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Charcoal pile

2,754 bytes added, 14 May
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[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''
 {{itemItemBox
|name={{PAGENAME}}
|image=Charcoal pile.png|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.|active=[[kindling]] (1.50 kg)|passive=[[log]] (24.0 kg)|group=ContainersPile|materials=* 1x [[kindling]]* 1x [[log]] (24 kg to start)* 20x [[log]] s (17.50 kgeach to continue)* 2x [[pile of dirt]] (20.0 kg)
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making
|improve=no
|dyeable = no
}}
== Description ==
 A '''charcoal pile''' is a large kiln[[coal-like pile making]] structure made from [[log ]]s and covered in [[pile of dirt|dirt]]. When lit, it slowly produces [[charcoal]], [[tar]], and [[ash]]. == Creation == * The [[quality]] of the [[kindling]] affects the chance of creating a charcoal pile. * The purpose maximum quality of a charcoal pile is limited by the average quality of the raw materials.* The [[coal-making]] skill affects how much each added ingredient contributes to turn the pile's quality.* A charcoal pile uses 1 [[log | logskindling]] into and 1 [[tarlog]], to create.* Charcoal piles cannot be created or continued inside a [[ashhouse]] and .* The last [[charcoallog]]added determines the wood type of the pile.
== Usage ==
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, Accumulating charcoal over time.
* After finishing the pile, light it with [[Categorysteel and flint]] while carrying [[kindling]].* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.* Production occurs whenever a decay tick increases the pile's damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.* When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.* Higher quality piles produce higher quality items and burn longer, producing more items.* Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.* Products are produced with the effective quality of the pile at the time of lighting. Battlepants' test for the approximation of pile quality and number of produce:Structures * 29.75 QL birch pile produced 17 charcoals.* 56.58 QL birch pile produced 30 charcoals.* 46.01 QL walnut pile produced 25 charcoals. == Notes == * A single [[charcoal]], [[ash]], and [[tar]] is produced at each decay tick.* Wood type affects production:** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.** Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.** Walnut piles give a 10% bonus to the quality of the items they produce.** Other wood types have no effect on burn time or charcoal production.* Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.* Removing produced items and placing them back inside may remove this decay-free period.* It is possible to create a rare charcoal pile.* A rare charcoal pile will burn slightly longer and can randomly produce rare [[charcoal]], rare [[ash]], and rare [[tar]].* All charcoal piles fully occupy one tile.* Despite wood type, all charcoal piles visually appear the same. 
[[Category:Containers]]
[[Category:Babel/C]]

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