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Large cart

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''{{Cleanup|Notes and hitching sections should be cleaned up}}{{ItemItemBox
|name=Large cart
|image=Largecart.jpg|examine=A fairly large two wheel cart designed to be dragged by an animal.|active=[[plank]] (2.0 00 kg)
|passive=[[small wheel axle]]
|group=ContainersCarts|materials=* 15 16x [[plank]]s* 2 1x [[small wheel axle]]* 2x [[shaft]] (1.0kg)s* 4x [[small nails]]* 1x [[yoke]]|materialbreakdown=* 22x [[plank]]s* 7x [[shaft]]s* 4 4x [[small nails]]* 1 1x [[yoke]]|result=1 large cart* '''{{PAGENAME}}'''|skill=fine carpentry|dyeamount=15000}} [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' == Description == A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than the [[small cart]] and can be dragged by a player or pulled by up to two hitched [[animals]]. == Usage ==
* A '''large cart''' is can have a mobile commander and up to three passengers.* A player must have 20.1 [[containermind logic]] used to transport cargo or command a large cart.* Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.* All carts need to be at least 10 [[playerquality]] and has to be functional.* It can store up to 100 items directly in the hold. By using a larger capacity than its smaller counterpartcombination of other [[container]]s, this storage limit may be increased. A large * Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can be dragged by reduce the weight penalty up to 3x at 100 quality.* The maximum weight a player or led can drag in a large cart is determined by up to 2 the formula: ([[animalsstrength|body strength]] and can * 7 - carried weight) * 10 - 240.* A cart cannot be locked with driven over tiles that have a total [[large padlockslope]]of 40 or more over any two adjacent edges. A large cart needs to * Although carts cannot be at least 10 dragged in [[QLwater tile]] before animals s, they can be pushed. They can be hitched dragged through tiles with 5 slope of water or draggedless.* Commander [[stamina]] is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself. * {{haul|hitch=yes}}
== Subcomponents = Hitchable creatures === Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.{{Hitchable}} The strength of a creature can prevent it from being hitched. [[Animal conditions|Conditions]], such as "greenish", can also affect strength. === Security === * 2x The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.* Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.* Permissions only take effect when the cart is locked with a [[small wheelpadlock]]or [[large padlock]].* The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.* 1x Any player can drag a non-hitched cart in the wilderness, regardless of whether it is locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being taken by others.* On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals. === Capacity === A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[container]]s, such as [[small wheel axleraft|rafts]] and [[crate]]s, inside. Up to 7 rafts can be added to a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in rafts and are indicated as such below.
{| class=wikitable |! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft !! 3 large crates|-| Any of:*[[Clay]]*[[Dirt]]*[[Heap of sand]]*[[Peat]]*[[Ore]]s*[[Stone shards]]| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38|-| Finished [[support beam]] || 7| bgcolor="#FF8888" colspan= Total Materials =="2" align="center" | Does not fit in rafts?|-| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??|-* | [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7 |-| [[shaftLog]]|| 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9* 22 |-| [[plankPlank]] || 100 || 600+94 (100 per) || 700+93|- |planks[[Stone brick]]|| 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90|-* 4 | [[small nailsTroll]]|| 3|||-* 1 | [[yokeBackpack]]|| 78|||}
'''Note:''' Large carts can be difficult to start Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and continue at very low [[fine carpentry]] skills, so it is a good idea need to make a few extra partsbe tested.
==Hitching= Crate and raft combinations ===To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch". To unhitch it, embark the cart, right-click the animal, and select "Unhitch".* The large cart requires to be at least 10 [[quality]] before it can be hitched.* For convenient speed, it is recommended to hitch two animals; [[age]] does not affect speed.* [[Brown bear]]s are the fastest draggers so far (discuss speeds on the [[Talk:Large cart|talk page]]).* The cart doesn't move faster when going [[slope|downhill]], but it will slow down a little when going uphill, just as if [[mounts|riding]] an animal.* [[Tile types|Terrain type]] does not affect speed.* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.* Driver [[stamina]] is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in [[fighting|sudden trouble]] when being chased by an [[monster|aggressive creature]].* Maximum [[weight]] animals can drag is currently unlimited.* With a young [[bear]] and a young [[bull]] a speed of 12.96km is on a large cart over level [[cobblestone]] is achieved.* Be wary if the animals pulling the large cart are [[wound]]ed the cart's speed will be affected negatively until the animals recover.
== Security ==Upon finishing the There are various configurations of [[small crate]]s, [[large cart the last person which had the unfinished cart in the crate]]s, and [[inventorysmall raft|rafts]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the that can be placed together into a large cart. Ownership can be transferred by the owner to any other player in the vehicle management window.
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. {| class=wikitable |! Large crates !! Small crates !! Rafts|-| 3 || 0 || 0|-| 2 || 0 || 3|-| 2 || 2 || 0|-| 2 || 1 || 1|-| 1 || 4 || 0|-| 1 || 3 || 1|-| 1 || 2 || 2|-| 1 || 1 || 4|-| 1 || 0 || 5|-| 0 || 5 || 1|-| 0 || 4 || 2|-| 0 || 3 || 3|-| 0 || 2 || 5|-| 0 || 1 || 6|-| 0 || 0 || 7|}
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked however.=== Loadable items ===
The owner of Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the large cart can attach a 's hold, and have 23 [[large padlockbody strength]] to it to enable permissionsor higher. The lock can be removed by everyone in posession of the key but only Right-click the owner can attach it againitem and select ''Load''.
Even * [[Small crate]]* [[Large crate]]* [[Large chest]]* [[Small cart]]* [[Statue]]* [[Bed]]* [[Bow rack]]* [[Weapons rack]]* [[Coffin]]* [[Bench]]* [[Large dining table]]* [[Archery target]]* [[Forge]], if the large cart is locked it is still possible to drag the cart if no animals are hitched to it. At server restarts animals hitched to a cart get unhitched and the cart can be dragged away again. It is adviced to store carts in a place which is only accessible to those actually allowed to use runed with the carts.zinc [[rune]] of Magranon
On [[Freedom]] carts can not be == Skins applicable ==* [[LockpickingSilver shop|lockpickedFancy Large Cart]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.
== Notes ==
* Can be locked with a [[large padlock]].* The first plank is lost if the initial attachment is failed.
* The [[quality]] of the cart affects its [[decay]] rate.
* The volume of items will affect how many can fit into a cart (see next section).* Although carts cannot be dragged in [[water tile]]s, they can be pushed.* 47.23 15 kg of [[dye]] is needed to paint a large cart. (which is greater than the volume of a [[small barrel]] but can be held in a [[cauldron]])* The maximum weight a player can drag in a large cart is determined by the formula: (Animal [[strengthHorse#Traits|Body Strengthtraits]] * 7 - carried weight) * 10 - 240and conditions affect cart speed.* A [[keel section]] cannot fit in large Animals remain hitched to cartsduring server restarts.*Items can be stowed in large carts during constructionHunger is the primary and rare reason that a creature may go aggressive, but will drop out when too heavy attack and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish kill another creature that is hitched, or destroy the cart will be useless barrier protecting said animal and the item cannot be removed. If boats are being made it then kill it is advisable to take the cart to the water before finishing the boat.
==See also = Useful capacity quantities ===*7 [[raft]]s or finished [[support beams]].*18 [[felled tree]]s*59 [[slab]]s*73 [[log]]s*328 pieces of rock shards (32x 200kg, 8x 20kg) or 6560kg*100 [[dirt]], [[heap of sand]], [[peat]], [[ore]] (312 Max if 6/7 rafts are used.)*100 [[hull plank]]s
The capacity can be adjusted by stacking other * [[containerSmall cart]]s, such as * [[raftWagon]]s, inside.
[[Category:Containers]]
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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