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Decay

7 bytes removed, 15:57, 8 November 2019
m
Stone, not rock
== Description ==
'''Decay''' is the erosion of objects over time in the form of gradually increasing [[Damage]]. The decay rate depends on the item type, where the item is stored, the item's [[Qualityquality]], and sometimes the item's material. [[Log|Logs]]s, [[rock stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]]wood decay slower, and containers made from cedarwood protect their contents better than other containers.
[[Damage]] from Decay decay and other sources is displayed in the DMG column. Damage is also done to items from being used or failing an improvement attempt.
There are various ways to reduce decay.
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).
* Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock stone shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and huge shod clubs.
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
* It is possible for items to "miss" their decay ticks for some period of time, and then experience "catch up" decay that can result in the destruction of very low ql items.
* Some items will actually give a local event notice when they completely decay to loss. ''[17:52:34] A rock stone shards crumbles to dust.''
==See Also==
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