Difference between revisions of "Interface and controls"

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[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
  
== Movement controls ==
+
== Game controls ==
<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|C}} on your keyboard.</p>
+
===Movement ===
<p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key.</p>
+
<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|V}} on your keyboard.</p>
 +
<p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p>
  
There is no jump key.
+
'''There is no jump action.'''
  
 
===Other keys===
 
===Other keys===
<p>The {{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
+
<p>{{key|I}} : Inventory window </p>
 +
<p>{{key|C}} : Character window</p>
 +
<p>{{key|B}} : Crafting window</p>
 +
<p>{{key|N}} : Crafting recipes</p>
 +
<p>{{key|M}} : Map</p>
 +
<p>{{key|O}} : Options</p>
 +
<p>{{key|T}} : Chat focus</p>
 +
<p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p>
 +
<p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p>
 +
<br>
 +
<p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
 
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
 
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
 
<p>{{key|F2}} : Skill window </p>
 
<p>{{key|F2}} : Skill window </p>
 
<p>{{key|F3}} : Inventory window </p>
 
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view.</p>
+
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p>
 
<p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p>
 
<p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p>
 
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
 
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
 +
 +
  
 
See also: [[Client Key Bindings]]
 
See also: [[Client Key Bindings]]
Line 20: Line 33:
 
== The Interface ==
 
== The Interface ==
 
=== Healthbar ===
 
=== Healthbar ===
http://img201.imageshack.us/img201/9514/reapersweqv5.png<br>''(old version)''
+
Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right.
*'''<font color="green"> Green </font>: Stamina ''' - Your stamina will decrease while performing actions. It will refill automatically if you don't move. The less food and water you have, the slower it regenerates. If you are low on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.
 
*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how to heal your wounds.
 
*'''<font color="blue">Blue</font>: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.
 
*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are and your [[nutrition]]al status. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition level, going from orange for low nutrition to a light green color for high.
 
  
Hovering the mouse over any of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speed.
+
[[Image:HealthBar.jpg|right|thumb|Health bar]]
 +
; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking.  Remaining still (while not climbing) and not performing any actions will replenish stamina.
 +
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored.  Once this reaches 100% (red) the player dies.
 +
; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration.  The higher the thirst of a player the slower their stamina replenishes.  A player cannot die from thirst.
 +
; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes.  A player cannot die from hunger.  Colour changes to green at higher nutritional level and orange at lower.  Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
 +
; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].
 +
; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
  
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]]
+
'''Read more''': [[Healing]] | [[Wounds]] | [[Cooking]] | [[Stamina]] | [[Nutrition]] | [[Sleep bonus]]
  
=== Target/selection bar ===
+
=== Target Window ===
The target/selection bar shows the current [[target]] and what is selected.
+
{{main|Target}}The target window shows the current combat [[target]].
  
=== Statusbar ===
+
'''Read more''': [[Fighting]]
The statusbar (or "status bar") is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].
+
 
 +
=== Select Bar ===
 +
{{main|Select bar}}The [[select bar]] shows what is currently selected as well as quick keys for common actions.
  
 
=== Skills ===
 
=== Skills ===
 
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]
 
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]
Hit F2 on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
+
{{main|Skills}}
 +
Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The characteristic sub-skills are values representing the current state of your body, mind and soul. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
  
Religion skills consist of 3 things, [[faith]], [[favour]] and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wisely.
+
Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to regain favor.
  
The [[skills|skills window]] is by far the most interesting. It lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills decay over time, as well as when you die, so take good care, your skills are the most valuable thing you have. Due to the skill decay, it is important to specialize if one wants to have high skills, as they will otherwise slowly decay.
+
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
  
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.
 
  
See also: [[skills]] | [[characteristics]] | [[religion]]
+
'''Read more''': [[Skills]] | [[Characteristics]] | [[Religion]]
  
 
=== Inventory ===
 
=== Inventory ===
 
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]
 
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placed, as well as where wounds will be located when you take damage. If you click the + next to your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using.  
+
{{main|Inventory}}
 +
Your inventory is where you carry the items you start with, create and pick up. To activate an item, double left-click on it.
 +
To equip an item, Right click the item and click equip. You can also equip by opening your character sheet (C) and drag the items into the appropriate slot.
  
To activate an item, double left-click on it.
+
''Note'': If you carry too much in your inventory, your walking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.  
To equip an item, expand the body-category and then just click-n-drag armor, weapons, or other items into the appropriate slots. Note that shields go on the arm, not the hand.  
 
  
''Note'': If you carry too much in your inventory, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.  
+
Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your [[tool belt]] and save, for convenience.
  
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.  
+
Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.
 +
 
 +
=== Chat  ===
 +
{{main|Chat}}
  
=== Chat and events ===
 
 
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]
 
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]
 
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.
 
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.
  
* See [[chat]]
+
=== Statusbar ===
 +
The statusbar (or "status bar") is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].
  
==== Event window ====
+
'''Current status'''
'''Event'''
 
  
This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs.
+
''Hurting:''
  
'''Buttons'''
+
This shows up after you have been injured, and is related to your red Injuries bar. While this status is active, you will walk slower.
  
These can be found under the event window text box.<br>
+
''Climbing:''
 +
This shows up when you press the climb button. See [[climbing]] for more detail.
  
''''Climbing''''
+
''Fighting:''
  
This is a button that you press when you want to climb. See [[climbing]] for more detail.
+
This shows up when you are in combat. See [[fighting]] for more detail.
  
''''Faithful''''
+
''Defensive, Aggressive:''
  
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.
+
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.
  
''''Lawful''''
+
''Tired, Exhausted:''
  
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.
+
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.
  
'''Current status'''
+
=== Event window ===
 
+
'''Event'''
These are listed next to the buttons on the event window.
 
  
''Full, hungry, starving, famished:''
+
This text box shows your actions, and their results. It also gives other information like actions performed by people near you, and important messages from GMs.
  
These are states relating to your orange Hunger bar.
+
=== Friends ===
 +
{{main|Friend}} Used to quickly see which of your friends are online or offline, and for removing them.
  
''Thirsty, Dehydrated, Parched :''
+
=== Combat ===
 +
Shows [[fighting]] movement. Attacks received and given along with spells used.
  
These are related to your blue Thirst bar.
+
=== Death ===
 +
Shows players on the same server who have died, [[death]]. Can be turned on and off threw in-game profile
  
''Hurting:''
+
=== Quickbar ===
 +
{{main|Quickbar}} The quickbar contains buttons to toggle statuses and actions.
  
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.
+
'''Important Buttons'''
  
''Climbing:''
+
;Climbing: Use this button when you want to climb. See [[climbing]] for more detail.
This shows up when you press the climb button. See [[climbing]] for more detail.
+
;Faithful: Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.
 +
;Lawful: Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.
  
''Fighting:''
+
=== Custom timers ===
 +
{{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
  
This shows up when you are in combat. See [[fighting]] for more detail.
+
=== Main menu ===
 +
{{main|Main menu}} From here you can open different windows.
  
''Defensive, Aggressive:''
+
== Interacting with the world ==
 +
To interact with objects, tiles, players, creatures, etc, right-click on them. A list of available [[action]]s will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked.
  
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.
+
===Moving and placing objects===
 +
Most objects can be:
 +
* Pushed / pulled
 +
* Pushed / pulled gently
 +
* Rotated (clockwise or counterclockwise)
 +
* Moved to center of tile
 +
* Placed
  
''Tired, Exhausted:''
+
There are some exceptions, as some items are not able to be moved (eg. [[guard tower]], [[market stall]]).
  
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.
+
You can also move objects into a container by dragging and dropping the object over the container image:
  
See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]]
+
[[File:Dragtocontainer.gif]]
  
<br style="clear:both;"/>
+
====Place====
 +
Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotation.
  
== Interacting with the world ==
+
: '''Controls''': Left-click to place, scroll wheel to rotate, right-click to cancel. More details below:
Right-click on objects, tiles, players--anything--to interact with it through [[action]]s. A pop-up (context) menu appears saying "''Requesting...''" which means the [[client]] is fetching data from the [[server]] about the specific object the player is trying to interact with. When it's done (which should be near instant unless there is lag), the player is given several options (actions) in the menu of what to do with the object. There are different options for different objects and more actions depending on what item the player has active. For example, the "Cut down" action will appear if the [[hatchet]] is active and a [[tree]] is right-clicked.
+
*To ''place'' an item, right click on it and select ''Drop > Place''. To place the item, click (or a double click sometimes may be necessary) where you wish it to be placed
 +
* A timer will show in your Event showing 2 minutes remaining. This timer is how long you have until the Place action will time out.
 +
* The item will appear where your cursor is as a green silhouette. If the silhouette is red, this means the object may not be placed in that spot. You can place the item within 1 tile of where you stand. (Note: You may move while placing - it will not cancel the action).
 +
*Place the item by clicking or double clicking where you would like it to be placed.
  
Note that if a menu that appears in <span style=color:#999999>dark grey</span> is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 +
[[Category:Interface]]
 
[[Category:Babel/I]]
 
[[Category:Babel/I]]

Revision as of 12:15, 18 August 2018

Main / Tutorials / Interface and controls

Game controls

Movement

To move in the world of Wurm, simply use the W A S D keys, or the arrow keys, on your keyboard.

To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys.

To center the view, press V on your keyboard.

To Auto-run press the X key, or the Page up key. Press it again to stop.

There is no jump action.

Other keys

I : Inventory window

C : Character window

B : Crafting window

N : Crafting recipes

M : Map

O : Options

T : Chat focus

H : Brings up a dialog that allows you to search the wiki from in game.

Esc : Brings up the menu or, if you're currently busy, cancels the action.


F-keys on your keyboard hold important access to things in Wurm.

F1 : Brings up the console, for debugging and generic information.

F2 : Skill window

F3 : Inventory window

F10 : Hides the interface so you can take clean screenshots of any view. Press again to display the UI

F11 : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)

F12 : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.


See also: Client Key Bindings

The Interface

Healthbar

Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right.

Health bar
Green 
Remaining stamina; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
Red 
Damage taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
Blue 
Remaining retained water; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.
Orange/Green 
Hunger level and nutritional status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
Grey 
Sleep bonus; Remaining sleep bonus.
Purple 
Favor; Remaining favor (priests only).

Read more: Healing | Wounds | Cooking | Stamina | Nutrition | Sleep bonus

Target Window

Main article: TargetThe target window shows the current combat target.

Read more: Fighting

Select Bar

Main article: Select barThe select bar shows what is currently selected as well as quick keys for common actions.

Skills

Skill List
Main article: Skills

Hit F2 on your keyboard to show a list of your skills. There are 3 main categories in this window, characteristics, religion, and skills category. The characteristic sub-skills are values representing the current state of your body, mind and soul. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.

Religion skills consist of faith, favor and alignment. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some gods won’t accept your prayers if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become priests. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods spells at the cost of favor. Favor is the equivalent of mana in many other role playing games. Favor is regained over time, or a priest may sacrifice items to their god to regain favor.

The skills category is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).


Read more: Skills | Characteristics | Religion

Inventory

Inventory Menu
Main article: Inventory

Your inventory is where you carry the items you start with, create and pick up. To activate an item, double left-click on it. To equip an item, Right click the item and click equip. You can also equip by opening your character sheet (C) and drag the items into the appropriate slot.

Note: If you carry too much in your inventory, your walking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.

Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your tool belt and save, for convenience.

Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.

Chat

Main article: Chat
Chat & Event boxes

The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.

Statusbar

The statusbar (or "status bar") is a part of the event window. There is also a status bar at the bottom of the inventory window.

Current status

Hurting:

This shows up after you have been injured, and is related to your red Injuries bar. While this status is active, you will walk slower.

Climbing: This shows up when you press the climb button. See climbing for more detail.

Fighting:

This shows up when you are in combat. See fighting for more detail.

Defensive, Aggressive:

This shows up when you select one of these modes on the 'right click menu'. See fighting for more detail.

Tired, Exhausted:

These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.

Event window

Event

This text box shows your actions, and their results. It also gives other information like actions performed by people near you, and important messages from GMs.

Friends

Main article: Friend Used to quickly see which of your friends are online or offline, and for removing them.

Combat

Shows fighting movement. Attacks received and given along with spells used.

Death

Shows players on the same server who have died, death. Can be turned on and off threw in-game profile

Quickbar

Main article: Quickbar The quickbar contains buttons to toggle statuses and actions.

Important Buttons

Climbing
Use this button when you want to climb. See climbing for more detail.
Faithful
Use this button to change between faithful/unfaithful. See faithful for more detail.
Lawful
Use this button to change between lawful/unlawful. See Lawful for more detail.

Custom timers

Main article: Custom timer Player made timers which can be useful for priests.

Main menu

Main article: Main menu From here you can open different windows.

Interacting with the world

To interact with objects, tiles, players, creatures, etc, right-click on them. A list of available actions will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the hatchet or similar tool is active and a tree tile is right-clicked.

Moving and placing objects

Most objects can be:

  • Pushed / pulled
  • Pushed / pulled gently
  • Rotated (clockwise or counterclockwise)
  • Moved to center of tile
  • Placed

There are some exceptions, as some items are not able to be moved (eg. guard tower, market stall).

You can also move objects into a container by dragging and dropping the object over the container image:

Dragtocontainer.gif

Place

Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotation.

Controls: Left-click to place, scroll wheel to rotate, right-click to cancel. More details below:
  • To place an item, right click on it and select Drop > Place. To place the item, click (or a double click sometimes may be necessary) where you wish it to be placed
  • A timer will show in your Event showing 2 minutes remaining. This timer is how long you have until the Place action will time out.
  • The item will appear where your cursor is as a green silhouette. If the silhouette is red, this means the object may not be placed in that spot. You can place the item within 1 tile of where you stand. (Note: You may move while placing - it will not cancel the action).
  • Place the item by clicking or double clicking where you would like it to be placed.