Difference between revisions of "Campfire"

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(Modified info about lighting a fire on a tile where there is already one.)
m (→‎Creation: correction)
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If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.
 
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.
  
If you try to do so, it will tell you 'A campfire seems to burn more brightly.' and the campfire will indeed produce a little more light. <strike>If you try to do so, it will tell you 'A campfire seems to burn more brightly.' and the campfire will indeed produce a little more light.</strike> (at the moment not saying this, but just that 'You create a campfire in front of you on the ground.' - may be a bug though).
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You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.
  
 
== Usage ==
 
== Usage ==

Revision as of 00:29, 26 October 2014

Main / Skills / Firemaking / Campfire


Campfire
A Campfire
Creation
  1. Activate steel and flint or a wood scrap
  2. Right-click kindling (1.50 kg)
  3. Open submenu "Create > Furnaces"
Result
  • Campfire
Skill and improvement




Description

A nice and cosy campfire.

A campfire can be used to heat items like food and ore.

Creation

The quality of the kindling is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the ash it leaves behind.

If you do not have a steel and flint, you can use a kindling on a wood scrap to create a crude campfire, with lower quality.

You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.

Usage

To extend the life of a fire, you need to add fuel to it. Activate a fuel item, for example a log or wood scrap, right-click the campfire, and select Burn. Just opening the campfire and putting wood inside will not help.

The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.

You can examine a campfire to get an event message telling how long it will burn. If it says that it The fire burns steadily and will still burn for a long time, then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.

Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.

Snuffing

A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select Snuff. The result is an unlit campfire which does not disappear for a long time even if empty.

Re-lighting

An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select Light.

Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.

Notes

  • A campfire may hold up to 18 ore.
  • Ore smelted in a campfire has it's quality reduced to 80%. A 50QL ore will only yield a 40QL lump.
  • A campfire adds at least 5 difficulty to cooking items compared to an oven, but at least 5 less than a forge.
  • Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.
  • The quality of the material you fuel the fire with should have no impact on the heating speed or lifespan of the fire, only the weight matters. It is said that birchwood burns the longest, however.
  • Keep your fire in a "..will burn for a long time" state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.
  • Campfires may not be started within a structure.