Difference between revisions of "Knarr"

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== Description ==  
 
== Description ==  
 
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A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''
 
 
 
The second largest ship possible to construct. Has permission management.
 
 
 
Knarrs are fast ships (and can be made slightly faster with specific [[runes]]) that are primarily used for cross-server travel, with the advantage that their speed isn't affected nearly as much as other ships in low winds. Due to their speed, crew capacity, expansive cargo, and shallow draft, knarrs are very popular among PVP raiders.
 
 
 
=== Notes ===
 
*23 [[mind logic]] is required to command.
 
*You need 29 [[body strength]] to drag a knarr.
 
*To view creation chance see [[keel section]], as the quality of the passive keel used in creation largely factors into % chance.
 
  
 
== Vessel details ==
 
== Vessel details ==
 
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*Requires 23 [[mind logic]] to be able to command it.
*Passengers: 1 Captain + 12 crew.
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*Passengers: 1 captain + 12 crew.
*Maximum total crew: 13
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*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)
*Maximum speed (solo): 27 km/h
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*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.
*Maximum speed (full crew): Unknown
 
*Hold Capacity: >20,000 Volume (100 rafts)
 
 
*Creature Cage Capacity: 4
 
*Creature Cage Capacity: 4
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*Minimum passable depth: 20 dirt.
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*29 [[body strength]] minimum to drag.
 
*Size: 4 tiles by 1 tiles
 
*Size: 4 tiles by 1 tiles
 
*Height: 8 dirt from water level to deck(?)
 
*Height: 8 dirt from water level to deck(?)
 
 
==Notes==
 
==Notes==
 
*Ships with a [[quality]] of less than 10 cannot be commanded.  
 
*Ships with a [[quality]] of less than 10 cannot be commanded.  
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*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
 
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
 
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%
 
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%
*Shallow draft allows for passage at depths that would stop other large ships.
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*To view creation chance see [[keel section]].
*Can fit 43 [[large crate]]s and 1 [[small crate]] inside.
 
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s inside.
 
*Can fit four creature cages + wagon (if the wagon is loaded first).
 
*Can fit 100 felled trees inside.
 
  
 
== Loadable Items ==
 
== Loadable Items ==
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*[[Bed]]
 
*[[Bed]]
 
*[[Creature cage]] - 4
 
*[[Creature cage]] - 4
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 +
== Useful Quantities ==
 +
*Can fit 100 felled trees.
 +
*Can fit 43 [[large crate]]s and 1 [[small crate]].
 +
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.
 +
*Can fit four creature cages + wagon (if the wagon is loaded first).
  
 
== Non-loadable items ==
 
== Non-loadable items ==

Revision as of 03:12, 8 August 2022

Main / Skills / Carpentry / Ship building / Knarr

Knarr
A Knarr
Creation
Total materials
Material Breakdown
Result
  • Knarr
Skill and improvement
Properties
  • Can be dyed using 169600/50880g of paint.

Description

A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.

Vessel details

  • Requires 23 mind logic to be able to command it.
  • Passengers: 1 captain + 12 crew.
  • Maximum speed: 27 km/h (solo, with a gale in the back)
  • Hold Capacity: 43 large crates. see #Loadable Items and #Useful Quantities for more info.
  • Creature Cage Capacity: 4
  • Minimum passable depth: 20 dirt.
  • 29 body strength minimum to drag.
  • Size: 4 tiles by 1 tiles
  • Height: 8 dirt from water level to deck(?)

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
  • Knarrs show in the creation list when cogs are between 13% and 14%, and corbitas are at 25%
  • To view creation chance see keel section.

Loadable Items

List is a work in progress.

Useful Quantities

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.