Difference between revisions of "Decay"

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m (added note about skill decay and a link to the skill page)
(Notes about skill decay, abandoned houses)
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== Description ==
 
== Description ==
'''Decay''' is the [[wikipedia:erosion|erosion]] of [[item]]s and manmade structures in [[Wurm]] or of player [[skill]]s over 70. There are several ways to reduce item decay.
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'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures, as well as player [[skill]]s. There are various ways to reduce decay.
  
== Decay rates ==  
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== Skill decay modifiers ==
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* Skills below 70 never decay.
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* Skills with at least one affinity never decay.
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* [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 25% reduction.
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== Item decay modifiers ==  
 
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s.  
 
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s.  
 
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
 
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
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* There is a 2-day period of no decay after a wall is finished.
 
* There is a 2-day period of no decay after a wall is finished.
 
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
 
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
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* Houses that are abandoned get greatly increased decay. Exactly what triggers the 'abandoned' state is unknown, but it requires that the owner never logs on (to the same server as the house) for an extended period of time.
  
 
==Myths==
 
==Myths==
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==Notes==
 
==Notes==
*Long standing deeds reduce decay of skills, this has no affect on items. This bonus increases over time.
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* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
*An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.
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[[Category:Babel/D]]
 
[[Category:Babel/D]]
 
[[Category:Misc]]
 
[[Category:Misc]]

Revision as of 07:46, 24 January 2009

Main / Decay

Description

Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.

Skill decay modifiers

  • Skills below 70 never decay.
  • Skills with at least one affinity never decay.
  • Settlements that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 25% reduction.

Item decay modifiers

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
  • Houses that are abandoned get greatly increased decay. Exactly what triggers the 'abandoned' state is unknown, but it requires that the owner never logs on (to the same server as the house) for an extended period of time.

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Item decay rates inside caves are not faster or slower than outdoor locations.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Deeds only affect wall decay, they have no affect on items.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.