Kingdom deeds

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Revision as of 17:51, 6 July 2006 by Kanif (talk | contribs) (Some more)
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The village system, even though efficient, is limited and could be improved to match the medieval setting: feudalism. Here is a system based on medieval Europe.

Authority

In the medieval era, aristocracy was the structure of power. The mayor was seen as head of a household. He was the 'director' of the employes of a place. The power is described as a lord giving a fief to a vassal. Hence, if a king gave a plot of land to an aristocrat the lord is the king, the land is the fief and the aristocrat is the vassal.

Levels of lordship

King or queen

Noble

Knight

Peasant

Fief

A fiefdom, fief, feud, feoff, or fee often consisted of heritable lands or revenue-producing property granted by a liege lord in return for a form of allegiance. This was done at a formal and symbolic ceremony called a commendation ceremony comprised of the two-part act of homage and oath of fealty.

Rename the Village deeds category to Kingdom deeds. The deeds themselves needs naming too. I propose 4 types: Communes, Villages, Cities and Provinces. They would be as so:

Size Name Cost Citizens
Size 5 Small commune 0.25 gold 10 citizens
Size 10 Commune 1 gold 40 citizens
Size 15 Big commune 2.25 gold 90 citizens
Size 20 Small village 4 gold 160 citizens
Size 30 Village 9 gold 360 citizens
Size 40 Big village 16 gold 640 citizens
Size 50 Small city 25 gold 1000 citizens
Size 70 City 49 gold 1960 citizens
Size 100 Big city 100 Gold 4000 citizens
Size 200 Province 400 Gold 16000 citizens


Inheritance system

Different type of kingdom deeds are allowed to overlap. Overlapping makes a deed part of a structure of deeds. The biggest deed sets the "100 tiles apart" distance and the inheritance. Each deed may have it's different name and mayor but the mayor of the biggest deed sets the rights to be inherited to the smaller deeds. Upkeep can be shared or not.