House

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Revision as of 16:41, 30 May 2012 by Skyefox (talk | contribs) (Only 1 unfinished building permitted at a time)
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See also Build House

Description

A house is a structure meant for living, storage, gateway or similar, built of wood or stone, on relatively flat ground: house tiles can be planned on maximum slopes of 8 dirts. The maximum length of a house is 20 tiles in one direction.

You MUST complete a building before you will be allowed to build or plan another one. If you attempt to "plan" an additional building, you will not be given the Plan Building option

Newer players may want to have a look at the Build House guide for more direction.

Usage

A house preserves your possessions by reducing decay, and to a degree, protects them from theft. If the doors are equipped with a door lock, no one may enter your house except the friends you give permission to, unless the door is lockpicked.

Beds, which are useful for gaining sleep bonus, only work when inside a house.

If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.

On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put door locks on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.

Writ and Management

When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting manage. In the management window you can modify various settings for the house.

You can add and remove friends as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed.

You can lock and unlock all doors with door locks on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.

You can change the house name or destroy the whole house in this window.

Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.

House examples

Numbers listed above each plan is the minimum carpentry skill required.

1-4 tiles

5    8     11         12    14       
X    XX    XX  XXX    XX    XXXX  XXX  XXX
           X          XX          X     X 

5 tiles

15     17
XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X
XX            X      X    X X  X    XXX  XXX  XXX  XX
                               X    X    X     X    XX

6 tiles

16     18
XXX    XXXX  XXXX  XXX   XXX  XXX
XXX    XX     XX    XXX   XX   XX
                           X   X
20                                                     
XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX
        X       X       X    X  X  X X   XX     XX X

 XXXX  XXXX  X      X      X      X  XXX
 X      X    XXXX  XXXX  XXXX  XXXX  XXX 
 X      X    X     X     X     X      XX

Larger examples

21   32    45     60      77       96
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
     XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
           XXXXX  XXXXXX  XXXXXXX  XXXXXXXX
                  XXXXXX  XXXXXXX  XXXXXXXX
                          XXXXXXX  XXXXXXXX
                                   XXXXXXXX

External Tools