Difference between revisions of "Holy site"

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'''Pulse Effects'''
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[[Main Page]] / {{PAGENAME}}
A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings. All premium accounts may benefit from pulse effects, even if they do not worship the Holy site’s god.
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* Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season.
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* Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status.
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==Description==
* Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site.
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* Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.
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Holy sites are randomly spawned zones for players to find, themed after specific gods and biomes, in unsettled areas of each server. Priests and followers of that deity maintain the site through prayers and sermons, allowing the Holy site to provide bonuses to all [[Premium]] account followers and [[priest]]s of that deity, as well as additional positive effects within its radius. Some benefits are available to all Premium accounts, even if they are not followers of that particular deity, so being at a Holy site still provides some benefits regardless of which god you follow.
* Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site.
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** Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added. Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items).
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Holy sites are temporary, lasting 2 weeks on average.
** Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials.
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* Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site. These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.
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==Discovery==
* Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site.
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 +
Each type of Holy site can only spawn in limited locations. You can also receive a map of the Holy site from prayer, giving sermons, or meditating, but only on those actions that could possibly give faith (or skill, in the case of meditating). These maps have modifiers applied to make them less clear than a normal [[treasure map]] or [[cartography]] map. Players may need to compare maps with others or combine them with their understanding of the server layout in order to find the Holy site. These map hints will be given only for Holy sites that have not yet been found and activated, and that are associated with the God a player follows. On [[PVP]] servers, players may also get hints about opposite-light gods’ holy sites (i.e. maps of White Light holy sites if your God is [[Libila]] and vice-versa).
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If a Holy Site has already been found and activated by a player, a “Locate Holy Sites” action will become available on [[altar]]s. Using this action, on any altar, will show the locations of all activated Holy sites on the in-game map, even those not belonging to a player's god.
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==Restrictions==
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Holy Sites are special places protected by their gods, and are meant to be accessed and used by the public. The following activities are disallowed within Holy sites:
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 +
* Founding a settlement.
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* Expanding an existing settlement into the Holy Site.
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* Terraforming (digging, mining, etc.).
 +
* Building structures or fences.
 +
* Changing tile types by packing, cultivating, adding, or removing pavement, dropping dirt/sand, transmuting, planting, or cutting trees, or any similar actions.
 +
** Creatures grazing or moving will also not pack tiles within Holy sites.
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* (PVE servers only) Blocking or intentionally restricting access to the Holy site in any way.
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 +
Trying to engage in forbidden actions on Holy sites will result in the messages:
 +
<br>
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''This land is being protected by <deity> and cannot be built upon.''
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<br>
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''This land is being protected by <deity> and cannot be modified.''
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 +
==Activation==
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A Holy site is dormant and provides no benefits until it is found and activated by a follower or priest of the Holy site’s god. To activate the Holy Site, pray or hold a sermon (with enough listeners for Faith gain) at the special item at the center of the Holy Site.
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Once activated, the expiration timer of the Holy Site will reset, in order to guarantee that a Holy site will last for its full duration after being found no matter how long it takes to find.
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==Power & Corruption==
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Power and Corruption are the two most important characteristics of a Holy Site. Each ranges from 0 to 100.
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===Power: Strength of the deity’s influence===
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This is represented by the [[quality]] level of the special item at the center of the Holy site, and can be seen by examining it.
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Power affects:
 +
* The size of the Holy site.
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* The power or effectiveness of almost all Holy site benefits, such as the quality level of goods received from it.
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* Possibility of the Holy site expiring early and with no rewards, if power ever reaches 0.
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** (most power effects are handled through adjusted power instead)
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 +
Power is increased by:
 +
* Prayers and sermons within the Holy site by followers and priests of the Holy site’s god.
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* Only prayers and sermons that are valid for gaining faith may increase the site’s power.
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* The prayer or sermon may be done at the Holy site’s special item, but any altar will work, as long as it is within the current borders of the Holy site.
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Power is decreased by:
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* Natural decay over time once the Holy Site is activated.
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* Chance for decay occurs at the same time as Pulse events.
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* Amount of Power decay is randomized and may not occur at all.
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===Corruption: Malicious taint and impurity, making Holy Site less effective and possibly resulting in negative effects===
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This is represented by the [[damage]] of the special item at the center of the Holy site, and can be seen by examining it.
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Corruption affects:
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* Damage on items received from the Holy Site.
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* Chance of backlash effects when performing prayers or sermons to increase the Holy site’s power.
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* Disabling of pulse effects, item improvement bonuses, and some passive bonuses if corruption is at least 40.
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* Possibility of the Holy site expiring early and with no rewards, if corruption ever reaches 100.
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* The effective power of the Holy site when providing benefits. Much like an item with 80 quality level and 50 damage has only 40 effective QL for most purposes, a Holy Site with 80 power and 50 corruption only has 40 effective power for most purposes.
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This will not affect the size of the Holy Site.
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Corruption is increased by:
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* Random chance when performing prayers, sermons, or special Holy site actions within the Holy Site.
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** This is far more likely if current Corruption is already above 0.
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** Power-affecting actions (prayer/sermons) have a higher chance to corrupt the site than special actions do.
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** Any corruption from performing an action may be partially or fully resisted by a [[soul strength]] skill check.
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* Chance of corruption over time is triggered on pulse events and scales with the number of players who have contributed to the site’s power since the last pulse.
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<!-- ** This number also, to a small degree, increases the average amount of corruption is done.(What does this mean?)-->
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* Natural chance of corruption over time once the Holy site is activated.
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** Just like Power decay, this chance occurs at the same time as Pulse Events.
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* (PVP only) Desecration actions performed by followers or priests of an opposing deity, using [[exorcism]] skill.
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 +
Corruption is decreased by:
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* Purify actions performed on the Holy site item by followers or priests of the Holy site’s god, using exorcism skill.
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 +
<!-- 
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Scaling effects on decay: Chance of Corruption gain and Power decay over time is increased with the number of players who have somehow contributed to the Holy Site’s Power since the last Pulse Event. In other words, the more players contributing to the Holy Site, the greater the total effort needed to maintain it.
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Rarity: Generally improves results of actions and effects, and has a significant impact on Favor granted to the deity upon expiration.
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This is represented by the rarity of the special item at the center of the Holy Site, and can be seen by examining it.
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Rarity of the Holy Site is determined randomly when it spawns, and does not change.
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-->
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==Holy Site types==
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Each deity has two types of Holy sites that can spawn, with their own themes, possible spawn locations, and effects.
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 +
===Fo===
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* Wishing Tree - A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests.
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* Sampo - A strange divine mechanism, dispensing the necessities of life. Spawns on steppe.
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===Vynora===
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* Wellspring of Knowledge - A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts.
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* Akashic mirror - A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas.
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===Magranon===
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* Glowing Fissure - A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain.
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* Otherworldly Monolith - An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand.
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===Libila===
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* Abyssal Circle - An unholy ritual circle of uncertain purpose. Spawns on tundra.
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* Pillar of Decay - A crude totem of skulls, viscera, and decay. Spawns on tar and peat.
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 +
 
 +
==Spawning==
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 +
Holy sites spawn occasionally over time as special features, so one may or may not exist at any given time. The chance of a new Holy site spawning is also lowered with each Holy site currently existing on the server. Holy sites spawn far from settlements and other Holy sites, on reasonably flat ground, and will never overlap buildings or highways. Most types of Holy sites also avoid water.
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Each type of Holy site also has specific requirements for the types of tiles they may spawn on or near, and may have other requirements that must be fulfilled by the nearby terrain in order to qualify as a possible location.
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The exact spawning rules are complex and may vary depending on the type of Holy site. For example, a Wellspring of Knowledge Holy Site will always spawn near water as opposed to avoiding water, and a Glowing Fissure Holy Site may spawn on slightly steeper terrain than others.
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==Positive effects==
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Holy sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 faith with the Holy site’s god.
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 +
  <!--
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Passive Effects: These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.
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All Holy Sites:
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Doubled quality gain bonus for items favored by the Holy Site’s deity. In other words, items receive +20% to quality increases from improvement, rather than +10%:
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Fo: Clay and cloth items
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Vynora: Wooden items
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Magranon: Metal items
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Libila: Leather items
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Higher Faith gain, and greater Favor gain for your god, for all prayers and sermons held at any altar within the Holy Site (or at the Holy Site item itself).
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Fo Holy Sites: Hostile animals will no longer be hostile towards you. This is the same effect Fo priests normally have.
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Libila Holy Sites: Hostile monsters will no longer be hostile towards you. This is the same effect Libila priests normally have.
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Wellspring of Knowledge: A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish.
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Special actions: An action specific to each type of Holy Site that can be performed on the Holy Site’s special item. Once this action is performed, you will need to wait until the next Pulse Event to perform it again.
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Wishing Tree: Harvest a random harvestable product from the tree using a sickle. This can include any type of fruit, berry, nut, herb, or spice. This provides more items than harvesting a normal tree or bush, and at higher quality. This can also give special items within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in.
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Sampo: Feast for a refresh effect giving you maximum food, water, stamina, and CCFP bars, curing any disease, a random temporary affinity of long duration similar to a food affinity, and a significant amount of source salt added to your inventory. There is a rare chance to get a Source Seed along with the source salt which when fed to an animal will increase your effective animal husbandry skill when breeding it for 1 hour.
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Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement.
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Akashic Mirror: Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a Meditating skill check with half the skill gain of a normal Meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.
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Glowing Fissure: Unearth a random item using a pickaxe, shovel, or trowel. This will usually be a gem (sometimes with Favor stored in it already), but has a small chance of being a large source crystal, and a very small chance of being a random unique blood. On rare actions, there is a chance of receiving a strange bone fragment instead.
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Otherworldly Monolith: Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal.
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Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.
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Abyssal Circle: Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition.
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A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more.
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Pillar of Decay: Extract a flesh pod using any valid butchering tool.
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The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition.
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Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat.
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Pulse Effects: A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings.
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All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity.
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Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season.
 +
Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status.
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Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site.
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Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.
 +
Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site.
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Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added.
 +
Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items).
 +
Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials.
 +
Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site.
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These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.
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Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site.
 
This effect provides an offensive CR bonus and a significant reduction in stamina drain.
 
This effect provides an offensive CR bonus and a significant reduction in stamina drain.
 
The power and duration of this effect can be extended by killing creatures while the effect is active.
 
The power and duration of this effect can be extended by killing creatures while the effect is active.
'''Expiration effects'''
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Expiration effects: When an activated Holy Site expires, the following things will happen:
When an activated Holy site expires, the following things will happen:
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A very large amount of Favor, for charging ritual spells, is granted to the Holy Site’s deity.
* A very large amount of [[favor]], for charging ritual spells, is granted to the Holy site’s god.
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This amount is increased by higher Power when the Holy Site expires, decreased by higher Corruption. Rarity of the Holy Site also increases this amount significantly.
* This amount is increased by higher power when the Holy Site expires, decreased by higher corruption. Rarity of the Holy site also increases this amount significantly.
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One last Pulse Effect is triggered, but with a significantly enhanced effect, as if the Holy Site had Power closer to 100.
* One last pulse effect is triggered, but with a significantly enhanced effect, as if the Holy site had power closer to 100.
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Creature spawns: Creatures may spawn in or near the Holy Site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep.
'''Creature spawns'''
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The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy Site.
Creatures may spawn in or near the Holy site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep. The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy site. Magranon and Libila sites have a slightly higher chance to spawn champion creatures.
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Magranon and Libila sites have a slightly higher chance to spawn champion creatures.
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'''Backlash effects'''
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Backlash effects
  
When performing any action at a Holy site that might affect its power or corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy site type or god.
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When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.
  
 
The chance of a Backlash effect, and the average intensity of them, is increased by:
 
The chance of a Backlash effect, and the average intensity of them, is increased by:
* The Holy site’s corruption being above 40.
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* Higher corruption if praying or preaching to increase power.
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The Holy Site’s Corruption being above 40.
* Higher power if attempting to desecrate the site.
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Higher Corruption if praying or preaching to increase Power.
* Lower skill for a power or corruption influencing action (praying, preaching, or exorcism).
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Higher Power if attempting to desecrate the site.
* Actions relating directly to corruption (purifying or desecrating).
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Lower skill for a Power or Corruption influencing action (Praying, Preaching, or Exorcism).
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Actions relating directly to Corruption (purifying or desecrating).
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If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.
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All Backlash effects may be partially or completely resisted by a Soul Strength skill check.
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If the Holy site’s corruption is above 40, there is also a small chance to trigger a backlash effect when performing the Holy site’s special action.
 
  
All backlash effects may be partially or completely resisted by a soul strength skill check.
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Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.
  
Various backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.
 
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Revision as of 10:39, 13 March 2023

Main Page / Holy site


Description

Holy sites are randomly spawned zones for players to find, themed after specific gods and biomes, in unsettled areas of each server. Priests and followers of that deity maintain the site through prayers and sermons, allowing the Holy site to provide bonuses to all Premium account followers and priests of that deity, as well as additional positive effects within its radius. Some benefits are available to all Premium accounts, even if they are not followers of that particular deity, so being at a Holy site still provides some benefits regardless of which god you follow.

Holy sites are temporary, lasting 2 weeks on average.

Discovery

Each type of Holy site can only spawn in limited locations. You can also receive a map of the Holy site from prayer, giving sermons, or meditating, but only on those actions that could possibly give faith (or skill, in the case of meditating). These maps have modifiers applied to make them less clear than a normal treasure map or cartography map. Players may need to compare maps with others or combine them with their understanding of the server layout in order to find the Holy site. These map hints will be given only for Holy sites that have not yet been found and activated, and that are associated with the God a player follows. On PVP servers, players may also get hints about opposite-light gods’ holy sites (i.e. maps of White Light holy sites if your God is Libila and vice-versa).

If a Holy Site has already been found and activated by a player, a “Locate Holy Sites” action will become available on altars. Using this action, on any altar, will show the locations of all activated Holy sites on the in-game map, even those not belonging to a player's god.

Restrictions

Holy Sites are special places protected by their gods, and are meant to be accessed and used by the public. The following activities are disallowed within Holy sites:

  • Founding a settlement.
  • Expanding an existing settlement into the Holy Site.
  • Terraforming (digging, mining, etc.).
  • Building structures or fences.
  • Changing tile types by packing, cultivating, adding, or removing pavement, dropping dirt/sand, transmuting, planting, or cutting trees, or any similar actions.
    • Creatures grazing or moving will also not pack tiles within Holy sites.
  • (PVE servers only) Blocking or intentionally restricting access to the Holy site in any way.

Trying to engage in forbidden actions on Holy sites will result in the messages:
This land is being protected by <deity> and cannot be built upon.
This land is being protected by <deity> and cannot be modified.

Activation

A Holy site is dormant and provides no benefits until it is found and activated by a follower or priest of the Holy site’s god. To activate the Holy Site, pray or hold a sermon (with enough listeners for Faith gain) at the special item at the center of the Holy Site.

Once activated, the expiration timer of the Holy Site will reset, in order to guarantee that a Holy site will last for its full duration after being found no matter how long it takes to find.

Power & Corruption

Power and Corruption are the two most important characteristics of a Holy Site. Each ranges from 0 to 100.

Power: Strength of the deity’s influence

This is represented by the quality level of the special item at the center of the Holy site, and can be seen by examining it. Power affects:

  • The size of the Holy site.
  • The power or effectiveness of almost all Holy site benefits, such as the quality level of goods received from it.
  • Possibility of the Holy site expiring early and with no rewards, if power ever reaches 0.
    • (most power effects are handled through adjusted power instead)

Power is increased by:

  • Prayers and sermons within the Holy site by followers and priests of the Holy site’s god.
  • Only prayers and sermons that are valid for gaining faith may increase the site’s power.
  • The prayer or sermon may be done at the Holy site’s special item, but any altar will work, as long as it is within the current borders of the Holy site.

Power is decreased by:

  • Natural decay over time once the Holy Site is activated.
  • Chance for decay occurs at the same time as Pulse events.
  • Amount of Power decay is randomized and may not occur at all.

Corruption: Malicious taint and impurity, making Holy Site less effective and possibly resulting in negative effects

This is represented by the damage of the special item at the center of the Holy site, and can be seen by examining it.

Corruption affects:

  • Damage on items received from the Holy Site.
  • Chance of backlash effects when performing prayers or sermons to increase the Holy site’s power.
  • Disabling of pulse effects, item improvement bonuses, and some passive bonuses if corruption is at least 40.
  • Possibility of the Holy site expiring early and with no rewards, if corruption ever reaches 100.
  • The effective power of the Holy site when providing benefits. Much like an item with 80 quality level and 50 damage has only 40 effective QL for most purposes, a Holy Site with 80 power and 50 corruption only has 40 effective power for most purposes.

This will not affect the size of the Holy Site.

Corruption is increased by:

  • Random chance when performing prayers, sermons, or special Holy site actions within the Holy Site.
    • This is far more likely if current Corruption is already above 0.
    • Power-affecting actions (prayer/sermons) have a higher chance to corrupt the site than special actions do.
    • Any corruption from performing an action may be partially or fully resisted by a soul strength skill check.
  • Chance of corruption over time is triggered on pulse events and scales with the number of players who have contributed to the site’s power since the last pulse.
  • Natural chance of corruption over time once the Holy site is activated.
    • Just like Power decay, this chance occurs at the same time as Pulse Events.
  • (PVP only) Desecration actions performed by followers or priests of an opposing deity, using exorcism skill.

Corruption is decreased by:

  • Purify actions performed on the Holy site item by followers or priests of the Holy site’s god, using exorcism skill.


Holy Site types

Each deity has two types of Holy sites that can spawn, with their own themes, possible spawn locations, and effects.

Fo

  • Wishing Tree - A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests.
  • Sampo - A strange divine mechanism, dispensing the necessities of life. Spawns on steppe.

Vynora

  • Wellspring of Knowledge - A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts.
  • Akashic mirror - A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas.

Magranon

  • Glowing Fissure - A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain.
  • Otherworldly Monolith - An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand.

Libila

  • Abyssal Circle - An unholy ritual circle of uncertain purpose. Spawns on tundra.
  • Pillar of Decay - A crude totem of skulls, viscera, and decay. Spawns on tar and peat.


Spawning

Holy sites spawn occasionally over time as special features, so one may or may not exist at any given time. The chance of a new Holy site spawning is also lowered with each Holy site currently existing on the server. Holy sites spawn far from settlements and other Holy sites, on reasonably flat ground, and will never overlap buildings or highways. Most types of Holy sites also avoid water.

Each type of Holy site also has specific requirements for the types of tiles they may spawn on or near, and may have other requirements that must be fulfilled by the nearby terrain in order to qualify as a possible location.

The exact spawning rules are complex and may vary depending on the type of Holy site. For example, a Wellspring of Knowledge Holy Site will always spawn near water as opposed to avoiding water, and a Glowing Fissure Holy Site may spawn on slightly steeper terrain than others.

Positive effects

Holy sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 faith with the Holy site’s god.