Difference between revisions of "Historical:Champion player"

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* Every champion starts with 15 champion points. When these are used they lose champion status.
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== The [[Altar of Three]] text ==
* You lose 1 point every day.
+
Your faith and soul are strong enough to become a Champion of <god>.  
* You can have max 30 points.
+
The decision to do this is dangerous.  
* You gain 5 points for being involved in a kill on an enemy champion.
+
You will immediately get a boost of power, granted by <god>.  
* You lose 10 points when you die for whatever reason.
+
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills.  
* You gain 1 point every time you drain more than 1 silver a deed with at least 5 guards hired.
+
You will be able to withstand a lot more physical damage.  
* You gain 1 point when you are involved in a kill on an enemy with 70+ fs to prevent abuse of killing alts. You may gain point like this 1 time per day.
+
Champions are expected to face dangers and assault the enemy.  
* You may also gain one point for destroying an enemy guard tower
+
This means that unless they enter enemy territory now and then they will lose certain powers.  
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.
 
  
== The [[Altar of Three]] text ==
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Your faith and favor will be set to max, and you may not lose or change deity.
Your faith and soul are strong enough to become a Champion of <god>. The decision to do this is final, and extremely dangerous. If you choose this path, you will eventually pass the spirit currently blocking the path to the netherworld, effectively dying forever. He will block your passage three times more. This means you will not be able to play this character any more after you die the forth time. It does however have its advantages: You will immediately get a boost of power, granted <god>. You will also gain a permanent bonus when fighting and performing certain other tasks. Your faith and favor will be set to max, and you may never lose or change deity. But first and foremost, your name will live in the history of Wurm forever! Do you want to become a champion of <god>, realizing that this is a final and irrevocable decision?
+
But first and foremost, your name will live in the history of Wurm forever!
 +
 
 +
==Champion points==
 +
* You start out with 0 champion points.
 +
* You gain 3 points for draining an enemy deed with 5+ guards.
 +
* You gain 30 points for being involved in a kill on an enemy champion.
 +
* You gain 1 point when you record a kill on an enemy with 50+ fight skill. You may gain point like this 1 time per day from the same player and 10 times from the same player.
 +
* You also get the champion points worth of any battle points you gain from any kill.
 +
 
 +
* You lose 1 champion point per week down to 0.
 +
* You lose 1 champion point per successful item enchant spell.
 +
 
 +
===Losing champion status===
 +
* Champions have 3 lives. When they lose all 3 they are no longer a champion.
 +
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.
 +
* Prayer and Exorcism will be reset to 30, if you were above 30 when you champed. If you were below you will go back to the skill you were at.
 +
* Your channeling is reset to what it was before.
 +
* Faith is set to 50.
 +
* You can only be a champion for a maximum of 6 months.  One month is 28 real life days.
 +
* You can't become a champion again for the next real life 6 months.
  
 
==Becoming a champion==
 
==Becoming a champion==
 
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]].  
 
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]].  
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 23 [[soul depth]].
+
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].
 
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].
 
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.
+
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to become a champion.
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.
+
* Followers of [[Libila]] have to visit the [[Bone Altar]] to become a champion.
 +
* To trigger championhood you must right click the altar and press the alternative "Realdeath"
 
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.
 
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.
 
e.g ''<Player name> is now a Champion of <God name>!''
 
e.g ''<Player name> is now a Champion of <God name>!''
 +
* Maximum 3 Magranon champions, 3 Vynora or Fo champions, and 3 Libila champions total.
 +
* Player Made Kingdoms are subject to the same limitations as the above template kingdoms.
 +
e.g a Black Light PMK and the template kingdom Horde of the Summoned can have 3 Libila champions between them.....
  
 
==Bonuses==
 
==Bonuses==
 
* +5 to all [[characteristics]] skills.
 
* +5 to all [[characteristics]] skills.
* [[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
+
* [[Faith]] set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010).
* [[Praying]], [[Channeling]] and [[exorcism]] all get 50+your original skill, up to a maximum of 80.
+
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.
 
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.
 
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.
* Shorter time for normal [[healing]]
+
* Shorter time for normal [[healing]].
* Increased skill gain (factor isn't known)
+
* You will get a new [[title]]: Champion of <your god>(this title can not be turned off, but it does not affect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
* You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
+
* You can't lose your deity.
* You can never lose your Deity
+
*On death, you will not lose any [[battle rank]].
 
 
 
 
==The trade-off==
 
 
 
 
 
  
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]
 
[[Category:Religion]]
 
[[Category:Religion]]

Revision as of 20:31, 22 February 2020

The Altar of Three text

Your faith and soul are strong enough to become a Champion of <god>. 
The decision to do this is dangerous. 
You will immediately get a boost of power, granted by <god>. 
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. 
You will be able to withstand a lot more physical damage. 
Champions are expected to face dangers and assault the enemy. 
This means that unless they enter enemy territory now and then they will lose certain powers. 
Your faith and favor will be set to max, and you may not lose or change deity.
But first and foremost, your name will live in the history of Wurm forever!

Champion points

  • You start out with 0 champion points.
  • You gain 3 points for draining an enemy deed with 5+ guards.
  • You gain 30 points for being involved in a kill on an enemy champion.
  • You gain 1 point when you record a kill on an enemy with 50+ fight skill. You may gain point like this 1 time per day from the same player and 10 times from the same player.
  • You also get the champion points worth of any battle points you gain from any kill.
  • You lose 1 champion point per week down to 0.
  • You lose 1 champion point per successful item enchant spell.

Losing champion status

  • Champions have 3 lives. When they lose all 3 they are no longer a champion.
  • When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.
  • Prayer and Exorcism will be reset to 30, if you were above 30 when you champed. If you were below you will go back to the skill you were at.
  • Your channeling is reset to what it was before.
  • Faith is set to 50.
  • You can only be a champion for a maximum of 6 months. One month is 28 real life days.
  • You can't become a champion again for the next real life 6 months.

Becoming a champion

  • To become a champion, you will need to be a priest with 50+ faith.
  • If you are a follower of Fo or Vynora, you will need to have 25 soul depth.
  • If you are a follower of Magranon or Libila, you will need to have 25 soul strength.
  • Followers of the White Light gods have to visit the Altar of Three to become a champion.
  • Followers of Libila have to visit the Bone Altar to become a champion.
  • To trigger championhood you must right click the altar and press the alternative "Realdeath"
  • Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.

e.g <Player name> is now a Champion of <God name>!

  • Maximum 3 Magranon champions, 3 Vynora or Fo champions, and 3 Libila champions total.
  • Player Made Kingdoms are subject to the same limitations as the above template kingdoms.

e.g a Black Light PMK and the template kingdom Horde of the Summoned can have 3 Libila champions between them.....

Bonuses

  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010).
  • 50 is added to all of the skills Praying, Channeling and exorcism, up to a maximum of 80.
  • You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.
  • Shorter time for normal healing.
  • You will get a new title: Champion of <your god>(this title can not be turned off, but it does not affect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You can't lose your deity.
  • On death, you will not lose any battle rank.