Difference between revisions of "Catapult"

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(Cleaned up page and removed outdated information)
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A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.
 
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.
  
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -> Load.  
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To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and ores do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -> Load.  
  
 
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.
 
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.
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After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.
 
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.
  
<s>It is very important to remember that a catapult will only hit the fences on the north or west sides of a tile. Don't target the tile where the fences is on the south side, target the tile where the fence is on the north side.  Even with very low skill you will hit most of the time or get a message saying you just missed the fence.</s>
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Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.
'''As of update 27/11/12 catapults now hit <u>all</u> tile borders!'''
 
 
 
As of 27/03/13 catapults now shoot further if target is down slope and shorter if target is up a slope. Down slope the minimum winch is still 10 but target is hit 2 tiles further away (slope 20). Up slope you need to winch extra 2 times  (slope 20) since minimum is still 10 tiles distance.
 
  
 
== Ammunition ==
 
== Ammunition ==
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| [[Rock Shards]] ||
 
| [[Rock Shards]] ||
 
|-
 
|-
| [[Stone Brick]] || Less damage then rock shards, however, are also more accurate.
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| [[Stone Brick]] || Less damage then rock shards
 
|-
 
|-
| [[Dirt]] || Deals little to no dmg, collects in piles on ground.  Possible use is using to adjust aim or warning shots.
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| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.
 
|-
 
|-
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.
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| [[Corpse|Corpses]] || Deal moderate damage and can be useful when other ammo types are unavailable.
 
|}
 
|}
  
 
== Additional notes==
 
== Additional notes==
* A catapult will hit every wall of a tile with a house on it, <s>but will only hit the west and north walls of a tile with fences on it. Because of this it may be a better idea to use dual layers of fences, rather than a one tile wide house, to defend against them.</s> '''As of update 27/11/12 catapults now hit <u>all</u> tile borders!'''
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* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.  
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at.  
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* Catapults can fire over buildings and walls.
* Catapults can fire over buildings and walls
 
 
* Catapults cannot hit [[guard tower]]s.
 
* Catapults cannot hit [[guard tower]]s.
 
* You can do a maximum of 20 damage to your target in one successful hit.
 
* You can do a maximum of 20 damage to your target in one successful hit.
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* Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not);  
 
* Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not);  
 
* On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.
 
* On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.
 
== Multi-story Assault ==
 
Testing in progress; but it would appear that firing a catapult at a multi-story building will randomly damage at least one wall, window, floor, opening etc.  Not yet tested on fences which have been built on buildings.  ALL planned walls are damaged by the impact, however floors appear untouched - this could also apply to openings.
 
 
  
 
== Tips ==
 
== Tips ==
 
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.
 
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.
* <s>Weight does not have a negligible effect on damage caused. A 20kg rock shard will do the same amount of damage as an 80kg shard.</s> There is a noticable difference.  Using 80kg shot vs 20kg shot yields better chances at obtaining maximum damage per hit (20dmg).
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* Combine ammunition into 80kg shards in order to maximize damage.
  
 
==See also==
 
==See also==

Revision as of 18:40, 11 October 2013

Main / Skills / Carpentry / Fine carpentry / Catapult

Catapult
A Catapult
Creation
  1. Activate log (24.00kg)
  2. Right-click shaft (1.00kg)
  3. Open submenu "Create > Decorations"
Additional materials
Result
  • Catapult
Skill and improvement




Description

A war machine designed to launch projectiles at walls and buildings.

Notes

The skill used when operating a catapult is Catapults.

Needs 21 strength to use. Can be dragged. Cannot be fired inside caves.

Usage

A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.

To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but rock shards and ores do the most damage. Quality and damage of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -> Load.

After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.

To aim the catapult, simply drag it so that it points to the target.

After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it only says that you've hit nothing, your aim is off.

Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.

Ammunition

Item Notes
Rock Shards
Stone Brick Less damage then rock shards
Ore Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.
Corpses Deal moderate damage and can be useful when other ammo types are unavailable.

Additional notes

  • Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
  • Catapults can fire over buildings and walls.
  • Catapults cannot hit guard towers.
  • You can do a maximum of 20 damage to your target in one successful hit.
  • A brass spyglass is an excellent tool for measuring distance when winching
  • Quality not only affects damage as previously stated, but keeping quality 25+ generally yields a chance your ammo is not destroyed. This allows you in demolition situations to collect spent ammo for using again.

Freedom servers

It is possible to use catapults on Freedom servers, with following limitations:

  • Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not);
  • On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.

Tips

  • When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.
  • Combine ammunition into 80kg shards in order to maximize damage.

See also