Difference between revisions of "Armour"

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m (Refined "speed and mobility" to 'movement speed' to prevent possible confusion that it might impact swing speed.)
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File:Armormetals-chain-seryll.jpg|Seryll chain armour
 
File:Armormetals-chain-seryll.jpg|Seryll chain armour
 
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Creation requirements:
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* [[Chain coif]] 0.40 kg
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* [[Chain jacket]] 2.20 kg
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* [[Chain sleeve]] 0.70 kg
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* [[Chain gauntlet]]    0.30 kg
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* [[Chain pants]] 2.20 kg
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* [[Chain boot]] 0.70 kg
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* Full Set         8.20 kg
 
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Revision as of 16:48, 23 November 2020

Description

Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armor are effective against different attack types.

Comparison

  • Metal types have properties which may affect damage reduction or other aspects of armour.
  • Damage reduction scales with quality level.
  • Each level of rarity adds 3% to damage reduction:
    • Rare: +3%
    • Supreme: +6%
    • Fantastic: +9%
Armour type Base Damage Reduction Walking speed penalty Casting/archery buff Weight (kg)
Unarmoured N/A 0% +30% 0.00
Cloth 40% 0% +30% 1.80
Leather 60% 10.9% +30% 3.20
Studded leather 62.5% 14.5% +0% 4.90
Chain 62.5% 21.6% -15% 8.20
Plate armour 65% 27.0% -30% 20.50
Drake hide armour 65% 9.6% -30% 3.20
Dragon scale armour 70% 5.4% -30% 5.80
  • For spellcasting/archery buff, defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.

Attack type protection

Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armor purposes. See the following tables for more:

Damage Reduction

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 100% 107.5% 107.5% 92.5% 107.5% 92.5% 100%
Cloth 100% 80% 80% 120% 120% 100% 80%
Dragon scale 100% 100% 105% 95% 95% 105% 100%
Drake hide 95% 100% 100% 105% 105% 100% 95%
Leather 90% 90% 110% 100% 100% 90% 110%
Plate 105% 105% 95% 100% 95% 100% 105%
Studded leather 90% 105% 100% 110% 100% 110% 90%
  • These values modify the base Damage Reduction values, given in the comparison table below.
  • The higher the percentage, the more protection an armour has against that attack type.
  • The lower the percentage, the less protection an armour has against that attack type.
  • 100% = no modifier.

Glance Rate

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 25% 65% 65% 15% 30% 30% 65%
Cloth 65% 35% 15% 65% 55% 40% 40%
Dragon scale 25% 45% 55% 25% 35% 65% 50%
Drake hide 50% 55% 25% 65% 60% 25% 40%
Leather 40% 35% 15% 65% 55% 35% 35%
Plate 35% 50% 35% 35% 30% 65% 30%
Studded leather 50% 50% 15% 65% 65% 30% 30%
  • These values determine the chance that an attack will glance, causing no damage.

Additional Metal Armor Properties

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Chain Armour


Creation requirements:


Cloth Armour



Dragon Scale Armour


Comparison of different scale armor colors on male wurmian.

Creation Material Requirements

  • Full Set - 5.80 kg


Notes

  • Dragon scale armour is improved with regular leather.
  • There is no head protection piece made from scale.
  • Different color scales can be combined, but the color of scale will be the one that is currently active.


Drake Hide Armour


A male player wearing a full set of black drake hide armour.

Creation requirements

  • Drake hide jacket - 0.60 kg
  • Drake hide pants - 0.50 kg
  • Drake hide boot - 0.40 kg
  • Drake hide cap - 0.30 kg
  • Drake hide sleeve - 0.30 kg
  • Drake hide glove - 0.20 kg
  • Full Set (No cap) - 2.90 kg
  • Full Set (With cap) - 3.20 kg


Leather Armour


A male player wearing a full set of leather armour.



Plate Armour



Studded Leather Armour



See also