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Charcoal pile

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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 {{itemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.0 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (see Usage24 kg to start)* 20x [[log]] s (17.50 kgeach to continue)* 2x [[pile of dirt]] (20.0 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making
|improve=no
|dyeable = no
}}
== Description ==
 A '''charcoal pile''' is a large kiln[[coal-like pile making]] structure made from [[log]]s and [[pile of dirt|logsdirt]] . When lit, it slowly produces [[charcoal]], [[tar]], and covered in [[dirtash]]. == Creation == * The [[quality]] of the [[kindling]]affects the chance of creating a charcoal pile. * The purpose maximum quality of a charcoal pile is limited by the average quality of the raw materials.* The [[coal-making]] skill affects how much each added ingredient contributes to turn the logs into pile's quality.* A charcoal pile uses 1 [[tarkindling]] and 1 [[log]], to create.* Charcoal piles cannot be created or continued inside a [[ashhouse]], and .* The last [[charcoallog]]added determines the wood type of the pile.
== Usage ==
 * After finishedfinishing the pile, light the pile it with your [[steel and flint]] and a while carrying [[kindling]] in your inventory. The * Once lit, the pile will slowly damage and create produces [[charcoal]], [[tar]] , and [[ash]]based on the initial quality of the pile.* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production. * A charcoal pile will burn for one to two six real-life days, accumulating charcoal over timeuntil it reaches 100 damage. The higher * When the QLpile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.* Higher quality piles produce higher quality items and burn longer , producing more items.* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the pile will burndamage becomes visible. The * Products are produced with the effective quality of the pile products can be removed at any the time without harm to further [[charcoal]], [[tar]] of lighting. Battlepants' test for the approximation of pile quality and [[ash]] productionnumber of produce: * 29.75 QL birch pile produced 17 charcoals.* 56.58 QL birch pile produced 30 charcoals.* 46.01 QL walnut pile produced 25 charcoals.
== Notes ==
* The [[quality]] of the [[kindling]] affects the chance of creating a [[charcoal pile]]. The [[log]] and [[dirt]] will affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 [[tar]], [[coal]] and [[ash]].
* Cedarwood piles burn slower. Oakenwood piles burn slower and produce more charcoal
* Ash decays inside the pile as it burns.
* A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.
* Wood type affects production:
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
** Walnut piles give a 10% bonus to the quality of the items they produce.
** Other wood types have no effect on burn time or charcoal production.
* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
* Removing produced items and placing them back inside may remove this decay-free period.
* It is possible to create a rare charcoal pile.
* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].
* All charcoal piles fully occupy one tile.
* Despite wood type, all charcoal piles visually appear the same.
 
[[Category:Containers]]
[[Category:Babel/C]]
[[Category:Containers]]
[[Category:Structures]]

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