Knarr

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Revision as of 16:09, 7 March 2023 by Nume (talk | contribs) (adding to useful quantities, tested the "if the wagon is added first" claim and it doesnt matter if you add it first or not.)
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Main / Skills / Carpentry / Ship building / Knarr

Knarr
A Knarr
Creation
Total materials
Material Breakdown
Result
  • Knarr
Skill and improvement
Properties
  • Can be dyed using 169600/50880g of paint.

Description

A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.

Vessel details

  • Requires 23 mind logic to be able to command
  • Passengers: 1 captain + 12 crew
  • Maximum speed: 27 km/h (solo, with a gale in the back)
  • Hold Capacity: 43 large crates. see #Loadable Items and #Useful Quantities for more info.
  • Creature Cage Capacity: 4
  • Minimum passable depth: 5 dirt
  • 29 body strength minimum to drag.
  • Size: 4 tiles by 1 tiles
  • Height: 8 dirt from water level to deck(?)

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.
  • Knarrs show in the creation list when cogs are between 13% and 14%, and corbitas are at 25%
  • To view creation chance see keel section.

Can be dyed with 169600g of dye for the wood and 50880g of dye for the sails.

Loadable Items

List is a work in progress.

Useful Quantities

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.