Difference between revisions of "Deed guards"

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[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
  
[[Settlement]]s start with no '''deed guards''', If you want to hire one you have to pay a one-time fee off 2 silver and cost 1 silver per month per guard.
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== Description ==
Note that the payment happens continuously in small increments, not one big payment once a month.
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''The spirit of a proud knight has decided to protect this place.''
  
By default guards will attack aggressive [[animals|monsters]] that enter the settlement area but you can turn that off, they will how ever still attack any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.  
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'''Deed guard''' (spirit templar) is an [[NPC]] that protects your [[settlement]].
  
See also: [[settlement]] and [[tower guard]]
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== Hiring ==
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Settlements start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silvers and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month.
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== Fight Skill ==
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Heavy deed guards have over 60 fighting skill, which makes them stronger than [[tower guard]]s.
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Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[animals|monsters]] that enter the settlement area. You can turn that off from the deed setting ''"Mark this if you want guards to ignore aggressive creatures"''. They will however still attack any player with -30 or lower [[reputation]]. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules.
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Citizens with the manage roles permission can also set reputations manually.
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:*Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw.
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== See Also ==
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* [[Tower guard]]
  
 
[[Category:Bestiary]]
 
[[Category:Bestiary]]
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]

Revision as of 10:27, 4 September 2010

Main / Bestiary / Deed guards

Description

The spirit of a proud knight has decided to protect this place.

Deed guard (spirit templar) is an NPC that protects your settlement.

Hiring

Settlements start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silvers and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month.

Fight Skill

Heavy deed guards have over 60 fighting skill, which makes them stronger than tower guards.

Guards attack players from an enemy kingdom. By default, they will also attack aggressive monsters that enter the settlement area. You can turn that off from the deed setting "Mark this if you want guards to ignore aggressive creatures". They will however still attack any player with -30 or lower reputation. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules.

Citizens with the manage roles permission can also set reputations manually.

  • Tip: Set your own reputation to +100, so your own guards will not attack you even if you happen to go outlaw.

See Also