Difference between revisions of "Deed guards"

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(new details. the guard limit seems confusing to me, but that's what the latest edit of Rolf's city hall thread says.)
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[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
  
[[Settlement]]s are automatically protected by deed guards. The strength and number of the guards is determined by the guard level. Larger deeds will have more guards in total, but less per tile. Guards can be light, medium or heavy. Changing the guard level requires the hire guards permission. If the guard level is decreased, it cannot be increased again until a week has passed.
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[[Settlement]]s are automatically protected by '''deed guards'''. A newly-founded settlement gets one guard 'free',  while further guards must be hired at a cost of 1 silver each. The maximum number of guards a deed can have is one guard per 7x7 tiles area. For a 31x31 size deed that means a maximum of 19 guards.
  
Guards demand payment. This payment is calculated as a percentage of the deed price (exception: size 5 homestead costs are tripled). One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.
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Guards cost 1 silver as a one-time summoning fee, and 30 copper per month to upkeep. This price is fixed and does not scale with deed size or guard number. Note that the payment happens continuously in small increments, not one big payment once a month.
  
Guards will attack aggressive [[animals|monsters]] that enter the settlement area, as well as any character with -30 or lower reputation. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.  
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Guards will attack aggressive [[animals|monsters]] that enter the settlement area, as well as any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.  
 
 
* A light guard has 30 fighting skill. A [[Whitelight]] light guard is called a '''spirit guard''', while a [[HOTS]] guard is called a '''spirit sentry'''
 
* A medium guard has 50 fighting skill. A [[Whitelight]] medium guard is called a '''spirit avenger''', while a [[HOTS]] guard is called a '''spirit brute'''
 
* A heavy guard has 80 fighting skill. A [[Whitelight]] heavy guard is called a '''spirit templar''', while a [[HOTS]] guard is called a '''spirit shadow'''
 
  
 
See also: [[settlement]] and [[tower guard]]
 
See also: [[settlement]] and [[tower guard]]

Revision as of 09:12, 10 February 2010

Main / Bestiary / Deed guards

Settlements are automatically protected by deed guards. A newly-founded settlement gets one guard 'free', while further guards must be hired at a cost of 1 silver each. The maximum number of guards a deed can have is one guard per 7x7 tiles area. For a 31x31 size deed that means a maximum of 19 guards.

Guards cost 1 silver as a one-time summoning fee, and 30 copper per month to upkeep. This price is fixed and does not scale with deed size or guard number. Note that the payment happens continuously in small increments, not one big payment once a month.

Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.

See also: settlement and tower guard