Difference between revisions of "Decay"

From Wurmpedia
Jump to navigation Jump to search
m (→‎Skill decay modifiers: added apropriate empasis)
Line 3: Line 3:
 
== Description ==
 
== Description ==
 
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures, as well as player [[skill]]s. There are various ways to reduce decay.
 
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures, as well as player [[skill]]s. There are various ways to reduce decay.
 
== Skill decay modifiers ==
 
'''As of September 18, 2010, skill decay was completely removed. All skill lost to decay was regained.'''
 
* Before the removal of skill decay, only skills above 70 decayed.
 
* [[Settlement]]s that existed for a long time gave a skill decay bonus to their members. That bonus was observed to reach 90% reduction.
 
  
 
== Item decay modifiers ==  
 
== Item decay modifiers ==  
Line 15: Line 10:
 
* Non-kingdom zones have no reduced decay.
 
* Non-kingdom zones have no reduced decay.
 
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.
 
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.
* Houses reduce item decay by ?.
+
* Houses reduce item decay by 2x? Possibly 3x?.
 
* [[Container]]s will reduce decay by 2x.
 
* [[Container]]s will reduce decay by 2x.
 
* Items made out of [[cedar]] wood decay slower.
 
* Items made out of [[cedar]] wood decay slower.
Line 21: Line 16:
 
* There is a 2-day period of no decay after a wall is finished.
 
* There is a 2-day period of no decay after a wall is finished.
 
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
 
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).
+
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
 +
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
 +
* A stone house's(walls/windows/doors) perish-ability is 3, making it's average decay per tick (3/wall QL).
 +
* A wooden house's(walls/windows/doors) perish-ability is 10, making it's average decay per tick (10/wall QL).
  
 
==Myths==
 
==Myths==

Revision as of 12:16, 4 September 2011

Main / Decay

Description

Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.

Item decay modifiers

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by 2x? Possibly 3x?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
  • Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
  • For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
  • A stone house's(walls/windows/doors) perish-ability is 3, making it's average decay per tick (3/wall QL).
  • A wooden house's(walls/windows/doors) perish-ability is 10, making it's average decay per tick (10/wall QL).

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.

Links