Difference between revisions of "Archery"

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(→‎Enchanting: Nimbleness works in units of 30, not 10.)
m (→‎Notes on Arrows: If you have an empty quiver in your inventory, the bow will not shoot any arrows from any other quiver was tested by a player and showed to be false.)
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== Description ==
 
== Description ==
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and [[Tactics|other players]].
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Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.
  
 
== Targeting ==
 
== Targeting ==
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
+
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)
  
 
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.  
 
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.  
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|}
 
|}
  
Archery has a lower hit chance during the night (from 21:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
+
Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.
  
 
== Notes on Bows ==
 
== Notes on Bows ==
 
There are three types of bows:
 
There are three types of bows:
*[[Short Bow]]
+
*[[Short bow]]
 
*[[Bow]]
 
*[[Bow]]
*[[Long Bow]]
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*[[Long bow]]
  
 
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
 
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.
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*[[Hunting arrow]]
 
*[[Hunting arrow]]
 
*[[War arrow]]
 
*[[War arrow]]
*[[arrow shaft]] can be used as an arrow, without any arrow head affixed
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*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed
  
 
When shooting a bow, the order of arrow selection is:
 
When shooting a bow, the order of arrow selection is:
 +
#Arrows in an equipped quiver
 
#Arrows in your backpack
 
#Arrows in your backpack
#Arrows in an equipped quiver
 
 
#Arrows in a quiver in your inventory
 
#Arrows in a quiver in your inventory
 
#Arrows in your inventory not in a quiver
 
#Arrows in your inventory not in a quiver
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#Hunting arrows
 
#Hunting arrows
 
#Arrow shafts
 
#Arrow shafts
 
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory.
 
  
 
Additionally:
 
Additionally:
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== Additional Damage Modifiers ==
 
== Additional Damage Modifiers ==
*Every point in Body Strength increases archery damage by 1%.
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*Every point in [[body strength]] increases archery damage by 1%.
*Biggest damage modifier is the ql of the arrows used.
+
*The biggest damage modifier is the ql of the arrows used.
 
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
 
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
*The first level of [[focus]] increases archery damage by 20%.
 
*The fourth level of [[focus]] increases archery damage by another 20%.
 
 
*A target that is under water will take half damage unless the target is taller than 4 meters.
 
*A target that is under water will take half damage unless the target is taller than 4 meters.
*The target’s armor is a significant factor in damage.  
+
*The target’s armour is a significant factor in damage.  
*Targets wearing a shield can block shots from inflicting damage.  
+
*Targets wearing a shield can block shots from inflicting damage.
  
 
== Enchanting ==
 
== Enchanting ==
 
Possible enchantments on bows:
 
Possible enchantments on bows:
*[[Circle of Cunning]] can be put on a bow to increase archery and bow skill.
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*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.
 
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
 
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).
 
*[[Bloodthirst]] increases damage as it increases in power.
 
*[[Bloodthirst]] increases damage as it increases in power.
*[[Wind of Ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
+
*[[Wind of ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
 
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
 
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
 +
*[[Mind stealer]] to occasionally gain skills
  
 
Possible enchantments on arrows:
 
Possible enchantments on arrows:
 
*Each of the [[demise spells]]
 
*Each of the [[demise spells]]
*[[Frostbrand]] or [[Rotten Touch]] or [[Venom]] to increase damage
+
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage
 
*[[Life transfer]] to gain health
 
*[[Life transfer]] to gain health
*[[Mind Stealer]] to occasionally gain skills
 
  
 
== Skillgain Tips ==
 
== Skillgain Tips ==
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 archery skill is achieved, you will no longer be able to gain any skill from archery targets. It is possible to gain 30 skill in one bow type, then begin a new bow type until your main archery skill reaches 40.
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* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an archery target.  
 +
* You can no longer gain sub skill after parent skill archery reaches 45, this means it is possible to gain 30 skill in one bow type, then begin a new bow type before you cap the archery skill for a practice target.
 
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
 
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
 
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
 
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
 
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
 
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
* Beyond 40 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
+
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
 
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
 
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
 
* WLers shooting same kingdom will become hunted.
 
* WLers shooting same kingdom will become hunted.
 
* Skillgain is affected by [[Sleep bonus]].
 
* Skillgain is affected by [[Sleep bonus]].
 
* You can't gain archery and sub-archery skills from bred animals.
 
* You can't gain archery and sub-archery skills from bred animals.
* Priests of Vynora and Fo '''Can''' use bows.
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* Every priest can use bows.
 
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* Archery provides the fastest means to gains in [[body control]].
== Associated skills ==
 
*[[Fletching]]
 
*[[Bowyery]]
 
  
[[Category:skills]]
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==Skills & Characteristics==
[[Category:Babel/A]]
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* Archery
 +
* [[Body]] > [[Body control]]
 +
===Subskills===
 +
* Archery > [[Short bow]]
 +
* Archery > [[Bow|Medium bow]]
 +
* Archery > [[Long bow]]
  
 
== [[Titles]] ==
 
== [[Titles]] ==
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* Hawk Eye at 70 skill
 
* Hawk Eye at 70 skill
 
* Eagle Eye at 90 skill
 
* Eagle Eye at 90 skill
 +
== See Also ==
 +
* [[Fletching]]
 +
* [[Bowyery]]
 +
* [[Fighting]]
  
 
[[Category:Archery]]
 
[[Category:Archery]]
 +
[[Category:Fighting]]
 +
[[Category:Skills]]
 +
[[Category:Babel/A]]

Revision as of 13:39, 19 September 2021

Main / Skills / Archery

Description

Archery is used for ranged combat against animals and players.

Targeting

To enter ranged combat, activate an equipped and strung bow, move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)

Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range.

Bow Range (in tiles)
Minimum Optimal
Short Bow None 5
Bow 5 10
Long Bow 10 20

As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.

Skill Option
30 Shoot quickly
35 Aim at torso
40 Aim at left/right arm
50 Aim at head
60 Aim at face
70 Aim at legs

Archery has a lower hit chance during the night (from 21:00 to 05:00 Wurm time). When firing a bow at night at an archery target for example, the message, "The dusk makes it harder to get a clear view of the archery target." will appear each time you shoot.

Notes on Bows

There are three types of bows:

To use a bow in combat, it must be strung with a bow string. Bow strings can snap.

  • The higher the QL of the bow string, the better chance you have to hit your target.
  • The higher the QL of the bow string, the less chance that it snaps.
  • The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)

Additionally:

  • Bows made with willow decrease the difficulty of your shot.
  • The higher the QL of the bow, the more damage is inflicted on your target.
  • Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.

Notes on Arrows

There are three types of arrows:

When shooting a bow, the order of arrow selection is:

  1. Arrows in an equipped quiver
  2. Arrows in your backpack
  3. Arrows in a quiver in your inventory
  4. Arrows in your inventory not in a quiver

In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:

  1. War arrows
  2. Hunting arrows
  3. Arrow shafts

Additionally:

  • Arrows made with cedar are easier to improve.
  • Arrows made with cedar reduce the difficulty of the shot by 5%
  • Arrows made with maple take 20% less damage.
  • Arrows made with maple reduce the difficulty of the shot by 3%
  • Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%.
  • Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%

Additional Damage Modifiers

  • Every point in body strength increases archery damage by 1%.
  • The biggest damage modifier is the ql of the arrows used.
  • Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.
  • A target that is under water will take half damage unless the target is taller than 4 meters.
  • The target’s armour is a significant factor in damage.
  • Targets wearing a shield can block shots from inflicting damage.

Enchanting

Possible enchantments on bows:

  • Circle of cunning can be put on a bow to increase archery and bow skill.
  • Nimbleness will reduce the difficulty of the shot by (Spell QL / 30).
  • Bloodthirst increases damage as it increases in power.
  • Wind of ages will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.
  • Blessings of the dark are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.
  • Mind stealer to occasionally gain skills

Possible enchantments on arrows:

Skillgain Tips

  • The archery skill is limited to 45 while practicing on an archery target. You may gain up to 30 skill in a bow type by practicing on an archery target.
  • You can no longer gain sub skill after parent skill archery reaches 45, this means it is possible to gain 30 skill in one bow type, then begin a new bow type before you cap the archery skill for a practice target.
  • Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.
  • Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.
  • Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.
  • Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.
  • Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, "You will not gain skill for attacking #### for a few hours".
  • WLers shooting same kingdom will become hunted.
  • Skillgain is affected by Sleep bonus.
  • You can't gain archery and sub-archery skills from bred animals.
  • Every priest can use bows.
  • Archery provides the fastest means to gains in body control.

Skills & Characteristics

Subskills

Titles

  • Archer at 50 skill
  • Hawk Eye at 70 skill
  • Eagle Eye at 90 skill

See Also