Difference between revisions of "Animal husbandry"

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*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.
 
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.
 +
 +
===Notes===
 +
*Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
 
== Shearing ==
 
== Shearing ==
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* Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].
 
* Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].
* [[Wool]] bundles drop to ground, not to your inventory.  
+
* [[Wool]] bundles are put directly into your inventory upon shearing.
 
** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
 
** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
 +
 +
===Notes===
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* Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 +
* Shearing can not be done while mounted.
  
 
== Breeding ==
 
== Breeding ==
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**If too hungry or low on fat animals can die when giving birth.
 
**If too hungry or low on fat animals can die when giving birth.
 
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
 
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
 +
*Tamed animals who are pregnant can lose the baby if they go offline when you do.
 
*Neither animal should be of same gender.
 
*Neither animal should be of same gender.
 
*Both animals should be of the same species.
 
*Both animals should be of the same species.
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*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
 
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
 
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
 
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
*Pregnancy times varies from 5-11 Wurm [[Time|weeks]], regardless of species.  
+
*Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species.  
**Examining the animal will show the remaining Wurm weeks left until birth. eg. {{event|inline|She will deliver in about 4.}} One Wurm week is about 21 RL hours.
+
**Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]
 
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
 
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
 
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
 
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
 
*The horse name is determined at birth, the traits are determined at breeding.
 
*The horse name is determined at birth, the traits are determined at breeding.
 
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
 
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
 +
*Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
 
===Messages===
 
===Messages===
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=== Traits ===
 
=== Traits ===
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.
+
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.   
  
 
*The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
 
*The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
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Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.
 
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.
  
Examining an animal will show traits if one has the required skill level.
+
Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
!22
 
!22
!11.68
+
!11.68
 
|It is a tough bugger || Withstands more damage
 
|It is a tough bugger || Withstands more damage
 
|-
 
|-
 
!23
 
!23
!12.25)
+
!12.25
 
|It has a strong body || Bonus to maintaining top speed
 
|It has a strong body || Bonus to maintaining top speed
 
|-
 
|-
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|-
 
|-
 
!43
 
!43
!unk
+
!24.50
|It has been corrupted. || Can be removed by a Fo, Vynora or Magranon priest using Bless
+
|It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup>
 
|-
 
|-
 
!83
 
!83
 
!58.77
 
!58.77
|Bred in captivity || Informational, will not count toward the max number of traits.
+
|Bred in captivity || Informational, will not count toward the max number of traits
 
|}
 
|}
  
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* <sup>2</sup> Traits may be removed by casting [[Genesis]].
 
* <sup>2</sup> Traits may be removed by casting [[Genesis]].
 
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
 
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
 +
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.
  
 
=== Inbreeding ===
 
=== Inbreeding ===
  
Inbreeding occurs when an offspring is bred with either of its parents or a sibling. It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.
+
Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.   
  
If an animal's parent is dead, the parent's name will no longer show up on examining the creature. However, the game still keeps track of who the parent was. Therefore, killing the parents of sibling horses and breeding them will still count as inbreeding.
+
Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.
 +
 
 +
'''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.
  
 
== Caring ==
 
== Caring ==
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**You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.
 
**You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.
 
**A list of all the animals cared for may be listed by using the command ''/caringfor''
 
**A list of all the animals cared for may be listed by using the command ''/caringfor''
 +
  
 
==[[Titles]]==
 
==[[Titles]]==
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[[Category:Babel/A]]
 
[[Category:Babel/A]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 +
[[Category:While_moving]]

Revision as of 19:13, 29 November 2018

Main / Skills / Nature / Animal husbandry

Description

Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.

Characteristics gained

Soul / Soul depth

Grooming

Grooming is the main activity which gives animal husbandry skill.

  • Activate a grooming brush and select groom while right-clicking on a groomable creature. This can be done to each animal once per hour.

Notes

  • Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.

Shearing

Shearing is another activity which gives animal husbandry skill.

  • Activate scissors and select shear from the right-click menu on a sheep.
  • Wool bundles are put directly into your inventory upon shearing.
    • Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.

Notes

  • Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  • Shearing can not be done while mounted.

Breeding

  • Lead one animal with a rope (or any item should it be wearing a bridle) and approach the second.
  • When they are close enough together right click on the second animal and select the "Breed" option.

Notes

  • Neither animal should be hungry.
    • Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
    • If too hungry or low on fat animals can die when giving birth.
  • Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
  • Tamed animals who are pregnant can lose the baby if they go offline when you do.
  • Neither animal should be of same gender.
  • Both animals should be of the same species.
  • Some animals require taming before being led; this does not apply to the second animal.
  • Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
  • Age is a factor in breeding: Juvenile animal types (calves, foals, lambs, and seal cubs) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
  • Pregnancy times varies from 5-11 Wurm weeks, regardless of species.
    • Examining the animal will show the remaining days left until birth; for example, She will deliver in about 4 days. This is approximately 4 days, or 4 Wurm weeks.
  • Breeding female animals with conditions such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
  • Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
  • The horse name is determined at birth, the traits are determined at breeding.
  • The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
  • Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Messages

animal shys away and interrupts the action  
breeding has failed, the male will not breed again for some time.
animal is not in the mood  
the male will not breed again for some time.

Traits

Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.

  • The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
    • At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.

Animal husbandry is only partially on the Curve. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.

Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.

Base Skill Epic Curve Trait name Function
0 0 Horse's color is considered a trait. Does not count against the trait limit
20 10.56 It will fight fiercely. Higher fighting skill 1
21 11.12 It has fleeter movement than normal. Minor speed boost
22 11.68 It is a tough bugger Withstands more damage
23 12.25 It has a strong body Bonus to maintaining top speed
24 12.82 It has lightning movement Randomly increases speed for a short duration
25 13.40 It can carry more than average Less penalty to speed due to high load
26 13.98 It has very strong leg muscles Less penalty to speed due to slope
27 14.56 It has keen senses Able to sense when on a water tile 1
28 15.15 It has malformed hindlegs Minor speed penalty 2
29 15.74 The legs are of different length Major speed penalty 2
30 16.33 It seems overly aggressive Random chance to bite when emoted at 2
31 16.93 It looks very unmotivated Seldom uses speed boosts 1 2
32 17.54 It is unusually strong willed Will stop being led at random 2
33 18.15 It has some illness Body strength will slowly reduce over time eventually making the animal unrideable 2 3
34 18.76 It looks constantly hungry Becomes hungry twice as fast as normal 2
39 21.90 It looks feeble and unhealthy Prone to catching a disease 2
40 22.54 It looks unusually strong and healthy Has a higher resistance to disease
41 23.19 It has a certain spark in its eyes Lives 50% longer than normal
43 24.50 It has been corrupted. Grazes on mycelium instead of grass 4
83 58.77 Bred in captivity Informational, will not count toward the max number of traits
  • 1 Traits are either unknown or unconfirmed.
  • 2 Traits may be removed by casting Genesis.
  • 3 Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
  • 4 Blessing the animal with a Libila priest will create this trait, and blessing with a Vynora, Fo, or Magranon priest will remove it.

Inbreeding

Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.

Inbreeding does not occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.

Important note: if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.

Caring

To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select Care for. The life of the animal after the venerable stage will be indefinite.

If you start caring for that animal this message will appear: You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.

The number of animals you may care for is determined by your Animal husbandry skill level.

  • 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.

Notes

  • Hostile creatures must be tamed first before they can be cared for.
  • The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:
You may not care for any more creatures right now. You are already caring for 1 creatures.
  • Non-premium players can only care for 1 animal.
  • The chat command /stopcaring will stop the player from caring for all animals. This message will appear:
You no longer care for the one creature you used to.
  • To stop caring for a specific animal right click the animal and select 'care for'.
    • You can also stop caring for a specific animal by right clicking on your inventory or body, then Manage>Animals.
    • A list of all the animals cared for may be listed by using the command /caringfor


Titles

  • Drover at 50 skill
  • Granger at 70 skill
  • Rancher at 90 skill