Difference between revisions of "Fire pillar"

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(adding damage spell resistance template)
(New info from priest update)
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A ranged offensive spell with a casting distance of 4 tiles.
 
A ranged offensive spell with a casting distance of 4 tiles.
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Damage ignores armour and is applied repeatedly, at a rate of 2.75 damage per point of casting power (maximum of 275 at 100 power).
  
 
== Effects ==
 
== Effects ==

Revision as of 10:37, 20 December 2018

Main / Religion / Spells / Fire pillar


Fire pillar
Fire pillar
Stats

Faith: 37
Favor: 30
Difficulty: 10
Target: Tile
Casting time: 10 seconds
Cooldown time: 60 seconds

God

Only a Priest of Magranon, Gary can cast this spell



Fire Pillar

Description

Envelopes in fire

A ranged offensive spell with a casting distance of 4 tiles.

Damage ignores armour and is applied repeatedly, at a rate of 2.75 damage per point of casting power (maximum of 275 at 100 power).

Effects

A single tile is hit by a vortex of fire and the surrounding 4 tiles in each direction are set alight. Hostile targets occupying the initial tile are wounded by burns and any hostile targets within the area of effect are damaged over time for the duration of the spell.

Method

  1. Activate your deity's statuette
  2. Right-click a tile
  3. Select Spells > Fire pillar

Offensive spell resistance

Many offensive spells in the game now also have their own resistances. These function identically to the healing resistance above, but have much lower maximum duration for their resistance values. The duration of this effect is based on how much damage is done, and will reduce all further damage on the target from the same spell.

The maximum duration of resistance various depending on the spell, and the reduction scales linearly from that mark. For example, if you have 1 minute of resistance remaining and the spell has a maximum resistance duration of 2 minutes, you will receive 50% normal damage from a further cast of that spell.

Fire pillar has a maximum resistance duration of 3 minutes.

Notes

  • Supposedly, a high-power cast is able to destroy enchanted grass and trees.
  • Non-aggressive and non-hostile targets are not affected by the spell, even if sparring.