Difference between revisions of "Armour"

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! [[Cloth armour|Cloth with jacket]]
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! [[Cloth armour|Cloth]]
 
| Very low || 17.28 || 96.75% || +30% || 1.80  
 
| Very low || 17.28 || 96.75% || +30% || 1.80  
 
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Revision as of 03:26, 23 June 2015

Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.

Comparison

Armour type Base protection Speed on cobble (km/h) Percent of unarmored speed Casting/Archery Buff Weight (kg)
Unarmoured None 17.30 100% +30% 0.00
Cloth Very low 17.28 96.75% +30% 1.80
Leather Low 15.40 89.02% +30% 3.20
Studded leather Moderate 14.77 85.38% +0% 4.90
Chain Moderate 13.90 80.35% -15% 8.20
Plate with great helm High 10.90 63.01% -30% 20.5
Drake hide (no cap) High 15.60 90.17% -30% 3.20
Dragon scale (no helm) Very High 16.32 94.33% -30% 5.8

Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.

For spellcasting/archery buff. Defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.

Protection

Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation; multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95, where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:

Cloth 7
Leather 8
Studded Leather 9
Chain 10
Drake Hide / Steel Plate 13
Dragon Scale / Adamantine Plate 14
Glimmersteel Plate / Seryll Plate 15

Note: Rolf stated rare armour pieces give 9-14% damage reduction bonus.

See also Category:Armour

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