Difference between revisions of "Digging"

From Wurmpedia
Jump to navigation Jump to search
(Wiki formatting)
Line 29: Line 29:
 
===Actions===
 
===Actions===
  
# Pick a single corner as you reference (place a small barrel or some container on it, so you know the reference corner).<br>
+
# Pick a single corner as you reference (you could place a small barrel or some container on it, so you know the reference corner).<br>
 
# Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug,<br>
 
# Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug,<br>
 
#* If the reference corner is the highest, then drop the required dirt at the lowest end.
 
#* If the reference corner is the highest, then drop the required dirt at the lowest end.

Revision as of 21:42, 9 December 2006

Main / Skills / Digging

Description

Digging requires a Shovel. Activate shovel ---> Right-click a tile (any but rock) and select Dig. This will lower the ground and put 1x of the tile compound in your inventory. The ground is lowered at the closest corner to where you are standing, rather than where you click.

So if you want to lower a tile stand in the corner of the tile activate your shovel, right click>Dig this will lower the corner you are standing on. To lower the whole tile, you must stand in each of the four corners in turn and dig. This is the same for raising a tile, just drop dirt instead of dig.

When you think you have a tile nearly flat you can find out if it is perfectly flat by right clicking>flatten. You will then get the message 'The ground is flat here' in the event window.

NEW: You can see the difference in height between one side and the other of a tile, by using examine on the tile border.

Tools used

Skills used

  • Digging (Showing skill/characteristics influence)

Digging for rock

If you want to dig for a rock tile you must be aware that you probably have to dig a lot of dirt. To start you must dig a reasonable distance above water, keep digging in one corner till you "hit rock" or you do not have enough skill to dig deeper. Once you hit rock in one corner you must then dig until you hit rock in the other corners of the tile. When you hit rock in all four corners the rock tile will be uncovered.

Flattening Made Easy

Assumptions

  1. Area is free of obsticals (e.g. no trees)
  2. Shovel is active
  3. You have a cart to put dirt into

Actions

  1. Pick a single corner as you reference (you could place a small barrel or some container on it, so you know the reference corner).
  2. Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug,
    • If the reference corner is the highest, then drop the required dirt at the lowest end.
    • If the reference corner is the lowest, then dig the required amount from the highest end.
  3. Repeat until area is flat.

Technical Data about Flattening

The times given when you start to flatten correspond to the number of dirt 'difference' these are :

  • 0 = "The ground is flat now."
  • 1..3 = 9 secs
  • 4..7 = 19 secs
  • 8..11 = 29 secs
  • 12..15 = 39 secs
  • 16..19 = 49 secs
  • etc

So the time is the "number of dirt difference" / 4, rounded down, * 10 + 9.

The "number of dirt difference" is the difference between the highest and lowest points.

So a 9 secs timer could be from tiles like this...

0---1 or 0---3 or 0---0 
|   |    |   |    |   |
1---2    3---3    0---3

If At the end of the timer, the tile is in the 1-3 dirt difference range, and the following happens :

1 = "You assemble some dirt from a corner." (and you get one dirt added to inventory).

2 = Depending on how many dirt you are carrying you get...

   0 = "You assemble some dirt from a corner." (twice) and you get 2 dirt added to inventory.
   1 = "You use some of the dirt in one corner." 
       and "If you carried some dirt, it would be used to fill the 1 corners that need it."
       Note the tile is NOT flat.
   2 = "You use some of the dirt in one corner." (twice) and the 2 dirt in inventory are used.

3 = Depending if you are carrying any dirt you get...

   0 = "If you carried some dirt, it would be used to fill the 1 corners that need it."
       Note the tile is NOT flat.
   1 = "You use some of the dirt in one corner."

Small digging guide

For those that had trouble with any of the above guides, here is a small picture that may clarify it.
This is the result of dropping a small amount of dirt on the corner of a tile. n00bdiggingguideoe0.png


Information icon.png
Cleanup-icon.gifTo meet Wurmpedia's quality standards, this article or section requires a cleanup by the Wurmpedia Team.

Template:Copyedit