Difference between revisions of "Animal husbandry"

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''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
 
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
  
====Characteristics gained====
+
===Characteristics gained===
 
Soul / [[Soul depth]]
 
Soul / [[Soul depth]]
  
== Method ==
+
== Grooming ==
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the "Breed" option.
+
Grooming is the main activity which gives animal husbandry skill.
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour .
 
  
== Notes ==
+
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.
* Animals must be of the same species.
 
* If breeding fails, you will receive a message that the male "shys away and interrupts the action".
 
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's "not in the mood" until 45 real life minutes pass.
 
* Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 more hours, after which breeding may resume.
 
* Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
 
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.
 
* Breeding increases a player's [[soul depth]].
 
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.
 
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''
 
* Animals can have miscarriages which can kill the mother with no child spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
 
* If too hungry or low on fat animals can die when giving birth.
 
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
 
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
 
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)
 
* The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.
 
  
== Traits ==
+
===Notes===
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Traits are gained based on mechanics below:
+
*Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
* All traits are put into the gene pool.
 
* Parents' trait then add %chance that traits from parents will appear. if both parents have same trait, this %chance is even a lot higher.
 
* Inbreeding add %chance that bad traits will appear.
 
* Animal Husbandry is only partially on the Curve.  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.
 
* Lastly, breeder's Animal Husbandry affects the minimum and maximum number of traits that will appear in a horse. (Currently the maximum number of traits experienced on one animal in game is 9 at 90+ AH)
 
  
Examining an animal will show traits, if one has the required skill level:
+
== Shearing ==
 +
Shearing is another activity which gives animal husbandry skill.
  
[[Freedom]] Skill Level ([[Epic]] Skill [[Curve]] Level) 'skill': "Trait name" (Suspected function)
+
* Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].
*  0 skill: Horse's color is considered a trait. (Although it DOES NOT go against the trait limit.)
+
* [[Wool]] bundles are put directly into your inventory upon shearing.
* 20 (10.56) skill: "It will fight fiercely." (Higher fighting skill?)
+
** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
* 21 (11.12) skill: "It has fleeter movement than normal." (Minor '''speed''' boost.)
 
* 22 (11.68) skill: "It is a tough bugger." (Withstands more damage.)
 
* 23 (12.25) skill: "It has a strong body." (Bonus to maintaining top '''speed'''.)
 
* 24 (12.82) skill: "It has lightning movement." (Randomly increases '''speed''' for a short duration.)
 
* 25 (13.40) skill: "It can carry more than average." (Less penalty to '''speed''' due to high load.)
 
* 26 (13.98) skill: "It has very strong leg muscles." (Less penalty to '''speed''' due to slope? Does not currently do this.)
 
* 27 (14.56) skill: "It has keen senses." (Stays tame longer "keen sense of loyalty", Increased aggression range, or possibly harder to tame? All unconfirmed.)
 
* 28 (15.15) skill: "It has malformed hindlegs." (Minor speed penalty)*
 
* 29 (15.74) skill: "The legs are of different length." (Major speed penalty)*
 
* 30 (16.33) skill: "It seems overly aggressive." (Goes into frenzy when attacked)*
 
* 31 (16.93) skill: "It looks very unmotivated." (Seldom uses speed boosts?)*
 
* 32 (17.54) skill: "It is unusually strong willed." (Will stop being led at random.)*
 
* 33 (18.15) skill: "It has some illness." (Body strength will slowly reduce over time, which will eventually making the animal unrideable. Note: Genesis will cause it to slowly regain strength up to it's old level.)*
 
* 34 (18.76) skill: "It looks constantly hungry." (is twice as fast to become hungry again.)*
 
* 39 (21.90) skill: "It looks feeble and unhealthy." (Prone to catching a disease.)*
 
* 40 (22.54) skill: "It looks unusually strong and healthy." (Has a higher resistance to disease.)
 
* 41 (23.19) skill: "It has a certain spark in its eyes." (Affects breeding? <s>Will not die of old age?</s> Disproved, Triggers the Lightning trait more often? see talk.)
 
* 83 (58.77) skill: "Bred in captivity."
 
(All "?" are unconfirmed, traits with a * are removed by a [[Genesis]] cast).  
 
'''Speed''' traits are described with bold.
 
  
=== Inbreeding ===
+
===Notes===
 +
* Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 +
* Shearing can not be done while mounted.
 +
 
 +
== Breeding ==
 +
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.
 +
* When they are close enough together right click on the second animal and select the "Breed" option.
 +
 
 +
===Notes===
 +
*Neither animal should be hungry.
 +
**Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
 +
**If too hungry or low on fat animals can die when giving birth.
 +
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
 +
*Tamed animals who are pregnant can lose the baby if they go offline when you do.
 +
*Neither animal should be of same gender.
 +
*Both animals should be of the same species.
 +
*Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.
 +
<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug -->
 +
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
 +
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
 +
*Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species.
 +
**Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]
 +
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
 +
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
 +
*The horse name is determined at birth, the traits are determined at breeding.
 +
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
 +
*Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 +
 
 +
===Messages===
 +
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.
 +
; {{event|inline|'''''animal'' is not in the mood'''}} : the male will not breed again for some time.
 +
<!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. -->
 +
 
 +
=== Traits ===
 +
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. 
 +
 
 +
*The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
 +
**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.
 +
 
 +
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.
  
Inbreeding has a negative effect. It adds extra negative traits that don't count against the regular traits pool.
+
Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.
  
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.
+
{| class="wikitable"
 +
! width="50" | Base Skill
 +
! width="50" | [[Epic]] Curve !! width="275" | Trait name !! width="520" | Function
 +
|-
 +
!0
 +
!0
 +
| Horse's color is considered a trait. || Does not count against the trait limit
 +
|-
 +
!20
 +
!10.56
 +
|It will fight fiercely. || Higher fighting skill <sup>1</sup>
 +
|-
 +
!21
 +
!11.12
 +
|It has fleeter movement than normal. || Minor speed boost
 +
|-
 +
!22
 +
!11.68
 +
|It is a tough bugger || Withstands more damage
 +
|-
 +
!23
 +
!12.25
 +
|It has a strong body || Bonus to maintaining top speed
 +
|-
 +
!24
 +
!12.82
 +
|It has lightning movement || Randomly increases speed for a short duration
 +
|-
 +
!25
 +
!13.40
 +
|It can carry more than average || Less penalty to speed due to high load
 +
|-
 +
!26
 +
!13.98
 +
|It has very strong leg muscles || Less penalty to speed due to slope
 +
|-
 +
!27
 +
!14.56
 +
|It has keen senses || Able to sense when on a water tile <sup>1</sup>
 +
|-
 +
!28
 +
!15.15
 +
|It has malformed hindlegs || Minor speed penalty <sup>2</sup>
 +
|-
 +
!29
 +
!15.74
 +
|The legs are of different length || Major speed penalty <sup>2</sup>
 +
|-
 +
!30
 +
!16.33
 +
|It seems overly aggressive || Random chance to bite when emoted at <sup>2</sup>
 +
|-
 +
!31
 +
!16.93
 +
|It looks very unmotivated || Seldom uses speed boosts <sup>1</sup> <sup>2</sup>
 +
|-
 +
!32
 +
!17.54
 +
|It is unusually strong willed || Will stop being led at random <sup>2</sup>
 +
|-
 +
!33
 +
!18.15
 +
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup>
 +
|-
 +
!34
 +
!18.76
 +
|It looks constantly hungry || Becomes hungry twice as fast as normal <sup>2</sup>
 +
|-
 +
!39
 +
!21.90
 +
|It looks feeble and unhealthy || Prone to catching a disease <sup>2</sup>
 +
|-
 +
!40
 +
!22.54
 +
|It looks unusually strong and healthy || Has a higher resistance to disease
 +
|-
 +
!41
 +
!23.19
 +
|It has a certain spark in its eyes || Lives 50% longer than normal
 +
|-
 +
!43
 +
!24.50
 +
|It has been corrupted. || Grazes on [[mycelium]] instead of grass <sup>4</sup>
 +
|-
 +
!83
 +
!58.77
 +
|Bred in captivity || Informational, will not count toward the max number of traits
 +
|}
  
====Important to note====
+
* <sup>1</sup> Traits are either unknown or unconfirmed.
 +
* <sup>2</sup> Traits may be removed by casting [[Genesis]].
 +
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
 +
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.
  
Players have observed that dead parents don't count towards the 'inbreeding' check:
+
=== Inbreeding ===
  
"I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in commonAfter the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals." [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]
+
Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.   
 +
 
 +
Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.  
 +
 
 +
'''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.
  
 
== Caring ==
 
== Caring ==
  
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:
+
To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.
You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.
 
 
 
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message
 
You may not care for any more creatures right now. You are already caring for 1 creatures.
 
  
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.
+
If you start caring for that animal this message will appear:
 +
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
  
'''Note:''' Non-premium players can only care for 1 animal.
+
The number of animals you may care for is determined by your Animal husbandry skill level.
 +
*1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.
  
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message
+
=== Notes ===
You no longer care for the one creature you used to.
 
  
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.
+
* Hostile creatures must be tamed first before they can be cared for.
 +
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:
 +
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}
 +
*Non-premium players can only care for 1 animal.
 +
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:
 +
;{{event|inline|You no longer care for the one creature you used to.}}
 +
*To stop caring for a specific animal right click the animal and select 'care for'.
 +
**You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.
 +
**A list of all the animals cared for may be listed by using the command ''/caringfor''
  
You can get a list of all the animals you are currently caring for by using the command ''/caringfor''
 
  
 
==[[Titles]]==
 
==[[Titles]]==
Line 100: Line 197:
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 +
[[Category:While_moving]]

Revision as of 19:13, 29 November 2018

Main / Skills / Nature / Animal husbandry

Description

Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.

Characteristics gained

Soul / Soul depth

Grooming

Grooming is the main activity which gives animal husbandry skill.

  • Activate a grooming brush and select groom while right-clicking on a groomable creature. This can be done to each animal once per hour.

Notes

  • Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.

Shearing

Shearing is another activity which gives animal husbandry skill.

  • Activate scissors and select shear from the right-click menu on a sheep.
  • Wool bundles are put directly into your inventory upon shearing.
    • Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.

Notes

  • Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  • Shearing can not be done while mounted.

Breeding

  • Lead one animal with a rope (or any item should it be wearing a bridle) and approach the second.
  • When they are close enough together right click on the second animal and select the "Breed" option.

Notes

  • Neither animal should be hungry.
    • Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
    • If too hungry or low on fat animals can die when giving birth.
  • Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
  • Tamed animals who are pregnant can lose the baby if they go offline when you do.
  • Neither animal should be of same gender.
  • Both animals should be of the same species.
  • Some animals require taming before being led; this does not apply to the second animal.
  • Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
  • Age is a factor in breeding: Juvenile animal types (calves, foals, lambs, and seal cubs) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
  • Pregnancy times varies from 5-11 Wurm weeks, regardless of species.
    • Examining the animal will show the remaining days left until birth; for example, She will deliver in about 4 days. This is approximately 4 days, or 4 Wurm weeks.
  • Breeding female animals with conditions such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
  • Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
  • The horse name is determined at birth, the traits are determined at breeding.
  • The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
  • Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Messages

animal shys away and interrupts the action  
breeding has failed, the male will not breed again for some time.
animal is not in the mood  
the male will not breed again for some time.

Traits

Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.

  • The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
    • At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.

Animal husbandry is only partially on the Curve. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.

Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.

Base Skill Epic Curve Trait name Function
0 0 Horse's color is considered a trait. Does not count against the trait limit
20 10.56 It will fight fiercely. Higher fighting skill 1
21 11.12 It has fleeter movement than normal. Minor speed boost
22 11.68 It is a tough bugger Withstands more damage
23 12.25 It has a strong body Bonus to maintaining top speed
24 12.82 It has lightning movement Randomly increases speed for a short duration
25 13.40 It can carry more than average Less penalty to speed due to high load
26 13.98 It has very strong leg muscles Less penalty to speed due to slope
27 14.56 It has keen senses Able to sense when on a water tile 1
28 15.15 It has malformed hindlegs Minor speed penalty 2
29 15.74 The legs are of different length Major speed penalty 2
30 16.33 It seems overly aggressive Random chance to bite when emoted at 2
31 16.93 It looks very unmotivated Seldom uses speed boosts 1 2
32 17.54 It is unusually strong willed Will stop being led at random 2
33 18.15 It has some illness Body strength will slowly reduce over time eventually making the animal unrideable 2 3
34 18.76 It looks constantly hungry Becomes hungry twice as fast as normal 2
39 21.90 It looks feeble and unhealthy Prone to catching a disease 2
40 22.54 It looks unusually strong and healthy Has a higher resistance to disease
41 23.19 It has a certain spark in its eyes Lives 50% longer than normal
43 24.50 It has been corrupted. Grazes on mycelium instead of grass 4
83 58.77 Bred in captivity Informational, will not count toward the max number of traits
  • 1 Traits are either unknown or unconfirmed.
  • 2 Traits may be removed by casting Genesis.
  • 3 Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
  • 4 Blessing the animal with a Libila priest will create this trait, and blessing with a Vynora, Fo, or Magranon priest will remove it.

Inbreeding

Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.

Inbreeding does not occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.

Important note: if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.

Caring

To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select Care for. The life of the animal after the venerable stage will be indefinite.

If you start caring for that animal this message will appear: You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.

The number of animals you may care for is determined by your Animal husbandry skill level.

  • 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.

Notes

  • Hostile creatures must be tamed first before they can be cared for.
  • The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:
You may not care for any more creatures right now. You are already caring for 1 creatures.
  • Non-premium players can only care for 1 animal.
  • The chat command /stopcaring will stop the player from caring for all animals. This message will appear:
You no longer care for the one creature you used to.
  • To stop caring for a specific animal right click the animal and select 'care for'.
    • You can also stop caring for a specific animal by right clicking on your inventory or body, then Manage>Animals.
    • A list of all the animals cared for may be listed by using the command /caringfor


Titles

  • Drover at 50 skill
  • Granger at 70 skill
  • Rancher at 90 skill