[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
{{itemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.0 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (24 kg to start)* 20x [[log]] s (17.50 kgeach to continue)* 2x [[pile of dirt]] (20.0 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making
|improve=no
|dyeable = no
}}
== Description ==
A '''charcoal pile''' is a large kiln-like [[pilecoal-making]] structure made from [[log]] s and covered in [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]]. == Creation == * The [[quality]] of the [[kindling]]affects the chance of creating a charcoal pile. * The purpose maximum quality of a charcoal pile is limited by the average quality of the raw materials.* The [[coal-making]] skill affects how much each added ingredient contributes to turn the logs into pile's quality.* A charcoal pile uses 1 [[tarkindling]] and 1 [[log]], to create.* Charcoal piles cannot be created or continued inside a [[ashhouse]], and .* The last [[charcoallog]]added determines the wood type of the pile.
== Usage ==
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, accumulating charcoal over time. The higher the QL, the longer the pile will burn. The pile products can be removed at any time without harm to further [[charcoal]], [[tar]] and [[ash]] production.
== Hint ==* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].* Once lit, the pile produces [[Kindlingcharcoal]] QL affects the chance of creating a , [[Charcoal piletar]]. , and [[Logash]] QL does not affect based on the chance initial quality of creating the pile.* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.* When the pilereaches 100 damage, it disappears and all remaining products form an item pile on the ground. <br>However* Higher quality piles produce higher quality items and burn longer, log producing more items.* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.* Products are produced with the effective quality of the pile at the time of lighting. Battlepants' test for the approximation of pile quality and number of produce: * 29.75 QL birch pile produced 17 charcoals.* 56.58 QL birch pile produced 30 charcoals.* 46.01 QL walnut pile produced 25 charcoals. == Notes == * A single [[charcoal]], [[ash]], and [[dirttar]] QL will affect is produced at each decay tick.* Wood type affects production:** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.** Walnut piles give a 10% bonus to the rate quality of increase in QL the items they produce.** Other wood types have no effect on burn time or charcoal production.* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.* Per testing, decay of items produced by the charcoal pilewill start in approximately 2 to 3 days if left inside the active, according producing pile.* Removing produced items and placing them back inside may remove this decay-free period.* It is possible to your coal-making skillcreate a rare charcoal pile.* A QL 20 rare charcoal pile will yield approximately 14 of burn slightly longer and can randomly produce rare [[tarcharcoal]], rare [[coalash]] , and rare [[ashtar]].<br>* All charcoal piles fully occupy one tile.The quality level is not limited by skill* Despite wood type, it is limited by the quality of all charcoal piles visually appear the components addedsame.
[[Category:Structures]]
[[Category:Containers]]
[[Category:Babel/C]]