Difference between revisions of "House"

From Wurmpedia
Jump to navigation Jump to search
(Added Writ and management)
Line 14: Line 14:
  
 
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''
 
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''
 +
 +
==Writ and Management==
 +
Of the House is fully planned the planner will get a writ of ownership. On the writ you can right click - manage.<br>
 +
In the Management window you can add and remove friends. Note anyone added in this way can pick up items in the house, and also help build the house.<br>
 +
If you are in a town you can allow Citizens and Allies to enter the house true a locked door. Note that they can pickup items.<br>
 +
You can also change the house name or destroy the whole house in this window.
 +
trading the writ gives over the ownership, Note that you will loose all rights on the house.<br>
  
 
== House examples ==
 
== House examples ==

Revision as of 13:20, 20 August 2011

See also Build House

Description

A house is a structure meant for living, storage, gateway or similar, built of wood or stone, on relatively flat ground: house tiles can be planned on maximum slopes of 8 dirts. The maximum length of a house is 15 tiles in one direction.

Newer players may want to have a look at the Build House guide for more direction.

Usage

A house preserves your possessions by reducing decay, and to a degree, protects them from theft. If the doors are equipped with a door lock, no one may enter your house except the friends you give permission to, unless the door is lockpicked.

Beds, which are useful for gaining sleep bonus, only work when inside a house.

If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.

On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put door locks on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.

Writ and Management

Of the House is fully planned the planner will get a writ of ownership. On the writ you can right click - manage.
In the Management window you can add and remove friends. Note anyone added in this way can pick up items in the house, and also help build the house.
If you are in a town you can allow Citizens and Allies to enter the house true a locked door. Note that they can pickup items.
You can also change the house name or destroy the whole house in this window. trading the writ gives over the ownership, Note that you will loose all rights on the house.

House examples

Numbers listed above each plan is the minimum carpentry skill required.

1-4 tiles

5    8     11         12    14       
X    XX    XX  XXX    XX    XXXX  XXX  XXX
           X          XX          X     X 

5 tiles

15     17
XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X
XX            X      X    X X  X    XXX  XXX  XXX
                               X    X    X     X

6 tiles

16     18
XXX    XXXX  XXXX  XXX   XXX  XXX
XXX    XX     XX    XXX   XX   XX
                           X   X
20                                                     
XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX
        X       X       X    X  X  X X   XX     XX X

 XXXX  XXXX  X      X      X      X  XXX
 X      X    XXXX  XXXX  XXXX  XXXX  XXX 
 X      X    X     X     X     X      XX

Larger examples

21   32    45     60      77       96
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
     XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
           XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
                  XXXXXX  XXXXXXX  XXXXXXXX
                          XXXXXXX  XXXXXXXX
                                   XXXXXXXX

External Tools