Difference between revisions of "Bloodthirst"

From Wurmpedia
Jump to navigation Jump to search
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
 +
 
{{Spell
 
{{Spell
 
|faith=31
 
|faith=31
Line 6: Line 7:
 
|target=Item
 
|target=Item
 
|castingtime=20
 
|castingtime=20
|god=[[Libila]], [[Tosiek]]
+
|god=[[Libila]]
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Increases damage dealt to an opponent. Killing a player will increase the power for 30 points.  
+
Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]].
Killing creatures increases the power for their [[combat rating]].
+
 
 +
== Power ==
 +
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
 +
 
 +
Power is increased by killing creatures:
 +
*Killing a player will increase the power by 30 points.  
 +
*Killing non-player creatures increases the power by their [[combat rating]].
 +
**Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
 +
 
 +
== Damage ==
 +
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
 +
 
 +
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
 +
* Applying this wound ignores armor glance rates.
 +
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
 +
* Infection wounds may rapidly worsen if not bandaged or treated.
  
 
== Notes ==  
 
== Notes ==  
* The power is capped at 10,000.
 
* Casting bloodthirst is capped around 1,000 power.
 
* Increasing the power with killing creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
 
* It cannot be placed alongside [[Flaming aura]], [[Rotting Touch]], [[Venom]], [[Frostbrand]] or [[Life transfer]].
 
 
* It can be placed on bows.
 
* It can be placed on bows.
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards (Solo-Kill points need testing)
+
* In order to increase the power, you must get the killing blow on the creature.
* Uniques don't give any points (tested on red dragon with several hits)
+
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
 +
* [[Unique]]s don't give any points.
 +
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
 +
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence Drain]] and [[Venom]].
  
== Chart ==
+
== Chart of Bloodthirst Gains per Kill ==
{| class="wikitable"
+
 
|Mob
+
* Age and traits matter. 
|BT value
+
* Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
 +
* For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
 +
* Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
 +
* There are hidden decimal points in cast power.  So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.
 +
 
 +
This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits:
 +
{| class="wikitable sortable"
 +
! data-sort-type="text"|Mob
 +
! data-sort-type="number"|BT Gain
 
|-
 
|-
|[[Hell Horse]]
+
| [[Hell horse]]
|9
+
| 11
 
|-
 
|-
|[[Hell Hound]]
+
| [[Hell hound]]
|16  
+
| 16
 
|-
 
|-
|[[Hell Scorpion]]
+
| [[Hell scorpious]]
|20
+
| 20
 
|-
 
|-
|[[Lava Fiend]]
+
| [[Lava fiend]]
|15
+
| 15
 
|-
 
|-
|[[Huge Spider]]
+
| [[Huge Spider]]
|13
+
| 12
 
|-
 
|-
|[[Black Wolf]]
+
| [[Black Wolf]]
|8
+
| 7
 
|-
 
|-
|[[Scorpion]]
+
| [[Scorpion]]
|9
+
| 9
 
|-
 
|-
|[[Crocodile]]
+
| [[Crocodile]]
|10
+
| 10
 
|-
 
|-
|[[Wild Cat]]
+
| [[Wild Cat]]
|2
+
| 2
 
|-
 
|-
|[[Black Bear]]
+
| [[Black Bear]]
|13
+
| 13
 
|-
 
|-
|[[Cave bug]]
+
| [[Cave bug]]
|6
+
| 6
 
|-
 
|-
|[[Large Rat]]
+
| [[Large Rat]]
|2
+
| 2
 
|-
 
|-
|[[Anaconda]]
+
| [[Anaconda]]
|15
+
| 15
 
|-
 
|-
|[[Mountain Lion]]
+
| [[Mountain Lion]]
|4
+
| 4
 
|-
 
|-
|[[Fog Spider]]
+
| [[Fog Spider]]
|18
+
| 18
 
|-
 
|-
|Brown [[Cow]]
+
| [[Cow]]
|1
+
| 1
 
|-
 
|-
|[[Pig]]
+
| [[Pig]]
|3
+
| 3
 
|-
 
|-
|[[Wild Boar]]
+
| [[Wild Boar]]
|14
+
| 14
 
|-
 
|-
|[[Seal]]
+
| [[Seal]]
|10
+
| 10
 
|-
 
|-
|[[Bull]]
+
| [[Bull]]
|4
+
| 5
 +
|-
 +
| [[Lava Spider]]
 +
| 20
 +
|-
 +
| [[Troll]]
 +
| 14
 +
|-
 +
| [[Goblin]]
 +
| 22
 
|}
 
|}
⇒value might have a +/- 1 for age
 
 
 
[[Category:Enchantment spells]]
 
[[Category:Enchantment spells]]
 
[[Category:Libila spells]]
 
[[Category:Libila spells]]
[[Category:Tosiek spells]]
 
 
[[Category:Babel/B]]
 
[[Category:Babel/B]]

Revision as of 05:20, 11 March 2020

Main / Religion / Spells / Bloodthirst


Bloodthirst
Bloodthirst
Stats

Faith: 31
Favor: 50
Difficulty: 60
Target: Item
Casting time: 20 seconds

God

Only a Priest of Libila can cast this spell



Description

Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.

Power

Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.

Power is increased by killing creatures:

  • Killing a player will increase the power by 30 points.
  • Killing non-player creatures increases the power by their combat rating.
    • Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.

Damage

Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.

There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.

  • Applying this wound ignores armor glance rates.
  • Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
  • Infection wounds may rapidly worsen if not bandaged or treated.

Notes

Chart of Bloodthirst Gains per Kill

  • Age and traits matter.
  • Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
  • For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
  • Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
  • There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.

This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:

Mob BT Gain
Hell horse 11
Hell hound 16
Hell scorpious 20
Lava fiend 15
Huge Spider 12
Black Wolf 7
Scorpion 9
Crocodile 10
Wild Cat 2
Black Bear 13
Cave bug 6
Large Rat 2
Anaconda 15
Mountain Lion 4
Fog Spider 18
Cow 1
Pig 3
Wild Boar 14
Seal 10
Bull 5
Lava Spider 20
Troll 14
Goblin 22