Difference between revisions of "Decay"

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(→‎Decay rates: cleanup, links)
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* Houses reduce item decay by ?.
 
* Houses reduce item decay by ?.
 
* [[Container]]s will reduce decay by 2x.
 
* [[Container]]s will reduce decay by 2x.
* Items made out of [[cedar]] wood decay slower. However, containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.
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* Items made out of [[cedar]] wood decay slower.
* [[Pottery]] reduces decay by about x1.5, depending on the quality.
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* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s,[[meat]] etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)
* [[Backpack]]s reportedly have a slight reduction on decay of items in them.<sup><small>(verification needed)</small></sup>
 
* Stacking a container inside another container does NOT help; neither do containers in the [[inventory]].  
 
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock]]s, etc) decay faster then finished materials ([[weapon]]s, [[tool]]s, etc.)
 
 
* There is a 2-day period of no decay after a wall is finished.
 
* There is a 2-day period of no decay after a wall is finished.
 +
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items
  
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==Myths==
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* Containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.
 +
* Item decay rates inside caves are not faster or slower than outdoor locations.
 +
* Stacking a container inside another container does NOT improve the bonus
 +
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.
 +
* Deeds only affect wall decay, they have no affect on items.
 +
 +
==Notes==
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*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
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*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]
 
[[Category:Misc]]
 
[[Category:Misc]]

Revision as of 01:18, 20 June 2008

Main / Decay

Description

Decay is the erosion of items and manmade structures in Wurm. There are several ways to reduce decay.

Decay rates

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher then 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster then finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with this exception of food items

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more then a non-cedar container would.
  • Item decay rates inside caves are not faster or slower than outdoor locations.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Deeds only affect wall decay, they have no affect on items.

Notes

  • Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.