using a fruit tree wood scrap will result in vinegar instead of wine.<br />
<br />
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed [[small barrel]] or [[wine barrel]], although a wine barrel produces the best results.<br />
<br />
==Usage==<br />
Wine increases [[stamina]] and reduces [[thirst]], with the effect multiplying in higher quality wine.<br />
<br />
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.<br />
<br />
==Notes==<br />
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. <br />
* Fermentation time is approximately 5-7 real days.<br />
* After fermentation is complete, you may either leave it sealed with the woodscrap, or unseal the fermented wine barrel, and reseal with a peg for the aging process. Wood scrap is only necessary for fermentation.<br />
* Food affinity for the wine will depend on wood type of the wood scrap used to seal. Fruit trees make vinegar.<br />
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). <br />
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.<br />
* Please note that a barrel of wine will not count for your [[achievements]] if you are on another server when the fermentation finishes.<br />
<br />
==See Also==<br />
* [[Alcohol]]<br />
<br />
[[Category:Beverages items]]<br />
[[Category:Alcohol]]<br />
[[Category:Babel/W]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=File:Cheese.png&diff=115064File:Cheese.png2020-06-24T16:12:57Z<p>Seedlings: removed description and link</p>
<hr />
<div></div>Seedlingshttps://www.wurmpedia.com/index.php?title=Cheese_drill&diff=115063Cheese drill2020-06-24T16:12:44Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|active=[[shaft]] <br />
|passive=[[bladder]] (0.02 kg)<br />
|group=Tools<br />
|materials=* 1x [[shaft]]<br />
* 1x [[bladder]] (0.02 kg)<br />
* 1x [[small nails]]<br />
* 2x [[sprout]]s<br />
* 5x [[plank]]s<br />
|result=* 1x [[{{PAGENAME}}]] (3.00 kg)<br />
|skill=fine carpentry<br />
|dyeable=yes<br />
}}<br />
<br />
== Description ==<br />
''A wooden tube made from planks with a shaft to press in order to separate the whey from the curd, and to press the curd into a mould.''<br />
<br />
== Notes ==<br />
* Used to create cheese from [[milk]].<br />
*The [[quality]] of the [[bladder]] affects the success chance when creating.<br />
*Both the shaft used to create the cheese drill and the bladder are damaged (fairly heavily) if you fail.<br />
*0.02 kg is consumed from the bladder on creation success.<br />
<br />
[[Category:Dairy food making items]]<br />
[[Category:Tools]]<br />
[[Category:Babel/C]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Easter_egg&diff=115062Easter egg2020-06-24T16:12:33Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[Easter egg]]<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=Easter_egg.png<br />
|creation=forage<br />
|result=* '''{{PAGENAME}}''' (0.10 kg)<br />
|improve=no<br />
}}<br />
<br />
== Description==<br />
''A large funny-coloured egg.''<br />
<br />
'''Easter eggs''' can be found around Easter by [[forage|foraging]] on valid tiles. Eggs may only be found by accounts with premium status and will appear directly in the player inventory once located.<br />
<br />
To obtain the contents of an egg, right click it and select Open.<br />
<br />
== History ==<br />
* Easter 2006 - The eggs were dropped by [[Easter Bunny]]. When decayed, they dropped [[gem]]s, either a Crystal Diamond, or a Crystal Sapphire. <br />
* Easter 2007 - No eggs had been added.<br />
* Easter 2008 - The eggs dropped by the bunny decayed into high-quality cheese of various types, including buffalo and feta and also, more rarely, dropped gems.<br />
* Easter 2009 - Eggs were [[forage]]d from grass tiles and turned into gems. Other eggs were dropped by the Easter bunny; some were cheese or gems like the year before.<br />
* Easter 2010 - No eggs had been added.<br />
* Easter 2011 - Eggs are found by foraging and rummaging.<br />
* Easter 2012 - Eggs are found by foraging.<br />
* Easter 2013 - No eggs added (?)<br />
* Easter 2014 - Eggs are found by foraging.<br />
* Easter 2017 - Eggs can be redeemed with a key, still good for once per premium character<br />
/redeemkey 9VMY486QSC8D-QH84F6O8UMSN (2017)<br />
* Easter 2020 - One foraged easter egg per premium account, and multiple [[Easter Bunny]] roaming.<br />
<br />
[[Category:Items]]<br />
[[Category:Foraged items]]<br />
[[Category:Gifts]]<br />
[[Category:Babel/E]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2015&diff=115061Wurm Server Release Notes 20152020-06-24T16:11:29Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / '''{{PAGENAME}}'''<br />
{{update-header}}<br />
<div style="float:right;">__TOC__</div><br />
<br />
== [http://www.wurmonline.com/2015/12/22/renting-marble-statues-and-displays/ 151222] Renting, Marble Statues and Displays ==<br />
*Update for renting beds. Once a bed is rented only the renter should be able to use it for the next 24 RL hours (unless they rent a different bed, e.g. only one bed can be rented by one person at a time).<br />
*Added marble statues and displays for swords and axes.<br />
*Non-premiums players no longer block looting in PvP (added 23d Dec).<br />
*Added bonus back into decay rate for walls and floors when player is absent from server.<br />
*Removed additional (non-cooked) meat from hell scorpions.<br />
*Fix so flags and banners just show description (if they have one).<br />
*Made removing reinforcements to be never for enemies and unlawful players as was too easy.<br />
*Added the missing FUNGUS_TRAP, FUNGUS_SPELL, PAINRAIN and SCORN_OF_LIBLA keybinds.<br />
*Client: Fixed deed export orientation.<br />
<br />
== [http://www.wurmonline.com/2015/12/16/fix-for-spell-keybinds/ 151216] Fix For Spell Keybinds ==<br />
*A bug with casting spells using keybinds was fixed.<br />
*Plotted courses no longer clear when the commander changes.<br />
*Chair names now display properly.<br />
*Fixed issue with unloading boats, which couldn’t be unloaded anymore.<br />
*Made it so you may not ninja loot your own corpse when enemies are around in PvP.<br />
<br />
== [http://www.wurmonline.com/2015/12/14/chair-shenanigans/ 151214] Chair Shenanigans And Keybinds ==<br />
*Bug Fix: No longer able to pick up or load an occupied chair.<br />
*Bug Fix: You stand up from your chair when disconnecting.<br />
*Bug Fix: Chairs can no longer be driven due to weird circumstances.<br />
*Added safeguard for plot course allowing a person to swim across when their boat transfers without them.<br />
*Bug Fix: Renaming chairs works and keeps the vehicle-like display.<br />
*Grammar fixed on some special moves.<br />
*Disabled turning ON PvP Travel Blocking while embarked on a boat as a passenger.<br />
*Fix for new player kingdom being wrong when spawning on the Chaos server.<br />
*Added SACRIFICE, MEDITATE, LOAD_CARGO and UNLOAD_CARGO binds<br />
*Keybinds for spells have been added. The names of the binds will be the same as the spell name in most cases (where spaces are replaced with underscores). The bindings can also be set up from the ‘Options’ within the client, in the ‘Keybindings’ tab<br />
*FILET key bind added<br />
<br />
== [http://www.wurmonline.com/2015/12/11/better-newbie-equipment/ 151211] Better Newbie Equipment ==<br />
*New players now start with a long sword and leather armour in order to get a better chance of survival and discovering the game instead of ragequitting due to being owned by a pheasant.<br />
*Fixed incorrect butchered cooked meat weight.<br />
<br />
== [http://www.wurmonline.com/2015/12/10/big-stuff-spiral-stairs-and-plotting-boat-travel/ 151210] Big Stuff - Spiral Stairs And Plotting Boat Travel ==<br />
*You can now build spiral stairs!<br />
*You can now sail between servers by plotting a course on Freedom and Chaos: Plot course – Allows you to set a server destination on your boat. Any server border you cross will take you to the server you set, as if it was linked. Proper warning messages are given for Chaos as a destination. Due to the architecture of the Epic cluster this was not seen as a desired feature there.<br />
*An old favourite returns: Added halter rope to lead up to 4 animals with single item.<br />
*Mailing costs were reduced by approximately 90% and the double cost for other servers removed.<br />
*Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.<br />
*Added possibility to sit on royal lounge chaise.<br />
*Updated server crossing messages so that they now tell driver and passengers what server and warn if you are crossing on to Chaos and if you have soon-to-be enemies in your boat.<br />
*Added the spell Locate soul to custom deities.<br />
*Added cooked meat drop instead of normal meat for hell/lava creatures.<br />
*Added charcoal drop from hell hounds.<br />
*Added possibility to put hot items into bulk containers.<br />
*Made Ram spawn on grass and steppe.<br />
*Made all chairs plantable.<br />
*Fix for permissions blocking sitting.<br />
*Two new shop signs images added. Tailor and Alchemy.<br />
*Fix for grass not spreading properly in some situations.<br />
*Fixed “add to crafting window” appearing on some chairs.<br />
*Fixed possibility to sit on chairs below water.<br />
*Fix for Dirt spell working on locked containers without permission.<br />
*Fix for permissions checking on unlocked boats about to cross server borders.<br />
<br />
== [http://www.wurmonline.com/2015/12/02/sitting-plus-client-memory-leak-fix/ 151202] Sitting Plus Client Memory Leak Fix ==<br />
*You can now sit on most chairs and benches thanks to Warlander!<br />
*A long lingering memory leak in the game client has finally been found and fixed. Thanks go to Mikael Nordell/Danoob for profiling opengl and explaining the solution!<br />
*Artifact power and recharge messages are now more accurate.<br />
*Added time until PMK titles refresh to Appointments window.<br />
*Added a bury all action, which will bury the corpse and anything on it. Reverted Bury so it only bury the corpse.<br />
*Fix so dragging a locked item into a container, does not change ownership.<br />
*Another fix to bashing damage for unfinished walls and fences.<br />
*Fix so splitting zombie milk keeps its zombie flag. (Also fix for zombie Zombie milk)<br />
*Removed the 10% loss on making scale and drake armour.<br />
*Fix for almost ripe messages on harvestable bushes and trees.<br />
*Fix so diagonal roadways don’t revert to non-diagonal version when dug.<br />
*Bugfix for time getting out of hand (as noted on Xanadu).<br />
*Added possibility to see slopes with trowel.<br />
*Fixed bury bind so it works on corpses in inventory. Added Bury_All keybind.<br />
<br />
== [http://www.wurmonline.com/2015/11/26/burying-improvements/ 151126] Burying Improvements ==<br />
*Changes to Bury:<br />
When you bury it will also bury all items that were in the corpse.<br />
You can now bury on rock and cliff tiles, but have to use a pickaxe.<br />
You can now bury in caves using a pickaxe too and last but not least… bury corpse action can now give rare coins<br />
*Fix for mine door permissions not changing correctly when deed founded over them.<br />
*Fix so clay will only lower every 50-100 dig actions.<br />
*Fixed bug that stopped mayor from setting rent on beds in houses.<br />
*Added check in so that if an animal is tamed, it can only be cared for by the tamer.<br />
*Added plant to trellis. Plus they will be able to be used indoors.<br />
*Fix so underwater mycelium will revert to dirt or kelp or reeds if not in HOTS kingdom.<br />
*Allowed mycelium to spread over moss (as can now plant it)<br />
*Fix so action queue can’t be used to bypass fatigue.<br />
*Fix for PMK titles not becoming available based on land control<br />
*Fix so if an animal is branded it does not check who last lead it. E.g. it always checks the brand permissions for branded animals.<br />
*You can no longer put locked containers on merchants<br />
<br />
== [http://www.wurmonline.com/2015/11/23/looms-fit-in-wagons-crash-bugfix/ 151123] Looms Fit In Wagons, Crash Bugfix ==<br />
*Increased the internal size of wagons so looms fit.<br />
*Fix for off-deed gate permissions so citizens of “xxx” will work (and allies of “xxx”) e.g. it correctly now checks for the gates owners settlement.<br />
*Fix so emotes on tiles work.<br />
*Missions that require you to drain permanent settlements should no longer appear.<br />
*Unfinished walls now take damage from attacks a lot faster.<br />
*You should no longer be able to plan fences and walls on top of unfinished ones.<br />
*Valrei quest items and treasure chests now spawn more based on map size, which means an increase on for instance Elevation.<br />
*Fix for server crashes (was caused by flowers.. flower-power!)<br />
*Update so ‘harvestable’ hover text can only show for trees and bushes are within the correct age limits.<br />
<br />
== [http://www.wurmonline.com/2015/11/18/smelter-live/ 151118] Smelter Live ==<br />
*Added smelter, holds 100 ore, fairly hard to make.<br />
*Fix so mycelium trees can revert to normal ones.<br />
*Settlement founding screen no longer indicates that 7 silver will be used toward the founding of a deed when a deed stake is used.<br />
*Fix for loading items that should not fit.<br />
*Update so you get a notification when you get the alcoholic title.<br />
*Fix so animal ratio limit is shown with correct number for pvp servers (on settlement info screen).<br />
*Use water when improving clay items with it.<br />
*Fix so manage objects is not blocked from r-click menu.<br />
*Fix so dragging items into an unlocked bulk container uses structure or village permissions as required.<br />
*Fixed some spelling errors.<br />
*Wooden beams, marble, slate, and stone slabs can be stored in bulk containers.<br />
*Fix for flowers not spawning on grass tiles.<br />
*Allow anyone with modify building to be able to attach locks to it.<br />
*Added ability to plant signs and lamps in tile corners directly.<br />
*Update so client shows ‘harvestable’ when a tree or bush is.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/134644-lock-bugfix/ 151111] Lock Bugfix ==<br />
*Fix so enemies on PvP servers don’t get unlock option on building doors.<br />
*Fix so practice doll has to be on ground to be used.<br />
*Fix so mycelium spreads on pvp servers.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/134581-bulk-container-decay-and-nudging-decorations/ 151110] Bulk container decay and nudging decorations ==<br />
* Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.<br />
* Removed bulk containers 5% decay when its on a deed with over a months upkeep.<br />
* Removed option to “add to crafting window” for kiln, gnomes and lairs.<br />
* Fix so a non-villager can grow hedges using wild growth if have correct permissions.<br />
* Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.<br />
* Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.<br />
* Fix so planted items are always moveable and turnable by the person who planted it.<br />
* Added more items to the list of items that shouldn’t appear in sacrifice missions.<br />
* Removed menu option to blow up a building.<br />
* Cobra King and Lady of the Lake no longer should show up as mission targets.<br />
* Added sanity checks for Hell Strength.<br />
* Fix for branded creatures taking on kingdom from brand (PvP).<br />
* Partial fix for chaos permissions. Feedback on what else needs doing required.<br />
* Fix so small chests can be unlocked/locked whilst in inventory.<br />
* Added gentle push/pull actions.<br />
* Fix so cant trade merchant contract on that merchant.<br />
* Fix so necklace, ring, bracelet, ball and chain will now form piles.<br />
* Added destroy options for bell towers and snowmen.<br />
* Fix so anyone who can manage a building can attach a lock.<br />
* Fix to allow most enemy actions in buildings.<br />
* Removed hunted status on non-home servers and non-pvp servers.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/134153-bugged-fountains-renamed/ 151105] Bugged fountains renamed ==<br />
* The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “[[unstable source rift]]”. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.<br />
* Rifts are made from magic and not from stone, so they can not be improved.<br />
* We will add features that compensate for the loss of most or all of the functionality that these provide up until then.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/133872-sotg-icon/ 151102] SoTG icon ==<br />
* [[Chat_commands#Social|/tinvite]] command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.<br />
* Using archery target will no longer give double event messages.<br />
* The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.<br />
* The /stuck command can no longer be used in combat<br />
* Throwing hot liquids was balanced<br />
* Zombie milk was balanced<br />
<br />
== [http://www.wurmonline.com/2015/10/29/4951/ 151029] Birdcage, restriction changes ==<br />
* Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside.<br />
* Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed.<br />
* Fix so kiln can be made indoors as not restricted them being used only outside.<br />
* Added display of signature for ‘fire’ items, and added creator for kiln.<br />
* Added sig for crates (as they were already on bsbs).<br />
* Increased depth that tiles can be paved.<br />
* Fixes for pvp (epic) permissions.<br />
* Fix for some minedoors not being able to be remotely managed.<br />
* Added birdcage.<br />
* (PvE) Auto-add some permissions when an animal is branded.<br />
* Added 1st tile of perimeter to Deed Planner map export.<br />
* Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting.<br />
<br />
== [http://www.wurmonline.com/2015/10/22/amphoras-and-kiln/ 151022] Amphoras and Kiln ==<br />
* Added Large and Small Amphora and Kiln.<br />
* Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.<br />
<br />
== [http://www.wurmonline.com/2015/10/20/own-mount-attack-fix/ 151020] Own mount attack fix ==<br />
* Allow settlement may pass gates work even if some permissions exists for gate.<br />
* Fix for feeling bad about bashing floors when you have modify permissions.<br />
* Removed possibility to attack your own mount on PvE servers.<br />
* You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.<br />
<br />
== [http://www.wurmonline.com/2015/10/19/item-fixes/ 151019] Item fixes ==<br />
* Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults.<br />
* Fix for clay containers.<br />
* Fix for rotating various items, e.g. large anvil.<br />
* Fix for config twitter for villages.<br />
<br />
== [http://www.wurmonline.com/2015/10/16/settings-fixes-and-a-rose-trellis/ 151016] Settings fixes and a Rose Trellis ==<br />
* Fix for unlocked off deed vehicles, so can command them.<br />
* Added rose trellis.<br />
* Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.<br />
* Fix for faster decaying buildings.<br />
* Fix for missing turn options on various items.<br />
* Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).<br />
* Fix so dropping a locked item will not change its owner.<br />
<br />
== [http://www.wurmonline.com/2015/10/12/deity-change-option/ 151012] Deity change option ==<br />
* Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.<br />
* Allowed sacrificing on empty altars so that the actions can be stacked more easily.<br />
* Added sorting of players in categories in manage screen (except manually added).<br />
* When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).<br />
* Removed message (on PvE) about needing 1 guard to enforce permissions.<br />
* Made it possible to price iron keys.<br />
* Fix so you cant attack branded animal (unless have permission to do so) (PvE).<br />
* Fix so you can repair and improve items in your inventory whilst on deeds.<br />
* Allow moving items from inventory to other containers without checking for pickup permission.<br />
* Reset bridge id for creatures and items when a bridge part is destroyed.<br />
* Removed switch skill as an option. (staff <-> spear).<br />
* Fix for managing animals so deed “Manage allowed objects” works on them.<br />
* Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.<br />
* Spells lists are now sorted.<br />
* Animal may ride permission allows leading (and riding) anywhere…<br />
* Fix for loosing skill when destroying bridges parts.<br />
* Fix so branded animals (on PvE) cannot be sacrificed.<br />
* Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)<br />
<br />
== [http://www.wurmonline.com/2015/10/08/brands-fixes/ 151008] Brands fixes ==<br />
* Fix for branding vanishing…(although some may have vanished this time).<br />
* Fix so can lead branded animals if you have the brand village lead permission.<br />
* Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).<br />
* Disallowed getting hunted status on PvE.<br />
* Fix for unhitching animals from a locked cart (PvE).<br />
* Fix for picking locks.<br />
<br />
== [http://www.wurmonline.com/2015/10/07/permission-fixes/ 151007] Permission Fixes ==<br />
* Fix for Nahjo flattening / leveling in caves.<br />
* Fix for allies in buildings, now checks the correct village (e.g. the owners village).<br />
* Fix so planted items can be turned by the person who planted it.<br />
* Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.<br />
* Doors and Beds may now be managed by anyone who has manage permissions on the building.<br />
<br />
== [http://www.wurmonline.com/2015/10/06/new-permission-system-live/ 151006] New Permission System Live! ==<br />
* Note: We are working on fixing some issues with gates and mine door permissions<br />
* Combined kindling will use the default weight when making a fire (forge, oven, campfire).<br />
* Can now have a deed role for an Individual (non-citizen) role.<br />
* Deed plan now available for mayors.<br />
* Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.<br />
* You can now attach locks without having the key on you on PvE (was already like this on PvP).<br />
* You can now sacrifice keys when the lock still exists on same server.<br />
* Repair keybind should now work correctly on fences and walls.<br />
* Fences are now paintable.<br />
* Added missing text for deed settings.<br />
* Max number of branded animals is number of tiles / 11 (PvE).<br />
* Fixed face masks overriding the face protection that some helmets give.<br />
* Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.<br />
* Fixed an issue where you wouldn’t stop dragging items when you died.<br />
* Fix for player gods, so they allow flatten and level in caves if they can mine.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/131310-fix-for-cave-suffocation/ 150928] Fix for cave suffocation ==<br />
* Reinforced cave floors will no longer result in dying to suffocation.<br />
* Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.<br />
* Fixed applying masonry ointments. The ointment should now work like other imbuements.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/131018-chat-stuff/ 150923] Chat stuff ==<br />
* Made the same server trade message a bit more blue.<br />
* New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/130513-many-chat-channel-changes-and-client-update/ 150915] Many chat channel changes and client update ==<br />
* Fix for trusted friends being able to loot your corpse.<br />
* Trade channel improvements. Added a colour to indicate if message is from current server.<br />
* Trade channel improvements. Added a colour to show the message has your name in it.<br />
* Trade channel improvements. Added server to message.<br />
* Fix for Village and Alliance text being wrong way round in profile.<br />
* Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.<br />
* Fix for trade channel reshowing when switched off (due to x-server trade messaged).<br />
* Added option in profile so can switch off getting start messages in chats.<br />
* Made wand of the seas create half the size islands in order to increase usability.<br />
* Added clause about attending the game when using keybinds in the game rules found at [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/]<br />
* Made the same server trade messages a lighter blue.<br />
* Added server abbreviations for all trade messages.<br />
* Fix so the strength check for digging on roads is performed at start of dig action.<br />
* Fixed bug where we got more of same entity on the valrei map when reconnecting.<br />
* Moved character name to display before game title instead of after.<br />
* Added containers position remembering after logouts and for different resolutions.<br />
* Fixed wrong size of Valrei map.<br />
* Changed display default settings to make game start in fullscreen for new players.<br />
* Changed wounds sorting to make bandaged wounds go to the bottom of the list.<br />
* Added height display on hover when mallet or hammer is activated.<br />
* Added possibility to align player rotation with mount rotation (toggled off by default).<br />
* Changed border around items in character window to change color at any damage.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/130106-trade-chat-corpse-loot-setting/ 150908] Trade chat, corpse loot setting ==<br />
* Fix so Rams can bred.<br />
* Added [[Trade#Trade_chat|Trade tab]].<br />
* Added kingdom chat hide/show to [[profile]].<br />
* Added global kingdom chat hide/show to profile.<br />
* Added Corpse Loot options to profile.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/130043-fighting-between-floor-levels/ 150907] Fighting between floor levels ==<br />
* Fighting creatures on another floor level is now blocked inside structures and on bridges due to a blocking glitch which occurred in certain circumstances.<br />
* The time stamp which was set when dechamping that blocked changing religion was removed.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/129849-more-tower-guards-ai/ 150903] More Tower Guards AI ==<br />
* More work on tower guards to make them more responsive towards conquering.<br />
* Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/129800-dragon-loot-tweaks/ 150902] Dragon loot tweaks ==<br />
* Dragon scale and hide loot amounts were increased on non-pvp servers.<br />
* There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.<br />
* Unique meat is now protected from butchering.<br />
* Uniques should now bash mine doors more properly (was a bug).<br />
* A bug with Mine Door permissions remaining after destruction was fixed.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/129702-ai-fix/ 150831] AI fix ==<br />
* Fix for some creatures not moving in to attack properly<br />
* Fixed an issue where some merchant contracts could not be moved between servers<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/129027-java-8-client-ingame-valrei-map/ 150819] Java 8 Client + Ingame Valrei Map ==<br />
* The game client now requires java 8, which is the latest available version from java.com. Download and install unless you have already.<br />
* There is now an ingame map of Valrei, the home of the gods (and a keybind for it).<br />
* Fix for shearing sheep.<br />
* Fix to make failing to make cheese consistent (should reduce the weight in all three cases)<br />
* A reason for not being able to remove walls considered to be supporting floors was fixed.<br />
* Fixed bug related to auto-selection of items in creation window.<br />
* Added possibility to repair stationary tools in creation window.<br />
* Added total weight value display on weight icon hover.<br />
* Added weight thresholds calculator on weight icon hover (100%, 75%, 25% speed and max weight).<br />
* Added inventory windows positions remembering.<br />
* Made wall collisions longer and wider so cant see through the corners now.<br />
* Fixed the hide Inactive Friends setting.<br />
* Added functionality to make private messages make a plonk sound and added an option to enable/disable it (disabled by default).<br />
* Selecting multiple items in an inventory container window will now show how many items you have selected.<br />
* Added a ‘DROP_AS_PILE’ key bind and have it appear in the keybindings tab in the client.<br />
* Reordering the the escape menu, added a new button Hud Settings and move a lot of hud windows toggles to Hud settings.<br />
* On main menu bar buttons removed all underscores and made the text lower case except the first letter.<br />
* Added word selection in text fields on double-click.<br />
* Added key binds for ‘WINCH’, ‘WINCH5′, ‘WINCH10′, ‘UNWIND’, ‘LOAD’,’UNLOAD’,’FIRE’ for war machines.<br />
* Fixed polish keyboard layout “select all” shortcut bug when typing letter “ą”.<br />
* Added character name display on game title bar.<br />
* Added wounds sorting in character window.<br />
* Added visible damage in equipment slots in character window.<br />
* Fixed windows height caching for minimized windows.<br />
* Added remembering of windows state (minimized).<br />
* Added keybind for toggle hud settings.<br />
== [http://forum.wurmonline.com/index.php?/topic/128430-premium-time-awards-and-unstable-test-at-java-8/ 150811] Premium time Awards and Unstable test at Java 8 ==<br />
* We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.<br />
* The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp<br />
* Some issues with bridges and gates were fixed.<br />
* One reason for creatures moving through walls was found and fixed.<br />
* Fix to reduce bridge decay. Should not take any decay for a week after its been used.<br />
* Changed the QL levels between different bell sounds, as some sounds were not being played at all.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/128328-sheep-and-cheese/ 150810] Sheep and cheese! ==<br />
* Added Black [[Sheep]] / Rams / Lambs.<br />
* Can [[Milk]] (female) sheep now – and make feta cheese from that.<br />
* Can Milk (female) [[Bison]] now – and make Buffalo cheese from that.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/127837-crude-stuff/ 150803] Crude stuff ==<br />
* [[Crude axe head]] added.<br />
* [[Crude shaft]] added.<br />
* Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).<br />
* A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.<br />
* ([[Bulk storage bin|Bulk storage]]) “As many as I can carry” should now leave behind partial items that can’t be combined once taken out.<br />
* (Fighting) Special moves should no longer show the activated item.<br />
* <strike>Fix so gates are correctly unlocked when a deed disbands.</strike><br />
* Change so attaching a lock to an item only checks if you have a key if you are on a PvE server.<br />
<br />
== [http://forum.wurmonline.com/index.php?/topic/127463-oven-size-mycelium-reverting/ 150727] Oven size, mycelium reverting ==<br />
* Re-sized the [[oven]]’s internal container volume so that [[cauldron]]s may fit inside of it.<br />
* Fix so [[mycelium]] will revert back to normal including grass, trees, bushes and lawns on non-pvp servers.<br />
* Added [[crude axe]].<br />
* Adjusted volumes for [[shingle]]s. Also made [[slate shingle]]s slightly less dense.<br />
* Tower guards should be more responsive to enemies during conquering.<br />
== 150721 Mainly item and structure fixes ==<br />
* Updated title for 90 NS as the old one was not very good.<br />
* Added rarity to the items text (and hover text) in mail receive screen.<br />
* Tower guards should now be more responsive when spawning.<br />
* Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.<br />
* The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.<br />
* The valentine flowers should no longer turn into a marble planter when decaying.<br />
* Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).<br />
* Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.<br />
* Changed it so that Bulk storage bins no longer delete partial items when removing items from it.<br />
* Examining a timber framed door under construction should now show the materials needed to finish it.<br />
* Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.<br />
* Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.<br />
* A rope is now part of the newbie toolset.<br />
<br />
== 150715 Time to get Java 8! ==<br />
* We are adding features in the game client which requires Java 8 within the foreseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)<br />
* A bug with mine doors was fixed<br />
<br />
== 150630 Collision fixes ==<br />
* Fix for being kicked as passenger<br />
* Fix for creatures escaping pens<br />
* Fix for pmk non-prem spawning on Chaos<br />
<br />
== 150626 Repair in Creation Window, Breeding changes on PvP ==<br />
* Added possibility to repair tools directly in crafting window.<br />
* Tripled the ondeed creature ratio on pvp servers.<br />
* Foals now age a lot faster on pvp servers.<br />
* Reduced the breed wait timers on pvp servers.<br />
* The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.<br />
* Fixed some issues with loading things onto boats.<br />
* Fixed an issue with grass height and flower data.<br />
<br />
== 150625 Bridges and transportation ==<br />
* It should now be possible to lead creatures and drive/ride from bridges high up into houses.<br />
* Fix for teleporting when moving out from floors onto steep tiles.<br />
* Added in ability to see who planted an item (using examine).<br />
* Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.<br />
* Made wall collisions wider, to remove the see through feature.<br />
* If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).<br />
* Non-premiums gives less to no skill in pvp due to some exploitability.<br />
* Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.<br />
<br />
== 150616 Item sizes ==<br />
* Fixes for setting weight and sizes when creating items from combined materials.<br />
* Fix for some notake items suddenly being possible to take.<br />
* Improved the newbie light a bit.<br />
* More breeding timer tweaks.<br />
* Changed bridge decay, so if its used the decay is reduced (a lot).<br />
* Infection in wounds were bugged and will now be a bit harder to get rid of.<br />
* The spell Ward should make more creatures flee now.<br />
* Walls no longer keeps their colors when set to plan or rubble.<br />
<br />
== 150610 Valrei bugfixes and balancing ==<br />
* A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.<br />
* Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.<br />
<br />
== 150608 Bugfixflash ==<br />
* Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).<br />
* Fix for fsb and bsb becoming unplanted over server resets.<br />
* Fix so can’t dig at the end of bridges.<br />
* Fix so the max ql of floors and bridge parts is not restricted to 80.<br />
* In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.<br />
* Turrets should now properly revert to unenchanted ones if dispelled.<br />
* Removed false disease status which occurred in certain situations.<br />
* Fix for fatigue going into the negative and blocking certain actions while mounted.<br />
* Bulk container double turn menus removed.<br />
* Scissors now take proper damage when shearing.<br />
* Fix for floor/roof damage using certain tools.<br />
* Blocked removing bulk items into tents due to certain exploitability.<br />
* Harvesting now properly using 100 item inventory limitation.<br />
* Exiting through a door with enemies players in local should now unlock it as well as when entering.<br />
* Removed possibility to change creator by dealing damage to items.<br />
* You can no longer tame creatures led by another player or hitched to a vehicle.<br />
* Hens and chickens no longer autofollow due to disease issues.<br />
* Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.<br />
* Made it so newbie tents can’t be put into containers due to exploitability.<br />
<br />
== 150604 Marble Planters! Removed Weapon Enchant Decay ==<br />
* Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.<br />
* Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.<br />
* Added marble planters as craftables. Should function in the same way as flowerpots.<br />
* Possible fix for minedoors not opening for enemies trying to enter shortly after passing.<br />
* Skillgain for battle camp guards were brought in line with kingdom guards.<br />
* Fixed so water doesn’t get the rarity when tempering and improving.<br />
* Fixed so you now can select a player when hovering over their face mask or ring.<br />
* Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.<br />
* Fixed for client crashing with out of bounds.<br />
<br />
== 150602 War machines and creature movement ==<br />
* Fix so ballista darts do damage<br />
* Creatures may now be blocked by doors when entering from bridges<br />
* War machines now work a bit better against bridges but still needs tweaking<br />
<br />
== 150601 Mycelium spread and containers ==<br />
* Attempted fix for mycelium spreading to lawns<br />
* Changed display of received mail items, so can look in containers<br />
* Fix so cannot charm animals when you are not allowed to tame them<br />
* Merchants no longer may be threatened from another floor level<br />
* Relaxed the checks for structures blocking tunnelling<br />
* Allow fungus spell to work on lawn<br />
* Fix for deity loss due to alignment changes<br />
* A bug with faithful setting on spells was fixed<br />
<br />
== 150526 Mycelium lawn absorbing ==<br />
* Mycelium lawn may now be absorbed again with proper bugfix<br />
* The leader challenge creatures and items were added on Elevation (and Duel Rings exist)<br />
<br />
== 150525 Mail outside containers ==<br />
* You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.<br />
* Enabled DIG (and DREDGE) under bridges.<br />
* Enabled planting flowers/grass/moss under bridges.<br />
* Enable planting of thatch in buildings (so makes grass).<br />
* Made it so lawn off deed is less likely to revert back to grass.<br />
* Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.<br />
* Ignore structure permissions for bridges. E.g. treat it like the items were outside.<br />
* Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.<br />
* Modified the height requirement for ability items such as the White Tome of Magic.<br />
* Removed ability to Absorb on mycelium lawns.<br />
* Added in a way to get height above water when surveying (helper has to be in water).<br />
<br />
== 150519 Models for unfinished staircases ==<br />
* Models for unfinished staircases and ladders were added.<br />
* Enabled renaming of bridges by the planner.<br />
* Fixed dioptra and range pole QL so they restrict the length of bridge planning correctly.<br />
* Fixed so emoting bridges (and floors) now works.<br />
* New staircase added called Standalone, it does not have a floor above it.<br />
<br />
== 150518 Postfixes ==<br />
*You should now take normal falling damage again<br />
*Fix for creatures not pathing properly through doors etc<br />
*Fix for logging on to wrong floor level<br />
*New fix for drowning creatures<br />
*Creatures will now try to hunt between floor levels in a fairly basic way, using openings and stairs. Spirit guards will teleport more often.<br />
*The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.<br />
<br />
== 150515 Freedom Permission Fix ==<br />
* Fixed a bug with house destroy permissions off-deed on Freedom servers<br />
<br />
== 150513 Slew of buggies ==<br />
* Fixed weird fence gates<br />
* Fixed some wall blocking issues<br />
* Fixed extensive item piles being formed on bridges<br />
* Fixed dying sea creatures<br />
* Cart access bug fix<br />
* Vehicle permissions fix and ondeed stealing<br />
<br />
== 150507 Lockpicking and a spell ==<br />
*Rotting gut no longer should give faith loss if faithful<br />
*Lockpicking no longer should give faith loss<br />
<br />
== 150505 Valrei prize distribution ==<br />
*Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.<br />
*Should now be possible to convert to evil deities in HOTS template kingdoms.<br />
<br />
== 150504 Wall removal and reputation for spell casting ==<br />
*Fixed a bug where you were required to demolish walls when removing tiles from a building<br />
*Some spells were not properly checked for negative aligned deites such as Tosiek when it came to village reputation<br />
*Kings coffers on Elevation were balanced<br />
<br />
== 150430 Artifact balancing ==<br />
*New method for recalculating kingdom influences when a village disbands or a tower is destroyed.<br />
*Possible fix for breeding timers.<br />
*Fix for corrupt animals on non-PvP servers.<br />
*A fix of the fix of walls, now even more chance of not getting bad walls while doing construction work.<br />
*Champions are now limited to 3 per kingdom.<br />
*Artifacts will now drop upon death.<br />
*Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.<br />
*Changes to artifact charges: Artifacts still need recharging but the max recharge is 30 uses instead of 120. 10 uses are still removed automatically every week. Orb of Doom consumes 10 charges when used. Current items will *have their charges set to max 30.<br />
*You no longer can teleport when carrying an artifact.<br />
*Artifacts no longer deal critical hits.<br />
*Artifacts should no longer spawn beneath deeds or structures.<br />
*The Crown Of Might now has better protection stats and shields the face.<br />
*The Rod of Beguiling now weights half as much and gives 20% damage bonus instead of 10 (not always stackable).<br />
*Artifacts now properly drop on ground during controlled restarts.<br />
**The Eye of Vynora now will detect through NoLocate spells.<br />
<br />
== 150428 Wall fix ==<br />
*Fixed an issue were some walls were created wrongly resulting in players being unable to remove them.<br />
*Global PMs are now on as default when you create a new character.<br />
<br />
== 150422 Magical walls fix ==<br />
*Prevent people from getting trapped inside magical walls due to teleport lag by blocking casts when a player is on an adjacent tile<br />
*Prevented some overpowered spell combos from occurring for player made deities<br />
*Made only premium accounts count when it comes to deciding player made deity favored kingdoms<br />
<br />
== 150420 Tosiek spell list fix ==<br />
* The bug where Tosiek spells never were properly generated was fixed. The list is randomly generated per player deity and new spells will be revealed as priests gain faith enough to use them. We let the requirement to join his religion stay at negative alignment since it is possible to attain even on Freedom servers.<br />
<br />
== 150415 New Elevation map live! ==<br />
* The Elevation server is open with the new map. Good luck everyone!<br />
<br />
== 150408 New Deity! ==<br />
* There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.<br />
* Some initial issues with alignment related to the new religion were fixed in this update.<br />
<br />
== 150402 PvE missions bugfix plus anti griefing measures ==<br />
* You can now only spawn in the capital as citizen or ally if it’s not also the starter town<br />
* Archery towers now shoot kos players on pvp servers<br />
* A bug with missions generating on PvE servers was fixed<br />
* Happy Easter!<br />
<br />
== 150401 Warmachine tweaks ==<br />
* The trebuchet now has a firing delay<br />
* The siege shield can now be pushed and pulled easier on pve servers<br />
* In order to create more land we lowered the ocean water level on most servers by 3-4 meters on average<br />
<br />
== 150331 Valrei balancing ==<br />
* The Deities on Valrei now have the same start values.<br />
* Made it possible for the Key of Heavens to drop every scenario even if the winning Deity already has a demigod companion.<br />
<br />
== 150330 War machines enabled ==<br />
* The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.<br />
* Fixed Epic mission names.<br />
* “Rumours of” typo fix.<br />
* Meditation path change delay of 24 hours added<br />
<br />
== 150323 Minor Valrei fixes ==<br />
* PvE servers should spawn global missions more often<br />
* Vynora spam and demigods respawning fix<br />
<br />
== 150319 Wall turning! ==<br />
* You can now turn walls!<br />
* Vynora is now properly set as Ally to Fo on the Valrei map and should stop generating missions.<br />
* Demigods on Valrei have been balanced. They spawned too strong initially and the code has been changed.<br />
* Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)<br />
<br />
== 150313 New walls! ==<br />
* The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!<br />
* 27 Cavalier Helmets were sent out to the 25% random Cavaliers of the winning Jenn-Kellon kingdom on the last Challenge round.<br />
* The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)]. Total Players Voted: 250. Like the poll clearly stated, this is not binding in any way. This is a very drastical change for those involved with investments in time and land and we will not take any immediate action or decision based on this but make a statement next week instead. Even if we don’t reset the map, we will keep doing more tweaks and improvements to how Epic works in the following weeks.<br />
* Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.<br />
* Fix for minedoor permissions not working correctly<br />
* Fix so cutting grass under bushes will work<br />
* Some changes to the Elevation depot spawn with more variation<br />
<br />
== 150309 Mine door fix ==<br />
* Fixed managing mine doors loosing people added when check boxes used<br />
* Fix so GATHER keybind will not work on mycelium trees<br />
* Fix so cannot GATHER on Mycelium<br />
* Epic cluster server web stats bugfix<br />
* Epic home server missions bugfix<br />
<br />
== 150306 Some changes to Epic ==<br />
* Various changes to Epic missions like removing sacrifice domestic creatures missions, tweaking numbers required and modifying based on item difficulty.<br />
* Merged Epic numbers in who lists as well as stats pages<br />
* Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)<br />
* Wand of the Seas should now properly (only) work in deep water<br />
* Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.<br />
* Added a depot spawning a few interesting items once per day in Central Elevation HOTA. First spawn in about 24 hours. A very limited version of the Challenge depots.<br />
* Added random treasure chests containing a couple of potentially interesting items on Elevation (toned down version of Challenge chests). Max 20 may exist at one time.<br />
* Changed some creatures on Elevation to use new combat system, for instance Trolls, Deathcrawler and Brown Bear.<br />
<br />
== 150225 Boat transfers and hauling ==<br />
* Fixed bug where Select bar and Target bar did not remember if it was toggled on or off when logging in<br />
* Fixed bug in crafting interface with duplication of menu list in certain circumstances<br />
* Fixed bug where toolbelt arrangements did not save correctly<br />
* You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.<br />
* Sailing across server borders should now position you better (not on mountains) when there is a difference in size.<br />
<br />
== 150209 Modifying conquering ==<br />
* We are modifying conquering of Battle Camps which affected guard towers this weekend. The battle camps are a bit wonky still but we will sort them out asap.<br />
<br />
== 150123 Combat Tweaks ==<br />
* Tweaks to shield bashing, dodging, and archery<br />
<br />
== 150122 Shield Bashing tweak ==<br />
* Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.<br />
* Dodging is now easier when you weight less and have less body fat.<br />
* Archery damage is now a bit more random.<br />
<br />
== 150121 New Tapestries! ==<br />
* New tapestries are live<br />
* Fixed a bug with winching catapults<br />
* Converting mayors now check kingdom influence<br />
* Possible fix for dislocation when dropping dirt in a vehicle<br />
<br />
== 150115 Tent issues, replacing missing boat locks ==<br />
* Creatures may no longer be tamed or dominated if they are led by someone else than the one taming/dominating<br />
* You should now always be able to pick up your own tents even if they are in water<br />
* You no longer receive hunted status from catapulting same kingdom on enemy deeds<br />
* Added to examine on boats with missing locks… “It looks like the lock has nearly rusted away, it should be replaced.”. Plus Added a “Replace Lock” as an option for players in above situation<br />
<br />
== 150107 Achievement triggers fix ==<br />
* Many achievements should now trigger more properly<br />
* Ballista damage was tweaked<br />
<br />
<br />
[[Category: Technical Details]]<br />
[[Category: Babel/W]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Bison&diff=115060Bison2020-06-24T16:11:12Z<p>Seedlings: removed some links</p>
<hr />
<div>{{Creature<br />
|image=Bison.png<br />
|aggro=No<br />
|tamable=Yes<br />
|dommable=No<br />
|groomable=Yes<br />
|butcheringprod=[[Eye]], [[bladder]], [[hide]], [[fat]], [[hoof]], [[tail]], [[meat]], [[horn]]<br />
|meattype=Beef<br />
|eats=Cereal, seeds and vegetables; Grazer<br />
|ridable=No<br />
|swim=No<br />
|lair=[[Steppe]]<br />
}}<br />
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Bison]]<br />
== Description ==<br />
''The bison are impressive creatures when moving in hordes.''<br />
<br />
==Notes==<br />
<br />
*'''Bison''' are non-aggressive [[animals]] that can be tamed. '''Bison''' are easy to tame even with a fairly low [[Animal Taming|taming]] skill using [[mixed grass]] or [[cereals]]. They graze similar to [[cows]], meaning they will eat [[grass tiles]].<br />
<br />
*'''Bison''', excluding those on deed or hitched, are hunted by carnivorous animals or mobs.<br />
<br />
*'''Bison''' can be used to pull [[large cart]]s and [[wagon]]s. Bisons have a speed bonus when dragging wagons making them faster than horses when hitched to a wagon.<br />
<br />
*Both male and female '''bison''' exist and they can be [[breeding|bred]].<br />
<br />
*They take a lot of damage and many [[arrow]]s glance off their thick skin, making them useful for dragging carts in pvp events.<br />
<br />
*Female bison may be [[milk]]ed to make buffalo cheese.<br />
<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Endurance_sandwich&diff=115059Endurance sandwich2020-06-24T16:10:40Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Baking]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|image=Sandwich.png<br />
|active=Cheese, Jam, Maple syrup, [[Egg]], or [[Honey]]<br />
|passive=Bread<br />
|group=Food<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.18 kg)<br />
|skill=Baking<br />
}}<br />
== Description ==<br />
''A fine sandwich.''<br />
<br />
Sandwiches will restore [[stamina]] when eaten. This makes sandwiches very useful for [[climbing]] and other stamina intensive actions and activities. The amount of stamina restored depends on the quality of the sandwich.<br />
<br />
== Items/resources required ==<br />
Uses 0.60 kg bread to make an endurance sandwich<br />
*Bread - 0.60 kg and any one of the following:<br />
:*Cheese (one, 0.50 kg)<br />
:*Jam<br />
:*Maple syrup (0.06 kg)<br />
:*[[Egg]] (one, 0.10 kg)<br />
:*[[Honey]] (1.00 kg)<br />
<br />
== Notes ==<br />
*Endurance sandwiches can be eaten when full, though only one bite will be consumed per action.<br />
*Topping QL determines success chance. <br />
*Bread QL determines maximum QL of sandwich.<br />
*Endurance sandwiches have a [[nutrition]]al value of 60% regardless of QL.<br />
*Does not give a temporary affinity as other [[Cooking|cooked meals]] do.<br />
*Other types of sandwiches exist; they refill stamina as well as giving a temporary affinity, but cannot be consumed when full.<br />
<br />
[[Category:Cooking items]]<br />
[[Category:Babel/E]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Milling&diff=115058Milling2020-06-24T16:10:22Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
Milling is the skill of using a [[grindstone]] to turn [[grain]] into [[flour]] or [[rock salt]] into [[salt]].<br />
The milling skill is also used with the [[mortar and pestle]] to create breadcrumbs from sliced bread and to grind [[spice]]s for various [[cooking]] recipes.<br />
<br />
==Ingredients used with a [[grindstone]]==<br />
*[[Barley]]<br />
*[[Rye]]<br />
*[[Oat]]<br />
*[[Wheat]]<br />
*[[Corn]]<br />
*[[Rock salt]]<br />
<br />
==Ingredients used with a [[mortar and pestle]]==<br />
*Sliced bread<br />
*[[Cumin]]<br />
*[[Ginger]]<br />
*[[Nutmeg]]<br />
*[[Paprika]]<br />
*[[Turmeric]]<br />
*[[Fennel seed]]<br />
<br />
== Notes ==<br />
*11 skill in Milling is needed to turn [[rock salt]] into [[salt]]<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Miller at 50 skill<br />
* Grain Expert at 70 skill<br />
*Master Miller at 90 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/M]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Guides:Wurmians_starter_guide&diff=115057Guides:Wurmians starter guide2020-06-24T16:10:02Z<p>Seedlings: removed some links</p>
<hr />
<div>[[Category:Guides]]<br />
<br />
Made by: <br />
--[[User:Arcanias|Arcanias]] 04:12, 5 April 2012 (UTC)<br />
<br />
== Starting out in Wurm! ==<br />
<br />
Starting out in Wurm can be tough at first, but as long as you're pointed out in the right direction, you will be able to thrive off the land.<br />
<br />
== Stats ==<br />
<br />
In Wurm, you have a [[Thirst bar]] , [[Hunger bar]], and a [[Stamina bar]]; these stats are your lifeline. This section will teach you how to keep an eye on each one and replenish them accordingly.<br />
<br />
==== Hunger bar ====<br />
You must eat in Wurm, just as we all do everyday in real life. But in Wurm, when you eat, you gain [[Nutrition]] as well as replenishing the food meter. As a new player, however, you shouldn't have to worry about eating too much. This is because if your hunger meter hits 7%, you will fast, which will use up a fat layer to boost your hunger meter back up to 80%. You can examine your body to get an idea of how many fat layers you have (generally, new players have 8 layers). See [[Starvation]] for more details.<br />
<br />
==== Thirst bar ====<br />
The blue thirst meter is one that you should always keep in check. Thirst affects your stamina regeneration, which, in Wurm, is very important. As said before, your stamina affects the speed in which you complete tasks and other actions inside Wurm. Keeping your thirst meter above 80% will also give you the best regeneration.<br />
<br />
Keeping your thirst meter filled is very simple, so once again, no need to worry. There is plenty of [[water]] around Wurm for everyone, and it's never a problem for a friendly neighbor to share some. Keep in mind that most of the Wurm community is very helpful, and will either share their water, or guide you to a location to find some.<br />
<br />
==== Stamina/Health bar ====<br />
Lastly, you have your Stamina bar, which doubles up as your [[Health bar]]. This shows how tired your character is. When it hits 0% you will walk slower and complete tasks slower. You will need to stop doing tasks, climbing, moving, etc. for the stamina bar to replenish. Your thirst bar, as said before, will affect the speed of which your Stamina regenerates.<br />
<br />
If you take damage, it will remove portions of your stamina based on how severe the wounds are, how many wounds you have, and where they are located. This will mean your max stamina will be reduced until you have either been healed by a [[Priest]] or have used a [[Healing Cover]] (see [[First Aid]] for in-depth explanation).<br />
<br />
== Finding a place to start up ==<br />
<br />
Finding a place to settle in Wurm can be a somewhat difficult task. On some servers, however, there are villages for new players to stay, such as the Inner City Orphanage on the Independence(Freedom) server. These villages will allow you to learn the ropes of the game while also letting you gain skill levels and personal experience with the game so that you may move on without being totally overwhelmed.<br />
<br />
To help you find a nice place to settle, these simple guidelines account for your new settlement.<br />
<br />
==== [[Water]] ====<br />
Water is a much needed resource, and should always be accounted for around a new settlement. Finding a water source in cave, lake, river, or stream would be great. It doesn't matter where it comes from, but you're going to need water to fill your thirst meter.<br />
<br />
==== Mine ====<br />
Ensuring that a mine is close by is important. Most of the things you'll be creating will be made from either [[stone]] or [[iron]]. Both of these materials are obtained through mining. A good distance would be somewhere close by that isn't a complete pain in the toe to cart back and forth between. Another thought would be to set up a small 'camp' inside the mine. Be sure you have permission to do this if it's a public mine. Most public mines already have [[forge]]s and [[Bulk storage bin]]s close by to use. Creating your own isn't very difficult, however. See [[mining]] for more details.<br />
==== Space ====<br />
You don't want to be building on someone's building plans, so check in local or kingdom chat to see if anyone is building near you. Space is important, so make sure you have plenty of space between your neighbors. Be sure to ask your neighbors before you start building, this will keep you on good terms with your neighbors, which may prove very useful for the both of you.<br />
<br />
==== [[Wood]] ====<br />
As a new player, wood is going to prove extremely useful in your future endeavors. Whether you're going to be part of a village or decide to go off by yourself, you're always going to need wood. Wood isn't hard to find; just look for [[tree]]s. Before cutting trees down though, make sure that they are 'Very Old'. See [[Woodcutting]] for further information on the topic.<br />
<br />
==== Help ====<br />
Seeking help is very important, whether it be on the Wurmpedia, the forums, or in-game. Know your resources for acquiring help. Be polite in the CA HELP channel and on the forums, and try to check the Wiki if you need help before asking players in-game. If you need help from a player in-game, be sure to know your location. If you need help finding a map for your server, check >[[Astronomy and geography#Current_Maps|here]]< or on the forums.<br />
<br />
These very simple guidelines will help you find your place to settle down. Don't forget that you can always join a village if you feel uncomfortable creating your own settlement.<br />
<br />
== Starting off ==<br />
<br />
==== First ====<br />
You want a house to keep all your belongings in and to keep you safe from all the nasty mobs that want to gnaw on your flesh.<br />
<br />
1. Chop some trees with your axe and make some planks. For a 1x1 house you would need around 80 planks and 4 large nails.<br />
<br />
2. Use some of that left-over wood to make yourself some shafts. Now, use them to make a mallet head and a handle, and attach them to make a mallet.<br />
<br />
3. Next you will need some nails. Find some iron ore in a nearby mine or public mine (ask in CA HELP for a pointer in the direction of some) Around 10 iron ores will do just fine.<br />
<br />
4. Look for a public furnace (also ask in CA HELP), and light it with some kindling and a flint and steel. Place the iron ore in it.<br />
<br />
5. Wait for the iron ore to turn into lumps, and don't forget to use an occasional log to fuel the fire so it doesn't burn out.<br />
<br />
6. Activate your mallet, right-click on the lump (make sure its glowing with heat), and make a [[Small anvil]].<br />
<br />
7. Once you've got your small anvil, use the lump on the anvil to make around 4 large nails.<br />
<br />
8. Now you have got the materials needed to make your house.<br />
<br />
9. Now you should flatten the ground in the intended location of the structure. See [[Flattening]] for additional help.<br />
<br />
10. Lastly, activate your mallet, right-click a tile, and click "plan building".<br />
<br />
11. Now, just add all the materials to it by clicking "continue building".<br />
<br />
==== Second ====<br />
<br />
The next task would be to get some storage up in your house, like a [[Bulk storage bin]] or BSB as they're commonly known.<br />
<br />
'''You will need:'''<br />
<br />
1x [[iron ribbon]]<br />
<br />
25x [[planks]]<br />
<br />
4x [[nails]]<br />
<br />
<br />
You may also need a [[food storage bin]].<br />
<br />
'''You will need:'''<br />
<br />
1x [[iron ribbon]]<br />
<br />
25x [[planks]]<br />
<br />
4x [[nails]]<br />
<br />
== Feeding yourself ==<br />
<br />
==== Foraging/Botanizing ====<br />
<br />
Probably the simplest way to obtain food is by simply right-clicking a grass tile and selecting nature > forage/botanize.<br />
<br />
[[Foraging]]<br />
Can give berries and some herbs, vegetables and nuts<br />
<br />
[[Botanizing]]<br />
Can give you Herbs, vegetables and seeds<br />
<br />
==== Hunting ====<br />
Finding an animal that's at your [[Fighting skill]], killing it, then butchering it with your carving knife is a good way to gain meat (see [[Animals]] for your Fighting skill limits).<br />
<br />
==== Fishing ====<br />
Fishing is the best source of meat when you don't want to risk fighting, to fish, you will need a [[fishing rod]]<br />
<br />
To make a rod, you will need:<br />
<br />
1x [[shaft]]<br />
1x [[string of cloth]]<br />
1x [[fishing hook]]<br />
<br />
==== Cooking ====<br />
<br />
To start cooking, you need to make a [[Campfire]] to cook your ingredients, or you can use an [[oven]]. A breakfast is an easy meal to cook. Use a [[pottery bowl]], add a [[vegetable]] or [[herb]], and place in the heat source.<br />
<br />
There are loads of other dishes to cook, but this is the most basic one. You can find out more about cooking on the [[cooking]] Wurmpedia page.<br />
<br />
=Further reading=<br />
<br />
:[[Your first days in Wurm Online]]<br />
:[[Basic Knowledge]]<br><br />
:[[What_Do_I_Do|What do I do?]]<br><br></div>Seedlingshttps://www.wurmpedia.com/index.php?title=Achievements&diff=115056Achievements2020-06-24T16:08:13Z<p>Seedlings: removed some links</p>
<hr />
<div><br />
=== Description ===<br />
<br />
To access your achievements, open the main menu and click on "Hud settings", then click on "Achievement Window".<br />
<br />
Separate achievement records are kept on each server. Travelling between servers will change the contents of a player's achievement window.<br />
<br />
==List of known Achievements==<br />
===Achievements===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].<br />
|-<br />
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]<br />
|-<br />
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] <br />
|-<br />
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.<br />
|-<br />
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.<br />
|-<br />
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).<br />
|-<br />
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)<br />
|-<br />
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.<br />
|-<br />
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).<br />
|-<br />
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).<br />
|-<br />
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.<br />
|-<br />
| Baker || You should wear a white cap || silver || Bake 100 bread.<br />
|-<br />
| "boat type" Sailor || Look, it floats! || Silver || Embark different types of boats as commander.<br />
|-<br />
| "boat type" Maker || You finished the "boat type" || Silver || Complete construction of different types of boats.<br />
|-<br />
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||<br />
|-<br />
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.<br />
|-<br />
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.<br />
|-<br />
| Bread Maker || You can bake! || Silver || Bake bread<br />
|-<br />
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.<br />
|-<br />
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.<br />
|-<br />
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.<br />
|-<br />
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]<br />
|-<br />
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].<br />
|-<br />
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.<br />
|-<br />
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.<br />
|-<br />
| Chief Mate || Yarr Matey || Silver || Embark a boat x times<br />
|-<br />
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement <br />
|-<br />
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] <br />
|-<br />
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].<br />
|-<br />
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.<br />
|-<br />
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning<br />
|-<br />
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.<br />
|-<br />
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?<br />
|-<br />
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.<br />
|-<br />
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)<br />
|- <br />
| Debt Collector || That's your money! || Silver || Drain a deed<br />
|-<br />
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. <br />
|-<br />
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something<br />
|-<br />
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight<br />
|-<br />
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees<br />
|- <br />
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. <br />
|-<br />
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)<br />
|-<br />
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk<br />
|-<br />
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.<br />
|-<br />
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.<br />
|-<br />
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.<br />
|-<br />
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.<br />
|-<br />
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql<br />
|- <br />
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. <br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.<br />
|-<br />
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)<br />
|-<br />
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.<br />
|-<br />
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.<br />
|-<br />
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments<br />
|-<br />
| Founder || There's nothing like home || Silver || Found a deed<br />
|-<br />
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player<br />
|-<br />
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times<br />
|-<br />
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown<br />
|-<br />
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months<br />
|-<br />
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.<br />
|-<br />
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)<br />
|-<br />
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.<br />
|-<br />
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.<br />
|-<br />
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.<br />
|-<br />
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.<br />
|-<br />
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.<br />
|-<br />
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.<br />
|-<br />
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s<br />
|-<br />
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]<br />
|-<br />
| Improve || There! That makes it better. || Silver || Successful improving<br />
|-<br />
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. <br />
|-<br />
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.<br />
|-<br />
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.<br />
|-<br />
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.<br />
|-<br />
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].<br />
|-<br />
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees<br />
|-<br />
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.<br />
|-<br />
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]<br />
|-<br />
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.<br />
|-<br />
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.<br />
|-<br />
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time<br />
|-<br />
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.<br />
|-<br />
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type<br />
|-<br />
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.<br />
|-<br />
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.<br />
|-<br />
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?<br />
|-<br />
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the "Went up a Hill" achievement.<br />
|- <br />
| Moved a Mountain || You know how to drag a cart || Silver || (?)<br />
|-<br />
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.<br />
|-<br />
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')<br />
|-<br />
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.<br />
|-<br />
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?<br />
|-<br />
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than "Thin Air" (This is possibly only achieved by climbing to the top of Dragon fang)<br />
|-<br />
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from under 90.00ql to above 90.00ql<br />
|-<br />
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving<br />
|-<br />
| Ouch that Hurt || ??? || Silver || Fall from a height?<br />
|-<br />
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?<br />
|-<br />
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.<br />
|-<br />
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures<br />
|-<br />
| Owning || You've been premium 12 months || Gold || <br />
|-<br />
| Patron Of The Net || You have been premium for 60 months || Diamond || <br />
|-<br />
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times<br />
|-<br />
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.<br />
|-<br />
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]<br />
|-<br />
| Perfection || Few have mastered item creation like you. There's little room for improving an item more than this! || Diamond || 99.00Ql Item<br />
|-<br />
| Popular Joe || You have many friends! || Silver || Add a friend<br />
|-<br />
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from under 70.00ql to above 70.00ql<br />
|-<br />
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.<br />
|-<br />
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.<br />
|-<br />
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.<br />
|-<br />
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. <br />
|-<br />
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. <br />
|-<br />
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. <br />
|-<br />
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).<br />
|-<br />
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge<br />
|-<br />
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.<br />
|-<br />
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].<br />
|-<br />
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.<br />
|-<br />
| Settlement assault || You've killed an enemy spirit guard || Silver ||<br />
|-<br />
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[:Category:Walls|wall]])<br />
|-<br />
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.<br />
|-<br />
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. <br />
|- <br />
| Slacker || You're just standing there! || Silver || (?)<br />
|-<br />
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.<br />
|-<br />
| Singing While Eating || Who was that cook? || Silver || Eat high ql food<br />
|-<br />
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.<br />
|-<br />
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)<br />
|-<br />
| Soilent Green || ? || Silver || Kill a greenish creature.<br />
|-<br />
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.<br />
|-<br />
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.<br />
|-<br />
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.<br />
|-<br />
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.<br />
|-<br />
| Supreme being || You've created a supreme item || Gold || Create a supreme item.<br />
|-<br />
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.<br />
|-<br />
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.<br />
|-<br />
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? <br />
|-<br />
| The First || You're all alone here! || Silver || The first person on a server.<br />
|-<br />
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.<br />
|-<br />
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.<br />
|-<br />
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread<br />
|-<br />
| Thin Air || How high can you reach? || Silver || Go higher than "Mountain Goat"<br />
|-<br />
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown<br />
|-<br />
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]<br />
|-<br />
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)<br />
|-<br />
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.<br />
|-<br />
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.<br />
|-<br />
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.<br />
|-<br />
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.<br />
|-<br />
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].<br />
|-<br />
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.<br />
|-<br />
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.<br />
|-<br />
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.<br />
|-<br />
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.<br />
|-.<br />
| Wanderer || You know how to move around || Silver || Travel a far distance.<br />
|-<br />
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].<br />
|-<br />
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).<br />
|-<br />
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.<br />
|-<br />
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.<br />
|-<br />
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.<br />
|-<br />
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.<br />
|-<br />
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.<br />
|}<br />
<br />
===Kill Counters===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].<br />
|-<br />
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.<br />
|-<br />
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.<br />
|-<br />
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].<br />
|-<br />
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.<br />
|-<br />
| Bisons || You've killed the bison || Silver || Kill a [[bison]].<br />
|-<br />
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].<br />
|-<br />
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.<br />
|-<br />
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.<br />
|-<br />
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].<br />
|-<br />
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].<br />
|-<br />
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]<br />
|-<br />
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].<br />
|-<br />
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].<br />
|-<br />
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].<br />
|-<br />
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].<br />
|-<br />
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.<br />
|-<br />
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.<br />
|-<br />
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].<br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.<br />
|-<br />
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].<br />
|-<br />
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].<br />
|-<br />
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].<br />
|-<br />
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.<br />
|-<br />
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].<br />
|-<br />
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s<br />
|-<br />
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.<br />
|-<br />
| Kill the pig || You require pork || Silver || Kill a [[pig]].<br />
|-<br />
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.<br />
|-<br />
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a lava fiend.<br />
|-<br />
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].<br />
|-<br />
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].<br />
|-<br />
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.<br />
|-<br />
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]<br />
|- <br />
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.<br />
|-<br />
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiends]].<br />
|-<br />
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.<br />
|-<br />
| Off Horse || You slay horses || Silver || Kill a [[horse]].<br />
|-<br />
| One Eyed Snake || You've killed the Kyklops || Gold|| Be engaged in combat with the [[Kyklops]] when it dies.<br />
|-<br />
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver|| Kill ten hens.<br />
|-<br />
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].<br />
|-<br />
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].<br />
|-<br />
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.<br />
|-<br />
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.<br />
|-<br />
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. <br />
|- <br />
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. <br />
|- <br />
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].<br />
|-<br />
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].<br />
|-<br />
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].<br />
|-<br />
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].<br />
|-<br />
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.<br />
|-<br />
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.<br />
|-<br />
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.<br />
|-<br />
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.<br />
|-<br />
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.<br />
|-<br />
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.<br />
|-<br />
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.<br />
|-<br />
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.<br />
|-<br />
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.<br />
|-<br />
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].<br />
|-<br />
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s<br />
|-<br />
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s<br />
|-<br />
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].<br />
|-<br />
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].<br />
|-<br />
| Troll King Assassination || You've killed the Troll King || Gold || Be engaged in combat with the [[Troll King]] when it dies<br />
|-<br />
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].<br />
|-<br />
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].<br />
|-<br />
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].<br />
|-<br />
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.<br />
|-<br />
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].<br />
|-<br />
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.<br />
|-<br />
| Zombies killed || Zombie! Zombie! || Silver || Kill a [[zombie]].<br />
|-<br />
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.<br />
|}<br />
<br />
=== Event Achievements ===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|- <br />
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. <br />
|- <br />
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.<br />
|-<br />
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. <br />
|- <br />
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. <br />
|}<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
===Cooking Achievements=== <br />
(Hidden so it's not ruined for anyone)<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Beer || Homebrew.|| Silver || Brewing some beer.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || [[Baking]] a Black Forest Gateau.<br />
|-<br />
| Chocoholic || um, chocolate! || Silver || [[Baking]] a chocolate cake<br />
|-<br />
| Cookies || You say cookie, I say biscuit, lets om-nom-nom || Silver || [[Baking]] cookies.<br />
|-<br />
| Cottage Pie || Just like my grandmother used to make! || Silver || [[Baking]] a cottage pie.<br />
|-<br />
| Custard Creams || When only the cream de la cream will do! || Silver || [[Baking]] some custard creams.<br />
|-<br />
| Custard Pie || Phanton flam flinger || Silver || [[Baking]] a custard pie.<br />
|-<br />
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.<br />
|-<br />
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Gin || As drunk on fine floating palaces everywhere. || Silver || Distilling gin.<br />
|-<br />
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.<br />
|-<br />
| Insect Stew || You begin to feel the speed of 6 legs come upon you. || Silver || [[Cooking]] an insect stew.<br />
|- <br />
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.<br />
|-<br />
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown<br />
|-<br />
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.<br />
|-<br />
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time. || Silver || Unknown<br />
|-<br />
| Pork pie || Come here, piggy! || Silver || [[Baking]] a Pork pie. <br />
|-<br />
| Raspberry Pi || The code for this was intense! || Silver || [[Baking]] a Raspberry Pi.<br />
|-<br />
| Simple pasta || I make a pasta! || Silver || [[Cooking]] a Simple pasta.<br />
|-<br />
| Steak and ale pie || um, beer! || Silver || [[Baking]] a Steak and ale pie<br />
|-<br />
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.<br />
|-<br />
| Vodka || At least one letter away from water. || Silver || Distill some vodka. <br />
|}<br />
</div><br />
</div><br />
==External Links==<br />
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]<br />
<br />
[[Category:Player]]<br />
[[Category:Babel/A]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Achievements&diff=115055Achievements2020-06-24T16:07:49Z<p>Seedlings: removed some links</p>
<hr />
<div><br />
=== Description ===<br />
<br />
To access your achievements, open the main menu and click on "Hud settings", then click on "Achievement Window".<br />
<br />
Separate achievement records are kept on each server. Travelling between servers will change the contents of a player's achievement window.<br />
<br />
==List of known Achievements==<br />
===Achievements===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].<br />
|-<br />
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]<br />
|-<br />
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] <br />
|-<br />
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.<br />
|-<br />
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.<br />
|-<br />
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).<br />
|-<br />
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)<br />
|-<br />
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.<br />
|-<br />
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).<br />
|-<br />
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).<br />
|-<br />
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.<br />
|-<br />
| Baker || You should wear a white cap || silver || Bake 100 bread.<br />
|-<br />
| "boat type" Sailor || Look, it floats! || Silver || Embark different types of boats as commander.<br />
|-<br />
| "boat type" Maker || You finished the "boat type" || Silver || Complete construction of different types of boats.<br />
|-<br />
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||<br />
|-<br />
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.<br />
|-<br />
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.<br />
|-<br />
| Bread Maker || You can bake! || Silver || Bake bread<br />
|-<br />
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.<br />
|-<br />
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.<br />
|-<br />
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.<br />
|-<br />
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]<br />
|-<br />
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].<br />
|-<br />
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.<br />
|-<br />
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.<br />
|-<br />
| Chief Mate || Yarr Matey || Silver || Embark a boat x times<br />
|-<br />
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement <br />
|-<br />
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] <br />
|-<br />
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].<br />
|-<br />
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.<br />
|-<br />
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning<br />
|-<br />
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.<br />
|-<br />
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?<br />
|-<br />
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.<br />
|-<br />
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)<br />
|- <br />
| Debt Collector || That's your money! || Silver || Drain a deed<br />
|-<br />
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. <br />
|-<br />
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something<br />
|-<br />
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight<br />
|-<br />
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees<br />
|- <br />
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. <br />
|-<br />
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)<br />
|-<br />
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk<br />
|-<br />
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.<br />
|-<br />
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.<br />
|-<br />
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.<br />
|-<br />
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.<br />
|-<br />
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql<br />
|- <br />
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. <br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.<br />
|-<br />
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)<br />
|-<br />
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.<br />
|-<br />
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.<br />
|-<br />
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments<br />
|-<br />
| Founder || There's nothing like home || Silver || Found a deed<br />
|-<br />
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player<br />
|-<br />
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times<br />
|-<br />
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown<br />
|-<br />
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months<br />
|-<br />
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.<br />
|-<br />
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)<br />
|-<br />
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.<br />
|-<br />
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.<br />
|-<br />
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.<br />
|-<br />
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.<br />
|-<br />
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.<br />
|-<br />
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.<br />
|-<br />
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s<br />
|-<br />
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]<br />
|-<br />
| Improve || There! That makes it better. || Silver || Successful improving<br />
|-<br />
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. <br />
|-<br />
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.<br />
|-<br />
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.<br />
|-<br />
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.<br />
|-<br />
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].<br />
|-<br />
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees<br />
|-<br />
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.<br />
|-<br />
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]<br />
|-<br />
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.<br />
|-<br />
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.<br />
|-<br />
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time<br />
|-<br />
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.<br />
|-<br />
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type<br />
|-<br />
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.<br />
|-<br />
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.<br />
|-<br />
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?<br />
|-<br />
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the "Went up a Hill" achievement.<br />
|- <br />
| Moved a Mountain || You know how to drag a cart || Silver || (?)<br />
|-<br />
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.<br />
|-<br />
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')<br />
|-<br />
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.<br />
|-<br />
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?<br />
|-<br />
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than "Thin Air" (This is possibly only achieved by climbing to the top of Dragon fang)<br />
|-<br />
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from under 90.00ql to above 90.00ql<br />
|-<br />
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving<br />
|-<br />
| Ouch that Hurt || ??? || Silver || Fall from a height?<br />
|-<br />
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?<br />
|-<br />
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.<br />
|-<br />
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures<br />
|-<br />
| Owning || You've been premium 12 months || Gold || <br />
|-<br />
| Patron Of The Net || You have been premium for 60 months || Diamond || <br />
|-<br />
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times<br />
|-<br />
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.<br />
|-<br />
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]<br />
|-<br />
| Perfection || Few have mastered item creation like you. There's little room for improving an item more than this! || Diamond || 99.00Ql Item<br />
|-<br />
| Popular Joe || You have many friends! || Silver || Add a friend<br />
|-<br />
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from under 70.00ql to above 70.00ql<br />
|-<br />
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.<br />
|-<br />
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.<br />
|-<br />
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.<br />
|-<br />
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. <br />
|-<br />
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. <br />
|-<br />
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. <br />
|-<br />
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).<br />
|-<br />
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge<br />
|-<br />
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.<br />
|-<br />
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].<br />
|-<br />
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.<br />
|-<br />
| Settlement assault || You've killed an enemy spirit guard || Silver ||<br />
|-<br />
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[:Category:Walls|wall]])<br />
|-<br />
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.<br />
|-<br />
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. <br />
|- <br />
| Slacker || You're just standing there! || Silver || (?)<br />
|-<br />
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.<br />
|-<br />
| Singing While Eating || Who was that cook? || Silver || Eat high ql food<br />
|-<br />
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.<br />
|-<br />
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)<br />
|-<br />
| Soilent Green || ? || Silver || Kill a greenish creature.<br />
|-<br />
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.<br />
|-<br />
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.<br />
|-<br />
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.<br />
|-<br />
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.<br />
|-<br />
| Supreme being || You've created a supreme item || Gold || Create a supreme item.<br />
|-<br />
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.<br />
|-<br />
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.<br />
|-<br />
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? <br />
|-<br />
| The First || You're all alone here! || Silver || The first person on a server.<br />
|-<br />
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.<br />
|-<br />
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.<br />
|-<br />
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread<br />
|-<br />
| Thin Air || How high can you reach? || Silver || Go higher than "Mountain Goat"<br />
|-<br />
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown<br />
|-<br />
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]<br />
|-<br />
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)<br />
|-<br />
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.<br />
|-<br />
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.<br />
|-<br />
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.<br />
|-<br />
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.<br />
|-<br />
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].<br />
|-<br />
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.<br />
|-<br />
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.<br />
|-<br />
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.<br />
|-<br />
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.<br />
|-.<br />
| Wanderer || You know how to move around || Silver || Travel a far distance.<br />
|-<br />
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].<br />
|-<br />
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).<br />
|-<br />
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.<br />
|-<br />
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.<br />
|-<br />
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.<br />
|-<br />
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.<br />
|-<br />
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.<br />
|}<br />
<br />
===Kill Counters===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].<br />
|-<br />
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.<br />
|-<br />
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.<br />
|-<br />
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].<br />
|-<br />
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.<br />
|-<br />
| Bisons || You've killed the bison || Silver || Kill a [[bison]].<br />
|-<br />
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].<br />
|-<br />
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.<br />
|-<br />
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.<br />
|-<br />
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].<br />
|-<br />
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].<br />
|-<br />
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]<br />
|-<br />
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].<br />
|-<br />
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].<br />
|-<br />
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].<br />
|-<br />
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].<br />
|-<br />
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.<br />
|-<br />
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.<br />
|-<br />
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].<br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.<br />
|-<br />
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].<br />
|-<br />
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].<br />
|-<br />
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].<br />
|-<br />
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.<br />
|-<br />
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].<br />
|-<br />
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s<br />
|-<br />
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.<br />
|-<br />
| Kill the pig || You require pork || Silver || Kill a [[pig]].<br />
|-<br />
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.<br />
|-<br />
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].<br />
|-<br />
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].<br />
|-<br />
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].<br />
|-<br />
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.<br />
|-<br />
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]<br />
|- <br />
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.<br />
|-<br />
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiends]].<br />
|-<br />
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.<br />
|-<br />
| Off Horse || You slay horses || Silver || Kill a [[horse]].<br />
|-<br />
| One Eyed Snake || You've killed the Kyklops || Gold|| Be engaged in combat with the [[Kyklops]] when it dies.<br />
|-<br />
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver|| Kill ten hens.<br />
|-<br />
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].<br />
|-<br />
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].<br />
|-<br />
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.<br />
|-<br />
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.<br />
|-<br />
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. <br />
|- <br />
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. <br />
|- <br />
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].<br />
|-<br />
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].<br />
|-<br />
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].<br />
|-<br />
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].<br />
|-<br />
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.<br />
|-<br />
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.<br />
|-<br />
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.<br />
|-<br />
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.<br />
|-<br />
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.<br />
|-<br />
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.<br />
|-<br />
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.<br />
|-<br />
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.<br />
|-<br />
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.<br />
|-<br />
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].<br />
|-<br />
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s<br />
|-<br />
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s<br />
|-<br />
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].<br />
|-<br />
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].<br />
|-<br />
| Troll King Assassination || You've killed the Troll King || Gold || Be engaged in combat with the [[Troll King]] when it dies<br />
|-<br />
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].<br />
|-<br />
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].<br />
|-<br />
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].<br />
|-<br />
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.<br />
|-<br />
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].<br />
|-<br />
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.<br />
|-<br />
| Zombies killed || Zombie! Zombie! || Silver || Kill a [[zombie]].<br />
|-<br />
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.<br />
|}<br />
<br />
=== Event Achievements ===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|- <br />
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. <br />
|- <br />
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.<br />
|-<br />
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. <br />
|- <br />
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. <br />
|}<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
===Cooking Achievements=== <br />
(Hidden so it's not ruined for anyone)<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Beer || Homebrew.|| Silver || Brewing some beer.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || [[Baking]] a Black Forest Gateau.<br />
|-<br />
| Chocoholic || um, chocolate! || Silver || [[Baking]] a chocolate cake<br />
|-<br />
| Cookies || You say cookie, I say biscuit, lets om-nom-nom || Silver || [[Baking]] cookies.<br />
|-<br />
| Cottage Pie || Just like my grandmother used to make! || Silver || [[Baking]] a cottage pie.<br />
|-<br />
| Custard Creams || When only the cream de la cream will do! || Silver || [[Baking]] some custard creams.<br />
|-<br />
| Custard Pie || Phanton flam flinger || Silver || [[Baking]] a custard pie.<br />
|-<br />
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.<br />
|-<br />
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Gin || As drunk on fine floating palaces everywhere. || Silver || Distilling gin.<br />
|-<br />
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.<br />
|-<br />
| Insect Stew || You begin to feel the speed of 6 legs come upon you. || Silver || [[Cooking]] an insect stew.<br />
|- <br />
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.<br />
|-<br />
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown<br />
|-<br />
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.<br />
|-<br />
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time. || Silver || Unknown<br />
|-<br />
| Pork pie || Come here, piggy! || Silver || [[Baking]] a Pork pie. <br />
|-<br />
| Raspberry Pi || The code for this was intense! || Silver || [[Baking]] a Raspberry Pi.<br />
|-<br />
| Simple pasta || I make a pasta! || Silver || [[Cooking]] a Simple pasta.<br />
|-<br />
| Steak and ale pie || um, beer! || Silver || [[Baking]] a Steak and ale pie<br />
|-<br />
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.<br />
|-<br />
| Vodka || At least one letter away from water. || Silver || Distill some vodka. <br />
|}<br />
</div><br />
</div><br />
==External Links==<br />
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]<br />
<br />
[[Category:Player]]<br />
[[Category:Babel/A]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Achievements&diff=115054Achievements2020-06-24T16:07:12Z<p>Seedlings: removed some links</p>
<hr />
<div><br />
=== Description ===<br />
<br />
To access your achievements, open the main menu and click on "Hud settings", then click on "Achievement Window".<br />
<br />
Separate achievement records are kept on each server. Travelling between servers will change the contents of a player's achievement window.<br />
<br />
==List of known Achievements==<br />
===Achievements===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].<br />
|-<br />
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]<br />
|-<br />
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] <br />
|-<br />
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.<br />
|-<br />
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.<br />
|-<br />
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).<br />
|-<br />
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)<br />
|-<br />
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.<br />
|-<br />
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).<br />
|-<br />
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).<br />
|-<br />
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.<br />
|-<br />
| Baker || You should wear a white cap || silver || Bake 100 bread.<br />
|-<br />
| "boat type" Sailor || Look, it floats! || Silver || Embark different types of boats as commander.<br />
|-<br />
| "boat type" Maker || You finished the "boat type" || Silver || Complete construction of different types of boats.<br />
|-<br />
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||<br />
|-<br />
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.<br />
|-<br />
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.<br />
|-<br />
| Bread Maker || You can bake! || Silver || Bake bread<br />
|-<br />
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.<br />
|-<br />
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.<br />
|-<br />
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.<br />
|-<br />
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]<br />
|-<br />
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].<br />
|-<br />
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.<br />
|-<br />
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.<br />
|-<br />
| Chief Mate || Yarr Matey || Silver || Embark a boat x times<br />
|-<br />
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement <br />
|-<br />
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] <br />
|-<br />
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].<br />
|-<br />
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.<br />
|-<br />
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning<br />
|-<br />
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.<br />
|-<br />
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?<br />
|-<br />
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.<br />
|-<br />
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)<br />
|- <br />
| Debt Collector || That's your money! || Silver || Drain a deed<br />
|-<br />
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. <br />
|-<br />
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something<br />
|-<br />
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight<br />
|-<br />
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees<br />
|- <br />
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. <br />
|-<br />
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)<br />
|-<br />
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk<br />
|-<br />
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.<br />
|-<br />
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.<br />
|-<br />
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.<br />
|-<br />
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.<br />
|-<br />
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql<br />
|- <br />
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. <br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.<br />
|-<br />
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)<br />
|-<br />
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.<br />
|-<br />
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.<br />
|-<br />
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments<br />
|-<br />
| Founder || There's nothing like home || Silver || Found a deed<br />
|-<br />
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player<br />
|-<br />
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times<br />
|-<br />
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown<br />
|-<br />
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months<br />
|-<br />
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.<br />
|-<br />
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)<br />
|-<br />
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.<br />
|-<br />
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.<br />
|-<br />
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.<br />
|-<br />
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.<br />
|-<br />
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.<br />
|-<br />
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.<br />
|-<br />
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s<br />
|-<br />
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]<br />
|-<br />
| Improve || There! That makes it better. || Silver || Successful improving<br />
|-<br />
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. <br />
|-<br />
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.<br />
|-<br />
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.<br />
|-<br />
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.<br />
|-<br />
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].<br />
|-<br />
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees<br />
|-<br />
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.<br />
|-<br />
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]<br />
|-<br />
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.<br />
|-<br />
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.<br />
|-<br />
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time<br />
|-<br />
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.<br />
|-<br />
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type<br />
|-<br />
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.<br />
|-<br />
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.<br />
|-<br />
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?<br />
|-<br />
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the "Went up a Hill" achievement.<br />
|- <br />
| Moved a Mountain || You know how to drag a cart || Silver || (?)<br />
|-<br />
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.<br />
|-<br />
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')<br />
|-<br />
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.<br />
|-<br />
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?<br />
|-<br />
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than "Thin Air" (This is possibly only achieved by climbing to the top of Dragon fang)<br />
|-<br />
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from under 90.00ql to above 90.00ql<br />
|-<br />
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving<br />
|-<br />
| Ouch that Hurt || ??? || Silver || Fall from a height?<br />
|-<br />
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?<br />
|-<br />
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.<br />
|-<br />
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures<br />
|-<br />
| Owning || You've been premium 12 months || Gold || <br />
|-<br />
| Patron Of The Net || You have been premium for 60 months || Diamond || <br />
|-<br />
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times<br />
|-<br />
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.<br />
|-<br />
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]<br />
|-<br />
| Perfection || Few have mastered item creation like you. There's little room for improving an item more than this! || Diamond || 99.00Ql Item<br />
|-<br />
| Popular Joe || You have many friends! || Silver || Add a friend<br />
|-<br />
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from under 70.00ql to above 70.00ql<br />
|-<br />
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.<br />
|-<br />
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.<br />
|-<br />
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.<br />
|-<br />
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. <br />
|-<br />
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. <br />
|-<br />
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. <br />
|-<br />
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).<br />
|-<br />
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge<br />
|-<br />
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.<br />
|-<br />
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].<br />
|-<br />
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.<br />
|-<br />
| Settlement assault || You've killed an enemy spirit guard || Silver ||<br />
|-<br />
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[:Category:Walls|wall]])<br />
|-<br />
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.<br />
|-<br />
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. <br />
|- <br />
| Slacker || You're just standing there! || Silver || (?)<br />
|-<br />
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.<br />
|-<br />
| Singing While Eating || Who was that cook? || Silver || Eat high ql food<br />
|-<br />
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.<br />
|-<br />
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)<br />
|-<br />
| Soilent Green || ? || Silver || Kill a greenish creature.<br />
|-<br />
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.<br />
|-<br />
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.<br />
|-<br />
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.<br />
|-<br />
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.<br />
|-<br />
| Supreme being || You've created a supreme item || Gold || Create a supreme item.<br />
|-<br />
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.<br />
|-<br />
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.<br />
|-<br />
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? <br />
|-<br />
| The First || You're all alone here! || Silver || The first person on a server.<br />
|-<br />
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.<br />
|-<br />
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.<br />
|-<br />
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]<br />
|-<br />
| Thin Air || How high can you reach? || Silver || Go higher than "Mountain Goat"<br />
|-<br />
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown<br />
|-<br />
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]<br />
|-<br />
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)<br />
|-<br />
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.<br />
|-<br />
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.<br />
|-<br />
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.<br />
|-<br />
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.<br />
|-<br />
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].<br />
|-<br />
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.<br />
|-<br />
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.<br />
|-<br />
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.<br />
|-<br />
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.<br />
|-.<br />
| Wanderer || You know how to move around || Silver || Travel a far distance.<br />
|-<br />
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].<br />
|-<br />
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).<br />
|-<br />
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.<br />
|-<br />
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.<br />
|-<br />
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.<br />
|-<br />
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.<br />
|-<br />
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.<br />
|}<br />
<br />
===Kill Counters===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].<br />
|-<br />
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.<br />
|-<br />
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.<br />
|-<br />
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].<br />
|-<br />
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.<br />
|-<br />
| Bisons || You've killed the bison || Silver || Kill a [[bison]].<br />
|-<br />
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].<br />
|-<br />
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.<br />
|-<br />
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.<br />
|-<br />
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].<br />
|-<br />
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].<br />
|-<br />
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]<br />
|-<br />
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].<br />
|-<br />
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].<br />
|-<br />
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].<br />
|-<br />
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].<br />
|-<br />
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.<br />
|-<br />
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.<br />
|-<br />
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].<br />
|-<br />
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.<br />
|-<br />
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].<br />
|-<br />
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].<br />
|-<br />
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].<br />
|-<br />
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.<br />
|-<br />
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].<br />
|-<br />
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s<br />
|-<br />
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.<br />
|-<br />
| Kill the pig || You require pork || Silver || Kill a [[pig]].<br />
|-<br />
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.<br />
|-<br />
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].<br />
|-<br />
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].<br />
|-<br />
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].<br />
|-<br />
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.<br />
|-<br />
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]<br />
|- <br />
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.<br />
|-<br />
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiends]].<br />
|-<br />
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.<br />
|-<br />
| Off Horse || You slay horses || Silver || Kill a [[horse]].<br />
|-<br />
| One Eyed Snake || You've killed the Kyklops || Gold|| Be engaged in combat with the [[Kyklops]] when it dies.<br />
|-<br />
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver|| Kill ten hens.<br />
|-<br />
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].<br />
|-<br />
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].<br />
|-<br />
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.<br />
|-<br />
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.<br />
|-<br />
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. <br />
|- <br />
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. <br />
|- <br />
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].<br />
|-<br />
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].<br />
|-<br />
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].<br />
|-<br />
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].<br />
|-<br />
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.<br />
|-<br />
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.<br />
|-<br />
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.<br />
|-<br />
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.<br />
|-<br />
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.<br />
|-<br />
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.<br />
|-<br />
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.<br />
|-<br />
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.<br />
|-<br />
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.<br />
|-<br />
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].<br />
|-<br />
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s<br />
|-<br />
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s<br />
|-<br />
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].<br />
|-<br />
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].<br />
|-<br />
| Troll King Assassination || You've killed the Troll King || Gold || Be engaged in combat with the [[Troll King]] when it dies<br />
|-<br />
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].<br />
|-<br />
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].<br />
|-<br />
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].<br />
|-<br />
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.<br />
|-<br />
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].<br />
|-<br />
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.<br />
|-<br />
| Zombies killed || Zombie! Zombie! || Silver || Kill a [[zombie]].<br />
|-<br />
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.<br />
|}<br />
<br />
=== Event Achievements ===<br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|- <br />
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. <br />
|- <br />
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.<br />
|-<br />
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. <br />
|- <br />
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. <br />
|}<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
===Cooking Achievements=== <br />
(Hidden so it's not ruined for anyone)<br />
<div class="mw-collapsible-content"><br />
{| class="wikitable sortable"<br />
! Achievement<br />
! Description<br />
! Rarity<br />
! How to Unlock<br />
|-<br />
| Beer || Homebrew.|| Silver || Brewing some beer.<br />
|-<br />
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Black Forest Gateau || I want to get lost in this forest! || Silver || [[Baking]] a Black Forest Gateau.<br />
|-<br />
| Chocoholic || um, chocolate! || Silver || [[Baking]] a chocolate cake<br />
|-<br />
| Cookies || You say cookie, I say biscuit, lets om-nom-nom || Silver || [[Baking]] cookies.<br />
|-<br />
| Cottage Pie || Just like my grandmother used to make! || Silver || [[Baking]] a cottage pie.<br />
|-<br />
| Custard Creams || When only the cream de la cream will do! || Silver || [[Baking]] some custard creams.<br />
|-<br />
| Custard Pie || Phanton flam flinger || Silver || [[Baking]] a custard pie.<br />
|-<br />
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.<br />
|-<br />
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.<br />
|-<br />
| Gin || As drunk on fine floating palaces everywhere. || Silver || Distilling gin.<br />
|-<br />
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.<br />
|-<br />
| Insect Stew || You begin to feel the speed of 6 legs come upon you. || Silver || [[Cooking]] an insect stew.<br />
|- <br />
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.<br />
|-<br />
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown<br />
|-<br />
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.<br />
|-<br />
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time. || Silver || Unknown<br />
|-<br />
| Pork pie || Come here, piggy! || Silver || [[Baking]] a Pork pie. <br />
|-<br />
| Raspberry Pi || The code for this was intense! || Silver || [[Baking]] a Raspberry Pi.<br />
|-<br />
| Simple pasta || I make a pasta! || Silver || [[Cooking]] a Simple pasta.<br />
|-<br />
| Steak and ale pie || um, beer! || Silver || [[Baking]] a Steak and ale pie<br />
|-<br />
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.<br />
|-<br />
| Vodka || At least one letter away from water. || Silver || Distill some vodka. <br />
|}<br />
</div><br />
</div><br />
==External Links==<br />
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]<br />
<br />
[[Category:Player]]<br />
[[Category:Babel/A]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Milling&diff=115053Milling2020-06-24T16:06:24Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''<br />
<br />
==Description==<br />
Milling is the skill of using a [[grindstone]] to turn [[grain]] into [[flour]] or [[rock salt]] into [[salt]].<br />
The milling skill is also used with the [[mortar and pestle]] to create breadcrumbs from sliced [[bread]] and to grind [[spice]]s for various [[cooking]] recipes.<br />
<br />
==Ingredients used with a [[grindstone]]==<br />
*[[Barley]]<br />
*[[Rye]]<br />
*[[Oat]]<br />
*[[Wheat]]<br />
*[[Corn]]<br />
*[[Rock salt]]<br />
<br />
==Ingredients used with a [[mortar and pestle]]==<br />
*Sliced bread<br />
*[[Cumin]]<br />
*[[Ginger]]<br />
*[[Nutmeg]]<br />
*[[Paprika]]<br />
*[[Turmeric]]<br />
*[[Fennel seed]]<br />
<br />
== Notes ==<br />
*11 skill in Milling is needed to turn [[rock salt]] into [[salt]]<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Miller at 50 skill<br />
* Grain Expert at 70 skill<br />
*Master Miller at 90 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/M]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Barley&diff=115052Barley2020-06-24T16:06:07Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|image=Wheat.png<br />
|result=* '''{{PAGENAME}}''' (0.30 kg)<br />
|creation=Obtained through [[botanizing]] or [[farming]]<br />
|improve=no<br />
|storage=fsb<br />
}}<br />
<br />
==Description==<br />
''A few handfuls of barley. It is easy to farm, and some people prefer to brew beer with it.''<br />
<br />
<br />
==Notes==<br />
* Barely can be used whole in recipes. <br />
* Barley is milled to make [[flour]] for [[baking]] bread<br />
* It can be used to [[taming|tame]] and feed [[animals]] such as [[hen]]s, [[horse]]s, and [[bull]]s.<br />
* Barley can be used in a [[healing cover]] with a potency of 2.<br />
* Barley can be found by [[botanizing]] on [[grass]] or [[steppe]]. <br />
* Barley can be [[Farming|sown]] on [[dirt tile|dirt]]. A scythe is needed to harvest. <br />
<br />
==See Also==<br />
* [[Cereal]]<br />
<br />
<br />
<br />
<br />
[[Category:Botanized items]]<br />
[[Category:Cooking items]]<br />
[[Category:Farming items]]<br />
[[Category:Food]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Oats&diff=115051Oats2020-06-24T16:05:51Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|image=oat.jpg<br />
|result=* '''{{PAGENAME}}''' (0.30 kg)<br />
|creation=Obtained through [[botanizing]] or [[farming]]<br />
|improve=no<br />
|storage=fsb<br />
}}<br />
<br />
==Description==<br />
''A few handfuls of oat. Oat is not the easiest of crops to grow. It is normally used to turn into flour and bake with or to sow with. It is also very tasty as porridge.''<br />
<br />
==Notes==<br />
* Oat is used to make [[flour]] for baking bread and to [[taming|tame]] and feed [[animals]] such as [[hen|hens]], [[horse|horses]], and [[bull|bulls]].<br />
* Oat can be found by [[botanizing]] on [[grass]] or [[steppe]]. <br />
* Oat can be [[Farming|sown]] on [[dirt tile|dirt]], to produce more oats.<br />
* Oat is [[farming|harvested]] with a [[scythe]] and [[milling|ground]] into [[flour]] with a [[grindstone]].<br />
<br />
==See Also==<br />
* [[Cereal]]<br />
<br />
[[Category:Botanized items]]<br />
[[Category:Cooking items]]<br />
[[Category:Food]]<br />
[[Category:Farming items]]<br />
[[Category:Babel/O]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Rye&diff=115050Rye2020-06-24T16:05:39Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=wheat.png<br />
|creation=Obtained through [[botanizing]] or [[farming]]<br />
|result=* '''{{PAGENAME}}''' (0.30 kg)<br />
|improve=no<br />
|storage=fsb<br />
}}<br />
==Description==<br />
''A few handfuls of rye. Rye grows pretty much anywhere and is easy to farm. It is normally used to turn into flour and bake with or to sow with.''<br />
<br />
==Notes==<br />
* Rye is used to make [[flour]] for baking bread and to [[taming|tame]] and feed [[animals]] such as [[hen|hens]], [[horse|horses]], and [[bull|bulls]].<br />
* Rye can be found by [[botanizing]] on [[grass]] or [[steppe]]. <br />
* Rye can be [[Farming|sown]] on [[dirt tile|dirt]], to produce more rye.<br />
* Rye is [[farming|harvested]] with a [[scythe]] and [[milling|ground]] into [[flour]] with a [[grindstone]].<br />
<br />
==See Also==<br />
* [[Cereal]]<br />
<br />
==Reference==<br />
[[Category:Botanized items]]<br />
[[Category:Cooking items]]<br />
[[Category:Food]]<br />
[[Category:Farming items]]<br />
[[Category:Babel/R]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Wheat&diff=115049Wheat2020-06-24T16:05:26Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|image=Wheat.png<br />
|creation=Obtained through [[botanizing]] or [[farming]]<br />
|result=* '''{{PAGENAME}}''' (0.30 kg)<br />
|improve=no<br />
}}<br />
<br />
==Description==<br />
''A few handfuls of wheat. Wheat is pretty sensitive as a crop. It is normally used to turn into flour and bake with or to sow with.''<br />
<br />
'''Wheat''' is a [[farming|crop]] that can be used in [[Milling]] to make [[flour]] for baking bread, or to [[taming|tame]] and feed animals like [[hen]] or [[horse]].<br />
==Usage==<br />
Wheat is used to make [[flour]] for baking bread and to [[taming|tame]] and feed [[animals]] such as [[hen]], [[horse]], and [[bull]].<br />
<br />
Wheat can be used in a [[healing cover]] with a potency of 1.<br />
==Method==<br />
Wheat can be found by [[botanizing]] on [[grass]] or [[steppe]]. <br />
<br />
Wheat can be [[Farming|sown]] on [[dirt tile|dirt]], to produce more wheat.<br />
<br />
Wheat is [[farming|harvested]] with a [[scythe]] and [[milling|ground]] into [[flour]] with a [[grindstone]].<br />
<br />
<br />
<br />
<br />
[[Category:Botanized items]]<br />
[[Category:Cooking items]]<br />
[[Category:Farming items]]<br />
[[Category:Natural substances items]]<br />
[[Category:Babel/W]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Endurance_sandwich&diff=115048Endurance sandwich2020-06-24T16:04:43Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Baking]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|image=Sandwich.png<br />
|active=[[Cheese]], [[Jam]], [[Maple syrup]], [[Egg]], or [[Honey]]<br />
|passive=[[Bread]]<br />
|group=Food<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (0.18 kg)<br />
|skill=Baking<br />
}}<br />
== Description ==<br />
''A fine sandwich.''<br />
<br />
Sandwiches will restore [[stamina]] when eaten. This makes sandwiches very useful for [[climbing]] and other stamina intensive actions and activities. The amount of stamina restored depends on the quality of the sandwich.<br />
<br />
== Items/resources required ==<br />
Uses 0.60 kg bread to make an endurance sandwich<br />
*Bread - 0.60 kg and any one of the following:<br />
:*Cheese (one, 0.50 kg)<br />
:*Jam<br />
:*Maple syrup (0.06 kg)<br />
:*[[Egg]] (one, 0.10 kg)<br />
:*[[Honey]] (1.00 kg)<br />
<br />
== Notes ==<br />
*Endurance sandwiches can be eaten when full, though only one bite will be consumed per action.<br />
*Topping QL determines success chance. <br />
*Bread QL determines maximum QL of sandwich.<br />
*Endurance sandwiches have a [[nutrition]]al value of 60% regardless of QL.<br />
*Does not give a temporary affinity as other [[Cooking|cooked meals]] do.<br />
*Other types of sandwiches exist; they refill stamina as well as giving a temporary affinity, but cannot be consumed when full.<br />
<br />
[[Category:Cooking items]]<br />
[[Category:Babel/E]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Royal_Crown&diff=115047Royal Crown2020-06-24T16:03:19Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Royal|Royal]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
A '''Royal Crown''' serves as the helmet for the leader of either a [[template kingdom]] or a [[player made kingdom]]. The crown is equivalent of wearing a [[great helm]] in protection of head and face and can be used by the player as a symbol of authority. If the leader is in a player made kingdom they can transfer the crown to another kingdom member to make that new person the chief of the kingdom.<br />
<br />
== Obtaining ==<br />
A '''Royal Crown''' can be obtained two ways:<br />
<br />
*1. From being the founding member of a Player Made Kingdom<br />
*2. From Kingdom judge<br />
<br />
== Crowns ==<br />
<gallery widths="150px" heights="150px"><br />
Image:put crown image here|[[Jenn-Kellon]] Crown<br />
Image:put crown image here|[[Mol-Rehan]] Crown<br />
Image:put crown image here|[[Horde of the Summoned]] Crown<br />
</gallery></div>Seedlingshttps://www.wurmpedia.com/index.php?title=Small_axe&diff=115046Small axe2020-06-24T16:02:55Z<p>Seedlings: removed some history notes</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name=Small axe<br />
|image=Small Axe.png<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[small axe head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.50 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
''A short but sturdy axe with a thick blade.''<br />
<br />
== Usage ==<br />
* The small axe is primarily a weapon. Much like the small maul and short sword, it sacrifices damage for increased accuracy, speed, and parry rate. The standard relationship between swords, mauls, and axes suggests that small axes most likely do more damage than short swords and small mauls, but perhaps parries less than both. <br />
* Used for cutting down [[trees]], shrubbery, and chopping up [[felled tree]]s.<br />
<br />
== Weapon Stats ==<br />
*Skills: [[Axes]] -> [[Skills:Small_axe|Small Axe]]<br />
*Strength: 0.250 (Stronger than the small maul)<br />
*Attack Speed: 3 seconds<br />
*Damage Type: Cutting<br />
*Parry Rate: Low<br />
*Wielding: One-hander<br />
<br />
== Notes ==<br />
* It is the lightest of four varieties of axe and as such will not do much damage in combat, although it is rather fast. <br />
*Can be used to chop trees/bushes to skill the weapon up to 20.<br />
<br />
{{weaponlist}}<br />
[[Category:Axes]]<br />
[[Category:Babel/S]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Rake&diff=115045Rake2020-06-24T16:02:26Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Rake<br />
|image=Rake.png<br />
|active=[[rake blade]]<br />
|passive=[[shaft]] (1.0 kg)<br />
|group=Tools<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.20 kg)<br />
|skill=blacksmithing<br />
}}<br />
<br />
== Description ==<br />
''A tool for working the fields.''<br />
<br />
== Usage ==<br />
* Used for [[farming]] fields. <br />
* Can be used to cut down trees, though not recommended.<br />
<br />
== Notes ==<br />
* The newbie version from the starter kit is made of birchwood, cannot be improved, and will burn if placed in a fire.<br />
* The [[QL]] of the rake slightly effects the timer.<br />
* Maximum creation QL is 1/5 of [[blacksmithing]] skill.<br />
<br />
== Titles ==<br />
* Cultivator at 50 skill<br />
* Furrower at 70 skill<br />
* Harrower at 90 skill<br />
<br />
[[Category:Tools]]<br />
[[Category:Babel/R]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Hatchet&diff=115044Hatchet2020-06-24T16:02:10Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Hatchet<br />
|image=Hatchet.png<br />
|active=[[shaft]] (1.0 kg)<br />
|passive=[[hatchet head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (2.5 kg)<br />
|skill=blacksmithing<br />
|improve=blacksmithing<br />
}}<br />
<br />
== Description ==<br />
''A short but sturdy axe with a thick blade specially designed to cut down trees with but poor in combat.''<br />
<br />
'''Hatchet''' is a small [[:Category:Axes|axe]] specifically made for [[woodcutting]], and is much better at this task than any other type of axe. It is a poor weapon for [[fighting]], however.<br />
<br />
== Notes ==<br />
*[[QL]] of [[shaft]] affects % chance to create.<br />
*This item is a standard newbie tool. The newbie hatchet is made from birchwood, is not improvable, and will burn if put in any kind of [[fire]]; take care as to not accidentally lose it in this way.<br />
*Hatchets used to weigh 1.5 kg before the fight fix in late 2007.<br />
<br />
== Tips ==<br />
* The hatchet and [[saw]] are the only tool that gives tool skill above 20 when cutting down trees with it. Other tool and weapon skills cannot be improved this way beyond 20; after that using them for cutting wood only gives woodcutting skill.<br />
<br />
[[Category:Axes]]<br />
[[Category:Tools]]<br />
[[Category:Babel/H]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Campfire&diff=115043Campfire2020-06-24T16:01:41Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name={{PAGENAME}}<br />
|image=Campfire_.png<br />
|active=[[steel and flint]] or a [[wood scrap]]<br />
|passive=[[kindling]] (1.50 kg)<br />
|group=Furnaces<br />
|materials=no<br />
|result=*'''{{PAGENAME}}'''<br />
|skill=firemaking<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''A nice and cosy campfire.''<br />
<br />
A '''campfire''' can be used to heat items like [[food]] and [[ore]].<br />
<br />
== Creation ==<br />
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.<br />
<br />
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.<br />
<br />
You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.<br />
<br />
== Usage ==<br />
<br />
To extend the life of a fire, you need to add [[fuel]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. Alternatively, the fuel can also be left inside the campfire till the fuel decays from fire damage.<br />
<br />
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.<br />
<br />
You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.<br />
<br />
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.<br />
<br />
=== Snuffing ===<br />
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty.<br />
<br />
If you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later).<br />
<br />
=== Re-lighting ===<br />
An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''.<br />
<br />
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.<br />
<br />
== Notes ==<br />
* A campfire may hold up to 18 ore.<br />
* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.<br />
* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].<br />
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.<br />
* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a birchwood campfire burns the longest, however.<br />
* Keep your fire in a "..will burn for a long time" state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.<br />
* Campfires may not be started within a structure.<br />
* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.<br />
<br />
==See also==<br />
* [[Container]]<br />
<br />
[[Category:Babel/C]]<br />
[[Category:Containers]]<br />
[[Category:Fire sources]]<br />
[[Category:Furnaces]]<br />
[[Category:Large light sources]]<br />
[[Category:Light sources]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Historical:Cake&diff=115042Historical:Cake2020-06-24T15:58:09Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''<br />
{{ItemBox<br />
|name=Cake<br />
|image=Cake.png<br />
|creation=cooking<br />
|materials=** Bread<br />
** [[Milk]]<br />
** Jam<br />
** [[Fruit]]s<br />
|result=* 1 '''Cake'''<br />
|skill=hot food cooking<br />
|improve=no<br />
|decoration=no}}<br />
<br />
== Description ==<br />
''A wonderful cake made purely of love.''<br />
<br />
A cake is made from bread, [[milk]], jam and some [[fruit]]s. Bake in a [[forge]] or [[oven]].<br />
<br />
== Method ==<br />
<br />
Put the ingredients in a [[cauldron]] and put it in a forge or oven. <br />
The result is a cake made from the fruit the same weight as the ingredients. The cake can be sliced.<br />
<br />
You can add candles to an already made cake in order to make a birthday cake. <br />
<br />
== Ingredients ==<br />
<br />
* Bread<br />
* [[Milk]]<br />
* Jam<br />
* one or more of these [[Fruit]]s:<br />
** [[Strawberry]]<br />
** [[Blueberry]]<br />
** [[Cherry]]<br />
** [[Grapes]]<br />
<br />
You can add various other food ingredients (except meat/fish and filets) as long as the basic 4 ingredients are included.<br />
<br />
== Difficulties ==<br />
<br />
{| border="1" cellpadding="3" cellspacing="0" class="wikitable" style="text-align: center"<br />
! Recipe !! Oven !! Campfire !! Forge <br />
|-<br />
| align="left" | Bread, Milk, Jam and 1 fruit <br />
| 3 || 18 || 33<br />
|-<br />
| align="left" | Bread, Milk, Jam and 2 different fruits <br />
| 4 || 24 || 41<br />
|-<br />
| align="left" | Bread, Milk, Jam and 3 different fruits <br />
| 5 || 30 || 41<br />
|}<br />
<br />
== Images ==<br />
All cake types use the same cake model.<br />
<br />
[[Image:Cake.png| A Strawberry Cake.]]<br />
== Notes ==<br />
Nutritional value: 18%</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Milking&diff=115041Milking2020-06-24T15:55:01Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Milking is a [[skill]] used when milking [[cow]]s, [[sheep]], or [[bison]]s.<br />
<br />
==Notes==<br />
*To milk an animal, [[activate]] a [[container]] like a [[jar]], a [[small bucket]] or a [[water skin]], right-click the cow and choose '''Milk'''.<br />
*An animal can be milked several times per day. <br />
*Milk is always 100 [[QL]], but combining [[damage]]d [[milk]] results in lower QL. <br />
*Milk can be used to make cheese, butter, and cream. It is also an ingredient in many other [[cooking]] and [[baking]] recipes. <br />
*The amount of milk produced depends on milking skill level and age of the animal:<br />
** 1.00kg below 26 skill<br />
** 2.00kg at 26 skill (maximum amount for Adolescent animals)<br />
** 3.00kg at 53 skill (maximum amount for Mature animals)<br />
** 4.00kg at 80 skill<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==Titles==<br />
*Milkman/Milkmaid at 50 skill<br />
*Milking Machine at 70 skill<br />
*Cow Whisperer at 90 skill<br />
*Udder Madness at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/M]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Milk&diff=115039Milk2020-06-24T15:53:49Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Milking]] / '''{{PAGENAME}}'''<br />
<br />
{{itemBox<br />
|name=Milk<br />
|image=Liquid.jpg<br />
|active=[[Jar]], [[Bucket]], [[Cauldron]], [[Water skin]] or [[Small barrel]] <br />
|passive=[[Cow]], [[Sheep]], or [[Bison]]<br />
*Select ''Milk''<br />
|materials=no<br />
|result=*'''Milk''' (1.0 kg)<br />
|skill=Milking<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''White, frothing, full fat milk.''<br />
<br />
Milk can be directly consumed as well as used as a component to many [[cooking]] recipes.<br />
<br />
== Usage ==<br />
* Can be processed into cheese with a [[cheese drill]].<br />
* Can be processed into butter and cream.<br />
* Used in many [[cooking]] recipes.<br />
<br />
== Variations ==<br />
* [[Cow]]s produce '''Brown cow milk'''<br />
* [[Sheep]] produce '''Sheep milk'''<br />
* [[Bison]] produce '''Bison milk'''<br />
<br />
== Storage ==<br />
The best option to store milk is in a barrel sealed with a [[peg]] or [[wax sealing kit]].<br />
<br />
== Notes ==<br />
* More milk can be produced per animal at higher [[milking]] skill.<br />
* Smaller containers can be used during milking which results in a smaller milk harvest.<br />
* Cows, sheep, and bison can be milked several times per day. Exactly how often this is varies. It is possibly related to age and how well fed the animal is.<br />
* When consumed directly, milk will replenish the player's water/hydration bar by approximately 4% for every 0.1 of volume consumed.<br />
* Milk is always 100 quality when first produced. Milk damaged through various means may then result in an effectively lower quality milk.<br />
* Milk produced from different animals cannot be combined.<br />
<br />
[[Category:Dairy food making items]]<br />
[[Category:Babel/M]]<br />
[[Category:Items]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Cooking&diff=115038Cooking2020-06-24T15:53:13Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / '''Cooking'''<br />
<br />
== Description ==<br />
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. <br />
<br />
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.<br />
<br />
== Cookbook ==<br />
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.<br />
<br />
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.<br />
<br />
{{event|inline|[14:13:09] Recipe "fennel oil" added to your cookbook.}}<br />
<br />
*Recipes in white represent those that were learned by creation.<br />
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).<br />
*Recipes that a player has as a favorite are shown in gold.<br />
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.<br />
<br />
=== Recipes ===<br />
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.<br />
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.<br />
<br />
==== Lootable Recipes ====<br />
Some creatures have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.<br />
<br />
==== Nameable Recipes ====<br />
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.<br />
<br />
==== Recipe Sharing ====<br />
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ > ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.<br />
Basic recipes (marked in green) and rare or better recipes cannot be written down.<br />
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.<br />
<br />
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''<br />
<br />
== Lore ==<br />
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.<br />
<br />
Sample messages:<br />
<br />
{{event|inline|[10:52:27] Have you tried adding ground any spice? - part of a recipe}}<br />
<br />
{{event|inline|[10:52:03] You think this may well work when cooked. - complete recipe}}<br />
<br />
{{event|inline|[10:55:45] The items inside do not make any known recipe. - no known recipe for that combination}}<br />
<br />
{{event|inline|[10:55:45] The Ingredients in the frying pan would make an omelette when cooked. - valid known recipe}}<br />
<br />
{{event|inline|[12:20:57] You think this may well work when cooked in a different cooker. Valid ingredients incorrect cooker}}<br />
<br />
== Benefits ==<br />
=== Nutrition & CCFP ===<br />
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.<br />
*Calories – High bar reduces stamina drain<br />
*Carbs – High bar reduces water usage<br />
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].<br />
*Proteins – High bar reduces food usage<br />
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.<br />
The basic unitary consumption for a player per Wurm day are:<br />
*2000 calories<br />
*300 carbs<br />
*80 fats<br />
*50 proteins<br />
Note that there is no penalty for not filling one or all elements of CCFP.<br />
<br />
You can toggle the visibility of the CCFP on the status bar on and off by typing the command "/toggleccfp" in the chat window.<br />
<br />
=== Temporary Affinities ===<br />
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.<br />
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.<br />
<br />
=== Rarity ===<br />
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.<br />
*Rare – 10% improvement<br />
*Supreme – 40% improvement<br />
*Fantastic – 90% improvement<br />
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.<br />
<br />
=== Wrapping Items ===<br />
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.<br />
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.<br />
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.<br />
*Wrapped foods decay about 5 times slower than unwrapped.<br />
*Wrapping has more effect than salt for reducing decay, and overrides salt with decay prevention.<br />
<br />
== Beverages ==<br />
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).<br />
Wine containers must be sealed for the wine to age.<br />
Note that oak barrels have a slight bonus over other wood types.<br />
<br />
== Tools and Ingredients ==<br />
=== Containers ===<br />
* [[Baking stone]]<br />
* [[Cake tin]]<br />
* [[Cauldron]]<br />
* [[Frying pan]]<br />
* [[Open helm]]<br />
* [[Pie dish]]<br />
* [[Plate]]<br />
* [[Pottery bowl]]<br />
* [[Pottery flask]]<br />
* [[Pottery jar]]<br />
* [[Roasting dish]]<br />
* [[Sauce pan]]<br />
<br />
===Tools===<br />
* [[Cheese drill]]<br />
* [[Fork]]<br />
* [[Fruit press]]<br />
* [[Grindstone]]<br />
* [[Hand]]<br />
* [[Knife (cutlery)]]<br />
* [[Measuring jug]]<br />
* [[Mortar and pestle]]<br />
* [[Press]]<br />
* [[Spoon]]<br />
<br />
=== Ingredients ===<br />
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. <br />
<br />
* [[Baking]]<br />
* [[Beverages]]<br />
* [[Botanizing]]<br />
* [[Butchering]] <br />
* [[Dairy Food Making]]<br />
* [[Farming]]<br />
* [[Foraging]]<br />
* [[Forestry]]<br />
* [[Gardening]]<br />
<br />
== Storage ==<br />
* Ingredients can be stored in a [[food storage bin]]<br />
* Cooked items can be stored in a [[larder]]<br />
* Liquids can be stored in many containers. <br />
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s. <br />
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].<br />
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
==[[Titles]]==<br />
* Cook at 50 skill<br />
* Chef at 70 skill<br />
* Master Chef at 90 skill<br />
<br />
== Subskills ==<br />
* [[Baking]] - making bread, cakes<br />
* [[Beverages]] - making [[juice|fruit juice]], [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea<br />
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing<br />
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]<br />
* [[Hot food cooking]] - creating cooked food<br />
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). It should be noted that milling is more of a related skill than a subskill of cooking.<br />
<br />
== Guides ==<br />
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]<br />
<br />
[[Category:Skills]]<br />
[[Category:Cooking]]<br />
[[Category:Babel/C]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Flour&diff=115037Flour2020-06-24T15:51:18Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|name=Flour<br />
|active=[[Grindstone]]<br />
|passive=[[Grain]] (0.30 kg)<br />
|group=Resources<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)<br />
|skill=milling<br />
|storage=fsb}}<br />
==Description==<br />
''Ground cereals.''<br />
<br />
==Notes==<br />
* Flour is made by [[milling]] [[grain]] like [[barley]], [[oat]], [[rye]] or [[wheat]] with a [[grindstone]].<br />
*Failure results in no loss of grain, only causes decrease in the quality of the grain.<br />
*It can be mixed with [[water]] to turn it into dough for [[baking]] into a bread.<br />
<br />
==See Also==<br />
* [[Grindstone]]<br />
* [[Grain]]<br />
* [[Milling]]<br />
[[Category:Babel/F]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Bait&diff=115036Bait2020-06-24T15:50:18Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
When used on a hook, bait increases the chance of catching particular fish. There are 12 types of bait:<br />
*[[Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals.<br />
*[[Small piece of cheese]] - Cheese broken into smaller pieces.<br />
*Dough ball - a small ball of dough.<br />
*[[Wurm]] - Found on dirt and mycelium tiles.<br />
*[[Sardine]] - Caught using fishing nets in shallows.<br />
*[[Roach]] - Caught in shallow waters.<br />
*[[Perch]] - Caught in shallow waters.<br />
*[[Minnow]] - Caught in caves.<br />
*[[Bit of fish]] - Small fish chopped up.<br />
*[[Grub]] - Found in shriveled trees, pried out using an awl.<br />
*[[Grain of wheat]] - from wheat!<br />
*[[Corn kernel]] - from corn.<br />
<br />
==Notes==<br />
* Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it). <br />
* Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait.<br />
* Bait is automatically replaced, if its eaten away, with one of the same type from your best tackle box at the end of the fish action..<br />
* Rare bait increases time the fish eats from it, thus making it easier to hook the fish.<br />
* Bait can only be stored in the tackle box, and will take decay.<br />
<br />
==See Also==<br />
<br />
* [[Fishing]]<br />
* [[Fish]]<br />
<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Fishing&diff=115035Fishing2020-06-24T15:49:58Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.<br />
<br />
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. <br />
You can also catch small fish using a [[fishing net]]. <br />
<br />
A [[Tackle box]] can help keep your accessories organized.<br />
<br />
In order to catch fish you must "click" the water once your event tab says "You feel something nibble on the line". You are then skillchecked and proceed to reel in the fish or miss the fish.<br />
<br />
<br />
<br />
'''Fishing Reels'''<br />
There are four types of fishing reels, which are used for catching different types of fish: <br />
[[Light fishing reel]] <br />
[[Medium fishing reel]]<br />
[[Deep water fishing reel]]<br />
[[Professional fishing reel]]<br />
<br />
Fishing Reels are added to rods so that they can be used for fishing. A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod. Fishing Reels will take damage from use, with rare fishing reels taking less damage.<br />
<br />
Rare reels also make it easier to reel the fish in. <br />
<br />
<br />
'''[[Handles]]'''<br />
Different handles are used when making certain reels, they are:<br />
[[Handle]] - same item as current in-game version.<br />
[[Leather wound handle]] - same item as current in-game version<br />
[[Reinforced handle]]<br />
[[Padded handle]]<br />
<br />
'''[[Fishing Line]]'''<br />
[[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook<br />
[[Light fishing line]] - used on light fishing reel, used to catch smaller fish<br />
[[Medium fishing line]] - used on medium fishing reel, used to catch medium fish<br />
[[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish<br />
[[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish<br />
<br />
'''[[Float]]s'''<br />
<br />
Floats has to be added to lines, to be able to see when a fish can be hooked. There are 4 types of float: <br />
<br />
[[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.<br />
[[Twig]] - found on bush tiles.<br />
[[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.<br />
[[Bark]] - found on overaged birch trees, with an awl equipped.<br />
<br />
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.<br />
Rare floats will take less damage.<br />
<br />
<br />
'''[[Hook]]s'''<br />
Hooks are added to lines to catch fish. There are 3 types of hook:<br />
[[Wooden fishing hook]] - same as current item, better for fly fishing<br />
[[Metal fishing hook]] - same as current item, better for deep water / sea fishing<br />
[[Bone fishing hook]] - made from goblin skulls<br />
<br />
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.<br />
Rare hooks are better at keeping a fish on the hook.<br />
<br />
<br />
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). <br />
<br />
{| class="wikitable"<br />
!Wood Type !! Modifier<br />
|-<br />
| Cedar || 90%<br />
|-<br />
| Fir || 85%<br />
|-<br />
| Pine || 95%<br />
|-<br />
| Lemon and Orange || 75%<br />
|-<br />
| Apple || 80%<br />
|-<br />
| Oleander || 80%<br />
|}<br />
<br />
== Method ==<br />
=== Rod fishing ===<br />
# Right-click on a tile or boat > '''Start fishing'''<br />
# A timer begins for casting. Cast by moving the mouse. When the circle is not red, left-click to cast at that spot.<br />
# A 2nd timer starts (3 minutes). During this time, the following can happen:<br />
* After a delay, a fish will appear and swim to the hook where it will take a bite (the float bobs up and down as well as the line moves).<br />
* You have a limited time to try to hook the fish (by left-clicking anywhere on the screen).<br />
* If you manage to hook a fish it will try to get away, during this time you may see the fish moving away from or closer to you.<br />
** If the fish gets too far away, it will escape.<br />
** If the fish gets close to you, it will be caught.<br />
** There is a possibility for the rod to break (actually the rod stays with you but you lose the reel and anything in it).<br />
** There is a possibility for the line to snap (you will lose anything that was on the line as well).<br />
*If you tried and failed to hook the fish, your fishing session is over.<br />
*If you did not try to hook the fish, it will swim away, and after a delay another will turn up.<br />
<br />
===Spear fishing===<br />
# Right-click on a tile > '''Start fishing''<br />
# A timer will start, waiting for fish to arrive.<br />
*A fish will appear and slowly swim fairly close to you. It will pass just in front of you.<br />
*You can try to spear it by launching your [[spear]] or [[long spear]] (e.g. left-click) near the fish.<br />
**If you hit it, you catch a fish.<br />
**If you miss it, it will swim away. It’s also possible to hit your own foot!<br />
*If you decide to leave the fish alone, it will swim on past. Once out of range after a delay a new fish should turn up.<br />
<br />
===Net fishing===<br />
# Right-click on a tile > '''Start fishing''<br />
# A timer will start, waiting for fish to arrive.<br />
*The net will sway on screen and no other action is required.<br />
** Nets will need to be emptied once a item is caught. <br />
<br />
<br />
'''[[Bait]]'''<br />
<br />
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: <br />
[[Fly|Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.<br />
[[Small piece of cheese]] - Cheese Broken into smaller pieces.<br />
Dough ball - a small ball of dough.<br />
[[Wurm]] - Found on dirt and mycelium tiles.<br />
[[Sardine|Sardines]] - Caught using fishing nets in shallows.<br />
[[Roach]] - Caught in shallow waters.<br />
[[Perch]] - Caught in shallow waters.<br />
[[Minnow|Minnow]] - Caught in caves.<br />
[[Bit of fish]] - Small fish chopped up.<br />
[[Grub]] - Found in shrivelled trees, prised out using an awl.<br />
[[Grain of wheat]] - from wheat!<br />
[[Corn kernel]] - from corn.<br />
<br />
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it). Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. <br />
<br />
<br />
'''General Attributes of Fish Types:'''<br />
All fish now have a set of attributes which determine where and when they are more likely to be caught: <br />
<br />
Preferred water type (lake, sea, etc)<br />
Minimum and maximum depth.<br />
Feeding height.<br />
Rod types.<br />
Time of day - some fish like to feed in the morning, afternoon, evening or even at night<br />
Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.<br />
Outside or in caves - some fish are only found underground<br />
Rare fish can only be caught on special tiles (which are out at sea). <br />
<br />
== Types of Fish Harvestable Through Fishing ==<br />
<br />
For more detailed information see [[Fish]].<br />
<br />
===Cave Fish===<br />
*[[Minnow|Minnow]] ? kg/ql<br />
*[[Loach]] 0.02 kg/ql<br />
*[[Wurmfish]] 0.05 kg/ql<br />
*[[clam|Clam]] 0.02 kg/ql<br />
<br />
===Shore Fish===<br />
*[[Sardine|Sardine]] ? kg/ql<br />
*[[Roach]] 0.002 kg/ql<br />
*[[Perch]] 0.005 kg/ql<br />
*[[clam|Clam]] 0.02 kg/ql<br />
*[[Brook trout]] 0.03 kg/ql<br />
*[[Pike]] 0.06 kg/ql<br />
*[[Carp]] 0.16 kg/ql<br />
*[[Catfish]] 0.25 kg/ql<br />
<br />
===Ocean Fish===<br />
*[[Herring]] 0.003 kg/ql<br />
*[[Smallmouth bass]] 0.04 kg/ql<br />
*[[Snook]] 0.2 kg/ql<br />
*[[Salmon|Salmon]] ? kg/ql<br />
<br />
===Special tile fish===<br />
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql<br />
*[[Sailfish]] 0.1 kg/ql<br />
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.<br />
*[[Dorado]] 0.3 kg/ql<br />
*[[Blue shark]] 0.4 kg/ql<br />
*[[Tuna]] 0.6 kg/ql<br />
*[[Marlin]] 2.0 kg/ql<br />
*[[White shark]] 2.0 kg/ql<br />
<br />
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.<br />
<br />
== Special Fishing Tiles ==<br />
<br />
<br />
In certain locations, far out at sea, one can find what are known as "special fishing tiles". These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.<br />
<br />
<br />
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].<br />
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.<br />
* These areas can overlap, so its possible to find places where two special fish can be caught. <br />
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.<br />
* Special fishing tiles can disappear if the terrain around them is modified.<br />
<br />
== Rarity in Fishing==<br />
<br />
<br />
Certain rarity bonuses have been discovered for both fish and fishing rods.<br />
<br />
<br />
'''Fish'''<br />
<br />
<br />
* Rare rolls occur at the "Something Bites" event message: <br />{{event|inline|You have a moment of inspiration...<br/>Something bites.}}<br /><br />
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) <br />
<br />
<br />
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. <br />
<br />
* Rare fish can be used in meals, but they will not make the meal rare. <br />
<br />
* Butchering rare fish will not give rare fillets. <br />
<br />
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.<br />
<br />
<br />
<br />
== Notes ==<br />
* Rods and poles can be stored in a [[fishing rod rack]]<br />
<br />
* Fish can be stored in water using a [[Fish keep net]] to reduce decay<br />
<br />
* Catching heavier fish comes with a higher chance of line breakage. <br />
<br />
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. <br />
<br />
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. <br />
<br />
* You can get better fish in deeper water. This water depth is the same depth that first triggers the "Out to Sea" achievement.<br />
<br />
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.<br />
<br />
* Willow rods take less damage from catching heavy fish.<br />
<br />
* Skill gain only happens on successfully hooking, or when the fish gets reeled in or otherwise catching a fish<br />
<br />
* Fishing is close to impossible in small pools (less than 4x4) of water. <br />
<br />
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.<br />
<br />
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.<br />
<br />
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.<br />
<br />
==Characteristics trained==<br />
See: [[Characteristics]]<br />
<br />
== [[Titles]] ==<br />
<br />
* Fisherman/Fisherwoman at 50 skill<br />
* Angler at 70 skill<br />
* Kingfisher at 90 skill<br />
*'''Hooked on Fishing''' at 100 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:While_moving]]<br />
[[Category:Babel/F]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Food_storage_bin&diff=115034Food storage bin2020-06-24T15:45:24Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''<br />
<br />
{{ItemBox<br />
|name={{PAGENAME}}<br />
|image=FSB.png<br />
|active=[[iron ribbon]] <br />
|passive=[[plank]] <br />
|group=Storage<br />
|materials=* 25x [[plank]]s<br />
* 4x [[large nails]]<br />
* 1x [[iron ribbon]]<br />
|result=*'''{{PAGENAME}}''' (20.00 kg)<br />
|skill=Carpentry<br />
|dyeamount=3000<br />
}}<br />
<br />
==Description==<br />
''A storage bin made from planks and strengthened with iron ribbons.''<br />
<br />
==Notes==<br />
<br />
* Food storage bins are useful for two main reasons. First, you can fit more than 100 objects into them. Second, they stop all decay of objects put into them. The quality of the merged item is based on the average quality of the items you put in it in relation to the total volume.<br />
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 30 days of upkeep left.<br />
* Finished storage bins can only be picked up if empty, but can always be pushed, pulled, and turned like forges and ovens.<br />
* They can be planted to prevent pickup when they are empty.<br />
* The food storage bin fits in a runed wagon.<br />
* Enchants, renames, and other special characteristics are lost.<br />
* Can be secured like a [[large chest]] with a [[large padlock]] or [[small padlock]].<br />
* Can hold more than 100 items.<br />
* Storage bins can be used to separate large piles of combined items (e.g. olives, grapes).<br />
* Storage bins can be used to combine leftover bits of items, assuming they are of the same type.<br />
* The weight column of the bin is actually the volume, a single bin can hold 16000.<br />
* Items can be dragged directly from a container to the storage bin.<br />
* Food storage bins can be bashed off deed and picked up, if they are empty, if they are 70+ dmg and or 10 quality and below<br />
* The bin's door will appear as open once it has reached more than 50% of its maximum storage capacity.<br />
* Finished food items do not fit in the FSB, but some processed items, like filleted, chopped, diced, and mashed items do fit in. <br />
* Mushrooms fit inside food storage bins.<br />
* {{Haul}}<br />
==Items that fit in==<br />
<br />
{| class="wikitable sortable"<br />
! colspan="1" | Item<br />
! rowspan="1" | Volume<br />
|-<br />
| [[Barley]] || 0.018<br />
|-<br />
| [[Basil]] || 0.008<br />
|-<br />
| [[Belladonna]] || 0.008<br />
|-<br />
| [[Berries]] ([[Lingonberry]], [[Blueberry]], [[Strawberry]]) || 1.025<br />
|-<br />
| Cheese || 0.2533<br />
|-<br />
| [[Corn]] || 0.018<br />
|- <br />
| Dough || 0.5<br />
|-<br />
| [[Egg]] || .06<br />
|-<br />
| [[Eye]] || 0.002<br />
|-<br />
| [[Fish]] || ?<br />
|-<br />
| [[Flour]] || 0.125<br />
|-<br />
| [[Fruit]]s ([[Grapes]], [[Olives]], [[Apples]], [[Lemon]], [[Oranges]], [[Cherries]]) || 0.125<br />
|-<br />
| [[Garlic]] || 0.027<br />
|-<br />
| [[Hazelnut]] || 0.125<br />
|-<br />
| [[Heart]] || 0.07<br />
|-<br />
| [[Lovage]] || 0.001<br />
|-<br />
| [[Meat]] || 0.253<br />
|-<br />
| [[Nettles]] || 0.001<br />
|-<br />
| [[Oats]] || 0.018<br />
|-<br />
| [[Oleander]] || 0.001<br />
|-<br />
| [[Onion]] || 0.125<br />
|-<br />
| [[Oregano]] || 0.008<br />
|- <br />
| [[Parsley]] || 0.008<br />
|- <br />
| [[Potato]] || 0.175<br />
|-<br />
| [[Pumpkin]] || 1<br />
|-<br />
| [[Pumpkin seed]]|| 0.018<br />
|-<br />
| [[Rosemary]] || 0.001<br />
|-<br />
| [[Rye]] || 0.018<br />
|-<br />
| [[Sage]] || 0.008<br />
|-<br />
| [[Salt]]|| 0.028<br />
|-<br />
| [[Sassafras]] || 0.008<br />
|-<br />
| [[Thyme]] || 0.008<br />
|-<br />
| [[Walnut]] || 0.125<br />
|-<br />
| [[Wheat]] || 0.018<br />
|-<br />
|}<br />
<br />
<br />
==See also==<br />
*[[Bulk storage bin]]<br />
*[[Decay]]<br />
<br />
[[Category:Storage]]<br />
[[Category:Babel/F]]<br />
[[Category:Hauled_items]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Historical_talk:Meal&diff=115033Historical talk:Meal2020-06-24T15:44:00Z<p>Seedlings: removed some links</p>
<hr />
<div>Spices/herbs seem optional in many cases. Mapping out some non-herb recipes. - [[User:Dashiva|Dashiva]] 11:46, 10 September 2006 (CDT)<br />
<br />
* ( Fish | Cooked meat ) + Onion<br />
* Cooked meat + Corn<br />
<br />
And some that didn't work:<br />
<br />
* Cooked meat + Bread (worked with added strawberry, blueberry, thyme)<br />
<br />
So the difficulties i see means u get better skill when u cook in forge? <br />
so we better heat items in oven then combine them and make them meal in forge! [[User:Judgemaik|Judgemaik]] 03:02, 5 April 2007 (CDT)<br />
<br />
<br />
I made a better looknig table and easier to edit..why is herb a part of it tho? there is nothing in it..also several spelling / grammar<br />
<br />
--[[User:Artibaton|Artibaton]] 03:16, 24 July 2007 (CDT)<br />
<br />
<br />
Edited out the outdated meal table. Saving it here in case anyone has reason to disagree:<br />
== Some Recipes and Difficulty (partly outdated) ==<br />
{| border="1" cellpadding="3" cellspacing="0"<br />
!Ingredients <br />
!<br />
!<br />
!<br />
!Difficulty<br />
|----<br />
!Vegetable<br />
![[Meat]]<br />
!Filler<br />
!Herb<br />
![[Stone Oven]]<br />
![[Campfire]]<br />
![[Stone Forge]]<br />
|----<br />
|1x<br />
|1x<br />
|*<br />
|*<br />
|27<br />
|32<br />
|37<br />
|----<br />
|1x<br />
|2x<br />
|*<br />
|*<br />
|33<br />
|43<br />
|53<br />
|----<br />
|1x<br />
|1x<br />
|1x<br />
|*<br />
|33<br />
|43<br />
|53<br />
|----<br />
|1x<br />
|2x<br />
|1x<br />
|*<br />
|40<br />
|55<br />
|66<br />
|----<br />
|2x<br />
|1x<br />
|*<br />
|*<br />
|33<br />
|43<br />
|53<br />
|----<br />
|2x<br />
|2x<br />
|*<br />
|*<br />
|40<br />
|55<br />
|66<br />
|----<br />
|2x<br />
|1x<br />
|1x<br />
|*<br />
|40<br />
|55<br />
|66<br />
|----<br />
|2x<br />
|2x<br />
|1x<br />
|*<br />
|47<br />
|61<br />
|66<br />
|}<br />
<br />
*Vegetables are [[corn]] or [[potato]] or [[onion]] or [[pumpkin]]<br />
*Meat is [[meat]], [[fillets of meat]], [[fish]] or [[fillets of fish]] (but do not mix meat and fish as that reduces the meal to a stew)<br />
*Filler is bread, cheese<br />
*2x means 2 different kinds of that item.<br />
[[User:Aeris|Aeris]] 20:00, 6 February 2011 (UTC)<br />
<br />
== Difficulties in inventory: ==<br />
<br />
* [[Meat]] + [[Onion]] = 22 difficulty<br />
* [[Meat]] + [[Onion]] + [[Corn]]/[[Potato]] = 25 difficulty<br />
* [[Meat]] + [[Potato]] + [[Herb]] = 25 difficulty<br />
* [[Meat]] + [[Corn]] or [[Potato]] = 27 difficulty<br />
* [[Meat]] + [[Onion]] + Anything except [[Corn]]/[[Potato]] = 28 difficulty<br />
* [[Meat]] + Bread/[[Pumpkin]] + [[Onion]]/[[Herb]] = 28 difficulty<br />
* [[Meat]] + [[Pumpkin]]/Bread = 30 difficulty<br />
* [[Meat]] + [[Pumpkin]]/Bread + [[Foraging|Forageble]] = 30 difficulty<br />
* [[Meat]] + [[Pumpkin]] + Bread/[[Corn]]/[[Pumpkin]]/[[Potato]] + [[Herb]] = 32 difficulty<br />
* [[Meat]] + [[Pumpkin]]/[[Potato]] + [[Potato]]/[[Corn]]/[[Grain]]/Olives/Bread = 33 difficulty<br />
* [[Meat]] + [[Seed]] + Another [[Seed]]/[[Olives]]/Bread = 33 difficulty<br />
* [[Meat]] + Bread+ [[Onion]]/Dough/[[Flour]]/[[Pumpkin]] + [[Herb]] /[[Onion]] (if not used) = 35 difficulty<br />
* [[Meat]] + [[Pumpkin]]/Bread + [[Foraging|Forageble]]/Cheese/Dough/[[Flour]] + [[Herb]]/[[Onion]] (if not used) = 35 difficulty<br />
* [[Meat]] + Bread+ Cheese/[[Onion]]/Dough/[[Flour]]/[[Olives]]/[[Pumpkin]] = 36 difficulty<br />
* [[Meat]] + [[Pumpkin]]/Bread + [[Foraging|Foragables]] + Another [[Foraging|Foragable]] = 37 difficulty<br />
* [[Meat]] + [[Pumpkin]] + [[Corn]] + [[Potato]] + [[Onion]] = 39 difficulty<br />
* [[Meat]] + [[Pumpkin]] + [[Corn]] + [[Potato]] = 40 difficulty<br />
<br><br />
Seed means either: potato, pumpkin, corn, or any grain<br><br />
Herb means either: Basil, Belladonna, Lovage, Oregano, Parsley, Rosemary, Sage, Sassafras, Thyme, Nettles or Garlic<br><br />
Forageble means 0.20 weight foraged items and also tree fruits<br />
--[[User:Gradir|Gradir]] 12:31, 4 April 2011 (UTC)<br />
<br />
== New changes? ==<br />
<br />
I tried to create a meal today and failed:<br />
* Cooked meat + onion = stew<br />
* Filet of cooked meat + onion = stew<br />
* Filet of cooked meat + potato = meal<br />
Did something change within the last 1-2 days?<br />
<br />
[[User:Naboto|Naboto]] 18:11, 1 July 2011 (UTC)<br />
<br />
:Yeah. Onion do not create meals anymore. But it's listed as a bug and will be [http://wurmonline.com/forum/index.php?topic=57274.msg518755#msg518755 fixed next patch]. --[[User:Ago|Ago]] 00:24, 3 July 2011 (UTC)<br />
<br />
:: Has been fixed. Cooked meat + onion creates a meal again. --[[User:Naboto|Naboto]] 16:52, 4 July 2011 (UTC)<br />
<br />
== meal decays ==<br />
<br />
[[User:blgpapa|blgpapa]]<br />
<br />
<br />
i did experiment with meal decay, so i have taken the liberty to update the page with my finding about the barrel + salt + water thing<br />
<br />
== Decay Prevention ==<br />
<br />
Discussion: [http://forum.wurmonline.com/index.php?/topic/131286-meals-with-salt/ Meals with salt]<br />
<br />
Moved from the main article as this requires more testing:<br />
* A common myth is that water, salt, or water plus salt will decrease the decay rate of meals in a barrel, but this has been proven to be false.<br />
* [[Salt]] cooked into meals halves the damage of a decay tick on the meal. Experimentation on identical meals (one with salt, one without) stored in a bucket inside a building (no water in the bucket) has resulted in the following results:<br />
10.0 QL meal with salt <br />
Day 0 = 0.0 damage<br />
Day 1 = 0.0 damage<br />
Day 3 = 60.0 damage<br />
<br />
10.0 QL meal without salt<br />
Day 0 = 0.0 damage<br />
Day 1 = 0.0 damage<br />
Day 3 = 0.0 damage</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Flour&diff=115032Flour2020-06-24T15:36:18Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|name=Flour<br />
|active=[[Grindstone]]<br />
|passive=[[Grain]] (0.30 kg)<br />
|group=Resources<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)<br />
|skill=milling<br />
|storage=fsb}}<br />
==Description==<br />
''Ground cereals.''<br />
<br />
==Notes==<br />
* Flour is made by [[milling]] [[grain]] like [[barley]], [[oat]], [[rye]] or [[wheat]] with a [[grindstone]].<br />
*Failure results in no loss of grain, only causes decrease in the quality of the grain.<br />
*It can be mixed with [[water]] to turn it into dough for baking into a bread.<br />
<br />
==See Also==<br />
* [[Grindstone]]<br />
* [[Grain]]<br />
* [[Milling]]<br />
[[Category:Babel/F]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Water&diff=115031Water2020-06-24T15:34:52Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
<br />
''A clear scentless liquid.''<br />
<br />
'''Water''' is found on [[Basic Knowledge|Wurm]]'s coasts, lakes, and wherever the [[terrain]] drops lower than the constant level of Wurm's water table. <br />
<br />
<br />
==Types==<br />
<br />
All water tiles are categorized into 6 groups:<br />
#Sea - open water<br />
#Sea shallows - open water shallower than 25 dirts<br />
#Lake - enclosed water, larger than a pond<br />
#Lake shallows - enclosed water shallower than 25 dirts<br />
#Pond - enclosed water, not big enough to be a lake<br />
#Water - not big enough to be a pond<br />
*any water tiles underground are considered lake or pond or water, depending on size. <br />
<br />
Lake water is considered fresh, while sea water is considered brackish. Brackish water can be drunk and used for cooking as usual (with no ill effect), and can be boiled to make salt - 1 salt per kilogram of brackish water. The type, depth, and category of water affects the kind of fish that can be found within. <br />
<br />
All surface tiles with a corner underwater (i.e. below the water table height) are marked as water. There is then a fill process, starting at the map borders, marking any connected water tiles as sea; shallow connected tiles (i.e. less than 25 deep) are considered sea shallows. <br />
<br />
Once all tiles connected to the borders have been handled, any bodies of water that contiguously cover at least 7 tiles in a row (N-S and E-W) are considered like tiles. Additional water tiles next to lake tiles (i.e. the lake fills its connected tiles) are also considered lake tiles. Any lake tiles that are less than 25 dirts deep are marked as lake shallows, and any sea shallows tiles that are closer to a lake tile than a sea tile are converted to lake shallows.<br />
<br />
For any remaining bodies of water tiles, if the body is a contiguous body of 2 in a row (N-S and E-W), the tiles are converted to pond tiles, along with any adjacent water tiles (i.e. the pond fills its connected tiles). Note that pond radius is intended to be smaller than lake radius, so a pond is a body of water that’s too small to be a lake (but still large enough to be a pond: 2-6 tiles in radius).<br />
<br />
Any tiles in caves (i.e. underground) with a corner under water is then marked as water. Large contiguous bodies of underground water are then marked as lake or pond, depending on size, in the same way as above-ground lake and pond tiles.<br />
<br />
Notes:<br />
* Inland body of water surrounded by shallows = lake (assuming it’s large enough, pond if it’s too small)<br />
* Inland lake connected to sea by at least 25 depth canal = sea<br />
* Inland lake connected to sea by less than 25 depth canal = lake<br />
* Any tile with water, less than 25 depth = shallows (sea or lake depending on closest water tile)<br />
* Lake = 7 radius (N-S, E-W), pond = 2 radius (N-S, E-W)<br />
* All water in caves is automatically fresh<br />
* Single tile over 25 deep = water, probably won’t get fish in it<br />
<br />
<br />
== Usage ==<br />
<br />
*Other than a safe refuge from a variety of non-swimming [[animals]] and [[monster]]s, water has a number of practical uses and can be collected in [[containers]].<br />
*To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select "Fill". The action is executed on the tile itself, so if it's too far away, an [[event window]] message will show "You are too far away".<br />
<br />
Once collected, water is used to:<br />
<br />
* Create food through [[hot food cooking|cooking]] it together with other ingredients. <br />
* [[Baking|Bake]] [[flour]] into dough.<br />
* Drink to regain [[stamina]] regeneration (can also be done directly on the tile)<br />
** Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume<br />
* Mix with other items using [[alchemy]] to make [[dye]], [[lye]], etc.<br />
* Temper [[smithing|metal smithing]] items<br />
* Wash cloth items<br />
* Water [[pottery]] items before hardening in a fire<br />
* Can be used to treat acid wounds similar to [[healing cover]]s which also turns it into a burn wound<br />
<br />
== Water Level ==<br />
<br />
Wurm's water table is universally set and is, therefore, always found at the same level.<br />
<br />
Water depth puts some restrictions on various actions:<br />
* [[Paving]]: At water level (+/- 0)<br />
* Passable by [[large cart]]s: Seven below water level (-7)<br />
* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)<br />
* [[Digging]]: Up to seven dirts below water level (-7)<br />
* [[Mining#Surface mining|Surface mining]]: Up to 25 dirts below water level (-25)<br />
* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)<br />
* [[Dredging]]: Up to 180 dirt, depending on your digging skill (-180)<br />
<br />
== Traveling on the Waterways ==<br />
<br />
*It is possible to swim reasonable distances across water, but if the [[player]]'s [[stamina]] falls too low while in the water, they will start to [[drown]] and eventually [[die]]. This makes crossing large bodies of water very difficult without a boat or a swimming animal on which to ride. <br />
*While unladen and un[[armour]]ed, a player can swim at about 8km/h.<br />
*While swimming, players suffer a large [[combat rating]] (fighting) penalty, so it's not recommended to fight while doing so.<br />
<br />
== Additional Notes ==<br />
<br />
*For a list of possible containers for water and other liquids, see the [[container|containers page]].<br />
<br />
*Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]]. Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the spot.<br />
<br />
*"Rare Water" is a possible item. Its special features are still unknown.<br />
<br />
<br />
[[Category:Babel/W]]<br />
[[Category:Liquids]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Corn&diff=115030Corn2020-06-24T15:32:41Z<p>Seedlings: removed some links</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Corn.jpg<br />
|name={{PAGENAME}}<br />
|creation=farm<br />
|result=* '''{{PAGENAME}}''' (0.10 kg)<br />
|improve=no<br />
}}<br />
<br />
== Description ==<br />
''A cob of corn. Corn will be hard to grow in this environment. It is normally used to cook and eat, or to sow with.''<br />
<br />
== Notes ==<br />
* Can be used in [[cooking]] recipes.<br />
* Can be used to create a [[healing cover]] with a potency of 1.<br />
* Can be milled with a [[grindstone]] to create corn flour.<br />
* Can be pressed with a [[fruit press]] to create corn oil which is a [[cooking oil]].<br />
* It can be found by [[foraging]] on a [[grass tile]] or farmed.<br />
* 100 fit in a [[pottery bowl]].<br />
<br />
== See also ==<br />
* [[Vegetable]]<br />
<br />
[[Category:Food]]<br />
[[Category:Foraged items]]<br />
[[Category:Cooking items]]<br />
[[Category:Farming items]]<br />
[[Category:Natural_substances_items]]<br />
[[Category:Babel/C]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Kelp&diff=115029Kelp2020-06-24T15:26:24Z<p>Seedlings: removed link to removed article</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''<br />
{{itemBox<br />
|image=Kelp.jpg<br />
|creation=farm<br />
|result=* '''Kelp''' (0.05 kg)<br />
|improve=no<br />
|combinable=yes<br />
|note=*Cannot be planted.<br />
}}<br />
<br />
== Description ==<br />
''A brown algae long and slimy with air bladders clearly visible.''<br />
<br />
'''Kelp''' is a seaside product gathered from gardening [[kelp tile|kelp tiles]].<br />
<br />
==Usage==<br />
Kelp can be used to create nori, which is used in [[cooking]].<br />
<br />
==Method==<br />
===Kelp tiles===<br />
Medium, long and wild natural [[kelp tile|kelp tiles]] can be harvested to produce kelp. Medium kelp produces 1 plant, tall produces 2 plants and wild produces 3 plants. The quality of the harvest is random.<br />
<br />
The length of the kelp can be [[examine]]d:<br />
:{{event|inline|You see a patch of kelp. The kelp is short and seem to like it here.}}<br />
:{{event|inline|You see a patch of kelp. The kelp is medium and seem to like it here.}}<br />
:{{event|inline|You see a patch of kelp. The kelp is tall and seem to like it here.}}<br />
:{{event|inline|You see a patch of kelp. The kelp is wild and seem to like it here.}}<br />
<br />
Kelp tiles can be harvested with a [[Sickle]], [[Shovel]], [[Scythe]], [[Butchering knife]] or [[Carving knife]]. After harvest, it typically takes approximately 4-6 real life days in order for the kelp to regrow to a full, "growing wild" state.<br />
<br />
==Notes==<br />
* Kelp can only be found in the wild and cannot be planted like [[reed]].<br />
* Kelp tiles can be removed by digging one corner of the tile. It turns to dirt.<br />
* Kelp tiles will also be removed by leveling a tile that shares a corner with the kelp tile.<br />
* Only the NW corner of the kelp tile must be raised in order for it to be harvested. Raising it to -8 dirts will put it into reach.<br />
* To gather kelp, any sharp object will work. Tools aside from the sickle or scythe do, however, limit the kelp quality to a maximum of 20.<br />
<br />
[[Category:Items]]<br />
[[Category:Farming items]]<br />
[[Category:Babel/K]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Talk:Jewelry_smithing&diff=115027Talk:Jewelry smithing2020-06-24T15:20:01Z<p>Seedlings: removed link to removed article</p>
<hr />
<div>how about adding the tools required for jewelry smithing? ~jj<br />
<br />
=== Out of Date Information ===<br />
At the very least some of the portions of Gavin's section is no longer current. For instance, it states clearly that their should be no difference in the value of any JS item, but a 30ql silver ring has a Get Price of 19c, and a 30ql silver statue of Vynora is worth 71c.<br />
<br />
It also implies no difference in the respective values of gold vs silver.<br />
<br />
As a last note (and a pet issue) is the direct personal credit. Maintaining a wiki is not about personal accomplishment.<br />
<br />
To help reconstruct this page's data, please help fill in this chart:<br />
<br />
{| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"<br />
! Item || Metal || Quality || Get Price || Trader Price (s)|| Approx Favor<br />
|-<br />
|Statuette <br />
|Gold<br />
|40.29<br />
|1.6235<br />
|<br />
|32(.47)<br />
|-<br />
|Statuette <br />
|Silver<br />
|40.04<br />
|1.2820<br />
|<br />
|25(.64)<br />
|-<br />
|Candelbra <br />
|Gold<br />
|40.26<br />
|0.81<br />
|<br />
|16(.2)<br />
|-<br />
|Candelbra <br />
|Silver<br />
|40.01<br />
|0.64<br />
|<br />
|12(.8)<br />
|-<br />
|Necklace <br />
|Gold<br />
|40.41<br />
|0.5715<br />
|<br />
|11(.43)<br />
|-<br />
|Necklace <br />
|Silver<br />
|40.22<br />
|0.4528<br />
|<br />
|9(.056)<br />
|-<br />
|Ring<br />
|Gold<br />
|40.26<br />
|0.4170<br />
|<br />
|8(.34)<br />
|-<br />
|Ring <br />
|Silver<br />
|40.86<br />
|0.3324<br />
|<br />
|3(.648)<br />
|-<br />
|}<br />
<br />
Favor gain = 1/5th of the Get Price seems to hold true.<br />
<br />
Upgraded the chart(27th Jan 2010) with both gold and silver items. It seems gold gives around 25% more get price. ~Polan<br />
----<br />
I value simplicity and feel that table will become too much. Here is a possible alternate path.<br />
Weird, these math codes work for Wikipedia. <br />
Item constant times item quality squared equals get price in iron.<br /><br />
<math>\text {item constant}\times\text {quality}^2=\text {get price in iron}</math><br /><br />
Since five copper equals one favor we just divide the above equation by 500 to get favor.<br /><br />
<math>{\text {item constant}\times\text {quality}^2\over 500 }=\text {favor}</math><br /><br />
{| class="wikitable sortable" border="1"<br />
|+ get price table<br />
|-<br />
! Item!! Constant <br />
|-<br />
| candelbra,gold || 5<br />
|-<br />
| candelbra,silver || 4<br />
|-<br />
| necklace,gold || 3.5<br />
|-<br />
| necklace,silver || 2.75<br />
|-<br />
| ring,gold || 2.5<br />
|-<br />
| ring,silver || 2<br />
|-<br />
| statuette,gold || 10<br />
|-<br />
| statuette,silver || 8<br />
|-<br />
|}<br />
[[User:Joedobo|Joedobo]] 03:29, 1 July 2010 (UTC)<br />
<br />
Out of date info I removed:<br><br />
'''''(Note: Information is out of date. See Discussion Page)'''''<br><br />
'''Facts about JSing'''<br><br />
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)<br><br />
- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item<br><br />
<br><br />
'''Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders'''<br />
<br />
'''Note: I no longer get 10 favour from 30ql gold rings, only about 4-5 favour'''<br />
<br />
http://img140.imageshack.us/img140/7286/jsgraphiz9.gif<br><br />
--<br />
I'm going to go ahead and add updated info about favor&prices. Tested it today, so it's accurate. [[User:Aeris|Aeris]] 18:22, 22 February 2011 (UTC)<br />
----<br />
All highly detailed information for sacrificing, get price, and favor should be removed from this page and sourced to the Base Price page. It does a better job at explaining what is really going on, better than anything I have ever seen on this page.[[User:Joedobo|Joedobo]] 06:48, 24 February 2011 (UTC)</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Blue_dragon&diff=115022Blue dragon2020-06-24T14:38:10Z<p>Seedlings: fixed link in directory at top</p>
<hr />
<div>[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Blue dragon|Blue Dragon]]<br />
<br />
{{Creature<br />
|image=Blue_dragon.jpg<br />
|unique=yes<br />
|aggro=Yes<br />
|tamable=No<br />
|dommable=Unknown<br />
|groomable=No<br />
|butcheringprod=[[Meat]], [[Skull]], [[Strange bone]], [[Tooth]], [[Eye]], [[Gland]]<br />
|meattype=Dragon<br />
|eats=Meat<br />
}}<br />
<br />
== Description ==<br />
''The menacing huge dragon, with scales in every possible Blue color.''<br />
<br />
The blue dragon is one of the 5 dragons in Wurm. They are spawned randomly, unless they are hatched from [[huge egg]]s (which are no longer produced). The blue dragon is an adult dragon. <br />
<br />
== Notes ==<br />
<br />
* Despite its wings, the blue dragon is unable to fly.<br />
* It cannot be tamed.<br />
* The blue dragon can breathe fire.<br />
* The blue dragon, like any other unique, will break any wall or fence in its path.<br />
* It cannot spawn on deeds.<br />
* When slain, every premium player in local will receive a small piece of [[dragon scale]] and [[blood]]. Mixing blue dragon [[blood]] with [[source salt]] will create a [[potion of butchery]].<br />
<br />
<br />
== See Also ==<br />
<br />
* [[Black dragon hatchling]]<br />
* [[Blue dragon hatchling]]<br />
* [[Green dragon hatchling]]<br />
* [[Red dragon hatchling]]<br />
* [[White dragon hatchling]]<br />
* [[Black dragon]]<br />
* [[Green dragon]]<br />
* [[Red dragon]]<br />
* [[White dragon]]<br />
<br />
[[Category:Bestiary]]<br />
[[Category:Unique creatures]]<br />
[[Category:Babel/B]]</div>Seedlingshttps://www.wurmpedia.com/index.php?title=Lore:Siege_of_Merkamanost&diff=114169Lore:Siege of Merkamanost2020-04-02T20:51:53Z<p>Seedlings: Seedlings moved page Siege of Merkamanost to Lore:Siege of Merkamanost without leaving a redirect</p>
<hr />
<div>{{Battle|date=January 28th, 2007<br />
|place=[[Merkamanost]] (Wild Server)<br />
|result= Jenn-Kellon Victory, Successful defense<br />
|kingdom1=[[HOTS]]<br />
|kingdom2=[[Jenn-Kellon]]<br />
|towns1=[[Libilian Outlaws]]<br>[[Plaguewind Spire]]<br />
|towns2=[[Kyara]]<br>[[Silron Valley]]<br />
|strength1=12 Warriors<br />
|strength2=Heavy Guards<br>8-10 Warriors<br>Spawn Point<br />
}}<br />
<br />
== Story ==<br />
<p><br />
The [[Blacklighter]] attackers began their assault on [[Merkamanost]] by first establishing an altar to their god Libila, southwest of the fort Merkamanost. Once complete they marched to a beach just east of the homestead of Rolling Hills (the front gate of Merkamanost), assembled a [[catapult]] in record-time, and launched their assault on Rolling Hills. As rocks started pounding on Rolling Hills gates, the defenders skirmished the attackers but took heavy loses due to having little armor. They attempted to delay the inevitable collapse of the gates by repairing them, but the gate soon fell. The attackers killed the remaining deed guards and proceeded to loot the homestead, but found little other than empty chests.</p><br />
<p><br />
The defenders retreated into their tunnels which led to Merkamanost, with the invaders close behind them. The attackers faced a counter-attack from the defenders, who had equipped the armour from fallen attackers. Although the defenders suffered large casualties, they managed to hold off the attackers. During this battle the [[spirit templar]]s of the homestead started to respawn at Rolling Hills cutting off the rear path of the attackers. They decided to tactically retreat to prevent being trapped in between the two heavily guarded deeds.<br />
</p><br />
<p><br />
The blacklighter attackers went back to the beach to start the attack again from a different approach; They attempt to mine to the inside of the cave complex to avoid the homestead guards. This attempt failed as the cave complex had been reinforced by support beams. The miners were harassed by whitelight warriors as they were cornered in this new cave. When their guard was down, the HOTS warriors rushed out of the cave. One was caught and killed, but most escaped and began the journey back to [[Libilian Outlaws]]. Two Jenn-Kellon warriors that chased after them were cut down unmercifully. <br />
</p><br />
During the raid, a citizen of Merkamanost revealed themselves as a spy by converting to the evil goddess Libila. The traitor was quickly slain by a village member.<br />
<br />
[[Category:Battles]][[Category:Babel/S]]</div>Seedlings