Difference between revisions of "Guides talk:Healing Guide"

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;<span style="color:rgb(249,197,96)">Very light</span>: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.
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;<span style="color:rgb(249,197,96)">Very light</span> <span style="font-size:7pt">[[Wound:Very light|What's This?]]</span>: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.
  
;<span style="color:rgb(248,137,84)">Light</span>: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.
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;<span style="color:rgb(248,137,84)">Light</span> <span style="font-size:7pt">[[Wound:Light|What's This?]]</span>: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.
  
;<span style="color:rgb(247,83,48)">Medium</span>: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.
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;<span style="color:rgb(247,83,48)">Medium</span> <span style="font-size:7pt">[[Wound:Medium|What's This?]]</span>: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.
  
;<span style="color:rgb()">Bad</span>: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.
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;<span style="color:rgb()">Bad</span> <span style="font-size:7pt">[[Wound:Bad|What's This?]]</span>: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.
  
;<span style="color:rgb()">Severe</span>: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.
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;<span style="color:rgb()">Severe</span> <span style="font-size:7pt">[[Wound:Severe|What's This?]]</span>: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.

Latest revision as of 12:29, 24 May 2022

Suggested changes to 'Wound Severity Information'

Wound Severity Information

Wounds take 1 damage per tick for every 3 damage already accumulated. the following is a breakdown of the wound severities:


Very light What's This?
0-5% damage. These wounds are less than 5 damage, and are healed within one tick. These wounds heal by themselves.
Light What's This?
5-15% damage. These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light. These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.
Medium What's This?
15-30% damage. These wounds take 5 to 10 damage every tick. They may be stable or may become Bad if not treated. These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.
Bad What's This?
30-45% damage. These Wounds take 10 to 15 damage every tick. They will never heal themselves, and will become Severe if not treated. These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.
Severe What's This?
45% and up. These wounds take 15 or more damage every tick. They will kill the character if not treated. These wounds require a strong healing cover to even stabilize. These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels. Supreme healing covers 20+ potency recommended.