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Charcoal pile

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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 {{itemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.0 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (24 kg to start)* 20x [[log]] s (17.50 kgeach to continue)* 2x [[pile of dirt]] (20.0 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making
|improve=no
|dyeable = no
}}
== Description ==
 A '''charcoal pile''' is a large kiln-like [[pilecoal-making]] structure made from [[log]] s and covered in [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]]. == Creation == * The [[quality]] of the [[kindling]]affects the chance of creating a charcoal pile. * The purpose maximum quality of a charcoal pile is limited by the average quality of the raw materials.* The [[coal-making]] skill affects how much each added ingredient contributes to turn the logs into pile's quality.* A charcoal pile uses 1 [[tarkindling]] and 1 [[log]], to create.* Charcoal piles cannot be created or continued inside a [[ashhouse]], and .* The last [[charcoallog]]added determines the wood type of the pile.
== Usage ==
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, accumulating charcoal over time. The higher the QL, the longer the pile will burn. The pile products can be removed at any time without harm to further [[charcoal]], [[tar]] and [[ash]] production.
== Hint ==The quality of * After finishing the pile, light it with [[Kindlingsteel and flint]] used affects while carrying [[kindling]].* Once lit, the chance of creating a pile produces [[Charcoal pilecharcoal]]. The , [[logtar]] , and [[dirtash]] will affect based on the rate of increase in initial quality of the pile, according .* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to your coalsix real-making skilllife days until it reaches 100 damage. A quality 20 * When the pile will yield approximately 14 [[tar]]reaches 100 damage, [[coal]] it disappears and [[ash]]all remaining products form an item pile on the ground. The * Higher quality level is not limited by skillpiles produce higher quality items and burn longer, producing more items.* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, it is limited by at which point the damage becomes visible.* Products are produced with the effective quality of the components addedpile at the time of lighting. Battlepants' test for the approximation of pile quality and number of produce: * 29.75 QL birch pile produced 17 charcoals.* 56.58 QL birch pile produced 30 charcoals.* 46.01 QL walnut pile produced 25 charcoals.
== Notes ==
 
* A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.
* Wood type affects production:
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
** Walnut piles give a 10% bonus to the quality of the items they produce.
** Other wood types have no effect on burn time or charcoal production.
* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
* Removing produced items and placing them back inside may remove this decay-free period.
* It is possible to create a rare charcoal pile.
* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].
* All charcoal piles fully occupy one tile.
* Despite wood type, all charcoal piles visually appear the same.
 
[[Category:Containers]]
[[Category:Babel/C]]
[[Category:Containers]]
[[Category:Structures]]

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