https://www.wurmpedia.com/api.php?action=feedcontributions&user=Zarmazarmaex&feedformat=atomWurmpedia - User contributions [en]2024-03-29T08:00:59ZUser contributionsMediaWiki 1.33.0https://www.wurmpedia.com/index.php?title=Disintegrate&diff=85311Disintegrate2014-03-24T15:45:39Z<p>Zarmazarmaex: </p>
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<div>[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''{{PAGENAME}}'''<br />
{{Spell<br />
|faith=70<br />
|favor=80<br />
|difficulty=70<br />
|target=[[Cave wall]]<br />
|castingtime=60<br />
|god=[[Magranon]]<br />
}}<br />
<br />
Is used [[Mining|underground]] to destroy [[rock tile]]s and[[Support beam|reinforced]] tiles (with extensive effort). Metal [[vein]]s have not been tested extensively.<br />
<br />
A cast will result in the same floor slope a Mine forward action would have resulted in.<br />
<br />
If sideshafts are attempted it will not crack the rocktile and will only waste favor. <br><br />
If its too deep under water to mine it will not crack the rocktile and will only waste favor. <br><br />
The general rule of Disintegrate is: If it can`t be mined it can`t be Disintegrated. It will cast but normal mining action will happen.<br />
<br />
Can be used to create an exit from a mine (follows same rules are manually mining) but can not be used to create a tunnel from the outside.<br><br />
Mining or disintegrate from inside a mine will not result in the 20 entrance slope but it rather connects to the 2 lowest tile corners.<br />
<br />
Any item,corpse,player,mine door or altar in the way will result in Item in the way error.<br />
<br />
Can be casted on a deed you don`t belong too.<br />
<br />
When used to disintegrate reinforced tiles, a cast of 90 power yields a 10% chance to destroy the tile. Because of the long casting time, high favor cost, and difficulty to cast, disintegrating a tile with a single priest can very difficult. <br />
<br />
[[Category:Spells]]<br />
[[Category:Magranon Spells]]<br />
[[Category:Babel/D]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Large_metal_shield&diff=84015Large metal shield2014-02-14T11:09:42Z<p>Zarmazarmaex: </p>
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<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Shield smithing]] / '''{{PAGENAME}}'''<br />
<br />
{{Item<br />
|name=Large metal shield<br />
|image=Large metal shield.png<br />
|active=[[glowing]] [[lump]] (4.50 kg)<br />
|passive=[[large anvil]]<br />
|group=Shields<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (4.50 kg)<br />
|skill=shield smithing<br />
}}<br />
<br />
<br />
== Description ==<br />
''A large heavy shield hammered from a metal sheet.''<br />
<br />
A '''large metal shield''' is the largest [[:Category:Shields|shield]] made of metal, they can be made of [[iron]], [[steel]], [[adamantine]] and [[glimmersteel]].<br />
<br />
The current model uses the same look for iron and steel, adamantine has a blueish and glimmersteel a golden color.<br />
<br />
== Notes ==<br />
* Large shields have the greatest base percentage to block with the highest penalty against weapon accuracy. They are however, considered the ideal choice for shield users, as the massive parry chance increase far outweighs the attack accuracy deficit.<br />
* Large iron shields mitigate 20% more damage than large wooden shields but damage quicker.<br />
* You get a fast [[skill]] gain if you attack cows with autofight and just the shield on your left arm([[CoC]] and [[sleep|SB]] help too).<br />
<br />
== See Also ==<br />
* [[Small metal shield]]<br />
* [[Metal shield]]<br />
<br />
[[Category:Shields]]<br />
[[Category:Iron products]]<br />
[[Category:Steel products]]<br />
[[Category:Adamantine products]]<br />
[[Category:Glimmersteel products]]<br />
[[Category:Babel/L]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Short_sword&diff=84014Short sword2014-02-14T11:07:56Z<p>Zarmazarmaex: </p>
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<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
<br />
{{Item<br />
|name=Short sword<br />
|image=Short sword.png<br />
|active=[[short sword blade]]<br />
|passive=[[wooden handle]] (0.1 kg)<br />
|group=Weapons<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (2.0 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
The smallest type of [[:Category:Swords|sword]]. It's the fastest of the swords and deals cutting and piercing damage. It has a similar parry rate to a [[longsword]]. It does about a third as much damage compared to longswords. Although it hits and parries more frequently than other weapons, its low damage makes its use relatively uncommon in PvP and PvE alike. <br />
<br />
The attack speed is affected by weapon skill and body strength is a factor to damage done in [[aggressive fighting]] mode.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{{weaponlist}}<br />
<br />
[[Category:Swords]]<br />
[[Category:Babel/S]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Huge_club&diff=84013Huge club2014-02-14T11:03:35Z<p>Zarmazarmaex: </p>
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<div>[[CDB|Main]] / [[Skills]] / [[Clubs]] / '''{{PAGENAME}}'''<br />
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== Description ==<br />
'''Huge club''' skill is gained by fighting with a [[huge shod club]], a two-handed weapon collected from killing a [[troll]]. The parent skill is [[Clubs]].<br />
<br />
The huge club is wielded in two hands, so you cannot wield a [[shield]] with it.<br />
<br />
== Notes ==<br />
* Huge shod club weighs 15 kg, so it is slow and hard to use, but its mauling hits can be deadly.<br />
* It is 45 QL, unless you kill the [[Troll King]], [[Kyklops]], or [[Forest Giant]] uniques, whose clubs are each 65 QL.<br />
* Not possible to create, improve or repair.<br />
* "Made from birchwood", can be used as [[fuel]].<br />
* Decays relatively fast.<br />
<br />
<br />
{{Weaponlist}}<br />
<br />
[[Category:Two handed weapon]]<br />
[[Category:Clubs]]<br />
[[Category:Babel/H]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Large_maul&diff=84012Large maul2014-02-14T11:02:24Z<p>Zarmazarmaex: Changed all references to the "huge sword" to "two handed sword".</p>
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<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|image=Large_maul.png<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[large maul head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* 1 '''{{PAGENAME}}''' (5.00 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
''A huge spiked heavy clump of metal on a shaft.''<br />
<br />
The iron '''large maul''' is the biggest in its family of three, similar to a hammer except on a much greater level.<br />
<br />
The large maul is something akin to what we know in real-life as a sledge hammer. Although named as a large maul, it is indeed a huge weapon and sports similar attributes to the [[two handed sword]] and [[huge axe]]. The large maul however, is ludicrously effective against heavily armored targets and deals the most amount of damage to walls that any hand-held weapon can deal. Large mauls have a substantially longer attack speed than other weapons to offset the increased damage.<br />
<br />
As with all mauls, the large maul has some capability to parry, but it is greatly diminished in comparison to the [[two handed sword]]. This weapon benefits greatly from [[Flaming Aura]] enchants.<br />
<br />
The large maul is wielded in two hands, so you cannot wield a [[shield]] with it.<br />
<br />
=== Notes ===<br />
<br />
The QL of the Shaft affects the percentage chance of success.<br />
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{{weaponlist}}<br />
[[Category:Two handed weapon]]<br />
[[Category:Mauls]]<br />
[[Category:Babel/L]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Small_axe&diff=83958Small axe2014-02-08T23:59:21Z<p>Zarmazarmaex: /* Usage */</p>
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<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
{{item<br />
|name=Small axe<br />
|image=Small_axe.jpg<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[small axe head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.50 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
''A short but sturdy axe with a thick blade.''<br />
<br />
== Usage ==<br />
* The small axe is primarily a weapon. Much like the small maul and short sword, it sacrifices damage for increased accuracy, speed, and parry rate. The standard relationship between swords, mauls, and axes suggests that small axes most likely do more damage than short swords and small mauls, but perhaps parries less than both. <br />
* Used for cutting down [[trees]], shrubbery, and chopping up [[felled tree]]s.<br />
<br />
== Notes ==<br />
* It is the lightest of four varieties of axe and as such will not do much damage in combat, although it is rather fast. <br />
* In the past, a [[birchwood]] version of this axe was included in the newbie starter kit, but it was replaced by the [[hatchet]] as of a patch in late 2007.<br />
<br />
{{weaponlist}}<br />
[[Category:Axes]]<br />
[[Category:Babel/S]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Small_axe&diff=83957Small axe2014-02-08T23:58:54Z<p>Zarmazarmaex: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
{{item<br />
|name=Small axe<br />
|image=Small_axe.jpg<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[small axe head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.50 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
''A short but sturdy axe with a thick blade.''<br />
<br />
== Usage ==<br />
* The small axe is primarily a weapon. Much like the small maul and short sword, it sacrifices damage for increased accuracy, speed, and parry rate. The standard relationship between swords, mauls, and axes suggests that the small axe most likely does more damage than short swords and small mauls, but perhaps parries less than both. <br />
* Used for cutting down [[trees]], shrubbery, and chopping up [[felled tree]]s.<br />
<br />
== Notes ==<br />
* It is the lightest of four varieties of axe and as such will not do much damage in combat, although it is rather fast. <br />
* In the past, a [[birchwood]] version of this axe was included in the newbie starter kit, but it was replaced by the [[hatchet]] as of a patch in late 2007.<br />
<br />
{{weaponlist}}<br />
[[Category:Axes]]<br />
[[Category:Babel/S]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Small_axe&diff=83956Small axe2014-02-08T23:57:55Z<p>Zarmazarmaex: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''<br />
{{item<br />
|name=Small axe<br />
|image=Small_axe.jpg<br />
|active=[[shaft]] (1.00 kg)<br />
|passive=[[small axe head]] <br />
|group=Weapons<br />
|materials=no<br />
|result=* '''{{PAGENAME}}''' (1.50 kg)<br />
|skill=weapon smithing}}<br />
<br />
== Description ==<br />
''A short but sturdy axe with a thick blade.''<br />
<br />
== Usage ==<br />
* The small axe is primarily a weapon. Much like the small maul and short sword, it sacrifices damage for increased accuracy, speed, and parry rate. Small axes are rarely used, but considering the standard relationship between swords, mauls, and axes, it most likely does more damage than short swords and mauls, but perhaps parries less than both. <br />
* Used for cutting down [[trees]], shrubbery, and chopping up [[felled tree]]s.<br />
<br />
== Notes ==<br />
* It is the lightest of four varieties of axe and as such will not do much damage in combat, although it is rather fast. <br />
* In the past, a [[birchwood]] version of this axe was included in the newbie starter kit, but it was replaced by the [[hatchet]] as of a patch in late 2007.<br />
<br />
{{weaponlist}}<br />
[[Category:Axes]]<br />
[[Category:Babel/S]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Armour&diff=80180Armour2013-07-10T05:25:04Z<p>Zarmazarmaex: /* Comparison */</p>
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<div>Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.<br />
<br />
== Comparison ==<br />
<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"<br />
! Armour type<br />
! Base protection<br />
! Speed on [[Cobblestone|cobble]] (km/h)<br />
! Percent of unarmored speed<br />
! Weight (kg)<br />
|-<br />
! Unarmoured<br />
| None || 17.30 || 100% || 0.00 <br />
|-<br />
! [[Cloth armour|Cloth with jacket]]<br />
| Very low || 16.74 || 96.75% || 1.80 <br />
|-<br />
! [[Leather armour|Leather]]<br />
| Low || 15.40 || 89.02% || 3.20<br />
|-<br />
! [[Studded leather armour|Studded leather]]<br />
| Moderate || 14.77 || 85.38% || 4.90<br />
|-<br />
! [[Chain armour smithing|Chain]]<br />
| Moderate || 13.90 || 80.35% || 8.20<br />
|-<br />
! [[Plate armour|Plate with great helm]]<br />
| High || 10.90 || 63.01% || 20.5<br />
|-<br />
! [[:Category:Drake hide armour|Drake hide (no cap)]]<br />
| High || 15.60 || 90.17% || 3.20<br />
|-<br />
! [[Dragon scale armour|Dragon scale (no helm)]]<br />
| Very High || 16.32 || 94.33% || 5.8<br />
|}<br />
<br />
<br />
See also [[:Category:Armour]]<br />
<br />
[[Category:Armour|*]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Leatherworking&diff=79012Leatherworking2013-04-18T20:24:51Z<p>Zarmazarmaex: </p>
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<div>[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''Leatherworking'''<br />
<br />
==Description==<br />
:*The skill of creating leather or drake hide items.<br />
<br />
==Tools Required==<br />
{| cellpadding=10<br />
|- valign=top<br />
|<br />
Finish/Improve:<br />
*[[Needle]]<br />
*[[Leather knife]]<br />
*[[Iron awl]]<br />
*[[Mallet]]<br />
*[[Leather]]<br />
|<br />
Other:<br />
*[[Lye]]<br />
*[[Animal hide]]<br />
*[[Drake hide]]<br />
*[[Rivets]]<br />
*[[Mouth bit]]<br />
|}<br />
<br />
==Products==<br />
=== Leather armour ===<br />
Leather armour generally provides the least amount of base defense. However it also has one of the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. A full leather set weighs 3.2KGs and will slow you to 15.40KM/h on cobblestone when worn.<br />
<br />
:*[[Leather glove]]<br />
:*[[Leather jacket]]<br />
:*[[Leather pants]]<br />
:*[[Leather boot]]<br />
:*[[Leather sleeve]]<br />
:*[[Leather cap]]<br />
<br />
=== Studded leather armour ===<br />
Studded leather armour generally provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides. A full studded leather set weighs 4.9KGs and will slow you to 14.77KM/h on cobblestone when worn.<br />
<br />
== Note ==<br />
You may not be able to make a studded leather jacket if it is the first studded leather armour piece you attempt. Try to create another piece first.<br />
<br />
:*[[Studded leather glove]]<br />
:*[[Studded leather jacket]]<br />
:*[[Studded leather pants]]<br />
:*[[Studded leather boot]]<br />
:*[[Studded leather sleeve]]<br />
:*[[Studded leather cap]]<br />
<br />
=== Drake hide armour ===<br />
Drake hide is the best leatherworking-based armour existing in Wurm. Its protection rating is between chain and plate, yet more sensitive to cutting and piercing than chain armor.<br />
Drake hide armor has the lowest penalty to and walking speed other than scale (about 16 km/h on cobble) and is very lightweight.<br />
<br />
:*[[Drake hide glove]]<br />
:*[[Drake hide jacket]]<br />
:*[[Drake hide pants]]<br />
:*[[Drake hide boot]]<br />
:*[[Drake hide sleeve]]<br />
:*[[Drake hide cap]]<br />
<br />
===Various===<br />
:*[[Toolbelt]]<br />
Containers<br />
:*[[Backpack]]<br />
:*[[Quiver]]<br />
:*[[Water skin]]<br />
Equipment for mounts<br />
:*[[Large saddle]]<br />
:*[[Saddle]]<br />
:*[[Bridle]]<br />
:*[[Large saddle seat]]<br />
:*[[Saddle seat]]<br />
:*[[Girth]]<br />
:*[[Stirrups]]<br />
:*[[Headstall]]<br />
:*[[Reins]]<br />
:*[[Leather barding]]<br />
<br />
== [[Titles]] ==<br />
* Tanner at 50 skill<br />
* High Tanner at 70 skill<br />
* Master Tanner at 90 skill<br />
<br />
[[Category:Skills]]<br />
[[Category:Babel/L]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=PvP_(Combat)&diff=71514PvP (Combat)2012-04-23T02:39:32Z<p>Zarmazarmaex: /* PvP (Player vs Player) */</p>
<hr />
<div>== PvP (Player vs Player) ==<br />
<br />
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, Epic is the only server with free PvP. Chaos limits players to PvP with warring towns and to the area designated for the Hunt of the Ancients.<br />
<br />
== Overview ==<br />
<br />
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork. <br />
<br />
<br />
== PvP Related Skills ==<br />
<br />
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. <br />
<br />
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player "toughness", and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. <br />
<br />
<br />
== Player Death ==<br />
<br />
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. <br />
<br />
<br />
== Armor ==<br />
<br />
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. <br />
<br />
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. <br />
<br />
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. <br />
<br />
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed. <br />
<br />
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.<br />
<br />
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.<br />
<br />
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. <br />
<br />
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.<br />
<br />
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.<br />
<br />
<br />
== Weapons ==<br />
<br />
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.<br />
<br />
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.<br />
<br />
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.<br />
<br />
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.<br />
<br />
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.<br />
<br />
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this<br />
<br />
<br />
== Weapon Enchants ==<br />
<br />
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:<br />
<br />
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.<br />
<br />
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. <br />
<br />
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).<br />
<br />
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.<br />
<br />
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. <br />
<br />
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.<br />
<br />
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.<br />
<br />
<br />
== Tactics ==<br />
<br />
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. <br />
<br />
'''Height Advantage:''' Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.<br />
<br />
'''Movement:''' Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.<br />
<br />
'''Flanking Bonus (for being behind players):''' If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. <br />
<br />
'''Pets:''' Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. <br />
<br />
'''Aiming:''' Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a great helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armor they think is weakest. <br />
<br />
'''Focusing:''' Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.<br />
<br />
[[Category:Fighting]]<br />
[[Category:Babel/P]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Glass_Orb_of_Doom&diff=71287Glass Orb of Doom2012-04-17T02:00:48Z<p>Zarmazarmaex: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
A round crystal ball the size of your hand, with a treacherous red glow dancing amidst dark vapors inside. It bears an aura of Libila. It emits a sense of power.<br />
<br />
The glass orb itself is 99QL and is worth a lords ransom : 2.5 Gold.<br />
<br />
== Item use ==<br />
This is indeed a very treacherous and evil item, It can be used every (See below) to bring death to all within it's radius of use which is around 5 tiles. Anything inside this area will be precariously close to death if unable to evade. The orb no longer affects allies or the user, as part of an artifact buff released by Rolf in late 2011. All wounds are infections, and are usually close to around 50 damage in magnitude.<br />
<br />
Note: It is reported that the artifact has a small chance to backfire, dealing the damage instead to the caster/allies. Whether or not it still hits the enemy is unconfirmed. <br />
<br />
The Orb of Doom was used more than once in Early April 2012 on the Elevation Server of the Epic cluster during a battle in which The Mongol Empire killed (approximately) 44 players from all other kingdoms. <br />
<br />
[20:06:07] A pulse surges through the air. Moirai activates the Orb of Doom! (Sending end)<br />
<br />
[20:06:27] A deadly field surges through the air from the location of Moirai and the Orb of Doom! (Receiving end)<br />
<br />
[20:50:59] A pulse surges through the air. Moirai activates the Orb of Doom! (Sending end)<br />
<br />
This artifact has been revealed by Jotz 7-15-2009<br />
<br />
[[Image:Orb of Doom.png|left|thumb|200px]]<br />
<br />
[[Category:Artifact]][[Category:Babel/G]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Glass_Orb_of_Doom&diff=71101Glass Orb of Doom2012-04-14T21:56:35Z<p>Zarmazarmaex: </p>
<hr />
<div>[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
A round crystal ball the size of your hand, with a treacherous red glow dancing amidst dark vapors inside. It bears an aura of Libila. It emits a sense of power.<br />
<br />
The glass orb itself is 99QL and is worth a lords ransom : 2.5 Gold.<br />
<br />
== Item use ==<br />
This is indeed a very treacherous and evil item, It can be used every (See below) to bring death to all within it's radius of use which is around 5 tiles. Anything inside this area will be precariously close to death if unable to evade. The orb no longer affects allies or the user, as part of an artifact buff released by Rolf in late 2011. All wounds are infections, and are usually close to around 50 damage in magnitude.<br />
<br />
The Orb of Doom was used more than once in Early April 2012 on the Elevation Server of the Epic cluster during a battle in which The Mongol Empire killed (approximately) 44 players from all other kingdoms. <br />
<br />
[20:06:07] A pulse surges through the air. Moirai activates the Orb of Doom! (Sending end)<br />
<br />
[20:06:27] A deadly field surges through the air from the location of Moirai and the Orb of Doom! (Receiving end)<br />
<br />
[20:50:59] A pulse surges through the air. Moirai activates the Orb of Doom! (Sending end)<br />
<br />
This artifact has been revealed by Jotz 7-15-2009<br />
<br />
[[Image:Orb of Doom.png|left|thumb|200px]]<br />
<br />
[[Category:Artifact]][[Category:Babel/G]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=PvP_(Combat)&diff=67932PvP (Combat)2011-10-09T20:55:08Z<p>Zarmazarmaex: /* Tactics */</p>
<hr />
<div>== PvP (Player vs Player) ==<br />
<br />
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, only the Wild server supports the PvP function. Independence, Deliverance, and Exodus do not. Currently, the only other server planned for PvP is Epic, which is intended to be released on the 28th of October, 2011. <br />
<br />
<br />
== Overview ==<br />
<br />
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork. <br />
<br />
<br />
== PvP Related Skills ==<br />
<br />
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. <br />
<br />
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player "toughness", and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. <br />
<br />
<br />
== Player Death ==<br />
<br />
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. <br />
<br />
<br />
== Armor ==<br />
<br />
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. <br />
<br />
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. <br />
<br />
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. <br />
<br />
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed. <br />
<br />
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.<br />
<br />
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.<br />
<br />
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. <br />
<br />
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.<br />
<br />
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.<br />
<br />
<br />
== Weapons ==<br />
<br />
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.<br />
<br />
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.<br />
<br />
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.<br />
<br />
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.<br />
<br />
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.<br />
<br />
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this<br />
<br />
<br />
== Weapon Enchants ==<br />
<br />
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:<br />
<br />
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.<br />
<br />
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. <br />
<br />
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).<br />
<br />
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.<br />
<br />
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. <br />
<br />
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.<br />
<br />
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.<br />
<br />
<br />
== Tactics ==<br />
<br />
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. <br />
<br />
'''Height Advantage:''' Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.<br />
<br />
'''Movement:''' Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.<br />
<br />
'''Flanking Bonus (for being behind players):''' If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. <br />
<br />
'''Pets:''' Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. <br />
<br />
'''Aiming:''' Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a great helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armor they think is weakest. <br />
<br />
'''Focusing:''' Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=PvP_(Combat)&diff=67931PvP (Combat)2011-10-09T20:54:28Z<p>Zarmazarmaex: </p>
<hr />
<div>== PvP (Player vs Player) ==<br />
<br />
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, only the Wild server supports the PvP function. Independence, Deliverance, and Exodus do not. Currently, the only other server planned for PvP is Epic, which is intended to be released on the 28th of October, 2011. <br />
<br />
<br />
== Overview ==<br />
<br />
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork. <br />
<br />
<br />
== PvP Related Skills ==<br />
<br />
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. <br />
<br />
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player "toughness", and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. <br />
<br />
<br />
== Player Death ==<br />
<br />
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. <br />
<br />
<br />
== Armor ==<br />
<br />
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. <br />
<br />
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. <br />
<br />
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. <br />
<br />
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed. <br />
<br />
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.<br />
<br />
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.<br />
<br />
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. <br />
<br />
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.<br />
<br />
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.<br />
<br />
<br />
== Weapons ==<br />
<br />
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.<br />
<br />
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.<br />
<br />
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.<br />
<br />
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.<br />
<br />
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.<br />
<br />
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this<br />
<br />
<br />
== Weapon Enchants ==<br />
<br />
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:<br />
<br />
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.<br />
<br />
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. <br />
<br />
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).<br />
<br />
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.<br />
<br />
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. <br />
<br />
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.<br />
<br />
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.<br />
<br />
<br />
== Tactics ==<br />
<br />
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. <br />
<br />
Height Advantage: Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.<br />
<br />
Movement: Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.<br />
<br />
Flanking Bonus (for being behind players): If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. <br />
<br />
Pets: Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. <br />
<br />
Aiming: Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a great helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armor they think is weakest. <br />
<br />
Focusing: Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=PvP_(Combat)&diff=67930PvP (Combat)2011-10-09T20:36:07Z<p>Zarmazarmaex: Created page with '== PvP (Player vs Player) == PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to ki…'</p>
<hr />
<div>== PvP (Player vs Player) ==<br />
<br />
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, only the Wild server supports the PvP function. Independence, Deliverance, and Exodus do not. Currently, the only other server planned for PvP is Epic, which is intended to be released on the 28th of October, 2011. <br />
<br />
<br />
== Overview ==<br />
<br />
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork. <br />
<br />
<br />
== PvP Related Skills ==<br />
<br />
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. <br />
<br />
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player "toughness", and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. <br />
<br />
<br />
== Player Death ==<br />
<br />
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. <br />
<br />
<br />
== Armor ==<br />
<br />
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. <br />
<br />
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. <br />
<br />
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. <br />
<br />
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed. <br />
<br />
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.<br />
<br />
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.<br />
<br />
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. <br />
<br />
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.<br />
<br />
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.<br />
<br />
<br />
== Weapons ==<br />
<br />
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.<br />
<br />
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.<br />
<br />
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.<br />
<br />
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.<br />
<br />
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. <br />
<br />
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.<br />
<br />
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this<br />
<br />
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this<br />
<br />
<br />
== Weapon Enchants ==<br />
<br />
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:<br />
<br />
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.<br />
<br />
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. <br />
<br />
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).<br />
<br />
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.<br />
<br />
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. <br />
<br />
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.<br />
<br />
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Server_types&diff=62479Server types2011-02-20T08:30:49Z<p>Zarmazarmaex: </p>
<hr />
<div>[[Main Page]] :: [[Server Types]]<br />
<br />
{{disclaimer}}<br />
<br />
<br />
<br />
== Introduction ==<br />
<br />
Wurm currently has three types of server: Entry, Freedom and Wild. A fourth type called 'Epic' (scenario lands) is planned. Currently not much information is known about this Epic server type as it's still in the planning and development phase. There is also a login server and a [[test server]] (which can be accessed via the wiki - see the link bar at the top left).<br />
<br />
== Server type summary ==<br />
The following table summaries the features of the four server types.<br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Feature<br />
! [[Golden Valley (server)|Entry]] !! Freedom !! Wild !! Epic <br />
|-<br />
! [[Kingdom]]s<br />
| Freedom Isles || Freedom Isles || [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]] and [[Horde of the Summoned|HOTS]] || Unknown<br />
|-<br />
! [[PvP]]<br />
| Limited<sup>[[#Note_1|[1]]]</sup> || Limited<sup>[[#Note_1|[1]]]</sup> || Yes || Yes<br />
|-<br />
! [[Theft]]<br />
| Limited || Limited || Yes || Yes<br />
|-<br />
! [[Guard tower]]s<br />
| GM spawned|| Optional || Needed to claim kingdom land. || Unknown<br />
|-<br />
! [[Deeds]]<br />
| No<sup>[[#Note_2|[2]]]</sup> || Yes, can be planted anywhere as server is all one kingdom. || Yes, can only be planted in land claimed by kingdom. || Unknown<br />
|-<br />
! Uniques<br />
| No|| Yes || Yes || Unknown<sup>[[#Note_3|[3]]]</sup> <br />
|-<br />
! [[Artifact]]s<br />
| No|| No || Yes || Unknown<sup>[[#Note_4|[4]]]</sup> <br />
|-<br />
! [[Gods]]<br />
| No|| Yes || Yes || Yes<br />
|-<br />
! [[Priest]]s<br />
| No|| [[White light]] gods only, can be inaugerated at 30 faith by priests with more than 40 faith. || [[White light]] and [[Black light]] gods. || Unknown<br />
|-<br />
! [[champion player|Champion]]s<br />
| No|| No || Yes || Unknown<br />
|-<br />
! [[Skill]] cap<br />
| Yes, 20 || No (Premium) / Yes, 20 (Basic) || No|| No<br />
|-<br />
! [[Account Types]]<br />
| Basic only<sup>[[#Note_5|[5]]]</sup> || Premium and Basic|| Premium only|| Premium only<br />
|-<br />
! [[GM]] activity<br />
| High<sup>[[#Note_6|[6]]]</sup> || Medium || Minimal || Minimal<br />
|-<br />
! Size, in [[tile]]s<br />
| 1024 x 1024 || 4096 x 4096 || 4096 x 4096 || Unknown<br />
|}<br />
<br />
: <sup>[1]</sup> Possible to duel and spar with other players.<br />
: <sup>[2]</sup> As of the 5th of June 2009, deeds could no longer be purchased on the Entry server [[GV]] however existing deeds were allowed to remain - the last of which disbanded around the end of June 2010 or early July. Only GM placed deeds now exist on the server.<br />
: <sup>[3]</sup> It is expected that on the epic server there will be unique events and other things that do not occur on other server types.<br />
: <sup>[4]</sup> Artifacts can only be found on the Wild server. See [[Locate Artifact]] for discovered artifacts.<br />
: <sup>[5]</sup> Premium can be purchased here, but you must move to another server to gain the benefits of being a premium member. Note that time starts running on your purchase of premium time as soon as its paid for, so it's advisable to do this only just before you move server.<br />
: <sup>[6]</sup> Player Assistants (PAs) are also present on Entry servers to help new players.<br />
<br />
== Server type details ==<br />
<br />
=== Entry servers ===<br />
<br />
Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the Entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the Entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server.<br />
Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the Entry servers.<br />
<br />
PvP, theft, deeds, and [[guard tower]]s are not allowed on the Entry server. On Entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).<br />
<br />
=== Freedom servers ===<br />
<br />
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. <br />
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed. <br />
<br />
See the freedom FAQ for more details.<br />
<br />
=== Wild servers ===<br />
<br />
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. <br />
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.<br />
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. <sup>[''citation needed'']</sup><br />
<br />
=== Epic servers ===<br />
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.<br />
<br />
[[Category:Misc]]<br />
[[Category:Servers]]<br />
<br />
=== Inter-server travel ===<br />
It is possible to travel between the Wild and Freedom servers via portals at all of the capital deeds: Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on Wild. The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving. <br />
<br />
Travel from the Golden Valley server is one-way only. Only premium characters can transfer to Wild. All characters can transfer to Freedom. Once you are on another server you may not go back to the Golden Valley, unless you start a new character.<br />
<br />
=== Test servers ===<br />
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].<br />
<br />
== Server list ==<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Name !! Land Name !! Type<br />
|-<br />
| [[Jenn001]]<sup>[[#Note_7|[7]]]</sup> || Login || Login<br />
|-<br />
| [[Jenn001]]<sup>[[#Note_7|[7]]]</sup> || Golden Valley || Entry<br />
|-<br />
| [[Freedom001]] || Independence || Freedom<br />
|-<br />
| [[Wild002]] || Wild || Wild<br />
|}<br />
<br />
* <sup>[7]</sup> The Golden Valley entry server and the Login server are hosted on the same physical server.</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Server_types&diff=62478Server types2011-02-20T08:25:42Z<p>Zarmazarmaex: </p>
<hr />
<div>[[Main Page]] :: [[Server Types]]<br />
<br />
{{disclaimer}}<br />
<br />
<br />
<br />
== Introduction ==<br />
<br />
Wurm currently has three types of server: Entry, Freedom and Wild. A fourth type called 'Epic' (scenario lands) is planned. Currently not much information is known about this Epic server type as it's still in the planning and development phase. There is also a login server and a [[test server]] (which can be accessed via the wiki - see the link bar at the top left).<br />
<br />
== Server type summary ==<br />
The following table summaries the features of the four server types.<br />
<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Feature<br />
! [[Golden Valley (server)|Entry]] !! Freedom !! Wild !! Epic <br />
|-<br />
! [[Kingdom]]s<br />
| Freedom Isles || Freedom Isles || [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]] and [[Horde of the Summoned|HOTS]] || Unknown<br />
|-<br />
! [[PvP]]<br />
| Limited<sup>[[#Note_1|[1]]]</sup> || Limited<sup>[[#Note_1|[1]]]</sup> || Yes || Yes<br />
|-<br />
! [[Theft]]<br />
| Limited || Limited || Yes || Yes<br />
|-<br />
! [[Guard tower]]s<br />
| GM spawned|| Optional || Needed to claim kingdom land. || Unknown<br />
|-<br />
! [[Deeds]]<br />
| No<sup>[[#Note_2|[2]]]</sup> || Yes, can be planted anywhere as server is all one kingdom. || Yes, can only be planted in land claimed by kingdom. || Unknown<br />
|-<br />
! Uniques<br />
| No|| Yes || Yes || Unknown<sup>[[#Note_3|[3]]]</sup> <br />
|-<br />
! [[Artifact]]s<br />
| No|| No || Yes || Unknown<sup>[[#Note_4|[4]]]</sup> <br />
|-<br />
! [[Gods]]<br />
| No|| Yes || Yes || Yes<br />
|-<br />
! [[Priest]]s<br />
| No|| [[White light]] gods only, can be inaugerated at 30 faith by priests with more than 40 faith. || [[White light]] and [[Black light]] gods. || Unknown<br />
|-<br />
! [[champion player|Champion]]s<br />
| No|| No || Yes || Unknown<br />
|-<br />
! [[Skill]] cap<br />
| Yes, 20 || No (Premium) / Yes, 20 (Basic) || No|| No<br />
|-<br />
! [[Account Types]]<br />
| Basic only<sup>[[#Note_5|[5]]]</sup> || Premium and Basic|| Premium only|| Premium only<br />
|-<br />
! [[GM]] activity<br />
| High<sup>[[#Note_6|[6]]]</sup> || Medium || Minimal || Minimal<br />
|-<br />
! Size, in [[tile]]s<br />
| 1024 x 1024 || 4096 x 4096 || 4096 x 4096 || Unknown<br />
|}<br />
<br />
: <sup>[1]</sup> Possible to duel and spar with other players.<br />
: <sup>[2]</sup> As of the 5th of June 2009, deeds could no longer be purchased on the Entry server [[GV]] however existing deeds were allowed to remain - the last of which disbanded around the end of June 2010 or early July. Only GM placed deeds now exist on the server.<br />
: <sup>[3]</sup> It is expected that on the epic server there will be unique events and other things that do not occur on other server types.<br />
: <sup>[4]</sup> Artifacts can only be found on the Wild server. See [[Locate Artifact]] for discovered artifacts.<br />
: <sup>[5]</sup> Premium can be purchased here, but you must move to another server to gain the benefits of being a premium member. Note that time starts running on your purchase of premium time as soon as its paid for, so it's advisable to do this only just before you move server.<br />
: <sup>[6]</sup> Player Assistants (PAs) are also present on Entry servers to help new players.<br />
<br />
== Server type details ==<br />
<br />
=== Entry servers ===<br />
<br />
Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the Entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the Entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server.<br />
Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the Entry servers.<br />
<br />
PvP, theft, deeds, and [[guard tower]]s are not allowed on the Entry server. On Entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).<br />
<br />
=== Freedom servers ===<br />
<br />
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. <br />
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed. <br />
<br />
See the freedom FAQ for more details.<br />
<br />
=== Wild servers ===<br />
<br />
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. <br />
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.<br />
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. <sup>[''citation needed'']</sup><br />
<br />
=== Epic servers ===<br />
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.<br />
<br />
[[Category:Misc]]<br />
[[Category:Servers]]<br />
<br />
=== Inter-server travel ===<br />
It is possible to travel between the Wild and Freedom servers via portals at all of the capital deeds: Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on Wild. The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving. '''A fee of 20 silver will be deducted from your Wurm bank account upon traveling from Wild to Freedom, however travel from Freedom to Wild is free, other than the previously listed restrictions. '''<br />
<br />
Travel from the Golden Valley server is one-way only. Only premium characters can transfer to Wild. All characters can transfer to Freedom. Once you are on another server you may not go back to the Golden Valley, unless you start a new character.<br />
<br />
=== Test servers ===<br />
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].<br />
<br />
== Server list ==<br />
{| border="1" cellspacing="0" cellpadding="3"<br />
|-<br />
! Name !! Land Name !! Type<br />
|-<br />
| [[Jenn001]]<sup>[[#Note_7|[7]]]</sup> || Login || Login<br />
|-<br />
| [[Jenn001]]<sup>[[#Note_7|[7]]]</sup> || Golden Valley || Entry<br />
|-<br />
| [[Freedom001]] || Independence || Freedom<br />
|-<br />
| [[Wild002]] || Wild || Wild<br />
|}<br />
<br />
* <sup>[7]</sup> The Golden Valley entry server and the Login server are hosted on the same physical server.</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Magranon&diff=61196Magranon2010-12-19T04:09:14Z<p>Zarmazarmaex: /* Abilities */</p>
<hr />
<div>[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''<br />
<br />
== Description ==<br />
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.<br />
<br />
== Magranon's converting speech==<br />
Is your goal in life to achieve riches? To achieve freedom?<br />
<br />
Who is stopping you? You are. Who will help you? Magranon will!<br />
<br />
We, the followers of Magranon will stand at the top of the world one day and sing!<br />
<br />
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.<br />
<br />
What is knowledge for if you do not use it? What use is compassion if you are hungry?<br />
<br />
What are the alternatives?<br />
<br />
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!<br />
<br />
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.<br />
<br />
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.<br />
<br />
Join our ranks. Help yourself reach the top! <br />
<br />
<br />
=== Magranon's Inscription ([[Altar of Three]])===<br />
<em><br />
Listen to the words of Magranon: What are you? Could you not be more? <br />
<br />
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. <br />
<br />
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? <br />
<br />
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! <br />
<br />
Let me help. Together, nothing can stop us!<br />
</em><br />
<br />
<br />
== Abilities ==<br />
<br />
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. <br />
<br />
=== Follower abilities and penalties ===<br />
==== Abilities ====<br />
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. <br />
<br />
==== Penalties ====<br />
* No known follower penalties<br />
<br />
<br />
=== Magranon priests abilities and penalties ===<br />
(See the [[priest]] page for details on priest-hood)<br />
<br />
==== Abilities ====<br />
* All abilities of Magranon followers.<br />
* Ability to cast Magranon spells (see below)<br />
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])<br />
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.<br />
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.<br />
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )<br />
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)<br />
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.<br />
<br />
==== Penalties ====<br />
* Cannot improve. This includes finishing unfinished items.<br />
* Cannot continue on walls or structures. They can plan them. <br />
* Cannot dig.<br />
* Cannot cut wood.<br />
* Cannot use alchemy<br />
* Cannot pave or destroy roads<br />
* Cannot use [[healing cover]]s<br />
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.<br />
<br />
<br />
=== Magranon champion abilities and penalties ===<br />
(See the [[Champion player|champion]] page for details on champion-hood)<br />
==== Abilities ====<br />
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)<br />
*+5 to all [[characteristics]] skills. <br />
*[[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)<br />
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.<br />
*Shorter time for normal healing.<br />
*Increased skill gain (factor isn't known).<br />
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).<br />
*You can never lose your Deity.<br />
<br />
==== Penalties ====<br />
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].<br />
*You cannot change your mind later. Champion status is permanent.<br />
*You can never change your Deity (or change kingdom).<br />
<br />
== Spells ==<br />
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''<br />
{| class="sortable" style="background: #f9f9f9;" border="1px" cellspacing="0" cellpadding="4"<br />
! style="background: #f2f2f2; width: 150px;"|Name !! style="background: #f2f2f2;"|Level (Faith) !! style="background: #f2f2f2;"|Favor !! style="background: #f2f2f2;"|Difficulty !! style="background: #f2f2f2;"|Time (seconds) !! style="background: #f2f2f2;"|Targets !! class="unsortable" style="background: #f2f2f2;"|Description !! style="background: #f2f2f2;" class="unsortable"|Notes<br />
|-<br />
| [[Sixth Sense]]<br />
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A<br />
|-<br />
| [[Bless]]<br />
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. <br />
|-<br />
| [[Dispel]]<br />
| 10 || 10 || 20 || 4 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A<br />
|-<br />
| [[Light token]]<br />
| 20 || 5 || 10 || 10 || Tile, Item, Creature || Creates a bright light item || N/A<br />
|-<br />
| [[Aura of Shared Pain]]<br />
| 25 || 35 || 60 || 20 || Item || Hurts creatures hitting you || cast this on armour<br />
|-<br />
| [[Goat shape]]<br />
| 25 || 20 || 20 || 10 || Creature || Increases climbing skill || N/A<br />
|-<br />
| [[Magranon's Shield]]<br />
| 30 || 30 || 30 || 200 || Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]<br />
|-<br />
| [[Lurker in the woods]]<br />
| 31 || 30 || 60 || 20 || Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s<br />
|-<br />
| [[Lurker in the dark]]<br />
| 31 || 30 || 60 || 20 || Item || Locates enemies || N/A<br />
|-<br />
| [[Fireheart]]<br />
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A<br />
|-<br />
| [[Fire pillar]]<br />
| 37 || 10 || 10 || 10 || Tile, Creature || Envelops in fire. || N/A<br />
|-<br />
| [[Vessel]]<br />
| 38 || 5 || 70 || 30 || Item || stores [[favour]] in a [[gem]] || N/A<br />
|-<br />
| [[Dominate]]<br />
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A<br />
|-<br />
| [[Flaming Aura]]<br />
| 39 || 45 || 60 || 20 || Item || Creates burn wounds || N/A<br />
|-<br />
| [[Mass stamina]]<br />
| 40 || 50 || 20 || 20 || Tile || Refreshes allies in an area || N/A<br />
|-<br />
| [[Demise spells|Selfhealer's demise]]<br />
| 41 || 40 || 40 || 200 || Item || Higher crit chance against regenerating creatures || N/A<br />
|-<br />
| [[Demise spells|Animal's demise]]<br />
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals|| N/A<br />
|-<br />
| [[Demise spells|Libila's demise]]<br />
| 44 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A<br />
|-<br />
| [[Demise spells|Fo's demise]]<br />
| 45 || 40 || 20 || 200 || Item || Higher crit chance against Fo followers|| N/A<br />
|-<br />
| [[Demise spells|Vynora's demise]]<br />
| 47 || 40 || 50 || 200 || Item || Higher crit chance against followers of Vynora|| N/A<br />
|-<br />
| [[Wrath of Magranon (spell)]]<br />
| 50 || 50 || 50 || 10 || Tile || Destroys fences or walls in an area || N/A<br />
|-<br />
| [[Ritual of the Sun]]<br />
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition<br />
|-<br />
| [[Demise spells|Dragon's demise]]<br />
| 51 || 50 || 50 || 200 || Item || Higher crit chance against [[dragons]]|| N/A<br />
|-<br />
| [[Sunder]]<br />
| 60 || 50 || 30 || 30 || Item || Deal damage to an item || N/A<br />
|-<br />
| [[Mole senses]]<br />
| 65 || 60 || 40 || 30 || Tile || Smells ores and rock depth || Doesn't work underground<br />
|-<br />
| [[Strongwall]]<br />
| 70 || 70 || 70 || 180 || Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles<br />
|-<br />
| [[Smite]]<br />
| 70 || 50 || 90 || 30 || Creature || Incinerates the target || N/A<br />
|-<br />
| [[Disintegrate]]<br />
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles<br />
|-<br />
<br />
<br />
|}<br />
<br />
[[Category:Religion]][[Category:Babel/M]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=61050Maps2010-12-12T21:28:51Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated December 4, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*'''Map made by Wintermute, published by Maxium and Wirano, details spawns, mine doors, towers, towns, ect.''' [http://img522.imageshack.us/img522/1890/r2vzlw.jpg JPEG Form - Most up to date / detailed. ] <br />
*In the event that the above map becomes unavailable in the future, [http://hom.creative-realms.net/forums/index.php?topic=254.msg1548#msg1548 a substitute version] can be found on the official HOM forum. Original Creator: Wintermute, published by Maxium and Wirano.<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60941Maps2010-12-08T01:22:55Z<p>Zarmazarmaex: </p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated December 4, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*'''Map made by Wintermute, published by Maxium and Wirano, details spawns, mine doors, towers, towns, ect.''' [http://img522.imageshack.us/img522/1890/r2vzlw.jpg JPEG Form - Most up to date / detailed. ]<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60632Maps2010-11-25T02:32:24Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*'''Map made by an unknown creator, details spawns, mine doors, towers, towns, ect.''' [http://img522.imageshack.us/img522/1890/r2vzlw.jpg JPEG Form - Most up to date / detailed. ]<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60628Maps2010-11-25T00:23:25Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*Map made by an unknown creator, details spawns, mine doors, towers, towns, ect. [http://img522.imageshack.us/img522/1890/r2vzlw.jpg JPEG Form]<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60627Maps2010-11-25T00:22:50Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*Map made by an unknown creator, details spawns, mine doors, towers, towns, ect. [http://img522.imageshack.us/f/r2vzlw.jpg/ JPEG Form]<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60626Maps2010-11-25T00:22:16Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
<br />
<br />
*'''Map made by an unknown creator, details spawns, mine doors, towers, towns, ect.''' [http://img522.imageshack.us/f/r2vzlw.jpg/ JPEG Form]<br />
<br />
<br />
<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60625Maps2010-11-25T00:22:03Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*'''Map made by an unknown creator, details spawns, mine doors, towers, towns, ect.''' [http://img522.imageshack.us/f/r2vzlw.jpg/ JPEG Form]<br />
<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60624Maps2010-11-25T00:21:47Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
<br />
*^^^^^ Map made by an unknown creator, details spawns, mine doors, towers, towns, ect. [http://img522.imageshack.us/f/r2vzlw.jpg/ JPEG Form] ^^^^^<br />
<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Maps&diff=60623Maps2010-11-25T00:21:02Z<p>Zarmazarmaex: /* Wild Server */</p>
<hr />
<div><!-- Workaround for lack of client parsing<br />
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.<br />
"The map is not the territory" ~ Alfred Korzybski<br />
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).<br />
<br />
Golden Valley<br />
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)<br />
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern<br />
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx<br />
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx<br />
<br />
All maps without date were taken from this article's "normal version" on 15/08/2010.<br />
--><br />
<div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} ><br />
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''<br />
''The map is not the territory ~ Alfred Korzybski</div><br />
[[Complete DB|Main]] / '''Astronomy and geography'''<br />
<br />
== '''Current Maps''' ==<br />
<br />
==== Freedom Server ====<br />
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 23, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. <br />
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.<br />
<br />
==== Golden Valley Server ====<br />
*[[Golden Valley by Kinoss]]<br />
<br />
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010<br />
<br />
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map<br />
<br />
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)<br />
<br />
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.<br />
<br />
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.<br />
<br />
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn. (Maps by Notchmand)<br />
<br />
==== Wild Server ====<br />
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)<br />
*[[The Bushmanla Map]]<br />
*[[Wildroadmap]]<br />
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)<br />
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)<br />
*Map made by an unknown creator, details spawns, mine doors, towers, towns, ect. [http://img522.imageshack.us/f/r2vzlw.jpg/ JPEG Form]<br />
<br />
== '''Redundant Maps (Offline Servers)''' ==<br />
''Note: The lands these maps depict no longer exist, see above for current maps.''<br />
<br />
==== Mol Rehan Home Server ====<br />
*[[MR Home by Kinoss]] (September 28)<br />
<br />
==== Jenn Kellon Home Server ====<br />
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)<br />
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)<br />
*[[Kinoss' + NWMP]] (December 17th)<br />
<br />
=== Gold 1 ===<br />
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].<br />
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.<br />
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]<br />
*[[Newtown Map]], 10th world, homeserver.<br />
*[[Newtown Roadmap]], 10th world, homeserver.<br />
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]<br />
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).<br />
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.<br />
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. <br />
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.<br />
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island<br />
<br />
=== Alpha / Beta maps ===<br />
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.<br />
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.<br />
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.<br />
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].<br />
<br />
==Astro research archive==<br />
*[[AstroResearch 1]], 14/9 986, 8th world<br />
*[[AstroResearch 2]], 22/7 988, 9th world<br />
*[[Moons]], 9th world<br />
<br />
==Miscellaneous==<br />
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads<br />
<br />
[[Category:Maps]]<br />
[[Category:Misc]]<br />
[[Category:Babel/A]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_cap&diff=57905Drake hide cap2010-08-10T17:44:49Z<p>Zarmazarmaex: </p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.33 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.30 kg)<br />
*[[Leather pieces]] (0.03 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''A drake hide cap with ear flaps and a strap''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|Drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
<br />
The drake hide cap is rarely used sense it lacks facial protection. This means while wearing a drake hide cap, being hit in the eye will completely evade armor, leaving you with a very nasty wound.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_cap&diff=57904Drake hide cap2010-08-10T17:44:25Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.33 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.30 kg)<br />
*[[Leather pieces]] (0.03 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''A drake hide cap with ear flaps and a strap''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
Note: The drake hide cap is rarely used sense it lacks facial protection. This means while wearing a drake hide cap, being hit in the eye will completely evade armor, leaving you with a very nasty wound.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|Drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_sleeve&diff=57903Drake hide sleeve2010-08-10T17:43:16Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.33 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.30 kg)<br />
*[[Leather pieces]] (0.03 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''Drake hide sown into a cylinder to protect the arms''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_boot&diff=57902Drake hide boot2010-08-10T17:43:03Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.44 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.40 kg)<br />
*[[Leather pieces]] (0.04 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''A sturdy boot made from shiny drake hide''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_pants&diff=57901Drake hide pants2010-08-10T17:42:50Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.55 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.50 kg)<br />
*[[Leather pieces]] (0.05 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''Comfortable and endurable leg protection made from drake hide''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_glove&diff=57900Drake hide glove2010-08-10T17:42:30Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.22 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.20 kg)<br />
*[[Leather pieces]] (0.02 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''A glove made from smooth glistening drake hide''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Drake_hide_jacket&diff=57899Drake hide jacket2010-08-10T17:41:39Z<p>Zarmazarmaex: /* Description */</p>
<hr />
<div>[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''<br />
<br />
{{item<br />
|name={{PAGENAME}}<br />
|active=[[needle]]<br />
|passive=[[drake hide]] (0.66 kg)<br />
|group=Armour<br />
|materials=no<br />
|result=*'''{{PAGENAME}}''' (0.60 kg)<br />
*[[Leather pieces]] (0.06 kg)<br />
|skill=leatherworking<br />
}}<br />
<br />
==Description==<br />
''A jacket made from finest drake hide with brass husks''.<br />
<br />
Drake hide is the best leatherworking based armour existing in Wurm. Its protection is greater then that of chains, providing more glance and dodge rate, as well as increased damage reduction. A full set of drake (not including the helmet) will allow you to run at 15.8 kmh on flat cobble stone. With a steel great helm your speed is decreased to about 14kmh.<br />
<br />
== Note ==<br />
Drake hide parts are improved with regular leather once created. Cannot be studded.<br />
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.<br />
<br />
Higher needle quality will increase your chance of success when creating.<br />
<br />
[[Category:Babel/D]]<br />
[[Category:Drake hide armour]]</div>Zarmazarmaexhttps://www.wurmpedia.com/index.php?title=Settlement:House_of_Mol_Rehan&diff=55948Settlement:House of Mol Rehan2010-05-07T02:09:02Z<p>Zarmazarmaex: </p>
<hr />
<div>{{s-wild-mr}}<br />
<br />
{{settlement<br />
|name=House of Mol-Rehan<br />
|motto=Hom Nom Nom Nom<br />
|type=V<br />
|size=100<br />
|mayor=[[User:Horton|Horton]]<br />
|population=30+<br />
|allies= <br />
*[[Bad Company]]<br />
*[[Blackwoods]]<br />
*[[Bloodwine Distillery]]<br />
*[[Brightstar]]<br />
*[[Cooterville]]<br />
*[[Eden]]<br />
*[[Gates of Fire]]<br />
*[[Gold Coast]]<br />
*[[Kallana Verde]]<br />
*[[Mithril Hall]]<br />
*[[Rearden Steel]]<br />
*[[Rivendell]]<br />
*[[Suden Tahti]]<br />
*[[The Oasis]]<br />
*[[Whosville]]<br />
<br />
|enemies=*[[Kyara]] <br />
*[[Valhalla]]<br />
*[[Homestead Bay]]<br />
*[[Tyre]]<br />
*[[Black Horse]]<br />
*[[CAPSALOT]]<br />
*[[Sparta]]<br />
}}<br />
<br />
--This page is under construction and will likely see many edits in the near future.--<br />
<br />
==Introduction==<br />
House of Mol Rehan is the new capital city of the kingdom [[Mol Rehan]], it is ruled by Chancellor [[User:Horton|Horton]]. This size 100 deed is found East of [[Gold Coast]]. House of Mol Rehan provides exceptional protection for all players who seek a safe haven, housing the strongest fighters and champions in the kingdom. This town is new and is seeking players who are interested in being involved in the construction of Mol-Rehan's mighty new capital city.<br />
<br />
See this topic [http://wurmonline.com/forum/index.php?topic=33469.0] for more info, and if you'd like to join post here!<br />
<br />
--This page is under construction and will likely see many edits in the near future.--<br />
<br />
== Members ==<br />
<br />
==== Mayor ====<br />
*[[User:Horton|Horton]]<br />
<br />
====Citizens====<br />
<br />
*Tunakee<br />
*Stabius<br />
*Nicodemus<br />
*Pow<br />
*Mimiga<br />
*Ourlord<br />
*Garrettwademan<br />
*Howl<br />
*Coolecoola<br />
*Xiao<br />
*Nicodemus<br />
*Violet<br />
*Zarmazarmaex<br />
*Scoobyx<br />
*Nicodemus<br />
*Baddbob<br />
*Brobert<br />
*Donte<br />
*Gadget<br />
*Gisewindblade<br />
*Horst<br />
*Jamius<br />
*Jberg<br />
*Jonneh<br />
*Keltonf<br />
*Siriuslightning<br />
*Bigears<br />
*Caliphae<br />
*Candee<br />
*Infinitai<br />
*Killgod<br />
*Mobius<br />
*Vanakala<br />
*Zotte<br />
*Ourlord<br />
*Ourqueen<br />
*Vinius<br />
<br />
===Founders - Those who helped make planting the deed possible.=== <br />
*Banedon<br />
*Wintersolstice<br />
*Horton<br />
*Maximustehgreat<br />
*Violetann<br />
*Nadroj<br />
*Dadd<br />
*Tommty/Mimiga<br />
*Clover<br />
*Jberg<br />
*Rudie<br />
*Gaeron<br />
*Alyeska<br />
*Arwen<br />
*Yurik<br />
<br />
== Screenshots ==</div>Zarmazarmaex