Difference between revisions of "Category:Skills"

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===Skill gain===
 
===Skill gain===
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
 
  
 
Improving actions will usually give more skill than creating actions.  
 
Improving actions will usually give more skill than creating actions.  
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You may gain skill even failing an action; though, it can vary per skill.
 
You may gain skill even failing an action; though, it can vary per skill.
  
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. 
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Action time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.
Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:
 
*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496
 
*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092
 
*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405
 
Action time also affects skill gain. The longer the action, the more skill you gain for that action.
 
  
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition.
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If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.
  
===Family skills===
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Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.
 
 
 
===Characteristics===
 
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
 
 
 
For details on which skills increase which characteristics, see the [[characteristics]] page.
 
 
 
=== Skill loss ===
 
There is no skill decay in Wurm. Skill gained can only be lost by [[death|dying]].
 
 
 
A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your skill loss.
 
 
 
A PvP death is when you die fighting another player. You will lose 0.25 points from the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy.
 
 
 
'''Read more''': [[Death#Death_penalty|Death penalty]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]]
 
 
 
===Titles===
 
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100.  See the [[titles]] page for more details.
 

Revision as of 19:33, 22 December 2016

Main Page / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)

Skill gain

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action; though, it can vary per skill.

Action time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.

If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.

Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.

Subcategories

This category has only the following subcategory.

Pages in category "Skills"

The following 156 pages are in this category, out of 156 total.