Difference between revisions of "Corbita"

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(→‎Vessel Details: Added Creature Cage Capacity)
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You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.
 
You will need 21.05 [[Mind_logic|Mind Logic]] to be able to command it. Has manageable permissions.
  
The Corbita is a small merchant ship. It is relatively good for trading but is smaller than the Cog. Aside from needing more resources, they aren't much harder to build.
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The Corbita is a small merchant [[ship]]. It is relatively good for trading but is smaller than the [[Cog]]. Aside from needing more resources, they aren't much harder to build.
  
 
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''
 
''The amount of dye used to paint this is unknown as there are currently no [[container|containers]] able to hold enough dye.''

Revision as of 05:17, 22 June 2018

Main / Skills / Carpentry / Ship building / Corbita

Corbita
A Corbita
Creation
Total materials
Result
  • Corbita
Skill and improvement

Description

A ship with square sails steered by two side rudders connected to each other.

You will need 21.05 Mind Logic to be able to command it. Has manageable permissions.

The Corbita is a small merchant ship. It is relatively good for trading but is smaller than the Cog. Aside from needing more resources, they aren't much harder to build.

The amount of dye used to paint this is unknown as there are currently no containers able to hold enough dye.

Vessel details

  • Passengers: 1 captain + 6 crew.
  • Maximum speed: 28 km/h (in a gale)
  • Hold Capacity: ??? volume units (100 rafts). Weight(kg) has no affect on this.
  • Creature Cage Capacity: 5
  • Size: 5 tiles by 2 tiles
  • Height: 25 dirt from water level to deck
  • Weight: 1400kg (20 strength minimum to drag)
  • Requires 21 dirt water depth

Total Components

Depending on your skill you may have to create extra keel sections and other components.

Notes

  • The QL of the keel section that is active is what effects creation chance.
  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • With the new addition of the Load feature, many new items can now be loaded onto ships.

Loadable Items

List is a work in progress.

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

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Boat speeds are relative and depend greatly on weather conditions.


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