Difference between revisions of "Farming"

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m (Undo revision 50875 by Special:Contributions/Danar (User talk:Danar) until it's fixed, if ever, this is how Wurm is)
(Corrected growth stage tooltip level)
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Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level ("freshly sown").
 
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level ("freshly sown").
 
Players with a farming skill of 15 or more can determine when a field is ready to harvest by activating a farming tool. The growth status of nearby tiles can be seen in the tool-tip when hovering over the tile. At farming skill 30 you can determine growth status of 1 tile further for a total of 3 tiles. (The tile you are standing on and two further)
 
 
The stages displayed (in order) are:
 
# Freshly sown
 
# Sprouting
 
# Growing
 
# Halfway
 
# Almost ripe
 
# Ripe
 
# Only weeds
 
  
 
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:
 
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:
Line 40: Line 29:
 
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)
 
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)
 
# (rotten old weeds, crops completely ruined)
 
# (rotten old weeds, crops completely ruined)
 +
 +
Level 30 farmers can determine when a field is ready to harvest by activating a farming tool. The growth status of nearby fields can be seen in the tool-tip when hovering over the tile. At even higher farming skill this tooltip shows at greater distances.
 +
 +
The stages displayed (in order) are:
 +
# Freshly sown
 +
# Sprouting
 +
# Growing
 +
# Halfway
 +
# Almost ripe
 +
# Ripe
 +
# Only weeds
  
 
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.
 
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.

Revision as of 05:43, 18 December 2009

Main / Skills / Nature / Farming

Description

The farming skill covers tending fields, sowing and harvesting the crops. Crops can take several days to grow, during which a farmer should farm the field tiles to remove weeds. This will improve the harvest. Quality and amount of the harvest increases when you have a high farming skill. Quality of the seed also effects the growth time of the fields.

The seeds needed to start farming can be found while botanizing or from harvesting the crops. Harvested cotton, wemp and pumpkin must be picked to recover seeds for replanting.

Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When a field reaches optimal height it will be the same height as a small barrel, no taller, no shorter. The colour of the field is also possible marker, as it changes to a yellowish-green or golden when ripe.

The maximum slope on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". The slope does appear to effect growth speed, but crop quality is unknown.

Sowing on a sloped tile takes into account its compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.

Examine details

Anyone can verify if a field needs tending. "The crops grow steadily" means the field is in order, while "It could use a touch from the rake or some other farming tool" means it must be tidied with a rake. If the description mentions "rotting old weeds", the field is overgrown and can no longer be harvested.

Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level ("freshly sown").

Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:

  1. You see a patch of freshly sown field.
  2. A few green blades pop out of the ground.
  3. Small sprouts with many blades grow here.
  4. The sprouts are growing, a bit above half their mature height.
  5. The field is almost at full height.
  6. The field is at full height and ready to harvest!
  7. The field is at full height and ready to harvest! (Used to be: The field is overaged, and some crop has been ruined.)
  8. (rotten old weeds, crops completely ruined)

Level 30 farmers can determine when a field is ready to harvest by activating a farming tool. The growth status of nearby fields can be seen in the tool-tip when hovering over the tile. At even higher farming skill this tooltip shows at greater distances.

The stages displayed (in order) are:

  1. Freshly sown
  2. Sprouting
  3. Growing
  4. Halfway
  5. Almost ripe
  6. Ripe
  7. Only weeds

Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.

Tools

  • Rake for farming
  • Scythe for harvesting wheat, barley, oat and rye
  • Small barrel to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.

Farming Products

Titles

  • Farmer at 50 skill
  • Crofter at 70 skill
  • Master Farmer at 90 skill

Guides

Farming Guide

See also

Dairy farming