Difference between revisions of "Category:Skills"

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===Skill gain===
 
===Skill gain===
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.
 
  
 
Improving actions will usually give more skill than creating actions.  
 
Improving actions will usually give more skill than creating actions.  
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You may gain skill even failing an action; though, it can vary per skill.
 
You may gain skill even failing an action; though, it can vary per skill.
  
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. 
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Action time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.
Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:
 
*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496
 
*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092
 
*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405
 
Action time also affects skill gain. The longer the action, the more skill you gain for that action.
 
  
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%.
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If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.
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Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.
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Loss of some amount of some skills at death is unavoidable aside from skills that have reached a level of 99+. However, fighting and skill characteristics will suffer losses in the event of any death, regardless of skill levels previously attained.

Revision as of 10:51, 14 August 2018

Main Page / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)

Skill gain

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action; though, it can vary per skill.

Action time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.

If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.

Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.

Loss of some amount of some skills at death is unavoidable aside from skills that have reached a level of 99+. However, fighting and skill characteristics will suffer losses in the event of any death, regardless of skill levels previously attained.

Subcategories

This category has only the following subcategory.

Pages in category "Skills"

The following 156 pages are in this category, out of 156 total.