Dye, used to colour clothing and items with.
- Black - Tannin and iron lump (difficulty 40, hardest dye to make)
- Blue - Woad
- Green - Copper lump (minimum .8 kg)
- Red - Cave bug or scorpion cochineal
- White - Zinc lump
- Copper lump
- Tannin and iron lump
- Zinc lump
- Put appropriate item in inventory.
- Put water in container.
- Activate item.
- Right-click on water in container and select Create > Miscellaneous > <color> dye. You might want to put the water container in the inventory before creating the dye.
- Black - at least 1kg of water per acorn. Produces 1kg of tannin per acorn. 1kg of tannin per 1kg of iron lump. Larger amounts of tannin and iron produce larger amounts of dye.
- Blue - at least 1kg of water per woad. Produces 1kg of dye per woad.
- Green - 1kg of water per 1kg of copper lump. Larger amounts of water and copper produce larger amounts of dye.
- Red - at least 1kg of water per cochineal. Produces 1kg of dye per cochineal.
- White - 1kg of water per 1kg of zinc lump. Larger amounts of water and zinc produce larger amounts of dye.
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that Not all the dye would fit and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.
- The dye color shows up as the color of the word "Dye".
- Resulting dye will have three color values: red, green, and blue.
- R=255 G=255 B=255 is pure white.
- Dye may be combined and the values will average out (although they will be about 2 points closer to grey across the board).
- The higher the quality is, the brighter and less grey the color will be.
- Dye's RGB values can be changed using the base material.
- The amount of water used does not seem to affect creation chance or resulting QL or RGB value.
- Dye and water cannot be mixed to make a paler dye.
- When making dye with metal lumps, there is no need to heat them up first.
- The quality of the cochineal does not affect the success chance when creating red dye.
- If failing to make green dye the mass of the copper lump is decreased by 0.1.
- If failing to make red dye the quality of the cochineal is reduced by 0.5 quantity of water is reduced by 0.1.
- If failing to make blue the woad is
destroyedreduced in quality by 0.5
- If failing to make black dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1
- To get rid of unwanted dye, just right-click and select Pour - don't worry, it won't leave a stain.
- Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.
- Testing reveals An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and a little dimmer than a 43ql white dyed lantern.
- Activate dye.
- Right-click on item and select 'Paint'.
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.
The amount of dye used depends on the item being painted:
|Huge oil barrel||18.00|
|Large metal shield||0.128|
|Small wooden shield||0.006|
|Small sailing boat||5.40|
|Small wine barrel||0.36|
|Statues||0.16 to 3.33|
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))
|Bulk storage bin||128.00|
|Food storage bin||128.00|
To remove dye from a painted object, use a metal brush on it.
Example of Dyed items.