Animal conditions

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Revision as of 07:29, 4 August 2018 by Lisabet (talk | contribs) (Added the colors back in)
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Main / Animals / Animal conditions

Description

A list comprised of distinct conditions for many animals or creatures that players may encounter:

  • Alert - Yellow, larger aggro range, increased attack power
  • Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
  • Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
  • Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
  • Fierce - Red, increased attack speed, increased stamina, frenzies more
  • Greenish - Green, size increased, attack speed increased, attack power increased
  • Hardened - Grey, size increased, increased stamina, increased defence
  • Lurking - Dark green, size decreased, faster attack speed
  • Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
  • Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
  • Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
  • Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased

Notes

  • Only animals that spawn from a lair or scenario (Spawn of Uttacha for example) can have one of these conditions. Animals that spawn on terrain such as horses and cows cannot have a condition.
  • Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal also has the condition it may have a greater chance of being passed on to the offspring.