Difference between revisions of "Charcoal pile"

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(Cleanup, fixed wording about mat ql, skill and resulting ql, removed link to utterly wrong formula)
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== Creating ==
 
== Creating ==
 
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
 
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added ([[see Piperlane's Test]]). A quality 20 pile will yield approximately 14 tar, charcoal and ash.
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* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.
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* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.
* Pile cannot be created or continued inside a [[House (general)|house]].
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* Piles cannot be created or continued inside a [[House (general)|house]].
  
 
== Usage ==
 
== Usage ==
* After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more product it will produce.  
+
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more products it will produce.  
  
  
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** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.
 
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.
 
** Walnut Piles give a 10% bonus on the quality of the items it produces.
 
** Walnut Piles give a 10% bonus on the quality of the items it produces.
** Other wood types appear to have no effect on burn time or charcoal production.
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** Other wood types have no effect on burn time or charcoal production.
 
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
 
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
 
* Ash decays fast, even inside the pile as it burns.
 
* Ash decays fast, even inside the pile as it burns.

Revision as of 03:55, 31 October 2014

Main / Skills / Coal-making / Charcoal pile

Charcoal pile
A Charcoal pile
Creation
  1. Activate kindling (1.50 kg)
  2. Right-click log (24.00 kg)
  3. Open submenu "Create > Containers"
Additional materials
Result
  • Charcoal pile (0.10 kg)
Skill and improvement




Description

A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.

Charcoal pile is a large structure made from logs and dirt and lit up with a kindling. When it burns, it slowly creates charcoal, tar and ash. They are mainly used to create charcoal in order to make steel lumps.

Creating

  • The quality of the kindling affects the chance of creating a charcoal pile.
  • The maximum quality of a coal pile is limited by the average quality of the raw materials. The coal-making skill however affects how much each added ingredient actually adds to the piles quality.
  • It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.
  • Piles cannot be created or continued inside a house.

Usage

  • After finishing the pile, light it with your steel and flint and a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more products it will produce.


  • Battlepants' test for the approximation of pile quality and number of produce.
  • 29.75ql birchpile produced 17 charcoals
  • 56.58ql birchpile produced 30 charcoals
  • 46.01ql walnutpile produced 25 charcoals


  • The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014
  • Light as soon as possible. Unlit piles will soon start to take "invisible" damage till lit, which is when the damage becomes apparent.

Notes

  • A single charcoal, ash, and tar is produced at each decay tick.
  • Wood type affects production:
    • Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.
    • Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.
    • Walnut Piles give a 10% bonus on the quality of the items it produces.
    • Other wood types have no effect on burn time or charcoal production.
  • The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.
  • Ash decays fast, even inside the pile as it burns.
  • Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.
  • It is possible to get a rarity drumroll while continuing a charcoal pile which will produce a random number of rare charcoal, ash and tar.