Cut grass

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Revision as of 14:19, 5 June 2021 by Kohle (talk | contribs) (Undo revision 121036 by Kohle (talk) I see. The game calls it 'tedding'. Who am I to argue? :blush:)
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Cut Grass
A Cut Grass
Properties
  • Max flat speed: 12.21 km/h
  • Can be created by players?: Yes
  • Underground: No
Creation
Material


Main / Terrain / Cut grass

Warning: this article is work in progress. Expect frequent changes.
Not all information is yet known


Description

A farmer's field drying grass to create hay. Use a scythe on grass with the Cut Grass option to convert the tile into a Cut Grass tile.


Tools of the Trade

  • Scythe - converting a grass tile into a cut grass tile.
  • Rake and Pitchfork - for harvesting as well as tending the grass during the drying process, which increases the final yield of hay.

Notes

  • Cut grass can be immediately harvested using a scythe for a large quantity of mixed grass, or allowed to dry and eventually be harvested for hay.
  • Drying speed is affected by season, and weather conditions.
  • When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a rake or pitchfork to increase the yield of the tile.
  • Cut grass tiles can be created on and harvest from nearly any slope, however:
  • The maximum slope on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to tedd grass on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:
Type Examples of slope length by side Explanation
North East South West
Good (flat)
0
0
0
0
Flat tiles can be planted on.
Good
0
8
0
8
N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!
Good
2
6
1
3
Each set of adjacent slopes have a sum equal or less than 8.
Good
4
4
4
4
All slopes at max equal lengths.
1 Corner Bad
0
2
8
0
The East and South slopes sum to 10 making the SE corner too extreme.
2 Corners Bad
0
4
8
8
The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.
3 Corners Bad
4
5
5
4
The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.
All Bad
3
7
3
6
All tile corners sum above 8. :(
  • Digging or flattening nearby will destroy the field tile, leaving a dirt tile.


Growth Stages

  • (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun.
  • (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.
  • (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.
  • (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.
  • (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.
  • (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun.
  • (decay?)

Gallery