Difference between revisions of "Archery"

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m (→‎Notes on Arrows: If you have an empty quiver in your inventory, the bow will not shoot any arrows from any other quiver was tested by a player and showed to be false.)
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== Description ==
 
== Description ==
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].
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Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.
  
==== Characteristic Gained ====
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== Targeting ==
Body / [[Body Control]]
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To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
  
== Method ==
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Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.  
To shoot, you need to equip a bow in your hands and activate it, and then, right-click on your target. Make sure the bow is strung. A rare bow string strung in a bow will go unrare when unstrung.
 
 
 
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped.
 
 
 
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.
 
 
 
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.
 
 
 
*The best bows are made from [[willow]].
 
*Arrows made from [[cedar]] are easier to improve.
 
*Arrows made from [[maple]] take less damage.
 
 
 
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.
 
*Quality of the arrow affects hit chance and the chance that it breaks.
 
*Quality of the bow affects the damage done.
 
 
 
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time). During this time, when shooting at an archery target for example, the message "The dusk makes it harder to get a clear view of the archery target." will appear upon each shot.
 
 
 
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.
 
*Bows work best when fired at their maximum range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range, you will not shoot.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" style="text-align: center;" width="100" | Bow
 
! rowspan="2" style="text-align: center;" width="100" | Bow
! colspan="2" width="200" | Range
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! colspan="2" width="200" | Range (in tiles)
 
|-
 
|-
 
! Minimum
 
! Minimum
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|}
 
|}
  
== Enchanting ==
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As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.
In general, anything that affects speed, accuracy, or skill gain works on the bow only. Anything that affects damage works only on arrows.
 
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].
 
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].
 
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].
 
  
== Skill-Based Options ==
 
At various points in your bow skill progression, you get the following special shooting options:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="50" | Skill
 
! width="50" | Skill
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|}
 
|}
  
These options can be accessed via right-clicking on the enemy with a bow equipped and activated.
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Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
  
== Damage ==
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== Notes on Bows ==
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.
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There are three types of bows:
*Height bonus: shooting down at your target will increase damage, shooting up will reduce it.
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*[[Short bow]]
*Arrow quality: higher quality arrows do more damage
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*[[Bow]]
*Bow quality: higher quality bows do more damage
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*[[Long bow]]
*Criticals: they can happen
 
*Armour: reduces the amount of damage taken when the shot is successful
 
*Enchants: bloodthirst on the bow and FA/RT/FB on the arrows boost damage
 
*Creature status (champion/greenish/raging) has no impact on the damage dealt; if it takes 22 war arrows to kill a scorpion, then it would take the same 22 war arrows to kill a champion scorpion.
 
For players, armour is a choice, but for animals, it's a set static values. Generally, the tougher animals have stronger hides. By using [[bulk storage bin|BSB'd]] arrows for a consistent quality, you can easily see the relative defensive strengths of creatures. Unsurprisingly, crocodiles and scorpions are difficult to kill with arrows, while mountain lions, rats, and wild cats are particularly easy. From this, we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing, so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.
 
  
At lower skill levels, net damage rate from bows is miniscule compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it. Considering the fact that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.
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To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
 +
*The higher the QL of the bow string, the better chance you have to hit your target.
 +
*The higher the QL of the bow string, the less chance that it snaps.
 +
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)
  
== Skillgain Tips ==
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Additionally:
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].
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*Bows made with [[willow]] decrease the difficulty of your shot.
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.
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*The higher the QL of the bow, the more damage is inflicted on your target.  
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
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*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.
 
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
 
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message "You will not gain skill for attacking #### for a few hours".
 
* WLers shooting same kingdom will become hunted.
 
* Skillgain is affected by [[Sleep bonus]].
 
* You can't gain archery and sub-archery skills from bred animals.
 
* Priests of Vynora and Fo '''Can''' use bows.
 
  
== [[:Category:Bows|Bows]] ==
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== Notes on Arrows ==
*[[Long bow]]
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There are three types of arrows:
*[[Bow]]
 
*[[Short bow]]
 
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''
 
 
 
== [[:Category:Arrows|Arrows]] ==
 
 
*[[Hunting arrow]]
 
*[[Hunting arrow]]
 
*[[War arrow]]
 
*[[War arrow]]
*[[Arrow shaft]]
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*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''
 
 
 
== Associated items ==
 
*[[Bow string]]
 
*[[Archery target]]
 
*[[Hunting arrow head]]
 
*[[War arrow head]]
 
*[[Quiver]]
 
 
 
== Associated skills ==
 
*[[Fletching]]
 
*[[Bowyery]]
 
 
 
[[Category:skills]]
 
[[Category:Babel/A]]
 
  
== [[Titles]] ==
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When shooting a bow, the order of arrow selection is:
* Archer at 50 skill
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#Arrows in an equipped quiver
* Hawk Eye at 70 skill
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#Arrows in your backpack
* Eagle Eye at 90 skill
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#Arrows in a quiver in your inventory
 +
#Arrows in your inventory not in a quiver
  
 +
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:
 +
#War arrows
 +
#Hunting arrows
 +
#Arrow shafts
  
'''Chrysanthy's Archery Test'''
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Additionally:
*The test was conducted on August 28, 2014 to look into the effect of quality of the bow and arrows to damage and accuracy (no other factors were considered). The test was done during daytime wurm time to eliminate the accuracy penalty during night time and on flat surface to eliminate height bonus/penalty.
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*Arrows made with [[cedar]] are easier to improve.
 +
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%
 +
*Arrows made with [[maple]] take 20% less damage.
 +
*Arrows made with [[maple]] reduce the difficulty of the shot by 3%
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*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
 +
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%
  
Chrysanthy has the following skills and the test data is given below:
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== Additional Damage Modifiers ==
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*Every point in [[body strength]] increases archery damage by 1%.
 +
*The biggest damage modifier is the ql of the arrows used.
 +
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
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*A target that is under water will take half damage unless the target is taller than 4 meters.
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*The target’s armour is a significant factor in damage.
 +
*Targets wearing a shield can block shots from inflicting damage.
  
*Bow Used: Long Bow
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== Enchanting ==
* Archery Skill: 40.43
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Possible enchantments on bows:
*Long Bow Skill: 30.30
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*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.
 +
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
 +
*[[Bloodthirst]] increases damage as it increases in power.
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*[[Wind of ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
 +
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
 +
*[[Mind stealer]] to occasionally gain skills
  
 +
Possible enchantments on arrows:
 +
*Each of the [[demise spells]]
 +
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage
 +
*[[Life transfer]] to gain health
  
Using 70.01ql longbow
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== Skillgain Tips ==
*Arrow Shaft Quality: 40.18
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* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an archery target.
*Archery Target Quality: 36.82
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* You can no longer gain sub skill after parent skill archery reaches 45, this means it is possible to gain 30 skill in one bow type, then begin a new bow type before you cap the archery skill for a practice target.
*Damage on the Target: 5.89
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* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
*Number of Successful Hits: 20/20
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* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
 +
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
 +
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
 +
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
 +
* WLers shooting same kingdom will become hunted.
 +
* Skillgain is affected by [[Sleep bonus]].
 +
* You can't gain archery and sub-archery skills from bred animals.
 +
* Every priest can use bows.
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* Archery provides the fastest means to gains in [[body control]].
  
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==Skills & Characteristics==
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* Archery
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* [[Body]] > [[Body control]]
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===Subskills===
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* Archery > [[Short bow]]
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* Archery > [[Bow|Medium bow]]
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* Archery > [[Long bow]]
  
*Arrow Shaft Quality: 13.13
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== [[Titles]] ==
*Archery Target Quality: 36.30
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* Archer at 50 skill
*Damage on the Target: 3.94
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* Hawk Eye at 70 skill
*Number of Successful Hits: 19/20
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* Eagle Eye at 90 skill
 
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== See Also ==
 
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* [[Fletching]]
Using 50.25ql longbow
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* [[Bowyery]]
*Arrow Shaft Quality: 40.18
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* [[Fighting]]
*Archery Target Quality: 35.69
 
*Damage on the Target: 3.73
 
*Number of Successful Hits: 18/20
 
 
 
 
 
*Arrow Shaft Quality: 13.13
 
*Archery Target Quality: 34.90
 
*Damage on the Target: 3.01
 
*Number of Successful Hits: 14/20
 
 
 
 
 
Findings:
 
*The higher the quality of the bow, the greater the damage it deals.
 
*The higher the quality of the bow, the higher accuracy rate it has.
 
*The higher the quality of the arrow, the greater the damage it deals.
 
*The higher the quality of the arrow, the higher accuracy rate it has.
 
 
 
__NOTOC__
 
  
 
[[Category:Archery]]
 
[[Category:Archery]]
 +
[[Category:Fighting]]
 +
[[Category:Skills]]
 +
[[Category:Babel/A]]

Revision as of 13:39, 19 September 2021

Main / Skills / Archery

Description

Archery is used for ranged combat against animals and players.

Targeting

To enter ranged combat, activate an equipped and strung bow, move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)

Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.

Bow Range (in tiles)
Minimum Optimal
Short Bow None 5
Bow 5 10
Long Bow 10 20

As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.

Skill Option
30 Shoot quickly
35 Aim at torso
40 Aim at left/right arm
50 Aim at head
60 Aim at face
70 Aim at legs

Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.

Notes on Bows

There are three types of bows:

To use a bow in combat, it must be strung with a bow string. Bow strings can snap.

  • The higher the QL of the bow string, the better chance you have to hit your target.
  • The higher the QL of the bow string, the less chance that it snaps.
  • The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)

Additionally:

  • Bows made with willow decrease the difficulty of your shot.
  • The higher the QL of the bow, the more damage is inflicted on your target.
  • Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.

Notes on Arrows

There are three types of arrows:

When shooting a bow, the order of arrow selection is:

  1. Arrows in an equipped quiver
  2. Arrows in your backpack
  3. Arrows in a quiver in your inventory
  4. Arrows in your inventory not in a quiver

In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:

  1. War arrows
  2. Hunting arrows
  3. Arrow shafts

Additionally:

  • Arrows made with cedar are easier to improve.
  • Arrows made with cedar reduce the difficulty of the shot by 5%
  • Arrows made with maple take 20% less damage.
  • Arrows made with maple reduce the difficulty of the shot by 3%
  • Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
  • Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%

Additional Damage Modifiers

  • Every point in body strength increases archery damage by 1%.
  • The biggest damage modifier is the ql of the arrows used.
  • Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
  • A target that is under water will take half damage unless the target is taller than 4 meters.
  • The target’s armour is a significant factor in damage.
  • Targets wearing a shield can block shots from inflicting damage.

Enchanting

Possible enchantments on bows:

  • Circle of cunning can be put on a bow to increase archery and bow skill.
  • Nimbleness will reduce the difficulty of the shot by (Spell QL / 30).
  • Bloodthirst increases damage as it increases in power.
  • Wind of ages will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
  • Blessings of the dark are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
  • Mind stealer to occasionally gain skills

Possible enchantments on arrows:

Skillgain Tips

  • The archery skill is limited to 45 while practicing on an archery target. You may gain up to 30 skill in a bow type by practicing on an archery target.
  • You can no longer gain sub skill after parent skill archery reaches 45, this means it is possible to gain 30 skill in one bow type, then begin a new bow type before you cap the archery skill for a practice target.
  • Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
  • Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
  • Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
  • Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
  • Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
  • WLers shooting same kingdom will become hunted.
  • Skillgain is affected by Sleep bonus.
  • You can't gain archery and sub-archery skills from bred animals.
  • Every priest can use bows.
  • Archery provides the fastest means to gains in body control.

Skills & Characteristics

Subskills

Titles

  • Archer at 50 skill
  • Hawk Eye at 70 skill
  • Eagle Eye at 90 skill

See Also